Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14
2021-05-04 14:45:15 +02:00
Pedro J. Estébanez
8f6a636ae7
Modernize Semaphore
...
- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00
bruvzg
bc04bbbe2a
[macOS] Ignore mouse move event caused by mouse mode switch.
2021-02-15 00:19:47 +02:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
d6fecf7686
Main: Create user data dir in setup()
...
Custom backport of #39563 with preliminary change to make
`OS::ensure_user_data_dir()` public as done in f8a79a9
.
Fixes #32488 .
2021-01-08 10:24:48 +01:00
bruvzg
36a6a713b4
[3.2] Fix file drag-drop on M1 Macs.
2020-12-23 18:01:02 +02:00
bruvzg
718ff146e0
Fix focus loss on macOS.
2020-11-19 11:55:25 +02:00
Pedro J. Estébanez
3ec62c82a3
Implement no-window mode for X11 and MacOS
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Bonus: Homogeinize and improve OS::alert() for no-window mode
2020-11-09 20:56:12 +01:00
bruvzg
6ea9ee563a
[macOS, 3.2] Suppress momentum scrolling after key press or modifier change to prevent unexpected change of action.
2020-10-13 19:05:05 +03:00
bruvzg
610728c9f1
[3.2] Fix get_screen_dpi
on macOS for non fractional display scales and update documentation.
2020-10-01 22:55:54 +03:00
Rémi Verschelde
4ad74609ce
Merge pull request #40205 from bruvzg/click-through-3
...
[3.2] Add mouse event pass-through support for window.
2020-10-01 13:58:24 +02:00
bruvzg
df5499fedf
[macOS, 3.2] Fix mouse position in captured mode.
2020-09-25 08:54:30 +03:00
bruvzg
e51fed9d1b
[3.2] Add window click-through support.
2020-09-17 12:36:01 +03:00
bruvzg
2b1cfad591
[macOS] Fix "on top" not set on init, and reseting on window update.
2020-08-15 18:05:59 +03:00
bruvzg
a2f034d3ab
[macOS] Refocus last key window after DisplayServer::alert
is closed.
...
(cherry picked from commit a05776e20d
)
2020-07-28 00:45:06 +02:00
Rémi Verschelde
b40f3f9740
Style: Sync other changes from new fix_style.sh and clang_format.sh
2020-07-24 10:39:18 +02:00
bruvzg
26a825aac3
[macOS, 3.2] Fix window size on macOS Big Sur (title bar height is no longer same as menu height), use top-left corner as resize origin instead of bottom-left.
2020-07-14 17:38:16 +03:00
bruvzg
e9ab41b71d
[macOS, 3.2] Implement seamless display scaling.
2020-07-07 22:54:33 +03:00
Daniel Ting
3f5f58b9d8
Fix opening URLS with special characters in macOS
...
The Online Tutorials section of InputMap in the editor's built-in
documentation viewer contains this link:
docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap
The macOS implementation for opening a link percent-encodes it before
sending it to the browser, resulting in a 404. This is to fix #13422
where filenames with special characters could not be opened in Finder.
However, this breaks URLS so I added a check to see if the resource
scheme is file:// and if so, only then is it escaped. This allows other
schemes like `http`, `ftp`, and `mailto` to be used.
(cherry picked from commit b8e6ff9a7f
)
2020-07-06 14:18:18 +02:00
bruvzg
b233cb640d
[macOS, 3.2] Implement confined mouse mode.
2020-07-02 17:12:16 +03:00
bruvzg
43888ebfaf
[macOS, 3.2] Add support for the Apple Silicon (ARM64) build target.
2020-06-29 14:43:29 +03:00
bruvzg
e2675e9462
macOS, prevent multiple CGDisplayHideCursor calls unpaired with CGDisplayShowCursor.
...
(cherry picked from commit 7a250b579f
)
2020-06-22 12:04:31 +02:00
bruvzg
2256946f79
[3.2] Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11).
