Commit graph

1012 commits

Author SHA1 Message Date
Pedro J. Estébanez
b84f58262c Fix resources for Android modules not being merged
Fixes #7421
2017-01-25 00:21:53 +01:00
Fabio Alessandrelli
5dc7c920bf Fix buffer size check in UDP socket.
We were reserving 12 bytes from the buffer for ip, port, and length, but since
IPv6 introduction we should be reserving 24 (IPv6 are 16 bytes)
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
9336857132 Use default UDP ring buffer size of 65536 for clients
We should probably create a specific function for setting the
recv buffer anyway. UDP sockets does not need to bind (listen)
to be able to call recvfrom. This is especially useful for clients
who just call set_send_address and start communicating with a server.
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
68dc969f8c Fix bug causing UDP socket to close after the first send if not listening
The ring buffer for receiving packets was not resized in constructor
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
fa0cb7da0e Avoid deadlock when writing/reading data on a connecting TCP socket
TCP status polling is always performed as non blocking.
Trying to put a packet on a connecting socket will fail immediately.
2017-01-23 20:18:23 +01:00
Fabio Alessandrelli
88a56ba783 Remove set_ip_type from network classes (no longer needed)
- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)
2017-01-23 20:18:22 +01:00
Fabio Alessandrelli
2fe4ef6699 Implement UDP listen bind address 2017-01-23 20:18:18 +01:00
Fabio Alessandrelli
b2839343ca Implement TCP Server bind address 2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
98a7e2b4e0 Convert validity checks of IP_Address to is_valid method. 2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
e4b9b37ccf Avoid calling close when polling a UDP peer without socket 2017-01-23 20:15:20 +01:00
Juan Linietsky
0aa7242624 WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
Jesper Bækdahl
8f7a3884fd x11: don't wait for window to be mapped 2017-01-19 09:38:40 +01:00
Rémi Verschelde
0a9aee6b1d Merge pull request #7558 from Faless/fix_windows_output
Fix gibberish output for windows/mingw.
2017-01-16 19:28:03 +01:00
Rémi Verschelde
7b059965e8 Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
Fabio Alessandrelli
3df934acad Fix gibberish output for windows/mingw.
%ls should be used instead of %s or %S to speficy narrow/wide charstring
in wprintf fwprintf

Fixes #6252
2017-01-16 18:56:28 +01:00
Jerome67000
8c19a6cb85 #7215 try to fix adb bad targeting user on device 2017-01-16 17:53:12 +01:00
Fabio Alessandrelli
c356ec5e8b Fix bug in windows TCP poll function
Bug introduced when implementing TCP disconnection detection.
(too much yank-paste).
Fixes #7545
2017-01-16 15:50:20 +01:00
BastiaanOlij
3a02df7739 Working on compile issues for iOS 2017-01-16 23:14:13 +11:00
BastiaanOlij
cef0ae5d5d Fix compile errors related to audio on OSX 2017-01-16 20:32:44 +11:00
Rémi Verschelde
2a0ddc1e89 Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00
Rémi Verschelde
39114178a0 Style: Prevent clang-format on JS code 2017-01-16 08:49:52 +01:00
Rémi Verschelde
f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Juan Linietsky
b400c69cd4 Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
Rémi Verschelde
07f65184f3 Merge pull request #7519 from eska014/web-presentation
Improve Web export presentation
2017-01-15 00:30:52 +01:00
Rémi Verschelde
a992d3f74f Merge pull request #7510 from Faless/tcp_connect
TCP connect always opens the correct socket type
2017-01-15 00:26:46 +01:00
Rémi Verschelde
d4eb8ec884 Merge pull request #7127 from BastiaanOlij/ios_meters
Core motion implementation for iPhone (Accelerometer/Gyro/Magnetometer support)
2017-01-15 00:08:46 +01:00
Rémi Verschelde
479790a841 StreamPeerWinsock: Fix changed declarations
Bug introduced in dcb95ec147.
2017-01-14 16:23:01 +01:00
Juan Linietsky
dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
eska
1f7d4c4d0e Improve usability and style in web export presentation
- Check for WebGL support, don't load if unsupported
 - Check for IndexedDB support
 - Make canvas support check message visible
 - Colored debug output for warnings and errors
 - Make it obvious status can be closed by clicking
 - Don't use status to display non-critical errors
 - Limit output message count
 - Add clear output button
 - Fix setting total memory
2017-01-14 14:53:40 +01:00
Rémi Verschelde
93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
da4170540c Fixed dir access return value, changed it to Error like all other funcs 2017-01-14 09:17:15 -03:00
Juan Linietsky
6c512b88c2 UDP.set_send_address to UDP.set_dest_address 2017-01-14 00:54:21 -03:00
Juan Linietsky
d9d77291bc rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename() 2017-01-14 00:51:09 -03:00
Juan Linietsky
a97551902e rename Input.get_mouse_speed() to Input.get_last_mouse_speed() 2017-01-13 19:24:28 -03:00
Fabio Alessandrelli
55b4f3686d TCP connect always opens correct socket type
TCP client connections does not need to rely on ipv6 dual stack sockets
2017-01-13 19:02:39 +01:00
Fabio Alessandrelli
65483d57bf Improvements to scons defined WINVER/_WIN32_WINNT 2017-01-12 17:13:19 +01:00
BastiaanOlij
5e4dcb3b7f Added support for getting gravity vector from iOS 2017-01-12 16:37:27 +11:00
BastiaanOlij
efa9ded5f9 Added logic for adjusting to screen orientation and removed final negative z 2017-01-12 16:34:42 +11:00
BastiaanOlij
ee98e06952 Added gravity vector back into the accelerometer data and flipped Z on the gyro 2017-01-12 16:34:42 +11:00
BastiaanOlij
51c60f7a49 Fixed up release motionManager and negate z for gyro and magnetometer 2017-01-12 16:34:42 +11:00
BastiaanOlij
5c13bae8df Replacing deprecated UIAccelerometer with Core Motion 2017-01-12 16:34:42 +11:00
eska
68422c5dd6 Relink web build when HTML shell changes
Emscripten injects its loader script when linking, so force relinking
whenever the HTML shell changes.

