Commit graph

3189 commits

Author SHA1 Message Date
Rémi Verschelde
0339200972
Merge pull request #43366 from Calinou/doc-surfacetool-method-order
Make the expected method calling order in SurfaceTool more explicit
2021-03-23 00:57:26 +01:00
kobewi
5950482b86 Remove the clearing behavior from add_override 2021-03-23 00:55:02 +01:00
kobewi
ecff5bc42f Add methods to remove theme overrides 2021-03-23 00:51:16 +01:00
Rémi Verschelde
6a84ade316
Merge pull request #45234 from madmiraal/rename-phashtranslation
Rename PHashTranslation to OptimizedTranslation
2021-03-23 00:12:12 +01:00
Rémi Verschelde
32aea7b40f
Merge pull request #47277 from nekomatata/kinematic-safe-margin-doc
More detailed documentation for KinematicBody safe collision margin
2021-03-23 00:08:35 +01:00
PouleyKetchoupp
4aa25b0f6c More detailed documentation for KinematicBody safe collision margin 2021-03-22 15:41:21 -07:00
Hugo Locurcio
6c9259ff2f
Fix feature tag casing in the Windows pen tablet project setting name
Feature tags are case-sensitive.
2021-03-22 14:18:48 +01:00
Yuri Sizov
9df05745ba Add utility methods to Theme, improve error messages and documentation 2021-03-22 14:49:31 +03:00
Hugo Locurcio
6648dc58d3
Make the expected method calling order in SurfaceTool more explicit 2021-03-21 21:36:50 +01:00
Marcel Admiraal
755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Rémi Verschelde
fa681d04b7
Merge pull request #46937 from nekomatata/soft-body-support
SoftBody support in GodotPhysics 3D
2021-03-20 21:45:20 +01:00
Rémi Verschelde
793000c6a9
Merge pull request #47139 from nekomatata/concave-backface-collision
Disable backface collision with ConcavePolygonShape by default
2021-03-20 21:43:57 +01:00
Rémi Verschelde
6608d99291
Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20 18:36:17 +01:00
Marcel Admiraal
07f1cd5ff8 Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
skyace65
6a61b9f6e8 Document more NavigationMesh properties 2021-03-19 22:04:34 -04:00
Paul Joannon
8455e901f3
class reference proofreading 2021-03-19 13:21:20 +01:00
PouleyKetchoupp
7bbd545432 Disable backface collision with ConcavePolygonShape by default
Helps a lot with soft bodies and generally useful to avoid shapes to go
through the ground in certain cases.

