Raul Santos
48edcc3b34
C#: Free dialogs when exiting the editor
2023-10-23 02:10:06 +02:00
Raul Santos
fe078219fc
C#: Fix generated nested class order
2023-10-18 03:37:57 +02:00
Rémi Verschelde
ca09afd530
Merge pull request #80489 from raulsntos/dotnet/diagnostics
...
C#: Improve diagnostic messages and add help link
2023-10-17 23:59:17 +02:00
Raul Santos
aa4dba5b56
C#: Improve diagnostic messages and add help link
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- Reword diagnostic messages.
- Add help link to diagnostics.
2023-10-17 19:45:09 +02:00
Thaddeus Crews
0935a99bf9
C# - bindings generator langword check
2023-10-17 08:51:24 -05:00
Raul Santos
be1dfd3b3a
C#: Allow exporting games without C#
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When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
Raul Santos
a186343abd
C#: Fallback to the latest SDK
2023-10-14 14:21:48 +02:00
Raul Santos
cea77d0b48
C#: Add checks to Android export
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- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
2023-10-10 00:35:08 +02:00
Rémi Verschelde
4a5801b44a
Merge pull request #82729 from shana/shana/ios-csharp
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Add C# iOS support
2023-10-09 23:23:11 +02:00
Andreia Gaita
ee9a735c26
Add C# iOS support
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This support is experimental and requires .NET 8
Known issues:
- Requires macOS due to use of lipo and xcodebuild
- arm64 simulator templates are not currently included
in the official packaging
2023-10-09 18:22:56 +02:00
Raul Santos
bfe1a93023
C#: Report diagnostic for Node exports in a type that doesn't derive from Node
2023-10-06 19:03:18 +02:00
Rémi Verschelde
1e544505be
Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
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Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
Yuri Sizov
cc0eebd9d8
Validate code
tags for class and member references
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This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.
Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
Raul Santos
404fd0b2dc
Fix C# editor dialogs
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- Use `EditorInterface` to open C# editor dialogs.
- Ensure C# editor dialogs are open after `EditorProgress` finishes.
2023-10-02 17:50:33 +02:00
Raul Santos
f19694a8d6
C#: Redesign MSBuild panel
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- Redesign panel to look closer to the look of other Godot panels such as Output and Debugger.
- Moved list of problems and output log to separate tabs instead of using a HSplit.
- Added Tree/List layouts to the problems tab.
- Added search box to filter problems tab.
- Added `FileTree` icon, made from `FileList`. Both are used for the button that toggles the Tree/List layouts.
2023-09-27 02:53:27 +02:00
Rémi Verschelde
4410b0b0e1
Merge pull request #67304 from wscalf/master
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Allow readonly and writeonly C# properties to be accessed from GDScript
2023-09-26 16:36:33 +02:00
Rémi Verschelde
017541bcec
Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
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C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
Rémi Verschelde
d65d379d22
Merge pull request #81802 from Nomad1/vs2022_mac_fix
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Fixed VS 2022 Mac compatibility
2023-09-22 22:04:46 +02:00
Nomad1
a119365d4e
Fixed VS 2022 Mac compatibility
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Visual Studio 2022 on Mac marks the project as invalid if the project Guid is set. Easiest way to fix it is to remove outdated 'EnableGodotProjectTypeGuid' and other Guid references
2023-09-21 15:30:10 -02:30
Rémi Verschelde
5fd8506e19
Merge pull request #81847 from crazyStewie/dotnet_editor_project_fix
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Implemented {project} placeholder for external dotnet editor
2023-09-20 18:55:13 +02:00
Rémi Verschelde
ce0fa4c691
Merge pull request #81783 from zaevi/fix-csharp-static-method
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C#: make C# static methods accessible.
2023-09-20 18:55:10 +02:00
Zae
67e1373e5a
C#: make C# static methods accessible.
