Commit graph

2236 commits

Author SHA1 Message Date
Yuri Sizov
5d9dce43bb Merge pull request #84575 from rsburke4/fix-cpu-tangent-force
Fix `CPUParticles2D` tangential force does not match `GPUParticles2D`
2023-12-19 13:01:05 +01:00
Yuri Sizov
4600acfc41 Merge pull request #85311 from miv391/add-change-guards-to-sprite2d
Add property change guards to Sprite2D, Sprite3D and AnimatedSprite2D
2023-12-18 18:17:49 +01:00
A Thousand Ships
0081a50e32 Prevent mapping areas with invalid IDs for Area2D/3D
This occurs when areas are created directly from the servers, and no
instance is linked.
2023-12-18 16:02:46 +01:00
Mika Viskari
5b9e67e0a5 Add property change guards to Sprite2D and AnimatedSprite2D 2023-12-16 20:25:35 +02:00
Yuri Sizov
1e86ce0b40 Merge pull request #85317 from miv391/fix-breaking-frame-index-in-sprites
Fix invalid `frame` index when Sprite2D's `hframes` or `vframes` has been changed
2023-12-16 17:49:38 +01:00
风青山
ea30aabfb1 Clear monitoring in Area* when its space changes to invalid
So that it can work properly when the space changes to valid again.

