Commit graph

9704 commits

Author SHA1 Message Date
Rémi Verschelde
7ac1f547bc
Merge pull request #92001 from GrahameGW/line_intersect_docs
Clarify documentation for `Geometry2D.line_intersects_line`
2024-08-16 14:31:59 +02:00
Rémi Verschelde
d45f9d26ff
Merge pull request #81973 from /detective_TileMap_uncovers_the_truth_about_tile_rotation 2024-08-16 14:31:32 +02:00
Rémi Verschelde
987635b508
Merge pull request #95374 from raulsntos/gdextension/expose-property-accessors/ShapeCast
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-16 10:35:38 +02:00
Rémi Verschelde
e52cf86661
Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh
Remove unused Optimize Mesh import option from OBJ mesh import
2024-08-16 10:34:16 +02:00
Rémi Verschelde
27f3dd8d01
Merge pull request #93149 from Malcolmnixon/smoothstep-degenerate-case
Handle the smoothstep degenerate case of empty range
2024-08-16 10:33:58 +02:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Malcolm Nixon
23fc704cbc This PR handles the smoothstep degenerate case where the range is empty.
It also updates the documentation to describe positive and negative ranges.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-08-15 19:08:05 -04:00
smix8
e6ff4e56e3 Add NavigationLink function to change navigation map
Adds NavigationLink function to change navigation map.
2024-08-15 22:37:02 +02:00
Raul Santos
e47ff98451
Expose ShapeCast{2D,3D}::get_collision_result 2024-08-15 16:20:13 +02:00
tetrapod00
d6ef881418 Add tutorial link in Compositor and CompositorEffect docs 2024-08-14 22:04:12 -07:00
bruvzg
69d52ed081
[.NET] Move search in files extension list definition to be after Scene level module init. 2024-08-14 00:16:09 +03:00
Septian Ganendra S. K.
336b9a27b7 Clarify Timer.start() documentation to match the current behavior. 2024-08-13 21:05:14 +07:00
Rémi Verschelde
b8e8b339c4
Merge pull request #95347 from calsbrook/update-compositor-effect-docs
Clarify usage of CompositorEffect as an abstract base class
2024-08-12 22:41:52 +02:00
Silc Lizard (Tokage) Renew
db3a831141 Add Animation tutorial links to class reference by 4.3 2024-08-13 01:57:28 +09:00
Rémi Verschelde
86c95d26fc
Merge pull request #95409 from AlexAlappsis/master
Incorrect reference to VisibleOnScreenEnabler3D/2D in VisibleOnScreenNotifier3D/2D documentation.
2024-08-12 14:10:41 +02:00
Rémi Verschelde
ece2e6d23b
Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
Make `Animation::capture_included` read-only
2024-08-12 14:10:37 +02:00
Rémi Verschelde
f16c3d13b4
Merge pull request #95341 from esainane/valid-example
Fix check in `Object._ValidateProperty` example
2024-08-12 14:10:32 +02:00
Rémi Verschelde
10ae73cc69
Merge pull request #95336 from esainane/typo-eh
Fix typo in EditorImportPlugin docs
2024-08-12 14:10:21 +02:00
Alex Mitchell
3c2259f59a
Fix incorrect reference to VisibleOnScreenEnabler2D/3D in *Notifier2D/3D docs 2024-08-12 13:19:49 +02:00
kobewi
dba1a39fe1 Add helper methods to check for tile transforms 2024-08-12 02:51:34 +02:00
tetrapod00
25ae74b625 Document time rollover setting in ProjectSettings.xml 2024-08-11 15:19:33 -07:00
Raul Santos
415331f474
Make Animation::capture_included read-only
The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.

To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +02:00
Raul Santos
60e93415ed
Make Polygon2D::bones property internal 2024-08-10 17:55:29 +02:00
calsbrook
3217bc283c Clarify usage of CompositorEffect as an abstract base class in the documentation 2024-08-09 21:28:31 -07:00
Sai Nane
15f6984675 Fix check in Object._ValidateProperty example
The GDScript version above makes the `number` property read only whenever
`is_number_editable` is false.

```gdscript
func _validate_property(property: Dictionary):
	if property.name == "number" and not is_number_editable:
		property.usage |= PROPERTY_USAGE_READ_ONLY
```

The C# version is similar, but omits the negation, so the Number property is
made read only whenever `is_number_editable` is true.

