Rémi Verschelde
b084b6a8bb
Merge pull request #94971 from bruvzg/drv_msgs
...
[Windows] Improve video driver error messages.
2024-08-16 14:32:50 +02:00
Rémi Verschelde
6042c66663
Merge pull request #94720 from noidexe/fix-gamepad-triggers
...
Fix gamepad triggers not working on web exports
2024-08-16 14:32:27 +02:00
Rémi Verschelde
a7598679cf
Merge pull request #95586 from m4gr3d/fix_last_modified_time_unit
...
Update the Android `fileLastModified` method to return values in seconds instead of milliseconds
2024-08-16 10:36:56 +02:00
Rémi Verschelde
a8bbb09bd5
Merge pull request #95143 from TV4Fun/fix_non_windows_library_load
...
Fix reload of GDExtension libraries in framework package on macOS
2024-08-16 10:35:19 +02:00
Rémi Verschelde
690c5669e2
Merge pull request #91271 from m4gr3d/clean_gradle_build_setup
...
Clean up the gradle build logic used to generate the Godot Android binaries
2024-08-16 10:33:19 +02:00
Fredia Huya-Kouadio
cde873b406
Update the Android fileLastModified
method to return values in seconds instead of milliseconds
2024-08-15 12:24:58 -07:00
Alvin Wong
16a563b9ac
DisplayServerWindows: Fix logic when creating with transient parent
2024-08-15 04:10:15 +08:00
Lisandro Lorea
9dd372f316
Fix gamepad triggers not working on web exports
...
Fixes #81758
DisplayServerWeb::process_joypads handles buttons 6 and 7 of the
HTML5 Standard Gamepad as a special case by doing:
`input->joy_axis(idx, (JoyAxis)b, s_btns[b]);`
This doesn't work because there is no JoyAxis 6 or 7 in the enum
To fix this we use JoyAxis::TRIGGER_LEFT and TRIGGER_RIGHT for button 6
and 7
However since we are now lying to input->joy_axis we also need to lie in
the mappings for the standard gamepad in godotcontrollersdb.txt,
otherwise input->joy_axis will try to find a mapping to axis 4(LT) and
axis 5(RT) that's not defined.
Therefore we set lefttrigger to +a4 and righttrigger to +a5 in the
mapping, to match what we are actually sending.
A cleaner, and more involved fix to this would be modifying
input->joy_button so that it can handle analog buttons and map them to
axes preserving their value instead of converting to boolean
2024-08-14 16:13:16 -03:00
Leonardo Demartino
0a57dd4682
Only main binaries require entitlements. This fixes signing issues on macOS.
2024-08-13 16:55:27 -03:00
Rémi Verschelde
edc0571c96
Merge pull request #95425 from bruvzg/macos_joypad_queue
...
[macOS] Fix wrong object type in joypad queue.
2024-08-12 18:18:19 +02:00
Rémi Verschelde
4ab4613f90
Merge pull request #95331 from Riteo/seat-tight-this-is-weird
...
Wayland: Avoid recreating input objects on capability change
2024-08-12 14:10:07 +02:00
bruvzg
d1047f4c46
[macOS] Fix wrong object type in joypad queue.
2024-08-12 14:09:18 +03:00
Rémi Verschelde
d0fc7f73df
Merge pull request #95323 from bruvzg/ios_dyl
...
[iOS] Fix dylib GDExtension convertion.
2024-08-09 23:25:12 +02:00
Riteo
0d1826e084
Wayland: Avoid recreating input objects on capability change
...
Before, multiple capability events would instantiate the same object
over and over as long as its bit was set. This caused issues with
hotplug and device suspension.
2024-08-09 15:42:23 +02:00
bruvzg
824324e7c4
[iOS] Fix dylib GDExtension convertion.
2024-08-09 12:44:48 +03:00
Yahkub-R
bcd776e441
Fix AudioStreamPlayer get_playback_position() for web build
2024-08-08 15:58:25 -04:00
bruvzg
9949d5a089
[macOS] Remove kill override.
2024-08-08 21:39:00 +03:00
Joel Croteau
f44d6a235f
Fix reload of GDExtension libraries in framework package on macos
...
`GDExtension::open_library` has a check in it to see if the library was loaded
from a temp file, and if it was to restore the original name as that is the one
we actually care about. This check is breaking extension reloading on Mac when
the library path is to a framework folder, as the file inside the framework
will not generally be the same name as the folder.
