Commit graph

13490 commits

Author SHA1 Message Date
Yuri Sizov
2a31f2deac Merge pull request #82226 from YeldhamDev/tooltips_doesnt_grow_on_trees
Fix tooltips behaving incorrectly on `Tree` nodes
2023-09-28 20:04:22 +02:00
Yuri Sizov
4f0e2ea86e Merge pull request #80699 from aXu-AP/spin-box-comma-decimals
Allow comma as a decimal separator for SpinBox
2023-09-28 20:04:02 +02:00
Yuri Sizov
7ae0fa1083 Merge pull request #77496 from clayjohn/GLES3-shadows
Implement 3D shadows in the GL Compatibility renderer
2023-09-28 20:03:53 +02:00
Michael Alexsander
9ee82ebe1d
Fix tooltips behaving incorrectly on Tree nodes 2023-09-28 11:18:15 -03:00
bruvzg
4a167fc740
[TextServer] Store font extra spacing variations without making a full copy of font. 2023-09-28 10:45:09 +03:00
clayjohn
cb7200b028 Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
warriormaster12
ddf93f3f59 Make SkeletonIk3D node usable 2023-09-28 07:38:50 +03:00
Yuri Sizov
aa82cccc41 Merge pull request #81659 from DarioSamo/nlm-denoiser
Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
Rémi Verschelde
048abcb2bb
Merge pull request #82384 from YeldhamDev/corner_cases_man_i_swear
Make hovered tabs be drawn with the unselected's width at minimum
2023-09-27 14:03:43 +02:00
Rémi Verschelde
545d1c0adb
Merge pull request #82416 from Calinou/decal-fix-clamp-extents
Fix Decal clamping to positive values not being applied to RenderingServer
2023-09-27 09:21:58 +02:00
Hugo Locurcio
a052d34129
Fix Decal clamping to positive values not being applied to RenderingServer
This means the Decal editor gizmo could be incorrect compared to the actual
rendering if you enter a negative value in the inspector.
2023-09-27 02:21:07 +02:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Rémi Verschelde
f14ed3067d
Merge pull request #81573 from YuriSizov/docs-use-theme-binds-in-help
Use bound theme properties for documentation
2023-09-26 22:46:10 +02:00
Jorrit Rouwe
eff7f27c48 Fixed performance regression in godot 4.2 in RigidBody2D/3D and PhysicalBone3D
After change c118256865 the body state is synched 2x, but this is only needed if _integrate_forces is overridden.

