Rémi Verschelde
1c9e45f5dd
Merge pull request #80705 from bitsawer/add_shader_load_error_checks
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Fix Shader and ShaderInclude resource loading
2023-08-28 15:03:02 +02:00
bitsawer
c73e1f0d22
Fix VoxelGI CameraAttributes exposure normalization handling
2023-08-28 13:25:34 +03:00
Rémi Verschelde
713bfaf5ea
Merge pull request #81064 from bruvzg/rtl_char_count_line_edge
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[RTL] Fix character line index for non-visual characters and characters on the line edge.
2023-08-28 12:12:22 +02:00
Rémi Verschelde
072ba70424
Merge pull request #81012 from Jordyfel/center-window
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Implement center window function.
2023-08-28 12:07:27 +02:00
Rémi Verschelde
2f82687334
Merge pull request #80984 from MarcusElg/particleoffsetstutter
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Fix GPUParticle2D offset stutter
2023-08-28 12:05:52 +02:00
Rémi Verschelde
2967084fe3
Merge pull request #80490 from YuriSizov/editor-scene-tabs-unchained
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Extract editor scene tabs into their own component
2023-08-28 12:04:41 +02:00
Rémi Verschelde
33a3e12fe1
Merge pull request #80435 from YuriSizov/region-editor-quality-pass
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Fix multiple usability issues in the texture region editor
2023-08-28 12:04:18 +02:00
Rémi Verschelde
2c0a74a149
Merge pull request #80105 from Sauermann/fix-global-transform
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Fix global transform validity for `Node2D` and `Control`
2023-08-28 12:03:53 +02:00
Rémi Verschelde
b00796eb1a
Merge pull request #79818 from garychia/select_all
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RichTextLabel: Ensure the `select_all` function selects all items
2023-08-28 12:03:29 +02:00
bruvzg
2273509721
[RTL] Fix character line index for non-visual characters and characters on the line edge.
2023-08-28 10:50:01 +03:00
Yuri Sizov
fd2ec47ec9
Move default theme files to scene/theme
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This also puts the default theme icons into their own folder.
2023-08-28 00:23:38 +02:00
Miguel Pereira
8278a5f274
Correctly display tooltips for buttons in Tree when they overlap cell content
2023-08-27 18:21:12 +02:00
Yuri Sizov
4b7d0c84a1
Fix multiple usability issues in the texture region editor
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- Correctly display atlas textures when used by other objects.
- Make region handles easier to hit in ninepatchable objects.
- Correctly initialize and restore various visual properties.
- Improve code quality.
2023-08-27 14:25:49 +02:00
Dragos Daian
f9435b6d72
Expose the get_rid method of Joint2D and Joint3D
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update occurance of get_joint
Update documentation as per feedback.
update
update
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-27 00:34:47 +03:00
Jordyfel
9819ffb166
Implement window center function.
2023-08-26 21:34:21 +03:00
KurtBliss
dbb01bc451
Fixed, chance of crash when Control overrides mouse input on Area2D
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Made Viewport::_cleanup_mouseover_colliders queue up mouse_exit and
mouse_shape_exit signals to emit and at the end of the function's
execution to avoid potential crashes.
2023-08-25 17:51:38 -04:00
bruvzg
88177a5a58
[RTL] Use list iterators for item/paragraph removal.
2023-08-25 17:49:13 +03:00
Chia-Hsiang Cheng
d66c7a2ac5
Ensure the 'select_all' function selects all items
2023-08-25 21:07:33 +08:00
Marcus Elg
936fd8db38
Fix GPUParticle2D offset stutter
2023-08-25 09:59:05 +02:00
Danil Alexeev
07d23489f4
GUI: Fix text overlapping icon in Tree
2023-08-24 22:09:02 +03:00
A Thousand Ships
e70b83c7a0
Expose finding valid focus neighbors of a Control
by side
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Exposes the functionality used for ui navigation
2023-08-24 18:25:35 +02:00
Yuri Sizov
6ab34005ad
Extract editor scene tabs into their own component
2023-08-24 12:24:29 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations.
2023-08-24 11:58:12 +03:00
Rémi Verschelde
8e0346bade
Merge pull request #80848 from bruvzg/rtl_lang
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[RTL] Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph.
2023-08-21 19:32:29 +02:00
Rémi Verschelde
ddb7430536
Merge pull request #80847 from bruvzg/rtl_rem_para
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[RTL] Fix `remove_paragraph` crashes
2023-08-21 19:32:25 +02:00
Rémi Verschelde
cc01b28886
Merge pull request #80779 from Chaosus/cpuparticles_converter
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Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-21 19:26:48 +02:00
bruvzg
299808cc26
[RTL] Adds "lang" tag to allow overriding language specific text rendering without starting a new paragraph.