Also remove useless FULL_ES2 flag, which should be a linker flag, but
would impact performance too much.
2017-01-12 01:05:07 +01:00
Juan Linietsky
b7d69c2444 Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
Juan Linietsky
bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Rémi Verschelde
6eeb994a7b Merge pull request #7493 from neikeq/pr-mingw-bits
Detect bits when building with MinGW
2017-01-10 17:17:10 +01:00
Ignacio Etcheverry
460f030b73 Detect bits when building with MinGW 2017-01-10 17:08:31 +01:00
Rémi Verschelde
4163be67a1 OSX: Revert back to kHIDUsage_GD_Joystick
Bug introduced in 547a57777b.
2017-01-09 10:05:50 +01:00
Andreas Haas
d963fa9a01
More fixes to Joypad renaming.
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^
I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad
mappings.
2017-01-08 23:52:49 +01:00
Andreas Haas
4a6428aaee
Rename "joypad_linux" class to "JoypadLinux"
Named this class in GodotCase, so it fits with the rest of the codebase.
2017-01-08 22:22:00 +01:00
Rémi Verschelde
5bfa4227b3 Finish replacement of joystick by joypad
Some parts were forgotten in 547a577.
2017-01-08 21:33:37 +01:00
Juan Linietsky
547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Rémi Verschelde
6323779596 Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.

