Rémi Verschelde
74b245f2b5
Merge pull request #69643 from Chaosus/vcs_rendering_fix
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Fix incorrect rendering of vcs dialogs
2022-12-06 12:25:01 +01:00
Rémi Verschelde
83b426bca5
Merge pull request #67906 from groud/simpler_gdextension_config
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Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06 11:01:09 +01:00
Rémi Verschelde
75f8f22637
Merge pull request #69631 from timothyqiu/tile-proxy-rmb
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Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06 11:00:42 +01:00
Yuri Rubinsky
4aee97e821
Fix incorrect rendering of vcs dialogs
2022-12-06 12:54:38 +03:00
Rémi Verschelde
53f2c8b206
Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fix
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AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
2022-12-06 10:48:12 +01:00
Rémi Verschelde
14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
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Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
Haoyu Qiu
7034992ace
Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06 09:37:07 +08:00
Eduard Zalyaev
ed53e96f43
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
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Fixes #69413 .
2022-12-05 21:03:38 +03:00
Rémi Verschelde
1db23e472b
Merge pull request #69525 from m4gr3d/polish_navigation_controls_opacity_main
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Minor tweaks/polish to the navigation controls to prevent interference
2022-12-05 11:32:43 +01:00
Yaohua Xiong
9bdc0cb16f
draw fish bones for Path2D and Path3D
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These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew
8c540b1d71
Fix animation play backward doesn't process current key&animtrack seek
2022-12-05 15:59:08 +09:00
Rémi Verschelde
408bd0aa92
Merge pull request #68770 from TokageItLab/add-track-validator
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Add track validator to AnimationPlayerEditor to detect tracks which have error
2022-12-05 00:06:06 +01:00
Rémi Verschelde
5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
Haoyu Qiu
480d9d10ed
Fix heap-use-after-free when exiting editor after editing TileSet
2022-12-04 16:52:26 +08:00
NumbuhFour
1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
Fredia Huya-Kouadio
eacb29c007
Minor tweaks/polish to the navigation controls to prevent interference:
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- Reduce controls size
- Enable opacity on hover to increase visibility
2022-12-02 23:17:38 -08:00
Fredia Huya-Kouadio
18b924def7
Enable the navigation controls for touchscreen by default
2022-12-02 20:47:32 -08:00
Gilles Roudière
fa4143cdeb
Allow specifying a prefix to automatically detect library files for gdextension exports
2022-12-01 18:20:40 +01:00
Rémi Verschelde
1e3919c409
Merge pull request #69364 from m4gr3d/add_navigation_controls_main
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Add navigation control to the node3d editor viewport
2022-12-01 18:11:14 +01:00
Gilles Roudière
36bcb82565
Remove uncessecary checks when exporting gdextension binaries
2022-12-01 17:28:24 +01:00
Rémi Verschelde
cd491c6e47
Merge pull request #69376 from zaevi/adjust_dropping_texture
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Adjust position and size for dropping texture in canvas editor.
2022-11-30 10:49:15 +01:00
Zae
a1419f3902
Adjust position and size for dropping texture.
2022-11-30 16:28:49 +08:00
Haoyu Qiu
6c5c773a27
Fix heap-use-after-free when changing alternative tile ID
2022-11-30 10:32:35 +08:00
Fredia Huya-Kouadio
1566f3d49f
Add navigation control to the node3d editor viewport
2022-11-29 17:43:16 -08:00
Rémi Verschelde
3d2c3aae4e
Merge pull request #69062 from trollodel/lightweight_editor_mass
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Use forward-declarations in big editor classes
2022-11-29 10:27:21 +01:00
trollodel
c90d0bd84f
Use forward-declarations in big editor classes
2022-11-29 09:59:43 +01:00
Haoyu Qiu
4a50f44cd2
Fix heap-use-after-free when removing a tile in TileSet editor
2022-11-29 09:22:35 +08:00
Silc Renew
a4162dad23
Add track validator to AnimationPlayerEditor
2022-11-28 23:33:55 +09:00
Rémi Verschelde
2975fc9460
Merge pull request #69249 from timothyqiu/tile-data-redraw
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Update TileSet preview when paint custom data changes
2022-11-28 11:02:57 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
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Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Haoyu Qiu
7bc0d0c177
Update TileSet preview when paint custom data changes
2022-11-27 18:35:47 +08:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
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[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
Fabio Alessandrelli
aa80cfac97
[Editor] Add button to keep the debug server open.
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The setting is stored in the project editor metadata, and the server is
automatically started/stopped when the option change (only stopped if no
session is currently active).
The CLI option `--debug-server` now also forces the server to stay open
(without saving the state, unlike the menu option).
This commit also removes the "Keep debugger open" option in the script
editor "debug" menu. That option was really confusing, it used to hide
the bottom panel if and only if the debugger pane was selected, so if
you had your output log open instead (default when pressing play) it
would effectively do nothing. Having an option to save a click in such
a very specific case seems very overkill.
2022-11-25 11:02:55 +01:00
Rémi Verschelde
a16d3625c3
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
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Fix custom visual shader nodes not being loaded at startup
2022-11-24 19:04:21 +01:00
Yuri Rubinsky
a973ddd28d
Fix custom visual shader nodes not being loaded at startup
2022-11-24 20:58:16 +03:00
kobewi
8a3d2f4e0c
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 18:56:22 +01:00
Zae
f6424e68ea
[TileMap] Fix alternative tile issues.
2022-11-25 00:44:02 +08:00
K. S. Ernest (iFire) Lee
e0b296ae82
Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.
2022-11-23 07:09:49 -08:00
Rémi Verschelde
4b4e701e06
Merge pull request #68964 from MewPurPur/tweak-gradient-editor
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Fixes and improvements to Gradient preview
2022-11-22 08:31:44 +01:00
VolTer
3c54d8752c
Fix Gradient preview issues
2022-11-21 23:32:38 +01:00
Markus Sauermann
28af870750
Code simplifications found by cppcheck
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They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Marc Gilleron
e0d2b7835d
Allow selecting text in shader compilation logs
2022-11-20 19:15:39 +00:00
Rémi Verschelde
98da707df5
Merge pull request #68922 from TokageItLab/fix-animtree-crash
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Fix `AnimationTreeEditor` crash & rename `AnimationTreeEditor::get_tree()` to `get_animation_tree()`
2022-11-20 17:49:23 +01:00
Silc Renew
d595b27467
Fix AnimationTree crash & rename get_tree() to get_animation_tree()
2022-11-21 00:28:10 +09:00
Rémi Verschelde
855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
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Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Micky
e791f4fce2
Double precision of String.split_floats
2022-11-20 12:29:50 +01:00
Rémi Verschelde
5b235e2e5e
Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-plugin
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Capitalize Skeleton3D's editor plugin dropdown options
2022-11-20 11:35:38 +01:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-19 17:33:40 -06:00
souplamp
a3917039d1
capitalize skeleton3d plugin dropdown
2022-11-18 15:47:58 -06:00