2023-08-21 14:56:43 +03:00
bruvzg
cd6b0368f6
[RTL] Fix remove_paragraph crashes.
2023-08-21 14:36:07 +03:00
Rémi Verschelde
76a4b5d710
Merge pull request #80809 from jsjtxietian/early-quit-in-_get_column_pos_of_word
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Edit early in `TextEdit::_get_column_pos_of_word` to improve highlight performace
2023-08-21 08:25:26 +02:00
Rémi Verschelde
4bba963f0a
Merge pull request #80782 from KoBeWi/MessLibrary
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Cleanup MeshLibrary changed signals
2023-08-21 08:23:48 +02:00
Rémi Verschelde
b24eb34669
Merge pull request #80780 from HolonProduction/sub-window-focus-crash
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Fix crash when hiding subwindow during popup of new subwindow
2023-08-21 08:23:23 +02:00
HolonProduction
e2cea458a3
Fix crash when hiding subwindow during popup of new subwindow
2023-08-20 17:51:54 +02:00
jsjtxietian
70dad7e5a3
Fixes a text find perf issue, if can't find any
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match words, just early break the while loop. This
will improve a lot when p_search.length is way too
long since p_from_column will only plus 1 every loop
2023-08-20 21:48:25 +08:00
kobewi
ecc3944b1e
Cleanup MeshLibrary changed signals
2023-08-19 11:56:31 +02:00
Yuri Roubinski
7fcb91f077
Implement conversion from CPUParticles
to GPUParticles
(3D/2D)
2023-08-19 11:58:57 +03:00
Rémi Verschelde
b51ee8b029
Merge pull request #80650 from bruvzg/comp_char_fix
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[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-18 17:24:54 +02:00
kobewi
a88e3b8604
Improve scene tiles workflow
2023-08-18 13:55:30 +02:00
Rindbee
bd42d337df
Fix the behavior of the resource property of the sub-scene root node on instantiation
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The sub-scene root node will be set successively in the sub-scene and the main scene.
The PR is simply to determine intent from the record. Mainly the cases when
`resource_local_to_scene` is enabled in main scene.
When updating resources according to the records of the main scene, use the
`scene_unique_id` in the main scene to prevent the ID of the resource from
changing continuously when saving the scene.
2023-08-18 19:08:34 +08:00
Rémi Verschelde
d81767495a
Merge pull request #80512 from mihe/global-basis
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Add `global_basis` property to `Node3D`
2023-08-18 09:31:41 +02:00
A Thousand Ships
b060a22719
Pass missing arguments to TileMap::get_used_cells_by_id
2023-08-17 19:55:56 +02:00
Rémi Verschelde
0511f9d9a7
Merge pull request #80708 from garychia/anim_seek
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Ensure methods skipped by `AnimationPlayer::seek` are not called
2023-08-17 15:44:03 +02:00
Rémi Verschelde
e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
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Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Rémi Verschelde
446dfdbd87
Merge pull request #80329 from xiongyaohua/path3d_tilt_gizmo
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Add handles to control Curve3D tilt
2023-08-17 12:29:55 +02:00
Rémi Verschelde
e6e79255ed
Merge pull request #77943 from aaronfranke/mass-dist
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Add Mass Distribution, Deactivation, Solver inspector property groups
2023-08-17 12:26:59 +02:00
Chia-Hsiang Cheng
125ae78a89
Ensure methods skipped by AnimationPlayer::seek are not called
2023-08-17 17:35:54 +08:00
Rémi Verschelde
c5a7462a00
Merge pull request #80702 from KoBeWi/lagging_animation
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Fix initial value with delay in PropertyTweener
2023-08-17 11:28:15 +02:00
Rémi Verschelde
06eade1bc2
Merge pull request #80367 from garychia/anim_signals
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Avoid emitting signals if the animation is not ready to be processed
2023-08-17 11:25:28 +02:00
Rémi Verschelde
0fff0b1054
Merge pull request #80203 from WhalesState/Dev2
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Add shortcut handling to `OptionButton`
2023-08-17 11:24:14 +02:00
Rémi Verschelde
37d213b24e
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
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Add multi-threaded NavMesh baking to NavigationServer
2023-08-17 11:22:11 +02:00
Rémi Verschelde
ef77ae7d6c
Merge pull request #74250 from daBlesr/bugfix-selection-signals-when-disabled-or-not-selectable
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ItemList: Clarify distinction between disabled and selected in sending signals
2023-08-17 11:19:17 +02:00
Rémi Verschelde
4b11bc2b34
Merge pull request #36493 from KoBeWi/echo_menus
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Add option to allow echo events in menu shortcuts
2023-08-17 11:18:50 +02:00
Niels Drost
fa63107bd1
ItemList: Clarify distinction between disabled and selected in sending signals
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disabled -> not sending any signal at all (activated, selected, deselected, ...)
selected -> only possible when not disabled, and when selectable
Fixes #74086 .
