Rafał Mikrut
542945f5f0
Don't create preview of empty scene.
2019-12-26 09:15:36 +01:00
Rémi Verschelde
e21872f4b9
Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff
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Fix GLES3 light cutoff.
2019-12-21 23:40:15 +01:00
Rémi Verschelde
ecdfeec513
Merge pull request #34526 from Calinou/add-contacts-reported-hint
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Add a range property hint for the number of contacts reported
2019-12-21 23:36:05 +01:00
Rémi Verschelde
34ddb7ac59
Merge pull request #34519 from MadEqua/fix-contact-shadows
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Fix contact shadow when light is outside of viewport.
2019-12-21 23:30:55 +01:00
Ignacio Roldán Etcheverry
58c07f27fc
Merge pull request #34522 from kramer425/mono-windows-path-ext-fix
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Fix mono on windows path ext error
2019-12-21 22:55:13 +01:00
Hugo Locurcio
0a5b30b14a
Add a range property hint for the number of contacts reported
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This closes #34505 .
2019-12-21 22:27:10 +01:00
Bruno Lourenço
d47374385c
Fix GLES3 light cutoff.
2019-12-21 20:52:54 +00:00
Dan Kramer
097d1c9383
add suggested fix
2019-12-21 13:26:29 -05:00
Bruno Lourenço
d7f9d71be2
Fix contact shadow when light is outside of viewport.
2019-12-21 16:55:41 +00:00
Rémi Verschelde
a10449bbbc
Merge pull request #34514 from neikeq/remove-dep-on-mono-posix
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Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
2019-12-21 17:07:18 +01:00
Ignacio Etcheverry
5a3ccf4f14
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
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MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because
of this, it may not be able to find the Mono.Posix assembly, so it's better
not to depend on it. We needed Mono.Posix to call Syscall.access, so we can
replace this with an internal call that does the same in C++.
2019-12-21 15:55:45 +01:00
Rémi Verschelde
78f1513928
Merge pull request #34508 from timothyqiu/i18n
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Makes more editor strings translatable
2019-12-21 14:41:18 +01:00
Rémi Verschelde
0b776ebbe4
Merge pull request #34498 from KoBeWi/bad_idea
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Mention that bbcode_text += string is a bad idea
2019-12-21 14:38:54 +01:00
Haoyu Qiu
0693718164
Makes more editor strings translatable
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* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
2019-12-21 20:58:17 +08:00
Rémi Verschelde
2019d8001d
i18n: Sync translations with Weblate
2019-12-21 12:28:47 +01:00
Tomasz Chabora
abbff65dc8
Mention that bbcode_text += string is a bad idea
2019-12-21 10:45:26 +01:00
Rémi Verschelde
569e9c1d51
Merge pull request #34499 from KoBeWi/your_dialog_was_cancelled
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Mention how to handle cancel in ConfirmationDialog
2019-12-21 10:11:27 +01:00
Tomasz Chabora
2b1fb0375d
Mention how to handle cancel in ConfirmationDialog
2019-12-21 00:19:16 +01:00
Rémi Verschelde
48edf63330
Merge pull request #34472 from timothyqiu/quote-property
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Fixes property names serialization in project.godot
2019-12-20 12:44:56 +01:00
Rémi Verschelde
9abbf517ff
Merge pull request #34479 from volzhs/filedialog-icon
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Set proper icons for FileDialog in editor theme
2019-12-20 10:21:16 +01:00
Rémi Verschelde
d1a6b394d7
Merge pull request #34473 from clayjohn/GLES2-renderbuffer-format
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Always use 16 bit renderbuffer depth on WebGL
2019-12-20 09:29:09 +01:00
Rémi Verschelde
b3a70f0b80
Merge pull request #34357 from clayjohn/DOCS-VisualServer
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Updated docs for many VisualServer methods
2019-12-20 09:20:29 +01:00
volzhs
1acbbfc3f1
Set proper icons for FileDialog in editor theme
2019-12-20 17:13:31 +09:00
clayjohn
28543667fd
Always use 16 bit renderbuffer depth on WebGL
2019-12-19 20:41:32 -08:00
Haoyu Qiu
e7e095da3f
Encodes property names properly in project.godot
2019-12-20 10:42:08 +08:00
clayjohn
f88f762240
Updated docs for many VisualServer methods
2019-12-19 18:24:51 -08:00
Rémi Verschelde
2a4c528d06
Merge pull request #34465 from neikeq/no-hardcode-debugger-wait
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Mono/C#: Remove hard-coded debugger wait at initialization
2019-12-19 21:27:59 +01:00
Rémi Verschelde
30ffd273a3
Merge pull request #34464 from neikeq/null-is-null-not-Null- 👍
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Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
2019-12-19 19:52:10 +01:00
Ignacio Etcheverry
f3c6c63b94
Mono/C#: Remove hard-coded debugger wait at initialization
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Up until now debug builds would always wait up to 500 ms during initialization
to give time for debuggers to attach to the game.