This check also shouldn't be necessary even on Windows, which is the only
platform that uses `generate_temp_files`, since disposal of the created temp
file is handled within `OS_Windows::open_dynamic_library`, and
`GDExtension::open_library` (which is the only function to call
`open_dynamic_library` with a `p_data` argument) only cares about the original
library file path and has to do extra work to remove the name of the temp file.
Instead, I have removed that check and set `OS_Windows::open_dynamic_library`
to return the name of the original file and not the name of the copy.
This fixes GDExtension reloading on macOS. I do not have a Windows machine
available to test that it still works properly on Windows, so someone should
check that before merging this.
2024-08-08 08:31:49 -06:00
Rémi Verschelde
1938d170aa
iOS: Fix typo in GodotApplicationDelegate
...
Fixes #90714 .
2024-08-08 10:06:36 +02:00
bruvzg
2bd21b588e
[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
2024-08-07 11:57:27 +03:00
Rémi Verschelde
4577b37036
Merge pull request #95191 from bruvzg/macos_term
...
[macOS] Attempt to terminate process normally before using `forceTerminate`.
2024-08-06 12:32:22 +02:00
Rémi Verschelde
8ba212f188
Merge pull request #95189 from bruvzg/fix_mono_bundle
...
[macOS] Fix `generate_bundle` build flag for .NET builds.
2024-08-06 12:32:18 +02:00
Rémi Verschelde
e693ff814a
Merge pull request #95155 from bruvzg/win_pen_checks
...
[Windows] Reject `WM_POINTER(UP/DOWN)` messages for non pen pointer type.
2024-08-06 12:32:02 +02:00
Rémi Verschelde
e54ffd21e2
Merge pull request #95046 from timothyqiu/typos
...
Fix several typos in the documentation
2024-08-06 12:31:12 +02:00
Rémi Verschelde
2b65ff9249
Merge pull request #95009 from bruvzg/win_transp_checks
...
[Windows] Check if transparency is enabled in the project setting before applying DWM blur.
2024-08-06 12:30:56 +02:00
bruvzg
393741a7e2
[macOS] Attempt to terminate process normally before using forceTerminate
.
2024-08-06 12:45:56 +03:00
bruvzg
1f53c71df5
[macOS] Fix generate_bundle
build flag for .NET builds.
2024-08-06 10:55:24 +03:00
bruvzg
e5efde9481
[Windows] Reject WM_POINTER(UP/DOWN) messages for non pen pointer type.
2024-08-04 20:07:14 +03:00
Haoyu Qiu
7cf9ed5f65
Fix several typos in the documentation
2024-08-02 08:42:20 +08:00
bruvzg
27474c9563
[Windows] Check if transparency is enabled in the project setting before applying DWM blur.
2024-08-01 10:30:46 +03:00
bruvzg
99b0100a06
[X11] Use motion event button state instead of async state.
2024-08-01 10:07:07 +03:00
Fabio Alessandrelli
470a35832f
[Web] Fix browser opening too early with serve.py
2024-08-01 05:38:36 +02:00
Thaddeus Crews
0163705640
SCons: Add method to generate raw cstrings
2024-07-31 14:22:04 -05:00
bruvzg
1dfcbccfe6
[macOS] Fix is_process_running
and kill
for bundled apps.
2024-07-31 16:54:53 +02:00
Rémi Verschelde
1d57b81d26
Merge pull request #94976 from bruvzg/win_app_name
...
[Windows] Improve editor grouping, set friendly name registry key for exported projects.
2024-07-31 16:13:21 +02:00
bruvzg
3f8cc6678b
[Windows] Improve editor grouping, set friendly name registry key for exported projects.
2024-07-31 15:04:00 +03:00
Rémi Verschelde
8d9a394f63
Merge pull request #94958 from adamscott/fix-missing-web-nullcheck-source
...
Add missing null check before disconnecting source
2024-07-31 11:37:47 +02:00
Rémi Verschelde
3fce516155
Merge pull request #94428 from alvinhochun/windows-angle-resize-sync
...
Windows: Update ANGLE surface size when window is resized
2024-07-31 11:37:37 +02:00
bruvzg
68ae413893
[Windows] Improve video driver error messages.
