George Marques
554b55ae74
Load script for addons without cache
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Since they are postponed sometimes due to transient script errors, it
needs to try again without the cache to compile the script again
instead of using the failed one.
2023-02-22 15:52:36 -03:00
SaracenOne
7bbd7833de
Fix ownership bug on ancestor nodes when scene is reimported.
2023-02-22 18:21:14 +00:00
bruvzg
4593ad23fd
Add some missing EditorFileDialog methods and properties.
2023-02-22 11:55:08 +02:00
Rémi Verschelde
ba5a70ccc9
Merge pull request #73708 from davicr/output_font_setting_fix
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Add Output font size in Theme regeneration conditions
2023-02-22 10:14:52 +01:00
Rémi Verschelde
0a15f51617
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
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Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Rémi Verschelde
c86f18698e
Merge pull request #73726 from KoBeWi/parenting_problems
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Fix Polygon3DEditor parenting errors
2023-02-22 10:13:13 +01:00
Rémi Verschelde
e0cba314b9
Merge pull request #73725 from RevoluPowered/implement-automatic-rename-for-import-file-root-node3d
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Implement automatic rename for Spatial to Node3D in .import files using 3 to 4 conversion utility
2023-02-22 10:13:08 +01:00
Rémi Verschelde
91aed4b9b5
Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_main
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Enable granular control of touchscreen related settings
2023-02-22 10:12:42 +01:00
Danil Alexeev
d49ac0466f
Fix SpriteFrames
data loss on 3-to-4 conversion
2023-02-22 11:17:10 +03:00
Fredia Huya-Kouadio
445053a62d
Enable granular control of touchscreen related settings
2023-02-22 00:16:39 -08:00
kobewi
f3040be3ba
Fix Polygon3DEditor parenting errors
2023-02-22 03:17:29 +01:00
Gordon MacPherson
8a86d8411e
Implement automatic rename for project
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- Import must rename nodes/root_type="Spatial" to "Node3D":
- Resolves ownership issues with calling:
scene->replace_by(base_node);
when the original root type was Spatial.
2023-02-22 02:10:55 +00:00
Davi
21fcf657ce
Add Output font size in Theme regeneration conditions
2023-02-21 17:45:20 -03:00
kobewi
5906d6de8e
Fix line folding with multiple carets
2023-02-21 21:28:26 +01:00
Hugo Locurcio
0f73ef1df9
Use 8×8 default grid size for TextureRegion and 2D polygon editors
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Power-of-two grid sizes are more suited to most game assets.
2023-02-21 17:02:24 +01:00
bruvzg
921f3b7589
Automatically reparent editor message dialogs to avoid error spam.
2023-02-21 12:32:11 +02:00
Rémi Verschelde
6acc7f03ed
Merge pull request #73595 from KoBeWi/missingno
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Fix missing directories when exporting from cmd
2023-02-21 11:14:34 +01:00
Hakim
52de40310a
Use physical shortcuts for freelook navigation in the editor
2023-02-21 10:56:14 +01:00
bruvzg
64ba999eb1
Fix shortcut reset.
2023-02-21 08:08:53 +02:00
Rémi Verschelde
62d4d8bfc6
Merge pull request #73634 from KoBeWi/merged_into_error
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Fix tile atlas merging crash
2023-02-20 22:46:31 +01:00
bruvzg
b3c64675cc
[macOS] Replace all Alt/Option+Letter/Number
default shortcuts to avoid conflicts with special character input.
