Commit graph

9151 commits

Author SHA1 Message Date
Rémi Verschelde
fcc2648e18
Fix missing arg name in bindings for GDExtension API 2022-01-07 14:24:06 +01:00
Rémi Verschelde
4dbef3a4f5
i18n: Sync template with current 3.x codebase
Weblate will now track the state of `3.x` to prepare for the 3.5 release.

(cherry picked from commit 02d9ac1071)
2022-01-07 13:35:28 +01:00
Rémi Verschelde
7640dc2c73
Merge pull request #55775 from timothyqiu/slider-drag 2022-01-07 13:02:40 +01:00
Rémi Verschelde
096a13b3bb
Merge pull request #56472 from KoBeWi/now_focus 2022-01-07 10:49:05 +01:00
Danil Alexeev
884f1acff8
Add BBCode escape sequences 2022-01-07 11:40:13 +03:00
Rémi Verschelde
dc7235b71c
Merge pull request #54560 from rafallus/tab_items 2022-01-07 00:46:46 +01:00
Rémi Verschelde
1b10d700de
Merge pull request #56195 from Zylann/anim_key_error_message 2022-01-07 00:46:15 +01:00
Pedro J. Estébanez
7a66af274a Fix too broad assumption of null property defaults 2022-01-06 21:46:59 +01:00
Rémi Verschelde
ad9bf7a5b9
Merge pull request #56176 from RandomShaper/accept_null_as_default
Assume that non registered properties default to null
2022-01-06 20:27:19 +01:00
Rémi Verschelde
f5d281d55f
Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4
Add `GraphEdit` drag notifications
2022-01-06 19:31:22 +01:00
Pedro J. Estébanez
5f0fe3c6ae Assume that non registered properties default to null 2022-01-06 18:58:42 +01:00
Rémi Verschelde
06b709ece3
Merge pull request #56435 from V-Sekai/inspector_default_fix
Fix incorrect default transform values on foreign 3D nodes
2022-01-06 18:36:01 +01:00
Johannes Witt
0505b08a56
Add GraphEdit drag notifications
This commit adds two signals:
 * connection_drag_begun, which is emitted when a connection is started
   to be created by the user and
 * `connection_drag_ended`, which is emitted when no longer a connection
   is created.

Additionally `force_connection_drag_end()` adds the possibility to end
the connection dragging. If called from user code, no other connection
request signals are invoked. This is useful to add `GraphNode`s via
shortcuts while the user is dragging a connection to directly connect
the newly added node.
2022-01-06 17:51:40 +01:00
SaracenOne
901f376671 Move metallic and roughness automated assignment to an inspector UndoRedo
callback.
2022-01-06 16:07:26 +00:00
SaracenOne
726fbb821b Fix incorrect default transform values on foreign 3D nodes 2022-01-06 15:52:22 +00:00
Tomasz Chabora
e72adab511 Update the minimum size of ViewportContainer 2022-01-06 15:43:12 +01:00
Yuri Roubinsky
8e2398207c
Merge pull request #56480 from Chaosus/vs_plugin_gdscript_template 2022-01-06 14:41:41 +03:00
Rémi Verschelde
a2a4ec7cb5
Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties 2022-01-06 11:33:43 +01:00
Yuri Roubinsky
21cfcaa129 Add a GDScript template for VisualShaderNodeCustom 2022-01-06 12:06:33 +03:00
Rémi Verschelde
b238218363
Merge pull request #55851 from Chaosus/better-completion-options-list_rebased 2022-01-06 09:40:44 +01:00
Marc Gilleron
5e86683df2 Added key name to error message about key not being valid 2022-01-05 19:36:10 +00:00
rafallus
b4abb73ea5 Inspector property array for TabBar 2022-01-05 12:23:11 -06:00
Rémi Verschelde
cbf8757289
Merge pull request #56522 from akien-mga/navigation-restore-safe-get_singleton 2022-01-05 17:10:21 +01:00
Rémi Verschelde
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode 2022-01-05 16:05:40 +01:00
Rémi Verschelde
b23552922f
NavigationServer: Restore constness for thread safe get_singleton
This was removed by mistake in #47024, NavigationServer uses internal
mutability for thread safety, and removing `const` breaks the contract.
2022-01-05 15:41:21 +01:00
Pedro J. Estébanez
2db9397fb9 Clear only owners that are no longer in the same tree 2022-01-05 14:00:49 +01:00
Fernando Cosentino
ca79373d13
Added material_overlay property to MeshInstance3D
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.