2023-08-17 10:34:18 +02:00
kobewi
1660575bd8
Fix initial value with delay in PropertyTweener
2023-08-17 10:28:26 +02:00
bitsawer
26e3443eef
Fix Shader and ShaderInclude resource loading
2023-08-17 11:17:54 +03:00
Tomasz Chabora
3dd881b4e4
Add option to allow echo events in menu shortcuts
2023-08-16 16:59:17 +02:00
Rémi Verschelde
77fd8f3416
Merge pull request #80673 from YeldhamDev/give_me_my_windows!
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Allow to get a list of visible embedded `Window`s
2023-08-16 16:56:31 +02:00
Rémi Verschelde
e31cb25d50
Merge pull request #79165 from Koyper/enable_missing_tree_title_font_settings
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Enabled missing Tree title button font and font size theme settings
2023-08-16 16:54:55 +02:00
Rémi Verschelde
c081d1bd24
Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes
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Fix drag-dropping nodes to parent with internal nodes
2023-08-16 16:54:06 +02:00
Michael Alexsander
de27df5da3
Allow to get a list of visible embedded Window
s
2023-08-16 10:42:08 -03:00
Koyper
e84588987a
Enabled missing Tree title button font and font size theme settings.
2023-08-16 08:10:31 -05:00
Rémi Verschelde
ed81c93be7
Merge pull request #80658 from Sch1nken/tilemap-erase-scenes
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TileMap: Check for possible scenes to be erased
2023-08-16 09:18:11 +02:00
Rémi Verschelde
ed1180a97e
Merge pull request #80638 from sepTN/fix-particle-shader-rand
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Fix particle shader deterministic random values
2023-08-16 09:16:14 +02:00
Rémi Verschelde
da80a033f1
Merge pull request #80606 from bruvzg/rtl_scroll_hide
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[RTL] Improve scroll bar responsiveness during updates.
2023-08-16 09:14:40 +02:00
Rémi Verschelde
a7dc4c22a9
Merge pull request #80334 from Sauermann/fix-window-out-of-viewport-events
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Fix nodes receiving mouse events in black bars of `Window`
2023-08-16 09:12:42 +02:00
Rémi Verschelde
132b97c325
Merge pull request #79747 from kleonc/canvas_modulate_fix_updating_logic
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Fix `CanvasModulate` logic for modulating the canvas
2023-08-16 09:12:18 +02:00
Sch1nken
7aa90d1667
Check for possible scenes to be erased
2023-08-15 15:17:06 +02:00
bruvzg
5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-15 11:42:40 +03:00
Septian
cb7400d67a
Fix particle shader deterministic random values
2023-08-15 15:06:37 +07:00
bruvzg
3709ca5404
[RTL] Improve scroll bar responsiveness during updates.
2023-08-14 11:36:05 +03:00
Rémi Verschelde
0308422f46
Merge pull request #80594 from rsubtil/fix_window_input_event
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Support other input methods on Popup/Dialogs' `_input_from_window`
2023-08-14 09:38:08 +02:00
Rémi Verschelde
8b3de35c64
Merge pull request #79867 from WhalesState/master
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Fix Camera2D is not working inside a MainScreenEditorPlugin
2023-08-14 09:36:06 +02:00
Mounir Tohami
4e4a725fff
Fix Camera2D is not working inside EditorPlugin
2023-08-13 22:14:13 +00:00
Ricardo Subtil
f0927250ca
Support controller input on popup/dialogs
2023-08-13 17:32:08 +01:00
Daniel Roberts
46e395abb1
Add handles to control Curve3D tilt
2023-08-12 14:55:38 +08:00
Mikael Hermansson
8be20c495c
Add global_basis
property to Node3D
2023-08-11 11:41:49 +02:00
Rémi Verschelde
a8edbcfe13
Merge pull request #80485 from Calinou/volumetric-fog-clamp-length
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Clamp Volumetric Fog Length property to prevent rendering issues
2023-08-11 10:33:23 +02:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
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Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo
87cfc415a3
Add content scale stretch modes, implement integer scaling
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Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.