We no longer want this as it increases startup time unnecesarily.
The way forward is to setup the debugger agent as client instead of server.
This way it's the game that connect to the debugger, not the other way around.
If server mode is still desired, suspend=y can be used to indefinitely wait
for the debugger to attach. This all can be specified with the environment
variable 'GODOT_MONO_DEBUGGER_AGENT' when launching the game.
2019-12-19 17:07:20 +01:00
Ignacio Etcheverry
98dc07f25f
Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
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`Variant::operator String()` returns "Null" if the type is `Variant:NIL`.
We must consider that and return a null `MonoString*` instead when marshalling.
This was also causing a "Null" error to be displayed when exporting a game
because null string members would be set to "Null" during hot-reload.
2019-12-19 16:51:32 +01:00
Rémi Verschelde
981c6aa102
Merge pull request #34445 from JFonS/fix_13364
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Fix selection on 3D viewport with half resolution
2019-12-19 14:47:34 +01:00
JFonS
8da8518ba3
Fix selection on 3D viewport with half resolution
2019-12-19 12:53:20 +01:00
Rémi Verschelde
791c84bbbb
Merge pull request #34421 from Chaosus/fix_strcpy_warning
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Fix build warning in ustring.cpp on Windows/MSVC platform
2019-12-19 12:19:45 +01:00
Rémi Verschelde
8189f23e8c
Merge pull request #34437 from Chaosus/fix_toggle_scripts4
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Fix ScriptTextEditor encapsulation
2019-12-19 12:19:29 +01:00
Rémi Verschelde
481eb63a15
Merge pull request #34450 from timothyqiu/curve-editor
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Fixes Curve Editor margin
2019-12-19 09:36:35 +01:00
Yuri Roubinsky
c89df816c1
Fix ScriptTextEditor encapsulation
2019-12-19 09:30:40 +03:00
Haoyu Qiu
72f392a135
Fixes Curve Editor margin
2019-12-19 11:02:26 +08:00
Juan Linietsky
28599e6c20
Suggest use of deferred or oneshot on disconnect if the signal is locked. Closes #34443 .
2019-12-18 19:32:00 -03:00
Rémi Verschelde
9cda7f7333
Merge pull request #34430 from volzhs/error-log-with-container
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Fix error log when selecting child of Containers
2019-12-18 16:45:05 +01:00
volzhs
2fa9585bdf
Fix error log when selecting child of Containers
2019-12-19 00:04:10 +09:00
Yuri Roubinsky
8674655a45
Fix build warning in ustring.cpp on Windows/MSVC platform
2019-12-18 17:40:51 +03:00
Rémi Verschelde
589f27933d
Merge pull request #34419 from akien-mga/mono-osx-copy-libs
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Mono: Copy native and btls libs on macOS
2019-12-18 13:28:44 +01:00
Yuri Roubinsky
5bc427a95e
Merge pull request #34423 from Chaosus/fix_toggle_scripts3
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Updates toggle scripts switch tooltip (if user changed the shortcut)
2019-12-18 12:10:03 +03:00
Yuri Roubinsky
9f223616f1
Updates toggle scripts switch tooltip (if user changed the shortcut)
2019-12-18 12:00:02 +03:00
Rémi Verschelde
d1bce5c679
Merge pull request #34417 from volzhs/profiler-calls-right-align
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Make right align for calls number in Profiler
2019-12-18 08:43:27 +01:00
Rémi Verschelde
45ff16ad24
Merge pull request #34418 from timothyqiu/docs
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Updates docs of AABB and Plane
2019-12-18 08:43:07 +01:00
Rémi Verschelde
1c6b9bfdff
Mono: Copy native and btls libs on macOS
2019-12-18 08:39:37 +01:00
Rémi Verschelde
3d6f991a17
Revert "Allow tab key to be used for shortcuts"
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This reverts commit cafb888361
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Fixes #34405 .
Reopens #8799 , #24064 .
2019-12-18 08:30:39 +01:00
volzhs
7dff2a9167
Make right align for calls number in Profiler
2019-12-18 16:16:22 +09:00
Haoyu Qiu
a58deee648
Updates docs of AABB and Plane
2019-12-18 15:14:38 +08:00