Rémi Verschelde
47689c7d51
Merge pull request #71502 from bruvzg/tooltip_clickthrough
...
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
2023-01-16 12:48:45 +01:00
Danil Alexeev
a8cbb6245b
Fix scaling issue in draw_line
and similar methods
2023-01-16 12:49:58 +03:00
bruvzg
34b34b104c
Add WINDOW_FLAG_MOUSE_PASSTHROUGH
flag and enabled it for tooltips. Expose window_set_mouse_passthrough
to Window
.
2023-01-16 11:42:49 +02:00
kobewi
6444c7d127
Move global script class cache to separate file
2023-01-16 10:16:30 +01:00
Rémi Verschelde
0f0b853c98
Merge pull request #70668 from KoBeWi/never_give_up
...
Retry loading addons after filesystem scan
2023-01-16 09:47:17 +01:00
Rémi Verschelde
b45bd946c6
Merge pull request #70669 from KoBeWi/bruh2
...
Improve ResourcePreloader description
2023-01-16 09:46:52 +01:00
Rémi Verschelde
0b5743327c
Merge pull request #71436 from TigranExe/patch-1
...
Added a brief description to SkeletonProfileHumanoid
2023-01-16 09:41:59 +01:00
Rémi Verschelde
f96701eda6
Merge pull request #71461 from snoopdouglas/snoopdouglas/master
...
Class reference: snake_case .tscn & .gd filenames, _on_* callbacks
2023-01-16 09:41:36 +01:00
Rémi Verschelde
da57e0059e
Merge pull request #70504 from KoBeWi/the_choosen_antipattern
...
Add EditorUndoRedoManager singleton
2023-01-16 09:24:50 +01:00
TigranExe
d50868e688
doc: Add a brief description to SkeletonProfileHumanoid
2023-01-16 09:21:07 +01:00
Rémi Verschelde
88c81bfbe5
Merge pull request #71456 from raulsntos/dotnet/sync-plane
...
C#: Sync `Plane` with Core
2023-01-16 09:20:30 +01:00
Rémi Verschelde
94312ab943
Merge pull request #71445 from raulsntos/dotnet/transforms
...
C#: Add missing `Transform{2D,3D}` and `Basis` constructors
2023-01-16 09:20:07 +01:00
Rémi Verschelde
1580081268
Merge pull request #71474 from raulsntos/plane_get_center
...
Rename `center` method to `get_center` in Plane.
2023-01-16 09:16:40 +01:00
Rémi Verschelde
ce278b1b7a
Merge pull request #70433 from Sauermann/fix-treeitem-id
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Fix confusion about TreeItem.add_button ambiguity between id and index
2023-01-16 09:15:15 +01:00
kobewi
b58111588a
Add EditorUndoRedoManager singleton
2023-01-16 01:11:52 +01:00
Raul Santos
7a19c87c7e
C#: Sync Plane
with Core
...
- Add `Plane(Vector3)` constructor.
- Rename `IntersectRay` to `IntersectsRay`.
- Rename `IntersectSegment` to `IntersectsSegment`.
- Replace `Center` property with `GetCenter` method.
- Add and fix documentation about the _normal_ parameter
to Core and C# documentation.
2023-01-15 19:47:42 +01:00
Raul Santos
7560340ef6
Rename center
method to get_center
in Plane.
2023-01-15 17:18:50 +01:00
Raul Santos
5136366112
C#: Add missing Transform{2D,3D}
and Basis
constructors
...
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#.
- Add `Transform3D(Projection)` constructor to C#.
- Add documentation to the `Transform3D(Projection)` constructor in Core.
- Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`.
- Expose `Basis` constructor with only real_t params in C#.
- Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#.
2023-01-15 15:45:43 +01:00
Doug Thompson
a4c734ed32
Class reference: snake_case .gd filenames, _on_*
...
This is for:
https://github.com/godotengine/godot-docs/issues/6245
2023-01-15 13:26:29 +00:00
TechnoPorg
2904d19069
Make EditorResourceConversionPlugin usable.
...
Previously, EditorResourceConversionPlugin nominally existed in scripting, but there was no way for a user to actually register one.
This PR adds methods to EditorPlugin for registering/unregistering EditorResourceConversionPlugins.
Additionally, it documents EditorResourceConversionPlugin with descriptions and a basic example.
2023-01-14 18:48:11 -07:00
Yuri Sizov
4c1f11944e
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
Juan Linietsky
1aaff63b8f
Fixes to JSON as resource
...
* It was not a resource, hence it was not working to load it as such.
* Changed so, when opened in editor, a parse error will not fail load and the text will be kept.
* This should allow proper editing from within the code editor, including syntax checking and saving files as-is in text.
Partially addresses #66820 .
The code editor still needs to be changed for this to work.
2023-01-14 14:41:51 +01:00
Anthony Cossins
ddab3976fe
Uppercase references to color constants in documentation
2023-01-13 22:56:22 +00:00
Rémi Verschelde
ae66a4b301
Merge pull request #71235 from Calinou/doc-shader-per-instance-uniforms
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Clarify the difference between uniforms and per-instance uniforms in docs
2023-01-13 22:34:50 +01:00
Rémi Verschelde
030a95dd61
Merge pull request #71137 from lyuma/remove_modification_stack_3d
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Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
2023-01-13 22:34:09 +01:00
Yuri Sizov
682ef35787
Merge pull request #71328 from reduz/button-shortcuts-no-longer-press
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Button shortcuts no longer "press" the Button.
2023-01-14 00:14:51 +03:00
Hugo Locurcio
2841047657
Clarify the difference between uniforms and per-instance uniforms in docs
2023-01-13 21:48:06 +01:00
Yuri Sizov
4c5e09f96a
Merge pull request #71339 from raulsntos/dotnet/is_finite
...
Add `IsFinite` to C# Variants
2023-01-13 23:34:51 +03:00
Yuri Sizov
bdb3543c2a
Merge pull request #71343 from raulsntos/dotnet/is_zero_approx
...
Add `IsZeroApprox` to C# vectors
2023-01-13 23:31:24 +03:00
Raul Santos
14c16746f3
Add IsZeroApprox
to C# vectors
2023-01-13 18:53:39 +01:00
Juan Linietsky
dd3a1b08a9
Button shortcuts no longer "press" the Button.
...
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release.
* This logic is removed and now shortcuts always activate on press.
* This makes the editor feel more responsive and solves problems related to this behavior.
Fixes #45033 and possibly others.
2023-01-13 18:43:02 +01:00
Raul Santos
f852004cf5
Add IsFinite
to C# Variants
2023-01-13 17:57:52 +01:00
Hendrik Brucker
e59d6b1b8c
[RichTextLabel] Match minimum size calculation of Label
...
(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Juan Linietsky
6f0e210093
Refactor ProjectSetting overrides
...
* Overrides no longer happen for set/get.
* They must be checked with a new function: `ProjectSettings::get_setting_with_override()`.
* GLOBAL_DEF/GLOBAL_GET updated to use this
This change solves many problems:
* General confusion about getting the actual or overriden setting.
* Feature tags available after settings are loaded were being ignored, they are now considered.
* Hacks required for the Project Settings editor to work.
Fixes #64100 . Fixes #64014 . Fixes #61908 .
2023-01-13 15:13:56 +01:00
bruvzg
9b2843f14f
Improve dashed line alignment and make it optional.
2023-01-13 10:30:12 +02:00
Rémi Verschelde
05e1517c8e
Merge pull request #71290 from clayjohn/normal-map-2d
...
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-13 00:17:28 +01:00
Clay John
21893140eb
Merge pull request #71289 from RandomShaper/avoid_color_flash
...
Avoid color flash on window creation and resizing
2023-01-12 14:39:41 -08:00
clayjohn
b514e20fb5
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-12 13:15:31 -08:00
Pedro J. Estébanez
d0e37cd04c
Add framework for avoidance of color flash in new windows
2023-01-12 21:42:51 +01:00
Lyuma
fd25bb50ab
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
...
Removes all 3D modification resources. SkeletonIK3D is a node and still supported.
Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x.
Remove local_pose_override feature from Skeleton3D and BoneAttachment3D.
Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones.
Note: This change only affects 3D. SkeletonModification2D will work as before.