This commit adds the material_overlay property to GeometryInstance3D
(and therefore MeshInstance3D), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
2022-01-05 11:47:51 +01:00
Rémi Verschelde
c0b3da78ad
Merge pull request #56255 from PucklaMotzer09/control_unfocus 2022-01-05 10:59:39 +01:00
Rémi Verschelde
8eb1d20346
Merge pull request #56206 from KoBeWi/random_call_deferred_to_the_rescue_once_again 2022-01-05 10:57:53 +01:00
Rémi Verschelde
319c442771
Merge pull request #55791 from kleonc/tree-dont-consume-mouse-if-collapser-not-visible 2022-01-05 10:56:50 +01:00
Rémi Verschelde
e32c685092
Merge pull request #54441 from Geometror/checkbutton-checkbox-font-hover-pressed-color 2022-01-05 10:55:33 +01:00
Rémi Verschelde
d27f06a61b
Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visually-on-undo 2022-01-05 10:53:34 +01:00
Rémi Verschelde
4b6d2fd163
Merge pull request #56212 from laws65/skin-export-crash-fix 2022-01-05 10:48:52 +01:00
Rémi Verschelde
0719deea8a
Merge pull request #56346 from pycbouh/control-treenteger 2022-01-05 10:47:05 +01:00
Rémi Verschelde
91b5c358fc
Merge pull request #55512 from RandomShaper/better_node_delete 2022-01-05 10:25:13 +01:00
Rémi Verschelde
89f070065b
Merge pull request #56408 from eazrael/tree-fix-selectionmode-row
Tree: Fix de-select when selection mode set to SELECT_ROW
2022-01-05 09:22:00 +01:00
Rémi Verschelde
026de65e5f
Merge pull request #56491 from hinlopen/n3d-minor-improvement
Minor code improvements in Node3D
2022-01-05 08:49:11 +01:00
Stijn
805155e2f6 Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to a shared implementation. 2022-01-04 23:22:49 +01:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used @author docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde
eab30316ee
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04 17:18:28 +01:00
Rémi Verschelde
851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
JFonS
6c25d05f70
Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-configuration-warning
Emit node configuration warnings for GeometryInstance3D distance fade
2022-01-04 13:58:32 +01:00
Rémi Verschelde
42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
Rémi Verschelde
23342ac23c
Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@ 2022-01-04 10:08:32 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI 2022-01-04 10:00:17 +01:00
Rémi Verschelde
2536d6ca20
Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property 2022-01-04 09:59:26 +01:00
kobewi
11111d997e Fix TextureButton focus texture logic 2022-01-04 01:06:24 +01:00
Rémi Verschelde
8501233401
Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignment
Fixed an invalidation of sets and out of range for an alignment
2022-01-04 00:37:43 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding 2022-01-03 14:10:41 +01:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Christoph Nelles
185724e5e9 Tree: Fix de-select when selection mode set to SELECT_ROW
It no longer de-selects an already selected row if the SELECT_MODE is
set to SELECT_ROW.

Update scene/gui/tree.cpp

Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02 00:36:30 +00:00
NNesh
0af3d6b990 Fixed a invalidation of sets and out of range in the _horizontal_alignment function
Fixed start index (to the second half element)

