Commit graph

3520 commits

Author SHA1 Message Date
sk757a
2dea8b3c34
Fix Tween cheatsheet URL 2023-08-18 13:12:36 +02:00
Luke Hubmayer-Werner
d90626f583 PulseAudio: Remove get_latency() caching 2023-08-05 20:25:06 +09:30
lawnjelly
61e41cc9a1 Add debug_canvas_item_get_local_bound() function to VisualServer
Useful for debugging hierarchical culling.
2023-08-02 17:05:13 +01:00
Rémi Verschelde
dfed698ee3
Merge pull request #79706 from puzzud/3.x
[3.x] Prevent double input events on gamepad when running through steam input
2023-08-02 17:29:55 +02:00
Rémi Verschelde
c8295720e4
Merge pull request #76252 from lawnjelly/fti_2d
[3.x] 2D Fixed Timestep Interpolation
2023-08-02 17:26:50 +02:00
Rémi Verschelde
91e3a53518
Merge pull request #69101 from marcinn/3.x-backport-proposal-5748-loading-dds-at-runtime
[3.x] Backport implement loading DDS textures at run-time
2023-08-02 17:26:26 +02:00
lawnjelly
5162efbfe9 2D Fixed Timestep Interpolation
Adds support to canvas items and Camera2D.
2023-08-01 16:07:48 +01:00
puzzud
140440ee82 [3.x] Prevent double input events on gamepad when running through steam input #79706
Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-07-20 16:35:44 -04:00
Rémi Verschelde
29eeb461f2
Merge pull request #68738 from lawnjelly/faster_canvas_item
[3.x] Canvas item hierarchical culling
2023-06-27 08:40:22 +02:00
Ninni Pipping
b3ebc80feb [3.x] Add example for NodePath to grandparent 2023-06-25 10:30:47 +02:00
Ninni Pipping
dec7cb5548 [3.x] Clarify String.get_slice behavior
Clarify that the function returns the whole string if there is no
instances of the delimiter in the string.
2023-06-20 10:41:53 +02:00
Rémi Verschelde
9ba9a41766
Merge pull request #78220 from raulsntos/dotnet/reserved-assembly-name-3.x
[3.x] C#: Avoid GodotSharp as project assembly name
2023-06-15 15:55:19 +02:00
Rémi Verschelde
3b3c5f413e
Merge pull request #77979 from paddy-exe/video-loop-fix
[3.x] Backport video loop property and fix for initial black frame
2023-06-15 15:55:14 +02:00
Rémi Verschelde
b91d8d49fa
Merge pull request #78182 from godotengine/revert-63193-visibility_enabler2
Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
2023-06-13 16:03:30 +02:00
Rémi Verschelde
60a7b83fbf
Merge pull request #78047 from jeronimo-schreyer/expose_code_editor
[3.x] Expose the TextEdit control of the script editor
2023-06-13 14:37:15 +02:00
Rémi Verschelde
da35288d4e
Merge pull request #77040 from lawnjelly/input_just_pressed
[3.x] Input - fix just pressed and released with short presses
2023-06-13 14:37:10 +02:00
Rémi Verschelde
eaca9a17c3
Revert "Add option in VisibilityEnabler2D to hide the parent for better performance" 2023-06-13 14:25:19 +02:00
lawnjelly
63d208d1b0 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 16:33:48 +01:00
wareya
a40ecc71e6 move autotile fallback helper functions + fix comments and docs 2023-06-10 12:17:57 -04:00
wareya
73ad6517e4 make autotiles fall back to the most similar bitmask using heuristics 2023-06-09 22:27:19 -04:00
Jeronimo Schreyer
a248c318de Expose the TextEdit control of the script editor
Refactor ScriptEditor and ScriptTextEditor with added method to retrieve the script editor's TextEdit control.