Change `space` in advance to prevent disabled areas from being queried again.
2023-12-15 20:54:54 +01:00
Mika Viskari
484c5b5aff Fix invalid frame index when Sprite2D's hframes or vframes has been changed 2023-12-15 20:32:18 +02:00
Yuri Sizov
302e41c264 Merge pull request #82561 from ershn/fix_navigation_agents_is_target_reached_behavior
Make `target_desired_distance` affect the navigation of `NavigationAgent2D/3D`
2023-12-14 21:22:35 +01:00
Gilles Roudière
18fe0bd025 Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
Rémi Verschelde
4943b6e6b3
Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
Transform mesh's AABB to skeleton's space when calculating mesh's bounds
2023-12-12 00:16:51 +01:00
ShirenY
27f71c4e78 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2023-12-09 11:41:15 +08:00
Gilles Roudière
fcb8d19de0 Fixes TileMap occluders 2023-12-08 10:07:28 +01:00
Rémi Verschelde
654132cb9c
Merge pull request #85753 from groud/allow_invisible_scene_tiles
Keep scene tiles even if the TileMap is invisible
2023-12-04 23:29:33 +01:00
Rémi Verschelde
0e4aead7a1
Merge pull request #85258 from smix8/navregion2d_transform
Fix NavigationRegion2D transform update
2023-12-04 23:11:15 +01:00
Rémi Verschelde
4ce65c6190
Merge pull request #83816 from smix8/navobstacle_properties
Fix missing NavigationObstacle property updates in constructor
2023-12-04 23:00:02 +01:00
Rémi Verschelde
1389d8a23f
Merge pull request #83814 from smix8/navagent_properties
Fix missing NavigationAgent property updates in constructor
2023-12-04 22:59:38 +01:00
Rémi Verschelde
4bd5ffd669
Merge pull request #83812 from smix8/navregion_properties
Fix missing NavigationRegion property updates in constructor
2023-12-04 22:59:13 +01:00
Rémi Verschelde
9be2f25c57
Merge pull request #83802 from smix8/navlink_properties
Fix missing NavigationLink property updates in constructor
2023-12-04 22:58:49 +01:00
smix8
25bf20d7a5 Fix missing NavigationRegion property updates in constructor
Fixes missing NavigationRegion property updates in constructor.
2023-12-04 19:50:17 +01:00
Gilles Roudière
25e927e56b Keep scene tiles even if the TileMap is invisible 2023-12-04 18:39:16 +01:00
Ershn
fce16b6662 Make target_desired_distance affect the navigation of NavigationAgent2D/3D
When the target is reachable, stop the navigation only when the target is reached.
2023-11-29 23:48:54 +09:00
Rémi Verschelde
efe5c856b8
TileMap: Fix compatibility code for old cell_quadrant_size property name
Fixes #85423.
2023-11-28 12:44:07 +01:00
smix8
6fdb16af47 Fix NavigationRegion2D transform update
Fixes NavigationRegion2D transform update.
2023-11-23 07:23:20 +01:00
Rémi Verschelde
4065266119
Merge pull request #84968 from groud/fix_tilemap_reparenting
Update tilemap physics' world2D on reparenting
2023-11-16 14:53:15 +01:00
Gilles Roudière
dae641625a Update tilemap physics' world2D on reparenting
Co-authored-by: Alon Ran <newdefectus@gmail.com>
2023-11-16 11:31:42 +01:00
Mikael Hermansson
a3278c772e Fix transform sync in RigidBody*D::_body_state_changed 2023-11-15 01:45:45 +01:00
kobewi
4296f0a771 Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
Mikael Hermansson
21a3ed1715 Fix transform changes in _integrate_forces being overwritten 2023-11-12 19:32:08 +01:00
Rémi Verschelde
491160c33d
Merge pull request #83888 from KoBeWi/remove_all_properties_instead_of_adding_one
Fix TileMap layer reverts and defaults
2023-11-08 19:08:19 +01:00
rsburke
76377230ac Fixed CPUParticle tangential force to match GPUParticle implimentation 2023-11-07 08:02:43 -05:00
Danni
734166f796 Ensure Camera2D scroll is updated on transform like 3.x 2023-11-05 18:01:34 -05:00
kobewi
b63533bf3f Fix rotated tile collision not working at runtime 2023-10-31 18:22:26 +01:00
Andrés Botero
acae382010 Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D 2023-10-28 01:23:38 -05:00
A Thousand Ships
3ef6314980 Fix invalid return from some more _get/_set
Invalidly returned `true` on the non-matched path
2023-10-27 21:26:13 +02:00
Rémi Verschelde
d3fb6c17b6
Merge pull request #83560 from groud/allow_physics_for_hidden_tilemap
Allow TileMap physics/navigation to still work when hidden
2023-10-27 11:36:57 +02:00
Gilles Roudière
9d90f1774c Allow TileMap physics/navigation to still work when hidden 2023-10-26 16:54:35 +02:00
Gilles Roudière
3b5a288bc8 Fix Y-sort origin not working when set in TileMap runtime updates 2023-10-26 15:45:30 +02:00
Gilles Roudière
a2bc599450 Fixes get_used_rect, get_used_cells and get_used_cells_by_id in TileMap after a call to clear() 2023-10-24 14:43:43 +02:00
kobewi
99262705a8 Fix TileMap layer reverts and defaults 2023-10-24 13:44:07 +02:00
smix8
618d9492d9 Fix missing NavigationObstacle property updates in constructor
Fixes missing NavigationObstacle property updates in constructor.
2023-10-23 05:10:58 +02:00
smix8
9640179f93 Fix missing NavigationAgent property updates in constructor
Fixes missing NavigationAgent property updates in constructor.
2023-10-23 04:27:49 +02:00
smix8
2f1668804c Fix missing NavigationLink property updates in constructor
Fixes missing NavigationLink property updates in constructor.
2023-10-23 01:43:55 +02:00
A Thousand Ships
72fccd82c5 [Audio] Fix pausing stream on entering tree
The paused notifications are only sent when pause status is changed,
this ensures that streams that are non-processing do not play when added
to the tree. Also ensures that the `process_mode` property applies
generally.
2023-10-22 22:35:32 +02:00
Eoin O'Neill
f17a569ccf Fix bug where TileMap will not update material correct on assignment
This seemed to be a simple case of a missing condition in an if
statement with a few different flags. I'm not super familiar with the
tilemap code but hopefully this is the correct place to add this check.