Adding this extra if increases the FPS by 2.5% in a heavy physics scene, see: https://github.com/godot-jolt/godot-jolt/discussions/611
2023-09-26 21:19:58 +02:00
Marcel Admiraal
3a7eda8f87 Check if input marked handled before processing additional CollisionObjects 2023-09-26 20:42:15 +02:00
Michael Alexsander
decae848a8
Make hovered tabs be drawn with the unselected's width at minimum 2023-09-26 15:08:47 -03:00
Yuri Sizov
596dd726a1 Use bound theme properties for documentation 2023-09-26 18:48:51 +02:00
Rémi Verschelde
1a7ea4ba50
Merge pull request #82360 from kleonc/tilemap-tile-animation-time-float-error
Fix animated tile time-slice calculation accumulating float errors
2023-09-26 17:52:55 +02:00
Yuri Sizov
378ab38b1f Rename close requests to delete requests in GraphEdit 2023-09-26 16:41:39 +02:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde
008b08b5fb
Merge pull request #82358 from jsjtxietian/fix-can-not-set-process-priority-of-node-in-editor
Fix can not set process priority of node in certain cases
2023-09-26 13:45:36 +02:00
Rémi Verschelde
eefe161549
Merge pull request #81610 from Ughuuu/add-angle-limits-and-motor-to-pin-joint-2d
Update PinJoint2D API with angle limits and motor speed
2023-09-26 13:45:07 +02:00
Rémi Verschelde
ca8b229e1c
Merge pull request #80410 from bruvzg/rtl_img_features
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 13:44:46 +02:00
Rémi Verschelde
21cdedb79c
Merge pull request #77819 from 0xafbf/char-fx-tests
Make it possible to change character transform in RichTextEffect
2023-09-26 13:44:28 +02:00
jsjtxietian
e36117f557 Fix can not set process priority of node if not any process is processing 2023-09-26 19:29:25 +08:00
kleonc
20d6a9b2e1 Fix animated tile time-slice calculation accumulating float errors 2023-09-26 12:07:42 +02:00
Dragos Daian
0fcfb07246 Update PinJoint2D API with angle limits and motor speed
add enabled methods for motor and angular limits
use correct name to get joint
update copyright
2023-09-26 10:29:23 +02:00
bruvzg
bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent. 2023-09-26 09:39:51 +03:00
Rémi Verschelde
571792cd9d
Merge pull request #81695 from bitsawer/fix_bone_attachment_signal
Fix BoneAttachment3D signal connection
2023-09-26 08:21:45 +02:00
Rémi Verschelde
538928b273
Merge pull request #81545 from bitsawer/fix_lightmap_gridmap_bake
Fix LightmapGI baking with GridMap
2023-09-26 08:20:29 +02:00
Rémi Verschelde
7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde
79805262f1
Merge pull request #77829 from AThousandShips/mp_fix
Disallow nested custom multiplayers in `SceneTree`
2023-09-26 08:17:02 +02:00
Saracen
3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
PucklaMotzer09
d2e651f403 Add Duplicate Lines shortcut to CodeTextEditor
This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
2023-09-25 23:41:31 +02:00
Rémi Verschelde
023b6b30c1
Merge pull request #73813 from groud/improve_y_sort_performances
Greatly improve Y-sort performance on TileMaps
2023-09-25 22:47:22 +02:00
Dario
1b2b726502 Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 2023-09-25 14:53:45 -03:00
smix8
0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Gilles Roudière
30b94bb8ab Improve TileMap Y-sorting performance 2023-09-25 18:49:04 +02:00
Rémi Verschelde
a9af6af4b6
Merge pull request #82285 from lyuma/nan_lods
Avoid crash when generating LODs on meshes with non-finite vertices.
2023-09-25 17:18:43 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde
8ddf73c74d
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
Rémi Verschelde
cd39da2df7
Merge pull request #81197 from DarioSamo/fsr2-rd
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 17:18:12 +02:00
Rémi Verschelde
91420573c0
Merge pull request #79965 from KoBeWi/popup_menu_sidequest
Free submenu children when clearing PopupMenu
2023-09-25 17:17:55 +02:00
Rémi Verschelde
c57d9f3483
Merge pull request #79104 from DrRevert/focusable_tabs_refactor
Allow to focus individual tabs in `TabBar`/`TabContainer`
2023-09-25 17:17:51 +02:00
Rémi Verschelde
3408aab7c6
Merge pull request #76027 from AThousandShips/focus_direction
Expose finding valid focus neighbors of a `Control` by side
2023-09-25 17:17:33 +02:00
kobewi
df24882f9a Free submenu children when clearing PopupMenu 2023-09-25 16:45:41 +02:00
Dario
057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
A Thousand Ships
a5fe392b78 Disallow nested custom multiplayers in SceneTree
Enables clearing the custom multiplayer
2023-09-25 14:59:05 +02:00
A Thousand Ships
e45927b2f2 Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
Lyuma
acf76027bd Avoid crash when generating LODs on meshes with non-finite vertices. 2023-09-24 23:05:26 -07:00
Rémi Verschelde
df0a822323
Merge pull request #82236 from Chubercik/item_list_separator_fix
Remove the separator from ItemList's thumbnails mode
2023-09-24 23:37:20 +02:00
Rémi Verschelde
7287df4633
Merge pull request #82218 from YuriSizov/themes-vary-vary-duck-duck-goose
Check for type variations in inherited themes
2023-09-24 23:36:56 +02:00
Rémi Verschelde
37d5e1e0e3
Merge pull request #82210 from YuriSizov/editor-animation-uiux-cleanup
Fix theme access and improve UX in AnimationTree editor
2023-09-24 23:36:33 +02:00
Rémi Verschelde
42fb795eb8
Merge pull request #80227 from raulsntos/get_tab_bar
Expose the `TabBar` of a `TabContainer`
2023-09-24 23:30:56 +02:00
Rémi Verschelde
98747a9040
Merge pull request #78803 from EMBYRDEV/additional-mesh-import-options
Add layer, shadow and visibility range options to the Scene importer
2023-09-24 23:30:30 +02:00
Rémi Verschelde
3237b5d08f
Merge pull request #71915 from MewPurPur/grid-ient
Overhaul the Gradient Editor
2023-09-24 23:29:35 +02:00
Jakub Marcowski
2e28fb7cdd Remove the separator from ItemList's thumbnail mode 2023-09-24 13:06:11 +02:00
Yuri Sizov
98f9ef5f88 Check for type variations in inherited themes 2023-09-24 02:54:52 +02:00
Yuri Sizov
b351cffddf Fix theme access and improve UX in AnimationTree editor 2023-09-23 21:47:27 +02:00
Raul Santos
408a08f2c1
Expose the TabBar of a TabContainer
Add `TabContainer::get_tab_bar` method to retrieve the `TabBar` of a `TabContainer`.
2023-09-22 20:08:28 +02:00
DennisManaa
f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2023-09-22 15:28:59 +02:00
MewPurPur
7b86969719 Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
aXu-AP
4d3dc0e944 Use comma as a decimal separator for SpinBox
Add support for comma ',' as a decimal separator for SpinBox. This implementation allows for expressions like `pow(2, 3)` to be used as well. If you use comma to separate decimals, use semicolon `;` to separate function parameters.
Change EditorSpinSlider behavior to match.
2023-09-21 15:45:37 +03:00
Rémi Verschelde
fb4c0cf462
Merge pull request #81971 from KoBeWi/there_is_only_one_scene
Don't allow transforming scene tiles
2023-09-21 14:25:08 +02:00
Rémi Verschelde
44ea5f9470
Merge pull request #81854 from bitsawer/fix_importer_mesh_bones
Fix ImporterMesh bone weight handling during lightmap unwrap
2023-09-21 14:25:03 +02:00
Rémi Verschelde
184e603c99
Merge pull request #80467 from aaronfranke/mesh-lod-limit
Limit mesh complexity in LOD generation to prevent crashing
2023-09-21 14:24:54 +02:00
DESKTOP-UT43QTQ\Garrigan-Desktop
303d0994e9 Avoid resetting the code completion popup excessively 2023-09-20 15:49:25 -05:00
Rémi Verschelde
52104ded69
Merge pull request #81298 from mihe/soft-body-rendering-handler
Fix bindings of `PhysicsServer3DRenderingServerHandler`
2023-09-20 15:18:24 +02:00
kobewi
07a00cf822 Don't allow transforming scene tiles 2023-09-20 14:10:21 +02:00
Rémi Verschelde
73d7651784
Merge pull request #81921 from YuriSizov/gui-less-friendliness
Connect `CodeHighlighter` with `TextEdit` without friend-access
2023-09-20 13:10:00 +02:00
Mikael Hermansson
ee9f41a12d Fix bindings of PhysicsServer3DRenderingServerHandler 2023-09-20 12:24:32 +02:00
Yuri Sizov
4bd569be95 Replace flat buttons with flat-styled buttons with a visible pressed state 2023-09-19 22:36:29 +02:00
Yuri Sizov
fee1fb8290 Connect CodeHighlighter with TextEdit without friend-access 2023-09-19 14:36:38 +02:00
ajreckof
6afadbaa9f Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform 2023-09-19 10:29:07 +02:00
Ryan Hitchman
734b9d2379 Fix Curve3D baking up vectors for nontrivial curves.
The code was modified in 42aa539 to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.