Added an option in ConcavePolygonShape to re-enable backface collision
on specific bodies if needed.
2021-03-18 11:30:22 -07:00
PouleyKetchoupp
d5ea4acd2d SoftBody support in GodotPhysics 3D
- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-18 09:04:17 -07:00
Rémi Verschelde
4ca1e73ff9
doc: Sync classref with current source
And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00
Rémi Verschelde
c34b110784
Merge pull request #47098 from Birdulon/DocDrawString4
Documentation: Correct CanvasItem.draw_string position description.
2021-03-18 09:08:40 +01:00
Luke Hubmayer-Werner
886c942b40 Documentation: Correct CanvasItem.draw_string position description.
Also add height warnings to Font.get_char_size and Font.get_string_size
2021-03-18 18:09:23 +10:30
jmb462
b588232b83 Fix AudioEffectCapture buffer length cannot be changed 2021-03-17 23:07:38 +01:00
Rémi Verschelde
7b223e8eec
Merge pull request #47080 from mbrlabs/ios-sensor-conversion
Converted sensor acceleration units to m/s² on iOS and UWP
2021-03-17 14:27:23 +01:00
Marcus Brummer
fda2743fef Converted sensor acceleration units to m/s^2 on iOS and UWP
This is beacuse on Android these values are already in m/s^2 while on
iOS and UWP they are in g. This just makes the behaviour consistent on
all platforms.
2021-03-17 14:05:05 +01:00
Rémi Verschelde
08ca4184f4
Merge pull request #47024 from groud/navigation
Allow Navigation to be more flexible
2021-03-17 09:18:54 +01:00
Marcus Brummer
d1798b235c Document different unit of measurement for sensor data on iOS and Android 2021-03-16 23:06:40 +01:00
Rémi Verschelde
a384fac953
Merge pull request #47014 from aaronfranke/atlastex-doc
Improve documentation for AtlasTexture
2021-03-15 21:12:34 +01:00
Hugo Locurcio
d359e159da
Document the valid input range for acos() and atan() 2021-03-15 17:25:22 +01:00
Gilles Roudière
ac7073f586 Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
Aaron Franke
682286fec8
Improve documentation for AtlasTexture 2021-03-14 21:18:50 -04:00
Marcel Admiraal
3dcdb84660 Rename Sprite.region_enabled getter and setter to match properties
Also renames Sprite2D.region_filter_clip property and its setter to
region_filter_clip_enabled and set_region_filter_clip_enabled.
2021-03-14 17:31:49 +00:00
Aitor Cereceto
1e820b3d9d [46188] fix: get unix from datetime when empty dict 2021-03-12 09:27:21 +01:00
Gilles Roudière
ba1344408f Implement Navigation layers 2021-03-10 11:23:06 +01:00
Gilles Roudière
a9dc53d152 Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
Rémi Verschelde
469ac1e415 doc: Sync classref with current source 2021-03-10 10:54:21 +01:00
Rémi Verschelde
83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Rémi Verschelde
18bb36707f
Merge pull request #46110 from gongpha/colorbar-in-colorpicker
Add color interpolation bar on each channel in ColorPicker
2021-03-09 14:43:26 +01:00
Rémi Verschelde
ab585be885
Merge pull request #46801 from Faless/js/4.x_allow_hidpi
[HTML5] Respect allow_hidpi option during setup
2021-03-09 10:56:05 +01:00
Rémi Verschelde
cecc930e78
Merge pull request #46784 from Bhu1-V/doc-update
Documentation : Added Additional Description to PhysicsServer2D->area_create()
2021-03-09 09:58:26 +01:00
Kongfa Waroros
d295d53b4a Add interpolation bar on each channel in ColorPicker 2021-03-09 14:58:19 +07:00
Bhuvan Vemula
e3fed7bde8 Added Additional Description for PhysicsServer2D->area_create() method. 2021-03-09 09:03:10 +05:30
Fabio Alessandrelli
f34c7982c5 [HTML5] Respect allow_hidpi option during setup
The option was forced to `true` before, unlike on other platforms.
2021-03-08 23:37:53 +01:00
Rémi Verschelde
85cb3c044d
Merge pull request #44324 from Calinou/doc-basematerial3d-height-no-triplanar
Document that BaseMaterial3D doesn't support height mapping + triplanar
2021-03-08 19:41:11 +01:00
Rémi Verschelde
afd0df7921
Merge pull request #46386 from KoBeWi/projekt_settingz
Clarify ProjectSettings.save for exported projects
2021-03-07 10:17:59 +01:00
kobewi
156c402f2b Allow to save override.cfg with ProjectSettings 2021-03-07 01:21:44 +01:00
Marcel Admiraal
38f2e32e32 Return RID instead of Object id in area-body_shape_entered-exited signals. 2021-03-06 10:48:17 +00:00
Rémi Verschelde
aaeb07d50f
Merge pull request #43929 from HaSa1002/docs-lang-6
Docs: Port Code Examples to C# (R, S, T, U)
2021-03-05 22:36:05 +01:00
HaSa1002
bae843a1c9
Docs: Port Code Examples to C# (R, S, T, U)
* RenderingServer
 * RichTextEffect
 * SceneTree
 * SceneTreeTimer
 * ScriptCreateDialog
 * SpinBox
 * Sprite2D
 * StreamPeer
 * String
 * SurfaceTool
 * TextEdit
 * TileMap
 * Tree
 * Tween
 * UDPServer
 * UndoRedo

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2021-03-05 18:57:28 +01:00
Rémi Verschelde
4de0768cdb
Merge pull request #46663 from Calinou/doc-margincontainer-theme-constant
Use safer `add_theme_constant_override()` in MarginContainer code sample
2021-03-05 15:11:56 +01:00
Hugo Locurcio
af513344ce
Use safer add_theme_constant_override() in MarginContainer code sample
Control has magic setters to set custom theme items, but using the
dedicated Control methods is less prone to typos so it should be favored.
2021-03-04 17:17:40 +01:00
jmb462
068300c7c9 Adding Raycast3D custom debug shape thickness and color 2021-03-04 11:17:26 +01:00
Hugo Locurcio
a5b5ac47b8
Remove trivial examples in the ItemList class documentation
See https://github.com/godotengine/godot-docs/issues/4712.
2021-03-03 22:58:45 +01:00
Rémi Verschelde
5895cd4c4f
Merge pull request #36202 from YeldhamDev/sprite_region_hide
Hide extra options from various nodes if they're not enabled
2021-03-02 14:15:25 +01:00
Michael Alexsander
70304f8633 Hide extra options from various nodes if they're not enabled 2021-03-02 09:25:09 -03:00
kleonc
39a4ec50ea Fix examples in Callable docs 2021-03-02 02:34:53 +01:00
Rémi Verschelde
bd42a6c51e
Merge pull request #42007 from HaSa1002/callable-docs
Document missing Callable methods
2021-03-01 13:20:07 +01:00
HaSa1002
54ff2da476
Document missing Callable methods
* Callable.hash()
 * Callable.is_custom()
 * Callable.is_null()
 * Callable.is_standard()
 * Callable.bind()
 * Callable.unbind()
 * Callable::operator==
 * Callable::operator!=