2023-09-20 22:49:33 +08:00
crazyStewie
c01a47867b
Implemented {project} placeholder for external dotnet editor
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Implements the {project} placeholder, available when setting an external editor
in the project settings, via Editor > Editor Settings > Text Editor > External
for the c# external editor, under Editor > Editor Settings > Dotnet > Editor,
This allows passing the project folder as a command line argument when using a
custom external editor that isn't one of the available options.
Fixes #81845
2023-09-20 10:20:45 -03:00
Raul Santos
5f6082a96b
C#: Generate and use compat methods
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- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
2023-09-19 20:35:11 +02:00
Rémi Verschelde
793c382fa7
Merge pull request #81703 from Repiteo/c#-binding-warnings-to-editorconfig
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C# - `bindings_generator` warnings to `.editorconfig`
2023-09-18 10:38:12 +02:00
Thaddeus Crews
e43b63ab98
C# - bindings_generator warnings to .editorconfig
2023-09-16 11:55:04 -05:00
Yuri Sizov
5f1e56ff26
Merge pull request #81690 from raulsntos/dotnet/hide-hostfxr-error
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C#: Hide hostfxr not found error
2023-09-15 19:48:48 +02:00
Yuri Sizov
df6cd37a69
Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
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Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov
8ecc0c4f47
Fix accessing editor theme items throughout the UI
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This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
Raul Santos
394c0eb225
C#: Hide hostfxr not found error
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Godot tries to find hostfxr in two locations, the method that tries
to retrieve the location printed an error when it was not found.
So when the first location fails it was printing an error, even if
the second location succeeded, and users were left confused thinking
there was something wrong with their installation.
Now the error will only be printed when stdout verbose is enabled.
Users will still get an error later if hostfxr is not found in any
of the two locations.
2023-09-15 14:12:01 +02:00
Raul Santos
5f6524ad44
C#: Check if JetBrains Rider editor path is empty
2023-09-14 01:55:51 +02:00
Rémi Verschelde
cfd292939c
Haiku: Remove remnants of past WIP platform port
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The Haiku platform port was never finalized, and moved to a separate repo in
Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku
Sadly it didn't garner more interest there and is bitrotting. It was never
ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
2023-09-07 16:37:51 +02:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
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The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Rémi Verschelde
2e71e5516e
Merge pull request #80632 from Repiteo/C#-editor-docstring
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C#: Dereference editor types in core documentation
2023-09-02 14:28:35 +02:00
Thaddeus Crews
cbf17b5ac1
C#: Dereference editor types in core documentation
2023-09-01 15:17:13 -05:00
Rémi Verschelde
07f6fa8ff9
Merge pull request #80629 from Repiteo/C#-CS0419
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C#: Include argument types in generated methods
2023-09-01 16:01:24 +02:00
Raul Santos
cde9dc6c3c
C#: Replace usage of deprecated project_settings_changed
signal
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Replace usage of `EditorPlugin::project_settings_changed` signal with `ProjectSettings::settings_changed`.
2023-08-30 19:45:41 +02:00
Rémi Verschelde
1d852cb75e
Merge pull request #80631 from Repiteo/C#-delegate-docstring
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C#: Fixed delegate docstring logic
2023-08-16 09:15:50 +02:00
Rémi Verschelde
db1a5dc41a
Merge pull request #80630 from Repiteo/C#-paramref
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C#: paramref now properly tagged in documentation
2023-08-16 09:15:27 +02:00
Thaddeus Crews
f735aa1fc2
C#: Include argument types in generated methods
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• Prevents warnings over ambiguous references with Compat.cs
• Fix typo in Compat.cs causing AddCodeCompletionOption documentation to inherit itself
2023-08-14 16:15:49 -05:00
Thaddeus Crews
10cc46196b
C#: paramref now properly tagged in documentation
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• If part of a signal, the old documentation style is used, as it points to a delegate & doesn't have actual parameters to reference
