marynate
f5421cdaf3
Auto generate editor_icons.cpp to make it more easy to update editor icons
2014-05-13 23:13:08 +08:00
marynate
30cfc0bef4
Add hotkey Shift+CMD+Q in editor for quit to project manager, resolves
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issue #406
2014-05-13 10:30:10 +08:00
marynate
2614631931
User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes dialog
2014-05-13 01:57:00 +08:00
marynate
56d9faebab
Make String::right count from pos instead of pos+1
2014-05-13 01:19:41 +08:00
reduz
1b45a38fb5
Merge pull request #392 from marynate/PR-delete-without-confirm
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Shift+Del to delete nodes without confirmation
2014-05-11 13:19:58 -03:00
marynate
14350d2c41
Change key move behavior of canvas item editor to ignore zoom level; Add
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alt + arrow key as local base move mode; Control + arrow key as local +
rotation move mode
2014-05-10 10:36:36 +08:00
marynate
763725a569
Shift+Del to delete nodes without confirmation
2014-05-10 10:35:26 +08:00
marynate
98fcb4fa7a
Make visibility icon always last to display in scene tree
2014-05-09 00:20:46 +08:00
reduz
9f01f9aa95
Merge pull request #383 from sanikoyes/hotfix-Crash-In-Editor
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Fix crash in editor when open new scene in editing
2014-05-08 10:32:35 -03:00
sanikoyes
6bc556dee5
Fix crash in editor when open new scene in editing
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resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
2014-05-08 16:24:52 +08:00
marynate
2f5c0e41b5
Add lock and group icon to scene tree editor
2014-05-08 13:46:10 +08:00
jonyrock
6c9203fdaf
remove degud output
2014-05-07 15:42:55 +04:00
jonyrock
0121d96288
call during autocompletion
2014-05-07 15:38:07 +04:00
reduz
c69c99f8be
Merge pull request #375 from marynate/PR-2d-editor-F-key
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Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
2014-05-06 12:32:05 -03:00
marynate
61fd1ad703
Press F key in 2d editor to center view to selected node
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Press Ctrl+F to frame selected nodes in 2d editor
Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
2014-05-06 22:30:24 +08:00
marynate
0771020c83
Add auto code completion (without press Ctrl+Space manually)
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Disalbe auto code completion even there's only one option
Hide auto-completion if only one completion option and it's been typed
Support use tab key to accept code completion option
2014-05-06 21:06:03 +08:00
marynate
6c0f3f8d0c
Implement Shift+F1 as contextual help hotkey for script editor; There's
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one bug that when jump to help tab first time, the scroll position is
wrong.
2014-05-06 19:21:21 +08:00
marynate
ab76f54196
Update EditorHelp to response help request other than class; Make sure EditorHelpSearch dialog popup with search results
2014-05-06 19:21:21 +08:00
marynate
d3b7f4b1a7
EditorNode consume F1 key only when Shift or Command key not pressed at the same time
2014-05-06 19:21:21 +08:00
marynate
145b8c5e6f
Start working on script editor help
2014-05-06 19:20:59 +08:00
Juan Linietsky
197d4e2f8e
Another small fix
2014-05-04 23:33:31 -03:00
Juan Linietsky
72ae89c5aa
Lots of 3D improvements:
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-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
marynate
78fd9ada45
Add multi-select to project manager
2014-05-02 16:05:57 +08:00
jonyrock
209eaf6fa0
Merge remote-tracking branch 'upstream/master' into pair_symbols_tool
2014-05-01 20:15:28 +04:00
marynate
e1ab905bd7
Sort projects by last modified/accessed date in project manager
2014-05-01 19:31:24 +08:00
jonyrock
34aea718b1
setted font bug fix
2014-05-01 01:58:26 +04:00
jonyrock
bb853d121e
EDITOR_DEF in the right place
2014-04-30 20:21:58 +04:00
reduz
7fadc2f93a
Merge pull request #318 from adolson/scene-snap-settings-save
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2D scene snap settings save
2014-04-28 21:51:41 -03:00
jonyrock
2c683b0f99
#331 settings menu option title fix oops
2014-04-28 13:31:58 +04:00
jonyrock
a93ad6e321
#331 settings menu option title fix
2014-04-28 13:16:49 +04:00
jonyrock
a5384bc07b
pair symbols tool basic imp
2014-04-27 14:34:37 +04:00
Dana Olson
aa84f4d261
stops running process when quitting editor
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I noticed a bug where I could close Godot while I was running a project.
