Commit graph

47723 commits

Author SHA1 Message Date
Martho42
7a2698bb44 Fixes the accelerometer
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
2015-04-04 17:03:56 -07:00
Anton Yabchinskiy
16746f157f Merge branch 'master' of github.com:okamstudio/godot 2015-04-04 09:31:21 +03:00
hurikhan
af368b7e1a set screen parameter names for gdscript 2015-04-03 15:00:55 -04:00
Juan Linietsky
5d99e15e43 fix shadow issue with lights in mix mode, i think fixes #1611 2015-04-03 14:36:10 -03:00
Franklin Sobrinho
f77349a4c2 Better fix 2015-04-03 10:28:30 -03:00
TheoXD
68c2a959dd Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it. 2015-04-03 14:42:05 +02:00
Juan Linietsky
9fa1698c74 Changes to Light
-=-=-=-=-=-=-=-=

-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Franklin Sobrinho
aa929bc1f1 fix_issue_#1594 2015-04-02 15:32:37 -03:00
Juan Linietsky
42d41a3fbc wrong function, changing.. 2015-04-02 15:03:14 -03:00
Juan Linietsky
8ea7e3e2b1 javascript build fix 2015-04-02 14:54:36 -03:00
Juan Linietsky
68e42f53ba Beta1 Attempt #1
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Juan Linietsky
1572238adb merging okam changes 2015-04-02 07:22:17 -03:00
Ariel Manzur
ebd743f7c2 Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-02 01:35:12 -03:00
Ariel m
7c1d516c01 fullscreen thing 2015-04-02 01:32:02 -03:00
Juan Linietsky
ed2a24ef21 solved color depth issues on osx 2015-04-01 12:39:54 -03:00
Juan Linietsky
76c2b9d812 fix shadow attenuation 2015-04-01 12:23:13 -03:00
yg2f
7ea3482c38 add scons extra suffix option
makes it possible to add a custom extra suffix to the base filename of
all generated binary files.

example :
scons p=windows extra_suffix=yourBranchName
or
scons p=windows bits=32 extra_suffix=v20150401_1642
or
scons p=windows extra_suffix=msvc2010_git20150401
2015-04-01 17:04:41 +02:00
Juan Linietsky
3920c497b3 Option in Android export to use 32 bits buffer. 2015-03-31 19:02:40 -03:00
Juan Linietsky
33f24df786 Merge branch 'master' of https://github.com/okamstudio/godot 2015-03-31 17:57:43 -03:00
Juan Linietsky
7fc4059b13 read depth fixes 2015-03-31 17:57:16 -03:00
mostafahassan
78d734873d Fixed crash when trying to add keypoints and deleting them while holding mouse button down. 2015-03-31 22:49:11 +02:00
mostafahassan
ec1aea5b3b Merge branch 'pr_PreventScriptFromExtendingItself' 2015-03-31 21:59:39 +02:00
mostafahassan
73ff3ac218 (Fix) script will not be able to extend itself 2015-03-31 21:34:50 +02:00
Juan Linietsky
4883e2e887 Merge pull request #1589 from MostafaHassan/pr_NoSelection_AddNodeToRoot
New node will be added to root node if nothing is selected
2015-03-31 15:38:50 -03:00
mostafahassan
3d4cc27bad New node will be added to root node if nothing is selected 2015-03-31 20:26:38 +02:00
Juan Linietsky
ad634876b5 fixes for light2d in androids that do not support
read depth
2015-03-31 14:59:28 -03:00
UsernameIsAReservedWord
9cca88eb92 Update object.h 2015-03-28 18:42:01 +01:00
yg2f
3c67e22c3d add : bool Object.is_queued_for_deletion()
`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-28 18:34:28 +01:00
yg2f
303ce0ea32 makes_editorhelp_uses_editor_settings_bg_color
This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
2015-03-26 15:45:53 +01:00
reduz
7f8a0cddcf fixes to shader to get most new demos working on mobile 2015-03-25 22:56:35 -03:00
yg2f
103ab3bd1a fixes_3d_spot_attenuation 2015-03-25 16:27:55 +01:00
sanikoyes
97f34a1dd6 Add seed/get_inst function for GDScript
seed -> Math::seed
get_inst -> ObjectDB::get_instance
2015-03-25 11:01:12 +08:00
sanikoyes
042ead0e5d add missing WM_RBUTTONDBLCLK message 2015-03-25 10:58:22 +08:00
sanikoyes
1515de217e Sort sample lists by name(more readable) 2015-03-25 10:57:35 +08:00
Juan Linietsky
cbad0440ab 2D normal mapping and lighting simple demos 2015-03-24 16:17:49 -03:00
Fabio Alessandrelli
600bae34bd Re-sort Area array during integration step 2015-03-24 18:46:26 +00:00
Fabio Alessandrelli
18a1403fcf Implement combine mode for area 2015-03-24 18:46:26 +00:00
Fabio Alessandrelli
4b3b5eba86 Use Vector for storing areas 2015-03-24 18:46:26 +00:00
Juan Linietsky
ba194115bc Merge pull request #1565 from romulox-x/osx_wm_fix
fixed build error on OSX from new WM code
2015-03-24 09:49:03 -03:00
steve
a6f6bd85f9 fixed build error on OSX from new WM code 2015-03-23 22:07:03 -07:00
Juan Linietsky
f35315fee2 Merge pull request #1563 from romulox-x/ios_wm_fixes
fixed iphone build with new window management changes
2015-03-23 23:09:03 -03:00
steve
e3957e32de fixed iphone build with new window manamenet changes 2015-03-23 18:55:45 -07:00
Juan Linietsky
3cf9490c46 window managements functions work
but still side-functions, all API needs to be migrated to them
2015-03-23 20:47:53 -03:00
Juan Linietsky
0245d4a2b0 oops, fucntion was there twice 2015-03-23 16:12:59 -03:00
Juan Linietsky
8db3922f56 small android fix 2015-03-23 14:15:11 -03:00
Juan Linietsky
92905075d3 crash bug solved, fixes #1560 2015-03-23 13:44:03 -03:00
Juan Linietsky
7ad7f2f6a9 android fixes, please test
(can' t build android atm)
2015-03-23 11:31:23 -03:00
Juan Linietsky
393e5605c9 Merge pull request #1367 from not-surt/snapping2
Better 2D Snapping
2015-03-23 11:02:45 -03:00
Nathan Warden
21eb3b2a83 Camel casing being capitalized only happens in the inspector now. 2015-03-23 00:08:07 -05:00
Carl Olsson
09e6e29d67 Merge branch 'master' into snapping2 2015-03-23 14:58:56 +10:00