2023-08-14 15:16:52 -05:00
Thaddeus Crews
4d7c07a132
C#: Fixed delegate docstring logic
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• No longer produces double-summaries
2023-08-14 11:17:47 -05:00
Thaddeus Crews
51154a86a1
Implement proxy_name for EnumInterface
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• Fixes generated CS1574 warnings
2023-08-14 10:47:14 -05:00
William Scalf
41cf94e8b6
Allow readonly and writeonly C# properties to be accessed from GDScript
2023-08-13 18:35:10 -04:00
Yuri Sizov
951ea2415b
Make EditorInterface accessible as a singleton
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- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
Rémi Verschelde
750f1a66b6
Merge pull request #80303 from raulsntos/dotnet/warnings/CS1572
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C#: Fix typo in parameter name in documentation
2023-08-07 14:53:58 +02:00
Rémi Verschelde
8018b478ca
Merge pull request #79470 from raulsntos/dotnet/singleton-can-be-instances-too
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C#: Generate instance types for singletons
2023-08-07 14:47:51 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Raul Santos
23f7f24e8a
C#: Add hard-coded singletons to avoid breaking compat
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Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2023-08-06 19:02:53 +02:00
Raul Santos
6b713b1682
C#: Generate instance types for singletons
2023-08-06 00:48:22 +02:00
Raul Santos
958a6cd953
C#: Fix typo in parameter name in documentation
2023-08-05 20:00:49 +02:00
Yuri Sizov
c244903c3d
Merge pull request #78846 from raulsntos/dotnet/data_dir_name_now_with_more_platform
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C#: Add platform name to the exported data directory
2023-08-04 21:01:38 +02:00
Rémi Verschelde
c236503b75
Merge pull request #79958 from van800/master-rider-path-locator-fleet
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Delegate opening files for Rider to the RiderPathLocator NuGet package
2023-08-04 16:59:23 +02:00
Ivan Shakhov
7f8e3ab5cd
Delegate opening files for Rider to the RiderPathLocator NuGet package, fix https://github.com/godotengine/godot/pull/78832#issuecomment-1633330344
2023-08-04 10:31:33 +02:00
Raul Santos
03598062fd
C#: Move build button to EditorRunBar
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- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Raul Santos
b9f1136d03
C#: Add platform name to the exported data directory
2023-08-03 13:12:45 +02:00
Yuri Sizov
0a9006a5aa
Merge pull request #79501 from raulsntos/dotnet/warnings/NU5128
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C#: Suppress NU5128 warning
2023-08-02 21:36:51 +02:00
Rémi Verschelde
2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
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C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde
ed301a4078
Merge pull request #79249 from raulsntos/dotnet/dont-ignore-call-error
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C#: Print error when MethodBind/Callable call fails
2023-08-02 12:16:15 +02:00
Ignacio Roldán Etcheverry
54ba3cf768
Merge pull request #73257 from RedworkDE/net-android-support
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C#: Support exporting for Android
2023-07-31 17:07:48 +02:00
Raul Santos
77e5e195f5
C#: Print error when MethodBind/Callable call fails
2023-07-28 19:18:08 +02:00
Yuri Sizov
b78fe83ed4
Merge pull request #79239 from raulsntos/dotnet/document-generated-members
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C#: Document generated members
2023-07-25 21:51:20 +02:00
Yuri Sizov
f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
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C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
Raul Santos
132a1daf1a
C#: Fix line in OpenInExternalEditor
2023-07-17 18:44:17 +02:00
Raul Santos
f2e9cbf9e8
C#: Suppress NU5128 warning
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Suppress dependencies of SourceGenerators package to fix NU5128.
2023-07-15 15:25:37 +02:00
Yuri Sizov
bb6879e7cc
Merge pull request #79007 from 398utubzyt/dotnet/globalclass-analyzer
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C#: Add a Roslyn analyzer for global classes
2023-07-14 18:49:16 +02:00
Raul Santos
12e4aa93b3
C#: Document generated members
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Documents generated members and tries to discourage users from calling/overriding internal methods that only exist to be used by the engine.
