Commit graph

307 commits

Author SHA1 Message Date
Theo Hallenius
359ea6088c Made a uniform distribution of characters in Label::set_percent_visible() 2014-05-31 23:50:10 +02:00
Juan Linietsky
6f0b4678e2 More 3D Improvements
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-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00
reduz
d9adf2627a Merge pull request #464 from marynate/PR-fix-android-payment-java
GodotPaymentV3.java was accidently deleted in latest commit
2014-05-29 10:53:37 -03:00
reduz
fa58fcb51a Merge pull request #465 from marynate/PR-android-x86
Add android x86 build support
2014-05-28 09:43:39 -03:00
marynate
40affa8760 Add android x86 build 2014-05-28 15:27:30 +08:00
marynate
a1635e809f GodotPaymentV3.java was accidently deleted in latest commit 2014-05-28 14:58:54 +08:00
Juan Linietsky
2760a81b0b -draw_primitive binding fix 2014-05-25 14:25:05 -03:00
Juan Linietsky
71355aaab7 -Fixed bug in "extends" 2014-05-24 13:25:56 -03:00
Juan Linietsky
1cad087969 Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
reduz
f9ff086235 Update README.md 2014-05-24 01:30:28 -03:00
reduz
fee28f7a9d Merge pull request #443 from Shindoku/master
Added a setting to disable autocomplete popup and fixed the autocomplete...
2014-05-21 19:19:41 -03:00
Jonas Rudlang
6b1b3fbfa5 Added a setting to disable autocomplete popup and fixed the autocomplete timer to updated when the setting has changed 2014-05-22 00:01:11 +02:00
reduz
8bb7cc7325 Merge pull request #436 from marynate/PR-2d-uniform-scale
Add 2d unifrom scale
2014-05-20 23:10:45 -03:00
reduz
27ee218e3d Merge pull request #368 from marynate/PR-2d-editor-ux
Add pan mode to 2d editor
2014-05-20 22:55:22 -03:00
marynate
9737c02e21 Add 2d unifrom scale 2014-05-21 09:51:51 +08:00
marynate
8be3963aa0 Add pan mode in 2d editor 2014-05-21 09:47:47 +08:00
reduz
a364bc4371 Merge pull request #410 from marynate/PR-hotkey-quit-to-pm
Resolve issue #406 by adding hotkey for "quit to project manager"
2014-05-20 20:46:07 -03:00
reduz
91e88f4b96 Merge pull request #413 from marynate/PR-decouple-skeleton-mesh
Add 'mesh/skeleton' property to MeshInstance
2014-05-20 20:45:57 -03:00
reduz
fb5223a69d Merge pull request #415 from marynate/PR-auto-editor-icons-cpp
Auto generate editor_icons.cpp to make it easy to update editor icons
2014-05-20 20:45:23 -03:00
reduz
ad61dfed5d Merge pull request #432 from marynate/PR-fix-screen-button-null-texture
Fix potential null exception in screen button without texture assigned
2014-05-20 20:45:04 -03:00
reduz
95d3e9e660 Merge pull request #434 from marynate/PR-fix-script-editor-scroll
Fix script editor scrollbar disappear issue
2014-05-20 20:43:14 -03:00
marynate
3164784ca3 Fix script editor scrollbar disappear issue 2014-05-21 01:07:47 +08:00
marynate
fd13b25d6e Fix potential null exception in screen button without texture assigned 2014-05-20 21:07:32 +08:00
Juan Linietsky
b324ff7ea5 A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
marynate
d2770ac8a6 Add sCons dependency for editor_icons.cpp, so it's only re-generated when there're icon changes 2014-05-14 10:52:08 +08:00
marynate
f5421cdaf3 Auto generate editor_icons.cpp to make it more easy to update editor icons 2014-05-13 23:13:08 +08:00
marynate
7eb86f2fbc Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint 2014-05-13 13:25:24 +08:00
marynate
30cfc0bef4 Add hotkey Shift+CMD+Q in editor for quit to project manager, resolves
issue #406
2014-05-13 10:30:10 +08:00
reduz
45a509282e Merge pull request #409 from marynate/PR-help-seach-exact-method
Use simple pattern '.METHOD' or 'METHOD(' to search method in Search Class Dialog
2014-05-12 15:17:27 -03:00
marynate
2614631931 User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes dialog 2014-05-13 01:57:00 +08:00
reduz
8905be042d Merge pull request #408 from marynate/PR-string-right
Make String::right count from pos instead of pos+1
2014-05-12 14:32:50 -03:00
marynate
56d9faebab Make String::right count from pos instead of pos+1 2014-05-13 01:19:41 +08:00
reduz
1b45a38fb5 Merge pull request #392 from marynate/PR-delete-without-confirm
Shift+Del to delete nodes without confirmation
2014-05-11 13:19:58 -03:00
reduz
cc6839ef2f Merge pull request #393 from marynate/PR-2d-key-move
Tune 2d editor arrow key move mode
2014-05-11 13:19:27 -03:00
reduz
4152f65923 Merge pull request #397 from marynate/PR-line-edit-drag-n-drop
Fix LineEdit selected text drag and drop behavior
2014-05-11 13:18:05 -03:00
marynate
8090a4ebb1 Fix LineEdit selected text drag and drop behavior: move instead of duplicate selected text; maintain selection after drag and drop. 2014-05-11 12:16:08 +08:00
marynate
14350d2c41 Change key move behavior of canvas item editor to ignore zoom level; Add
alt + arrow key as local base move mode; Control + arrow key as local +
rotation move mode
2014-05-10 10:36:36 +08:00
marynate
763725a569 Shift+Del to delete nodes without confirmation 2014-05-10 10:35:26 +08:00
reduz
1024692041 Merge pull request #386 from marynate/PR-scene-tree-align-eye-icon
Make visibility icon always last to display in scene tree
2014-05-08 13:49:20 -03:00
marynate
98fcb4fa7a Make visibility icon always last to display in scene tree 2014-05-09 00:20:46 +08:00
reduz
9f01f9aa95 Merge pull request #383 from sanikoyes/hotfix-Crash-In-Editor
Fix crash in editor when open new scene in editing
2014-05-08 10:32:35 -03:00
reduz
76d44e9dbc Merge pull request #381 from marynate/PR-scene-tree-icons
Add lock and group icon to scene tree editor
2014-05-08 10:03:09 -03:00
sanikoyes
6bc556dee5 Fix crash in editor when open new scene in editing
resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
2014-05-08 16:24:52 +08:00
marynate
2f5c0e41b5 Add lock and group icon to scene tree editor 2014-05-08 13:46:10 +08:00
reduz
2495df4ffc Merge pull request #379 from jonyrock/auto_brace_complete_open_bug_fix
call during autocompletion
2014-05-07 10:25:13 -03:00
jonyrock
6c9203fdaf remove degud output 2014-05-07 15:42:55 +04:00
jonyrock
0121d96288 call during autocompletion 2014-05-07 15:38:07 +04:00
reduz
c69c99f8be Merge pull request #375 from marynate/PR-2d-editor-F-key
Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
2014-05-06 12:32:05 -03:00
reduz
ac39af73b1 Merge pull request #374 from marynate/PR-code-complete
Add auto code completion (without press Ctrl+Space manually)
2014-05-06 12:30:32 -03:00
marynate
61fd1ad703 Press F key in 2d editor to center view to selected node
Press Ctrl+F to frame selected nodes in 2d editor

Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
2014-05-06 22:30:24 +08:00