2023-01-12 12:04:53 -08:00
Rémi Verschelde
797fb296f0
Merge pull request #58517 from KoBeWi/size_matters
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Add expand modes to TextureRect
2023-01-12 20:06:26 +01:00
Rémi Verschelde
9332d17c87
Merge pull request #71258 from TechnoPorg/doc-editor-export-platform
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Document EditorExportPlatform
2023-01-12 17:54:59 +01:00
kobewi
dfc4367a47
Add expand modes to TextureRect
2023-01-12 17:06:03 +01:00
Rémi Verschelde
2b0d03bbea
Merge pull request #71270 from Miltage/update-timer-docs
...
Improve clarity surrounding Timer's time_left variable
2023-01-12 15:01:26 +01:00
Rémi Verschelde
a8a9892ad6
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
...
Split pause() from AnimationPlayer's stop()
2023-01-12 14:30:46 +01:00
Yuri Rubinsky
5b627dec72
Merge pull request #71123 from Chaosus/vs_particle_randomness
2023-01-12 16:29:27 +03:00
Robert Shenton
39d7e984d4
Improve clarity surrounding Timer's time_left variable
2023-01-12 15:10:06 +02:00
Rémi Verschelde
a5dedfe260
Merge pull request #70731 from smix8/navigationserver_performance_monitor_4.x
...
Add NavigationServer Performance Monitor
2023-01-12 10:36:18 +01:00
Danil Alexeev
8f706be6fa
Rearrange editor/naming/*
project settings
2023-01-12 11:41:13 +03:00
Rémi Verschelde
0e4e782ada
Merge pull request #70714 from Calinou/doc-os-stdin
...
Improve documentation for `OS.read_string_from_stdin()`
2023-01-12 09:24:47 +01:00
Rémi Verschelde
7f3f559e6b
Merge pull request #71250 from smix8/navigation_tweak_agent2d_4.x
...
Tweak NavigationAgent2D defaults
2023-01-12 08:52:56 +01:00
TechnoPorg
671f2aca29
Document EditorExportPlatform
...
This class exposes no functionality to scripting itself, but is used by EditorExportPlugins.
Internally, it is what does the actual exporting of projects.
2023-01-11 20:16:42 -07:00
Hendrik Brucker
62278eb236
Rename (de)selected signals to node_(de)selected in GraphNode
2023-01-12 04:08:06 +01:00
smix8
594ffd2200
Tweak NavigationAgent2D defaults
...
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
2023-01-11 23:47:16 +01:00
Hugo Locurcio
86b8176864
Improve documentation for OS.read_string_from_stdin()
...
This makes it clearer that calls to this method are blocking.
The unused method parameter was also removed.
2023-01-11 19:57:25 +01:00
Yuri Sizov
2ac2db8de5
Merge pull request #71203 from smix8/nav_tutorial_class_doc_links_4.x
...
Add navigation tutorial links inside class doc
2023-01-11 16:31:03 +03:00
kobewi
da9396881e
Split pause() from AnimationPlayer's stop()
2023-01-11 14:03:31 +01:00
Rémi Verschelde
9c02bf1b11
Merge pull request #70707 from mihe/bind-physics-exclude
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Bind methods related to physics query exclusions
2023-01-11 10:36:53 +01:00
Rémi Verschelde
ff4d5e0a68
Merge pull request #71060 from ItsAleph/docs/improve-iea
...
docs: Improve `InputEventAction` reference
2023-01-11 09:48:47 +01:00
Rémi Verschelde
baae87e307
Merge pull request #71105 from reduz/unload-current-scene
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Add SceneTree.unload_current_scene()
2023-01-11 09:46:33 +01:00
smix8
7506ecc5d9
Add navigation tutorial links inside class doc
...
Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
2023-01-11 08:55:02 +01:00
Rémi Verschelde
cbe3841a43
Merge pull request #69724 from KoBeWi/VS100
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Document all VisualShader nodes
2023-01-11 01:28:55 +01:00
Rémi Verschelde
5c6158fdfd
Merge pull request #71157 from reduz/fix-callable-get-bound-arguments
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Fix Callable call error reporting.
2023-01-11 01:15:39 +01:00
Rémi Verschelde
54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
...
Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Ricardo Buring
3efa105548
Add get_contact_impulse method to PhysicsDirectBodyState2D
...
This makes it consistent with 3D.
2023-01-10 23:28:02 +01:00
kobewi
f12abece27
Document all VisualShader nodes
2023-01-10 22:33:58 +01:00
weerdy15
5aadb1273b
docs: Improve InputEventAction
reference
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-10 18:21:03 +01:00
Juan Linietsky
e6a4debede
Change set_drag_forwarding() to use callables.
...
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
2023-01-10 14:09:24 +01:00
Juan Linietsky
e5f2c442c7
Add SceneTree.unload_current_scene()
...
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs).
The SceneTree.change_scene_to() method must now always provide a valid PackedScene.
Fixes #63565 .
2023-01-10 14:02:06 +01:00
Juan Linietsky
33d3b7eea7
Fix Callable call error reporting.
...
* Fix potential crash when using bind in `Variant::get_callable_error_text()`
* Properly compute bound arguments so they can be properly shown.
* Add a function to obtain the actual bound arguments.
2023-01-10 13:56:27 +01:00
Rémi Verschelde
e3a87641bd
Merge pull request #71147 from bruvzg/get_win
...
Add Node::get_window() method.
2023-01-10 10:52:12 +01:00
Rémi Verschelde
796690948f
Merge pull request #71022 from Sauermann/fix-captured-position-doc
...
Fix doc for position of captured mouse
2023-01-10 10:48:58 +01:00
Rémi Verschelde
2d2902b49b
Merge pull request #70745 from rcorre/array_dup_doc
...
Explain that Array.duplicate will not deep-copy Object.
2023-01-10 10:45:30 +01:00
Rémi Verschelde
e63500344f
Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscript
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Expose Tree::deselect_all to GDScript
2023-01-10 10:44:31 +01:00
Markus Sauermann
31346211f2
Fix doc for position of captured mouse
...
The position is not at the center of the screen but of the window.
2023-01-10 10:26:14 +01:00
Danil Alexeev
35bdd8eae4
Improve SpriteFrames
docs
2023-01-10 12:13:23 +03:00
bruvzg
ca8b762797
Add Node::get_window() method.
2023-01-10 11:10:46 +02:00
Rémi Verschelde
be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
...
Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Fabio Alessandrelli
6b2abf4605
Merge pull request #70626 from Faless/web/4.x_expose_force_fs_sync
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[Web] Expose API to force file system sync.
2023-01-09 21:18:47 +01:00
Juan Linietsky
07a964fce3
Ability to change a resource UID from API
...
* Works for text, binary and imported resources
* Allows better clean up of duplicate files.
TODO (future PRs):
* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Yuri Rubinsky
87eafe48b8
Add few improvements for VisualShaderNodeParticleRandomness
2023-01-09 20:33:45 +03:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and Object::get_translatable_strings()
...
* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Danil Alexeev
9b3da76640
Fix unpressable buttons
2023-01-09 12:17:48 +03:00
Rémi Verschelde
6a86dfad29
Fix typos with codespell
...
Also includes #71080 .
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
2023-01-09 08:39:07 +01:00
Rémi Verschelde
31f94574d4
Merge pull request #70996 from reduz/properly-report-callable-bound-arguments
...
Properly report Callable bound arguments
2023-01-09 08:34:28 +01:00
Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
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Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
Juan Linietsky
0e0ca01bce
Properly report Callable bound arguments
...
Fixes #63213
Adds a function: Callable::get_amount_of_arguments_bound() to query this in callables. Exposed to the engine API.
2023-01-08 23:35:11 +01:00
smix8
9802914f97
Add NavigationServer Performance Monitor
...
Adds Performance Monitor for NavigationServer3D.
2023-01-08 22:58:21 +01:00
Rémi Verschelde
378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
...
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
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[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
69fd2f3571
Merge pull request #71064 from DarkMessiah/expose_clear_tabs
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Expose TabBar::clear_tabs to GDScript
2023-01-08 22:45:58 +01:00
Rémi Verschelde
1e32a286f3
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
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Implement collision impulse in Godot Physics 3D
2023-01-08 22:40:06 +01:00
Juan Linietsky
2b815df3c1
Use BitField<> in core type masks
...
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Juan Linietsky
47592927b3
Use BitField<> hint for ArrayFormat
...