2023-07-09 14:26:15 +02:00
Rémi Verschelde
4a3c6629be
Merge pull request #78832 from van800/path_locator_4x
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Update the RiderPathLocator to support the JetBrains Toolbox 2.0
2023-07-08 18:19:01 +02:00
398utubzyt
8e56c807cc
C#: Add a Roslyn analyzer for global classes
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Co-Authored-By: Raul Santos <raulsntos@gmail.com>
2023-07-07 16:37:16 -07:00
Rémi Verschelde
26a58976e7
Merge pull request #79094 from raulsntos/dotnet/fix-symbol-comparison
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C#: Compare symbol names without null flow state
2023-07-07 08:35:20 +02:00
Raul Santos
671a5b4ea5
C#: Compare symbol names without null flow state
2023-07-06 16:10:14 +02:00
Rémi Verschelde
8a847d82a8
Merge pull request #78722 from RedworkDE/net-auto-version-defines
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C#: Automatically generate version defines
2023-07-05 22:15:47 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
...
Keep on waitin'
2023-07-05 22:07:03 +02:00
Ivan Shakhov
bf3af9fd48
Update the RiderPathLocator to support the JetBrains Toolbox 2.0
2023-07-02 20:55:26 +02:00
Ignacio Roldán Etcheverry
22aad32c69
C#: Fix NodePaths completion error for not calling from main thread
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The node API we use for code completion changed and no longer allows
being called from threads other than the main one.
2023-07-02 03:48:15 +02:00
RedworkDE
f759cc00a3
C#: Enable exporting for Android
2023-06-28 22:34:14 +02:00
RedworkDE
777d959e05
C#: Add option to embed dotnet build outputs into the data file
2023-06-28 22:04:51 +02:00
RedworkDE
fe7c27b086
C#: Automatically generate version defines
2023-06-28 21:45:58 +02:00
Paul Joannon
dbdbe5b042
Fix condition blocking .NET project build
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Since #73015 , the build commands are called on project files instead of solution ones.
2023-06-21 20:13:32 +02:00
Raul Santos
8f6166bd14
C#: Remove whitespace from define constants
...
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-06-20 14:33:45 +02:00
Raul Santos
48e20c628a
C#: Set PropertyInfo.class_name
for method parameters
2023-06-16 23:19:38 +02:00
Rémi Verschelde
7f5ef953b7
Merge pull request #78249 from RedworkDE/net-version-define
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C#: Add version defines to help users deal with breaking changes
2023-06-15 15:26:31 +02:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
...
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.
Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:
- Local includes
* Conditional local includes
- Core includes
* Conditional core includes
- Thirdparty includes
* Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
RedworkDE
1b466c6298
C#: Add version defines to help users deal with breaking changes
2023-06-15 13:18:04 +02:00
Magian
e8aeb6baa0
C# Array<StringName> support PropertyHint.Enum
2023-06-15 16:01:42 +08:00
RedworkDE
92f13ba9ea
C#: Unify project name handling and fix issues with the handling of some special characters
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Mikael Hermansson
1c1d1a1e2e
Fix crash when using base types of extension-based types from C#
2023-06-12 18:29:52 +02:00
Rémi Verschelde
5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
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C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
Rémi Verschelde
aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
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Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
RedworkDE
e0efa3c357
C#: Always decode dotnet
output as UTF-8
2023-06-07 10:58:34 +02:00
Raul Santos
0484993121
C#: Add [Obsolete]
attribute to deprecated members
2023-06-06 12:23:23 +02:00
Raul Santos
0aa1f3440e
C#: Add option to disable exporting debug symbols
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- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
Raul Santos
a1f454fee3
C#: Add global class support
...
Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
David Snopek
77733faede
Attempt to standardize Object ptrcall encoding on Object **
2023-05-25 21:46:22 -05:00
Paul Joannon
178cd046bb
Link the right build property to REAL_T_IS_DOUBLE
2023-05-18 13:37:34 +02:00
RedworkDE
45659ce2d9
Fix C# glue generation for enums with negative values
2023-05-12 21:53:42 +02:00
Raul Santos
a34207b812
Reorder PropertyHint enum to avoid breaking compat
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Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
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Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
RedworkDE
692ad70fd7
C#: Do not use DocCache when generating glue code
2023-04-20 15:35:14 +02:00
Yuri Sizov
8a74d8438f
Extract editor run toolbar into its own component
...
