Dario
e54b928974
Replace List with LocalVector on Skeleton3D's bone transform update.
2024-05-20 11:58:36 -03:00
Rémi Verschelde
693a13a849
Merge pull request #91601 from lander-vr/lightmap_seams_fix
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LightmapGI: Fix lightleaks caused by insufficient padding and add denoiser range property for LightmapGI
2024-05-15 13:51:35 +02:00
Rémi Verschelde
77470740de
Merge pull request #91936 from jsjtxietian/body-connect
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Avoid duplicate connect in Joint2D and Joint3D `_update_joint`
2024-05-15 12:09:50 +02:00
landervr
e7bd1b0673
Add denoiser range property for LightmapGI
2024-05-15 08:26:04 +02:00
jsjtxietian
51bc55598c
Avoid duplicate connect in Joint2D::_update_joint
and Joint3D
2024-05-15 11:57:51 +08:00
kobewi
59f05ed31a
Cleanup unused/underused singleton StringNames
2024-05-14 18:18:29 +02:00
Rémi Verschelde
de329556f7
Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
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Fix sqrt application for radius in particle ring emission
2024-05-14 18:09:47 +02:00
Kasper Arnklit Frandsen
94eefe168a
Fix sqrt application for radius in particle ring emission
2024-05-14 12:22:21 +01:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Rémi Verschelde
c469ab0104
Merge pull request #91507 from lyuma/expose_process_modification
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Allow users to override `SkeletonModifier3D._process_modification`
2024-05-10 09:55:44 +02:00
Lyuma
1ccf0c2947
Allow users to override SkeletonModifier3D._process_modification
2024-05-09 19:48:56 -07:00
A Thousand Ships
a0dbdcc3ab
Replace find
with contains/has
where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Jakub Marcowski
7699d678c4
Fix builtin_embree=no
build linking the wrong version of Embree
2024-05-08 00:40:45 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
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Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Rémi Verschelde
16eb8dbdc0
Merge pull request #89595 from apples/89559-cpuparticles3d-angle-rotate_y-fix
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Fix `CPUParticles3D` using angle incorrectly when `ROTATE_Y` is set.
2024-05-06 15:14:53 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
84013a31ea
Merge pull request #91122 from TokageItLab/simulator-memdel
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Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-04 11:52:22 +02:00
Rémi Verschelde
a5d4ddc18a
Merge pull request #90517 from TokageItLab/cache-bones-mod
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Static allocation bones copy for SkeletonModifier
2024-05-04 11:52:19 +02:00
Rémi Verschelde
471ddf4327
Merge pull request #87231 from Calinou/geometryinstance3d-transparency-warn-mobile-compatibility
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Show warning for GeometryInstance3D transparency in Mobile/Compatibility
2024-05-04 11:52:06 +02:00
Silc Lizard (Tokage) Renew
a22923daf7
Static allocation bones copy for SkeletonModifier
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Co-authored-by: SlugFiller <5435495+SlugFiller@users.noreply.github.com>
2024-05-04 11:16:26 +09:00
Silc Lizard (Tokage) Renew
4900dddb88
Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-03 06:00:10 +09:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
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Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Kasper Arnklit Frandsen
af22d504da
Fix particle cylinder emission shape random distribution
2024-04-30 17:24:58 +01:00
Rémi Verschelde
ec73f5631c
Merge pull request #91335 from devloglogan/xr-hand-modifier-update
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Store previous relative transforms in `XRHandModifier3D`
2024-04-30 17:03:53 +02:00
devloglogan
a35196ba22
Store previous relative transforms in XRHandModifier3D
2024-04-30 08:59:40 -05:00
Rémi Verschelde
ba27c0c31c
Merge pull request #91177 from markusstephanides/master
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Add no-change check to `Label3D::set_text`
2024-04-29 10:09:49 +02:00
kobewi
0b877a9962
Expose is_part_of_edited_scene()
2024-04-26 11:49:38 +02:00
Rémi Verschelde
0a6335924a
Merge pull request #91031 from Malcolmnixon/old-body-tracker-signals
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Subscribe to correct tracker signals
2024-04-26 11:08:35 +02:00
Markus Stephanides
c14b395c78
Add no-change check to Label3D
2024-04-25 22:13:20 +02:00
Rémi Verschelde
f819c77d27
Merge pull request #90915 from rburing/no_more_speedrun
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Fix `move_and_slide` wall slide acceleration (3D)
2024-04-25 12:11:13 +02:00
Malcolm Nixon
00f3dd0337
Subscribe to correct tracker signals
2024-04-22 18:40:18 -04:00
Rémi Verschelde
bffaa98b13
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
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Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +02:00
Rémi Verschelde
79557e7d0b
Merge pull request #76725 from smix8/meshbake_blendshapemix_4.x
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Add option to bake a mesh from blend shape mix
2024-04-22 12:51:29 +02:00
Ricardo Buring
80c600d86b
Fix move_and_slide wall slide acceleration (3D)
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When travel is high enough, keep the global position resulting from the
move_and_collide call, and set the motion to the remainder from the
move_and_collide call. This ensures travel is taken into account once,
rather than twice.
