Commit graph

953 commits

Author SHA1 Message Date
Josh Grams
a7b4127481 RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
Josh Grams
ffaced87a6 RigidBody2D: rename apply_impulse(pos) to offset. 2016-04-24 04:36:51 -04:00
Josh Grams
f7d31cec38 RigidBody2D: add and bind get_inertia() method.
You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
2016-04-20 20:49:37 -04:00
Josh Grams
dbabe4c07c RigidBody2D: add and bind get/set_applied_torque. 2016-04-20 19:49:35 -04:00
Rémi Verschelde
c0ec7e933a Merge pull request #4302 from Anarchid/gridmap-navmesh
Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
Anarchid
73ca831848 Implement GridMap support for navigation meshes 2016-04-20 21:19:05 +03:00
Rémi Verschelde
30e5df6e21 Merge pull request #4365 from bojidar-bg/surfacetool-add-quad
Add an add_triangle_fan method to SurfaceTool
2016-04-19 22:40:22 +02:00
Rémi Verschelde
6da39ce18d Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom
Fix Camera2D ignoring zoom when checking limits
2016-04-19 20:48:59 +02:00
Bojidar Marinov
7a8aea0be9 Fix Camera2D ignoring zoom when checking limits
Closes #1912
2016-04-19 21:35:02 +03:00
Bojidar Marinov
e7f66a88d6 Add preview of the Camera2D's screen boundaries
Closes #3365
2016-04-19 16:07:06 +03:00
Bojidar Marinov
325a02e4af Add a add_triangle_fan method to SurfaceTool
Closes #4298
2016-04-18 20:33:54 +03:00
Alex
e566b17f91 tiny fix to loop restart (#4358)
Closes #4355
2016-04-18 08:16:46 +02:00
Rémi Verschelde
6b41544a39 Merge pull request #4319 from kubecz3k/played_signal
animation_started signal for AnimationPlayer
2016-04-18 08:12:40 +02:00
Rémi Verschelde
f124b5e0ac Merge pull request #4299 from neikeq/pr-issue-4297
Keep editable instances data when replacing tree root node
2016-04-18 08:09:53 +02:00
Saracen
bc5ee6c98f BoneAttachments now position themselves instantly during bind. 2016-04-15 11:32:10 +01:00
Hearto Lazor
08b93da28a Fixed curve baking, now always start at origin point 2016-04-15 00:13:17 -03:00
Jakub Grzesik
fd9b82a082 animation_started signal to AnimationPlayer 2016-04-14 17:19:20 +02:00
Rémi Verschelde
20f62dd958 Merge pull request #4308 from JoshuaGrams/atp-resources
AnimationTreePlayer: fix discrete value tracks.
2016-04-14 12:39:08 +02:00
Ignacio Etcheverry
3029f5ee02 Keep editable instances data when replacing tree root node 2016-04-12 20:49:43 +02:00
Josh Grams
ee59b2053f AnimationTreePlayer: fix discrete value tracks.
Discrete value tracks don't update every frame (only when a new key is
reached).  So we can't use the actual property value as an accumulator:
it will end up being zero most of the time.
2016-04-12 11:54:17 -04:00
Rémi Verschelde
08aaff21f3 Merge pull request #4286 from JoshuaGrams/atp-resources
AnimationTreePlayer: allow animating resource properties.
2016-04-12 13:18:47 +02:00
Rémi Verschelde
e07266f6c1 Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d
Port collision and layer masks to 3D
2016-04-12 13:17:26 +02:00
Rémi Verschelde
29ed58eab6 Merge pull request #4284 from JoshuaGrams/atp-process-mode
AnimationTreePlayer: constructor now sets processing mode.
2016-04-12 08:56:48 +02:00
Josh Grams
aabb0d9cbc AnimationTreePlayer: allow animating resource properties.
e.g. Particles2D config and param values.
