Commit graph

7891 commits

Author SHA1 Message Date
clayjohn
9141984e7e Enable GLES3 on Android
Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.

This also enables building for OpenXR

Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29 14:18:24 -08:00
Rémi Verschelde
09e1db2148
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29 16:51:56 +01:00
trollodel
c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
Silc Renew
db7473672f Add trimming option to cut un-keyed timeline before first key in gltf 2022-11-29 13:53:33 +09:00
Yuri Rubinsky
8d2506e811 Reset unassigned local variables to null in the loops 2022-11-28 19:45:24 +03:00
Rémi Verschelde
4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
Adam Scott
a34a26eb66 Add PackedScene::reload_from_file() override 2022-11-28 10:23:02 -05:00
Yuri Rubinsky
afbea19a22 Fix lookup code to pass functions with the same name as built-ins 2022-11-28 15:53:14 +03:00
Rémi Verschelde
166066d9f7
Merge pull request #69259 from adamscott/fix-cyclic-reference-base-issue
Fix cyclic reference base being loaded but not valid (which is ok)
2022-11-28 11:45:11 +01:00
Rémi Verschelde
c392093668
Merge pull request #69272 from rune-scape/rune-avoid-global-base
Avoid using `get_global_class_native_base`
2022-11-28 11:02:43 +01:00
Rémi Verschelde
8253c28200
Merge pull request #67031 from raulsntos/dotnet/string-extensions
C#: Cleanup and sync StringExtensions with core
2022-11-28 08:21:23 +01:00
Ignacio Roldán Etcheverry
4a82d71d73
Merge pull request #65907 from magian1127/4.0FixPropertiesGenerator
C#: Fix Generated ScriptProperty Error.
2022-11-28 01:48:52 +01:00
Raul Santos
dc2ceef0ec
C#: Remove/deprecate unnecessary string extensions
- Removed `UnicodeAt`
- Removed `EndsWith`
- Removed `LPad` and `RPad`
- Deprecated `BeginsWith` in favor of `string.StartsWith`
- Deprecated `LStrip` and `RStrip` in favor of `string.TrimStart` and `string.TrimEnd`
2022-11-27 23:25:48 +01:00
Adam Scott
4e60689695 Fix cyclic reference base being loaded but not valid (which is ok) 2022-11-27 15:50:19 -05:00
Magian
c41196f0f3 C#: Fix Generated ScriptProperty Error.
1. Add "this." to prevent errors caused by duplicate variable names.
2. Try to find the default value of property getters.
2022-11-27 17:40:40 +08:00
rune-scape
847c9bd248 GDScript: Avoid using get_global_class_native_base 2022-11-27 03:55:53 -05:00
Ignacio Roldán Etcheverry
690199b7dd
Merge pull request #69194 from raulsntos/dotnet/begone-variant-disposer
C#: Remove VariantSpanDisposer and use constants in stackalloc
2022-11-27 03:30:59 +01:00
Raul Santos
3ff181096a
C#: Remove VariantSpanDisposer and use constants in stackalloc
- Remove `VariantSpanDisposer`, no need to dispose of the Variant Spans
since we are now borrowing the Variants instead of copying them.
- Remove `VariantSpanExtensions.Cleared` that was only used so the
Span was initialized for `VariantSpanDisposer` to know what to dispose.
- Fix stackalloc Spans to use constant VarArgsSpanThreshold
and avoid bound checks.
2022-11-27 03:04:34 +01:00
Ignacio Roldán Etcheverry
68e3f49157
Merge pull request #69191 from raulsntos/dotnet/no-throw
Fix `VariantUtils.UnsupportedType` method throwing
2022-11-26 04:38:11 +01:00
Ignacio Roldán Etcheverry
50badbd1f4
Merge pull request #69088 from raulsntos/dotnet/global
C#: Add `global::` namespace to generated source
2022-11-26 04:36:26 +01:00
Raul Santos
cfab6b0566
Fix VariantUtils.UnsupportedType method throwing