This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Stanislav Labzyuk
436cd91065
Expose TabBar::clear_tabs to GDScript
2023-01-08 13:52:57 +01:00
Dawid Marzec
9eeed06e65
Expose Tree::deselect_all to GDScript
2023-01-08 12:41:27 +01:00
Lily Garcia
8ee6264cc9
Implement collision impulse in Godot Physics 3D
2023-01-07 22:34:28 -05:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
...
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
...
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
...
Add reparent methods to Node
2023-01-07 13:20:56 +01:00
Rémi Verschelde
41b74c675f
Merge pull request #71000 from reduz/callable-bind-from-array
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Allow binding Callable arguments from an array
2023-01-07 13:18:53 +01:00
Rémi Verschelde
0ab91b3d79
Merge pull request #70993 from rcorre/array-erase-doc
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Warn against erasing array elements while iterating.
2023-01-07 13:18:16 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
Rémi Verschelde
bd15c3f80e
Merge pull request #71005 from dazKind/master
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CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
2023-01-06 22:56:44 +01:00
Rémi Verschelde
a12b326fab
Merge pull request #70995 from reduz/do-not-bind-variant-immutable
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Unbind Variant methods that change immutable types.
2023-01-06 22:56:20 +01:00
Juan Linietsky
d762a0395a
Allow binding Callable arguments from an array
...
Restores 3.x functionality that was removed in the Signal/Callable refactor of 4.0.
Fixes #64668 .
Implements https://github.com/godotengine/godot-proposals/issues/6034
Usage:
```GDScript
callable.bindv([arg1,arg2,arg3])
```
2023-01-06 22:37:25 +01:00
Michael Bickel
5d09bf8f05
fix typo 'comleption' -> 'completion'
2023-01-06 19:52:19 +01:00
SaracenOne
f5edeb8f58
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-06 08:39:27 -08:00
Juan Linietsky
576ae694e0
Unbind Variant methods that change immutable types.
...
Fixes #62706 .
Code is commented instead of removed to clarify why they should not be re-added.
2023-01-06 17:17:43 +01:00
EpEpDragon
36d02882b9
Added optional offset and size parameter to RenderDevice buffer_get_data method
2023-01-06 17:08:37 +02:00
Ryan Roden-Corrent
1f6a5e8bb1
Warn against erasing array elements while iterating.
...
Erasing array elements while iterating does not appear to be safe.
For example, the following prints nothing:
```
var a := [0,1,2,3,4,5,6]
for i in a:
if i % 2 == 0:
a.erase(i)
else:
print(i)
```
While this is often true for array implementations, it still seems worth
documenting explicitly. I copied the wording from Dictionary.xml.
2023-01-06 08:21:01 -05:00
Yuri Rubinsky
f101add78b
Add uint
type support to visual shaders
2023-01-06 10:35:25 +03:00
Yuri Sizov
82c00c21e6
Simplify some editor plugin logic and remove dead code
2023-01-05 21:04:54 +03:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
...
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
...
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Danil Alexeev
0d25d8e7fc
AnimatedSprite{2D,3D}
improvements
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* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
Rémi Verschelde
0160fea1ce
Merge pull request #70884 from clayjohn/Depth-prepass
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Ignore depth draw optimization when using depth draw alpha prepass
2023-01-03 23:23:29 +01:00
Rémi Verschelde
565ae3b767
Merge pull request #67694 from aaronfranke/its-time
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Remove duplicate Month and Weekday enums
2023-01-03 23:21:19 +01:00
clayjohn
062fb8b0dc
Ignore depth draw optimization when using depth draw alpha prepass
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This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
Rémi Verschelde
f0893890e1
Merge pull request #70482 from bruvzg/ios_pencil
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[iOS] Add Apple Pencil pressure and tilt support.
2023-01-03 15:51:39 +01:00
Rémi Verschelde
432c0dee7c
Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d
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Bind setter and getter for pin joint parameters in `PhysicsServer2D`
2023-01-03 12:39:43 +01:00
Rémi Verschelde
151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
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Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
Rémi Verschelde
4e360ac612
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
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GDScript: Error when assigning return value of void function
2023-01-03 12:23:00 +01:00
Ryan Roden-Corrent
53181e4090
Explain that Array.duplicate will not deep-copy Object.
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This was somewhat implied by specifically calling out nested arrays and
dictionaries, but I was still unsure and had to test it myself.
One might expect that `Resource` objects, which have a `duplicate`
method, might be deep-copied.
2022-12-30 11:59:07 -05:00
George Marques
bc739a4687
GDScript: Make using return of void function an error
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Remove the `VOID_ASSIGNMENT` warning since those cases will be errors
now.
2022-12-30 13:35:38 -03:00
Mikael Hermansson
ba8af83679
Bind methods related to physics query exclusions
2022-12-29 19:29:08 +01:00
Ricardo Buring
6bc313c765
Bind setter and getter for pin joint parameters in PhysicsServer2D
2022-12-29 17:36:08 +01:00
Markus Sauermann
06f0184b63
Fix confusion about TreeItem.add_button ambiguity between id and index
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A TreeItem button has an id and an index, which can be distinct.
This leads to confusion.
This PR documents the distinction between id and index.
2022-12-29 00:43:45 +01:00
Hana
f130ad622a
Add missing OptionButton method descriptions
2022-12-28 18:24:46 +01:00
kobewi
f2367e0782
Retry loading addons after filesystem scan
2022-12-28 15:40:45 +01:00
kobewi
e9a659be5a
Improve ResourcePreloader description
2022-12-28 14:19:55 +01:00
Fabio Alessandrelli
615fd98620
[Web] Expose API to force file system sync.
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Mostly useful for modules and extensions that can't use FileAccess to
write files.
2022-12-27 12:33:41 +01:00
Aaron Franke
8d7d1b0bb2
Remove duplicate Month and Weekday enums
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Well, they were duplicately-exposed, but triplicately-defined.
2022-12-26 15:16:25 -06:00
Yuri Rubinsky
5be4c0b390
Merge pull request #70496 from Chaosus/astargrid_divide_heuristics
2022-12-24 13:00:55 +03:00
Yuri Rubinsky
16efd0b0fc
Divide AStarGrid2D::default_heuristic
into two different heuristics
2022-12-24 09:31:02 +03:00
Rémi Verschelde
d005293a34
Merge pull request #70477 from mihe/bind-joint-disable
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Bind methods related to disabling collision between joint bodies
2022-12-23 23:43:18 +01:00
bruvzg
223a612c0c
[iOS] Add Apple Pencil pressure and tilt support.
2022-12-23 23:44:10 +02:00
Yuri Sizov
0369475773
Merge pull request #70441 from matt08-prog/doc-ArrayMesh
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Clarify the description of ArrayMesh::regen_normal_maps
2022-12-23 21:17:01 +03:00
Mikael Hermansson
c1379523ea
Bind methods related to disabling collision between joint bodies
2022-12-23 14:16:33 +01:00
Rémi Verschelde
1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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Added options for sorting transparent objects (port of PR #63040 )
2022-12-23 09:47:24 +01:00
Bastiaan Olij
6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
2022-12-23 19:30:33 +11:00
matt08-prog
f708684244
changed wording for ArrayMesh::regen_normal_maps' description
2022-12-23 00:30:13 -08:00
Rémi Verschelde
ecd895a860
Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree
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Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine
2022-12-23 09:08:17 +01:00
Rémi Verschelde
8eec9f7d3c
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
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Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00
Rémi Verschelde
9b4888b7c9
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
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Make auto-advance flag a requirement for conditional/expression evaluation
2022-12-23 09:05:49 +01:00
Rémi Verschelde
c2d8269a72
Merge pull request #70334 from Sauermann/fix-button-group-doc
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Add configuration warning when ButtonGroup is used with non-toggleable buttons
2022-12-22 08:51:23 +01:00
Rémi Verschelde
4ba5289f91
Merge pull request #70413 from Koyper/rtl_rename_remove_line
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[RTL] Rename remove_line() to remove_paragraph() for naming consistancy.
2022-12-22 08:51:13 +01:00
Markus Sauermann
e4e13a404d
Add configuration warning when ButtonGroup is used with non-toggleable buttons
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Also fix ambiguous documentation of ButtonGroup.
