Commit graph

386 commits

Author SHA1 Message Date
Brandon DeRosier
62fcd772be Add Xbox One Elite and Xbox 360 Afterglow pads
(cherry picked from commit ae579a256e)
2018-02-19 22:15:05 +01:00
Hugo Locurcio
5d7867082d Always detect and use hiDPI in the project manager if needed
This makes its hiDPI behavior consistent with the editor.

(cherry picked from commit 55a2bffac9)
2018-02-19 22:13:45 +01:00
Paul Joannon
71607d9198 Fix bug when launching a game with no main scene
Check for a main scene after loading project settings and exit if there's none (except if launching in editor mode).

(cherry picked from commit 3f8a4cc719)
2018-02-19 20:56:54 +01:00
Zephilinox
1c473a47e5 Print FPS setting now only prints the game FPS 2018-01-23 23:40:24 +00:00
volzhs
56d4456bea Rename Fixed Fps to Physics Fps on Project Settings
Fixes #15981
2018-01-23 06:01:31 +09:00
Rémi Verschelde
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Mariano Suligoy
ff59c562f7 Fix crash when closing the editor 2018-01-16 22:27:40 +01:00
Ruslan Mustakov
5092098947 Destroy AudioServer after other non-core types are unregistered
This is important for some GDNative bindings and probably for Mono. They
may keep references to audio objects which are freed when they are
unregistered. If AudioServer is already deleted at that point, it causes
segfaults.
2018-01-11 17:03:38 +07:00
Rémi Verschelde
42ee9541fd
Merge pull request #15297 from poke1024/runner-limit-errs
Limit number of errors and messages sent by runner
2018-01-07 12:38:08 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Emmanuel Leblond
e315c94900 Change OS::initialize signature to return Error (fix segfault on x11) 2018-01-04 15:15:55 +01:00
Bernhard Liebl
c7c764220c Limit number of errors and messages sent by runner 2018-01-03 17:23:09 +01:00
Rémi Verschelde
6322b0bbb7
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Custom hardware-accelerated mouse cursor
2018-01-03 08:35:59 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Andreas Haas
3434971496
Editor: Respect -w command line flag. 2017-12-29 20:10:15 +01:00
Chong-U Lim
0f223783dc Fix editor crash on "save and exit" bug
If a scene is modified and a user closes the editor and selects the "Save
and exit" option in the modal dialog -- the editor crashes. This appears
to be a result of the message queue being memdeleted AFTER visual servers
have been destroyed. Remnant textures handled by the message queue throw a
NRE when their own ~Texture destructors reference the visual servers.

This fixes bugs: #12946 and #12813.
2017-12-20 08:34:04 +00:00
Hein-Pieter van Braam
7a10d3ab78 Correct license headers in main.cpp and voxel_light_baker.cpp
Sorry for the churn
2017-12-20 01:04:30 +01:00
Hein-Pieter van Braam
9fa5a588f0 Fix lightbaker clang-format issue and add license headers 2017-12-20 01:02:03 +01:00
Juan Linietsky
fc103566e6 Added font oversampling support 2017-12-19 18:48:30 -03:00
Guilherme Silva
a392dbdbe3 Add implementation for custom hardware cursor 2017-12-17 13:40:29 -02:00
Juan Linietsky
db22aec51a fixed reference to splash file 2017-12-16 16:20:36 -03:00
Juan Linietsky
cf84ee22a9 Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
Andrew Silver
47e866e748 Updated input_default.cpp again (new maps take priority)
Fixes #14639
2017-12-14 22:24:53 +01:00
Juan Linietsky
93a63a5e1a GDScript files are converted to binary on export now. 2017-12-14 15:34:47 -03:00
Andrew Silver
15a501b113 Updated controller mappings for windows/mac/linux 2017-12-10 16:58:34 +01:00
Daniel J. Ramirez
38f6fdf007 Added splash screen with sponsors 2017-12-09 19:37:59 -06:00
Stefano Bonicatti
c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rhody Lugo
a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Rhody Lugo
a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
Juan Linietsky
9cf44c1c53 Disable logger by default. 2017-11-26 14:58:30 -03:00
Juan Linietsky
62d86b1588 Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too) 2017-11-22 14:41:45 -03:00
Juan Linietsky
640856f4d4
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Restore rendering on a separate thread
2017-11-21 14:31:14 -03:00
Rémi Verschelde
6c9ee1f125
Merge pull request #13133 from endragor/resurrect-file-logging
Return and repair file logging
2017-11-21 14:25:33 +01:00
Ruslan Mustakov
d42c5646a5 Return and repair file logging
And make it configurable, too.
2017-11-21 16:43:44 +07:00
Bernhard Liebl
80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
Rémi Verschelde
450bdda97a
Merge pull request #12387 from santouits/x1111
Fix x11 boot logo position in fullscreen and in maximized
2017-11-20 15:48:08 +01:00
Rémi Verschelde
6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
d40b1825fc Revert "change low cpu delay to 1 usec, should make editor smoother and not really use"
This reverts commit ca19403306.

See discussion in ca19403306 (commitcomment-25715906)
It also did not fix the issue it claimed to fix.
2017-11-19 21:40:25 +01:00
Rémi Verschelde
992a40a50d
Merge pull request #12961 from eska014/platform-doc
Facilitate documenting platform-exclusive classes
2017-11-19 16:19:47 +01:00
m4nu3lf
871c47a2bb Restore rendering on a separate thread 2017-11-18 18:35:25 +00:00
Leon Krause
63b1a096eb Facilitate exposing platform-exclusive interfaces to all platforms
This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.

Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.

Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-18 03:54:21 +01:00
Juan Linietsky
ca19403306 change low cpu delay to 1 usec, should make editor smoother and not really use
a lot more cpu. Fixes #11030
2017-11-17 21:22:37 -03:00
Rémi Verschelde
4cfc29611e GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
Leon Krause
9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Juan Linietsky
192a4d7de5 Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
Juan Linietsky
5cb1d064bc fixes to initialization order 2017-11-09 13:56:13 -03:00
Juan Linietsky
d09160a8b6 Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
Juan Linietsky
7715a261d5
Merge pull request #12262 from AndreaCatania/pplug
Physics server plug
2017-11-03 23:39:44 -03:00
AndreaCatania
7a9ca08f16 Implemented physics plug
Moved init_physics

Implemented physics 2D plug

Fix clang

Fix clang

Fix static check

Fix clang

Fix static check

Moved physics server initialization

Moved physics server settings initialization
2017-11-04 03:25:51 +01:00