2016-04-11 20:10:35 -04:00
Josh Grams
ed497cb153 AnimationTreePlayer: constructor now sets processing mode. 2016-04-11 11:54:32 -04:00
Rémi Verschelde
7d1b4567b0 Merge pull request #4155 from JoshuaGrams/anim_tree_switched
AnimationTreePlayer: Various processing improvements
2016-04-11 13:02:21 +02:00
Bojidar Marinov
f7c3d6329c Port collision and layer masks to 3D, fixes #1759
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
2016-04-09 22:11:12 +03:00
Paulb23
8c328474f2 Setting to change line number color 2016-04-08 20:11:16 +01:00
Rémi Verschelde
b9ac3df29b Merge pull request #4259 from neikeq/pr-issue-4224
Fix RayCast not updating when debugging collissions
2016-04-07 14:13:48 +02:00
Rémi Verschelde
33d63f42f5 Merge pull request #4257 from sanikoyes/Pr-gui-fix-warn
Fix warn print when hide an control does not inside_tree
2016-04-07 14:10:50 +02:00
Rémi Verschelde
e7b6994e24 Merge pull request #4256 from sanikoyes/Pr-fix-tween-crash
Fix crash when tween control object previous freed
2016-04-07 14:10:38 +02:00
Ignacio Etcheverry
6cf3bdcf76 Fix RayCast not updating when debugging collissions 2016-04-07 13:30:40 +02:00
Rémi Verschelde
7820e590ea Doc: fix type of stream object 2016-04-07 11:45:39 +02:00
sanikoyes
5ec7d3f264 Fix warn print when hide an control does not inside_tree 2016-04-07 15:46:38 +08:00
sanikoyes
da28a2f062 Fix crash when tween control object previous freed 2016-04-07 15:45:16 +08:00
Josh Grams
4f6b2152e2 AnimationTreePlayer (transition_node_set_current): fix by removing copy-paste duplication. 2016-04-06 15:09:00 -04:00
Josh Grams
1b95dca6bd AnimationTreePlayer (set_active, reset, constructor): seek all animations to start. 2016-04-06 15:07:58 -04:00
Josh Grams
5d6b58fea6 AnimationTreePlayer (_process_node): more robust oneshot termination condition. 2016-04-06 15:06:42 -04:00
Rémi Verschelde
3e3f16fefc Merge pull request #4251 from Paulb23/block_indent_issue_3803
Fixed block indent inconsistency, issue #3803
2016-04-06 19:39:07 +02:00
Paulb23
93700676b5 Fixed block indent inconsistency, fixes issue 3803 2016-04-06 17:46:10 +01:00
Rémi Verschelde
d5191a610b Merge pull request #4248 from bojidar-bg/fix-launchmedia-for-bones
Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
2016-04-06 18:43:15 +02:00
Rémi Verschelde
44446cf58b Merge pull request #4238 from Paulb23/caret_color
Ability to change the caret color
2016-04-06 18:42:32 +02:00
Rémi Verschelde
d6871ee847 Merge pull request #4234 from Paulb23/member_variable_syntax_highlighting
Member variable syntax highlighting
2016-04-06 18:42:13 +02:00
Bojidar Marinov
6dcd1354c2 Add a sleeping_state_changed signal to RigidBody and RigidBody2D classes
Closes #3911
2016-04-06 17:14:38 +03:00
Bojidar Marinov
b7d79c93f4 Fix PopupMenu and MenuButton not activating items with shortcut inside submenus 2016-04-06 15:42:50 +03:00
Paul Batty
646e089782 Fixed text edit undo and redo operation interaction 2016-04-06 08:36:29 +02:00
Paulb23
c7519f091d Ability to change the caret color 2016-04-05 17:06:56 +01:00
Paulb23
fc9f9adcb2 Member variable syntax highlighting 2016-04-05 15:50:54 +01:00
Paulb23
971c3be52d Fixed 'complex' typo in method name 2016-04-05 14:30:00 +01:00
Paulb23
15f43149e1 Fixed undoing twice when removing selection 2016-04-05 13:52:18 +01:00