Juan Linietsky
a299c3ebf1
Support for SSAO
2016-12-04 12:45:30 -03:00
Juan Linietsky
27a46d78ec
Subsurface scattering material param is now working!
2016-12-02 22:23:16 -03:00
Rémi Verschelde
8c6a586b75
Merge pull request #7207 from Valentactive/gles3_shader_headers
...
adds gles3 auto generated shader header files to ".gitignore"
2016-11-30 07:40:48 +01:00
Juan Linietsky
1652f876fd
Add missing glsl file and remove generated .h files
2016-11-30 07:36:56 +01:00
Michele Valente
9fa6967c24
adds gles3 auto generated shader header files
...
Just added the gles3 shader header files entry to ".gitignore" so we
avoid to accidentally commit also those generated files.
2016-11-30 00:35:04 +01:00
Juan Linietsky
a47c78aed1
Screen space reflection effect
2016-11-29 19:55:12 -03:00
Juan Linietsky
3f40701002
fixed bug removing dependencies
2016-11-24 23:30:54 -03:00
Juan Linietsky
a732708b9d
Blend shapes using transform feedback (GPU)
2016-11-24 20:46:55 -03:00
Juan Linietsky
69c30709ec
implemented immediates
2016-11-23 08:00:15 -03:00
Juan Linietsky
7cf8d75cf8
WIP immediates and proper buffers swapping
2016-11-23 07:04:55 -03:00
Juan Linietsky
b72ca04605
Changed to proper GLSL version
2016-11-22 20:53:37 -03:00
Juan Linietsky
9d635f0629
Migrated from GLES to GLAD, fixes many issues.
2016-11-22 20:51:56 -03:00
Juan Linietsky
943d27f46d
Instancing is working! (hooray)
2016-11-22 01:26:56 -03:00
Juan Linietsky
70d095d8f2
Skeletons are working now.
2016-11-21 19:03:39 -03:00
Juan Linietsky
a2505542ff
Huge amount of improvement in the material system. Materials should be
...
a lot more complete and usable now.
2016-11-20 22:49:53 -03:00
Juan Linietsky
c39d2b3f42
working reflection probes!!
2016-11-19 13:23:37 -03:00
Juan Linietsky
a7078a4be9
Done with lights and shadows (wonder if i'm missing something..)
2016-11-11 12:27:52 -03:00
Juan Linietsky
cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
2016-11-09 23:55:06 -03:00
Juan Linietsky
6b2a27bbe5
shadow atlas allocation (work in progress)
2016-10-31 08:47:46 -03:00
Juan Linietsky
acfa606915
resolved reflection cubemap blending
2016-10-29 22:11:05 -03:00
Juan Linietsky
d6567010bf
-Many many fixes
...
-Gizmos work again
2016-10-29 20:48:09 -03:00
Juan Linietsky
53d8f2b1ec
PBR more or less working, still working on bringing gizmos back
2016-10-27 11:50:26 -03:00
Juan Linietsky
cb34b70df1
More scene work, can display a skybox
2016-10-21 07:27:13 -03:00
Juan Linietsky
4428115916
Everything returning to normal in 3D, still a long way to go
...
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-19 11:14:41 -03:00
Juan Linietsky
1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
Juan Linietsky
850eaf7ed7
-the new shader language seems to work
...
-shader editor plugin can edit shaders
-code completion in shader editor plugin
2016-10-07 11:31:18 -03:00
Juan Linietsky
cf5778e51a
-Added ViewportContainer, this is the only way to make viewports show up in GUI now
...
-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Juan Linietsky
a6e9dc6153
make editor update by tracking changes in visualserverraster
2016-10-03 23:46:24 -03:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
...
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde
78d97b060a
Merge pull request #6605 from zaps166/old-gl-ext-funcs
...
Add compatibility with old OpenGL 2.1 drivers
2016-10-03 14:21:37 +02:00
Rémi Verschelde
917f5e9bbc
Merge pull request #6675 from J08nY/issue-vector3-angle-to
...
Adds Vector.angle_to(Vector other), fixes #3912
[ci skip]
2016-10-03 13:53:46 +02:00
J08nY
deb36b44d1
Vector3: added angle_to(Vector3 other)
2016-10-03 13:41:59 +02:00
J08nY
f468cfc379
Vector3: format properly, fix indents
2016-10-03 13:41:45 +02:00
Rémi Verschelde
c46e205237
Merge pull request #6617 from zaps166/theora-x86-simd-fix
...
Fixes in Theora SCsub
2016-10-03 12:33:57 +02:00
mookiexl
0b12ebba11
Limit directional shadow draw distance, fixes #559 , optimization ( #1991 )
...
* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
2016-10-03 12:28:32 +02:00
Błażej Szczygieł
75299cf334
Fixes in Theora SCsub
...
- properly pass x86 assembly define to the compiler,
- don't compile unnecessary/encoder files.
2016-10-03 12:26:52 +02:00
Rémi Verschelde
1d2743302f
Merge pull request #6686 from Faless/inputevent_none_fix
...
Properly encode InputEvent of type NONE. Fix #5987
2016-10-03 12:11:53 +02:00
Rémi Verschelde
803ccb5c7f
Merge pull request #6684 from Hinsbart/save_all
...
Fix "Save All" option in Script editor.
2016-10-03 12:10:25 +02:00
Rémi Verschelde
b675710b46
Merge pull request #6677 from J08nY/issue-pck-packer
...
PCKPacker: Move to core from tools, fixes #4129
2016-10-03 12:06:19 +02:00
Rémi Verschelde
a1a81906c9
Merge pull request #6672 from WalasPrime/doc_raycasts
...
Filled blanks and normalized documentation on RayCast[2D]
2016-10-03 12:03:22 +02:00
Rémi Verschelde
735e905c77
Merge pull request #6662 from RandomShaper/export-texture-flags
...
Respect texture .flags files on export
2016-10-03 12:03:06 +02:00
Rémi Verschelde
bf89f43927
Merge pull request #6650 from volzhs/resource-path
...
Fix error when using 2 or more slashes on resource path
2016-10-03 12:00:22 +02:00
Rémi Verschelde
ad280e7bfc
Merge pull request #6640 from Hinsbart/color_picker
...
Add inline ColorPicker to Script text editor.
2016-10-03 12:00:10 +02:00
Rémi Verschelde
c939be8859
Merge pull request #6634 from zaps166/fix-resampler-crash
...
Don't crash when video is stopped and played again
2016-10-03 11:59:55 +02:00
Rémi Verschelde
1dfa52ba59
Merge pull request #6608 from Hinsbart/signal_err
...
Throw error when trying to emit a non-existing signal.
2016-10-03 11:55:35 +02:00
Rémi Verschelde
463a42c71e
Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl
...
Don't crach when OpenGL version is unsupported
2016-10-03 11:54:49 +02:00
Rémi Verschelde
14fa87ce92
Merge pull request #6592 from Hinsbart/anim_zoom
...
AnimationEditor: zoom using ctrl+wheel
2016-10-03 11:50:33 +02:00
Rémi Verschelde
de648e552b
Merge pull request #6575 from Geequlim/more_themes
...
More custom theme support for editor
2016-10-03 11:50:18 +02:00
Rémi Verschelde
44b741dd3c
Merge pull request #6554 from pkowal1982/propertyeditortooltips
...
Show True/False tooltip in property editor for bool values
2016-10-03 11:48:08 +02:00
Rémi Verschelde
03ee749989
Merge pull request #6529 from pkowal1982/scrolltree
...
Add scrolling to Tree control in Drag and Drop mode
2016-10-03 11:44:32 +02:00