2023-02-20 22:02:47 +02:00
kobewi
56251cf08c
Fix tile atlas merging crash
2023-02-20 18:22:44 +01:00
kobewi
ff42cb0d1e
Fix missing directories when exporting from cmd
2023-02-20 17:39:38 +01:00
Rémi Verschelde
410360ef04
Merge pull request #73592 from pattlebass/conversion-popup-cutoff
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Increase minsize for some Project Conversion dialogs
2023-02-20 15:41:48 +01:00
Rémi Verschelde
3e0a989bd1
Merge pull request #73237 from KoBeWi/did_you_know_that_the_maximum_branch_name_length_is_250_bytes ❔ _this_means_that_this_branch's_diff_could_probably_fit_into_its_name,_because_it's_so_ridiculously_small._Why_are_you_reading_this_btw ❔
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Fix corrupt undo after making sub-resources unique
2023-02-20 15:41:00 +01:00
pattlebass
a16dfaa39c
Increase minsize for some Project Conversion dialogs
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This is more of a workaround than a fix.
The underlying issue is that `ConfirmationDialog` doesn't always update its size
if you change its text. (or it updates it AFTER it had already popped up).
`wrap_controls` doesn't help here.
2023-02-20 15:20:55 +01:00
Rémi Verschelde
6f64349bfe
i18n: Sync translations with Weblate
2023-02-20 12:09:15 +01:00
Rémi Verschelde
4cd2aec2f0
Merge pull request #73604 from KoBeWi/make_read_only_only_if_not_already_read_only_and_make_not_read_only_only_when_is_read_only
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Apply inspector read_only only when changed
2023-02-20 11:29:05 +01:00
kobewi
860da7bc77
Apply inspector read_only only when changed
2023-02-20 09:55:06 +01:00
kobewi
21b021a705
Remove path hard-coding in editor_build_profile
2023-02-19 20:58:36 +01:00
Rémi Verschelde
f2a2e47009
Merge pull request #71398 from honix/property-revert-release-focus
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Fix property revert doesn't revert selected fields
2023-02-19 01:02:20 +01:00
Rémi Verschelde
9ccfe68d50
Merge pull request #73526 from YuriSizov/branded-project-llc
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Add a custom icon for the `project.godot` file in the `EditorFileDialog`
2023-02-19 01:01:08 +01:00
Yuri Sizov
e9c7b8d224
Merge pull request #71850 from WesleyElliott/fix-custom-node-export
2023-02-18 12:40:09 +03:00
Yuri Sizov
ed8554bff6
Merge pull request #73513 from YuriSizov/bone2d-remove-deprecated-methods
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Remove deprecated methods from Bone2D
2023-02-18 04:32:49 +03:00
Yuri Sizov
236cec0633
Add a custom icon for the project.godot
file in the EditorFileDialog
2023-02-17 22:42:23 +01:00
Yuri Sizov
0c27edf3d9
Merge pull request #73512 from groud/fix_tilemap_dragging_selection
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Fix TileMap dragging selection
2023-02-17 23:41:56 +03:00
Yuri Sizov
28db611f0f
Merge pull request #71792 from EricEzaM/66428-changing-the-play-shortcut-gets-overwritten-every-restart
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Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overridden.