This method was not supposed to throw, just return the new constructed
exception so it can be thrown by the caller.
2022-11-26 03:05:00 +01:00
Raul Santos
b9e1ca1e86
C#: Add global:: namespace to generated source
Adds `global::` to the fully qualified types in source generators to
prevent ambiguity.
2022-11-26 01:13:16 +01:00
Rémi Verschelde
c7ceb94e37
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
Rémi Verschelde
fcdded2e3d
Merge pull request #68310 from neikeq/csharp-opt-variant-generic-conv
C#: Optimize Variant conversion callbacks
2022-11-25 19:27:26 +01:00
Adam Scott
69bb7e5b11 Fix singleton scene cyclic loading 2022-11-25 12:43:55 -05:00
Raul Santos
d0b166d8e4
C#: Cleanup and sync crypto/buffer StringExtensions with core
- Replaced `MD5Buffer`, `MD5Text`, `SHA256Buffer` and `SHA256Text` implementation to use the `System.Security.Cryptography` classes and avoid marshaling.
- Added `SHA1Buffer` and `SHA1Text`.
- Renamed `ToUTF8` to `ToUTF8Buffer`.
- Renamed `ToAscii` to `ToASCIIBuffer`.
- Added `ToUTF16Buffer` and `ToUTF32Buffer`.
- Added `GetStringFromUTF16` and `GetStringFromUTF32`.
2022-11-25 17:30:45 +01:00
Raul Santos
d9c495f322
C#: Cleanup and sync IsValid* StringExtensions with core
- Renamed `IsValidInteger` to `IsValidInt`.
- Added `IsValidFileName`.
- Added `IsValidHexNumber`.
- Added support for IPv6 to `IsValidIPAddress`.
- Added `ValidateNodeName`.
- Updated the documentation of the `IsValid*` methods.
2022-11-25 17:30:45 +01:00
Raul Santos
6178407940
C#: Cleanup and sync StringExtensions with core
- Moved `GetBaseName` to keep methods alphabetically sorted.
- Removed `Length`, users should just use the Length property.
- Removed `Insert`, string already has a method with the same signature that takes precedence.
- Removed `Erase`.
- Removed `ToLower` and `ToUpper`, string already has methods with the same signature that take precedence.
- Removed `FindLast` in favor of `RFind`.
- Replaced `RFind` and `RFindN` implemenation with a ca ll to `string.LastIndexOf` to avoid marshaling.
- Added `LPad` and `RPad`.
- Added `StripEscapes`.
- Replaced `LStrip` and `RStrip` implementation with a call to `string.TrimStart` and `string.TrimEnd`.
- Added `TrimPrefix` and `TrimSuffix`.
- Renamed `OrdAt` to `UnicodeAt`.
- Added `CountN` and move the `caseSensitive` parameter of `Count` to the end.
- Added `Indent` and `Dedent`.
2022-11-25 17:30:32 +01:00
Rémi Verschelde
b2373298a2
embree: Enable raycast module build for Web and Windows x86_32
Embree initially only supported x86_64, then got arm64 support added.
Now it seems to be possible to build it with Emscripten (wasm32) and
on x86_32 Windows.
2022-11-25 14:48:29 +01:00
Rémi Verschelde
a9fbf3718d
Merge pull request #69144 from DeeJayLSP/update_embree
Update embree to 3.13.5
2022-11-25 14:05:19 +01:00
DeeJayLSP
5e4158eb48
Update embree to 3.13.5 2022-11-25 13:09:04 +01:00
Bastiaan Olij
96bbdf7249 Various fixes for OpenXR action map meta data and editing 2022-11-25 20:26:30 +11:00
Rémi Verschelde
e81b787d36
Merge pull request #69123 from queezle42/queezle42/master
Fix GLAD-related build problems on Linux
2022-11-25 10:00:55 +01:00
Rémi Verschelde
c3af45791c
Merge pull request #67511 from neikeq/issue-66060
C#: Load assemblies as collectible only in the Godot editor
2022-11-25 10:00:33 +01:00
Ignacio Roldán Etcheverry
3f645f980c C#: Optimize Variant conversion callbacks
These callbacks are used for marshaling by callables and generic Godot
collections.