2022-12-22 06:59:47 +01:00
Silc Renew
060fb2d093
Add inspector plugin for key time edit & Change find key argument
2022-12-22 10:03:06 +09:00
Rémi Verschelde
b04bc49443
Merge pull request #68255 from jbcolli2/ColorPickerBug
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Fixed Issue #68194 involving ColorPicker being allowed to align horizontally when it shouldn't
2022-12-21 22:25:14 +01:00
Rémi Verschelde
f5a6c9cf50
Merge pull request #62029 from Maran23/optional-default-value-project-settings
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Allow to specify a default value in `ProjectSettings.get_setting()`
2022-12-21 22:23:43 +01:00
Marius Hanl
5aa243f9da
Added the possibility to define a default value in ProjectSettings.get_setting(), which is used when no setting is set.
...
Also added tests for the project settings.
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-12-21 19:49:57 +01:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
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Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Koyper
e846b22da6
Renamed RTL remove_line() to remove_paragraph().
2022-12-21 11:54:18 -06:00
Rémi Verschelde
9ccac04029
Merge pull request #69975 from YuriSizov/docs-area-nd-deserves-better
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Improve signal documentation for Area2D/3D
2022-12-21 18:25:18 +01:00
Rémi Verschelde
6b4a01f99a
Merge pull request #69351 from smix8/gridmap_item_navigation_layers_4.x
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Change GridMap navigation_layers to per mesh_library item
2022-12-21 09:21:21 +01:00
Rémi Verschelde
49ec96e346
Merge pull request #70367 from Chaosus/astargrid_get_point_pos
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Add `get_point_position` method to `AStarGrid2D`
2022-12-21 09:21:13 +01:00
MrBlockers
569ead5762
Add optional arguments to AudioStreamRandomizer
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Adds stream and weight parameters to add_stream. By default, weight is
1.0f.
2022-12-20 18:48:02 -05:00
Yuri Rubinsky
0bcbf8e00d
Add get_point_position
method to AStarGrid2D
2022-12-20 23:21:38 +03:00
smix8
61f33e205c
Change GridMap navigation_layers to be per mesh_library item
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Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
Silc Renew
4cd144d5fb
Add animation_started/finished signals to AnimationTree
2022-12-21 01:20:22 +09:00
Rémi Verschelde
2a04b18d37
Merge pull request #70339 from Chaosus/astargrid2d_weight_scale
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Restore weight scale for `AStarGrid2D` (partially)
2022-12-20 13:30:37 +01:00
Rémi Verschelde
f318d60e06
Merge pull request #65376 from reduz/astc-support
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Implement basic ASTC support
2022-12-20 12:44:30 +01:00
Rémi Verschelde
08f6a46a8d
Merge pull request #70342 from twaritwaikar/fix-vcs-bindings
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VCS: Fix GDExtension return types for VCS after Array type hardening
2022-12-20 12:43:15 +01:00
Juan Linietsky
71d21c7ccb
Implement basic ASTC support
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Implements basic ASTC support:
* Only 4x4 and 8x8 block sizes.
* Other block sizes are too complex to handle for Godot image compression handling. May be implemented sometime in the future.
The need for ASTC is mostly for the following use cases:
* Implement a high quality compression option for textures on mobile and M1 Apple hardware.
* For this, the 4x4 is sufficient, since it uses the same size as BPTC.
ASTC supports a lot of block sizes, but the benefit of supporting most of them is slim, while the implementation complexity in Godot is very high.
Supporting only 4x4 (and 8x8) solves the real problem, which is lack of a BPTC alternative on hardware where it's missing.
Note: This does not yet support encoding on import, an ASTC encoder will need to be added.
2022-12-20 11:26:30 +01:00
Twarit Waikar
18df2f36e8
VCS: Fix GDExtension return types for VCS after Array type hardening
2022-12-20 15:42:31 +05:30
Rémi Verschelde
5d97889d1a
Merge pull request #61239 from Calinou/tubetrailmesh-add-cap-properties
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Add properties to disable top/bottom cap generation in TubeTrailMesh
2022-12-20 10:32:47 +01:00
Rémi Verschelde
923311dea0
Merge pull request #70303 from Calinou/doc-font-outlines-msdf
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Document MDSF font outlines may require `msdf_pixel_range` adjustments
2022-12-20 10:32:32 +01:00
Rémi Verschelde
f1f6b35b8c
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
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[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20 10:32:26 +01:00
Yuri Rubinsky
8c478dcec9
Restore weight scale for AStarGrid2D
(partially)
2022-12-20 12:22:32 +03:00
Josh Jones
0572346985
Fix typo and ensure backwards compatibility for changed property names
...
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Hugo Locurcio
6e330e8a75
Add properties to disable top/bottom cap generation in TubeTrailMesh
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This can be used to improve generation and rendering performance,
or for certain special effects such as particle trails.
2022-12-19 17:29:32 +01:00
Hugo Locurcio
fcf54cabba
Document MDSF font outlines may require msdf_pixel_range
adjustments
2022-12-19 17:17:45 +01:00
Rémi Verschelde
d124596862
Merge pull request #70263 from reduz/restore-rotation_degrees
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Restore 'rotation_degrees' properties.
2022-12-19 16:28:44 +01:00
Rémi Verschelde
adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
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Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Rémi Verschelde
845e655cba
Merge pull request #70285 from MuffinManKen/textserver-format_number-default-docs
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Update documentation for TextServer.format_number() when language parameter is omitted
2022-12-19 16:26:45 +01:00
Rémi Verschelde
f29f3db419
Merge pull request #59682 from Sauermann/fix-following-viewport-transform
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Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-19 16:26:19 +01:00
Juan Linietsky
80b578b060
Restore 'rotation_degrees' properties.
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By popular demand, restoring the helper properties to rotate objects in degrees.
Affected are local and global rotations for:
* Node2D
* Node3D
* Control
2022-12-19 10:59:47 +01:00
Ken Paulson
f1d2194c04
Update documentation for TextServer.format_number() when language parameter is omitted.
2022-12-18 23:11:02 -05:00
Markus Sauermann
2da2220da7
Include the following-viewport-transform into CanvasLayer transforms
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The following-viewport-transform was missing from several calculations
2022-12-18 22:44:34 +01:00
Josh Jones
5d8ba2b2d1
Add support for emitting a signal when entering a NavLink
2022-12-17 16:33:41 -08:00
Rémi Verschelde
0bb94df247
Merge pull request #70230 from DarkKilauea/nav-experimental
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[4.x] Mark navigation classes and nodes as experimental
2022-12-18 00:31:27 +01:00
smix8
34e7628f5f
Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
bruvzg
20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-17 22:47:54 +02:00
Rémi Verschelde
10bc1d8710
Merge pull request #30675 from zaksnet/link-button-link-prop
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Add a `uri` property to `LinkButton`
2022-12-17 20:58:15 +01:00
Rémi Verschelde
d25a64ffca
Merge pull request #70204 from Calinou/ios-remove-disable-touch-setting
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Remove Disable Touch debug project setting
2022-12-17 20:56:28 +01:00
Rémi Verschelde
a1f481a7d6
Merge pull request #70202 from Calinou/viewport-transparent-background-rename-project-setting
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Move transparent background project setting to a subsection
2022-12-17 20:56:19 +01:00
Josh Jones
32371906eb
Mark navigation classes and nodes as experimental
...
The navigation team has some large changes planned for navigation in the 4.x timeframe, so marking these nodes as experimental to give users a heads up that the API may change in breaking ways.
2022-12-17 11:12:00 -08:00
Hugo Locurcio
70f6d42c92
Remove Disable Touch debug project setting
...
This project setting was only implemented and iOS and likely served
no purpose outside of debugging during development of engine features.
It was also located in a confusing location in the project settings
editor, as it was located below a root category (which appears in bold
and is normally not seen as clickable by users).
2022-12-17 18:47:29 +01:00
Hugo Locurcio
a3eac5fc7c
Move transparent background project setting to a subsection
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This prevents the project setting from being located directly within
a root category, which is confusing from an UX perspective in the
project settings editor.
2022-12-17 18:45:21 +01:00
Zak
d73a9b56b0
Add uri
property for LinkButton
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-17 15:27:33 +01:00
Rémi Verschelde
7972107c48
Merge pull request #70114 from clayjohn/custom-aabb
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Expose GeometryInstance3D.custom_aabb property
2022-12-17 12:27:46 +01:00
Rémi Verschelde
ffed638cbc
Merge pull request #70116 from Calinou/vibrate-handheld-silence-warning
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Silence `Input.vibrate_handheld()` warning as it's already documented
2022-12-16 13:47:11 +01:00
Rémi Verschelde
912fd3f0e1
Merge pull request #64563 from timothyqiu/word-wrap
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Fix `String::word_wrap()` for long words
2022-12-16 13:47:05 +01:00
Ignacio Roldán Etcheverry
df0cf08878
Merge pull request #69867 from raulsntos/dotnet/color
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C#: Synchronize Color with Core
2022-12-16 13:17:03 +01:00
SaracenOne
092dbe52a9
Change auto_advance flag to advance_mode enum and unify with disabled flag.
