Commit graph

88 commits

Author SHA1 Message Date
bruvzg
edf13eb5a6
Rename window_get_real_size to window_get_size_with_decorations, add window_get_position_with_decorations. 2022-12-07 11:07:30 +02:00
Clay John
04ac91f786
Merge pull request #67790 from kdada/fix-flash-window
Make creating window do not flicker when specify custom position
2022-10-28 13:02:58 -07:00
Markus Sauermann
4bd601d82a Fix differences between Windows and linuxbsd Display Server
Fix that Windows receive WINDOW_EVENT_MOUSE_EXIT on startup.

When moving the mouse cursor from one window to a different one, make sure that the first window receives the WINDOW_EVENT_MOUSE_EXIT event before the second window receives the WINDOW_EVENT_MOUSE_ENTER event.

Send Mouse-Move events also for Windows, that are currently not focused.

For determining the currently hovered window, consider not just the currently focused window, but also other windows.

Send mouse move events to focused window instead of hovered window.
2022-10-28 09:32:25 +02:00
Wei Guo
d7e39e313b Make window creation with custom position do not flash 2022-10-24 13:50:25 +08:00
bruvzg
667a052ed8 Check if Vulkan context for the window exists before resizing it to avoid unnecessary error messages. 2022-10-17 17:26:57 +03:00
Rémi Verschelde
8017827144 SCons: Re-enable treating #warning as error with werror
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
Rémi Verschelde
f501e4f665 Unix: Remove now unnecessary I/O defines, cleanup
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
  disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
  other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
  which is our current min SDK level. It's also only used for
  `DirAccessUnix::get_space_left()` which is anyway overridden by
  `DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
  * Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
  r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
Rémi Verschelde
d79040e7eb Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16 09:23:40 +02:00
Rémi Verschelde
5ff8e4ee67 Merge pull request #65133 from bruvzg/win_cursor
[Windows] Simplify cursor handling and add support for fully transparent cursors.
2022-09-14 17:42:53 +02:00
Rémi Verschelde
5c1ef35def Merge pull request #65262 from bruvzg/win10_dm
Disable dark mode title bar on Windows 10.
2022-09-13 10:58:19 +02:00
MinusKube
06b86fad0d Fix MOUSE_MODE_CAPTURED not working correctly with popups 2022-09-07 19:31:57 +02:00
bruvzg
57829b7cc4
Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
bruvzg
6ce0d3a212 Disable dark mode title bar on Windows 10. 2022-09-03 11:11:22 +03:00
bruvzg
629ae58a80
Add support for system dark mode and accent color detection (macOS and Windows). Add support for dark mode title bar on Windows. 2022-08-31 11:37:01 +03:00
bruvzg
77a4567122
[Windows] Simplify cursor handling and add support for fully transparent cursors. 2022-08-31 11:16:02 +03:00
kobewi
8be27dc59e Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
RedMser
00e788e611 Implement keep_screen_on for Windows 2022-08-05 11:58:50 +02:00
MinusKube
7b05df8029 Move windows display server's 'outside' field to WindowData struct 2022-07-07 21:11:00 +02:00
Hansem Ro
6dcc9d1131 [macOS, Windows, X11] Add stylus inverted/eraser support to
InputEventMouseMotion event
2022-07-04 10:36:53 -07:00
reduz
45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Rémi Verschelde
349aa9c884
Merge pull request #60894 from derammo/derammo_opengl3_windows 2022-05-13 15:07:13 +02:00
derammo
96c21bc749 opengl3 driver now works on windows including multi window
fixed and simplified gl_manager_windows
swap buffers now called for all windows
fixed missing pixel format setting in additional windows
    this makes them work in OpenGL contexts
changed verbose error printing to write once
    this error message happens very frequently while opengl3 is not finished
removed dead code no longer needed after changes
fixed comments that were misinformation
window messages during window creation now handled
    these were previously discarded
    messages now tunnel the required context
changed failure to create opengl3 window on windows to be more fatal
marked a problem with pen code
conditional compilation of vulkan and opengl3 on windows fixed
windows debug builds now show messages on debug console also
rendering driver selection box now shows only compiled drivers
marked some problematic code
thanks to akien-mga for patiently rewriting my style mistakes
2022-05-11 16:12:40 -04:00
bruvzg
b268c4b4bc [Windows] Save and re-apply window icon when changing window style. 2022-05-10 11:12:04 +03:00
Hugo Locurcio
180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
bruvzg
6ab672d1ef Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
Rémi Verschelde
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Markus Sauermann
0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
bruvzg
74ff5921d6 Improve popup window handling.
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows). 2022-02-12 00:14:09 +02:00
Rémi Verschelde
225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
Rémi Verschelde
d235c1bb19
Merge pull request #57335 from jordigcs/display-refresh-rate 2022-02-04 11:51:07 +01:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
jordi
54dec44dba Add screen_get_refresh_rate to DisplayServer 2022-02-03 21:50:32 -06:00
SeleckyErik
d14165dae9 Simplify DisplayServerWindows pos/size message handling
Replace WM_MOVE and WM_SIZE message handling with WM_POSCHANGED instead.
This is for multiple reasons:
1) Microsoft suggest using WM_POSCHANGED is more efficient
2) RectChanged callback is only called once for most window operations
3) Simplifies message handling code
2022-01-31 18:28:48 +01:00
Rémi Verschelde
4b36b6e92a
Merge pull request #56785 from bruvzg/nat_handles_4 2022-01-27 12:12:34 +01:00
Rémi Verschelde
8bdef23f7f
Merge pull request #56012 from bruvzg/wt🤎4 2022-01-17 13:26:15 +01:00
bruvzg
89f37d4105
Add support for getting native display, window, and view handles. 2022-01-14 13:36:32 +02:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
bruvzg
ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Bastiaan Olij
d08b28aeb0 Fix initialising of gl_manager and checking gl_manager and context_vulkan preventing crash issues. 2021-12-18 12:21:16 +11:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Clay John
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
lawnjelly
e3491a3744
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
K. S. Ernest (iFire) Lee
8f0c056431 Fix specific warnings issues by Clang
Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00
Rémi Verschelde
b1c6826b9f
Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master 2021-10-05 12:03:05 +02:00
Bartłomiej T. Listwon
425ed0ffe0 Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
Frixuu
650e63a7ca Allow for mapping keycodes to current layout 2021-09-21 00:03:02 +02:00
Dan
131f5dbb54 Fix Windows cursor with trails disappearing in fullscreen
Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
2021-09-19 21:42:56 -07:00