2024-07-31 11:16:38 +03:00
Adam Scott
1776258b1c
Add missing null check before disconnecting source
2024-07-30 15:00:58 -04:00
Pierce Brooks
e3482a9336
Android: Ensure cleanup of all subobjects in the OpenSL audio driver
2024-07-30 17:20:46 +02:00
Rémi Verschelde
3e0c10d393
Merge pull request #94943 from bruvzg/arm64_gl_switch
...
[Windows] Improve OpenGL/ANGLE switching on ARM64.
2024-07-30 12:29:13 +02:00
Rémi Verschelde
862d881843
Merge pull request #94923 from m4gr3d/fix_crash_on_android_terminate
...
Fix crash that occurs on termination of the Godot engine on Android
2024-07-30 12:29:10 +02:00
Rémi Verschelde
a92d7ed19f
Merge pull request #94887 from m4gr3d/fix_generate_apk_for_dev_build
...
Automatically enable `doNotStrip` for dev builds
2024-07-30 12:29:01 +02:00
bruvzg
ad0ab2f396
[Windows] Improve OpenGL/ANGLE switching on ARM64.
2024-07-30 10:11:58 +03:00
Fredia Huya-Kouadio
30d63e8ab9
Fix the crash that occurs on termination of the Godot engine on Android
2024-07-29 09:20:50 -07:00
Fredia Huya-Kouadio
c1acddfeb4
Fix the generate_apk
logic when dev_build
or debug_symbols
are enabled
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-07-29 06:48:49 -07:00
A Thousand Ships
61c4ce272c
[Web] Gracefully handle non-finite audio volumes
2024-07-29 15:48:06 +02:00
Rémi Verschelde
9a8f18b9bf
Merge pull request #94796 from kus04e4ek/backfall
...
Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-29 15:17:26 +02:00
Rémi Verschelde
65e046159b
Merge pull request #94836 from bruvzg/win7_angle
...
[Windows] Remove libSynchronization
2024-07-28 17:46:59 +02:00
Rémi Verschelde
8239eac5d9
Merge pull request #94809 from ChrisBase/fix_keytool_for_android_export_not_found
...
Fix Android export failing with custom keystores and no JDK setup in the OS environment
2024-07-28 17:46:42 +02:00
Rémi Verschelde
1d8373a300
Merge pull request #92859 from Summersay415/do-not-strip
...
Android: Change the way `doNotStrip` is set
2024-07-28 17:46:31 +02:00
Alvin Wong
25270d5907
Allow llvm-mingw sanitizers only on x86_32/x86_64
2024-07-28 17:21:35 +08:00
Alvin Wong
0cda0b935d
Windows: Add sanitizers for llvm-mingw, increase stack for ASan
...
ASan and UBSan are supported by llvm-mingw. They can be enabled by
passing `use_asan=yes use_ubsan=yes` to scons.
2024-07-28 04:32:18 +08:00
bruvzg
5d5d51937f
[Windows] Remove libSynchronization
2024-07-27 17:12:27 +03:00
Kusok
d30c1e6a8f
Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-27 16:17:20 +08:00
Chris
7afefe6469
Fixed Android export failing when no JDK is setup in the OS environment and custom keystores have been set in the export dialog.
2024-07-27 01:33:59 +02:00
Rémi Verschelde
607b230ffe
Merge pull request #94789 from Faless/web/fix_thread_cc_with_workaround
...
[Web] Fix closure compiler builds, enable it in CI.
2024-07-26 13:44:25 +02:00
Rémi Verschelde
44342c385c
Merge pull request #94735 from aitorciki/nvdrs-memset-initialization
...
[Windows] Use default aggregate initialization for NVAPI settings
2024-07-26 13:44:13 +02:00
Rémi Verschelde
13c6c0cdb7
Merge pull request #94706 from alvinhochun/window-set-transient-parent-on-create
...
Pass window exclusive and transient properties for subwindow creation
2024-07-26 13:44:03 +02:00
Fabio Alessandrelli
96feb924e8
[Web] Enable the closure compiler in CI
...
Also fixes some JSDoc annotations in GodotAudio
2024-07-26 13:27:52 +02:00
Fabio Alessandrelli
26f17c33a5
[Web] Add workaround for missing export in threaded builds
...
The offending symbol gets stripped away by wasm-dce but it's used on the
JavaScript side and causes and undefined symbol which also causes the
closure compiler to throw an error.
2024-07-26 12:28:36 +02:00
Aitor Guevara
21f3e69a24
[Windows] Use default aggregate initialization for NVAPI settings
...