2020-06-13 11:01:49 +03:00
bruvzg
c994eb1daf
[3.2] Fix macOS global menu removal and preserve order.
2020-06-02 16:37:19 +03:00
Technohacker
0456311be3
Don't force borderless mode when using per-pixel transparency
2020-05-10 21:05:37 +05:30
Haoyu Qiu
0d8b3efeb7
Adds extra cursors for macOS
...
Before, plain arrow cursor or unsuitable ones were used.
(cherry picked from commit 8f881847c0
)
2020-02-06 13:02:08 +01:00
Haoyu Qiu
bda9145aae
Fixes IME input backspace on macOS
2020-01-14 19:41:42 +08:00
bruvzg
d07cdc594f
[macOS] Load PCK from the .app bundle resources, instead of changing working directory.
2020-01-10 18:02:29 +02:00
Rémi Verschelde
8454804972
Merge pull request #33967 from Calinou/add-os-is-window-focused
...
Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
bruvzg
29ba673fca
[macOS] Send resize event without actually resizing window on backing change.
...
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2019-12-08 18:29:31 +02:00
bruvzg
2ef8c5fac5
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
Hugo Locurcio
21a3923410
Add an OS.is_window_focused()
getter
...
This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.
This partially addresses #33928 .
2019-11-28 16:42:51 +01:00
bruvzg
c8bf0ee062
[macOS] Fix locale detection.
2019-11-25 15:55:17 +02:00
bruvzg
e423e1c663
[macOS] Remove CVDisplayLink v-sync hack.
2019-11-21 11:01:47 +02:00
bruvzg
f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event.
2019-10-30 14:42:21 +02:00
bruvzg
7b64340eb0
Fix compilation warnings in macOS build, enable warnings=extra werror=yes
for macOS CI.
2019-10-24 20:37:56 +03:00
bruvzg
509afcea92
Fix non-HiDPI mode on HiDPI displays on macOS Catalina.
2019-10-13 23:15:20 +03:00
PouleyKetchoupp
5bfe32eaa4
Properly revert cursor when using set_custom_mouse_cursor with null
...
Fixes #32486
2019-10-03 13:02:11 +02:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
Robin Hübner
6ab118c464
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 11:13:24 +02:00
Hugo Locurcio
7de2c70e11
Turn OS.set_min/max_window_size()
warnings into errors
...
Since invalid values will cause the setting to be discarded,
it makes more sense to display an error message instead of a
warning message.
2019-07-30 14:50:52 +02:00
Guilherme Felipe
c3f69c6c76
Fix crash caused by a9a0d0fb15
2019-07-24 15:01:28 -03:00
Guilherme Felipe
a9a0d0fb15
Fix cursor blinking in integrated GPUs
...
Optimization for Input::set_custom_mouse_cursor when used inside
_process function. (Avoids cursor blinking in low end devices)
2019-07-09 19:38:25 -03:00
bruvzg
e19b6296e3
Update macOS global mouse position at startup
2019-06-18 22:44:29 +03:00
Rémi Verschelde
0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
...
Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
BastiaanOlij
02ea99129e
Adding a new Camera Server implementation to Godot.
...
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
bruvzg
b924fb97d6
Add ability to limit maximum/minimum window size.
2019-06-15 09:49:11 +03:00
Rémi Verschelde
ec98db048f
Merge pull request #29481 from bruvzg/macos_fix_dvorak_qwerty_cmd_hotkeys
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Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
2019-06-12 12:50:55 +02:00
Rémi Verschelde
0e6cac8ab8
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
...
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
bruvzg
360fb3af50
[macOS] Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
2019-06-04 19:50:50 +03:00
bruvzg
8ff72987c0
[macOS] Fixes unicode input with IME mode inactive, Improves IME mode documentation.
2019-06-04 11:29:00 +03:00
bruvzg
54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation.