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
RedworkDE
34b4128004
C#: Make include scripts contents an export option
2023-04-18 14:27:15 +02:00
Kevin Simpson
c2b97ec1f7
Add the ability to set a custom C# editor
...
This allows users to still use the built-in Godot editor for GDScript.
2023-04-18 13:55:08 +02:00
RedworkDE
27124ed8e5
C#: Discontinue GodotNuGetFallbackFolder
2023-04-07 19:22:43 +02:00
Yuri Sizov
8f6ce4c8f9
Merge pull request #71049 from alexdlm/dotnet-generator-selective-disable
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Add fine-grained disabling of SourceGenerators
2023-03-31 12:56:03 +02:00
Alex de la Mare
8ab3295e57
Add fine-grained disabling of SourceGenerators
...
This allows manual testing and/or alternate source generators to
provide functionality without conflict.
2023-03-25 13:46:12 +11:00
RedworkDE
42cf684837
C#: Do not print errors about missing references to intentionally ignored members
2023-03-24 20:21:55 +01:00
RedworkDE
6019f497b8
C#: Fix building projects for MSBuild before 17.3
2023-03-06 17:58:20 +01:00
Rémi Verschelde
5dccc940e7
Merge pull request #74375 from raulsntos/dotnet/ignore-explicit-interface-implementations
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C#: Ignore explicit interface implementations
2023-03-05 13:39:45 +01:00
Rémi Verschelde
afc9d381d5
Merge pull request #74312 from raulsntos/dotnet/godot-project-dir-base64
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C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-05 13:28:14 +01:00
Raul Santos
f949e94991
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-04 23:33:30 +01:00
Raul Santos
0372bd56b6
C#: Ignore explicit interface implementations
2023-03-04 19:16:48 +01:00
RedworkDE
16a2a164fe
C#: Get singleton instances using the Core name
2023-03-03 16:30:18 +01:00
Rémi Verschelde
526f115752
Merge pull request #73904 from raulsntos/dotnet/tools-popup
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C#: Always show "Create C# solution" option
2023-03-02 11:22:59 +01:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
...
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Raul Santos
a1a2fc2255
C#: Always show "Create C# solution" option
...
Prevents ending up with an empty C# menu.
The option to create the C# solution no longer disappears, to avoid confusing users.
If an user tries to use it when a C# solution already exists they are warned that it will override their sln and csproj files.
2023-02-26 02:56:34 +01:00
Raul Santos
3730d8e343
C#: Check if a class is a singleton using the Core name
...
Use the name of the class in Core, rather than the C# rename, when checking if a class is registered as a singleton.
2023-02-24 18:02:31 +01:00
RedworkDE
756a48023f
C#: Fix line position when opening file in VSCode
2023-02-19 12:43:15 +01:00
Rémi Verschelde
2527d4ce9b
Merge pull request #73458 from paulloz/csharp/actually-clean-solution
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.NET: Clicking "Clean solution" should clean, not build
2023-02-17 00:30:55 +01:00
Paul Joannon
5e3d114829
Clicking "Clean solution" should clean, not build
2023-02-16 11:45:33 +01:00
Raul Santos
d57cb460e2
C#: Open the solution directory when using VSCode
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The solution directory used to be the same as the project
directory (`res://`). We now allow specifying a different
path for the solution and the other external editors already
use that (which seems more convenient for multi-project
scenarios).