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-03-01 12:49:21 +01:00
Rémi Verschelde
5b58482b41
Merge pull request #46508 from rcorre/pathbake
Clarify Curve.get_closest_point uses baked points.
2021-03-01 09:37:16 +01:00
Rémi Verschelde
a637cd8016
Merge pull request #46534 from asmaloney/doc-styleboxflat-grammar
Fix some grammar in StyleBoxFlat class docs
2021-03-01 09:35:22 +01:00
Andy Maloney
89e7e61773 Fix some grammar in StyleBoxFlat class docs 2021-02-28 20:09:10 -05:00
Mateo Kuruk Miccino
89283b7b53 Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
2021-02-28 19:36:10 -03:00
Ryan Roden-Corrent
ef5042a70f
Clarify Curve.get_closest_point uses baked points.
Based on the doc, I wasn't sure if get_closest_point would return the
closest baked point or the closest "source" point. It seems to use
baked:
8faecd6a47/scene/resources/curve.cpp (L809)
2021-02-28 07:18:34 -05:00
Haoyu Qiu
31243e377f Fixes typo in Array::bsearch_custom doc 2021-02-26 18:01:08 +08:00
Emmanuel Leblond
60d2c1fd47
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
Rémi Verschelde
f01e95eb55
Merge pull request #46416 from nekomatata/draw-collision-outline-option
Added option in project settings to draw Shape2D outlines
2021-02-25 17:15:22 +01:00
PouleyKetchoupp
c4b116cff7 Added option in project settings to draw Shape2D outlines
Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
2021-02-25 07:52:50 -07:00
Hugo Locurcio
355803db1b
Improve the OS.get_environment()/OS.set_environment() documentation 2021-02-25 15:38:51 +01:00
Bastiaan Olij
4c8f5b998f Expose set_environment to GDScript 2021-02-25 23:36:14 +11:00
Rémi Verschelde
305683f83b
Merge pull request #46360 from nmrkr/drag-preview-crash-after-free
Fix crash during drag if user queue_free'd the drag preview
2021-02-24 22:43:53 +01:00
Delf Neumärker
eaa04c1a22
Fix crash during drag if user freed the drag preview 2021-02-24 20:59:17 +01:00
abaire
61cc1c8624 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-02-24 08:22:27 -08:00
Rémi Verschelde
a527c6856b
Merge pull request #46045 from bruvzg/text_server_bmp_create
[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24 12:55:36 +01:00
Aaron Franke
548de64742
Use a more specific type for Area2D/3D body signals 2021-02-24 00:05:54 -05:00
Rémi Verschelde
cb29e6c49c
Merge pull request #45994 from Jummit/expose-edit-selected
Expose edit_selected in Tree
2021-02-22 16:29:03 +01:00
Jummit
13fb24cb6f expose edit_selected in Tree 2021-02-22 15:50:21 +01:00
Rémi Verschelde
8107cbd66e
Merge pull request #45934 from angad-k/fix-smoothstep-function-documentation
fix minor issue in smooth step function's documentation
2021-02-22 12:38:47 +01:00
Rémi Verschelde
40191a748b
Merge pull request #46253 from asmaloney/docs-theme
[docs] Clarification on theme's get_stylebox
2021-02-22 10:35:35 +01:00
Hugo Locurcio
159581739a
Document theming a SpinBox's background
This closes #46248.
2021-02-21 19:32:11 +01:00
Yuri Roubinsky
fe3051fcce Added Comment node to Visual Shaders 2021-02-21 12:40:17 +03:00
Hugo Locurcio
f6087d3f2b
Document that Button doesn't interpret touch input (= no multitouch)
TouchScreenButton should be used for gameplay actions instead.
2021-02-21 00:30:21 +01:00
Andy Maloney
d397c32169 [docs] Clarification on theme's get_stylebox
Remove reference to "icon" (must have been a copy-paste error) & clarify where to find out what names & node_types are valid.
2021-02-20 10:10:28 -05:00
Aaron Franke
78de8a762b
Update documentation for the new ProcessMode 2021-02-19 10:22:09 -05:00
Rémi Verschelde
efddb8a0cb
Merge pull request #46194 from Calinou/os-delay-no-negative
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
2021-02-19 15:14:36 +01:00
Rémi Verschelde
bc395c2549
Merge pull request #46221 from akien-mga/doc-sync-classref
doc: Sync classref with current source
2021-02-19 15:06:50 +01:00
Rémi Verschelde
0d1d719178 doc: Sync classref with current source
And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
Rémi Verschelde
aaaaaf5bb6
Merge pull request #46219 from pycbouh/doc-editor-plugin-build
Add documentation for EditorPlugin's build method
2021-02-19 13:59:00 +01:00
Rémi Verschelde
b84f65f13c
Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button
Fix shape_centered property in TouchScreenButton
2021-02-19 13:45:23 +01:00
Yuri Sizov
724ed88215 Add documentation for EditorPlugin's build method 2021-02-19 15:42:41 +03:00
Hugo Locurcio
76f1f9b3c5
Don't allow negative values for OS.delay_usec()/OS.delay_msec()
This closes #46190.
2021-02-18 23:01:45 +01:00
bruvzg
3e0262509f
Move tablet driver API from OS to DisplayServer. 2021-02-18 17:12:24 +02:00
Jitesh
c3be0c2c04 Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D
Fixes #40301.
Fixes #45947.
2021-02-17 15:13:47 +01:00
JestemStefan
2c71ff1119
Added signed_angle_to for Vector3 2021-02-16 05:07:33 -05:00
PouleyKetchoupp
4586357dde Expose RichTextLabel selection to script
Expose existing get_selection_text and add methods to get the current
selection index from and index to.
2021-02-15 17:26:58 -07:00
Rémi Verschelde
e13312db79
Merge pull request #46028 from Beuc/patch-passby
doc: explain TouchScreenButton passby mode
2021-02-15 12:54:25 +01:00
Sylvain Beucler
9e21077fad doc: explain TouchScreenButton passby mode 2021-02-15 11:45:58 +01:00
Rémi Verschelde
3f6295a1ed
Merge pull request #45855 from hoontee/fix-45718
Implement CollisionPolygon3D margin
2021-02-15 11:23:15 +01:00
bruvzg
bee718f1af
[Text Server] Restores bitmap font dynamic construction functions. 2021-02-15 10:46:49 +02:00
bruvzg
f4d095cdd3
[TextServer] Restore character and space extra spacing support. 2021-02-15 10:46:23 +02:00
bruvzg
d78336c65e
[CTL] Add missing font outline drawing routines and theme constants. 2021-02-14 14:11:44 +02:00
Hugo Locurcio
ab397460e9
Expose a File.flush() method to scripting
This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).