2019-06-04 11:21:29 +03:00
bruvzg
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
...
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
hbina085
f78baa5f93
added a const keyword for a methods that return constant literal...
2019-05-21 02:16:30 -04:00
Rémi Verschelde
b2f6beb888
Merge pull request #28061 from guilhermefelipecgs/fix_19137
...
[Input] Release keys/actions pressed if window loses focus
2019-04-29 18:39:45 +02:00
Guilherme Felipe
c709dfdf06
[Input] Release keys/actions pressed if window loses focus
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-27 12:05:12 -03:00
KLee1248
8cbfc0365b
Re-maps KEY_BRACELEFT/RIGHT for OSX users
...
Should fix #28098 .
2019-04-19 02:31:15 +00:00
Guilherme Felipe
1bae73d7d0
Add Input::get_current_cursor_shape
...
[Clean up] Removed unused/unnecessary methods.
2019-04-15 15:22:09 -03:00
Rémi Verschelde
846e7bbc53
Merge pull request #27490 from bruvzg/macos_non_resizable_fullscreen
...
Allow non-resizeable windows to enter full-screen mode.
2019-04-09 12:30:17 +02:00
bruvzg
7c7182483f
[macOS] Allow non-resizeable windows to enter fullscreen mode.
2019-03-28 15:37:10 +02:00
bruvzg
1b6330b125
[macOS] Fix hiDPI scaling support in OS.get_real_window_size
and OS.set_window.size
functions.
2019-03-12 11:41:41 +02:00
Philip Whitfield
b717eb714c
osx: update mouse position on mouse press
2019-03-07 10:10:33 +01:00
bruvzg
24d59b56d3
[macOS] Fixes NumPad keys detection, adds some missing key mappings.
2019-03-06 22:03:15 +02:00
bruvzg
37f0a6d99a
Fix macOS accumulated mouse scroll events.
2019-03-06 15:35:19 +02:00
Rémi Verschelde
b0f782a0e3
Disable driver fallback to GLES2 by default
...
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.
By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.
When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.
Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).
Fixes #26569 .
2019-03-05 16:36:46 +01:00
Rémi Verschelde
b811207406
More style cleanup...
2019-03-04 10:11:29 +01:00
Juan Linietsky
a1e73dcc94
Add support for event accumlation (off by default, on for editor), fixes #26536
2019-03-03 19:53:13 -03:00
Juan Linietsky
5eeb06ffd1
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
...
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
bruvzg
ac3158332b
[macOS] Make move_window_to_foreground
to take focus in addition to moving window to front.
2019-02-23 20:06:33 +02:00
Rémi Verschelde
bc26d0d6cd
Platform: Ensure classes match their header filename
...
Also drop some unused files.
Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
(same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
`godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
`EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
`PowerOSX`
- `OSUWP` renamed to `OS_UWP`
Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00
bruvzg
50e2c1e184
[macOS] Fix rendering on retina displays with HiDPI support disabled.
2019-01-31 19:24:57 +02:00
Bastiaan Olij
b53f2d1d59
Using DisplayLink to emulate vsync on OSX
2019-01-29 17:00:35 +11:00
Juan Linietsky
0c9fd3c4b4
Avoid cyclic iteration check, fixes #24969
2019-01-22 13:17:39 -03:00
bruvzg
b7e9e184aa
[macOS] Fix missing mouse move event speed.
2019-01-11 16:53:11 +02:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
57c3f6a94b
Merge pull request #20063 from moiman100/fix-button-mask
...
Unified button mask behavior across platforms
2018-12-14 23:31:52 +01:00
bruvzg
4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative.