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Expressions and conditions now require auto mode to be set to auto.
Adds a toggle button to the state machine editor for whether new transitions
advance settings should default to auto mode or not.
2022-12-16 07:42:59 +00:00
Haoyu Qiu
207e52c161
Fix String::word_wrap() for long words
...
- Changes `TextServer.string_get_word_breaks()`
- Returns pairs of boundary start and end offsets
- Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Raul Santos
d843a7ab97
C#: Synchronize Color with Core
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- Add `Luminance` readonly property.
- Add `LinearToSrgb` and `SrgbToLinear` static methods.
- Add `FromOkHsl` static method.
- Add `FromRgbe9995` static method.
- Add `FromString` static method.
- Expose `FromHtml` static method.
- Expose `HtmlIsValid` static method.
- Add and update some Color documentation.
2022-12-16 03:04:05 +01:00
Hugo Locurcio
4a991887bf
Silence Input.vibrate_handheld()
warning as it's already documented
...
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.
Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
2022-12-16 01:12:20 +01:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-15 23:16:02 +02:00
clayjohn
5d51478d70
Expose GeometryInstance3D.custom_aabb property
2022-12-15 10:03:40 -08:00
Yuri Rubinsky
d99ea32999
Merge pull request #70102 from Chaosus/rd_remove_usage_indirect
2022-12-15 16:22:19 +03:00
Rémi Verschelde
346efd29e0
Fix typos with codespell
2022-12-15 12:24:08 +01:00
Yuri Rubinsky
807632a90c
Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT
type to enum flags
2022-12-15 14:10:37 +03:00
Gilles Roudière
ffec180ccc
Remove a confusing TileMap warning
2022-12-15 11:27:38 +01:00
Yuri Rubinsky
ecd2c5d5b9
Improve documentation on heuristics in AStarGrid2D
2022-12-15 09:43:17 +03:00
Rémi Verschelde
db6976eed4
Merge pull request #70028 from clayjohn/PM-GLES3
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Added gl_compatibility as an option to the project creation screen
2022-12-14 00:20:52 +01:00
Rémi Verschelde
f3080459d9
Merge pull request #69732 from KoBeWi/rc_undo
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Add remote history to EditorUndoRedoManager
2022-12-14 00:19:23 +01:00
Rémi Verschelde
465d4c1d95
Merge pull request #70009 from clayjohn/glow-hq
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Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 23:32:15 +01:00
Rémi Verschelde
fc517e6c89
Merge pull request #70003 from clayjohn/GLES3-cc
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Various fixes and documentation for CanvasGroup
2022-12-13 23:31:43 +01:00
clayjohn
324f5364e7
Added gl_compatibility as an option to the project creation screen
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Last selected option is saved as default for next time
2022-12-13 14:11:07 -08:00
clayjohn
bdd4001ef0
Various fixes and documentation for CanvasGroup
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Properly apply custom materials with CanvasGroups in the GLES3 backend
Properly blur backbuffer when using a partial rect in forward_plus and
gl_compatibility renderers
Properly set fit_margin when clear_margin is set
Fix shader error during backbuffer clear in mobile renderer
2022-12-13 10:22:18 -08:00
clayjohn
5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 10:15:45 -08:00
Rémi Verschelde
c7c561ffd5
i18n: Sync classref translations with Weblate (3.5 branch)
...
(cherry picked from commit f5f0543aec
)
2022-12-13 14:38:58 +01:00
Yuri Sizov
29dc73fc6c
Improve signal documentation for Area2D/3D
2022-12-12 23:15:14 +03:00
Andrés Botero
3afe5d0c25
Fix docstring for String.get_base_dir
2022-12-12 13:12:25 -05:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
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Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
smix8
194c1c44e0
Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
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Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Rémi Verschelde
a900383e57
Merge pull request #67038 from Calinou/xdg-paths-linux-only
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Only support XDG directory path configuration on Linux
2022-12-12 11:43:48 +01:00
Hugo Locurcio
6799d000b1
Only support XDG directory path configuration on Linux
...
XDG support breaks when running Windows builds via WINE.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-12 11:43:16 +01:00
Rémi Verschelde
ba3a2adb90
Merge pull request #67050 from KoBeWi/syrt
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Warn if isometric TileMap is not Y-sorted
2022-12-12 11:40:54 +01:00
Gilles Roudière
be1c9d677d
Rename all gdnative occurences to gdextension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Rémi Verschelde
c0e05e834a
Merge pull request #69714 from flatline-84/editor_scene_post_import_doc_example
...
updated example documentation for EditorScenePostImport
2022-12-12 08:27:36 +01:00
flatline-84
bd78d464e6
updated example documentation for EditorScenePostImport
2022-12-12 16:06:35 +11:00
Rémi Verschelde
c00b9e5b34
Merge pull request #69905 from Chaosus/rd_dynamic_state_flag
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Changed `RD::PipelineDynamicStateFlags` type to enum flags
2022-12-11 15:18:14 +01:00
Rémi Verschelde
1a8785f75d
Merge pull request #69559 from timothyqiu/unique-call
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Add note about `GROUP_CALL_UNIQUE` not considering arguments
2022-12-11 15:17:58 +01:00
Yuri Rubinsky
6e48db69a3
Changed RD::PipelineDynamicStateFlags
type to enum flags
2022-12-11 15:37:35 +03:00
Rémi Verschelde
21136aaf9a
Merge pull request #67399 from Calinou/rename-precision-double-scons
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Rename `float=64` SCons option to `precision=double`
2022-12-10 22:08:18 +01:00
Josh Jones
5769b0e8d8
Enable assigning an owner to navigation regions and links
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This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Hugo Locurcio
063637ec77
Rename float=64
SCons option to precision=double
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This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
2022-12-10 16:43:45 +01:00
Rémi Verschelde
c9ea6caac8
Merge pull request #69831 from Calinou/audio-random-no-repeats-remove-warning
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Remove warning when playing random no-repeat sound with only 1 sound in pool
2022-12-10 10:46:24 +01:00
Hugo Locurcio
35d788cff5
Remove warning when playing random no-repeat sound with only 1 sound in pool
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This makes setting up sounds for random pitch/volume faster, as you
don't have to change the mode from Random (Avoid Repeats) to Random
anymore if you only care about randomizing pitch/volume but want
to prevent a warning message from appearing on every playback.
2022-12-09 23:06:51 +01:00
Micky
45e991fdc2
Update StringName documentation to match String's
2022-12-09 20:03:40 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
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GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Rémi Verschelde
597e0c0fb9
Merge pull request #69353 from YuriSizov/window-be-more-like-your-brother
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Copy local theme overrides from `Control` to `Window`
2022-12-09 18:06:34 +01:00
Rémi Verschelde
75e558e271
Merge pull request #69774 from Calinou/backbuffercopy-only-show-rect-when-relevant
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Fix BackBufferCopy `rect` property appearing when not relevant in inspector
2022-12-09 06:52:03 +01:00
Hugo Locurcio
080b6ac1ae
Fix BackBufferCopy rect
property appearing when not relevant in inspector
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The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 19:52:48 +01:00
kobewi
f764db1bdd
Add remote history to EditorUndoRedoManager
2022-12-08 15:06:29 +01:00
Haoyu Qiu
80ccd46dcd
Use capitalized ID in the doc
2022-12-08 09:40:49 +08:00
Yuri Sizov
29cc86fa6c
Copy local theme overrides from Control to Window
2022-12-07 20:50:51 +03:00
Medhat Riad
beebfbd909
Improve tooltip for CanvasLayer.layer
2022-12-07 17:51:12 +01:00
Hugo Locurcio
34c38a425a
Document exceptions to font oversampling in Camera2D, CanvasItem and Control
2022-12-07 17:37:08 +01:00
Rémi Verschelde
0a3f66471e
Merge pull request #69712 from bruvzg/real_size
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Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
Rémi Verschelde
39ad411369
Merge pull request #69707 from bruvzg/x11_exfs
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[Linux/X11] Split fullscreen mode into `WINDOW_MODE_EXCLUSIVE_FULLSCREEN` and `WINDOW_MODE_FULLSCREEN` to improve multi-window handling.