This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).
Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Hugo Locurcio
8041cff865
Clamp Volumetric Fog Length property to prevent rendering issues
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A length of 0 units doesn't make sense anyway.
2023-08-10 15:55:36 +02:00
ajreckof
1eb3d99ff7
Fix CodeEdit completion being very slow in certain cases
2023-08-10 08:15:41 +02:00
Rémi Verschelde
7257d1667e
Merge pull request #80441 from Calinou/editor-torusmesh-inspector-hint-or-greater
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Allow setting values greater than the maximum in TorusMesh inspector
2023-08-10 00:43:27 +02:00
Rémi Verschelde
f6b9d445b5
Merge pull request #80285 from YeldhamDev/just_a_little_bit
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Further separate icon from text of buttons in both editor and default themes
2023-08-09 15:20:25 +02:00
Rémi Verschelde
3a0086eb6f
Merge pull request #78426 from Daylily-Zeleen/daylily-zeleen/graph_edit_virtual
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Make GraphEdit's cpp virtuals equal to gdscript.
2023-08-09 15:20:07 +02:00
Markus Sauermann
59c13fea5d
Fix nodes receiving mouse events in black bars of Window
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Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Hugo Locurcio
acd5dee478
Allow setting values greater than the maximum in TorusMesh inspector
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This is consistent with other PrimitiveMeshes' behavior.
2023-08-09 10:14:00 +02:00
Daylily-Zeleen
2f0639e7ae
Make GraphEdit's cpp virtuals equal to gdscript.
2023-08-09 00:21:35 +08:00
Rindbee
4795c3cdfa
Clear the previously set state when configuring for a new scene root node
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Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Rémi Verschelde
0ce1ca4677
Merge pull request #80402 from timothyqiu/overrun-icon
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Fix Button text when overrun is not trim nothing
2023-08-08 17:00:46 +02:00
Rémi Verschelde
70e77a8383
Merge pull request #80381 from Calinou/audio-bus-master-use-scenestringnames
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Use StringName consistently to refer to the Master audio bus name
2023-08-08 16:59:11 +02:00
Rémi Verschelde
b49478acce
Merge pull request #80366 from timothyqiu/option-button-lean-and-mean
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Fix OptionButton min size when fit longest item is enabled
2023-08-08 16:58:23 +02:00
Rémi Verschelde
46c9a1427d
Merge pull request #80364 from Calinou/control-escape-dismiss-tooltips
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Dismiss currently visible or upcoming tooltips when pressing Escape
2023-08-08 16:57:59 +02:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
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Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Rémi Verschelde
af722e2bab
Merge pull request #80187 from Sauermann/fix-mouseover-error-handling
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Handle potential platform-specific `Window` mouse-enter/exit bugs gracefully
2023-08-08 16:57:09 +02:00
Rémi Verschelde
14256a2395
Merge pull request #78468 from KoBeWi/enmarginalization
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Fix ColorPicker margin theme property
2023-08-08 16:55:32 +02:00
Markus Sauermann
2f8673dc07
Handle potential platform-specific Window
mouse-enter/exit bugs gracefully
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Also replace `DEV_ASSERT` by `WARN_PRINT_ONCE`.
2023-08-08 13:05:18 +02:00
Markus Sauermann
152572ac38
Fix global transform validity for Node2D
and Control
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Set global transform to invalid when changing transform
2023-08-08 12:22:55 +02:00
Haoyu Qiu
7f70ac56a0
Fix Button text when overrun is not trim nothing
2023-08-08 15:08:28 +08:00
Hugo Locurcio
6307b0be3c
Dismiss currently visible or upcoming tooltips when pressing Escape
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This is standard UI behavior in most applications out there.
2023-08-08 07:40:39 +02:00
Michael Alexsander
98bdb56815
Further separate icon from text of buttons in both editor and default themes
2023-08-07 13:22:39 -03:00
Hugo Locurcio
49b6067aba
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
smix8
8686e84b44
Add multi-threaded NavMesh baking to NavigationServer
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Adds multi-threaded NavMesh baking to NavigationServer.