2018-11-23 14:07:48 +02:00
bruvzg
bbac90c859
[macOS] Change runtime OS version checks to allow build with MacOS 10.9 SDK,
2018-11-19 23:24:28 +02:00
bruvzg
4aa441591c
[macOS] Disable setWantsLayer on macOS < 10.14
2018-11-18 16:20:29 +02:00
bruvzg
30852d0237
[macOS] Fix blank splash screen
2018-11-09 21:47:23 +02:00
bruvzg
07aee14dd7
Fix initial blank screen on macOS Mojave (except splash).
2018-11-04 11:19:28 +02:00
bruvzg
cfce8de0b5
Fix .app bundle crash on macOS
2018-11-04 11:19:28 +02:00
Rémi Verschelde
63d7c9be45
Merge pull request #23431 from buresu/fix-keycode
...
Fix keycode problem on OSX
2018-11-02 11:02:39 +01:00
Rémi Verschelde
8ac1bcfd3d
Fix init of VisualServerRaster
...
Contrarily to what #23434 assumed, this is not a memory leak,
the VisualServerRaster instance is passed as a parameter to
VisualServerWrapMT's constructor.
Fixes #23437 .
2018-11-01 19:23:12 +01:00
George Marques
4c9d734a75
Fix initialization of visual server in all platforms
...
Avoid leaking an extra instance when using threads. Also fix threaded
loading issues on Android and iOS.
2018-11-01 10:27:04 -03:00
Naoto Kondo
ca2476cdb4
Fix keycode problem on OSX
2018-11-01 20:00:02 +09:00
Marcelo Fernandez
a069685fbb
Fix OS X crash when running as .app
2018-10-29 21:50:41 -03:00
Marcelo Fernandez
fe93bb03fe
Server platform works on OS X too
2018-10-29 12:54:51 -03:00
Colin Kinloch
464842c62c
Update mouse location on background scroll and window focus in macOS
2018-10-24 14:47:37 +01:00
Patrick Beard
d2ed3b224a
Call -update when window becomes the key window
2018-10-23 07:22:40 -07:00
Rémi Verschelde
da6646dd5e
Merge pull request #22685 from remmah/patch-1
...
Modernized copy/paste APIs on macOS #7185
2018-10-05 12:20:57 +02:00
Rémi Verschelde
97b9697ea2
Fix some OSX and iOS Clang warnings
...
Fixes the following XCode 9.4.1 warnings:
```
core/os/memory.cpp:175:13: warning: unused variable 's' [-Wunused-variable]
drivers/coremidi/core_midi.cpp:68:14: warning: comparison between NULL and non-pointer ('MIDIEndpointRef' (aka 'unsigned int') and NULL) [-Wnull-arithmetic]
drivers/gles2/rasterizer_gles2.cpp:77:24: warning: unused function '_gl_debug_print' [-Wunused-function,34]
drivers/unix/thread_posix.cpp:106:12: warning: unused variable 'running_thread' [-Wunused-variable,34]
modules/gdnative/nativescript/nativescript.h:371:16: warning: in-class initialization of non-static data member is a C++11 extension [-Wc++11-extensions]
platform/iphone/gl_view.mm:56:14: warning: unused variable 'video_previous_volume' [-Wunused-variable,34]
platform/iphone/gl_view.mm:251:12: warning: unused function 'get_first_id' [-Wunused-function,34]
platform/iphone/main.m:45:15: warning: unused variable 'app' [-Wunused-variable,34]
platform/osx/os_osx.mm:79:15: warning: unused function 'convertRectToBacking' [-Wunused-function]
```
2018-10-04 11:50:16 +02:00
remmah
77fddfc7ea
Modernized copy/paste APIs on macOS #7185
2018-10-03 12:56:16 -04:00
Guilherme Felipe
360204e532
Fix Input::set_custom_mouse_cursor showing cursor when it's invisible
2018-09-17 11:37:54 -03:00
Guilherme Felipe
04aef23585
Fix set_custom_mouse_cursor changing to incorrect cursor shape
...
[Docs] Add class ref for Input::set_default_cursor_shape
2018-09-13 15:13:57 -03:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
...
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00