Rémi Verschelde
be0da31f7a
Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbar
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Fixed inserting text at caret not updating scrollbar size
2019-10-11 08:24:13 +02:00
Rémi Verschelde
22d100ad3a
Merge pull request #32717 from qarmin/decompress_crash
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Fix decompress PoolByteArray crash
2019-10-11 08:22:00 +02:00
Rémi Verschelde
25d1073f6e
Merge pull request #32696 from SamuelDeboni/doc-Skeleton2D
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Added documentation for Skeleton2D
2019-10-11 08:21:50 +02:00
Rémi Verschelde
16dc6032dc
Merge pull request #32737 from volzhs/unused-outputstrings
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Remove unused editor/OutputStrings
2019-10-11 08:21:21 +02:00
Rémi Verschelde
8a459c03dd
Merge pull request #32732 from neikeq/fix-release-api-assemblies-update-check
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C#: Fix detection of outdated release Godot API assemblies
2019-10-11 07:33:34 +02:00
Rodolfo Ribeiro Gomes
58e5c650d7
fix #32711 : Spatial::look_at wrong re-scaling
2019-10-11 02:22:02 -03:00
Rémi Verschelde
4067028894
Merge pull request #32729 from Calinou/inspector-remove-string-conversion
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Remove redundant `camelcase_to_underscore()` call in EditorInspector
2019-10-11 07:21:57 +02:00
Rémi Verschelde
fc281dce57
Merge pull request #32728 from nekomatata/error-autosave-timer
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Fixed ScriptEditor autosave timer causing errors on start
2019-10-11 07:20:07 +02:00
volzhs
52b21435e2
Remove unused editor/OutputStrings
2019-10-11 14:13:20 +09:00
Ignacio Etcheverry
8c438a2197
C#: Fix detection of outdated release Godot API assemblies
2019-10-11 01:46:06 +02:00
Hugo Locurcio
8c79b4f5e9
Remove redundant camelcase_to_underscore()
call in EditorInspector
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Calling `String::capitalize()` already calls
`String::camelcase_to_underscore()` under the hood.
2019-10-10 22:57:46 +02:00
PouleyKetchoupp
30f2100d59
Fixed ScriptEditor autosave timer causing errors on start
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Fixes #32685
2019-10-10 22:20:15 +02:00
Gilles Roudière
fff953ac8b
Move grid snapping to an independent button
2019-10-10 21:10:08 +02:00
SamuelDeboni
1767370e7c
Added documentation for Skeleton2D
2019-10-10 13:42:34 -03:00
qarmin
684156f711
Fix decompress PoolByteArray crash
2019-10-10 17:15:10 +02:00
Rémi Verschelde
f4afaecdd1
Merge pull request #32714 from Calinou/gdscript-lsp-decrease-polling-frequency
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Decrease polling frequency to 20 Hz in the GDScript language server
2019-10-10 17:11:53 +02:00
Hugo Locurcio
7f49c5dd42
Decrease polling frequency to 20 Hz in the GDScript language server
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This decreases the language server's CPU usage.
2019-10-10 16:42:05 +02:00
Yuri Roubinsky
0148112730
Merge pull request #32708 from Chaosus/vs_fix
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Prevents folding of member tree on drag&drop in visual shader
2019-10-10 14:39:34 +03:00
Yuri Roubinsky
b76ae23392
Prevents folding of member tree on drag&drop in visual shader
2019-10-10 14:19:48 +03:00
Rémi Verschelde
2c84a9651f
Merge pull request #32707 from Chaosus/vs_lod_textures
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Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 12:37:12 +02:00
Rémi Verschelde
cfc26f53d6
Merge pull request #32705 from qarmin/validate_array_index_stylebox
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Validate array indexes in StyleBox
2019-10-10 12:14:09 +02:00
Yuri Roubinsky
d2fd2f32fc
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 13:11:04 +03:00
qarmin
00b86b29f1
Validate array indexes in StyleBox
2019-10-10 11:48:58 +02:00
Rémi Verschelde
ed9fe4587d
Merge pull request #32704 from Chaosus/vs_remove_rebuild
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Removed "rebuild" function from public interface of VisualShader
2019-10-10 11:44:56 +02:00
Yuri Roubinsky
0ec352213d
Removed "rebuild" function from public interface of VisualShader
2019-10-10 12:15:55 +03:00
Rémi Verschelde
f0f972076a
Merge pull request #32686 from MarqusJonsson/master
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Add shortcut Shift + F3 to search pervious in the built-in docs
2019-10-10 11:14:18 +02:00
Marqus
c84e73bf92
Add shortcut Shift + F3 to search pervious in the built-in docs
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When using the built-in docs, Godot would not support the shortcut "Shift + F3"
to search for the previous occurrence of the search entry text, thus causing an
inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to
using them in the "ScriptTextEditor".