2023-08-07 17:14:37 +02:00
Rémi Verschelde
169a28bd0f
Merge pull request #80362 from Calinou/string-use-unicode-compiletime
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Use compile-time Unicode string conversion
2023-08-07 14:55:58 +02:00
Rémi Verschelde
7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
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Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
Faolan
b3b791350b
Move registration of fallbacks
property in the base Font class
2023-08-07 13:46:44 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Chia-Hsiang Cheng
ef5d0b1c06
Avoid emitting signals if the animation is not ready to be processed
2023-08-07 18:21:28 +08:00
Haoyu Qiu
5dd854513e
Fix OptionButton min size when fit longest item is enabled
2023-08-07 17:25:10 +08:00
clayjohn
57eb762bae
Add option to enable HDR rendering in 2D
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This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance
Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
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Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
Aaron Franke
49e0a01bf1
Add Mass Distribution, Deactivation, Solver inspector property groups
2023-08-06 21:26:33 -05:00
Danil Alexeev
5fb975e4a5
GUI: Fix Tree
performance regression by using cache
2023-08-04 16:11:26 +03:00
Yuri Sizov
a56e960150
Merge pull request #71233 from PrecisionRender/barycentric-coords
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Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
smix8
744fa87da2
Move navigation mesh baking to NavigationServer
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Moves navigation mesh baking to NavigationServer.
2023-08-03 19:49:07 +02:00
Rémi Verschelde
725beaa7af
Merge pull request #80219 from YeldhamDev/override_all_the_things
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Improve `Window._get_contents_minimum_size()`'s code
2023-08-03 15:33:37 +02:00
Michael Alexsander
6d2453425b
Improve Window._get_contents_minimum_size()
's code
2023-08-03 10:25:05 -03:00
Rémi Verschelde
4c70849b3b
Merge pull request #80168 from akien-mga/extension-compat
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Fix or workaround recent extension API compatibility issues
2023-08-03 15:12:38 +02:00
Rémi Verschelde
f9d960c925
Merge pull request #80178 from YeldhamDev/override_all_the_things
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Expose `Window`'s `_get_contents_minimum_size()` to scripting
2023-08-03 14:46:52 +02:00
Rémi Verschelde
ae8f1015e0
Merge pull request #79064 from MewPurPur/rename-button-pressed-THIS-IS-NOT-A-COMPAT-BREAK
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Rename `button_pressed` default signal binding to avoid shadowing
2023-08-03 14:46:39 +02:00
Rémi Verschelde
858e8748e8
Fix or workaround recent extension API compatibility issues
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- Add compatibility methods for `RenderingDevice::shader_create_from_bytecode`
and `CodeEdit::get_text_for_symbol_loopup`.
- Silence errors which now have compatibility methods.
- Acknowledge GraphEdit/GraphNode compat breakage, intended and WIP.
2023-08-03 12:07:21 +02:00
Mounir Tohami
2cec27a3f1
Add shortcut handling to OptionButton
2023-08-03 08:38:20 +00:00
PrecisionRender
af7f787c6e
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
Yuri Sizov
237bd0a615
Merge pull request #80117 from Sauermann/fix-actually-store-safe-rect
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Actually store safe-rect in embedder
2023-08-02 21:48:02 +02:00
Michael Alexsander
f270163ab0
Expose Window
's _get_contents_minimum_size()
to scripting
2023-08-02 14:40:38 -03:00
Markus Sauermann
1e9d241809
Actually store safe-rect in embedder
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`sw` is a copy and not a reference.
Add unit-test for this case.
2023-08-02 17:51:52 +02:00
Rémi Verschelde
3e958cfa8d
Merge pull request #79705 from 398utubzyt/gui/snap-charfx-fix
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GUI: Snap CharFX offset to nearest pixel when setting is enabled
2023-08-02 12:18:46 +02:00
Rémi Verschelde
d8cbb6d645
Merge pull request #79563 from danny88881/drag-and-drop-text-setting
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Add drag'n'drop text option for `LineEdit` and `RichTextLabel`
2023-08-02 12:17:56 +02:00
Rémi Verschelde
2a9aaae8a5
Merge pull request #79293 from ItsNL/add-accept-dialog-close-on-unfocused
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Check `FLAG_POPUP` to close an AcceptDialog when parent is focused
2023-08-02 12:17:06 +02:00
Rémi Verschelde
b156e24216
Merge pull request #77280 from Rindbee/fix-unnecessary-break-in-Label
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Fix unnecessary break when calculating the height of visible lines
2023-08-02 12:15:24 +02:00
Markus Sauermann
8c1ce404d7
Fix crash on Windows when closing Window
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Send `WINDOW_EVENT_MOUSE_EXIT` when a window is destroyed.
Ensure, that on Windows, the event_callback is still valid during
destroying the `Window`.