Using the member initialization encouraged in NVAPI documentation for
NVDRS_SETTING results in builds enabling `dev_mode` breaking. Default
aggregate initialization results in a clean build though.
2024-07-25 14:41:46 +02:00
alvinhochun
24e02d56cb
Remove unneeded call in DisplayServerX11
...
X11 does not need setting exclusive flag (it is not implemented).
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-07-25 17:11:15 +08:00
Fredia Huya-Kouadio
4d0da74014
Fix the cleanup logic for the Android render thread
...
On Android the exit logic goes through `Godot#onDestroy()` who attempts to cleanup the engine using the following code:
```
runOnRenderThread {
GodotLib.ondestroy()
forceQuit()
}
```
The issue however is that by the time we ran this code, the render thread has already been paused (but not yet destroyed), and thus `GodotLib.ondestroy()` and `forceQuit()` which are scheduled on the render thread are not executed.
To address this, we instead explicitly request the render thread to exit and block until it does. As part of it exit logic, the render thread has been updated to properly destroy and clean the native instance of the Godot engine, resolving the issue.
2024-07-24 10:17:46 -07:00
Alvin Wong
97aa278edb
Pass window exclusive and transient properties for subwindow creation
...
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
Rémi Verschelde
25e5efaf9e
Merge pull request #94680 from bruvzg/fix_net_detection
...
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.
2024-07-24 09:59:42 +02:00
bruvzg
25f78a5eb6
Replace .NET detection code with ClassDB::class_exists("CSharpScript")
.
2024-07-23 23:46:14 +03:00
bruvzg
c34192eb9c
[macOS export] Do not stop export on signing errors.
2024-07-23 22:38:05 +03:00
bruvzg
52a2836861
Disable FP contraction.
2024-07-23 14:33:51 +03:00
Rémi Verschelde
a50fe87b89
Merge pull request #94078 from Repiteo/scons/msvc-flag-fix
...
SCons: Don't override cl flags on msvc
2024-07-22 14:12:45 +02:00
Riteo
e307fd60d8
Wayland: Fix error spam when interacting with decorations
...
Also tried to make tablet handling a bit tidier (less whitespace).
That said I'll uniform tablet handling better once we're back in the dev
cycle.
2024-07-20 03:46:35 +02:00
bruvzg
0e519118d2
[Windows] Fix release export template build for ARM64 Windows.
2024-07-19 14:33:40 +03:00
Rémi Verschelde
cf9e485696
Merge pull request #94518 from bruvzg/mac_net_non_sandboxed_sign
...
[macOS] Fix codesigning of .NET helper executables when sandboxing is disabled.
2024-07-19 11:10:55 +02:00
Rémi Verschelde
18da250ffb
Merge pull request #93737 from aitorciki/disable-windowed-gsync
...
[Windows] Disable G-SYNC in windowed mode
2024-07-19 11:10:31 +02:00
bruvzg
975ee76e2b
[macOS] Fix codesigning of .NET helper executables when sandboxing is disabled.
2024-07-18 23:40:49 +03:00
Rémi Verschelde
2b2fd56ca5
Merge pull request #94473 from nvlled/fix-screen-image-memory-leak
...
Linux/X11: Fix memory leak from created screen images
2024-07-18 10:45:43 +02:00
Rémi Verschelde
287521c2c2
Merge pull request #94466 from bruvzg/angle_update_lib
...
[Windows] Add `libSynchronization` to link flags.
2024-07-18 10:45:40 +02:00
Ronald Casili
3636d9dafc
Linux/X11: Fix memory leak from created screen images
...
Allocated XImages are improperly free'd with XFree.
The X11 documentation says that XImage should use
XDestroyImage to free both the image structure and
the data pointed to by the image structure.
Also fix a potential use-after-free bug.
2024-07-18 09:45:44 +02:00
Adam Scott
2f5f84b470
Fix audio samples not being able to be "finished"
2024-07-17 10:45:38 -04:00
Rémi Verschelde
ea018a8131
Merge pull request #94120 from bruvzg/fix_kbd_names
...
[Windows] Fix reading keyboard layout names.
2024-07-17 15:44:50 +02:00
Rémi Verschelde
1ca4ce284e
Merge pull request #94063 from bruvzg/tablet_drag
...
[Winink] Check pointer button states.
2024-07-17 15:44:47 +02:00
Rémi Verschelde
64a11d08cc
Merge pull request #94411 from Riteo/suspending-the-right-way
...
