Commit graph

2236 commits

Author SHA1 Message Date
Gilles Roudière
5a999d67ec Change TileMapEditor to TileMapLayerEditor 2024-02-12 10:11:45 +01:00
kleonc
7dfd0c45e9 Fix animated tile random start time not scaled to animation duration 2024-02-11 13:15:52 +01:00
Eoin O'Neill
f50e6c80c7 Fix regression where tile-specific materials were ignored.
Regression stemmed from commit 48bed5050b

The material assigned to a tile is completely ignored in master unless
this line is changed.
2024-02-10 18:08:02 -08:00
smix8
c914e63464 Fix NavigationRegion errors from signal changes
Fixes NavigationRegion errors from signal changes.
2024-02-10 03:04:24 +01:00
kleonc
858eaafc23 Fix TileMap::move_layer incorrectly moving child TileMapLayer nodes 2024-02-09 20:59:36 +01:00
Rémi Verschelde
dd275238d1
Merge pull request #86907 from aaronfranke/getter-const
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-09 12:33:09 +01:00
RedMser
d3852deaa4 Update Node::get_configuration_warnings signature 2024-02-08 23:05:20 +01:00
Aaron Franke
35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
A Thousand Ships
85d9c23baa
Fix duplicating/copying TileMap
Using `force_parent_owned` to prevent issues duplicating
2024-02-08 17:02:56 +01:00
Rémi Verschelde
251d5b3669
Merge pull request #87715 from Scony/add-is-baking
Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Mikael Hermansson
f2d615cdc7 Fix contact count sometimes being incorrect in _process 2024-02-06 14:29:43 +01:00
Pawel Lampe
c2cfc0d409 Expose is_baking method in navigation servers and region nodes. 2024-02-05 22:04:22 +01:00
Hugo Locurcio
93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).

This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
A Thousand Ships
fb1662b939
Fix crash with PhysicsBody2D/3D::get_gravity with invalid state 2024-02-05 16:40:49 +01:00
Aaron Franke
aed5ea9460
Expose a method to get gravity for any physics body 2024-01-30 23:57:38 -06:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
ef9cb3dfa5
Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
Rémi Verschelde
440d8cd989
Merge pull request #87167 from 0x0ACB/public_character_body
Make CharacterBody properties public
2024-01-29 13:16:48 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
Micky
3e4e0f08c4 Improve appearance of Node configuration warnings 2024-01-27 13:03:07 +01:00
ACB
9d0302d708 Make CharacterBody properties public 2024-01-25 10:31:16 +01:00
Rémi Verschelde
8f9c815ddb
Merge pull request #87061 from KoBeWi/shadow_of_the_former_self
Add AudioStreamPlayerInternal to unify stream players
2024-01-18 09:34:42 +01:00
Gilles Roudière
48bed5050b Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
kobewi
0c7db3cdad Add AudioStreamPlayerInternal to unify stream players 2024-01-17 13:12:02 +01:00
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
3df0c5be6a
Merge pull request #86473 from reduz/audio-playback-parameters
Implement audio stream playback parameters.
2024-01-16 10:35:36 +01:00
Juan Linietsky
a40fe16866 Implement audio stream playback parameters.
Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].

Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).

This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:

* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394) this allows editing and animating audio graph parameters.

In any case, this PR is required to complete #64488.