Update
doc/classes/ScriptEditor.xml
script_editor_plugin.cpp
script_editor_plugin.h
script_text_editor.cpp
script_text_editor.h
2023-06-09 10:07:38 -03:00
Fredia Huya-Kouadio
b5a908c985 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
2023-06-07 18:20:14 -07:00
Patrick
58d76c117e [3.x] Backport VideoLooping and fix for initial black frame 2023-06-07 21:36:37 +02:00
Rémi Verschelde
f742d98679
Merge pull request #75959 from ShadyChibinko/tab_metadata_3x
[3.x] Add tab Metadata to Tabs & TabContainer
2023-06-07 14:46:21 +02:00
Rémi Verschelde
34bde7a6f9
Merge pull request #74765 from SysError99/3.x
[3.x] Improve tooltip for CanvasLayer.layer
2023-06-07 14:05:24 +02:00
Rémi Verschelde
1d8b701da0
Merge pull request #75370 from AThousandShips/nodepath_doc_fix_3_x
[3.x] Fix `NodePath` subname index range documentation
2023-06-02 17:21:01 +02:00
Rémi Verschelde
f753aec703
Merge pull request #73942 from rcorre/fix_peer_signal_docs
[3.x] Fix docs on multiplayer peer signals.
2023-06-02 17:20:56 +02:00
Rémi Verschelde
56df1841f1
Merge pull request #64585 from dsnopek/multiplayer-custom-docs-improvements-2
[3.x] Update NetworkedMultiplayerCustom.xml with more explicit documentation to guide usage
2023-06-02 17:20:51 +02:00
bruvzg
18ee8da7d6
Add audio/general/text_to_speech project setting to enable/disable TTS. 2023-05-26 20:57:29 +03:00
Rémi Verschelde
88189c6c5d
Merge pull request #77281 from MJacred/3.x-cherrypick
[3.x] Warn against using non-uniform scale for 3D physics (in  class reference only)
2023-05-23 19:05:32 +02:00
Rémi Verschelde
63bb2485f1
Merge pull request #77232 from AThousandShips/id_doc_3_x
[3.x] Clarify range of various ID values are 32 bit
2023-05-23 19:05:27 +02:00
Rémi Verschelde
f1fa69a58d
Merge pull request #76753 from Calinou/itemlist-tree-add-allow-search-property-3.x
Add allow_search property to ItemList and Tree (3.x)
2023-05-23 19:05:25 +02:00
Rémi Verschelde
5f4fb87327
Merge pull request #76723 from aaronfranke/3.x-ancestortecedent
[3.x] Fix small mistake in docs, "antecedents" -> "ancestors"
2023-05-23 19:05:23 +02:00
MJacred
1c63c54ab3 [3.x] Warn against using non-uniform scale for 3D physics (in class reference only)
partial backport of #67847
fixes #56824
2023-05-20 18:48:34 +02:00
Ninni Pipping
96ad972dc5 [3.x] Clarify range of various ID values are 32 bit 2023-05-19 17:23:11 +02:00
Rémi Verschelde
1538b870f1
Merge pull request #76715 from m4gr3d/add_input_event_cancelled_state_3x
[3.x] Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 18:21:42 +02:00
Rémi Verschelde
4cc2229a52
Merge pull request #72251 from RandomShaper/robust_sync_3.x
[3.x] Backport some multi-threading goodies
2023-05-16 13:16:25 +02:00
Fredia Huya-Kouadio
94d6c3dcc6 Augment the InputEvent class with a CANCELED state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-12 15:22:54 -07:00
Hugo Locurcio
c65967c17f
Document 3D particle color properties requiring vertex color as albedo 2023-05-09 00:55:19 +02:00
Fredia Huya-Kouadio
f9ae38d87c
Merge pull request #73692 from m4gr3d/update_touchscreen_editor_settings_3x
[3.x] Enable granular control of touchscreen related settings
2023-05-08 09:10:36 -07:00
Fredia Huya-Kouadio
b78935ef51 Adds a scale_gizmo_handles entry to the Touchscreen editor settings
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:03 -07:00
needleful
aac5558760
Add allow_search property to ItemList and Tree 2023-05-05 18:02:49 +02:00
Aaron Franke
92f0c9272f
[3.x] Fix small mistake in docs, "antecedents" -> "ancestors" 2023-05-03 23:51:01 -05:00
Rémi Verschelde
83e91ab818
Merge pull request #76323 from aaronfranke/3.x-t2d-basis-det
[3.x] Expose `determinant` in Transform2D, rename internal method
2023-04-26 12:17:00 +02:00
lawnjelly
b777a9e5f9 Canvas item hierarchical culling
Adds optional hierarchical culling to the 2D rendering (within VisualServer).

Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
2023-04-25 20:17:33 +01:00
Rémi Verschelde
15c729e1d9
Merge pull request #76321 from Calinou/doc-projectsettings-ubershader-3.x
Improve documentation related to ubershaders in ProjectSettings
2023-04-25 19:25:11 +02:00
Hugo Locurcio
d20305a718
Improve documentation related to ubershaders in ProjectSettings 2023-04-25 19:03:49 +02:00
Rémi Verschelde
bfb6877b3c
Merge pull request #75612 from lawnjelly/fix_skele2d_bounds2
[3.x] Fix Polygon2D skinned bounds (for culling)
2023-04-25 16:24:59 +02:00
Rémi Verschelde
31224276ee
Merge pull request #63193 from BimDav/visibility_enabler2
Add option in VisibilityEnabler2D to hide the parent for better performance
2023-04-25 16:24:54 +02:00
Aaron Franke
141783d90f
[3.x] Expose determinant in Transform2D, rename internal method 2023-04-22 13:47:47 -05:00