This adds the negation to the C# example, making it match the GDScript
example.
2024-08-09 19:08:27 +00:00
Sai Nane
635313f8c9 Fix typo in EditorImportPlugin docs
"[param custom_importer] ca be" -> "[param custom_importer] can be"
2024-08-09 17:19:06 +00:00
Sai Nane
58e3500010 Fix documentation of EditorImportPlugin._Import
The following is the currently generated `EditorImportPlugin.cs`:

```csharp
    public virtual Error _Import(string sourceFile, string savePath, Dictionary options, Array<string> platformVariants, Array<string> genFiles)
    {
        return Error.Ok;
    }
```

This fixes the type signature in the documentation's example to match the
actual type signature.
2024-08-09 16:08:35 +00:00
Hugo Locurcio
fb88658cc8
Draw a checkerboard behind translucent colors in CodeEdit autocompletion previews
This makes translucent colors easier to interpret as such
and is consistent with how they're displayed in ColorPicker.
2024-08-09 00:03:11 +02:00
bruvzg
600e770f39
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it. 2024-08-08 10:59:33 +03:00
Hugo Locurcio
5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor 2024-08-07 11:15:29 +02:00
Rémi Verschelde
6a10330ceb
Merge pull request #95164 from Calinou/doc-window-popup-coordinates
Document expected coordinates in `PopupMenu.popup()`
2024-08-06 12:32:08 +02:00
Rémi Verschelde
e54ffd21e2
Merge pull request #95046 from timothyqiu/typos
Fix several typos in the documentation
2024-08-06 12:31:12 +02:00
Rémi Verschelde
d798b7a410
Merge pull request #95041 from AdamLearns/master
Clean up English in JSON documentation
2024-08-06 12:31:07 +02:00
Rémi Verschelde
77353e72e1
Merge pull request #95004 from Calinou/doc-texture-import-premul-alpha
Document support 3D premultiplied alpha in ResourceImporterTexture
2024-08-06 12:30:47 +02:00
Rémi Verschelde
0e244fcd97
Merge pull request #94997 from erictuvesson/fix/typo
Fix typo in EditorPlugin `_forward_3d_draw_over_viewport(overlay)` method example
2024-08-06 12:30:42 +02:00
Rémi Verschelde
8c512c61ab
Merge pull request #94942 from jsjtxietian/multimwsh-custom
Mention Multimesh custom data will be compressed to half in Compatibility
2024-08-06 12:30:37 +02:00
Rémi Verschelde
6519e2ecd2
Merge pull request #94299 from TokageItLab/docs-override-loop-tree
Add a note of `loop_mode` for `custom_timeline` to the `NodeAnimation` docs
2024-08-06 12:30:29 +02:00
Adam Damiano
c138a0bb3a
Clean up English in JSON documentation 2024-08-06 11:21:45 +02:00
Hugo Locurcio
2ed679eb87
Document expected coordinates in PopupMenu.popup()
- Improve documentation related to embedded subwindows and single-window mode.
- Add `minsize` keyword aliases for `popup_centered_clamped()` methods
  to ease migration to Godot 4.x (this was Godot 3.x terminology).
2024-08-05 16:45:33 +02:00
jsjtxietian
7dab1a8215 Mention Multimesh custom data will be compressed to half in Compatibility 2024-08-05 12:27:59 +08:00
Aaron Franke
3b8afcd10c
Implement fit content width in TextEdit
Co-authored-by: Kit Bishop <kitbdev@gmail.com>
2024-08-04 15:14:56 -07:00
smix8
110b2dc61a Add triangulation partition option to 2D navigation mesh baking
Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +02:00
kobewi
ab4c23583a Add keep_screen_on editor setting 2024-08-02 03:44:29 +02:00
Haoyu Qiu
7cf9ed5f65 Fix several typos in the documentation 2024-08-02 08:42:20 +08:00
smix8
c9b152bd0c Change NavigationMesh to also parse collision shapes by default
Changes NavigationMesh parse geometry types to include collision shapes as well by default.
2024-08-01 14:41:49 +02:00
kobewi
0d1c388991 Fix some legacy code 2024-08-01 12:08:14 +02:00
Silc Lizard (Tokage) Renew
dd32e2d331 Add a note of loop_mode for custom_timeline to the NodeAnimation docs 2024-08-01 18:52:32 +09:00
Hugo Locurcio
e15a62e42c
Document support 3D premultiplied alpha in ResourceImporterTexture
This is supported since Godot 4.3.
2024-08-01 03:59:49 +02:00
Eric Tuvesson
f810d18f09 Fix typo in EditorPlugin _forward_3d_draw_over_viewport(overlay) method example
Too few arguments for "draw_circle()" call. Expected at least 3 but received 2.
2024-08-01 00:10:16 +02:00
Will Thompson
4fb07d4608
Font: Fix typo in get_supported_variation_list example
FontVariation.set_base_font is a function, not a property. The property
is FontVariation.base_font.
2024-07-31 23:16:30 +02:00
bruvzg
1dfcbccfe6
[macOS] Fix is_process_running and kill for bundled apps. 2024-07-31 16:54:53 +02:00
Raul Santos
7a20ba9b63
Mark underscored properties as internal
These properties look like they were intended to be internal but they were missing the `PROPERTY_USAGE_INTERNAL` flag.