Also fix a bogus check for Windows 7 API.
2017-01-08 20:41:26 +01:00
Rémi Verschelde
d945c4e58e x11: Improve logic for cross-dependencies between freetype, zlib and libpng
Fixes #7373.
2017-01-08 17:17:05 +01:00
Juan Linietsky
263d5fcff8 Added missing readers writers lock to windows, should compile and run again.. 2017-01-08 11:13:12 -03:00
Juan Linietsky
aa60e02cf6 fixes compilation in windows? 2017-01-08 10:20:23 -03:00
Juan Linietsky
2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
Rémi Verschelde
2a38a5eaa8 Remove bundled glew, obsoleted by glad
Also make Haiku load the glad header for GLES3 too,
though I haven't test it.
2017-01-06 22:56:51 +01:00
Rémi Verschelde
dc0d08cc93 Move glad files to thirdparty dir 2017-01-06 22:42:19 +01:00
Juan Linietsky
53ce643e52 -Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
-Changed Vector<> template to fit this.
2017-01-06 10:15:44 -03:00
Juan Linietsky
99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
Juan Linietsky
495d059a74 Merge branch 'master' of https://github.com/godotengine/godot 2017-01-05 09:18:03 -03:00
Juan Linietsky
0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
BastiaanOlij
5e717ed8a3 Enabled code that requests an OpenGL 3 context. 2017-01-05 00:05:34 +11:00
BastiaanOlij
55d425807f First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point. 2017-01-04 23:34:02 +11:00
Juan Linietsky
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
0b2771bd65 Merge pull request #7271 from Faless/ipv6_cleanup
Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
reduz
289bc881aa now it really works on window for real 2016-12-25 08:05:23 -03:00
reduz
0d4abf2aa3 fixed a horrible bug on Windows AMD, scenes saved until now in this branch
are no longer valid :(
2016-12-24 16:23:30 -03:00
Juan Linietsky
37f558cd7b Some BRDF fixes 2016-12-21 14:22:17 -03:00
reduz
72b844c349 Godot works on Windows again.. 2016-12-21 02:29:58 -03:00
Gustav Lund
2495e8a941 fix for crash when no ALSA or Pulse installed on linux 2016-12-12 10:47:41 +01:00
Fabio Alessandrelli
1aff508dd9 IP_Address now handle IPv4 and IPv6 transparently
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
c18c5013f8 Migrate int.IP_TYPE_ constants to IP.TYPE_ 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
4d90a4fcd5 Move V6ONLY flag selection inside helpers 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
9200da58e4 Automatically map IPv4 address to IPv6 when needed 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
95bdd97768 Use an instance variable for ip_type in raw sockets
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
4f07b595a1 Properly handle tcp connection failure 2016-12-09 18:24:58 +01:00
Rémi Verschelde
752f630f4e Merge pull request #7219 from eska014/separate-asmjs
Fix browser lockups in web export startup
2016-12-02 08:57:33 +01:00
Rémi Verschelde
fb932d0f50 Merge pull request #7217 from eska014/js-os
Work on asm.js and WebAssembly platforms
2016-12-02 08:56:53 +01:00
eska
290d79f26c Emit asm.js code into a dedicated file for asm.js export
This helps prevent browser lockups during start-up at the cost of having
to distribute an extra file.
2016-11-30 23:47:38 +01:00
eska
3e1b437315 Add window features in web export
- Add 'window' (canvas) resize, maximize and fullscreen
 - Implement get_screen_size
 - Fix fullscreen resolution
2016-11-30 22:04:35 +01:00
eska
30e9ea5a82 Fix some mouse bugs in WebAssembly/asm.js
- Emit mouse wheel release events
 - Set button masks, fixes #5092
2016-11-30 22:02:32 +01:00
eska
a6ae3204fb OS additions and fixes for WebAssembly/asm.js
- Implement alert, shell_open, set_window_title
 - Add locale lookup, fixes #2477
 - Print without color control sequences
 - Move get_executable_path implementation to OS_JavaScript
2016-11-30 22:01:55 +01:00
Rémi Verschelde
ab637bc812 Merge pull request #7201 from volzhs/android-alert
Add alert window on Android
2016-11-28 15:32:40 +01:00
Rémi Verschelde
f28ff8a208 Fix console output for MinGW compilers
Reworked patch from @jay3d (#7116).
2016-11-28 15:12:54 +01:00
volzhs
9a20068ab7 Add alert window on Android 2016-11-28 10:20:57 +09:00
BastiaanOlij
da5651fbb9 Set minimum version to 10.9 building OSX 2016-11-25 00:55:13 +11:00
Rémi Verschelde
f18470c199 Revert "X11: Fix maximized boot splash"
This reverts commit 8d3efe2b7d.
It introduced crashes for some users when trying to capture
the XConfigureNotify event.
2016-11-23 07:53:31 +01:00
Juan Linietsky
9d635f0629 Migrated from GLES to GLAD, fixes many issues. 2016-11-22 20:51:56 -03:00
Rémi Verschelde
d5a9102a88 Merge pull request #7125 from Hinsbart/x11_maximize
X11: Fix maximized boot splash
2016-11-21 11:54:49 +01:00
Rémi Verschelde
4965ddfaa1 png: Allow building shared freetype with bundled libpng
This was the behaviour when building Godot 2.1, which allows to build against
Ubuntu 12.04 and its freetype that links old libpng12, while still bundling
libpng16.
2016-11-19 14:09:01 +01:00
Rémi Verschelde
c32766a482 Revert "libpng: Fix erroneously linking against libpng12 on old distros"
This reverts commits 5fa1bb331a
and ec4be71fad.

Looks like Debian/Ubuntu are not even shipping libpng16 nowadays in their
stable releases, we'll have to go back to statically linking our own
libpng16 to wait for them to stop being 5 years behind everybody.
2016-11-19 13:39:03 +01:00
Rémi Verschelde
ec4be71fad libpng: Same fix as previous commit for server platform 2016-11-19 13:25:17 +01:00
Rémi Verschelde
5fa1bb331a libpng: Fix erroneously linking against libpng12 on old distros
This bit us for 2.1.1 binaries built on Ubuntu 12.04 LTS where
libpng.pc apparently prioritizes libpng12.
2016-11-19 12:59:48 +01:00
Andreas Haas
8d3efe2b7d
X11: Fix maximized boot splash
When instructing the window manager to (un)maximize a window, the resulting resolution
is recieved via an XEvent of type "ConfigureNotify".

The problem here was that these events were only handled in the `OS_X11::process_xevents()` method,
which is initially called on the first iteration of the main loop.
Because of this, the VideoMode still hadn't been updated yet when doing the boot splash setup.
2016-11-16 02:04:39 +01:00
Rémi Verschelde
d314c24d72 Merge pull request #7110 from RandomShaper/patch-2
Update/fix Android build
2016-11-14 08:27:44 +01:00
Rémi Verschelde
715ab48a54 Merge pull request #7107 from eska014/wasm
Some WebAssembly stuff
2016-11-14 08:26:24 +01:00
Pedro J. Estébanez
5a26459c06 Update/fix Android build
Fix wrong path for 32-bit Windows, which fixes #7084
Exclude 32-bit Windows from multi-threaded linking because it's not supported by the NDK
Remove 32-bit Linux as there is no NDK variant for it
2016-11-13 23:54:06 +01:00