2023-02-17 20:31:52 +03:00
Yuri Sizov
b2f63bbb43
Remove deprecated methods from Bone2D
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- also add them to the project convertor
2023-02-17 18:05:52 +01:00
Gilles Roudière
88f3d18bc6
Fix TileMap dragging selection
2023-02-17 17:55:03 +01:00
Rémi Verschelde
0f72c77cd4
Merge pull request #70788 from ZangEldor/empty_frame_name_fix
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Fixed SpriteFrame allowed entering an empty name
2023-02-17 15:30:44 +01:00
Eldor Zang
62976659b8
Set default name if SpriteFrames name is empty
2023-02-17 15:29:07 +01:00
Rémi Verschelde
7c7ba88d19
Merge pull request #66121 from Zylann/plugin_handles_edit_object_argument
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Change `_can_handle` and `_edit` virtual methods to take `Object*`
2023-02-17 15:19:12 +01:00
Yuri Sizov
37cd20b38d
Merge pull request #73220 from Mickeon/renames-more-like-retype
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Tweak comments in `renames_map_3_to_4` & reorder
2023-02-17 16:41:12 +03:00
Yuri Sizov
47e030251f
Merge pull request #73381 from KoBeWi/works_better_than_expected_huh
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Fold resources when non-main inspector exits tree
2023-02-17 16:25:18 +03:00
Marc Gilleron
d2b4e30058
Change _can_handle
and _edit
virtual methods to take Object*
2023-02-17 14:10:38 +01:00
Rémi Verschelde
f0c9ed4b55
Merge pull request #71475 from Maran23/4-x-theme-outline-affects-editor
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Fix custom theme outline settings affects the editor theme as well
2023-02-17 14:07:22 +01:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
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Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
Rémi Verschelde
3a7cb4a1e0
Merge pull request #68083 from atngames/master
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Added a signal connection to update buses editor on "bus_layout_changed"
2023-02-17 09:50:01 +01:00
Rémi Verschelde
2824774d29
Merge pull request #69801 from nongvantinh/fix-invalid-scene-name
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Fixed scene name can be saved as extension only
2023-02-17 00:35:00 +01:00
Rémi Verschelde
2aaa6f6728
Merge pull request #69810 from trollodel/scene_importer_material_crash_fix
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Ensure that generated import IDs are unique
2023-02-17 00:34:14 +01:00
Nong Van Tinh
010ddfbc16
Prevent saving files with no name and only an extension.
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Fixes #69768 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-17 00:23:15 +01:00
rsjtdrjgfuzkfg
331dd33009
Theme Editor: fix leading styleboxes / main styles
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Recent changes in Godot cause the theme editor to become hidden when
editing a child resource. This causes a crash when editing style box
resources marked as "main styles" (= leading styleboxes in the code), as
they try to reference the currently edited theme.
This commit works around the issue by permitting the Theme Editor to
keep a reference to the most recently edited Theme. Furthermore, it adds
an assertion to avoid a similar crash in the future.
Long-term, the workaround should probably be removed when the theme editor
is fixed to remain visible while editing child resources, but I'd keep
the assertion.
2023-02-16 20:41:51 +01:00
Rémi Verschelde
d768be4199
Merge pull request #73447 from KoBeWi/3early5me
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Fix wrong font in Event Configuration
2023-02-16 18:34:55 +01:00
Rémi Verschelde
57419dcd88
Merge pull request #73440 from aXu-AP/code-editor-toggle-comment-fix
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Fix toggle comment not moving caret
2023-02-16 18:34:51 +01:00
kobewi
be03c79001
Fix wrong font in Event Configuration
2023-02-16 18:19:28 +01:00
aXu-AP
d188068caa
Fix toggle comment not moving caret
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Fix regression if caret is at the beginning of the line and comment is toggled.
2023-02-16 16:17:24 +02:00
Rémi Verschelde
9f07643c8c
Merge pull request #73361 from akien-mga/your-ints-aint-gonna-increment-themselves
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EditorProperty: Fix missing increment buttons for integers
2023-02-16 11:01:52 +01:00
Rémi Verschelde
373cbbe7b2
Merge pull request #73375 from KoBeWi/save_us_all_from_crash
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Fix Save All trying to save empty scene paths
2023-02-16 11:01:48 +01:00
Rémi Verschelde
e178042866
Merge pull request #73370 from timothyqiu/tiles-i18n
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Add missing i18n in tiles editor
2023-02-16 11:01:43 +01:00
Rémi Verschelde
02ca6689c4
Merge pull request #73369 from SaracenOne/animation_length_read_only
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Make animation length control respect read-only rules.
2023-02-16 11:01:38 +01:00
Rémi Verschelde
366b4094ec
Merge pull request #73350 from SaracenOne/node_pointer_revert_fix
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Fixes revert button on exported node properties on inherited nodes
2023-02-16 11:00:24 +01:00
kobewi
7aa3651e2b
Fold resources when non-main inspector exits tree
2023-02-15 18:20:55 +01:00
kobewi
f579c0a79f
Fix Save All trying to save empty scene paths
2023-02-15 17:29:52 +01:00
SaracenOne
919df3ac0e
Make animation length control respect read-only rules.