C# generics don't support specialization the way C++ templates do.
I knew NativeAOT could optimize away many type checks when the types
are known at compile time, but I didn't trust the JIT would do as good
a job, so I initially went with cached function pointers.

Well, it turns out the JIT is also very good at optimizing in this
scenario, so I'm changing the methods to do the conversion directly,
rather than returning a function pointer for the conversion.

The methods were moved to `VariantUtils`, and were renamed from
`GetFromVariantCallback/GetToVariantCallback` to `ConvertTo/CreateFrom`.

The new implementation looks like it goes through many `if` checks
at runtime to find the right branch for the type, but in practice it
works pretty much like template specialization. The JIT only generates
code for the relevant branch. Together with inlining, the result is
very close or the same as doing the conversion manually:

```cs
godot_variant variant;

int foo = variant.Int;
int bar = VariantUtils.ConvertTo<int>(variant);
```

If the type is a generic Godot collection, the conversion still goes
through a function pointer call.

The new code happens to be much shorter as well, with the file going
from 1057 lines to 407.

Side note: `Variant.cs` was mistakenly created in the wrong folder,
so I moved it to the `Core` folder.
2022-11-25 03:14:10 +01:00
Jens Nolte
67f31f571e Fix GLAD-related build problems on Linux
- Use gl.h provided by GLAD in the OpenXR module
- Use non-EXT variants of some OpenGL defines
- Remove libGL-related code paths
2022-11-25 02:52:17 +01:00
Raul Santos
ca5c51f47e
C#: Add Projection documentation
- Add documentation to Projection type
- Reorder Projection members to be consistent with other C# types
2022-11-25 00:29:58 +01:00
Rémi Verschelde
8b7efd2306
Merge pull request #69134 from jquinl/export_range_int_fix
GDScript: Properly respect `int` type hint for `@export_range`
2022-11-24 23:30:40 +01:00
unknown
5fd382c2ab GDScript: Properly respect int type hint for @export_range
Fixes #69104.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 22:14:05 +01:00
clayjohn
075cea1077 Ensure class name is printed in STATIC_CALLED_ON_INSTANCE warning 2022-11-24 12:06:11 -08:00
Rémi Verschelde
e1b87cc6a5
Merge pull request #69127 from KoBeWi/redUNDOnt
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 19:04:16 +01:00
kobewi
8a3d2f4e0c Cleanup remaining EditorUndoRedoManager usages 2022-11-24 18:56:22 +01:00
Rémi Verschelde
93be29be06
Merge pull request #69125 from raulsntos/dotnet/bezier_derivative
C#: Implement BezierDerivative
2022-11-24 18:56:02 +01:00
Rémi Verschelde
0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
Rémi Verschelde
06bdc91afd
Merge pull request #69083 from fire/abstract_gltf_material
Cache materials in gltf as the abstract class of Material in GLTFDocument
2022-11-24 18:54:25 +01:00
K. S. Ernest (iFire) Lee
baab97302a Cache materials in gltf as the abstract class of Material
Use the abstract material class instead of BaseMaterial3D. This allows inserting ShaderMaterials into gltf. Like in VRM.
2022-11-24 09:00:09 -08:00
Raul Santos
d2f7314716
C#: Implement BezierDerivative
Adds `BezierDerivative` method to Mathf, Vector2 and Vector3 (already exposed in Core).
2022-11-24 17:55:07 +01:00
Silc Renew
b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Rémi Verschelde
910d6d8e62
GDScript: Only check if ignoring warnings in debug build 2022-11-24 11:50:32 +01:00
Rémi Verschelde
c39c251255
Merge pull request #68023 from rsjtdrjgfuzkfg/pico
Partial support for Pico 4
2022-11-24 10:43:15 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Rémi Verschelde
49bb53093d
Merge pull request #68985 from adamscott/fix-godot#68977-constant-parameters
Fix parameters that are considered as constants
2022-11-23 17:21:41 +01:00
Rémi Verschelde
124594593f
Merge pull request #68580 from rhofour/fix-source-generation
First attempt at fully qualifying the default values of C# properties.
2022-11-23 17:19:26 +01:00
Adam Scott
2918689ff1 [godot#68977] Fix constants parameters 2022-11-23 08:15:54 -05:00
Rémi Verschelde
d3b8faac74
ImageLoaderSVG: Improve error reporting 2022-11-23 13:27:31 +01:00
Rémi Verschelde
608d266853
Merge pull request #69022 from RedMser/unregister-gltfdocext
Add unregister for `GLTFDocumentExtension`
2022-11-23 08:31:43 +01:00
R. Alex Hofer