2024-04-19 19:40:01 +02:00
Rémi Verschelde
e34399cdcb
Merge pull request #90861 from aaronp64/audio_stream_player_nan
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Check for NaN in `set_volume_db` functions
2024-04-19 16:28:11 +02:00
Rémi Verschelde
1bd6fe81ea
Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos
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Add Gizmo to display 3D custom AABB
2024-04-19 16:27:16 +02:00
Rémi Verschelde
42e6f9a9d8
Merge pull request #76140 from jeronimo-schreyer/add_secondary_light_to_3d_resource_importer
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Added secondary light to 3D Advanced Import Settings
2024-04-19 16:26:42 +02:00
Malcolm Nixon
823ae7b3fa
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
2024-04-18 20:04:01 -04:00
Bogdan Inculet
8caa1b8783
Add Gizmo to display 3D custom AABB
2024-04-19 02:31:30 +03:00
aaronp64
58931c073d
Check for NaN in set_volume_db functions
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Added check in AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D set_volume_db functions to prevent setting volume to NaN, and give an error. Using NaN for volume and playing the AudioStreamPlayer could prevent all audio from playing, even from other AudioStreamPlayers.
Fixes #88133
2024-04-18 11:28:57 -04:00
Rémi Verschelde
be9b298317
Merge pull request #90780 from lyuma/skeletonik3d_compat
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Add SkeletonIK3D `get`/`set_interpolation` compat from #87888
2024-04-18 12:24:44 +02:00
Rémi Verschelde
6a70a69d1f
Merge pull request #90702 from permelin/fix-lightmap-warnings
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LightmapGI: Reduce warnings and increase probe accuracy
2024-04-18 12:24:37 +02:00
Rémi Verschelde
d2ec3714d7
Merge pull request #90584 from BMagnu/fix_global_rotation_matrix
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Fix `Node3D.set_global_rotation()` resetting node scale.
2024-04-18 12:24:27 +02:00
Lyuma
cb7ef2b8de
Add SkeletonIK3D get/set_interpolation compat from #87888
2024-04-18 01:49:12 -07:00
Rémi Verschelde
54ba8d6882
Merge pull request #90810 from Arnklit/particles_processing_ring_shape_emission_axis_fix
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Fix shader crash on zero vector and negative x vector in particles processing
2024-04-17 20:26:50 +02:00
Kasper Frandsen
f8d08a8376
fix: avoid shader crash on null vector and negative x vector
2024-04-17 17:33:30 +01:00
yds
4077129f9d
Fix RayCast3D's debug draw transform not updating
2024-04-17 11:21:53 -03:00
Jeronimo Schreyer
c3bc768d64
Make Advanced Import lights more like the mesh and material editors
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-04-16 10:15:25 -07:00
Birk Magnussen
dd97ff44ab
Fixes the issue where setting global rotation would reset scale.
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This was caused because the basis for the target global transform was entirely recreated. This process did not account for the scale of the basis of the current global transform.
This PR amends this by scaling the recreated basis for the global transform by the current global scale of the Node3D.
Note that this scaling has to be done from the current global scale and not from the local scale of the Node3D, otherwise issues would arise if parents of this Node3D would be scaled.
2024-04-16 13:43:00 +02:00