Wayland: Check for suspended flag when unsuspending
2024-07-17 12:52:50 +02:00
Rémi Verschelde
d191bee0ae
Merge pull request #94402 from Riteo/committed-to-the-cause
...
Wayland: Commit surface on window creation
2024-07-17 12:52:44 +02:00
Rémi Verschelde
a4312eebaa
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
...
[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
Rémi Verschelde
7b12dbd74d
Merge pull request #94425 from m4gr3d/fix_remote_android_button_not_enabling
...
Fix issue preventing enabling the remote button for Android/iOS
2024-07-17 11:44:34 +02:00
Rémi Verschelde
38a537c011
Merge pull request #94398 from alvinhochun/windows-rendering-driver-initial-size-fix
...
Windows: Fix wrong initial size passed to rendering driver
2024-07-17 11:44:19 +02:00
Fredia Huya-Kouadio
53a752f2d6
Disable long press for mouse events
...
Long press is used to simulate right-click events for finger touch and stylus. The previous logic also caused it to trigger for mouse input, which is not needed since the user can instead use the mouse right click button.
This update disables long press as right click events for mouse input.
2024-07-17 02:44:17 -07:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
...
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
bruvzg
9f714bfde5
[Windows] Add libSynchronization
to link flags.
2024-07-17 10:58:03 +03:00
Alvin Wong
88581a7705
Support GPU preference for MS Store packaged apps
2024-07-16 23:46:37 +08:00
Alvin Wong
4091abd727
Respect integrated GPU preference in Windows Settings
2024-07-16 23:46:37 +08:00
Alvin Wong
a1a0acff7c
Windows: Update ANGLE surface size when window is resized
...
ANGLE needs to be told to resize the DXGI swap chain using
`eglWaitNative`. Otherwise the resize will only happen in
`eglSwapBuffers`, which causes some janky stretching during window
resize.
2024-07-16 17:01:42 +08:00
Alvin Wong
d7f023ab73
Windows: Do not attempt to resize surface before it is created
...
`WM_WINDOWPOSCHANGED` may be received before `CreateWindowExW` has even
returned, when the window's rendering context or OpenGL context hasn't
been created yet.
2024-07-16 17:01:42 +08:00
Fredia Huya-Kouadio
5b327aee96
Fix issue preventing enabling the remote button for Android
...
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.
However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.
The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Riteo
84f26a629d
Wayland: check for suspended flag when unsuspending
...
Before, we would only check for the frame flag, which is unreliable on
newer suspension-aware compositors.
2024-07-16 00:11:22 +02:00
Riteo
a852e76196
Wayland: commit surface on window creation
...
This is needed for initializing xdg_surfaces when not using libdecor.
Now the pure xdg_shell code path should work again.
2024-07-15 22:11:24 +02:00
Alvin Wong
1d542257e5
Windows: Fix wrong initial size passed to rendering driver
2024-07-16 03:30:44 +08:00
bruvzg
3afe1e7481
[Winink] Check pointer button states, fix drag and double-click.
2024-07-15 12:23:07 +03:00
Rémi Verschelde
97b8ad1af0
Merge pull request #94232 from bruvzg/macos_dnd
...
[macOS] Fix drag-and-drop feedback.
2024-07-11 23:17:06 +02:00
Rémi Verschelde
1aa1a1879d
Merge pull request #94203 from RandomShaper/bye_bye_dxil_dll
...
D3D12: Get rid of `DXIL.dll`!
2024-07-11 23:16:59 +02:00
Rémi Verschelde
6c2699cbf6
Merge pull request #94187 from akien-mga/windows-remove-unused-is_wow64
...
Remove unused `is_wow64` method in `OS_Windows`
2024-07-11 23:16:54 +02:00
Rémi Verschelde
c349f0d6a7
Remove unused is_wow64
method in OS_Windows
...
It was added in b4d369c88
for `get_processor_count`, but this was later
changed to rely on `std::thread` in 6bf02c016
.
2024-07-11 23:16:12 +02:00
bruvzg
c8447724e5
[macOS] Fix drag-and-drop feedback.
2024-07-11 23:13:38 +03:00
Pedro J. Estébanez
ee2c1584e4
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
Rémi Verschelde
1b49d6393d
Merge pull request #93733 from alvinhochun/windows-restore-sizing
...
Windows: Restore to windowed mode using `SW_NORMAL`
2024-07-11 09:40:58 +02:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
...
