lonesurvivor
8b8807e37d
Improvement to y_sort: make clear which item has to be drawn first
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when both have the same y coordinate (prevents possible flickering). Reapplying #7241 to the 3.0 code.
2017-01-03 10:35:30 +01:00
Juan Linietsky
3fae505128
Begin modifying properties to make them more friendly to script and doc.
2017-01-03 00:38:16 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Juan Linietsky
ce26eb74bc
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-02 19:12:25 -03:00
Rémi Verschelde
45c5c89de9
Bump version to 3.0-alpha
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WARNING: This branch is unstable and should not be used in
production for the time being.
See https://godotengine.org/article/warning-head-going-unstable
for more details.
To get the previous 2.2-alpha unreleased version, you can checkout
the '2.2' branch.
2017-01-02 23:02:25 +01:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
db46a34418
Revert "Bindings: Fix missing default value"
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This reverts commit 068b58b3ce
.
Same rationale as previous reverts.
2017-01-02 20:42:32 +01:00
Rémi Verschelde
b1e4c04cdc
Revert "bind method canvas_item_set_sort_children_by_y"
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This reverts commit 1f9e16119f
.
Same rationale as previous revert.
2017-01-02 20:39:44 +01:00
Rémi Verschelde
ed518ff713
Revert "small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate"
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This reverts commit 4118b21e43
.
Same rationale as previous revert.
2017-01-02 20:39:25 +01:00
Rémi Verschelde
86b0669f4c
Revert "Add/expose VisualServer::get_default_clear_color()"
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This reverts commit 753ba67d65
,
in preparation from the merge of the gles3 branch, as the VisualServer
code changed too much to port this commit over during merge conflicts
resolution. It could be readded afterwards.
2017-01-02 20:32:52 +01:00
Rémi Verschelde
dcc4ee21c1
Revert expression reduction from #7390
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Fixes #7412 .
2017-01-02 20:01:27 +01:00
Juan Linietsky
2820b2d82b
fix stupid bug in light downscaling for GI Probe
2017-01-02 14:09:42 -03:00
Rémi Verschelde
c9366f8b56
Merge pull request #7410 from nounoursheureux/master
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Add the 'finished' signal to AnimatedSprite
2017-01-02 15:54:58 +01:00
Rémi Verschelde
caddbbe174
Merge pull request #7390 from bojidar-bg/gdscript-assign-error
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Disallow assignment to constants and expressions
2017-01-02 15:54:43 +01:00
Rémi Verschelde
ac04a932d6
Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_on_play
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Fix bottom panel visibility on play
2017-01-02 15:54:26 +01:00
Rémi Verschelde
b530904038
Merge pull request #7341 from bruno-ortiz/master
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Bugfixes for Tree node
2017-01-02 15:53:43 +01:00
Rémi Verschelde
0b2771bd65
Merge pull request #7271 from Faless/ipv6_cleanup
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Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Rémi Verschelde
6428ebd91f
Merge pull request #7406 from neikeq/pr-issue-5076
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TileMap: _update_dirty_quadrants() cancel pending update pre return
2017-01-02 15:11:23 +01:00
Rémi Verschelde
3fc4ee6243
Merge pull request #7401 from Zylann/bucket_fill_preview
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Bucket fill preview
2017-01-02 14:47:08 +01:00
Rémi Verschelde
f50afe81d8
Merge pull request #7385 from bojidar-bg/tree-range-drag-lock
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Fix #7098 by not accepting right clicks while dragging the range
2017-01-02 14:38:25 +01:00
Bruno Ortiz
4b9a96859b
Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted
2017-01-02 11:26:37 -02:00
Rémi Verschelde
3e1b5ad223
Merge pull request #7382 from volzhs/fix-visibility
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Able to change visibility when ancestor node is hidden
2017-01-02 14:17:42 +01:00
Rémi Verschelde
1a2a57e2ee
Merge pull request #7376 from volzhs/scroll-horizontal
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Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02 13:52:31 +01:00
Rémi Verschelde
2e87232f0a
Merge pull request #7391 from ktksgit/master
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Update DebugMesh when NavMesh changes
2017-01-02 13:50:10 +01:00
Rémi Verschelde
0cf34cb3af
Merge pull request #7372 from chanon/master
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Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02 13:48:03 +01:00
Rémi Verschelde
17bb7e1c7e
Merge pull request #7363 from Elinvention/bone_attachment
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Expose set_bone_name and get_bone_name to GDscript
2017-01-02 13:43:13 +01:00
Bruno Ortiz
7e0d0d0bb9
Exposing edit_resource method of EditorNode in the EditorPlugin ( #7355 )
2017-01-02 13:37:22 +01:00
Wilhem Barbier
f6262fde11
Add the 'finished' signal to AnimatedSprite
2017-01-02 12:24:37 +01:00
Juan Linietsky
741e038671
Add a metallic mode
2017-01-02 00:01:55 -03:00
Juan Linietsky
c2a217c350
WIP particle system
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Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
2017-01-01 22:16:52 -03:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Ignacio Etcheverry
5b3acd287d
TileMap: _update_dirty_quadrants() cancel pending update pre return
2017-01-01 21:08:12 +01:00
Marc Gilleron
39771f22b6
Added option to toggle bucket fill preview
2016-12-31 17:56:27 +01:00
Marc Gilleron
36d0281a2b
Added bucket fill preview
2016-12-31 17:42:05 +01:00
Juan Linietsky
a62c99c4e4
Some fixes and clean ups
2016-12-31 10:53:29 -03:00
reduz
f4a56e7782
begin work on new particle system
2016-12-30 08:35:54 -03:00
ktksgit
2807507325
Update DebugMesh when NavMesh changes
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Fixes #7371
2016-12-29 12:16:36 +01:00
Bojidar Marinov
0b077162a3
Disallow assignment to constants and expressions
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Fixes #6221 , fixes #6824
2016-12-29 12:31:19 +02:00
Rémi Verschelde
86e428eea0
Merge pull request #7350 from volzhs/webp-0.5.2
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Update libwebp to 0.5.2
2016-12-28 23:17:42 +01:00
Bojidar Marinov
d40eb1565e
Fix #7098 by not accepting right clicks while dragging the range
2016-12-28 23:20:54 +02:00
volzhs
f33e21e7af
Show visual notice for visibility on Scene Dock
2016-12-28 22:12:08 +09:00
volzhs
792ff11642
Able to change visibility when ancestor node is hidden
2016-12-28 14:27:27 +09:00
volzhs
22b76511fb
Scroll horizontally with mouse wheel when horizontal enabled only
2016-12-27 16:32:22 +09:00
chanon
0bf5d86546
fix ColorPicker not correctly updating after pasting hex html color
2016-12-26 15:38:48 +07:00
reduz
289bc881aa
now it really works on window for real
2016-12-25 08:05:23 -03:00
Guilherme Felipe
faf6f865dd
Add new option to always open output on play
2016-12-24 20:39:16 -02:00
Guilherme Felipe
83b82fc267
Fix visibility of bottom panel when start playing
2016-12-24 19:52:43 -02:00
reduz
0d4abf2aa3
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
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are no longer valid :(
2016-12-24 16:23:30 -03:00
Elia Argentieri
b96e2e1126
Expose set_bone_name and get_bone_name to GDscript
2016-12-24 15:27:08 +01:00
volzhs
e04c7e11ec
Update libwebp to 0.5.2
2016-12-24 00:46:09 +09:00