2023-08-02 00:17:25 +02:00
Yuri Sizov
9fe9922dd9
Merge pull request #80122 from timothyqiu/rid-id
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Fix "a number is required" error when printing RID
2023-08-01 20:04:04 +02:00
Yuri Sizov
e810671116
Merge pull request #79977 from Owl-A/bugfix
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Add state sync after call to `_integrate_forces` in `_body_state_changed`
2023-08-01 20:03:47 +02:00
Yuri Sizov
88068a0374
Merge pull request #79946 from Ymanawat/propagate-check-79942
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Fix Tree check propagation not unchecking parent items
2023-08-01 20:03:43 +02:00
Yuri Sizov
defaac6058
Merge pull request #67791 from Sauermann/fix-visual-mouse-notifications
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Refactor mouse_entered and mouse_exited signals
2023-08-01 20:03:33 +02:00
Haoyu Qiu
35f28407d9
Fix "a number is required" error when printing RID
2023-08-01 23:30:21 +08:00
Yuri Sizov
8965e24dde
Merge pull request #79874 from clayjohn/PlaceholderTexture-rid
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Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
2023-08-01 17:25:37 +02:00
Yuri Sizov
c9aa2131dc
Merge pull request #79710 from AThousandShips/video_play
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Fix incorrect virtual function in `VideoStream.set_paused`
2023-08-01 17:25:25 +02:00
Yuri Sizov
fd1ee5d56b
Merge pull request #79332 from AThousandShips/mp_crash
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Prevent crash when accessing `Node` Multiplayer from thread
2023-08-01 17:25:07 +02:00
Chinmay Awale
c118256865
added state sync after call to _integrate_forces
2023-08-01 19:03:43 +05:30
Markus Sauermann
1c3c17c608
Refactor mouse_entered and mouse_exited notifications
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The previous implementation for signals mouse_entered and mouse_exited
had shortcomings that relate to focused windows and pressed mouse buttons.
For example a Control can be hovered by mouse, even if it is occluded by
an embedded window.
This patch changes the behavior, so that Control and Viewport send
their mouse-enter/exit-notifications based solely on mouse position,
visible area, and input restrictions and not on which window has
focus or which mouse buttons are pressed. This implicitly also
changes when the mouse_entered and mouse_exited signals are sent.
This functionality can not be implemented as a part of
Viewport::_gui_input_event, because of its interplay with Windows and
because Viewport::_gui_input_event is based on input and not on
visibility.
2023-08-01 13:28:49 +02:00
Yogendra Manawat
f0362cd37b
Fixed Tree Selection Bug
2023-07-29 00:30:39 +05:30
detomon
d275a7487d
Initialize MSDF parameters in BaseMaterial3D with default
2023-07-28 13:24:44 +02:00
Yuri Sizov
1e314d5501
Merge pull request #79941 from KoBeWi/scene_tile_devastation
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Properly clear scene tiles
2023-07-27 19:09:40 +02:00
kobewi
055b9892d2
Properly clear scene tiles
2023-07-27 01:31:20 +02:00
Markus Sauermann
7fead979d6
Disable error condition for accessing safe rect
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This PR removes the error-message, which is currently expected to happen.
The task of correctly fixing the underlying problem of window popup
closing is more complex, so this PR solves the immediate
error-notification-problem.
2023-07-26 20:21:30 +02:00
Yuri Sizov
7305318a88
Merge pull request #79913 from bruvzg/lbl_min_h_line
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[Label] Remove extra line spacing from Label minimum size calculations.
2023-07-26 18:40:42 +02:00
Yuri Sizov
d50c52652f
Merge pull request #79805 from kumikumi/fix-subviewport-cursor
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Prevent SubViewportContainer overriding Subviewport's cursor with its own cursor
2023-07-26 18:40:30 +02:00
Yuri Sizov
712f49ec57
Merge pull request #79766 from Sauermann/fix-window-determinant-zero
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Add determinant check for minimized windows
2023-07-26 18:40:26 +02:00
Yuri Sizov
1de9171c32
Merge pull request #79443 from Sauermann/fix-ingore-hovering
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Fix physics passive hovering with `MOUSE_FILTER_IGNORE`
2023-07-26 18:40:14 +02:00
Yuri Sizov
d49ea2b7d8
Merge pull request #79288 from BastiaanOlij/custom_texture_api
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Add custom texture create function
2023-07-26 18:40:01 +02:00
Yuri Sizov
67873d0d5d
Merge pull request #79248 from Sauermann/fix-svc-focus-propagation
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Make `SubViewportContainer` event propagation aware of focused Control
2023-07-26 18:39:57 +02:00
Yuri Sizov
6f6f7db911
Merge pull request #79129 from smix8/navbase_enabled_4.x
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Add NavigationServer API to enable regions and links
2023-07-26 18:39:47 +02:00
Yuri Sizov
e8df8c5e2c
Merge pull request #78988 from RandomShaper/fix_change_scene
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Reimplement scene change
2023-07-26 18:39:43 +02:00
Bastiaan Olij
63d6e9c557
Add custom texture create function
2023-07-26 20:46:34 +10:00
bruvzg
16d7e0bf98
[Label] Remove extra line spacing from Label minimum size calculations.