Fixes #83474
2023-10-16 21:02:46 -07:00
Rémi Verschelde
2ba83f2578
Merge pull request #83427 from kleonc/camera2d-screen-center-position-when-rotated
Fix screen center position returned for rotated Camera2D
2023-10-16 13:01:23 +02:00
Rémi Verschelde
cbfa941061
Merge pull request #83365 from Malcolmnixon/fix-disabled-nav-region
Fix enabling NavigationRegion3D saved disabled
2023-10-16 13:00:35 +02:00
Rémi Verschelde
75b4fd84e3
Merge pull request #83323 from Rindbee/fix-not-update-remote-local-transform-in-2d
Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
2023-10-16 13:00:12 +02:00
kleonc
836d80b306 Fix screen center position returned for rotated Camera2D 2023-10-16 09:02:49 +02:00
Malcolm Nixon
0646b230e4 Fix enabling NavigationRegion3D saved disabled
This PR fixes issue #83364 by always registering the region when it enters the tree, and instead using region_set_enabled to control whether its enabled. The same logical changes have been applied to NavigationRegion2D.
2023-10-14 23:17:57 -04:00
风青山
30904ed3bc Fix cannot update remote after disabling use_global_coordinates in RemoteTransform2D
Due to the optimization in `CanvasItem`, `global_transform` is only
updated when `get_global_transform()` is called, and then notify
`NOTIFICATION_TRANSFORM_CHANGED`. That is, in the case where
`global_transform` is not obtained, the notification will not be sent.

So we use `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` in this case. Use in
combination to prevent certain optimizations.

Same change for `RemoteTransform3D`, to prevent the same optimization
from being used in `Node3D` in the future.
2023-10-15 00:16:52 +08:00
A Thousand Ships
bea7cc784d Make error suggestion less ambiguous 2023-10-14 14:56:05 +02:00
Rémi Verschelde
1d3854665f
Merge pull request #83273 from groud/disable_tilemap_navigation
Allow disabling the built-in tilemap navigation
2023-10-13 22:19:48 +02:00
Gilles Roudière
c820c8d1e6 Allow disabling the built-in tilemap navigation 2023-10-13 17:42:28 +02:00
Rémi Verschelde
9957f1ad4e
Merge pull request #83151 from kleonc/tile-map-layer-draw-index-update
Update `TileMap` layer draw index when it's dirty
2023-10-11 18:31:12 +02:00
kleonc
a529bf81b8 Update TileMap layer draw index when it's dirty 2023-10-11 16:55:19 +02:00
Gilles Roudière
a3bfd9b797 Warn users when TileMap is set as Y-sorted but no layer is 2023-10-11 13:44:28 +02:00
QbieShay
c228fe1a0d Particle internal refactor and additions for more artistic control
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
Rémi Verschelde
72cdb0b4c5
Merge pull request #82393 from jrouwe/body_changed_state
Fix performance regression in RigidBody2D/3D and PhysicalBone3D
2023-10-04 15:35:30 +02:00
bitsawer
12a2177967 Fix notification thread guards 2023-10-02 19:31:54 +03:00
Hugo Locurcio
14f40ec70e
Tweak Gravity Scale property hints to make dragging more useful
This also allows a more precise step.
2023-10-01 20:01:46 +02:00
Jorrit Rouwe
eff7f27c48 Fixed performance regression in godot 4.2 in RigidBody2D/3D and PhysicalBone3D
After change c118256865 the body state is synched 2x, but this is only needed if _integrate_forces is overridden.