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde
1b0430dc3a
Merge pull request #94114 from bruvzg/ios_text_change
...
[iOS/Text Input] Avoid deleting and reentering unchanged part of text.
2024-07-09 16:47:23 +02:00
Rémi Verschelde
49a6171319
Merge pull request #93352 from Calinou/linuxbsd-controller-no-trackpad-graphics-tablet
...
Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD
2024-07-09 16:47:04 +02:00
bruvzg
fea8ab0999
[Windows] Fix reading keyboard layout names.
2024-07-09 11:46:06 +03:00
bruvzg
c632b47b48
[iOS/Text Input] Avoid deleting and reentering unchanged part of text.
2024-07-09 08:32:27 +03:00
Rémi Verschelde
8897c77d50
SCons: Default optimize
to auto
, fixing target
/dev_build
inference for Web
...
Fixes #94087 .
2024-07-09 00:21:29 +02:00
Rémi Verschelde
3220b6fb11
Merge pull request #93976 from Hilderin/fix-caret-disappear-from-script-editor
...
Fix caret can disappear from script editor
2024-07-08 19:13:31 +02:00
Thaddeus Crews
0f691efb1b
SCons: Don't override cl flags on msvc
2024-07-08 09:48:18 -05:00
Hilderin
ebd1ab646c
Fix caret can disappear from script editor
2024-07-08 07:11:17 -04:00
Rémi Verschelde
ec02d406ca
Merge pull request #94067 from RandomShaper/fix_build
...
Windows: Fix build error due to missing definition of Texture2D
2024-07-08 11:48:36 +02:00
Pedro J. Estébanez
50bf2e5b37
Windows: Fix build error due to missing definition of Texture2D
2024-07-08 10:40:17 +02:00
bruvzg
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu
method.
2024-07-08 11:20:28 +03:00
Rémi Verschelde
42e5b3ac2d
Merge pull request #94044 from adamscott/fix-web-sample-playback-finished-signal
...
Fix Web samples finished missing signal
2024-07-07 21:59:00 +02:00
Rémi Verschelde
39d9ff21b8
Merge pull request #94024 from anniryynanen/ime-block
...
Fix IME blocking controls
2024-07-07 21:58:43 +02:00
Adam Scott
a38f30fbd5
Fix Web samples finished missing signal
2024-07-07 14:47:54 -04:00
Anni Ryynänen
d926223c64
Fix IME blocking controls
2024-07-07 13:06:18 +03:00
Riteo
2ff50119dc
Wayland: switch pointer position handling to doubles
...
This reduces even further the amount of work we have to do when scaling
and potentially improves input accuracy as now the input code is free
from any form of rounding.
2024-07-07 09:07:29 +02:00
Riteo
3e0632cbd2
Wayland: scale relative pointer motion
...
Oops, forgot to do that. Motion-dependent stuff should now work properly
when using scaled displays.
2024-07-07 08:39:53 +02:00
Hugo Locurcio
724cdffc8c
Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD
2024-07-06 00:26:39 +02:00
Rémi Verschelde
ce16818dd5
Fix missing include in Web main after #93906
...
My bad, I introduced the bug when amending it.
2024-07-05 14:40:44 +02:00
Rémi Verschelde
20ba2f00bd
Merge pull request #93950 from bruvzg/mvk_scaling
...
[MoltenVK] Fix downscaled hiDPI window pixelation.
2024-07-04 23:27:23 +02:00
Rémi Verschelde
8455b3343e
Merge pull request #93933 from m4gr3d/anr_and_crash_bug_fixes
...
Fix crashes and ANRs reported by the Google Play Console
2024-07-04 23:27:20 +02:00
Paul Sinnett
db97d88214
Fix preloading a zip in the web editor
2024-07-04 22:13:05 +02:00
bruvzg
ab4213f043
[MoltenVK] Fix downscaled hiDPI window pixelation.
2024-07-04 21:03:32 +03:00
Fredia Huya-Kouadio
6b6428d779
Fix ANRs reported by the Google Play Console
...
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior) which may cause the application to ANR.
- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
Fredia Huya-Kouadio
c6a23a7a7d
Fix crashes reported by the Google Play Console
2024-07-04 02:46:11 -07:00
Rémi Verschelde
e6448ca0aa
Merge pull request #93891 from m4gr3d/fix_logo_not_showing_for_gles3
...