See discussion in #29075.
2021-02-13 01:37:16 +01:00
Angad Kambli
892060fa47 fix minor issue in smooth step function's documentation 2021-02-13 02:12:58 +05:30
Emily
7368bc534a fixed typo in packedscene 2021-02-11 13:22:44 -08:00
hoontee
fbb1ef759c Implement CollisionPolygon3D margin 2021-02-11 11:58:37 -06:00
Rémi Verschelde
604188c411
Merge pull request #45870 from gongpha/graphedit-connection-update
Update GraphEdit when GraphNode's slot is updated
2021-02-11 13:11:50 +01:00
Rémi Verschelde
dca3ce441a
Merge pull request #45846 from rcorre/importplugin_doc
Improve EditorImportPlugin docs.
2021-02-11 12:24:48 +01:00
Ryan Roden-Corrent
9676650f2f Clarify EditorImportPlugin.get_visible_name.
According to the docs at
https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class

> The get_visible_name() method is responsible for returning the name of
> the type it imports and it will be shown to the user in the Import dock.
> You should choose this name as a continuation to "Import as", e.g.
> "Import as Silly Material"

I've verified Godot's behavior reflects this, so the code examples
should reflect this.

Also document propagating save error in EditorImportPlugin.

It seems that the suggested code ignores any error from
`ResourceSaver.save`, but I think we should return it.
2021-02-11 11:13:17 +01:00
Kongfa Waroros
fe6c8d48e6 Update GraphEdit when GraphNode's slot is updated 2021-02-11 01:07:54 +07:00
Rémi Verschelde
c31bceb5f5
Merge pull request #45797 from madmiraal/add-new-sdl-keywords
Add support for new SDL gamecontroller keywords.
2021-02-08 13:47:01 +01:00
Rémi Verschelde
e2a80a4be3
Merge pull request #43245 from HaSa1002/docs-object
Docs: Object: Use new signal syntax and port to C#
2021-02-08 12:53:44 +01:00
Rémi Verschelde
9b623635c8
doc: Sync classref with current source 2021-02-08 12:34:28 +01:00
Marcel Admiraal
3d479d086c Add support for new SDL gamecontroller keywords. 2021-02-07 16:09:32 +00:00
Hugo Locurcio
b8df8b1043
Improve the SurfaceTool.generate_normals() documentation 2021-02-07 16:11:17 +01:00
Rémi Verschelde
d93f75fae5
Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life
Change sort_custom/bsearch_custom to use Callables
2021-02-05 09:30:19 +01:00
Rémi Verschelde
69152af45d doc: Don't bind argument names with p_ prefix
This prefix is used in the C++ codebase, not in the scripting API.
2021-02-04 14:45:06 +01:00
Rémi Verschelde
444f57210e
Merge pull request #42721 from Paulb23/update_syntax_highlighting_docs
Update SyntaxHighlighter documentation
2021-02-04 14:44:21 +01:00
kobewi
fb83d905da Change sort_custom/bsearch_custom to use Callables 2021-02-04 14:37:52 +01:00
Rémi Verschelde
5f8f049ddb
Merge pull request #45674 from Calinou/doc-file-endian-swap
Improve the `File.endian_swap` documentation
2021-02-03 18:38:20 +01:00
Rémi Verschelde
cc95e2c6a6
Merge pull request #45593 from lyuma/audio_effect_capture
Add AudioEffectCapture
2021-02-02 22:14:58 +01:00
Hugo Locurcio
c5f0db45df
Improve the File.endian_swap documentation 2021-02-02 21:59:55 +01:00
Lyuma
d800329d16 Add AudioEffectCapture
AudioEffectCapture allows access to the microphone and other audio on an audio bus in real-time.

Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-02-02 09:22:16 -08:00
Aaron Franke
f55445079a
Replace ColorN and from HTML with a string constructor 2021-02-01 17:27:19 -05:00
Rémi Verschelde
13c0e48791
Merge pull request #45137 from Calinou/doc-control-gallery
Reference the control gallery image in the Control class documentation
2021-02-01 20:49:30 +01:00
nemerle
022c2952fc Node::replace_by was not copying node properties - removed the dead code.
The code to copy node properties to the new node never worked, so there is no reason to keep the useless bits in there
2021-02-01 16:47:27 +01:00
Rémi Verschelde
d811f86102
Merge pull request #45281 from Chaosus/vs_unify
Unified several visual shader nodes
2021-02-01 08:56:03 +01:00
Hugo Locurcio
200f1cf015
Reference the control gallery image in the Control class documentation
Like the Tween cheatsheet or Color constants cheatsheet, this references
a "cheatsheet" image from the documentation repository.
2021-01-29 18:05:04 +01:00
kleonc
e62ec6c6b1 Docs: Fix TileMap::map_to_world description 2021-01-29 12:38:21 +01:00
James Westman
2f5164d78c
docs: Add TreeItem method descriptions 2021-01-28 22:34:29 -06:00
Aaron Franke
e829b7aee4
Unify URI encoding/decoding and add to C#
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Aaron Franke
a3e3bf8227
Make hex_to_int and bin_to_int handle the prefix automatically
Also add BinToInt to C#
2021-01-28 07:43:53 -05:00
Rémi Verschelde
fb01d057af
doc: Sync classref with current source 2021-01-28 11:26:37 +01:00
Rémi Verschelde
964c14580c
Merge pull request #43790 from Chaosus/rename_ord_at
Renamed String.ord_at to unicode_at
2021-01-27 19:42:31 +01:00
Yuri Roubinsky
64971bcc8a Added missed Button font_hover_pressed_color style 2021-01-27 10:44:53 +03:00
Yuri Roubinsky
6d82898470 Reveals Button "icon_color" style properties to the user 2021-01-26 22:05:59 +03:00
Yuri Roubinsky
38a5d22079 Renamed String.ord_at to unicode_at 2021-01-26 20:36:12 +03:00
Danil Alexeev
a97f1a3dc6 Rename color constants (alternative)
Named color constants renamed to UPPERCASE. Unlike #41019, this PR
is complete and implements these changes in the simplest way possible.

Co-authored-by: Shivam Mukherjee <mshivam98@gmail.com>
2021-01-26 19:07:00 +03:00
Rémi Verschelde
d6765c8d8b
Merge pull request #44732 from Calinou/os-add-get-thread-caller-id
Add an `OS.get_thread_caller_id()` method
2021-01-26 15:54:25 +01:00
Rémi Verschelde
34eb5638d3
Merge pull request #44624 from Calinou/doc-array-hash
Improve the `Array.hash()` documentation
2021-01-26 15:53:35 +01:00
Rémi Verschelde
6bea301533
Merge pull request #44678 from Calinou/doc-videoplayer-html5-performance
Document the expected low performance of VideoPlayer on HTML5
2021-01-26 15:40:02 +01:00
Rémi Verschelde
392d90fa65
Merge pull request #45368 from Xrayez/doc-tilemap-collider-shape-metadata
Document shape metadata for `TileMap`
2021-01-26 15:23:23 +01:00
Nils Reid
3e94c23fa5 Exposed find_next_valid_focus and find_prev_valid_focus. 2021-01-26 08:19:20 +01:00
Rémi Verschelde
3d1dd195d4
Merge pull request #45458 from Calinou/doc-array-push-pop-front-performance
Document low performance of `Array.push_front()` and `Array.pop_front()`
2021-01-26 00:27:08 +01:00
Rémi Verschelde
6cba658934
Merge pull request #44194 from madmiraal/fix-font_selected_color
Change themes font_color_selected to font_selected_color
2021-01-26 00:03:40 +01:00
Hugo Locurcio
7ce3cc0478
Document low performance of Array.push_front() and Array.pop_front() 2021-01-26 00:02:55 +01:00
Rémi Verschelde
38db12b45a
Merge pull request #45398 from Calinou/doc-resource-name-usage
Document a built-in use of `Resource.resource_name`
2021-01-25 21:40:12 +01:00
Rémi Verschelde
babdffe174
Merge pull request #45394 from rcorre/timer-cleanup
Clarify that create_timer does not require cleanup.
2021-01-25 21:10:39 +01:00
Ryan Roden-Corrent
6e7e4f82ec
Clarify that create_timer does not require cleanup.
This is how I would expect it to work, but the docs didn't clarify, so I
had to check the source just to make sure I wasn't responsible for
freeing the timer:

d39f6386ce/scene/main/scene_tree.cpp (L473)
2021-01-25 08:05:09 -05:00
Hugo Locurcio
1b03f3f72b
Document that the high-level multiplayer API is only for Godot servers 2021-01-25 01:59:28 +01:00
Marcel Admiraal
8eb39f4e8b Change themes *_color_* to *_*_color
Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color

Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
2021-01-24 06:28:49 +00:00
Hugo Locurcio
1a606b1a04
Document a built-in use of Resource.resource_name 2021-01-23 21:33:48 +01:00
Nathan Franke
dbff957028
Improve Ambiguous StreamPeerTCP set_no_delay Documentation 2021-01-22 14:17:53 -06:00
Andrii Doroshenko (Xrayez)
0c2dbd01dc Document shape metadata for TileMap 2021-01-22 20:03:09 +02:00
Yuri Roubinsky
4618e09f3b
Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
Yuri Roubinsky
de5a8128d7 Unified several visual shader nodes 2021-01-18 13:32:12 +03:00
bruvzg
e4651a44ab
RichTextLabel: adds separate get_total_x_count, get_visible_x_count and scroll_to_x functions for wrapped lines and paragraphs (newlines). 2021-01-18 11:26:55 +02:00
Andrii Doroshenko (Xrayez)
b4675973fd Document GPU particles visibility rect/aabb behavior 2021-01-16 17:37:17 +02:00
Rémi Verschelde
c7fb7674c8
Merge pull request #44805 from Chaosus/vs_convert
Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00
Rémi Verschelde
1ffe3ed47a
Merge pull request #33685 from Scony/improve-item-lists-add-item-methods
ItemList's add_(icon_)item method returns id of added item
2021-01-15 16:24:20 +01:00
Rémi Verschelde
ee41c58b4a
Merge pull request #38578 from Phischermen/transform-notification-doc_update
Mention gotcha about how gizmos affect transform notifications
2021-01-15 16:17:26 +01:00
Rémi Verschelde
fa5ead4db7
Merge pull request #42713 from madmiraal/fix-42614
Update area-body_shape_entered-exited signal documentation.
2021-01-15 13:00:23 +01:00
Rémi Verschelde
64ba83a096
Merge pull request #44870 from alexpech12/fix-rich-text-label-set-visible-characters
Keep RichTextLabel visible character properties in sync
2021-01-15 00:59:26 +01:00
Rémi Verschelde
011d201046
Merge pull request #43923 from madmiraal/fix-43588
Fix cast_motion sometimes failing
2021-01-14 20:44:19 +01:00
Alexander Pech
463e2002ab Keep RichTextLabel visible character properties in sync
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.

To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.

Docs updated for member set_visible_characters on RichTextLabel class.
2021-01-14 21:32:41 +11:00
Andrii Doroshenko (Xrayez)
e94f46dcdb Expose Resource.emit_changed() to script
Also known as `emit_signal("changed")`.
2021-01-13 16:27:58 +02:00
Rémi Verschelde
1218441b16
Merge pull request #44514 from madmiraal/split-os-execute
Split OS::execute into two methods
2021-01-12 16:17:04 +01:00
Rémi Verschelde
3bce846e0c
Merge pull request #45126 from groud/improve_undo_redo
Improve UndoRedo class
2021-01-12 15:50:09 +01:00
Gilles Roudière
831247b39c Improve UndoRedo class 2021-01-12 14:34:46 +01:00
TechnoPorg
81dc9be973
Fix incorrect parameter in audio_track_set_key_stream.
The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.
2021-01-11 18:55:14 -06:00
Rémi Verschelde
8811a8eb4a
Merge pull request #45088 from skyace65/ReferenceResource
Remove the implication that references and resources are not objectes from their description
2021-01-11 15:45:44 +01:00
skyace65
dca298d22b Remove the implication that references and resources are not objected from their description 2021-01-11 08:22:16 -05:00
Andrii Doroshenko (Xrayez)
a2c82bbf5f Clarify lstrip()/rstrip() methods in String for removed characters 2021-01-10 15:13:59 +02:00
Marcel Admiraal
5fa12da6f9 Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-09 13:34:59 +00:00
Marcel Admiraal
a77173b335 Update area-body_shape_entered-exited signal documentation. 2021-01-09 13:34:50 +00:00
Marcel Admiraal
2a74b388d0 Split OS::execute into two methods
1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
kobewi
84acafb2ce Clarify class_get_method_list() in release exports 2021-01-07 01:23:25 +01:00
Rémi Verschelde
a3b76e26f3
doc: Sync classref with current source 2021-01-06 15:23:58 +01:00
Rémi Verschelde
cdfcf68af9
Merge pull request #44925 from LoipesMas/str-docs
More explicit wording for str() function
2021-01-05 20:47:56 +01:00
LoipesMas
9c65927aeb More explicit wording for str() and print() functions 2021-01-05 20:00:26 +01:00
Hugo Locurcio
fcb6ecaf21
Mention that the delta argument is in seconds in Node documentation 2021-01-05 19:14:37 +01:00
Rémi Verschelde
20b3ed07b9
Merge pull request #44929 from mrushyendra/astar_doc_fix
Explain use of weight_scale and distance in AStar pathfinding cost calcuation
2021-01-05 13:38:25 +01:00
Maganty Rushyendra
f6634648ce Explain A Star pathfinding algorithm cost calcuation 2021-01-05 19:51:38 +08:00
Rémi Verschelde
0eb1123cf9
Merge pull request #44928 from mrushyendra/raise_doc_fix
[Doc] Specify order of drawing of Nodes in raise() description
2021-01-05 10:24:43 +01:00
Maganty Rushyendra
a67ef5999d Specify order of drawing of Nodes in raise() description 2021-01-05 15:17:10 +08:00
Rémi Verschelde
215d18814e
doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
HaSa1002
790f788833
Docs: Object: Use new signal syntax and port to C#
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2021-01-04 12:10:12 +01:00
Rémi Verschelde
7a16efc885
Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missing_binds
AnimationStateMachinePlayback: Added Missing Method Bindings
2021-01-02 11:01:13 +01:00
Eoin O'Neill
674fb52f52 StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length.
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.

Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
2021-01-01 22:39:46 -08:00
Rémi Verschelde
96aff740fe
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
Use zero-indexing for physics and render layer names
2021-01-01 23:37:37 +01:00
Hugo Locurcio
bd0b7003e0
Document the desktop-only file logging setting override
This closes https://github.com/godotengine/godot-docs/issues/4505.
2020-12-30 18:39:50 +01:00
Hugo Locurcio
f87d42f4ca
Use zero-indexing for physics and render layer names
The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.

This helps reference physics and render layers from scripts since
layers start from 0 there.
2020-12-30 16:03:11 +01:00
Yuri Roubinsky
c98c6eadbe Add convert options between constants and uniforms in visual shaders 2020-12-30 13:07:08 +03:00
Rémi Verschelde
a06c569b12
Merge pull request #44710 from Calinou/doc-richtextlabel-no-entangled-tags
Document RichTextLabel not supporting entangled BBCode tags
2020-12-29 17:40:24 +01:00
Rémi Verschelde
3a9777cb3f
Merge pull request #44724 from Chaosus/popup_separator
Added optional id parameter to `PopupMenu::add_separator`
2020-12-29 17:39:44 +01:00
Rémi Verschelde
55c295c5d7
Merge pull request #44792 from KoBeWi/export_guide
Complete documentation of EditorExportPlugin
2020-12-29 15:03:31 +01:00
kobewi
8b231aff28 Complete documentation of EditorExportPlugin 2020-12-29 13:46:14 +01:00
Rémi Verschelde
848f5ba05c
Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point
Rename offset to point in remove_point()
2020-12-29 13:37:49 +01:00
Rémi Verschelde
2086acfacc
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
Consistently use normal_map
2020-12-29 10:39:56 +01:00
Rémi Verschelde
09212fba1e
Fix missed renamings from empty() to is_empty()
Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Rémi Verschelde
652bdd573e
Merge pull request #43691 from bruvzg/ctl_dropcap
[Complex Text Layouts] Add drop-cap support to RTL.
2020-12-29 09:14:46 +01:00
Marcel Admiraal
b4a190e0bc Consistently use normal_map 2020-12-29 08:04:19 +00:00
Rémi Verschelde
6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
kobewi
4f72a07eaa Rename offset to point in remove_point() 2020-12-28 17:57:55 +01:00
Rémi Verschelde
a04b9669e8
Merge pull request #42881 from madmiraal/fix-39767
Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2020-12-28 16:16:33 +01:00
Rémi Verschelde
6dcdf1e428
Merge pull request #44756 from Jummit/add-s-viewport-docs
Add missing "s" in Viewport documentation
2020-12-28 16:12:15 +01:00
Rémi Verschelde
4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
Rémi Verschelde
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
Rémi Verschelde
18bbd6410f
Merge pull request #44232 from madmiraal/rename-camera2d-drag-offset
Rename Camera2D offset_h and offset_v properties
2020-12-28 15:56:56 +01:00
Rémi Verschelde
9addcb7603
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 15:56:14 +01:00
Rémi Verschelde
8f4c4bb610
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rename Camera3D near and far getters and setters
2020-12-28 14:57:31 +01:00
Rémi Verschelde
76d4fab3f3
Merge pull request #44524 from madmiraal/rename-editor-viewport
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-28 14:54:50 +01:00
Rémi Verschelde
feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Rémi Verschelde
e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
Rémi Verschelde
891b1cdf28
Merge pull request #44607 from madmiraal/rename-control-rotation
Rename Control rotation to rotation_degrees
2020-12-28 14:42:06 +01:00
Marcel Admiraal
b743a2ef3c Rename Math::stepify to snapped 2020-12-28 13:01:30 +00:00
Marcel Admiraal
b628912af0 Rename Rect2 and Rect2i grow_margin() to grow_side() 2020-12-28 12:47:33 +00:00
Jummit
63456bdd8a fix missing "s" in Viewport docs 2020-12-28 13:36:31 +01:00
Marcel Admiraal
04ab6c39cf Rename Camera2D offset_h and offset_v properties 2020-12-28 11:01:20 +00:00
Marcel Admiraal
5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
kobewi
f814f58942 Fix shape_centered property in TouchScreenButton 2020-12-27 21:53:50 +01:00
kobewi
86aa9b1233 Mention that change_scene is deferred 2020-12-27 21:51:54 +01:00
Hugo Locurcio
35b046ddf7
Add an OS.get_thread_caller_id() method
This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.