Adding this extra if increases the FPS by 2.5% in a heavy physics scene, see: https://github.com/godot-jolt/godot-jolt/discussions/611
2023-09-26 21:19:58 +02:00
Rémi Verschelde
1a7ea4ba50
Merge pull request #82360 from kleonc/tilemap-tile-animation-time-float-error
Fix animated tile time-slice calculation accumulating float errors
2023-09-26 17:52:55 +02:00
Rémi Verschelde
eefe161549
Merge pull request #81610 from Ughuuu/add-angle-limits-and-motor-to-pin-joint-2d
Update PinJoint2D API with angle limits and motor speed
2023-09-26 13:45:07 +02:00
kleonc
20d6a9b2e1 Fix animated tile time-slice calculation accumulating float errors 2023-09-26 12:07:42 +02:00
Dragos Daian
0fcfb07246 Update PinJoint2D API with angle limits and motor speed
add enabled methods for motor and angular limits
use correct name to get joint
update copyright
2023-09-26 10:29:23 +02:00
Rémi Verschelde
7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde
023b6b30c1
Merge pull request #73813 from groud/improve_y_sort_performances
Greatly improve Y-sort performance on TileMaps
2023-09-25 22:47:22 +02:00
smix8
0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Gilles Roudière
30b94bb8ab Improve TileMap Y-sorting performance 2023-09-25 18:49:04 +02:00
A Thousand Ships
e45927b2f2 Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
Rémi Verschelde
04d2aa61a3
Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
Add a `bus_renamed` AudioServer signal
2023-09-17 14:47:29 +02:00
Rémi Verschelde
f4d85d58f7
Merge pull request #80736 from Ughuuu/add-get-rid-to-joints
Expose the `get_rid` method of Joint2D and Joint3D
2023-09-17 14:47:04 +02:00
Rémi Verschelde
4c01c62233
Merge pull request #79182 from MewPurPur/polyline-close
Add closed property to Line2D
2023-09-16 21:20:47 +02:00
MewPurPur
f29b6e73c2 Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
A Thousand Ships
a29416e332 [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
Rémi Verschelde
475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
kleonc
52f8886ad0 Fix TileMap::get_used_rect incorrectly handling empty layers 2023-09-11 10:55:27 +02:00
MewPurPur
e39875a20d Add closed property to Line2D 2023-09-11 11:28:25 +03:00
kobewi
a9f3154da3 Add per-tile flipping and transposing 2023-09-09 00:56:38 +02:00
Gilles Roudière
8c1e28237b Improve TileMap performances by using quadrants only for rendering 2023-09-08 15:33:43 +02:00
Rémi Verschelde
2c0a74a149
Merge pull request #80105 from Sauermann/fix-global-transform
Fix global transform validity for `Node2D` and `Control`
2023-08-28 12:03:53 +02:00
Dragos Daian
f9435b6d72 Expose the get_rid method of Joint2D and Joint3D
update occurance of get_joint

Update documentation as per feedback.