6ab93bd919 Fully qualify C# default values in exported fields.
This avoids issues when the default values rely on using
namespaces.
2022-11-22 18:10:34 -05:00
RedMser
9c50e99c5c Add unregister for GLTFDocumentExtension 2022-11-22 21:46:59 +01:00
Rémi Verschelde
dfcb2d4fb8
Merge pull request #64250 from raulsntos/openxr-string-arrays
Expose string array properties in OpenXR module as PackedStringArray
2022-11-22 21:41:24 +01:00
Rémi Verschelde
ad20007970
Merge pull request #68948 from KoBeWi/eeny_meeny_miny_moe
Fill random docs
2022-11-22 21:37:05 +01:00
kobewi
a23f6d0aa6 Fill random docs 2022-11-22 17:59:45 +01:00
Rémi Verschelde
4abbb2d684
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
This happens too often with normal usage of the API.
The warning can still be useful to find actual bugs where discarding the return
value wasn't intentional, but this should stay enabled manually, at least until
we either improve the API to remove false positives, or improve the warning (e.g.
to only warn about unused return value on const functions).
2022-11-22 15:01:24 +01:00
Rémi Verschelde
e3a51e53ef
Merge pull request #68581 from oganm/oganm/master
fix typo in ZIPReader doc
2022-11-22 12:36:45 +01:00
Rémi Verschelde
0b2dc0f017
Merge pull request #68970 from Chaosus/gds_fix_lambda_signal
Fix using signals in lambda functions
2022-11-22 10:00:05 +01:00
Yuri Rubinsky
f6c8c140f0 Fix using signals in lambda functions 2022-11-22 11:22:41 +03:00
Rémi Verschelde
c474e2f639
Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-implicit-types
Fix autoload scenes implicit types
2022-11-22 08:31:36 +01:00
Rémi Verschelde
17b0c862ff
Merge pull request #68972 from adamscott/fix-godot#68971-cached-scene
Fetch cached scene if it exists in `GDScriptCache::get_packed_scene()`
2022-11-22 08:31:24 +01:00
Rémi Verschelde
28039094b3
Merge pull request #68911 from souplamp/return-value-discarded-error
Clarify what happens when return value is discarded in GDScript warning text
2022-11-22 08:30:51 +01:00
Adam Scott
eb62d241c0 [godot#61386] Fix autoload scenes implicit types 2022-11-21 23:39:31 -05:00
souplamp
5bdd883dfd change RETURN_VALUE_DISCARDED GDScript warn text
changed RETURN_VALUE_DISCARDED GDscript warning text to mention how the return value of a function is discarded; update GDScript parser warning test to include new warning text.
2022-11-21 15:04:04 -06:00
Adam Scott
e86e15571f [godot#68971] Fetch cached scene if it exists in GDScriptCache 2022-11-21 15:57:45 -05:00
Aaron Franke
98ef359240
Add three new methods to GLTFDocumentExtension 2022-11-21 14:38:46 -06:00
Yuri Rubinsky
4a8276a773 Fix GDScript completion crash 2022-11-21 16:34:03 +03:00
Rémi Verschelde
a5ccfad223
Merge pull request #68945 from bruvzg/fix_fontawesome_breaks
[TextServer] Fix line breaking for the special fonts that substitute a long string (with breaks opportunities in it) with a single glyph.
2022-11-21 11:43:56 +01:00
Rémi Verschelde
92993c64c6
Merge pull request #68025 from Sauermann/fix-cppcheck-code-simplifications
Code simplifications found by cppcheck
2022-11-21 11:43:19 +01:00
Rémi Verschelde
404184105e
Merge pull request #68933 from fire/meow-meow-meow
Add GLTFDocument documentation.
2022-11-21 11:42:01 +01:00
Markus Sauermann
28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
bruvzg
e910aa490c
[TextServer] Fix line breaking for the special fonts that substitute a long string (with breaks opportunities in it) with a single glyph. 2022-11-21 09:42:34 +02:00
K. S. Ernest (iFire) Lee
5aafa3f54a Add GLTFDocument documentation.
Co-authored-by: Meow <mosesturner@protonmail.com>
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2022-11-20 14:51:41 -08:00
Rémi Verschelde
190226098b
Merge pull request #68929 from adamscott/add-rename-check
Add `GDScriptCache::move_script` check before executing logic
2022-11-20 23:25:30 +01:00
Rémi Verschelde
15df1ffa9b
Merge pull request #68927 from rune-scape/rune-cache-parse-error
GDScript: Cache scripts after parse error
2022-11-20 23:25:19 +01:00
Adam Scott
98ceb7ecf5 Add move_script check before executing logic 2022-11-20 15:21:57 -05:00
rune-scape
5ef971da1a GDScript: Cache scripts after parse error 2022-11-20 13:06:14 -05:00
Rémi Verschelde
f042a4e566
GDScript: Fix setting to disable all warnings
The boolean was never set with the value from the project settings.