Co-authored-by: Khaos <khaos@khaos-coders.org>
2020-12-27 16:54:18 +01:00
Yuri Roubinsky
ca8c794d04 Added optional id parameter to PopupMenu::add_separator 2020-12-27 15:18:47 +03:00
Nathan Franke
3fda53c256
Update Rect intersection documentation, and rename method on Mono 2020-12-26 22:16:57 -06:00
Hugo Locurcio
3b6612e48e
Document RichTextLabel not supporting entangled BBCode tags
See #44634.
2020-12-26 23:36:08 +01:00
Hugo Locurcio
b98540dd9d
Document the expected low performance of VideoPlayer on HTML5 2020-12-25 11:59:37 +01:00
Hugo Locurcio
27f964d538
Fix confusing SliderJoint3D brief description 2020-12-24 01:48:31 +01:00
Hugo Locurcio
435848192e
Improve the Array.hash() documentation
Co-authored-by: Laguzus <67963093+Laguzus@users.noreply.github.com>
2020-12-23 19:13:10 +01:00
Marcel Admiraal
b832003c6b Rename Control rotation to rotation_degrees 2020-12-23 07:06:30 +00:00
Marcel Admiraal
4b8b803931 Rename Control margin to offset 2020-12-23 06:25:56 +00:00
Marcel Admiraal
d9e9eb8d04 Rename MainLoop methods to match Node methods 2020-12-22 12:34:57 +00:00
Rémi Verschelde
6e43c68e40
Merge pull request #44182 from clayjohn/ASSAO
Replace SAO with ASSAO as Godot's new SSAO
2020-12-22 11:27:25 +01:00
clayjohn
44f8922305 Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
Rémi Verschelde
6532596d97
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0
2020-12-21 17:30:01 +01:00
Marcel Admiraal
7b293eddfb Rename unselect to deselect 2020-12-21 10:26:41 +00:00
Marcel Admiraal
fdf92ca298 Rename XRPositionalTracker methods
Renames:
- set_type() -> set_tracker_type()
- set_name() -> set_tracker_name()
- get_tracks_orientation() - `is_tracking_orientation()
- get_tracks_position() -> `is_tracking_position()
- get_hand() -> get_tracker_hand()
- set_hand() -> set_tracker_hand()
2020-12-21 06:32:53 +00:00
Rémi Verschelde
bccbd4be90
Merge pull request #44261 from madmiraal/rename-trackerhand-enums
Rename TrackerHand enums
2020-12-21 00:26:44 +01:00
Rémi Verschelde
5f7c88ab4e
Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jittering
Document how to solve UV jittering when using large procedural meshes
2020-12-21 00:17:46 +01:00
Rémi Verschelde
fa9332a0e7
Merge pull request #43414 from Xrayez/pi-type-string
Expose `PROPERTY_HINT_TYPE_STRING` to scripting
2020-12-20 21:18:11 +01:00
Marcel Admiraal
ecf8ae5bcf Rename Camera3D near and far getters and setters
Renames:
- get_znear() -> get_near()
- set_znear() -> set_near()
- get_zfar() -> get_far()
- set_zfar() -> set_far()
2020-12-20 13:46:57 +00:00
Pedro J. Estébanez
b7367ac426 Add animation reset track feature
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
Rémi Verschelde
e9d12f9e4e
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 21:32:14 +01:00
Hugo Locurcio
a86ed339a4
Document how to solve UV jittering when using large procedural meshes 2020-12-19 18:16:52 +01:00
Marcel Admiraal
e1128431de Rename EditorInterface get_editor_viewport to get_editor_main_control 2020-12-19 14:17:42 +00:00
Hugo Locurcio
7ae487d2bb
Increase the default Camera Zfar to 4000
This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.

This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).

This change was also applied to the editor, but it will only
apply to newly created scenes.

This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
Marcel Admiraal
2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 2020-12-19 12:59:08 +00:00
Rémi Verschelde
16524d4ae1
Merge pull request #44445 from theogen-ratkin/master
Add interpolation parameter to resize_to_po2()
2020-12-19 09:34:41 +01:00
Theogen Ratkin
46ea6750b4 Add interpolation parameter to resize_to_po2()
Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.
2020-12-18 14:05:07 -04:00
Yuri Roubinsky
52e44ed3ef Added GraphEdit properties to control lines thickness and antialiasing 2020-12-18 16:41:45 +03:00
Jordan Schidlowsky
2d56e09276 packed*arrays are pass by ref now. support duplicate and update documentation 2020-12-17 16:09:32 -06:00
Yuri Sizov
f5bcbd8325 FIx visual issues with GraphEdit minimap 2020-12-17 22:59:04 +03:00
Rémi Verschelde
c83d1b2526
Merge pull request #43416 from pycbouh/graph-minimap
Add a minimap to the GraphEdit
2020-12-17 17:34:36 +01:00