Commit graph

1845 commits

Author SHA1 Message Date
jbcolli2
a49a90742f Changed normal of CylinderMesh to account for slanted side.
(cherry picked from commit 491ec622f6)
2022-12-05 10:05:23 +08:00
bruvzg
84eed3b988 [TextMesh, 3.x] Fix auto-translation and ignore control chars.
(cherry picked from commit efa6b01c97)
2022-12-05 09:40:56 +08:00
Yuri Sizov
d92b207189 Backport fixes to documentation for paths, curves and navigation servers
(cherry picked from commit 39f46613bb)
2022-08-30 11:20:03 +02:00
bruvzg
2678fd8202 Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
(cherry picked from commit 4d0c0f3ffa)
2022-08-29 17:10:27 +02:00
Rémi Verschelde
818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Yuri Rubinsky
229bfc8f2d Fix invalid code generation when using VisualShaderNodeUniformRef 2022-07-17 12:41:24 +03:00
smix8
fcff804844 Implement NavigationMesh bake area
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.

(cherry picked from commit 0c4d99f4fd)
2022-06-23 16:17:43 +02:00
smix8
8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Rémi Verschelde
a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Rémi Verschelde
5c4e95e6e5
Merge pull request #61844 from smix8/navigation_default_navmap_3.x 2022-06-10 09:48:47 +02:00
smix8
96d98d8c4e Backport default World navigation maps
Backports default navigation maps created with each World or World2D.
2022-06-09 14:05:39 +02:00
lawnjelly
0c5a424f65 VisibilityNotifier - add max_distance feature
Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
smix8
e629622598 Remove slash delimiter from NavigationMesh properties
Remove slash delimiter from NavigationMesh properties.

(cherry picked from commit 2c059dcfcb)
2022-06-09 10:31:57 +02:00
Michael Alexsander
78fdebf8cc Fix hover being drawn twice inside PopupMenus 2022-06-04 02:51:22 -03:00
FireForge
ea46f32246 Fix get_data() for GradientTexture2D 2022-05-31 23:19:25 -05:00
bruvzg
553bdc6783
[3.x] Fix Label3D oversampling. 2022-05-30 09:05:41 +03:00
Hugo Locurcio
011ff93aa5
Tweak TextMesh decomposition error message to mention self-intersecting lines 2022-05-24 15:12:15 +02:00
Rémi Verschelde
88dba8e625 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
Rémi Verschelde
b2cdc16a1d
Merge pull request #61281 from bruvzg/textmesh_3x
Backport TextMesh and expose dynamic font vector outlines
2022-05-23 16:16:40 +02:00
bruvzg
1ab459a951
Fix material shader key for SDF fonts. 2022-05-23 12:03:09 +03:00
bruvzg
d502bd4847
Backport TextMesh and expose dynamic font vector outlines 2022-05-23 10:47:28 +03:00
bruvzg
dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
Hugo Locurcio
548c511f57 Tweak the disabled files text color in FileDialog for readability
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.

(cherry picked from commit 8962d2760d)
2022-05-22 19:43:56 +02:00
smix8
b03f6bc170 Remove arbitrary NavigationMesh bake property limits
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.

(cherry picked from commit cda93057f7)
2022-05-22 19:26:45 +02:00
smix8
44915696d2 Add wrong surface warnings to NavigationMesh.create_from_mesh()
Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.

(cherry picked from commit 4185fce0ef)
2022-05-19 15:25:43 +02:00
Haoyu Qiu
b657d0c76c Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
FireForge
67e6fc8e43 Fix Theme type group naming in the inspector
(cherry picked from commit 197be78bc5)
2022-05-16 21:12:21 +02:00
smix8
3e01d32b4c Clamp NavigationMesh sample_distance above zero
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.

This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.

(cherry picked from commit e33fa9d833)
2022-05-16 21:10:36 +02:00
Rémi Verschelde
5e693b6d84 Fix warnings found by Emscripten 3.1.10
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.

(cherry picked from commit d8935b27a9)
2022-05-16 16:38:26 +02:00
kobewi
5fa7ed7686 Rescue orphan nodes in inherited scenes
(cherry picked from commit 2b53826ee6)
2022-05-16 15:59:55 +02:00
FireForge
f17c5fa7bd Add interpolation modes to Gradient
- Linear, Constant, and Cubic interpolation modes
- Partial backport of #53321
2022-05-12 14:24:04 -05:00
Rémi Verschelde
cf6dce2c1e
Merge pull request #60876 from timothyqiu/outline-size-hint
[3.x] Fix mismatched font outline size hint
2022-05-09 22:20:16 +02:00
Michael Alexsander
2e4e76b2e3 Add font_separator to PopupMenu 2022-05-08 14:11:59 -03:00
Haoyu Qiu
b277390267 Fix mismatched font outline size hint 2022-05-08 10:01:38 +08:00
kobewi
72e1088df6 Fix tscn not listed as Resource extension
(cherry picked from commit e3511dd9d7)
2022-05-05 13:47:48 +02:00
Rémi Verschelde
815f7fe636
Merge pull request #49952 from Calinou/spatialmaterial-depth-triplanar-print-warning
Print warning in SpatialMaterial when depth and triplanar are active
2022-05-02 23:59:52 +02:00
Rémi Verschelde
4b6e5f5da6
Merge pull request #60530 from timothyqiu/theme-validation-3.x 2022-05-02 10:49:27 +02:00
Rémi Verschelde
6ee64331db
Merge pull request #60527 from KoBeWi/unique_names_demastered 2022-05-02 10:48:27 +02:00
Rémi Verschelde
2834332591 TileMap: Use const ref for all Vector2 parameters 2022-04-30 14:05:57 +02:00
Hugo Locurcio
4b399b2285
Add a Skew property to StyleBoxFlat
This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-04-28 20:40:01 +02:00
Haoyu Qiu
d088128b43 Remove duplicate editor settings definitions 2022-04-27 15:26:46 +08:00
Haoyu Qiu
76343f4055 Validate theme type/item names 2022-04-26 20:09:18 +08:00
kobewi
e1c74ae83f Implement Scene Unique Nodes 2022-04-26 13:55:48 +02:00
Hugo Locurcio
b9dd0180eb
Hide Tonemap White property when tonemapper is Linear in Environment
The whitepoint property isn't used when the tonemapper is Linear.
2022-04-10 23:50:14 +02:00
Rémi Verschelde
cfdb99a741
Merge pull request #57411 from Scony/fix-threaded-navmesh-baking-3.x
Fix navmesh baking
2022-04-05 19:59:32 +02:00
Haoyu Qiu
f6251724af Add an explicit way to remove a theme type
Co-Authored-by: Yuri Sizov <yuris@humnom.net>
2022-04-05 11:51:15 +08:00
Pawel Lampe
fad77ecc39 Fix debug navmesh errors, fixes #59845 2022-04-03 21:47:20 +02:00
Pawel Lampe
3035b9c44c Fix navmesh baking, fixes #57148
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-02 23:20:41 +02:00
Rémi Verschelde
c4897c4b8d Improve range property hints for various collision shapes
Fixes #36419.

Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
(cherry picked from commit 0d772c6e6e)
2022-03-28 23:57:43 +02:00
Rémi Verschelde
113102aa51 ResourceImporterWAV: Allow configuring loop mode on import
The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample

Fixes #46164.

(cherry picked from commit b389ce5ccd)
2022-03-28 23:46:29 +02:00