- `PackedScene::_bundled`
- `PortableCompressedTexture2D::_data`
- `ImporterMesh::_data`
2024-07-30 18:50:00 +02:00
Rémi Verschelde
6d46399bc9
Merge pull request #94879 from KoBeWi/color_conjuring_tricks
Document alternatives to some static Color methods
2024-07-29 15:17:40 +02:00
Rémi Verschelde
9a8f18b9bf
Merge pull request #94796 from kus04e4ek/backfall
Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-29 15:17:26 +02:00
Rémi Verschelde
c2bf146fb6
Merge pull request #94842 from edassis/master
Fix typo in Array's `sort()` method description
2024-07-28 17:47:02 +02:00
Rémi Verschelde
53ab23f7d7
Merge pull request #94821 from kitbdev/fix-textedit-scroll-suffix
Fix `TextEdit` scroll properties editor hint suffix
2024-07-28 17:46:48 +02:00
Rémi Verschelde
1322fd3a87
Merge pull request #94745 from anniryynanen/shortcut-input-too
Update documentation for places to receive InputEventShortcut
2024-07-28 17:46:35 +02:00
kobewi
7cc0df6b46 Document alternatives to some static Color methods 2024-07-28 17:30:02 +02:00
Eduardo Assis
5ada090d74 Fix typo in Array's sort() method description 2024-07-27 16:13:42 -03:00
Kusok
d30c1e6a8f Fall back to D3D12 if Vulkan is not supported and vice versa 2024-07-27 16:17:20 +08:00
Chris Cranford
7963e63165 Expose ClassDB methods get_property_setter / get_property_getter 2024-07-27 00:13:34 -04:00
kit
36677798f1 Fix TextEdit scroll properties editor hint suffix 2024-07-26 18:18:29 -04:00
Anni Ryynänen
a56391be99
Update documentation for places to receive InputEventShortcut 2024-07-26 16:56:27 +03:00
Thad Guidry
1ea55ae075
Add link to notification docs in SceneTree docs 2024-07-26 13:26:26 +02:00
Hugo Locurcio
905e060777
Document update spinner never displaying with --debug-canvas-item-redraw 2024-07-24 18:09:08 +02:00
bruvzg
32bc1c2f33
[Font Import] Detect pixel fonts and disable subpixel positioning. 2024-07-23 20:34:39 +03:00
Mikael Hermansson
a559a1c6d8 Bind PhysicsServer*D::body_set_state_sync_callback 2024-07-23 13:30:44 +02:00
Samuele Panzeri
d0bcac8197 Remember editor window mode, screen, size and position on restart 2024-07-23 00:32:12 +02:00
Rémi Verschelde
c0fae769f8
Merge pull request #94161 from bruvzg/ndlg_notes
[Docs] Add some notes about native file dialog limitations.
2024-07-22 15:41:05 +02:00
bruvzg
684f69a422
[Docs] Add some notes about native file dialog limitations. 2024-07-22 15:56:54 +03:00
Sora
998f5c682e Add occlusion enabled options to tile map layer 2024-07-22 12:13:39 +02:00
bruvzg
93ccf8e9e4
[RTL] Fix text size rounding with MSDF fonts. 2024-07-22 07:48:29 +03:00
Rémi Verschelde
e3b852559f
Merge pull request #94547 from clayjohn/DOCS-shadow_mesh
Add note to `shadow_mesh` docs to warn about improper usage
2024-07-20 16:07:43 +02:00
clayjohn
cacb9d139e Add note to shadow_mesh docs to warn about improper usage 2024-07-19 13:26:51 -07:00
krdluzni
5626851f40 clarify animation queuing documentation 2024-07-19 12:36:25 -04:00
Rémi Verschelde
50eee00180
Merge pull request #94093 from Yahkub-R/94056-fix
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +02:00
Yahkub-R
66822a8948 Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 -04:00
Rémi Verschelde
566adc6025
Merge pull request #94527 from HolonProduction/who-needs-source-code
Add note about `Script.has_source_code` and GDScript binary tokenization
2024-07-19 14:37:06 +02:00
Rémi Verschelde
47e99d55b3
Merge pull request #94388 from BastiaanOlij/expose_more_methods_scene_buffers_rd
Expose more state in RenderSceneBuffersRD
2024-07-19 11:10:46 +02:00
HolonProduction
f06504ca0b Add note about Script.has_source_code and GDScript binary tokenization 2024-07-19 10:38:55 +02:00
Rémi Verschelde
1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
kobewi
10da06a32c Fix empty region in AtlasTexture 2024-07-18 15:31:59 +02:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
RedMser
f9258ff928 Fix typos 2024-07-17 18:53:03 +02:00
Rémi Verschelde
5ace3fb6d0
Merge pull request #94329 from KoBeWi/sceneles
Some improvements to TileSetScenesCollectionSource docs
2024-07-17 15:44:57 +02:00
Rémi Verschelde
28b7efb438
Merge pull request #94325 from KoBeWi/y'all_got_any_more_of_them_pixels
Clarify `clipboard_get_image()`
2024-07-17 15:44:54 +02:00
David Snopek
7a5a8597eb Always render when XR is enabled, even if no OS windows can draw 2024-07-17 08:19:21 -05:00
Rémi Verschelde
6827779587
Merge pull request #94433 from markdibarry/parallax-tutorial-link
Add tutorial link to Parallax2D doc
2024-07-17 11:44:38 +02:00
Rémi Verschelde
7e5522e798
Merge pull request #94393 from BlueCube3310/docs-eac-range-fix
Fix texture compression descriptions in RenderingDevice docs
2024-07-17 11:44:16 +02:00
Rémi Verschelde
b70f96fa39
Merge pull request #94389 from RTTEXFile/patch-1
Fix typo in AABB docs
2024-07-17 11:44:12 +02:00
Rémi Verschelde
44cb48eaae
Merge pull request #94331 from KoBeWi/parent_is_visible_but_what_even_is_a_parent
Clarify `is_visible_in_tree()` in CanvasItem
2024-07-17 11:44:05 +02:00