If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
2014-04-23 22:06:12 -04:00
Dana Olson
56718eb31e
use Snap / Snap (Pixels) now save to scene file
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Previously, only Use Pixel Snap would save to the scene.
Tested and working for me, on Linux.
2014-04-23 21:43:02 -04:00
sanikoyes
ccfeb53005
Fix export translation(can't save pot file)
2014-04-23 09:28:23 +08:00
reduz
31f88a7006
Merge pull request #272 from adolson/patch-1
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editor window title improvements
2014-04-22 14:41:43 -03:00
Juan Linietsky
6f1410a837
Merge branch 'master' of https://github.com/okamstudio/godot
2014-04-19 16:47:03 -03:00
Juan Linietsky
a4c1fa12a5
heck
2014-04-19 16:46:52 -03:00
Juan Linietsky
8ebe956421
-Revert change that broke paths
2014-04-18 16:26:46 -03:00
Juan Linietsky
ec4ef2d2e7
-Added google play services (needed for some stuff)
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
Juan Linietsky
7ea3e8267a
-Fixed a few bugs in Viewport
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-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
adolson
c6df9d8a41
editor window title improvements
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Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).
Clears the previous scene name from the window title when creating a new scene.
2014-04-09 22:50:30 -04:00
Juan Linietsky
9f33134c93
-Support for changing fonts
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-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
reduz
a643be7170
Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressed
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Ignore auto-generated doc_data_compressed.h
2014-04-05 09:37:35 -03:00
reduz
d7b93c3776
Merge pull request #237 from marynate/PR-maya-nav
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Maya and modo style navigation
2014-04-05 09:28:13 -03:00
reduz
d7b7d1ead6
Merge pull request #241 from marynate/PR-viewport-hotkey
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Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05 09:27:23 -03:00
reduz
64671eb6fb
Merge pull request #247 from marynate/PR-path-editor-ui
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Path Editor UI Improvment
2014-04-05 09:07:03 -03:00
marynate
e7463b2b16
Make secondary handle 50% transparent in Path editor to distinguish from
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main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03 18:41:43 +08:00
marynate
1076ee12d4
Add close curve icon source image
2014-04-03 18:41:33 +08:00
marynate
9902c80593
Add close curve icon
2014-04-03 18:41:25 +08:00
marynate
a2bd3a1f41
Move point in Path2D edtitor now respect snap configure; Press Alt when
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moving point to activate view base snapping; Path2D editor inherits from
HBoxContainer now"
2014-04-03 16:36:01 +08:00
marynate
4c2183bf23
Use shift for control point in Paht2D editor (to be consistent with Path editor)
2014-04-03 16:36:01 +08:00
marynate
f07a377624
Fixed delete path2d node will crash editor
2014-04-03 16:36:01 +08:00
marynate
3b3c4b7585
Fix #244 no path2d handles visible
2014-04-03 16:35:58 +08:00
marynate
465f81a37a
Space to toggle maximize viewport
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Cleanup debug output
2014-04-01 19:09:44 +08:00
marynate
a0fcab0a94
Add hotkey for switching viewports
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Hotkey added
2014-04-01 16:49:10 +08:00
marynate
145d069da0
Hold shift to speedup pan/zoom in maya navigation scheme
2014-04-01 00:53:19 +08:00
marynate
4dbf26cba2
Keep selection from been cleared when navigating in 3d viewport
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Conflicts:
tools/editor/plugins/spatial_editor_plugin.cpp
2014-04-01 00:52:47 +08:00
marynate
35bf23859a
Fix bug in 3d navigation scheme selection; Add modo navigation scheme
2014-04-01 00:50:15 +08:00
marynate
eb294bb6ea
Disable transform operation when navigation
2014-04-01 00:49:48 +08:00
marynate
5ed527d8b8
Add maya style navigation scheme to 3d vieewport
2014-04-01 00:49:26 +08:00
Hilton Medeiros
c943167daf
Remove auto-generated doc_data_compressed.h
2014-03-27 15:28:07 -03:00
Juan Linietsky
0a717ffee2
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/multiscript/register_types.cpp
platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13 23:14:35 -03:00
Juan Linietsky
31ce3c5fd0
-fix bug in cache for atlas import/export
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-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00
reduz
bb7f586842
Merge pull request #170 from mutantgames/master.fork
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Solved bug to select external editor url
2014-03-12 08:56:39 -07:00
sanikoyes
87fd153215
fixed editor NodePath property
2014-03-11 13:38:30 +08:00
sasori
3ba00567c5
Solved bug to select external editor url
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https://github.com/okamstudio/godot/issues/145
2014-03-05 18:52:57 +01:00
marynate
8fb19e5843
Auto select custom property value field when pop up, user can start typing to change value right away.