2023-07-26 08:15:53 +03:00
smix8
69fad39cf5
Add NavigationServer API to enable regions and links
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Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
Patrick
65b0989f68
Additional Visual Shader Nodes
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* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
2023-07-26 00:39:12 +02:00
Yuri Sizov
a581bf0a24
Merge pull request #79879 from KoBeWi/the_tweenld
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Improve and clarify paused Tweens
2023-07-25 21:51:35 +02:00
Yuri Sizov
ee1be950a1
Merge pull request #79786 from smix8/navmesh_max_edge_len_4.x
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Disable NavigationMesh `edge_max_length` property by default
2023-07-25 21:26:16 +02:00
Yuri Sizov
4b0d1026af
Merge pull request #78365 from smix8/ps_navmap_default_up_4.x
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Add ProjectSettings navigation map default up
2023-07-25 21:25:50 +02:00
kobewi
dbecf8bd1a
Improve and clarify paused Tweens
2023-07-25 13:29:30 +02:00
clayjohn
d61d498632
Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
2023-07-25 10:49:35 +02:00
Yuri Sizov
f6187014ec
Merge pull request #79851 from timothyqiu/null-tileset
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Fix crash when executing `TileMap.fix_invalid_tiles`
2023-07-24 19:33:55 +02:00
Yuri Sizov
d06779cc07
Merge pull request #79782 from guemax/remove-spaces-from-input-of-html-color-in-color-picker
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Remove spaces from input of HTML color in color picker
2023-07-24 19:33:34 +02:00
Yuri Sizov
beb9c3834d
Merge pull request #79713 from smix8/legacy_navmesh_struct_4.x
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Remove unused struct from NavigationMesh
2023-07-24 19:33:15 +02:00
Yuri Sizov
6fb5d9e1e6
Merge pull request #79485 from smix8/tilemap_cell_size_4.x
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Set default `cell_size` on new TileMap Layer navigation layer maps
2023-07-24 19:32:50 +02:00
Yuri Sizov
2f4c962929
Merge pull request #79434 from Calinou/2d-editor-allow-float-bone-size
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Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-24 19:32:42 +02:00
Yuri Sizov
752b89dc36
Merge pull request #79403 from TokageItLab/fix-negative-timescale-transition
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Fix `AnimationNodeTransition` with negative time scale
2023-07-24 19:32:37 +02:00
Yuri Sizov
fb2c3ae8f7
Merge pull request #79308 from Geometror/refactor-graphedit
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Clean up/refactor GraphEdit
2023-07-24 19:32:33 +02:00
Yuri Sizov
52078dc994
Merge pull request #79157 from smix8/navmesh_clear_4.x
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Add `clear` function to NavigationMesh / NavigationPolygon
2023-07-24 19:32:24 +02:00
Yuri Sizov
2bd904e3db
Merge pull request #73196 from Vilcrow/fix-lookup-symbol
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Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
Yuri Sizov
d6bb6d42b2
Merge pull request #71394 from Ithamar/feat-imagetexlay-ser
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Fix ImageTextureLayered serialisation issues
2023-07-24 19:32:06 +02:00
Hendrik Brucker
a38fd09669
Clean up/refactor GraphEdit
2023-07-24 18:37:23 +02:00
Yuri Sizov
91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
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Remove GraphNode's comment property and related functionality
2023-07-24 16:56:41 +02:00
Haoyu Qiu
a7ab7e469b
Fix crash when executing TileMap.fix_invalid_tiles
2023-07-24 20:01:27 +08:00
Mikko Ankkala
96b26574b9
Don't override SubViewport's cursor with SubViewportContainer's cursor
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Add a warning for having a non-default value of `mouse_default_cursor_shape` in SubViewportContainer
Add test
2023-07-23 22:27:55 +03:00
Ithamar R. Adema
f37c2b5be2
Fix ImageTextureLayered serialisation issues.