Rémi Verschelde
ac215012d6
Merge pull request #94291 from TokageItLab/readdskel
Re-add `Skeleton3D::animate_physical_bones` property
2024-07-17 11:43:51 +02:00
Rémi Verschelde
37d0b5d2ad
Merge pull request #94155 from mickeyordog/patch-1
Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
2024-07-17 11:43:22 +02:00
Rémi Verschelde
5257ba1a31
Merge pull request #94142 from AdriaandeJongh/resources-duplicate-doc-update
Clarify that `Resource.duplicate(true)` doesn't duplicate subresources inside `Array` or `Dictionary` properties
2024-07-17 11:43:19 +02:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Liam Sherwin
160ac00bdb
Update Node docs to change iOS to Android for NOTIFICATION_WM_GO_BACK_REQUEST 2024-07-17 11:41:58 +02:00
Mickey Ordog
6651a511c8
Fix unclear PROPERTY_USAGE_STORAGE/EDITOR description 2024-07-17 11:30:13 +02:00
Mark DiBarry
1a1d0d6cc6 Add tutorial link to Parallax2D doc 2024-07-16 08:25:29 -04:00
BlueCube3310
a20960bce4 Fix texture compression descriptions in RenderingDevice docs 2024-07-15 15:19:02 +02:00
Bastiaan Olij
9442eb8194 Expose more state in RenderSceneBuffersRD 2024-07-15 22:04:10 +10:00
RTTEXFile
d696a3c8a6
Fix typo in AABB docs
A single letter
2024-07-15 14:35:12 +03:00
kobewi
1ec176d6cc Some improvements to TileSetScenesCollectionSource docs 2024-07-14 20:04:49 +02:00
Adriaan de Jongh
5488fef3af Clarify that Resource.duplicate(true) doesn't duplicate subresources inside Array or Dictionary properties 2024-07-14 16:32:08 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db Re-add Skeleton3D::animate_physical_bones 2024-07-14 14:24:25 +09:00
kobewi
4b2ffdd208 Clarify is_visible_in_tree() in CanvasItem 2024-07-14 01:16:25 +02:00
kobewi
8904764a6c Clarify clipboard_get_image() 2024-07-13 21:34:39 +02:00
Robert Borghese
1052985b00 Add hint_enum for uniform int in gdshader 2024-07-13 14:30:08 -04:00
BlueCube3310
60a255a0d0 Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas 2024-07-13 13:10:04 +02:00
Rémi Verschelde
af33276109
Merge pull request #94217 from DevPoodle/rd-docs
Clean up RenderDataExtension's descriptions
2024-07-11 23:17:02 +02:00
Rémi Verschelde
b6434f2ac7
Merge pull request #94158 from BastiaanOlij/fix_action_map
OpenXR: Couple of small fixes on the action map
2024-07-11 23:16:51 +02:00
DevPoodle
1bd3c48f6b Clean up RenderDataExtension's documentation 2024-07-11 08:00:32 -07:00
Bastiaan Olij
95b72631aa Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix. 2024-07-11 20:06:46 +10:00
Rémi Verschelde
d197f176c7
Merge pull request #94129 from Mickeon/RichTextLabel_push_meta_keyword
Add `push_url` as a keyword for `push_meta`
2024-07-11 00:27:29 +02:00
Rémi Verschelde
284c96decd
Merge pull request #94127 from Mickeon/doc-peeves-transform2d
Overhaul Transform2D documentation
2024-07-11 00:27:25 +02:00
Rémi Verschelde
73422df05e
Merge pull request #94059 from ayanchavand/fix-exclude-docs
Clarify that some exclude properties of physics query parameters are copied
2024-07-11 00:27:14 +02:00
Fredia Huya-Kouadio
5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Micky
891703e43e Overhaul Transform2D documentation 2024-07-09 18:01:17 +02:00
Micky
847766689a Add push_url as a keyword for push_meta 2024-07-09 12:39:30 +02:00
Hugo Locurcio
5ee4100e4c
Remove unused Optimize Mesh import option from OBJ mesh import
This option was enabled by default, but it did nothing regardless
of whether it was enabled or not.
2024-07-08 22:58:51 +02:00
ayanchavand
34e2159d34 Clarify that some exclude properties of physics query parameters are copied 2024-07-08 18:46:29 +05:30
Rémi Verschelde
9804a8eb30
Merge pull request #94061 from bruvzg/menu_is_native
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
2024-07-08 11:48:33 +02:00
Rémi Verschelde
f4bf25cb35
Merge pull request #94057 from kitbdev/fix-request-save-signal-type
Fix ScriptEditor `request_save_previous_state` signal type
2024-07-08 11:48:30 +02:00
Rémi Verschelde
e1a145bb3c
Merge pull request #91300 from jsjtxietian/project-binary-doc
Mention ProjectSettings won't be affected by `convert_text_resources_to_binary`
2024-07-08 11:48:11 +02:00
bruvzg
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method. 2024-07-08 11:20:28 +03:00
jsjtxietian
9d18983cde Mention ProjectSettings won't be affected by convert_text_resources_to_binary 2024-07-08 11:11:50 +08:00
kit
ad8f065f4a Fix request_save_previous_state signal type 2024-07-07 19:12:30 -04:00
Ricardo Buring
2f8ab4a654 Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Rémi Verschelde
73b6544f1b
Merge pull request #94007 from scotmcp/master
Update docs for `Animation.track_set_path` and `AnimationMixer.root_motion_track`
2024-07-07 21:58:39 +02:00
Scot
0d1044f7bf Update Animation.track_set_path and AnimationMixer.root_motion_track
Updated the usage description of [method Animation.track_set_path] and [member Animation.root_motion_track] to identify the parent is the root_node identified in animation player, and that the format is the same for each.