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update doc/classes/AudioStream.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
Rémi Verschelde
fe76b61743
Merge pull request #87160 from kleonc/tilemap-fix-debug-drawing-truncations-to-ints
Fix some `TileMap` debug drawing truncating to ints
2024-01-15 13:31:04 +01:00
Rémi Verschelde
ebc30b93ac
Merge pull request #84465 from KeyboardDanni/deferred_camera
Fix Camera2D frame delay (port from 3.x)
2024-01-15 13:22:28 +01:00
kleonc
baa5504700 Fix some TileMap debug drawing truncating to ints 2024-01-14 02:02:46 +01:00
Rémi Verschelde
1b25b4ca5f
Merge pull request #83397 from thiagola92/readability_skeleton_2d_calculate_length_and_rotation
Refactor function `calculate_length_and_rotation()` from Skeleton2D
2024-01-11 20:44:26 +01:00
thiagola92
6a05825b24 Refactor function calculate_length_and_rotation() from Skeleton2D 2024-01-11 13:35:28 -03:00
kobewi
0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Rémi Verschelde
d8dc554241
Merge pull request #86847 from kleonc/tilemap-make-quadrant-canvas-item-position-local
Fix `TileMap` quadrant canvas item position not being local
2024-01-08 14:52:54 +01:00
kleonc
3c25274870 Fix TileMap quadrant canvas item position not being local 2024-01-08 14:20:16 +01:00
Rémi Verschelde
4ca33d318b
Merge pull request #86908 from AdSkipper1337/collision-object-2d-gdextension-virtuals
Fix virtual calls for GDExtension in `CollisionObject2D`
2024-01-08 12:01:31 +01:00
Rémi Verschelde
c7fb7273c5
Merge pull request #86811 from TheSofox/light2d-blend-3to4
Added compatibility for Blend Mode in `Light2D`/`PointLight2D` when converting from Godot 3 to 4.
2024-01-08 11:57:07 +01:00
Rémi Verschelde
665c3edee2
Merge pull request #86557 from kleonc/polygon2d-with-skeleton-transform-fix
Fix Polygon2D to Skeleton2D transform calculation
2024-01-08 11:55:06 +01:00
Rémi Verschelde
97607b6ab3
Merge pull request #86474 from KoBeWi/particular_velocity
Only update particle velocity when it changes
2024-01-08 11:53:53 +01:00
Nikolai Davydov
0517000e6f Fix virtual calls for GDExtension in CollisionObject2D for _mouse_enter, _mouse_exit, _mouse_shape_enter, _mouse_shape_exit 2024-01-07 05:30:26 +01:00
A Thousand Ships
904ecb1d36
[Core] Prevent copying of SelfList and SelfList::List
Copying of these types is unsafe and should be detected

Also removed unnecessary constructors for `TileMap` `DebugQuadrant` and
`RenderingQuadrant` which used copying of `SelfList::List`
2024-01-07 00:48:23 +01:00
Sofox
58ae3c577c Added compatibility for Blend Mode in Light2D/PointLight2D when converting from Godot 3 to 4 2024-01-05 15:39:47 +00:00
Gilles Roudière
6bc5b3f812 Move TileMapLayer to its own files 2024-01-05 11:58:21 +01:00
Rémi Verschelde
b88eddb682
Merge pull request #78378 from 0xafbf/curve-evaluate-correct-transform
Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D
2024-01-04 16:38:38 +01:00
Rémi Verschelde
d822fd5322
Merge pull request #86733 from Mickeon/autocompletion-more-animated-sprite
Add autocompletion options for AnimatedSprite's other play methods
2024-01-03 10:15:01 +01:00
Micky
d5a7c7818c Add autocompletion options for AnimatedSprite's other play methods 2024-01-03 01:33:08 +01:00
Micky
ca2f340384 Fix missing autocompletion for inheriting classes 2024-01-03 00:13:04 +01:00
kleonc
41e4f3c215 Fix Polygon2D to Skeleton2D transform calculation 2023-12-27 18:46:59 +01:00
kobewi
cb0a37f61a Only update particle velocity when it changes 2023-12-23 18:04:24 +01:00
Nicholas Foo
e7ee672120 Add getters to navigation servers
Add virtual functions and bind to navigation servers
Implement getters
Add documentation
2023-12-19 19:51:49 +01:00
Yuri Sizov
5d9dce43bb Merge pull request #84575 from rsburke4/fix-cpu-tangent-force
Fix `CPUParticles2D` tangential force does not match `GPUParticles2D`
2023-12-19 13:01:05 +01:00
Yuri Sizov
4600acfc41 Merge pull request #85311 from miv391/add-change-guards-to-sprite2d
Add property change guards to Sprite2D, Sprite3D and AnimatedSprite2D
2023-12-18 18:17:49 +01:00
A Thousand Ships
0081a50e32 Prevent mapping areas with invalid IDs for Area2D/3D
This occurs when areas are created directly from the servers, and no
instance is linked.
2023-12-18 16:02:46 +01:00
Mika Viskari
5b9e67e0a5 Add property change guards to Sprite2D and AnimatedSprite2D 2023-12-16 20:25:35 +02:00
Yuri Sizov
1e86ce0b40 Merge pull request #85317 from miv391/fix-breaking-frame-index-in-sprites
Fix invalid `frame` index when Sprite2D's `hframes` or `vframes` has been changed
2023-12-16 17:49:38 +01:00
风青山
ea30aabfb1 Clear monitoring in Area* when its space changes to invalid
So that it can work properly when the space changes to valid again.