Fixes #64559.
2022-11-20 18:54:09 +01:00
Rémi Verschelde
9dc2739c1f
Merge pull request #68689 from Faless/mp/4.x_offline_is_server
[MP] New default multiplayer_peer acting as server.
2022-11-20 15:37:26 +01:00
Fabio Alessandrelli
b19c1a2e4f [MP] New default multiplayer_peer acting as server.
Adds a OfflineMultiplayerPeer class which behaves like a server with no
connected peers.

Use OfflineMultiplayerPeer as default for SceneMultiplayer.

This means that the SceneTree will act as the multiplayer authority by
default.
Calls to is_server will return true, and calls to get_unique_id will
return TARGET_PEER_SERVER.
2022-11-20 14:17:20 +01:00
Fabio Alessandrelli
fdc4e73a2c [MP] RPC visibility.
Implemented using MultiplayerSynchronizers.

If you didn't use the synchronizer visibility features, nothing changes.

If you were using visibility, RPCs to broadcast should now behave as
expected in most configurations (i.e. by sending the RPC to _visible_
peers).

If you want to limit the visibility of RPCs for a node, add a
synchronizer for it, and configure the visibility via
"set_visibility_for" or by adding a visibility filter.
2022-11-20 14:11:43 +01:00
Rémi Verschelde
8aafcf9d2a
Merge pull request #68914 from rune-scape/rune-empty-editor-regression
GDScript: Fix empty text in editor
2022-11-20 11:44:41 +01:00
Rémi Verschelde
d5d83eefd3
Merge pull request #66026 from aaronfranke/gltf-extension
Change the way GLTFDocumentExtension classes are registered
2022-11-20 11:44:05 +01:00
rune-scape
a6410878db Fix empty text in editor 2022-11-20 03:17:16 -05:00
Fabio Alessandrelli
f38e116026 [MP] Initial replication profiler.
Part of the current network profiler stack.
Tracks synchronizers, incoming/outgoing state sizes, and their
bandwidth usage.
2022-11-19 12:48:16 +01:00
Rémi Verschelde
52c51563fd
Merge pull request #68866 from raulsntos/dotnet/godot-enums
C#: Synchronize Godot enums with core
2022-11-19 09:40:05 +01:00
Adam Scott
6d7c8533d5 Remove fix leftover that caused cyclic load issues 2022-11-18 23:37:00 -05:00
Raul Santos
792e618749
C#: Synchronize Godot enums with core 2022-11-19 01:54:23 +01:00
Rémi Verschelde
1bc131afb8
Merge pull request #68758 from Faless/mp/4.x_better_debug
[MP] Improve network profiler.
2022-11-18 23:29:02 +01:00
Rémi Verschelde
5f73d55dfb
Merge pull request #68854 from anvilfolk/highlight-var
Add error highlighting for duplicate variables/constants
2022-11-18 23:08:11 +01:00
Rémi Verschelde
80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Adam Scott
5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
ocean (they/them)
ef2aeca5df Add error highlighting for duplicate variables/constants 2022-11-18 15:20:26 -05:00
Rémi Verschelde
c3132b42cb
Merge pull request #66816 from raulsntos/dotnet/readonly
Add `readonly` to C# methods and types that don't mutate
2022-11-18 16:20:29 +01:00
ocean (they/them)
13be0ab733 Fix ability to overload "script" variable 2022-11-17 17:21:12 -05:00
Fabio Alessandrelli
92ed27d8f6 [MP] Improve network profiler.
Fix RPC profiler and add average RPC size.