2023-07-23 13:54:04 +02:00
smix8
c63125c317
Disable NavigationMesh edge_max_length property by default
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Disables NavigationMesh edge_max_length property by default.
2023-07-22 14:09:15 +02:00
guemax
d934d00828
Remove spaces from input of HTML color in color picker
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Fixes #79338
2023-07-22 12:11:28 +02:00
Markus Sauermann
e0bce0bd7f
Add determinant check for minimized windows
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When the Window is minimized, the transform-determinant can be 0.
Add a check to prevent this case.
2023-07-22 00:02:37 +02:00
smix8
671839d5cd
Set default cell_size on new TileMap Layer navigation layer maps
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Sets default cell_size on new TileMap Layer navigation layer maps.
2023-07-21 18:02:21 +02:00
Yuri Sizov
4770e87616
Merge pull request #79655 from kleonc/scene-dubugger-remove-outdated-error-check
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Fix arg count checks in `SceneDebugger`
2023-07-21 17:55:02 +02:00
Yuri Sizov
7a313318b2
Merge pull request #79645 from adamscott/fix-camera-2d-editor
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Fix Camera2D crash when edited scene root is null
2023-07-21 17:54:58 +02:00
Yuri Sizov
1843781918
Merge pull request #79640 from Calinou/default-theme-scale-fix-corner-radius
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Fix corner radius not scaling with theme scale in the default theme
2023-07-21 17:54:54 +02:00
Yuri Sizov
e38dc58199
Merge pull request #76759 from Nidjo123/master
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Fix RichTextLabel character line and paragraph index getters
2023-07-21 17:54:11 +02:00
Yuri Sizov
7835d42971
Merge pull request #79618 from HolonProduction/deleting-terrains-crash
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Fix crash when deleting tileset terrains
2023-07-21 17:15:48 +02:00
Yuri Sizov
6a30f64dc8
Merge pull request #79595 from TokageItLab/rbmap-animblendtree
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Make `AnimationNodeBlendTree` use `RBMap` insteads `HashMap`
2023-07-21 17:15:42 +02:00
Yuri Sizov
15c0e40375
Merge pull request #79546 from Sauermann/fix-input-handled-physics
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Separate input-handled-state for different events during physics-picking
2023-07-21 17:15:36 +02:00
Yuri Sizov
de0f7935dd
Merge pull request #79524 from aaronfranke/gds-test-inst-placeholder
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Change GDScript tests to use InstancePlaceholder as the example abstract class
2023-07-21 17:15:32 +02:00
Yuri Sizov
4d42d6fdf6
Merge pull request #78706 from RedworkDE/node-rename-inplace
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Allow renaming child nodes in `_ready`
2023-07-21 17:15:26 +02:00
Yuri Sizov
ac0204b201
Merge pull request #78328 from groud/tilemap_layers_as_another_class
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Move TileMap layers to their own class
2023-07-21 17:15:18 +02:00
kleonc
f12164d311
Fix CanvasModulate logic for updating canvas modulate
2023-07-21 15:33:36 +02:00
smix8
81930c6719
Remove unused struct from NavigationMesh
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Removes unused struct from NavigationMesh.
2023-07-20 18:16:32 +02:00
Gilles Roudière
d6379e9a93
Move TileMap layers to their own class
2023-07-20 17:23:38 +02:00
Ninni Pipping
2284689b0e
Fix incorrect virtual function in VideoStream.set_paused
2023-07-20 15:55:18 +02:00
398utubzyt
aac2dfc1b4
Snap CharFX transforms to pixels when enabled
2023-07-20 06:01:08 -07:00
Yuri Roubinski
01101134f4
Make the dragging connections more user-friendly in visual shaders
2023-07-20 15:00:19 +03:00
unknown
cfe98c57b9
Add drag and drop option for line edit and rich text label
2023-07-19 22:18:34 -04:00
Markus Sauermann
b408b05d7d
Fix physics passive hovering for some cases
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When the parent `SubViewportContainer` ignores mouse with
`MOUSE_FILTER_IGNORE` and also when the mouse is over a `Control`-node,
then the `SubViewport` shouldn't create mouse-move-events for passive
hovering.
2023-07-19 19:25:04 +02:00
kleonc
95809e58d5
Fix arg count checks in SceneDebugger
2023-07-19 18:13:15 +02:00
NL
a77d8b3eb5
Check FLAG_POPUP to close an AcceptDialog when parent is focused
2023-07-19 16:06:02 +02:00