update

update

Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-27 00:34:47 +03:00
Yuri Roubinski
7fcb91f077 Implement conversion from CPUParticles to GPUParticles (3D/2D) 2023-08-19 11:58:57 +03:00
A Thousand Ships
b060a22719 Pass missing arguments to TileMap::get_used_cells_by_id 2023-08-17 19:55:56 +02:00
Rémi Verschelde
e6e79255ed
Merge pull request #77943 from aaronfranke/mass-dist
Add Mass Distribution, Deactivation, Solver inspector property groups
2023-08-17 12:26:59 +02:00
Rémi Verschelde
ed81c93be7
Merge pull request #80658 from Sch1nken/tilemap-erase-scenes
TileMap: Check for possible scenes to be erased
2023-08-16 09:18:11 +02:00
Rémi Verschelde
132b97c325
Merge pull request #79747 from kleonc/canvas_modulate_fix_updating_logic
Fix `CanvasModulate` logic for modulating the canvas
2023-08-16 09:12:18 +02:00
Sch1nken
7aa90d1667 Check for possible scenes to be erased 2023-08-15 15:17:06 +02:00
Rémi Verschelde
8b3de35c64
Merge pull request #79867 from WhalesState/master
Fix Camera2D is not working inside a MainScreenEditorPlugin
2023-08-14 09:36:06 +02:00
Mounir Tohami
4e4a725fff Fix Camera2D is not working inside EditorPlugin 2023-08-13 22:14:13 +00:00
Markus Sauermann
152572ac38 Fix global transform validity for Node2D and Control
Set global transform to invalid when changing transform
2023-08-08 12:22:55 +02:00
Hugo Locurcio
49b6067aba Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
Aaron Franke
49e0a01bf1
Add Mass Distribution, Deactivation, Solver inspector property groups 2023-08-06 21:26:33 -05:00
Rémi Verschelde
858e8748e8
Fix or workaround recent extension API compatibility issues
- Add compatibility methods for `RenderingDevice::shader_create_from_bytecode`
  and `CodeEdit::get_text_for_symbol_loopup`.
- Silence errors which now have compatibility methods.
- Acknowledge GraphEdit/GraphNode compat breakage, intended and WIP.
2023-08-03 12:07:21 +02:00
Yuri Sizov
9fe9922dd9 Merge pull request #80122 from timothyqiu/rid-id
Fix "a number is required" error when printing RID
2023-08-01 20:04:04 +02:00
Yuri Sizov
e810671116 Merge pull request #79977 from Owl-A/bugfix
Add state sync after call to `_integrate_forces` in `_body_state_changed`
2023-08-01 20:03:47 +02:00
Haoyu Qiu
35f28407d9 Fix "a number is required" error when printing RID 2023-08-01 23:30:21 +08:00
Chinmay Awale
c118256865 added state sync after call to _integrate_forces 2023-08-01 19:03:43 +05:30
kobewi
055b9892d2 Properly clear scene tiles 2023-07-27 01:31:20 +02:00
smix8
69fad39cf5 Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00
Yuri Sizov
f6187014ec Merge pull request #79851 from timothyqiu/null-tileset
Fix crash when executing `TileMap.fix_invalid_tiles`
2023-07-24 19:33:55 +02:00
Yuri Sizov
6fb5d9e1e6 Merge pull request #79485 from smix8/tilemap_cell_size_4.x
Set default `cell_size` on new TileMap Layer navigation layer maps
2023-07-24 19:32:50 +02:00
Yuri Sizov
2f4c962929 Merge pull request #79434 from Calinou/2d-editor-allow-float-bone-size
Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-24 19:32:42 +02:00
Haoyu Qiu
a7ab7e469b Fix crash when executing TileMap.fix_invalid_tiles 2023-07-24 20:01:27 +08:00
smix8
671839d5cd Set default cell_size on new TileMap Layer navigation layer maps
Sets default cell_size on new TileMap Layer navigation layer maps.
2023-07-21 18:02:21 +02:00
Yuri Sizov
7a313318b2 Merge pull request #79645 from adamscott/fix-camera-2d-editor
Fix Camera2D crash when edited scene root is null
2023-07-21 17:54:58 +02:00
kleonc
f12164d311 Fix CanvasModulate logic for updating canvas modulate 2023-07-21 15:33:36 +02:00
Gilles Roudière
d6379e9a93 Move TileMap layers to their own class 2023-07-20 17:23:38 +02:00
Adam Scott
deb45c0cab
Fix Camera2D crash when edited scene root is null 2023-07-18 20:36:40 -04:00
kobewi
de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Hugo Locurcio
a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
Hendrik Brucker
7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
Yuri Sizov
0f7625ab46 Merge pull request #76859 from HolonProduction/emission-finished-gpu
Add `finished` signal to GPUParticles
2023-07-14 18:50:56 +02:00
Yuri Sizov
a91f0e6bca Merge pull request #76853 from HolonProduction/emission_finished
Add `finished` signal to CPUParticles
2023-07-14 18:50:51 +02:00
smix8
2512157294 Fix NavigationObstacle2D debug position
Fixes NavigationObstacle2D debug position.
2023-07-12 22:21:58 +02:00
Yuri Sizov