2014-02-27 22:19:30 +08:00
okamstudio
47cf3fcec6
Merge pull request #136 from marynate/PR-fix-scenedock-instance-btn
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Instance button of SceneDock now working
2014-02-26 11:18:30 -02:00
okamstudio
a9d299f688
Merge pull request #137 from marynate/PR-expose-f-key-to-center-sel
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Add F key to center 3d viewport to selected node
2014-02-26 11:18:06 -02:00
okamstudio
4f65f31826
Merge pull request #141 from vinzenz/texture-import-plugin-typo
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Typo in 'Atlas Texture' import menu entry
2014-02-26 11:11:12 -02:00
Juan Linietsky
ed6d9463d2
-Added ATITC texture support
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-Fixed bug of some tabs showing wrong names
-Exported properties for viewport
2014-02-26 10:08:17 -03:00
Juan Linietsky
b2ce682f6e
-scripts are converted to bytecode on export
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-fix bug in doc where touchscreen events were not documented
2014-02-25 09:31:47 -03:00
Juan Linietsky
4b07eb8deb
-moved script to modules
2014-02-24 09:53:33 -03:00
Vinzenz Feenstra
af59a1b633
Typo in 'Atlas Texture' import menu entry
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Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-24 12:16:40 +01:00
Juan Linietsky
51609ffc04
-fixed bug importing skeletons
2014-02-23 10:35:05 -03:00
marynate
93878992de
Add F key to center 3d viewport to selected node
2014-02-23 17:17:48 +08:00
marynate
cca806143e
Instance button of SceneDock now working
2014-02-23 17:12:36 +08:00
Juan Linietsky
7ca29bfaa7
-added kinematic body
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-added kinematic body demos
2014-02-22 20:28:19 -03:00
Juan Linietsky
b62ec387f3
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-20 23:02:47 -03:00
Juan Linietsky
f2a068984c
-run script in editor
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-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
okamstudio
da3c7931b7
Merge pull request #109 from vinzenz/project-export
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tools/editor/project_export: tree_vb already has a parent
2014-02-20 23:54:24 -02:00
Juan Linietsky
51c55b237b
wtf
2014-02-19 18:09:52 -03:00
Juan Linietsky
449bc14fb4
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-19 12:01:31 -03:00
Juan Linietsky
d7d65fa2f2
-improved physics ccd
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-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
reduz
2bfbf89781
Merge pull request #111 from vinzenz/obsolete-editor-plugin-removal
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Removal of obsolete editor plugins Fixes #64
2014-02-18 18:18:11 -02:00
marynate
3550a18fa2
Able to open project manager inside editor (Scene->Project Manager)
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Remove unnecessary include of project_manager.h
2014-02-18 13:09:31 +08:00
Vinzenz Feenstra
dba66e0286
Removal of obsolete editor plugins Fixes #64
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Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-17 22:44:05 +01:00
Vinzenz Feenstra
518722438f
tools/editor/project_export: tree_vb already has a parent
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Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-17 20:49:48 +01:00
marynate
408aeeafee
Fixed #93 Build error with latest commit
2014-02-16 15:54:09 +08:00
Juan Linietsky
8c1731b679
-project settings are saved when changed
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-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
Juan Linietsky
9afdb3e0ad
-fixed bug in Button now exporting font property
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-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00
reduz
6a5980e16a
Merge pull request #23 from thetron/master
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Fixed typo in undefined main_scene alert
2014-02-14 03:26:59 -02:00
Juan Linietsky
b607687a31
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-13 18:06:53 -03:00
Juan Linietsky
58cda02a38
-fixed export templates not loading/exporting on Windows
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-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
okamstudio
4ff524b5c9
Merge pull request #7 from fdb/font-import-typo
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Fix typo in font import plugin.
2014-02-13 12:11:07 -02:00
bwzuk
5a65a6cb2b
Removed unneeded c files from the freetype build rules, to prevent errors compiling under VC
2014-02-11 11:36:49 +00:00
Nicholas Bruning
91c0aa8340
Fixed typo in undefined main_scene alert
2014-02-11 14:40:30 +11:00
Frederik De Bleser
df43d71f19
Fix typo in font import plugin.
2014-02-10 09:14:06 +01:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00