Change `space` in advance to prevent disabled areas from being queried again.
2023-12-15 20:54:54 +01:00
Mika Viskari
484c5b5aff Fix invalid frame index when Sprite2D's hframes or vframes has been changed 2023-12-15 20:32:18 +02:00
Yuri Sizov
302e41c264 Merge pull request #82561 from ershn/fix_navigation_agents_is_target_reached_behavior
Make `target_desired_distance` affect the navigation of `NavigationAgent2D/3D`
2023-12-14 21:22:35 +01:00
Gilles Roudière
18fe0bd025 Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
Rémi Verschelde
4943b6e6b3
Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
Transform mesh's AABB to skeleton's space when calculating mesh's bounds
2023-12-12 00:16:51 +01:00
ShirenY
27f71c4e78 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2023-12-09 11:41:15 +08:00
Gilles Roudière
fcb8d19de0 Fixes TileMap occluders 2023-12-08 10:07:28 +01:00
Rémi Verschelde
654132cb9c
Merge pull request #85753 from groud/allow_invisible_scene_tiles
Keep scene tiles even if the TileMap is invisible
2023-12-04 23:29:33 +01:00
Rémi Verschelde
0e4aead7a1
Merge pull request #85258 from smix8/navregion2d_transform
Fix NavigationRegion2D transform update
2023-12-04 23:11:15 +01:00
Rémi Verschelde
4ce65c6190
Merge pull request #83816 from smix8/navobstacle_properties
Fix missing NavigationObstacle property updates in constructor
2023-12-04 23:00:02 +01:00
Rémi Verschelde
1389d8a23f
Merge pull request #83814 from smix8/navagent_properties
Fix missing NavigationAgent property updates in constructor
2023-12-04 22:59:38 +01:00
Rémi Verschelde
4bd5ffd669
Merge pull request #83812 from smix8/navregion_properties
Fix missing NavigationRegion property updates in constructor
2023-12-04 22:59:13 +01:00
Rémi Verschelde
9be2f25c57
Merge pull request #83802 from smix8/navlink_properties
Fix missing NavigationLink property updates in constructor
2023-12-04 22:58:49 +01:00
smix8
25bf20d7a5 Fix missing NavigationRegion property updates in constructor
Fixes missing NavigationRegion property updates in constructor.
2023-12-04 19:50:17 +01:00
Gilles Roudière
25e927e56b Keep scene tiles even if the TileMap is invisible 2023-12-04 18:39:16 +01:00
Ershn
fce16b6662 Make target_desired_distance affect the navigation of NavigationAgent2D/3D
When the target is reachable, stop the navigation only when the target is reached.
2023-11-29 23:48:54 +09:00
Rémi Verschelde
efe5c856b8
TileMap: Fix compatibility code for old cell_quadrant_size property name
Fixes #85423.
2023-11-28 12:44:07 +01:00
smix8
6fdb16af47 Fix NavigationRegion2D transform update
Fixes NavigationRegion2D transform update.
2023-11-23 07:23:20 +01:00
Rémi Verschelde
4065266119
Merge pull request #84968 from groud/fix_tilemap_reparenting
Update tilemap physics' world2D on reparenting
2023-11-16 14:53:15 +01:00
Gilles Roudière
dae641625a Update tilemap physics' world2D on reparenting
Co-authored-by: Alon Ran <newdefectus@gmail.com>
2023-11-16 11:31:42 +01:00
Mikael Hermansson
a3278c772e Fix transform sync in RigidBody*D::_body_state_changed 2023-11-15 01:45:45 +01:00
kobewi
4296f0a771 Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
Mikael Hermansson
21a3ed1715 Fix transform changes in _integrate_forces being overwritten 2023-11-12 19:32:08 +01:00
Rémi Verschelde
491160c33d
Merge pull request #83888 from KoBeWi/remove_all_properties_instead_of_adding_one
Fix TileMap layer reverts and defaults
2023-11-08 19:08:19 +01:00
rsburke
76377230ac Fixed CPUParticle tangential force to match GPUParticle implimentation 2023-11-07 08:02:43 -05:00
Danni
734166f796 Ensure Camera2D scroll is updated on transform like 3.x 2023-11-05 18:01:34 -05:00
kobewi
b63533bf3f Fix rotated tile collision not working at runtime 2023-10-31 18:22:26 +01:00
Andrés Botero
acae382010 Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D 2023-10-28 01:23:38 -05:00
A Thousand Ships
3ef6314980 Fix invalid return from some more _get/_set
Invalidly returned `true` on the non-matched path
2023-10-27 21:26:13 +02:00
Rémi Verschelde
d3fb6c17b6
Merge pull request #83560 from groud/allow_physics_for_hidden_tilemap
Allow TileMap physics/navigation to still work when hidden
2023-10-27 11:36:57 +02:00
Gilles Roudière
9d90f1774c Allow TileMap physics/navigation to still work when hidden 2023-10-26 16:54:35 +02:00
Gilles Roudière
3b5a288bc8 Fix Y-sort origin not working when set in TileMap runtime updates 2023-10-26 15:45:30 +02:00
Gilles Roudière
a2bc599450 Fixes get_used_rect, get_used_cells and get_used_cells_by_id in TileMap after a call to clear() 2023-10-24 14:43:43 +02:00
kobewi
99262705a8 Fix TileMap layer reverts and defaults 2023-10-24 13:44:07 +02:00
smix8
618d9492d9 Fix missing NavigationObstacle property updates in constructor
Fixes missing NavigationObstacle property updates in constructor.
2023-10-23 05:10:58 +02:00
smix8
9640179f93 Fix missing NavigationAgent property updates in constructor
Fixes missing NavigationAgent property updates in constructor.
2023-10-23 04:27:49 +02:00
smix8
2f1668804c Fix missing NavigationLink property updates in constructor
Fixes missing NavigationLink property updates in constructor.
2023-10-23 01:43:55 +02:00
A Thousand Ships
72fccd82c5 [Audio] Fix pausing stream on entering tree
The paused notifications are only sent when pause status is changed,
this ensures that streams that are non-processing do not play when added
to the tree. Also ensures that the `process_mode` property applies
generally.
2023-10-22 22:35:32 +02:00
Eoin O'Neill
f17a569ccf Fix bug where TileMap will not update material correct on assignment
This seemed to be a simple case of a missing condition in an if
statement with a few different flags. I'm not super familiar with the
tilemap code but hopefully this is the correct place to add this check.