The previous parameter of the function "EditorHelp::_search()" in the class
"editor_help" seems to be unused, thus replaced with a bool representing to
search for previous search entry text or not. By adding the shortcut to
Godot's "ScriptEditor", this commit now improves Godot's consistensy when
using shortcuts.
Fixes #31147 .
Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10 11:01:04 +02:00
Rémi Verschelde
220ee9281f
Merge pull request #32674 from Chaosus/vs_fix_cubemaps
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Makes cubemaps to be works in visual shaders
2019-10-10 10:16:50 +02:00
Rémi Verschelde
f82c9f5300
Merge pull request #32697 from madmiraal/remove-editor-dependency
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Remove editor dependency
2019-10-10 09:21:54 +02:00
Marcel Admiraal
a8836ba28d
Remove dependency on the editor directory being in the build's include path.
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- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Rémi Verschelde
781e4f8673
Merge pull request #32673 from aaronfranke/vs-inheritance
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Make VisualScript check inheritance for port info
2019-10-09 17:52:51 +02:00
Rémi Verschelde
123a6b8019
Merge pull request #32682 from Calinou/fix-nodepath-crash
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Fix crash when using `Node.get_as_property_path()`
2019-10-09 16:52:52 +02:00
Rémi Verschelde
08725bdc28
Merge pull request #32684 from Faless/crypto/self_signed_cert_key_check
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Fix crash when passing invalid key to Crypto.
2019-10-09 16:52:20 +02:00
Fabio Alessandrelli
e9abcbac3b
Fix crash when passing invalid key to Crypto.
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In generate_self_signed_certificate
2019-10-09 15:59:17 +02:00
Hugo Locurcio
0528ce0a2a
Fix crash when using Node.get_as_property_path()
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This closes #32679 .
2019-10-09 15:44:00 +02:00
Rémi Verschelde
dd23d0b635
Merge pull request #32662 from SamuelDeboni/docs-reflection-probe
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Add documentation for ReflectionProbe
2019-10-09 14:00:36 +02:00
Fabio Alessandrelli
2c557787c1
Document all this new improvements.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
67a4c3033b
Custom headers support in WebSocketClient.
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This commit also converts all PoolVector<String> parameters to
`const Vector<String>` in both WebSocketServer and WebSocketClient.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
c723a8b6aa
Implement WebSocketServer SSL support.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
33644d7118
WebSocketClient can now use custom SSL certificate
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Via the `trusted_ssl_certificate` property.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
025cc04d9e
Re-implement WebSocket get host/port.
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Was lost during library switch
2019-10-09 13:53:04 +02:00
SamuelDeboni
eb6e3003d5
Add documentation for ReflectionProbe
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Update doc/classes/ReflectionProbe.xml
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Apply suggestions from code review
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update ReflectionProbe.xml
2019-10-09 08:21:46 -03:00
Yuri Roubinsky
fec8da3c5e
Makes cube maps to be works in visual shaders
2019-10-09 12:13:53 +03:00
Rémi Verschelde
564a258831
Merge pull request #32672 from codecustard/fix_merge_scene_not_deselecting
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Fixes deselection not working when merging scene
2019-10-09 08:42:16 +02:00
Rémi Verschelde
55ef6a0f25
Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-tree
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lsp: Send godot class tree to clients
2019-10-09 08:35:05 +02:00
Rémi Verschelde
a39aeade5b
Merge pull request #32170 from puthre/ninepatch-fix
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GLES2 & GLES3 Fixes ninepatch margins for high resolution textures.
2019-10-09 08:33:56 +02:00
Rémi Verschelde
b540d17fe3
Merge pull request #32667 from GodotExplorer/lsp-fix-native-func-sign
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LSP: Fix signature of void returned functions in native methods
2019-10-09 08:25:22 +02:00
Rémi Verschelde
87552e79ce
Merge pull request #32663 from jabcross/remove_toggle_ruler_shortcut
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Remove Show Ruler shortcut (fixes #32639 )
2019-10-09 08:08:50 +02:00
Aaron Franke
13779b70e0
Make VisualScript check inheritance for port info
2019-10-09 01:47:05 -04:00
Emmanuel Barroga
b5ff31a433
Fixes deselection not working when merging scene
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Fixes the issue of multiselection retaining its selection when deselecting in the merge scene dialog
2019-10-08 22:42:47 -07:00