[Android] Fix the issue causing the logo to not show when using the `compatibility` renderer
2024-07-04 11:32:13 +02:00
Rémi Verschelde
01c24ff862
Merge pull request #93750 from adamscott/add-bigint-support-on-js-value-conversion
...
Add `bigint` support on JS value conversion
2024-07-04 11:31:58 +02:00
Fredia Huya-Kouadio
637f4a10ed
Fix the issue causing the logo to not show when using the compatibility
renderer
2024-07-03 11:16:45 -07:00
Adam Scott
ee2759013b
Add bigint
support on JS value conversion
2024-07-03 07:44:32 -04:00
Rémi Verschelde
f0d15bbfdf
Merge pull request #93853 from Faless/web/no_force_stdlib
...
[Web] Remove unnecessary `EMCC_FORCE_STDLIBS` in dlink builds
2024-07-02 17:27:35 +02:00
Rémi Verschelde
abfce31ba7
Merge pull request #93152 from RandomShaper/prebuilt_asan
...
Enable usage of asan-enabled versions of prebuilt libraries
2024-07-02 17:27:31 +02:00
Fabio Alessandrelli
67c06866de
[Web] Remove unnecessary EMCC_FORCE_STDLIBS in dlink builds
...
As discussed with upstream, the C/C++ standard library is always fully
included when building with MAIN_MODULE=1, so using EMCC_FORCE_STDLIBS
is not necessary in our case.
2024-07-02 16:47:00 +02:00
Adam Scott
586db3aae7
Fix assignations to non-existing keys and clean-up
2024-06-29 14:30:57 -04:00
Rémi Verschelde
25de53e147
X11: Fix creating RenderingDevice after #93706
...
The line was removed by mistake.
2024-06-29 14:03:29 +02:00
Aitor Guevara
b8edc64379
[Windows] Disable G-SYNC in windowed mode
...
G-SYNC (NVIDIA's VRR) is known to be buggy on windowed mode in Windows.
While the driver only enables G-SYNC for full screen mode by default,
users can toggle it on for windowed mode too, resulting in unstable
refresh rates during Editor usage.
This patch extends Godot's NVIDIA profile to force the default full
screen mode only G-SYNC with Godot.
2024-06-29 13:40:15 +02:00
Alvin Wong
c54477b7e6
Windows: Restore to windowed mode using SW_NORMAL
...
If window was maximized before minimizing, restoring the window
afterwards using SW_RESTORE seems to cause the window to forget its
original size and position before being maximized, causing the window to
fill the screen instead.
2024-06-29 18:24:45 +08:00
Pedro J. Estébanez
32d9c93af3
Improve handling of rendering startup errors
2024-06-28 19:31:50 +02:00
Rémi Verschelde
3cefe898b1
Merge pull request #93589 from mhilbrunner/fix-windows-vs-arch-detection
...
Windows: Fix arch detection via `VCTOOLSINSTALLDIR` if not first in `PATH`
2024-06-28 14:42:54 +02:00
Rémi Verschelde
ac9181c666
Merge pull request #93682 from dsnopek/fix-text-editor-find-in-files-focus-bug
...
Fix text editor stealing focus from "Find in Files" dialog on X11
2024-06-28 12:37:52 +02:00
Riteo
f27471fbd8
Wayland: minimize surface commits and limit them to the main thread
...
Before of this patch, as explained in the usual
commented-wall-of-text-longer-than-the-actual-patch-itself™, due to the
multithreaded nature of the Wayland thread, it was possible to commit a
surface while the renderer was doing stuff, which was _very_ wrong.
Initially the consequences of such a sin weren't obvious but, now that
explicit synchronization is becoming more and more common, we can't
commit a buffer randomly without basically guaranteeing a nasty, nasty
crash (and we should have avoided commits altogether in the first place
to ensure atomic surface updates).
We now only trigger a commit _in the main thread_ when low processor usage
mode is on _and_ if we know that we won't be rendering anything as, due to
its intermittent nature, it makes "legacy" (pre xdg_wm_base v6) frame
callback based suspension quite annoying.
2024-06-28 01:47:25 +02:00
David Snopek
1289298b5e
Fix text editor stealing focus from "Find in Files" dialog on X11
2024-06-27 17:27:21 -05:00
Adam Scott
1e8e9f4b09
Fix web export state for remote debug
2024-06-26 08:37:56 -04:00
Max Hilbrunner
63911b994c
Windows: Fix arch detection via VCTOOLSINSTALLDIR
2024-06-25 13:31:46 +02:00