2023-02-15 15:13:50 +00:00
Haoyu Qiu
ccc3bdebb3
Add missing i18n in tiles editor
2023-02-15 23:08:03 +08:00
Rémi Verschelde
840675ee07
EditorProperty: Fix missing increment buttons for integers
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Fixes #73192 .
2023-02-15 15:26:46 +01:00
SaracenOne
6696a0790c
Fixes revert button on exported node properties on inherited nodes.
2023-02-15 11:40:00 +00:00
Rémi Verschelde
088d227812
Merge pull request #73340 from TokageItLab/diamond-audio
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Fix display for no-length audio stream keys
2023-02-15 09:51:58 +01:00
Silc Renew
d5e662af73
Fix display for no-length audio stream keys
2023-02-15 17:00:31 +09:00
Haoyu Qiu
0edd46e3fc
Fix editor language dropdown incomplete in some locales
2023-02-15 08:59:11 +08:00
RedworkDE
1fb2b662e1
Fix texture_format/bptc
export option
2023-02-14 13:51:42 +01:00
Rémi Verschelde
56d78c32f7
Merge pull request #68558 from dzil123/remove_duplicate_wireframe
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Node3DEditorViewport - Remove duplicate wireframe check and cleanup
2023-02-14 13:36:52 +01:00
Rémi Verschelde
a1986729a5
Merge pull request #73277 from RandomShaper/fix_pck_errors
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Reword misleading error messages in PCK export
2023-02-14 13:35:27 +01:00
Pedro J. Estébanez
cc9c43a631
Reword misleading error messages in PCK export
2023-02-14 12:04:31 +01:00
Rémi Verschelde
76876a7337
Merge pull request #73259 from KoBeWi/spaghetti_map
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Fix some TileMap errors and crashes
2023-02-14 11:06:39 +01:00
Rémi Verschelde
bed1ebd527
Merge pull request #72259 from Paulb23/json-editing
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Support editing JSON in ScriptEditor
2023-02-14 11:04:17 +01:00
Rémi Verschelde
bfe43f69b8
Merge pull request #67707 from Cykyrios/hide-private-prop-description-in-classdoc
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Fix private properties appearing in custom class doc Property Descriptions
2023-02-14 11:03:50 +01:00
kobewi
be6d5bbba6
Fix some TileMap errors and crashes
2023-02-14 00:39:41 +01:00
Rémi Verschelde
853c36ca0b
Merge pull request #61411 from snailrhymer/tilemap-editor-scattering
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Fix random placement behaviour in new TileMap Editor
2023-02-13 21:14:40 +01:00
Rémi Verschelde
49fd62c315
Merge pull request #67523 from zaevi/fix_ProjectManager_sorting
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Fix sorting issue in Project Manager.
2023-02-13 21:07:58 +01:00
kobewi
0c71c443ef
Fix corrupt undo after making sub-resources unique
2023-02-13 19:18:03 +01:00
Micky
e20b2f6c80
Tweak comments in renames_map_3_to_4
& reorder
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Generally moves comments and some entries around, as well as fixing typos and miscellaneous inconsistencies.
To go more in detail on a few things:
- In comments, separate between class names and notes with "--";
- In comments, replace all "broke" with "-- Breaks"
- Moves `@GlobalScope` constants to its own group in `enum_renames`
- Move `{ "remove", "remove_at" },` underneath the Builtin Types methods.
- Move C#'s `AddNode3dGizmoPlugin` to where it should be, in alphabetical order.
- Give more details to some class renames.
- Comments out `remove` -> `remove_at`
2023-02-13 14:00:30 +01:00
Juan Linietsky
6cd587c8f4
Prevent recursive importing (hack)
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Prevents recursion when importing files due to the ill nature of EditorProgress.