Fixes #81879
2023-09-18 18:50:36 -06:00
Rémi Verschelde
77623d0a36
Merge pull request #81354 from MJacred/textedit_pixel_pos_fix
Fix `TextEdit.get_rect_at_line_column returning` negative pos even though cursor is in viewable area of the control
2023-09-18 10:37:59 +02:00
bitsawer
145503765a Fix ImporterMesh bone weight handling during lightmap unwrap 2023-09-18 11:21:29 +03:00
Rémi Verschelde
3e233e1f24
Fix various typos with codespell
Using 2.2.6.dev193+g907e5380.
2023-09-18 09:53:39 +02:00
Arkadiusz Marcin Kołek
18811ac814 Allow to focus individual tabs in TabBar/TabContainer 2023-09-17 18:49:48 +02:00
Rémi Verschelde
04d2aa61a3
Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
Add a `bus_renamed` AudioServer signal
2023-09-17 14:47:29 +02:00
Rémi Verschelde
f4d85d58f7
Merge pull request #80736 from Ughuuu/add-get-rid-to-joints
Expose the `get_rid` method of Joint2D and Joint3D
2023-09-17 14:47:04 +02:00
Rémi Verschelde
4a48fd4b9f
Merge pull request #63634 from Spartan322/itemlist-predraw-size
Expose and rename ItemList's `_check_shape_changed` to `force_update_list_size`
2023-09-17 14:45:19 +02:00
Rémi Verschelde
4c01c62233
Merge pull request #79182 from MewPurPur/polyline-close
Add closed property to Line2D
2023-09-16 21:20:47 +02:00
Aaron Franke
f95f2d1149
Limit mesh complexity in LOD generation to prevent crashing 2023-09-15 18:40:02 -05:00
Yuri Sizov
dd3638d425 Merge pull request #81669 from kleonc/gui-tooltip-transparent-background
Enable transparent background for GUI tooltips
2023-09-15 19:48:37 +02:00
Yuri Sizov
b797fa18c8 Merge pull request #81621 from PrecisionRender/fix-popup-menu-accelerators
Expose `PopupMenu` `activate_item_by_event` method
2023-09-15 19:48:27 +02:00
Yuri Sizov
df6cd37a69 Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
George L. Albany
421e8c5455
Expose force_update_list_size
Rename ItemList::_check_shape_changed to force_update_list_size