2022-12-07 14:29:37 +01:00
Rémi Verschelde
a565ddcd09
Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional
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Make submitting depth buffer in OpenXR optional
2022-12-07 13:25:42 +01:00
Rémi Verschelde
de2d0f156e
Merge pull request #69713 from groud/rename_get_surrounding_tiles
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Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 13:24:57 +01:00
Gilles Roudière
3ea54bb3a1
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 11:09:10 +01:00
bruvzg
edf13eb5a6
Rename window_get_real_size
to window_get_size_with_decorations
, add window_get_position_with_decorations
.
2022-12-07 11:07:30 +02:00
Markus Sauermann
e18107a57c
Fix Determining Window for Touchscreen
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DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
bruvzg
ad0f6ff85b
[Linux/X11] Split fullscreen mode into WINDOW_MODE_EXCLUSIVE_FULLSCREEN
and WINDOW_MODE_FULLSCREEN
to improve multi-window handling.
2022-12-07 09:54:02 +02:00
Bastiaan Olij
484cd90d29
Make submitting depth buffer in OpenXR optional
2022-12-06 22:37:33 +11:00
Rémi Verschelde
05f64399c0
Merge pull request #69628 from Piralein/strong-treatment
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fix conversion of csharp attributes in code blocks
2022-12-06 11:00:36 +01:00
Rémi Verschelde
6fd5162124
Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias
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Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06 10:56:45 +01:00
Rémi Verschelde
ae37045f28
Merge pull request #68838 from Mickeon/doc-peeves-3-strings-&-3-sticks
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Overhaul String Documentation
2022-12-06 10:47:21 +01:00
rune-scape
e79be6ce07
Unify String and StringName
2022-12-05 21:46:47 -05:00
Hana
026791027f
fix conversion of csharp attributes in code blocks
2022-12-05 22:58:47 +01:00
Hugo Locurcio
e560971bf2
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
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- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne
at grazing angles.
- Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-12-05 21:53:29 +01:00
Micky
3b71d85f9f
Overhaul String Documentation
2022-12-05 20:33:47 +01:00
Rémi Verschelde
65cbcaeaa5
Merge pull request #69594 from Mickeon/doc-peeves-read-a-dictionary
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Overhaul Dictionary Documentation
2022-12-05 18:07:43 +01:00
Rémi Verschelde
29e4588f92
Merge pull request #68983 from Mickeon/doc-peeves-colorful
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Tweak Color Documentation
2022-12-05 18:07:35 +01:00
Rémi Verschelde
fef6df489f
Merge pull request #68231 from Mickeon/doc-you-cannot-get-rid-of-me
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Add missing RID operator descriptions
2022-12-05 18:06:43 +01:00
Rémi Verschelde
b5fd901b07
Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor
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Curve2d baking and sampling refactor
2022-12-05 18:06:25 +01:00
Rémi Verschelde
a50e4fed18
Merge pull request #69343 from YuriSizov/core-missing-property-revert-getters
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Add missing public `property_*_revert` getters
2022-12-05 18:05:59 +01:00
Micky
b77f93516e
Overhaul Dictionary Documentation
2022-12-05 17:17:53 +01:00
Micky
6c6c8c2bc7
Tweak Color Documentation
2022-12-05 17:15:59 +01:00
Yaohua Xiong
91e9ad92f5
Refactor baking code for Curve2D
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The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.
The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
Yuri Sizov
9e71cacd61
Improve layout of generated class references RST pages
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- General improvements to the page layout
- Improved formatting for all class (properties, signals, annotations, theme properties, methods, operators, constructors, enumerations, constants)
- Added extra styling opportunities throughout the generated document
- Made generated tables more flexible to their content
- Changed highlighting for self-reference from code to strong
2022-12-05 15:30:09 +03:00
Rémi Verschelde
73de09f38e
Merge pull request #69580 from bruvzg/rtl_fix_search
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[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-05 10:14:00 +01:00
Rémi Verschelde
8912f3e4a7
Merge pull request #69578 from dsnopek/android-native-handles
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Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-05 00:31:12 +01:00
Rémi Verschelde
a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
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Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
bruvzg
889bcff24f
[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-04 22:11:21 +02:00
David Snopek
61cec0b023
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-04 13:07:51 -06:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
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Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Haoyu Qiu
3f2d6f5f6c
Add note about GROUP_CALL_UNIQUE not considering arguments
2022-12-04 15:05:59 +08:00
Rémi Verschelde
e0f9bc6629
Merge pull request #64312 from KoBeWi/StringNameEdit
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Improve usage of StringNames in GraphEdit
2022-12-03 12:45:53 +01:00
Yaohua Xiong
69f84563a3
Fix Curve3D::get_closest_point() broken
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The problem is caused by calling adaptive tessellation baking function by mistake, which produce too few points for straight lines. Calling the even length tessellation fix the problem.
The code for `get_closest_point()` and `get_closest_offset()` are also updated. They used to assume bake interval to be exact, which is no longer true.
The out dated document for `get_closest_point()` is also updated.
2022-12-03 17:01:03 +08:00
[Error:27]
2d7793ed4a
Make Roughness and Refraction not mention AO
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Removes the mentions of ambient occlusion in the descriptions and replaces them with the appropriate texture channel.
2022-12-02 21:03:42 -05:00
kobewi
5490c22ffb
Improve usage of StringNames in GraphEdit
2022-12-02 22:57:23 +01:00
Silc Renew
83135aa122
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
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#69357
2022-12-02 20:28:10 +09:00
Rémi Verschelde
8c094207a0
Merge pull request #61958 from jtnicholl/animation_connections
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Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02 12:24:32 +01:00
Rémi Verschelde
10e9a85607
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
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Refactor process of animation to retrive keys more exactly
2022-12-02 12:24:24 +01:00
bruvzg
0541c746ee
[RichTextEffect] Restore missing relative_index
property.
2022-12-02 09:50:54 +02:00
kobewi
7e2a8afb57
Rework how current Camera2D is determined
2022-12-02 00:05:02 +01:00
Silc Renew
1fc3833617
Refactor process of animation to retrive keys more exactly
2022-12-01 22:07:47 +09:00
Yuri Sizov
a9961b378a
Add missing public property_*_revert getters
2022-11-29 23:07:40 +03:00
Hendrik Brucker
e84f45fc93
Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem
2022-11-29 17:11:22 +01:00
Rémi Verschelde
09e1db2148
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
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Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29 16:51:56 +01:00
Silc Renew
db7473672f
Add trimming option to cut un-keyed timeline before first key in gltf
2022-11-29 13:53:33 +09:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
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Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
12f0660518
Merge pull request #68992 from TokageItLab/animtree-trackend-process
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Refactor process of AnimationTree for end of animation
2022-11-28 14:49:19 +01:00
Rémi Verschelde
bb9cd4063e
Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion
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Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28 14:49:04 +01:00
Rémi Verschelde
4a459a8c52
Merge pull request #69138 from Calinou/doc-light2d
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Document the Light2D, PointLight2D and DirectionalLight2D classes
2022-11-28 08:46:36 +01:00
Rémi Verschelde
2fadc1299d
Merge pull request #67871 from Calinou/editor-theme-add-oled-preset
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Add Black (OLED) editor theme preset
2022-11-28 08:46:12 +01:00
Rémi Verschelde
5eeb6e5906
Merge pull request #68532 from Calinou/cmdline-user-args-add-alternative-separator
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Allow `++` as an alternative separator to `--` for user CLI arguments
2022-11-28 08:40:14 +01:00
Rémi Verschelde
f4faa507d4
Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more-formats
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Allow all lossless image formats to be used for VRS texture project setting
2022-11-28 08:38:08 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
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Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Yuri Rubinsky
5934eef44c
Changed RenderingDevice::TextureUsageBits
type to enum flags
2022-11-26 13:08:07 +03:00
Silc Renew
09adf5f20e
Fix broken root motion scale and refactor API
2022-11-26 17:26:10 +09:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
Micky
67cdac6db8
Remove Array.find_last()
2022-11-25 18:34:50 +01:00
Haoyu Qiu
06a0b26c9e
Fix inspector not showing name for LabelSettings.font
2022-11-25 12:48:37 +08:00
Hugo Locurcio
ca44deae9d
Document the Light2D, PointLight2D and DirectionalLight2D classes
2022-11-24 23:08:46 +01:00
Rémi Verschelde
d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
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Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Rémi Verschelde
4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
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Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
Rémi Verschelde
5e2bb98eee
Merge pull request #68806 from MewPurPur/printraw-warn-better-in-docs
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Make it clearer that printraw only prints to terminal
2022-11-24 18:54:42 +01:00
VolTer
a18afb9a56
Make it clearer that printraw only prints to terminal
2022-11-24 18:08:02 +01:00
Rémi Verschelde
f6f8a48459
Merge pull request #69107 from Mickeon/oops
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Fix warning in Signal Documentation
2022-11-24 13:24:47 +01:00
Rémi Verschelde
9d9d8a7c90
Merge pull request #69089 from raulsntos/dotnet/docs-object
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Fix C# documentation for Godot.Object
2022-11-24 13:24:37 +01:00
Micky
c868c9fc41
Fix warning in Signal Documentation
2022-11-24 11:34:32 +01:00
Rémi Verschelde
f16c5b564b
Merge pull request #69043 from xiongyaohua/path3d_bake_refactor_fix
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`Curve3D` bake refactor continue
2022-11-24 10:51:07 +01:00
Rémi Verschelde
f319123af9
Merge pull request #69037 from M-O-Marmalade/distortion-fixes
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AudioEffectDistortion docs & inspector edits
2022-11-24 10:47:27 +01:00
Rémi Verschelde
c639efcbc4
Merge pull request #69086 from Calinou/doc-physicalskymaterial
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Document PhysicalSkyMaterial's `energy_multiplier` property
2022-11-24 10:47:21 +01:00
Rémi Verschelde
92f1058311
Merge pull request #69060 from rburing/exclude_typedarray
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Update remaining physics `exclude` parameters to use `TypedArray`
2022-11-24 10:40:25 +01:00
Raul Santos
e27f127a74
Fix C# documentation for Godot.Object
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- Add and fix a few C# examples
- Add tips about avoiding allocating StringNames
2022-11-24 04:09:14 +01:00
Yaohua Xiong
f9fa182abc
Refactor Curve3D::_bake() method
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The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.
Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Hugo Locurcio
bd457348d0
Document PhysicalSkyMaterial's energy_multiplier
property
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This makes the PhysicalSkyMaterial class 100% documented.
2022-11-24 01:38:25 +01:00
Max Hilbrunner
f05a55ef95
Merge pull request #68217 from Mickeon/doc-stringmngffh
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Add missing String & StringName operator descriptions
2022-11-23 21:28:17 +01:00
Max Hilbrunner
abdbd45ef9
Merge pull request #68262 from Mickeon/doc-peeves-callcallcallcallable
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Tweak Callable's documentation
2022-11-23 21:26:29 +01:00
Ricardo Buring
4453d63bb0
Update remaining physics exclude parameters to use TypedArray
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Also update the documentation to refer to the get_rid() method.
2022-11-23 19:39:04 +01:00
Micky
c164f1835c
Add missing String & StringName operator descriptions
2022-11-23 18:56:39 +01:00
Yuri Sizov
5923df9234
Merge pull request #67880 from Mickeon/doc-peeves-objection
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Overhaul Object's Documentation
2022-11-23 20:45:26 +03:00
Micky
311b29c627
Tweak Callable's documentation
...
- Clarify that Callable is a Variant type, not an Object.
- Add lambda function example
- Update outdated description of `is_custom` and `is_valid`-
2022-11-23 18:39:52 +01:00
Micky
bee1b52e30
Overhaul Object's Documentation
2022-11-23 18:13:18 +01:00
Rémi Verschelde
dc671bdc0f
Merge pull request #68297 from Mickeon/doc-virtue-signaling
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Tweak Signal Documentation
2022-11-23 17:21:31 +01:00
Micky
4534de065f
Tweak Signal Documentation
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- Add missing Operator and leading description
- Avoid calling "Signal" an object or class.
- Add more details to `connect` and `disconnect`
2022-11-23 12:02:14 +01:00
Rémi Verschelde
3791872c65
Merge pull request #67726 from HenryClones/integer-lerping-errors
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Add case for Variant::INT in lerp variant switch
2022-11-23 08:33:53 +01:00
Xpertice
3e36cc7c73
Add case for Variant::INT in lerp variant switch
2022-11-22 22:37:22 -05:00
M-O-Marmalade
8ea0d727f0
AudioEffectDistorion docs & inspector edits
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Fixing a few typos in the AudioEffectDistortion docs, making a few
things clearer, etc
Also adding the decibel (dB) suffix to the pre/post gain properties in
the inspector.
2022-11-22 17:38:13 -08:00
Rémi Verschelde
7f8ecffa56
Merge pull request #69017 from raulsntos/physics3d-array
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Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray
2022-11-22 21:48:40 +01:00
Rémi Verschelde
ad20007970
Merge pull request #68948 from KoBeWi/eeny_meeny_miny_moe
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Fill random docs
2022-11-22 21:37:05 +01:00
Rémi Verschelde
95a4906bb4
Merge pull request #65378 from Mickeon/fix-audio-stream-2d-non-immediate-playing
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Fix AudioStreamPlayer2D and 3D's `playing` not updating right away
2022-11-22 21:29:56 +01:00
Clay John
1285e0e21c
Merge pull request #69002 from akien-mga/gdscript-disable-warning-RETURN_VALUE_DISCARDED
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GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
2022-11-22 10:22:20 -08:00
Yuri Sizov
0aba659891
Merge pull request #68848 from Piralein/fix-class-ref
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Fix warnings in class ref
2022-11-22 20:27:15 +03:00
kobewi
a23f6d0aa6
Fill random docs
2022-11-22 17:59:45 +01:00
Micky
b6db09968d
Fix AudioStreamPlayer2D and 3D's playing
not updating right away
2022-11-22 15:46:28 +01:00
Rémi Verschelde
4abbb2d684
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
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This happens too often with normal usage of the API.
The warning can still be useful to find actual bugs where discarding the return
value wasn't intentional, but this should stay enabled manually, at least until
we either improve the API to remove false positives, or improve the warning (e.g.
to only warn about unused return value on const functions).
2022-11-22 15:01:24 +01:00
Rémi Verschelde
876ea3e143
Merge pull request #68579 from jtnicholl/float_doc
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Document that `Vector#` types are 32-bit by default and `Vector#i` are always 32-bit
2022-11-22 12:36:35 +01:00
Silc Renew
c1ec99f0e1
Refactor process of AnimationTree for end of animation
2022-11-22 18:12:45 +09:00
Rémi Verschelde
e7418cac3d
Merge pull request #68942 from Chaosus/barrier_mask_flags
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Expose `BarrierMask` as flags enum in `RenderingDevice`
2022-11-22 08:31:12 +01:00
Yuri Rubinsky
acaf38cfbc
Expose BarrierMask
as flags enum in RenderingDevice
2022-11-22 09:45:20 +03:00
Jonathan Nicholl
f8021dae9c
Add animation_changed signal to AnimationLibrary
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AnimationLibrary now listens for the animation_changed signal on its
animations and emits this new signal, with the animation name added
on. AnimationPlayer now connects to this signal rather than connecting
to each individual animation, which was poor practice due to bypassing
encapsulation.
2022-11-21 15:39:03 -05:00
Rémi Verschelde
a9a75e643e
Merge pull request #68527 from pkdawson/vertex-array-offsets
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Add `offsets` parameter to RenderingDevice::vertex_array_create
2022-11-21 11:43:28 +01:00
Jay Mehta
0331f44757
Revise Area node brief descriptions
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Revision to make the separation between collision and physics/audio influence more clear
2022-11-20 19:43:21 -06:00
Hana
a5e5f1aa50
fix warnings in classref
2022-11-20 19:25:13 +01:00
Rémi Verschelde
642859bf51
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
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Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20 15:37:42 +01:00
Rémi Verschelde
855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
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Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Rémi Verschelde
ead18458c7
Merge pull request #68917 from Mickeon/double-the-pride-twice-the-fall
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Double precision of `String.split_floats`
2022-11-20 15:37:31 +01:00
Fabio Alessandrelli
b19c1a2e4f
[MP] New default multiplayer_peer acting as server.
