Morris Tabor
5de08ef1d6
Implement lossless WebP encoding
2021-06-11 18:48:04 +02:00
Rémi Verschelde
0bdadd468f
Merge pull request #42771 from madmiraal/fix-26680-3.2
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[3.x] Move collision layer and mask into CollisionObject.
2021-05-08 17:50:56 +02:00
Marcel Admiraal
8766769fd4
Move collision layer and mask into CollisionObject.
2021-05-08 11:40:57 +01:00
Rémi Verschelde
84061ab03d
Merge pull request #48251 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix3_Godot3
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[3.x] Fixed issue in SkeletonIK leading to some root bones being twisted incorrectly
2021-05-08 10:40:38 +02:00
Rémi Verschelde
1f202ff099
Merge pull request #48541 from parulina/gles2-viewporttexture-fix
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Fixed usage of proxy textures on GLES2 sky
2021-05-07 21:56:37 +02:00
Rémi Verschelde
1690eb7266
Merge pull request #48537 from akien-mga/3.x-android-drop-native-video-api
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[3.x] Android: Remove non-functional native video OS methods
2021-05-07 21:26:01 +02:00
paru
eed4655644
Fixed usage of proxy textures on GLES2 sky
2021-05-07 18:33:35 +02:00
Rémi Verschelde
e96f0ea1d7
Android: Remove non-functional native video OS methods
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Those methods are only properly implemented for iOS.
Supersedes #43811 .
2021-05-07 16:42:17 +02:00
Rémi Verschelde
a0a22ef49f
Merge pull request #48480 from parulina/gles2-blendshapes
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Added CPU blendshapes for GLES2
2021-05-07 16:30:43 +02:00
TwistedTwigleg
c1bc87ed0d
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
2021-05-06 20:11:21 -04:00
Rémi Verschelde
64403ddcab
Merge pull request #42543 from clayjohn/vertex-lighting-bug
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Force vertex shading in SpatialMaterial when used
2021-05-07 00:48:32 +02:00
Rémi Verschelde
dc612a7651
Merge pull request #46764 from bruvzg/input_fix_non_latin_and_add_hw_scancodes_3
2021-05-06 23:54:53 +02:00
Fabio Alessandrelli
8740e95f15
[HTML5] Add support for physical_keycode
.
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This uses the `event.code` value to retrieve the physical code, while
still using the extra logic to map the unicode value to our keylist,
when computing the `scancode` (supporting ASCII and Latin-1).
2021-05-06 23:19:46 +03:00
bruvzg
dab4cf3ed6
Add physical_scancode
(keyboard layout independent keycodes) to InputEventKey and InputMap.
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Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
Rémi Verschelde
63391f645c
Merge pull request #48499 from clayjohn/Sprite3D-p_rid-error
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Only set base in Sprite3D when needed
2021-05-06 21:50:25 +02:00
Rémi Verschelde
6a103a21a2
Merge pull request #48510 from Calinou/shader-editor-tweak-builtins-color-3.x
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Tweak the built-ins color highlighting in the shader editor (3.x)
2021-05-06 21:49:59 +02:00
paru
8b0d3657e5
Added CPU blendshapes for GLES2
2021-05-06 20:52:34 +02:00
Rémi Verschelde
4185a22ca8
Merge pull request #48131 from LightningAA/fix-48113-3.x
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[3.x] Fix Array.max() navigating to @GDScript.max()
2021-05-06 20:42:23 +02:00
Hugo Locurcio
42a4bd1ca2
Tweak the built-ins color highlighting in the shader editor
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This makes built-ins easier to distinguish from keywords at a
quick glance.
2021-05-06 17:51:36 +02:00
Rémi Verschelde
f34a8c7f0e
Merge pull request #47527 from Calinou/editor-translations-allow-multiple-selection-3.x
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Allow selecting multiple files in the editor translation/remap dialogs (3.x)
2021-05-06 08:49:24 +02:00
Rémi Verschelde
7833751eae
Merge pull request #48494 from aaronfranke/3.x-scd-size
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Update size when updating ScriptCreateDialog
2021-05-06 08:43:37 +02:00
clayjohn
3dd2e5d870
Only set base in Sprite3D when needed
2021-05-05 22:35:21 -07:00
clayjohn
0445531ced
Force vertex shading in SpatialMaterial when used
2021-05-05 19:49:18 -07:00
Hugo Locurcio
35887a2afe
Allow selecting multiple files in the editor translation/remap dialogs
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This makes it faster to add several translations.
The undo/redo messages were also tweaked to give better context.