a927b22f65 Merge pull request #77257 from rakkarage/tile_animation_sync
Add `TileSetAtlasSource::TileAnimationMode` options and allow to shuffle tile animations
2023-07-12 21:02:31 +02:00
Yuri Sizov
4e66c4cdd9 Merge pull request #77191 from smix8/navigationregion_map_change_4.x
Add NavigationRegion function to change navigation map
2023-07-12 17:15:13 +02:00
HolonProduction
a1c0d206e8 Add finished signal to CPUParticles 2023-07-12 13:45:02 +02:00
HolonProduction
5322e255ad Add finished signal to GPUParticles 2023-07-12 13:29:47 +02:00
Rémi Verschelde
7030ac555f
Merge pull request #79270 from clayjohn/particle-trails-error
Unify error condition for particles trail lifetime
2023-07-10 10:38:34 +02:00
clayjohn
78ecdb17f9 Unify error condition for particles trail lifetime 2023-07-10 10:17:27 +02:00
Rémi Verschelde
7cd92ad023
Merge pull request #78940 from AThousandShips/touch_compat
Add compatibility properties to `TouchScreenButton`
2023-07-08 18:20:39 +02:00
Rémi Verschelde
813ff4b460
Merge pull request #78857 from smix8/navagent_pos_fix_4.x
Fix NavigationAgent position not always updating
2023-07-03 15:26:11 +02:00
Ninni Pipping
c7e4b3bf5f Add compatibility properties to TouchScreenButton
Added support for `3.x` properties:
* `normal` -> `texture_normal`
* `pressed` -> `texture_pressed`
2023-07-02 10:45:16 +02:00
smix8
34bc410fb4 Fix NavigationAgent position not always updating
Fixes NavigationAgent position not always updating.
2023-06-30 00:18:26 +02:00
smix8
c912df9d05 Fix NavigationAgent continues avoidance velocity
Fixes NavigationAgent continues avoidance velocity.
2023-06-29 21:10:03 +02:00
Rémi Verschelde
c1ad74d4c3
Merge pull request #78579 from aaronfranke/col-poly-obj-name
Internally rename `parent` to `collision_object` in CollisionPolygon(2D/3D)
2023-06-23 00:06:09 +02:00
Aaron Franke
7c4921e794
Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
Rémi Verschelde
cb73a6e9f9
Merge pull request #78490 from clayjohn/GLES3-particles-subemit
Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
2023-06-22 21:02:38 +02:00
kleonc
edba45ec8b Fix click-selecting Sprites with repeated texture 2023-06-22 16:37:08 +02:00
clayjohn
8a5af8183a Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 12:56:52 -07:00
Rémi Verschelde
5025d95d41
Merge pull request #69027 from Uxeron/AudioListener2DRotationFix
Fix AudioListener2D ignoring rotation for positional audio
2023-06-21 10:17:37 +02:00
Uxeron
20ceba9e82 Fix AudioListener2D ignoring rotation 2023-06-21 08:10:01 +03:00
smix8
e3f9994d54 Fix NavigationAgent2D path debug hidden behind canvas items
Fixes NavigationAgent2D path debug hidden behind canvas items.
2023-06-19 15:43:35 +02:00
smix8
ae9dd47d0c Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Rémi Verschelde
2d90f66ac1
Merge pull request #78323 from kleonc/tile-compat-transposed-transform-fix
Fix transform for transposed tiles in compatibility mode (from 3.x)
2023-06-16 16:52:51 +02:00
kleonc
735e7d67ca Fix transform for transposed tiles in compatibility mode (from 3.x) 2023-06-16 13:31:01 +02:00
Rémi Verschelde
d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
Rémi Verschelde
6fb391bc23
Fix various typos with codespell
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Danil Alexeev
eb391d3302
Display BitField[Enum] in docs to distinguish from Enum 2023-06-15 17:23:02 +03:00
smix8
84647ab09e Add NavigationRegion function to change navigation map
Adds NavigationRegion function to change navigation map.
2023-06-15 12:04:57 +02:00
smix8
4c970f1a67 Refactor NavigationRegion internals
Refactors NavigationRegion internals.
2023-06-15 09:52:14 +02:00
Yuri Sizov
991f4d5183 Avoid error spam when (un)pausing GPUParticles out of tree 2023-06-12 18:18:51 +02:00
smix8
c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Ninni Pipping
dcd2b883eb Use NULL instead of COND checks when appropriate
Restricted to scene
2023-06-10 08:56:30 +02:00
Aaron Franke
ec09cff7f3
Internally rename parent to collision_object in CollisionShape(2D/3D) 2023-06-07 12:02:27 -05:00
Hugo Locurcio
fc4ec42a09
Increase precision in particle damping properties in the editor 2023-06-07 15:26:02 +02:00
Rakka Rage
6dbae30000 Add tile_animation_mode option:
- to tile animation properties
- when "Default" each animation starts at time 0.
- when "Random Start Times" each animation starts at random time.
2023-06-06 09:31:18 -04:00
kobewi
9128ce95ce Check for null in set_pattern() 2023-05-24 16:43:29 +02:00