Fixed out of range when size is equal 1
2022-01-02 00:21:36 +05:00
Yuri Sizov
fe283fd07a Correctly use fallback Theme values as last resort 2021-12-31 18:53:43 +03:00
Yuri Sizov
f1bc5c976a Fix an incorrect exposed property type in Tree 2021-12-30 20:04:14 +03:00
David Cambré
38ad72af44 Update default port_grab_distance_vertical 2021-12-29 19:14:28 +01:00
Yuri Sizov
7d37f76241 Use GDVIRTUAL* macros when binding virtual methods in exposed classes 2021-12-29 20:27:44 +03:00
Marcel Admiraal
3105d9b1f3 Rename speed to velocity when it's a directional Vector 2021-12-29 15:35:26 +00:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
PucklaMotzer09
be2d59fa0a Unfocus Control on NOTIFICATION_EXIT_TREE 2021-12-26 17:53:07 +01:00
Silc 'Tokage' Renew
61759da5b3 Fix some gizmo behavior to make more consistent 2021-12-25 03:24:04 +09:00
laws65
c559bef1c7 Prevent crashes on exported project relating to Skin resource 2021-12-24 17:32:51 +10:30
kobewi
a7a41a3431 Fix TabContainer not setting layout immediately 2021-12-23 23:47:27 +01:00
Kodi
51db86d789 add missing emit_changed() to set update mode function 2021-12-23 07:53:36 -05:00
Rémi Verschelde
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Rémi Verschelde
0f6a6ca5be
Merge pull request #56131 from Chaosus/shader_refactor_render_modes 2021-12-22 13:29:03 +01:00
Yuri Roubinsky
e8a457ba89 Refactor render_mode in shaders, forbid declaring duplicates 2021-12-21 22:20:09 +03:00
Rémi Verschelde
489f11ee0c
Merge pull request #56043 from Zylann/mesh_old_conversion_message 2021-12-21 15:23:57 +01:00
Marc Gilleron
830b54a03b Added resource path to message about old mesh format conversion 2021-12-21 14:39:40 +01:00
Rémi Verschelde
78857ec770
Merge pull request #55823 from KoBeWi/optional_button 2021-12-21 09:43:42 +01:00
Rémi Verschelde
011c0279c5
Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shape 2021-12-21 09:43:26 +01:00
kobewi
c68e93ad52 Implement property array for OptionButton 2021-12-21 08:53:09 +01:00
Zae
e957f7aeb0 Fix BaseButton's localization for tooltip with shortcut 2021-12-21 01:08:37 +08:00
jmb462
f491b43edd Fix wrong ColorPicker shape with GradientEdit 2021-12-20 18:00:11 +01:00
Haoyu Qiu
1078c389f9 Fix crash when executing TileMap.map_pattern
Validates the input reference.
2021-12-18 15:53:21 +08:00
Ansraer
c7a03412ac add 2d scale factor property 2021-12-17 19:19:41 +01:00
Yuri Roubinsky
6435d1be23
Merge pull request #55982 from Chaosus/vs_texture_filtering 2021-12-16 13:53:47 +03:00
Fabio Alessandrelli
75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Roubinsky
1eb40904ce Add texture filtering properties to VisualShaderNodeTextureUniform 2021-12-16 11:50:33 +03:00
Yuri Roubinsky
765032ae95
Merge pull request #55969 from Chaosus/shader_anisotropic 2021-12-16 07:06:43 +03:00
Rémi Verschelde
deb30a4108
Merge pull request #52015 from mechPenSketch/expose_hotzones2
Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
Yuri Roubinsky
f0a58af12f Rename shader hint filter_anisotropy to filter_anisotropic 2021-12-15 22:12:38 +03:00
Yuri Roubinsky
09185d76ac Rename shader hint filter_aniso to filter_anisotropy 2021-12-15 13:18:32 +03:00
Hugo Locurcio
b6caa0587a
Add compatibility class handlers for portal and room occlusion culling
Portal and room occlusion culling is replaced by raster occlusion
in 4.0, which undergoes an entirely different setup process. Therefore,
we can only convert those nodes to Node3Ds to allow loading `3.x` scenes
while keeping transforms valid.
2021-12-14 18:45:28 +01:00
vitika9
51501dadcc Added check for SceneTree being null 2021-12-13 15:41:29 +05:30
Rémi Verschelde
7f9a82b944
Merge pull request #52998 from AnilBK/node2d-renames
Node2D member renames.
2021-12-13 09:15:12 +01:00
Rémi Verschelde
ef1d59cf1b
Merge pull request #55816 from RandomShaper/fix_revert_null_defaults 2021-12-12 20:56:57 +01:00
Rémi Verschelde
dd869bd2a7
Merge pull request #55814 from williamd67/GPULightMapper-correct-colors 2021-12-12 20:56:11 +01:00
Rémi Verschelde
e8011be6f5
Merge pull request #55729 from cdemirer/fix-script-editor-unexpected-scroll-upon-resize 2021-12-12 20:54:53 +01:00
jmb462
d44b33741b Fix bad mouse offset to show tooltips in Tree 2021-12-12 09:12:26 +01:00
Yuri Roubinsky
526390c048 Fix highlight for completion options match (rebased)
Co-authored-by: Gustav Andersson <gvekan@users.noreply.github.com>
2021-12-12 10:39:49 +03:00
mechPenSketch
0449b30bbc Expose connection hot zones in GraphNode 2021-12-12 15:20:40 +08:00
Pedro J. Estébanez
18663aa305 Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +01:00
William Deurwaarder
742f072c59 GPULightMapper: convert colors of lights to linear
To make baked colors of lights equal to dynamic colors of lights they have to be
converted to linear as the colors of dynamic lights are converted to linear by
RendererSceneRenderRD.
2021-12-11 13:01:07 +01:00
cdemirer
a361236526 Fix unexpected scroll on resize + consistent return value 2021-12-11 10:03:24 +08:00
PouleyKetchoupp
940f3fde5c Improve RigidDynamicBody force and torque API
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.

Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step

Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
Rémi Verschelde
0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings 2021-12-10 22:10:41 +01:00
Rémi Verschelde
9ef6b5c104
Merge pull request #55797 from KoBeWi/internal_shenanigans 2021-12-10 18:55:20 +01:00
kobewi
1ff9ddeb27 Fix wrong internal children usage in BoxContainer 2021-12-10 18:01:44 +01:00
Hugo Locurcio
92e9cca5be
Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00