Commit graph

5474 commits

Author SHA1 Message Date
Andreas Haas
c21412fa7e
Expose Vector2::clamped() to scripts
Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19 23:10:30 +02:00
Andreas Haas
a2bff72eee
Make the choosable default editor layout the same as the actual default one.
Fixes #6266
2016-09-19 18:52:08 +02:00
Andreas Haas
9c71e5a9df
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.
Fixes #6466
2016-09-19 14:17:48 +02:00
Andreas Haas
cef70a5f8b
Update documentation on joystick vibration.
Added a note that long vibration durations are not recommended because of hardware limitations.
For example, my ps4 controller can only vibrate for ~3s on linux.
2016-09-16 11:08:32 +02:00
Juan Linietsky
4613cb7874 Hacked a demo C# class parser for neikeq. 2016-09-15 10:13:28 -03:00
Juan Linietsky
913925f106 Center camera2D with the proper viewport size 2016-09-15 08:17:23 -03:00
Juan Linietsky
08688931a1 Call run callback 2016-09-14 19:44:08 -03:00
Juan Linietsky
a75f5f039e Added API version and hashing to ObjectTypeDB 2016-09-14 19:37:37 -03:00
Juan Linietsky
a4156f1f0a Added a few functions to make 2D split screen easier. 2016-09-14 15:55:14 -03:00
Juan Linietsky
51466ae5d2 Merge pull request #6486 from Faless/viewport2d
Restore Viewport::set_world_2d() functionality (2D Split Screen)
2016-09-14 14:32:53 -03:00
Fabio Alessandrelli
97cf3eba56 Restore viewport set_world_2d functionality 2016-09-14 15:18:00 +02:00
Juan Linietsky
827a9aa829 Added a generic AStar implementation to Godot.
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13 18:17:18 -03:00
Juan Linietsky
bfe67a3b87 Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case. 2016-09-13 11:20:09 -03:00
Juan Linietsky
8bcb6a290c -Added VeryLowDPI and MidDPI modes to Godot editor.
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
Juan Linietsky
08b096ccc2 Distraction free icon was missing 2016-09-13 09:48:12 -03:00
Juan Linietsky
f10d2bd394 -Add a distraction free mode button (so users know it's there)
-Made distaction free not hide the top bar, it's more loss than gain to hide it
-Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
2016-09-13 09:48:12 -03:00
Juan Linietsky
527ae80dff Merge pull request #6473 from sanikoyes/Pr-ScrollContainer-expand-children-bug-fix
fix ScrollContainer cannot scroll when scroll bar is hidden
2016-09-13 09:29:54 -03:00
Rémi Verschelde
af355364b2 Merge pull request #6472 from vnen/fix-gds-nontools
Fix build for templates
2016-09-13 07:41:31 +02:00
sanikoyes
b548ef0009 fix ScrollContainer cannot scroll when scroll bar is hidden 2016-09-13 11:50:41 +08:00
George Marques
291e985882
Fix UWP gamepad 2016-09-12 23:41:34 -03:00
Juan Linietsky
043a7a1e06 Added favorites and recent history to create dialog 2016-09-12 23:23:36 -03:00
George Marques
5ef64aae58
Fix build for templates 2016-09-12 22:40:46 -03:00
Juan Linietsky
f51b202566 Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
Rémi Verschelde
dc6eefdbf2 Merge pull request #6465 from Paulb23/script_highlight_color_update
Update current script color on change
2016-09-12 16:33:28 +02:00
Paulb23
a0136838b3 Update current script color on change 2016-09-12 15:19:30 +01:00
Juan Linietsky
37f1e86108 Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
Juan Linietsky
78f92dbcb9 Merge pull request #6281 from bojidar-bg/gdscript-ternary-operator
Ternary operator in GDScript (a if x else b)
2016-09-11 18:40:46 -03:00
Rémi Verschelde
ba3c47c696 Merge pull request #6446 from vnen/fix-scons-python-env
Fix the Windows environment in SCons spawn function
2016-09-11 22:15:41 +02:00
Juan Linietsky
c40ab446c9 Changed default assignment of shorcut for alt-left/right to history next/prev, which is more standard and useful.
Indent can be done with tab and shift-tab anyway.
If you don't like this, feel free to reassign them manually in the editor settings :P
2016-09-11 12:27:14 -03:00
Juan Linietsky
b83350f4b2 Added constants from types in code completion, somehow this was never added.
Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete..
2016-09-11 12:20:28 -03:00
Juan Linietsky
b874cede20 Add argument options for the theme override functions in Control 2016-09-11 11:48:31 -03:00
Juan Linietsky
95eb7466df -Added a ColorFrame control, kind of like Texture but for color.
-Added dropping nodes to text editor for them to become a path
-Fixed issues with font not properly being set in code editor
2016-09-11 11:28:01 -03:00
Juan Linietsky
1bf684cea2 -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
-Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
George Marques
e6ef92d217
Fix build error in WinRT export 2016-09-10 20:21:46 -03:00
Juan Linietsky
2a003d7b4e fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
Juan Linietsky
65b93d177e -Added bindings to the resource filesystem for editor
-Added set_child_rect, which was unavailable for script
2016-09-10 17:34:27 -03:00
Juan Linietsky
2da3aaefc2 small clarification in doc 2016-09-10 16:46:00 -03:00
Juan Linietsky
491dde2eb4 Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
Juan Linietsky
67d3935eb1 -Added way to generate resource previews from script plugin.
-Updated documentation
2016-09-10 15:32:17 -03:00
Juan Linietsky
75f292f8eb Add API for inspecting objects from EditorPlugin, as requested in one of the comments of #6254 2016-09-10 14:44:28 -03:00
Juan Linietsky
b16f41a10a Fix Viewport.get_mouse_pos() for specific situations, closes #1885 2016-09-10 13:29:07 -03:00
Juan Linietsky
31545e0409 Merge pull request #6447 from godotengine/revert-6438-android-hard-float-abi
Revert "Change Android float ABI to hard"
2016-09-10 12:31:11 -03:00
Juan Linietsky
1f7fde299d Revert "Change Android float ABI to hard" 2016-09-10 12:31:01 -03:00
Juan Linietsky
4d664c9289 Merge pull request #5692 from kubecz3k/remoteTransform
Remote transform node (for 3d)
2016-09-10 12:28:47 -03:00
Juan Linietsky
6abd1437cd Merge pull request #5879 from gau-veldt/subarray_patch
Subarray patch
2016-09-10 12:22:31 -03:00
Juan Linietsky
fc61eb37ce Merge pull request #5920 from 29jm/fix-warnings
Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
026c7913cf Merge pull request #5942 from pkowal1982/scroll
ScrollContainer expand children bug fix
2016-09-10 12:14:33 -03:00
Juan Linietsky
e2aad59b59 Merge pull request #5962 from Alex-doc/Y_billboard
Implements Y billboard
2016-09-10 12:12:26 -03:00
George Marques
aad87ab1b6
Fix the Windows environment in SCons spawn function
Properly fix #2974 as discussed there.
2016-09-10 12:08:04 -03:00
Juan Linietsky
3c30a3b1aa Merge pull request #6137 from supaiku-o/master
Add a Close All files option to script editor
2016-09-10 12:07:39 -03:00