2021-05-06 03:02:15 +02:00
Aaron Franke
e82f56e3a9
Update size when updating ScriptCreateDialog
2021-05-05 18:10:17 -04:00
Rémi Verschelde
48d7eff3e3
Merge pull request #48485 from JFonS/3.x_embree_aarch64
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Add checks for __SSE2__ in the lightmap raycaster
2021-05-05 18:35:04 +02:00
JFonS
20717990fd
Add checks for __SSE2__ in the lightmap raycaster
2021-05-05 18:24:13 +02:00
Rémi Verschelde
78b497bf20
Merge pull request #48483 from akien-mga/3.x-embree-not-on-x86
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SCons: Disable embree-based modules on x86 (32-bit)
2021-05-05 18:18:08 +02:00
Rémi Verschelde
e53422c8f9
SCons: Disable embree-based modules on x86 (32-bit)
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Fixes #48482 .
2021-05-05 18:01:45 +02:00
Rémi Verschelde
1209ee0df4
Merge pull request #48473 from akien-mga/3.x-fix-custom-resource-loader-loop
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Fix crash with user-defined `ResourceFormatLoader.load`
2021-05-05 16:51:16 +02:00
Rémi Verschelde
bf9f288c7d
Fix crash with user-defined ResourceFormatLoader.load
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There's still some fishy recursive relationship between `load_interactive` and
`load` which needs to be investigated here, but this patch solves the crash
when returning an error code in user-defined `load`.
Fixes #48463 .
2021-05-05 15:44:42 +02:00
Hugo Locurcio
c0ccde9752
Document that File.open_compressed()
can only open files saved by Godot
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(cherry picked from commit 5f098d6db6
)
2021-05-05 15:28:12 +02:00
CaptainProton42
76f3f6949e
Fix 3D scene preview generation.
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File system dock previews will now be generated for 3D scenes when no
editor feature profile is set.
(cherry picked from commit 16304aaa3b
)
2021-05-05 15:28:12 +02:00
Rémi Verschelde
619482472e
Merge pull request #48355 from MaxStgs/3.x
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Add PackedDataContainer data pointer check for non nullable
2021-05-05 15:22:40 +02:00
Rémi Verschelde
2a1fb62e96
Merge pull request #48316 from nekomatata/expose-physics-debug-shape-3.x
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[3.x] Expose get_debug_mesh in Shape to scripting API
2021-05-05 15:17:48 +02:00
Rémi Verschelde
410b8e8ea7
Merge pull request #48475 from akien-mga/3.x-style-changes
2021-05-05 15:12:55 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
b8d198eeed
Merge pull request #48455 from JFonS/3.x_embree_aarch64
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[3.x] Switch to embree-aarch64
2021-05-05 15:01:18 +02:00
Rémi Verschelde
16bc2a3d24
Merge pull request #48011 from BastiaanOlij/left_right_eye_indicator
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Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
2021-05-05 09:14:10 +02:00
Bastiaan Olij
8f8c9c2f57
Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
2021-05-05 16:22:03 +10:00
Rémi Verschelde
59eed164c4
Merge pull request #48337 from nekomatata/dynamic-bvh-pairable-optim
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[3.x] Fixed unnecessary bvh tree updates when calling set_pairable
2021-05-04 23:32:46 +02:00
PouleyKetchoupp
0dacc681b6
Fixed unnecessary bvh tree updates when calling set_pairable
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Dynamic BVH doesn't update the tree anymore when calling set_pairable
with no parameter change.
Also modified Godot Physics broadphase to create objects directly with
pairable (static) set correctly to make use of this optimization for the
BVH broadphase.
Note: Octree broadphase doesn't use this optimization because it forces
an update on move, so passing the proper AABB and static parameters on
creation would cause the tree to update twice.
2021-05-04 12:24:31 -07:00
JFonS
73e2ccd603
Switch to embree-aarch64
2021-05-04 18:59:00 +02:00
Rémi Verschelde
de3168ffa3
Merge pull request #48457 from briansemrau/fix-polygon-rotation-batched
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Fix polygon rotation with batching
2021-05-04 18:12:03 +02:00
Rémi Verschelde
0bf06c25a3
Merge pull request #48450 from Calinou/version-click-to-copy-3.x
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Make it possible to copy the Godot version identifier by clicking it (3.x)
2021-05-04 17:55:43 +02:00
Rémi Verschelde
60eb2d8cf7
Merge pull request #48454 from akien-mga/3.x-style-changes
2021-05-04 17:55:17 +02:00
Brian Semrau
57e3f357dc
Batching fix polygon basis polarity
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Changes based on fix in #46898
2021-05-04 10:48:58 -04:00
Rémi Verschelde
0c8b5b5c4d
Style: Remove redundant void argument lists
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Using clang-tidy's `modernize-redundant-void-arg`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-redundant-void-arg.html
2021-05-04 16:40:33 +02:00
Rémi Verschelde
b4af1eba0a
Style: Enforce use of bool literals instead of integers
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Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2021-05-04 16:39:13 +02:00
Hugo Locurcio
1ceb603de8
Make it possible to copy the Godot version identifier by clicking it
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This closes #24317 .
2021-05-04 16:38:17 +02:00