Improve bandwidth debugger to account for all multiplayer traffic
(excluding the lower level peer transformations).
2022-11-17 03:14:21 +01:00
Yuri Rubinsky
95a85c9058
Merge pull request #68717 from rune-scape/rune-compiler-regression
Fixes https://github.com/godotengine/godot/issues/68716
2022-11-16 08:32:00 +03:00
Rune
61df8f4484 GDScript Compiler: regression fix 2022-11-15 22:20:49 -06:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
Rémi Verschelde
2d3197c525
Merge pull request #65372 from Mickeon/fix-treat-warnings-as-errors
Fix "Treat Warnings as Errors" Project Setting doing nothing
2022-11-15 16:25:25 +01:00
Rémi Verschelde
c52d8369ce
Merge pull request #66516 from DeeJayLSP/update_theora
Update libtheora to GIT (2020.10)
2022-11-15 16:25:05 +01:00
Yuri Rubinsky
e2b60798fe
Merge pull request #68663 from Chaosus/gds_fix_completion 2022-11-15 18:21:20 +03:00
DeeJayLSP
da132f3266 Overhaul WebP packer and split compression options 2022-11-15 11:52:22 -03:00
Rémi Verschelde
077d4831a4
Merge pull request #68671 from raulsntos/dotnet/c-escape-hell
C#: Remove "?" from CEscape and CUnescape
2022-11-15 10:28:53 +01:00
Raul Santos
ac8ea5c821
C#: Remove "?" from CEscape and CUnescape 2022-11-15 01:40:12 +01:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Rémi Verschelde
d7d34e4bc1
Merge pull request #68658 from Calinou/message-fix-periods
Fix periods in editor strings and messages
2022-11-14 23:22:53 +01:00
Fabio Alessandrelli
aa4c286808
Merge pull request #68488 from dsnopek/master-webxr-no-exit-runtime
Fix WebXR after changing Emscripten configuration noExitRuntime to false
2022-11-14 21:31:58 +01:00
Yuri Rubinsky
65d14679e7 Fix completion popup for the variables created with get_node call 2022-11-14 23:27:59 +03:00
Raul Santos
71df6d66ae
Add readonly to C# methods and types that don't mutate
Also removes a few unnecessary temp variables
2022-11-14 20:32:20 +01:00
Hugo Locurcio
efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde
4d9adfea23
Merge pull request #65712 from Chaosus/gds_fix_completion
fix https://github.com/godotengine/godot/issues/64477
2022-11-14 17:20:54 +01:00
Rémi Verschelde
963ffd8b94
Merge pull request #68374 from rune-scape/rune-gdscript-compiler-bugfixes
Fixes https://github.com/godotengine/godot/issues/65953
Fixes https://github.com/godotengine/godot/issues/68291
Fixes https://github.com/godotengine/godot/issues/68561
Fixes https://github.com/godotengine/godot/issues/64915
Fixes https://github.com/godotengine/godot/issues/61848
Fixes https://github.com/godotengine/godot/issues/61268
2022-11-14 17:15:02 +01:00
Fabio Alessandrelli
67265d14f7 [MP] Move engine and editor profilers to a plugin.
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
Rémi Verschelde
471c42ee1f
Merge pull request #64530 from bruvzg/svg_in_ot 2022-11-14 14:32:22 +01:00
Rémi Verschelde
038ee04b8f
Merge pull request #67975 from BastiaanOlij/implement_uv2_on_primitives
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-14 11:08:42 +01:00
Rémi Verschelde
4c1a858d5d
Merge pull request #68594 from dzil123/fix_wtype_limits_warning_openxr
Fix -Wtype-limits warning in openxr_interface.cpp
2022-11-13 15:52:29 +01:00
Rémi Verschelde
d62aef71f6
Merge pull request #68603 from HolonProduction/zip
Fix problem with ZIPPacker
2022-11-13 15:52:23 +01:00
Rémi Verschelde
d75018bfd3
Merge pull request #60684 from trollodel/lightweight_editor_plugin
Use forward-declarations in EditorPlugin where possible
2022-11-13 15:51:29 +01:00
HolonProduction
ab23736751 Fix problem with ZIPPacker
The Zipfile Reference should be set to `NULL` when the `ZIPPacker` is closed not when a file in it is closed.

