Rémi Verschelde
887d4bd0d9
Merge pull request #58261 from STUDIOEMBYR/CharacterBody-docs-update
2022-02-18 12:09:27 +01:00
Rémi Verschelde
7a68ee5134
Merge pull request #58266 from clayjohn/revert-sky-change
2022-02-18 12:07:40 +01:00
Pierre-Thomas Meisels
fd02f529fa
Fix default value for DisplayServer::virtual_keyboard_show Rect2 parameter
2022-02-18 09:43:02 +01:00
Rémi Verschelde
48b61159b2
Merge pull request #58106 from Calinou/audioserver-capture-device-property
2022-02-18 09:07:36 +01:00
clayjohn
63cb91e05c
Revert "Default to real-time radiance map filter for environment sky reflections"
...
This reverts commit 09563e4bd8
.
2022-02-17 23:13:32 -08:00
Hannah Crawford
d9599fb5fc
Updated out of date CharacterBody documentation.
2022-02-17 23:42:39 +00:00
Hugo Locurcio
1d35b37499
Expose AudioServer.capture_device
as a property
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This is more consistent with `AudioServer.device` (for output),
which is already exposed as a property.
2022-02-17 19:35:46 +01:00
Rémi Verschelde
e1b8a86b2b
Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance
2022-02-17 17:53:42 +01:00
Rémi Verschelde
b6f3af4698
Merge pull request #58243 from timothyqiu/doc-ani-node
2022-02-17 17:17:27 +01:00
Haoyu Qiu
bc37b0508b
Fix wording in AnimationNode classref
2022-02-17 23:18:07 +08:00
Yuri Sizov
3ac4b42059
Fix a typo in PROPERTY_HINT_ENUM_SUGGESTION description
2022-02-17 15:31:16 +03:00
diddykonga
78dc608aa8
Change 'find_node' to 'find_nodes' and Add 'type' parameter
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Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Rémi Verschelde
d4766b2f6c
Merge pull request #58212 from Calinou/line2d-round-precision-add-property-hint
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Add a property hint for the Line2D Round Precision property
2022-02-17 07:32:03 +01:00
clayjohn
48728a79b6
Use prefiltered radiance
2022-02-16 21:37:18 -08:00
Haoyu Qiu
dbd2c61dec
Fix mismatched BBCode tags in classref
2022-02-17 10:19:56 +08:00
Hugo Locurcio
6b52aa67b8
Add a property hint for the Line2D Round Precision property
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This prevents choosing extremely high values which cause performance
issues for no visual benefit.
2022-02-17 00:21:00 +01:00
Haoyu Qiu
bb766a8fb6
Fix documentation about TreeItem button ID
2022-02-17 01:00:16 +08:00
Rémi Verschelde
eeda603355
Merge pull request #58055 from markdibarry/add_get_line_offset
2022-02-16 14:07:23 +01:00
Rémi Verschelde
f6f1593db4
Merge pull request #44716 from Calinou/os-add-get-processor-name
2022-02-16 09:34:53 +01:00
Hugo Locurcio
ee7cd9a3a1
Add an OS.get_processor_name()
method
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This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-15 20:55:53 +01:00
Rémi Verschelde
6d57587396
Merge pull request #57931 from Calinou/sky-default-filter-realtime
2022-02-15 20:29:57 +01:00
Rémi Verschelde
3b2e062788
Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hide
2022-02-15 17:43:05 +01:00
Wagner Scholl Lemos
160ee4ef8e
Added show and hide methods and updated doc API.
2022-02-15 11:37:41 -03:00
Rémi Verschelde
760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos
2022-02-15 13:58:38 +01:00
Rémi Verschelde
78a767edb3
Merge pull request #35679 from Calinou/doc-add-xml-schema
2022-02-15 13:14:58 +01:00
Rémi Verschelde
efb179c307
Merge pull request #58104 from Calinou/doc-audio-device
2022-02-15 12:24:37 +01:00
Rémi Verschelde
b3507ab0cd
Merge pull request #58100 from Calinou/environment-clamp-sky-contribution
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Clamp environment light sky contribution to the [0.0; 1.0] range
2022-02-15 07:42:30 +01:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Hugo Locurcio
743b5608e3
Improve documentation for AudioServer device properties and methods
2022-02-14 18:09:57 +01:00
Hugo Locurcio
c10e97b604
Clamp environment light sky contribution to the [0.0; 1.0] range
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The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.
2022-02-14 17:15:32 +01:00
Hugo Locurcio
15244e55bd
Improve completion scroll bar visibility in the script editor
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This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 16:49:08 +01:00
Rémi Verschelde
cd6301ae25
Merge pull request #58008 from Geometror/increase-checkerboard-contrast
2022-02-14 15:22:50 +01:00
Rémi Verschelde
89996be091
Merge pull request #57988 from markdibarry/add_get_last_visible_character_line
2022-02-14 15:22:03 +01:00
Fabio Alessandrelli
f72bd67068
[ResourceUID] Use CryptoCore::RandomGenerator for IDs.
2022-02-14 10:45:50 +01:00
markdibarry
c0caafe960
Add offset methods for lines and paragraphs in RichTextLabel
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Adds `get_line_offset` and `get_paragraph_offset` methods to `RichTextLabel`
Fix arg mismatch
2022-02-13 13:15:21 -05:00
markdibarry
ae7eec53c0
Add get_character_line method for RichTextLabel
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Adds the ability to get the line number of provided character position
Fix arg name
Add get_character_paragraph
Replaced glyph logic with code suggestions, added get_character_paragraph method
Run doctool
Use built-in method
Replace TS access with built in method
2022-02-13 11:12:12 -05:00
Rémi Verschelde
48ed0400bc
Merge pull request #58028 from Calinou/doc-array-hash
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Clarify identical `hash()` return values due to collisions
2022-02-13 10:38:33 +01:00
Rémi Verschelde
7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
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Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
Hugo Locurcio
08541fe11d
Clarify identical hash()
return values due to collisions
2022-02-12 22:21:37 +01:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
Rémi Verschelde
d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd
2022-02-12 16:46:55 +01:00
Rémi Verschelde
498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values
2022-02-12 16:46:19 +01:00
Hendrik Brucker
8ebecf5095
Increase checkerboard texture contrast
2022-02-12 14:55:07 +01:00
Rémi Verschelde
ed9a7a6e3e
Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparency
2022-02-12 10:23:04 +01:00
Silc 'Tokage' Renew
865da09871
Implement cubic_interpolate() as MathFunc for refactoring
2022-02-12 18:11:17 +09:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
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- Tweak colors to be less saturated and more balanced (in terms of hue).
The cool blue sky is balanced by a warm brown ground,
which makes reflections look closer to how they'd look like when using
an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
PhysicalSkyMaterial to reduce indoor light leaking, especially
when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
ProceduralSkyMaterial colors. Previously, the default editor sky
color was different from the colors of a newly created
ProceduralSkyMaterial resource.
Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Hugo Locurcio
c6ef8fb6d4
Improve documentation for GeometryInstance3D.transparency
2022-02-12 00:42:45 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows).
2022-02-12 00:14:09 +02:00
Rémi Verschelde
006ce4d83d
Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback
2022-02-11 23:02:58 +01:00
jordi
7a9972afc2
Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0
2022-02-11 10:25:38 -06:00