The progress dialog will have to be entirely rewritten after 4.0 is out due to it being a constant source of bugs.
In the meantime, this fixes the problem.
Fixes #53871 . Supersedes #73159 .
2023-02-13 11:54:32 +01:00
Haoyu Qiu
84aee17901
Improvements and fixes based on Weblate comments
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* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
* "Inclusive" and "Self" in the profiler.
* Places where it needs the context about being an editor progress label.
* "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
* Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
* Fix duplicated "if" in the description of `signf()`.
* Fix mismatched example output in `String.operator %()`.
* Fix typo in the description of `Decal.texture_emission`.
* Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
aXu-AP
bdfb10fb98
Rework code editor multiline operations
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Fix bugs if 2 selections were on same line.
Fix bugs when selection ended at new line.
Make carets stay in place after operation and on undo.
Affects: delete lines, move lines, toggle comments, bookmarks and breakpoints.
2023-02-12 20:53:49 +02:00
MmAaXx500
aa9d2149e7
Round 2: Fix mesh library remove selected item menu option
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Previous pr: #46435
Fixes : #45969
2023-02-12 11:39:55 +01:00
Haoyu Qiu
4e36fc9777
Add more property capitalizations
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* glTF
* LODs (plural form of LOD)
* Skeleton modification algorithms: CCDIK and FABRIK
2023-02-12 15:25:39 +08:00
Rémi Verschelde
cb2e73d578
Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build
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Clean up ProjectConverter3To4 architecture, move renames map to separate file
2023-02-11 22:05:38 +01:00
Rémi Verschelde
9f7744ee0e
Merge pull request #46435 from Hassan-A/MeshLibrary-RemoveItem-Fix
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Fix mesh library remove selected item menu option
2023-02-11 22:04:25 +01:00
Rémi Verschelde
5ba53d0b36
Merge pull request #71740 from Jummit/dict-array-missing-types
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Support signals and callables in exposed dictionaries
2023-02-11 22:04:02 +01:00
Rémi Verschelde
b601f7959b
Merge pull request #73106 from YuriSizov/editor-help-theming-2000
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Improve EditorHelp theming and make font size settings work
2023-02-11 22:01:20 +01:00
Haz
189acbee60
Fix mesh library remove selected item menu option
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Fixes #45969 .
2023-02-11 21:40:50 +01:00
Ruthger Dijt
e2a87ec28b
fix nullptr dereference in AnimationTimelineEdit
2023-02-11 20:30:11 +01:00
Yuri Sizov
dd6ac955c3
Increase default font sizes for EditorHelp
2023-02-11 20:09:57 +01:00
Yuri Sizov
0eb3b49c39
Make EditorHelp respect font size settings
2023-02-11 20:09:57 +01:00
Yuri Sizov
bbbcd77217
Make use of a theme cache in EditorHelp and ensure it's updated
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- Migrates the existing cache to the standard theme cache struct
- Moves some parts of the codebase to use cache instead of ad-hoc fetching
- Adds hooks to editor settings previously missing from theme regeneration
2023-02-11 20:09:35 +01:00
Rémi Verschelde
44b41ded82
Merge pull request #73098 from YuriSizov/editor-dont-hide-plugins
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Avoid cleaning up editor plugins when property list changes
2023-02-11 15:35:56 +01:00
Rémi Verschelde
ec55278415
Merge pull request #73092 from TokageItLab/ray-is-what
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Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11 14:38:42 +01:00
Rémi Verschelde
0e81e2a30f
Merge pull request #73091 from TokageItLab/fix-bezier-edit-button-update
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Fix weird bezier edit button update timing in AnimationTrackEditor
2023-02-11 14:38:18 +01:00
Yuri Sizov
18d6c91e8e
Avoid cleaning up editor plugins when property list changes
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Also removes a usability hack from the Theme editor, as it doesn't work anymore,
and it confuses the Inspector.
2023-02-11 14:38:07 +01:00