`force_update_list_size` is especially useful for updating the auto_height_value early
2023-09-15 13:18:02 -04:00
PrecisionRender
76fad10978 Expose PopupMenu activate_item_by_event method 2023-09-15 10:27:49 -05:00
bitsawer
34574db5b9 Fix BoneAttachment3D signal connection 2023-09-15 17:35:12 +03:00
Yuri Sizov
6e11fcb92c Warn about accessing non-existing editor theme items 2023-09-15 14:51:01 +02:00
MewPurPur
f29b6e73c2 Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
kleonc
c66dfd2cfe Enable transparent background for GUI tooltips 2023-09-14 23:39:28 +02:00
Yuri Sizov
325ec7fdda Merge pull request #81600 from aaronfranke/fix-graph-edit-valid-port-conn-type
Fix GraphEdit port valid connections incorrectly checking sides
2023-09-14 15:21:59 +02:00
Yuri Sizov
56e54b49b6 Merge pull request #81551 from YuriSizov/gui-cache-all-the-theme
Bind remaining theme properties to their respective classes
2023-09-14 15:21:45 +02:00
Mansur Isaev
4982bec8b7 Removes the equality check for set_tab_metadata
Makes the code equivalent to the `Tree.set_metadata` code.

Fix: https://github.com/godotengine/godot/issues/81647
2023-09-14 17:07:14 +04:00
Yuri Sizov
fe000277ea Bind remaining theme properties to their respective classes
This adds binds for GraphEdit/GraphElement/GraphNode, which were
skipped before due to a rework. This also adds binds for Window,
which was skipped before due to a complicated code organization.

Also adds theme cache entries/direct cache access to a few places
that previously missed it. Some theme properties are now exposed
to other classes via friendships or public getters for convenience.

This removes all string-based theme access from scene/ classes.
2023-09-13 19:31:35 +02:00
Aaron Franke
366e54b0a3
Fix GraphEdit port valid connections incorrectly checking sides 2023-09-12 20:46:43 -05:00
A Thousand Ships
a29416e332 [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
Rémi Verschelde
475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00