Fixes #83474
2023-10-16 21:02:46 -07:00
Rémi Verschelde
2ba83f2578
Merge pull request #83427 from kleonc/camera2d-screen-center-position-when-rotated
Fix screen center position returned for rotated Camera2D
2023-10-16 13:01:23 +02:00
Rémi Verschelde
cbfa941061
Merge pull request #83365 from Malcolmnixon/fix-disabled-nav-region
Fix enabling NavigationRegion3D saved disabled
2023-10-16 13:00:35 +02:00
Rémi Verschelde
75b4fd84e3
Merge pull request #83323 from Rindbee/fix-not-update-remote-local-transform-in-2d
Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
2023-10-16 13:00:12 +02:00
kleonc
836d80b306 Fix screen center position returned for rotated Camera2D 2023-10-16 09:02:49 +02:00
Malcolm Nixon
0646b230e4 Fix enabling NavigationRegion3D saved disabled
This PR fixes issue #83364 by always registering the region when it enters the tree, and instead using region_set_enabled to control whether its enabled. The same logical changes have been applied to NavigationRegion2D.
2023-10-14 23:17:57 -04:00
风青山
30904ed3bc Fix cannot update remote after disabling use_global_coordinates in RemoteTransform2D
Due to the optimization in `CanvasItem`, `global_transform` is only
updated when `get_global_transform()` is called, and then notify
`NOTIFICATION_TRANSFORM_CHANGED`. That is, in the case where
`global_transform` is not obtained, the notification will not be sent.

So we use `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` in this case. Use in
combination to prevent certain optimizations.

Same change for `RemoteTransform3D`, to prevent the same optimization
from being used in `Node3D` in the future.
2023-10-15 00:16:52 +08:00