When calling `ZIPPacker.close` without this nothing happens because `zf` is `NULL`. (7zip could still extract the file but warned about unexpected end of file.)
2022-11-13 12:50:40 +01:00
Rune
bce6f1792e GDScript compiler subclass bugfixes 2022-11-13 02:29:21 -08:00
Bastiaan Olij
7658dc6e7e Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
dzil123
2ba5aaa2fc Fix -Wtype-limits warning in openxr_interface.cpp 2022-11-12 20:46:24 -08:00
B. Ogan Mancarcı
fc260cade8
fix typo in zipreader doc 2022-11-12 14:24:42 -08:00
trollodel
ba9e619b51 Use forward-declarations in EditorPlugin where possible 2022-11-11 20:25:51 +01:00
avemort
8ef1719945 Add index check to OpenXRInterface::get_projection_for_view and OpenXRInterface::get_transform_for_view 2022-11-11 11:00:34 -03:00
David Snopek
a17e93cec2 Fix WebXR after changing Emscripten configuration noExitRuntime to false 2022-11-10 16:10:47 -06:00
Danil Alexeev
0f8e28f818
GDScript 2.0: Fix shift due to skip of non-constant default argument values 2022-11-10 19:22:52 +03:00
Aaron Franke
73c673a614
Change the way GLTFDocumentExtension classes are registered
Also move GLTFDocumentExtension into the extensions folder
2022-11-09 20:58:48 -06:00
David Snopek
c767cc16ea [openxr] Remove unnecessary fallbacks for native handles on X11 2022-11-09 08:09:07 -06:00
Aaron Franke
a3e52925bf
Fix default values on virtual classes causing errors in projects 2022-11-09 01:59:53 -06:00
David Snopek
23603e409c Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
Yuri Rubinsky
f11b66b084 Fix named enums to use int64 type 2022-11-08 11:20:28 +03:00
Rémi Verschelde
7d4e3a0ea2
Merge pull request #68202 from zaevi/fix_Web_WebSocket_failed
Fix WebSocket connection failed on Web.
2022-11-07 08:47:03 +01:00
Ignacio Roldán Etcheverry
ec521a405a
Merge pull request #68253 from dzil123/fix_array_shuffle
Fix c# Array.Shuffle incorrect mono bindings
2022-11-04 23:54:53 +01:00
dzil123
2fd2a16d92 Fix c# Array.Shuffle incorrect mono bindings 2022-11-04 06:25:31 -07:00
bruvzg
d77902f33a
Implement SVG in OT support. 2022-11-04 14:10:54 +02:00
Rémi Verschelde
f617c30a1e
Merge pull request #68080 from akien-mga/vulkan-sdk-1.3.231.1
vulkan: Update all components to Vulkan SDK 1.3.231.1
2022-11-04 10:04:55 +01:00
rsjtdrjgfuzkfg
4243b85990 OpenXR: support XR_KHR_android_create_instance
This commit adds support for the OpenXR extension
XR_KHR_android_create_instance, which seems to be required on Pico
devices.
2022-11-04 01:57:48 +01:00
Rémi Verschelde
c98d6142d0
Merge pull request #68102 from BastiaanOlij/fix_render_issues_xr
Fix several render issues found while debugging XR
2022-11-03 22:37:42 +01:00
Ignacio Roldán Etcheverry
c0de8d32d5
Merge pull request #68092 from raulsntos/dotnet/variant-from-array
C#: Add implicit conversion from arrays to Variant
2022-11-03 14:46:26 +01:00
Rémi Verschelde
0181d005c9
vulkan: Update all components to Vulkan SDK 1.3.231.1
Updates to volk, vulkan headers, `vk_enum_string_helper.h`, glslang,
spirv-reflect.

No update to VMA which still has 3.0.1 as it's last tagged release.
2022-11-03 12:20:46 +01:00
Zae
0a1a40e6eb Fix WebSocket connection failed on Web. 2022-11-03 14:29:39 +08:00