2023-02-15 20:13:40 +01:00
Raul Santos
2a1523d751
Build C# csproj instead of the solution
2023-02-10 03:19:30 +01:00
Rémi Verschelde
b53c4dda62
Merge pull request #72849 from RedworkDE/net-export-settings
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C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-08 09:32:41 +01:00
RedworkDE
bf47b62203
C#: Rename export settings mono
-> dotnet
and remove unused AOT settings
2023-02-07 18:20:23 +01:00
Paul Joannon
c70c82b0fb
Try and match MSBuild and Godot UI languages
2023-02-07 16:48:23 +01:00
Paul Joannon
9bf2a0bcda
Add new settings about MSBuild
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- toggle creation of binary logs
- manage log verbosity
- toggle logging in console
2023-02-07 16:48:23 +01:00
Paul Joannon
7cf42dbdee
Add button to open the msbuild logs folder
2023-02-07 16:48:23 +01:00
Paul Joannon
e51a20b714
Rename existing editor settings mono
-> dotnet
2023-02-07 16:48:18 +01:00
Rémi Verschelde
c5c6f2db89
Merge pull request #72553 from RedworkDE/net-output-directory
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C#: Preserve directories in output during export
2023-02-02 13:59:05 +01:00
RedworkDE
70ebb6378c
C#: Preserve directories in output during export
2023-02-01 00:37:12 +01:00
Treer
086ce855a8
Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
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Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2023-02-01 07:56:20 +11:00
Treer
273df44e1d
Qualify Console's namespace to avoid mixup with plugin's objects
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Avoid error when a plugin contains a class called "Console":
Godot.SourceGenerators\Godot.SourceGenerators.GodotPluginsInitializerGenerator\GodotPlugins.Game.generated.cs(32,25): error CS0117: 'Console' does not contain a definition for 'Error'
2023-01-31 16:23:17 +11:00
Rémi Verschelde
2b55ac445b
Merge pull request #72111 from raulsntos/method-info-metadata
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Add `GodotTypeInfo::Metadata` to `MethodInfo`
2023-01-27 15:41:38 +01:00
Raul Santos
1aceacaa6b
C#: Rename Object
to GodotObject
2023-01-27 02:04:18 +01:00
Raul Santos
a968e51414
C#: Renames to follow .NET naming conventions
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Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
Raul Santos
4788cb35c1
C#: Add global namespace to grouping property info
2023-01-27 01:15:19 +01:00
Rémi Verschelde
0d1b5f8832
Merge pull request #71356 from raulsntos/dotnet/get
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C#: Lookup signals and methods in Get method
2023-01-27 00:13:13 +01:00
Rémi Verschelde
4f572d1587
Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabai
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C#: Skip methods with pointer parameters
2023-01-26 23:44:28 +01:00
Rémi Verschelde
63b5adf8a8
Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variant
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C#: Annotate API with `[MustBeVariant]`
2023-01-26 23:00:30 +01:00
Rémi Verschelde
2aa532ad6c
Merge pull request #65529 from magian1127/4.0FixDocTag
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C# Improve the "Tag" conversion of documents
2023-01-26 22:58:26 +01:00
Raul Santos
cac7a784d6
Add GodotTypeInfo::Metadata
to MethodInfo
2023-01-26 15:51:34 +01:00
Raul Santos
256632a07e
C#: Skip documentation syntax in MustBeVariant analyzer
2023-01-25 17:29:08 +01:00
Aaron Franke
2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
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Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
Magian
35bfce2afd
C# Improve the "Tag" conversion of documents
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[codeblocks] for Keep only the [CSharp] part.
[param] is changed to <c>.
[b] for bold text.
[i] for italic text.
4.0 now uses variant, so [variant] to <see cref="Godot.Variant"/>.
since Rider does not support [u], only comments have been modified.
2023-01-24 18:40:48 +08:00
Raul Santos
3425d43fed
C#: Move GLOBAL_DEF
s to CSharpLanguage ctor
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Also documents the .NET project settings.
2023-01-18 21:53:58 +01:00
Raul Santos
62106fe5e3
C#: Implement ExportPlugin::_get_name
2023-01-18 18:17:38 +01:00
Raul Santos
ab5e532f1a
C#: Skip methods with pointer parameters
2023-01-17 04:32:05 +01:00
Raul Santos
47e355f965
C#: Make property accessors internal
2023-01-16 15:15:26 +01:00
Raul Santos
a6ba914f15
C#: Lookup signals and methods in Get method
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Allows to retrieve `Callable`s and `Signal`s using `Get` like it works in GDScript.
2023-01-13 22:19:25 +01:00