Commit graph

2596 commits

Author SHA1 Message Date
A Thousand Ships
602a348ab1
Make Skeleton3D bone simulator an internal child 2024-08-07 11:38:16 +02:00
jsjtxietian
a8526e68a7 Fix newly baked lightmap can't override previously baked at same path 2024-07-23 12:38:20 +08:00
Jamie Pate
eb5f1299b2 Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
Fixes #92333

This looks correct, and fixes the ASAN assertion I'm currently getting
in my program.
2024-07-18 19:22:03 -07:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db Re-add Skeleton3D::animate_physical_bones 2024-07-14 14:24:25 +09:00
BlueCube3310
60a255a0d0 Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas 2024-07-13 13:10:04 +02:00
Valeriy Molchanov
32369d2b6d
Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog
Fix some translations

Revert "Fix some translations"

This reverts commit 61e586ef84fb962eefdc14593241c1d8b0fb7b6b.

Revert "Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog"

This reverts commit d0832dc5e7f0657744780cdfc97ed40772ea717c.

msgid

warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Sprite Frames\"

revert editor/translations/editor
2024-07-09 22:36:18 +02:00
Ricardo Buring
23521635d2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than at the end.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Silc Lizard (Tokage) Renew
59667f8ea2 Fix property type of Sprite3D frame_coords to Vector2i from Vector2 2024-07-06 05:36:45 +09:00
Silc Lizard (Tokage) Renew
c57a8114d4 Reset when disabling override pose in BoneAttachment3D 2024-06-28 00:48:26 +09:00
Robocraft999
dc6e664fda Fix AnimationSprite2D/3D::play using wrong end_frame
On playing a different animation to the current backwards will start the new animation on the last animations last frame not the new ones
2024-06-26 13:50:44 +02:00
Silc Lizard (Tokage) Renew
793f3832e5 Rework migration of animate_physical_bones to compatibility 2024-06-25 18:54:59 +09:00
Silc Lizard (Tokage) Renew
5774d57496 Optimize update flag by SkeletonModifier 2024-06-23 17:01:01 +09:00
A Thousand Ships
0ae4298a3a
Fix invalid inheritance of OccluderInstance3D 2024-06-19 16:47:37 +02:00
Rémi Verschelde
19bf77f666
Merge pull request #91382 from adamscott/sample-player
Add sample playback support
2024-06-19 07:59:07 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
Adam Scott
52fa4f05f3
Add samples playback support 2024-06-18 11:06:31 -04:00
Silc Lizard (Tokage) Renew
05c0d22afc Fix child bones of the physical bone aren't modified 2024-06-11 14:43:17 +09:00
Rémi Verschelde
821338c0d1
Merge pull request #92925 from TokageItLab/concatenated-bone-names
Add `get_concatenated_bone_names()` to `Skeleton3D` for `SkeletonModifier3D`'s enum hints
2024-06-10 16:12:08 +02:00
Silc Lizard (Tokage) Renew
a57f9f863d Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint 2024-06-10 10:19:36 +09:00
Silc Lizard (Tokage) Renew
e92a453840 Expose get_skeleton() from SkeletonModifier3D 2024-06-09 23:58:05 +09:00
Rémi Verschelde
8adf9e4d97
Merge pull request #92302 from jsjtxietian/debug-shape-null
Fix null `debug_shape` being updated when `CollisionObject3D`'s transform changed
2024-05-30 22:38:33 +02:00
jsjtxietian
2546dada75 Fix null debug_shape being updated when CollisionObject3D's transform changed 2024-05-24 12:56:20 +08:00
smix8
a545ba0bb7 Fix NavigationRegion3D not reacting to runtime debug enabled change
Fixes NavigationRegion3D not reacting when the main debug enabled property got changed as it only looked at the navigation mesh specific debug.
2024-05-23 20:01:47 +02:00
Dario
e54b928974 Replace List with LocalVector on Skeleton3D's bone transform update. 2024-05-20 11:58:36 -03:00
Rémi Verschelde
693a13a849
Merge pull request #91601 from lander-vr/lightmap_seams_fix
LightmapGI: Fix lightleaks caused by insufficient padding and add denoiser range property for LightmapGI
2024-05-15 13:51:35 +02:00
Rémi Verschelde
77470740de
Merge pull request #91936 from jsjtxietian/body-connect
Avoid duplicate connect in Joint2D and Joint3D `_update_joint`
2024-05-15 12:09:50 +02:00
landervr
e7bd1b0673 Add denoiser range property for LightmapGI 2024-05-15 08:26:04 +02:00
jsjtxietian
51bc55598c Avoid duplicate connect in Joint2D::_update_joint and Joint3D 2024-05-15 11:57:51 +08:00
kobewi
59f05ed31a Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
Rémi Verschelde
de329556f7
Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
Fix sqrt application for radius in particle ring emission
2024-05-14 18:09:47 +02:00
Kasper Arnklit Frandsen
94eefe168a Fix sqrt application for radius in particle ring emission 2024-05-14 12:22:21 +01:00
kobewi
413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
kobewi
a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Rémi Verschelde
c469ab0104
Merge pull request #91507 from lyuma/expose_process_modification
Allow users to override `SkeletonModifier3D._process_modification`
2024-05-10 09:55:44 +02:00
Lyuma
1ccf0c2947 Allow users to override SkeletonModifier3D._process_modification 2024-05-09 19:48:56 -07:00
A Thousand Ships
a0dbdcc3ab
Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Jakub Marcowski
7699d678c4
Fix builtin_embree=no build linking the wrong version of Embree 2024-05-08 00:40:45 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Rémi Verschelde
16eb8dbdc0
Merge pull request #89595 from apples/89559-cpuparticles3d-angle-rotate_y-fix
Fix `CPUParticles3D` using angle incorrectly when `ROTATE_Y` is set.
2024-05-06 15:14:53 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
84013a31ea
Merge pull request #91122 from TokageItLab/simulator-memdel
Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-04 11:52:22 +02:00
Rémi Verschelde
a5d4ddc18a
Merge pull request #90517 from TokageItLab/cache-bones-mod
Static allocation bones copy for SkeletonModifier
2024-05-04 11:52:19 +02:00
Rémi Verschelde
471ddf4327
Merge pull request #87231 from Calinou/geometryinstance3d-transparency-warn-mobile-compatibility
Show warning for GeometryInstance3D transparency in Mobile/Compatibility
2024-05-04 11:52:06 +02:00
Silc Lizard (Tokage) Renew
a22923daf7 Static allocation bones copy for SkeletonModifier
Co-authored-by: SlugFiller <5435495+SlugFiller@users.noreply.github.com>
2024-05-04 11:16:26 +09:00
Silc Lizard (Tokage) Renew
4900dddb88 Modify allocation process of the PhysicalBoneSimulator in Skeleton3D 2024-05-03 06:00:10 +09:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Kasper Arnklit Frandsen
af22d504da Fix particle cylinder emission shape random distribution 2024-04-30 17:24:58 +01:00
Rémi Verschelde
ec73f5631c
Merge pull request #91335 from devloglogan/xr-hand-modifier-update
Store previous relative transforms in `XRHandModifier3D`
2024-04-30 17:03:53 +02:00
devloglogan
a35196ba22 Store previous relative transforms in XRHandModifier3D 2024-04-30 08:59:40 -05:00