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Adds a OfflineMultiplayerPeer class which behaves like a server with no
connected peers.
Use OfflineMultiplayerPeer as default for SceneMultiplayer.
This means that the SceneTree will act as the multiplayer authority by
default.
Calls to is_server will return true, and calls to get_unique_id will
return TARGET_PEER_SERVER.
2022-11-20 14:17:20 +01:00
Micky
e791f4fce2
Double precision of String.split_floats
2022-11-20 12:29:50 +01:00
Rémi Verschelde
4a52fb828f
Merge pull request #68884 from dzil123/create_local_rendering_device_null_check_docs
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RenderingServer::create_local_rendering_device - Add null check and update docs
2022-11-20 11:44:10 +01:00
dzil123
9ce9c959ab
RenderingServer::create_local_rendering_device null check and docs
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Co-authored-by: Clay John <claynjohn@gmail.com>
2022-11-19 16:31:05 -08:00
Jay Mehta
e723456494
Changed Area3D node description
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Changed description to be less confusing
Changed
"3D area for detection and physics and audio influence."
To
"3D area for detection, physics, and audio influence."
2022-11-19 17:56:17 -06:00
Jay Mehta
98bda13fd8
Changed Area2D node description
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Changed description to be less confusing
Changed
"2D area for detection and physics and audio influence."
To
"2D area for detection, physics, and audio influence."
2022-11-19 17:55:15 -06:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-19 17:33:40 -06:00
Silc Renew
b739bafd51
Fix connection of animation changed signal in AnimationTrackEditor
2022-11-20 06:38:51 +09:00
Haoyu Qiu
42ab2b9ef5
Revert move vector parameter name to motion
2022-11-19 20:19:50 +08:00
Silc Renew
b9d1550590
Add option to get_path_to() to get the shortest path with unique name
2022-11-19 15:06:25 +09:00
VolTer
e26f0906f2
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-19 06:18:55 +01:00
Hugo Locurcio
4b13093251
Allow all lossless image formats to be used for VRS texture project setting
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WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
2022-11-18 22:21:28 +01:00
Rémi Verschelde
1af7e393be
Merge pull request #68831 from YuriSizov/docs-classref-better-split
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Improve class reference split, list variant types separately
2022-11-18 20:43:43 +01:00
Rémi Verschelde
8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
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Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
Yuri Sizov
aac01fbaf8
Improve class reference split, list variant types separately
2022-11-18 15:47:53 +03:00
Yuri Sizov
4a5c179405
Split generated RST for class reference based on the base type
2022-11-18 00:36:09 +03:00
Yuri Sizov
270c810343
Add more call-to-action notes when documentation is missing
2022-11-17 22:33:55 +03:00
bruvzg
3add6dcd89
Add Control::localize_numeral_system
property to toggle automatic numeral system conversion.
2022-11-17 14:59:56 +02:00
Raul Santos
ef03e05419
C#: Fix incorrect types used in ArrayMesh docs
2022-11-16 20:33:46 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
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Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04
Remove more instances of 'instance' being used as a verb
2022-11-16 14:01:53 +01:00
Rémi Verschelde
cfb9cae23a
Merge pull request #62814 from KoBeWi/strint
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Restore numeric from String constructors
2022-11-15 22:29:55 +01:00
Rémi Verschelde
d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
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Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
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Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
Rémi Verschelde
09efe15d10
Merge pull request #67688 from Mickeon/i-forgror- ☠️ ☠️
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Remove `PROPERTY_HINT_IMAGE_COMPRESS` constants
2022-11-15 16:25:13 +01:00
Rémi Verschelde
94e9860b82
Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-setting
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Implement adjusting the maximum number of physics steps per rendered frame
2022-11-15 16:24:56 +01:00
DeeJayLSP
da132f3266
Overhaul WebP packer and split compression options
2022-11-15 11:52:22 -03:00
Micky
b4324e7a45
Remove PROPERTY_HINT_IMAGE_COMPRESS
constants
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These were used in 3.x but there's no reference of them in the codebase, at all.
2022-11-15 15:28:49 +01:00
Rémi Verschelde
cbe9c134d8
Merge pull request #67869 from KoBeWi/coostom_ooser_deer
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Fix documentation about custom user dir
2022-11-15 13:21:32 +01:00
Rémi Verschelde
64d7ce2a6e
Merge pull request #68628 from clayjohn/shadows
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Implement is_animated and casts_shadows
2022-11-15 10:27:29 +01:00
Rémi Verschelde
6dd6a00f9f
Merge pull request #68667 from Piralein/fix-broken-link-classref
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Update document-links in classref
2022-11-14 23:35:30 +01:00
Rémi Verschelde
0332f04e97
Merge pull request #60931 from EspeuteClement/get_selected_files
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Add EditorInterface.get_selected_paths()
2022-11-14 23:26:05 +01:00
Rémi Verschelde
164139b61f
Merge pull request #65821 from raulsntos/xr_notification
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Remove redefinition of `notification` method in `XRInterfaceExtension`
2022-11-14 23:25:37 +01:00
Rémi Verschelde
130abf5692
Merge pull request #68552 from DarkKilauea/update-directional-light-docs
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Add documentation for DirectionalLight2D
2022-11-14 23:24:48 +01:00
Rémi Verschelde
bd001190f0
Merge pull request #68545 from DarkKilauea/update-geometry-docs
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Added missing descriptions for GeometryInstance3D
2022-11-14 23:24:43 +01:00
Rémi Verschelde
1959284769
Merge pull request #68229 from Mickeon/c-escape-hell
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Remove "?" from String.c_escape()
2022-11-14 23:24:35 +01:00
Rémi Verschelde
0dbb632116
Merge pull request #68564 from Mickeon/node-no-remove-group-error
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Strip ERR_FAIL from `Node.remove_from_group()`
2022-11-14 23:24:14 +01:00
cespeute
4b00c2ec57
Add EditorInterface.get_selected_paths()
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Exposes the selected paths in the editor filesystem dock.
Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424
Also renamed the old `get_selected_path` to `get_selected_directory` to
better match the already existing get_current_path function.
2022-11-14 22:46:27 +01:00
Hana
b6b6c5107a
fix "unknown document" classref links
2022-11-14 21:36:28 +01:00
Raul Santos
2108019484
Remove redefinition of notification
method in XRInterfaceExtension
2022-11-14 20:18:46 +01:00
Rémi Verschelde
315c64282b
Fix misc formatting issues
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Somehow I missed the failing CI report from trailing whitespace.
Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Fabio Alessandrelli
d568b25e36
[Editor] Better expose EditorDebuggerPlugin.
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Now splitted into two classes:
- EditorDebuggerPlugin (RefCounted).
- EditorDebuggerSession (abstract).
This allows the EditorPlugin to be in control of the debugger plugin
lifecycle, be notified when sessions are created, and customize each of
them independently.
We should slowly transition the various profilers and captures in
ScriptEditorDebugger to their own plugins, and decouple
ScriptEditorDebugger from it's UI part (making it the "real"
EditorDebuggerSession potentially dropping the wrappers).
2022-11-14 14:55:22 +01:00
Rémi Verschelde
5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
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[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
Rémi Verschelde
038ee04b8f
Merge pull request #67975 from BastiaanOlij/implement_uv2_on_primitives
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Add optional UV2 logic for lightmapping to primitive shapes
2022-11-14 11:08:42 +01:00
bruvzg
964d8b2d00
[macOS] Add exclusive fullscreen mode with Dock and Menu disabled.
2022-11-14 07:57:22 +02:00
clayjohn
4abf47f407
Implement is_animated and casts_shadows
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This allows the renderer to correctly decide when to update shadow maps
This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
Bastiaan Olij
7658dc6e7e
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
Micky
a1c10dbbd8
Strip ERR_FAIL from Node.remove_from_group()
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Also simplifies group check removing unnecessary `!data.grouped.has`
2022-11-13 00:01:18 +01:00
Jonathan Nicholl
edfb504efe
Document that Vector classes are 32-bit
2022-11-12 15:51:11 -05:00
Josh Jones
bda589bffe
Add documentation for DirectionalLight2D
2022-11-12 10:32:37 -08:00
Micky
9b42268467
Make Node.print_orphan_nodes()
static
2022-11-12 17:55:42 +01:00
neropatti
0a39bac40f
Fix typo, change ´ to '
2022-11-12 13:49:12 +02:00