Remove extra symbols
2024-07-07 10:07:09 -04:00
Rémi Verschelde
e05ac797ae
Merge pull request #93977 from ericrallen/feature/consistent-aesthetic-spelling
Style: Change esthetic -> aesthetic
2024-07-07 12:38:34 +02:00
Rémi Verschelde
dc34cb0fc1
Merge pull request #93944 from AdamLearns/master
Clarify `get_executable_path` documentation for Mac
2024-07-07 12:38:23 +02:00
Rémi Verschelde
7197678df2
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +02:00
Rémi Verschelde
be9ff1c836
Merge pull request #69451 from Mickeon/doc-peeves-array-mateys
Overhaul Array Documentation
2024-07-07 12:38:10 +02:00
Eric allen
e03fb3043f fix: change esthetic -> aesthetic 2024-07-05 16:03:01 -04:00
Adam Damiano
d7f4b07adc Clarify get_executable_path documentation for Mac 2024-07-05 08:22:31 -07:00
Rémi Verschelde
932c191412
Merge pull request #93878 from allenwp/EditorExportPlugin_export_file_90365
`EditorExportPlugin`: Call `_export_file` for all resource types
2024-07-05 15:07:32 +02:00
Rémi Verschelde
d2fc2a35b3
Merge pull request #92985 from KoBeWi/confirm_insert_shift
Restore "Confirm Insert Track" editor setting
2024-07-05 15:07:29 +02:00
Micky
31a9c634d5 Overhaul Array Documentation 2024-07-05 13:48:56 +02:00
Allen Pestaluky
8e6596629a EditorExportPlugin: Call _export_file for all resource types
- Alternate fix to #67844 that calls `_export_file` for all resource types instead of implementing `skip()` for customize functions.
- Fixes #93823.
- Moved logic surrounding "Skip" and "Keep" imported files to happen before resource customization. Fixes #93825.
- Also fixes an issue that I suspect might exist where progress bars during export were incorrect due to imported files in the project that are configured as "Keep" or "Skip".
2024-07-04 23:35:32 -04:00
Fredia Huya-Kouadio
6b6428d779 Fix ANRs reported by the Google Play Console
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior)  which may cause the application to ANR.

- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
Rémi Verschelde
447cbdee9a
Merge pull request #93890 from hakro/nodeprop-vs-nodepath
Add `:` to node properties, to differentiate them from node paths
2024-07-04 11:32:10 +02:00
Rémi Verschelde
0c6aa7aeef
Merge pull request #93872 from MikhailY0U/patch-1
Clarify that the `Mesh.ARRAY_NORMAL` array will normalize its contents internally
2024-07-04 11:32:04 +02:00
Mikhail Volodin
6e9de82110
Clarify that the Mesh.ARRAY_NORMAL array will normalize its contents internally 2024-07-04 10:55:43 +02:00
Danil Alexeev
3f52871f70
GDScript: Add warning if non-@tool class extends @tool class 2024-07-04 10:31:01 +03:00
bruvzg
41df3caad3
[Button] Use align_to_largest_stylebox for min. size calculation. 2024-07-04 09:40:55 +03:00
Hakim
54d6c9e83b Add : to node properties, to differentiate them from node paths 2024-07-03 17:07:49 +02:00
Allen Pestaluky
262e5db785 Revert "Allow skipping imported resource files from export"
This reverts commit 398892ccc0.
2024-07-03 09:54:03 -04:00
Rémi Verschelde
8f749ca3ef
Merge pull request #93820 from allenwp/EditorExportPlugin-docs-update
Update documentation for new `EditorExportPlugin` behavior.
2024-07-03 08:50:22 +02:00
Zi Ye
72a01816a4 Make viewport grid visible on all three planes in ortho camera view 2024-07-02 13:07:31 -05:00
Matt Enad
9d343ced58 Add customizable 3D navigation settings
This commit adds 3 new editor settings for orbit, pan, and zoom mouse buttons, and 6 new shortcuts which act as modifiers for the navigation controls. These new shortcuts replace the old orbit, pan, and zoom modifier settings.

The `navigation_scheme` setting now acts as a preset which changes the new options added above, and the new settings are what drives 3D navigation instead. A new struct is used for ordering the navigation logic so that actions with fewer shortcuts are checked first. When the editor starts, the preset detection will run to automatically update user settings from old Godot versions. When the setting is changed, the hint values for the mouse buttons are dynamically updated to show the user the corresponding shortcut values.

The new doc fields have been generated and the description for the new settings are filled out. The `navigation_scheme` entry now has more consistent styling and added control descriptions that were missing before.
2024-07-02 12:37:57 -04:00