Commit graph

4501 commits

Author SHA1 Message Date
Rémi Verschelde
53f2c8b206
Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fix
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
2022-12-06 10:48:12 +01:00
Rémi Verschelde
14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
Eduard Zalyaev
ed53e96f43 AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
Fixes  #69413.
2022-12-05 21:03:38 +03:00
Rémi Verschelde
1db23e472b
Merge pull request #69525 from m4gr3d/polish_navigation_controls_opacity_main
Minor tweaks/polish to the navigation controls to prevent interference
2022-12-05 11:32:43 +01:00
Yaohua Xiong
9bdc0cb16f draw fish bones for Path2D and Path3D
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew
8c540b1d71 Fix animation play backward doesn't process current key&animtrack seek 2022-12-05 15:59:08 +09:00
Rémi Verschelde
408bd0aa92
Merge pull request #68770 from TokageItLab/add-track-validator
Add track validator to AnimationPlayerEditor to detect tracks which have error
2022-12-05 00:06:06 +01:00
Rémi Verschelde
5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
Haoyu Qiu
480d9d10ed Fix heap-use-after-free when exiting editor after editing TileSet 2022-12-04 16:52:26 +08:00
NumbuhFour
1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
Fredia Huya-Kouadio
eacb29c007 Minor tweaks/polish to the navigation controls to prevent interference:
- Reduce controls size
- Enable opacity on hover to increase visibility
2022-12-02 23:17:38 -08:00
Fredia Huya-Kouadio
18b924def7 Enable the navigation controls for touchscreen by default 2022-12-02 20:47:32 -08:00
Rémi Verschelde
1e3919c409
Merge pull request #69364 from m4gr3d/add_navigation_controls_main
Add navigation control to the node3d editor viewport
2022-12-01 18:11:14 +01:00
Rémi Verschelde
cd491c6e47
Merge pull request #69376 from zaevi/adjust_dropping_texture
Adjust position and size for dropping texture in canvas editor.
2022-11-30 10:49:15 +01:00
Zae
a1419f3902 Adjust position and size for dropping texture. 2022-11-30 16:28:49 +08:00
Haoyu Qiu
6c5c773a27 Fix heap-use-after-free when changing alternative tile ID 2022-11-30 10:32:35 +08:00
Fredia Huya-Kouadio
1566f3d49f Add navigation control to the node3d editor viewport 2022-11-29 17:43:16 -08:00
Rémi Verschelde
3d2c3aae4e
Merge pull request #69062 from trollodel/lightweight_editor_mass
Use forward-declarations in big editor classes
2022-11-29 10:27:21 +01:00
trollodel
c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
Haoyu Qiu
4a50f44cd2 Fix heap-use-after-free when removing a tile in TileSet editor 2022-11-29 09:22:35 +08:00
Silc Renew
a4162dad23 Add track validator to AnimationPlayerEditor 2022-11-28 23:33:55 +09:00
Rémi Verschelde
2975fc9460
Merge pull request #69249 from timothyqiu/tile-data-redraw
Update TileSet preview when paint custom data changes
2022-11-28 11:02:57 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Haoyu Qiu
7bc0d0c177 Update TileSet preview when paint custom data changes 2022-11-27 18:35:47 +08:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
Fabio Alessandrelli
aa80cfac97 [Editor] Add button to keep the debug server open.
The setting is stored in the project editor metadata, and the server is
automatically started/stopped when the option change (only stopped if no
session is currently active).

The CLI option `--debug-server` now also forces the server to stay open
(without saving the state, unlike the menu option).

This commit also removes the "Keep debugger open" option in the script
editor "debug" menu. That option was really confusing, it used to hide
the bottom panel if and only if the debugger pane was selected, so if
you had your output log open instead (default when pressing play) it
would effectively do nothing. Having an option to save a click in such
a very specific case seems very overkill.
2022-11-25 11:02:55 +01:00
Rémi Verschelde
a16d3625c3
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
Fix custom visual shader nodes not being loaded at startup
2022-11-24 19:04:21 +01:00
Yuri Rubinsky
a973ddd28d Fix custom visual shader nodes not being loaded at startup 2022-11-24 20:58:16 +03:00
kobewi
8a3d2f4e0c Cleanup remaining EditorUndoRedoManager usages 2022-11-24 18:56:22 +01:00
Zae
f6424e68ea [TileMap] Fix alternative tile issues. 2022-11-25 00:44:02 +08:00
K. S. Ernest (iFire) Lee
e0b296ae82 Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor. 2022-11-23 07:09:49 -08:00
Rémi Verschelde
4b4e701e06
Merge pull request #68964 from MewPurPur/tweak-gradient-editor
Fixes and improvements to Gradient preview
2022-11-22 08:31:44 +01:00
VolTer
3c54d8752c Fix Gradient preview issues 2022-11-21 23:32:38 +01:00
Markus Sauermann
28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Marc Gilleron
e0d2b7835d Allow selecting text in shader compilation logs 2022-11-20 19:15:39 +00:00
Rémi Verschelde
98da707df5
Merge pull request #68922 from TokageItLab/fix-animtree-crash
Fix `AnimationTreeEditor` crash & rename `AnimationTreeEditor::get_tree()` to `get_animation_tree()`
2022-11-20 17:49:23 +01:00
Silc Renew
d595b27467 Fix AnimationTree crash & rename get_tree() to get_animation_tree() 2022-11-21 00:28:10 +09:00
Rémi Verschelde
855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Micky
e791f4fce2 Double precision of String.split_floats 2022-11-20 12:29:50 +01:00
Rémi Verschelde
5b235e2e5e
Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-plugin
Capitalize Skeleton3D's editor plugin dropdown options
2022-11-20 11:35:38 +01:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_* 2022-11-19 17:33:40 -06:00
souplamp
a3917039d1 capitalize skeleton3d plugin dropdown 2022-11-18 15:47:58 -06:00
Silc Renew
7f00fd4ff7 change root motion track candidating method 2022-11-18 17:49:34 +09:00
Rémi Verschelde
0b27173919
Fixup TileSet build after #66557
Last rebase was too old, didn't include this API rename.
2022-11-17 13:54:15 +01:00
Rémi Verschelde
2ca972ad01
Merge pull request #66557 from MisterMX/fix/tileset-custom-data-type-reload-editor
fix(tileset): Recreate custom data editor if type has changed
2022-11-17 13:49:02 +01:00
Rémi Verschelde
4829911df2
Merge pull request #64368 from YeldhamDev/tile_editor_label_center
Properly center labels in the TileMap/Set editors
2022-11-17 13:48:53 +01:00
Yuri Rubinsky
359d13cddc Fix the bounds of varying popup in visual shader editor 2022-11-16 22:05:09 +03:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00