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d0425caa5b fix logo
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2024-10-27 07:51:54 -07:00
cf17d2ce2a fix logo
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2024-10-27 07:35:44 -07:00
afe85cb7c4 virtualx-engine
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2024-10-27 07:28:01 -07:00
Rémi Verschelde
de2f0f147c
Bump version to 3.6-stable \o/
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At long last, after 2 years of development, Godot 3.6 is finally out!

Developing it in parallel to the 4.x branch proved to be a challenge,
as eventually I (Rémi) hardly had any time to focus on it.

Thankfully lawnjelly picked up the torch, both on the feature dev side
(most new rendering features are his work) but now also as release
manager for 3.x.

For anyone still using Godot 3.5 for their released or soon-to-be
published titles, upgrading to 3.6 should bring a lot of bug fixes, as
well as a number of useful features and quality of life improvements.
2024-09-08 22:41:28 +02:00
Rémi Verschelde
f4b57927c3
Merge pull request #96594 from lawnjelly/changelog_36
[3.x] Update changelog for 3.6 stable
2024-09-08 22:33:15 +02:00
lawnjelly
e13584c931 Update changelog for 3.6 stable 2024-09-05 09:43:49 +01:00
lawnjelly
1b0526226f
Merge pull request #96557 from akien-mga/3.x-PopupMenu-update-margins-on-visibility-change
[3.x] PopupMenu: Update margins on visibility change
2024-09-04 12:14:31 +01:00
Rémi Verschelde
c84cf04e95
PopupMenu: Update margins on visibility change
Fixes #96149.

Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2024-09-04 11:35:41 +02:00
lawnjelly
67d4b7346f
Merge pull request #96032 from lawnjelly/safe_unproject
[3.x] Safe `Camera::unproject_position()`
2024-09-03 16:37:57 +01:00
lawnjelly
31940c784a Safe Camera::unproject_position()
`unproject_position()` can fail in some circumstances, and this needs to be conveyed to calling code.
2024-08-26 07:55:19 +01:00
lawnjelly
01c78d87fe
Merge pull request #94972 from lawnjelly/verify_gltf_inds
[3.x] Verify GLTF indices to prevent crash with corrupt files
2024-08-19 17:42:17 +01:00
lawnjelly
3771078c02 Verify GLTF indices to prevent crash with corrupt files
Also verify prior to vertex optimization.
2024-07-31 10:39:17 +01:00
Rémi Verschelde
b58d16f0b8
Merge pull request #94482 from pablitar/3.x
[3.x] Fix external images getting embedded on import
2024-07-24 09:39:13 +02:00
pablitar
601a9eb4f5 GLTF: Fixed external images getting embedded on import
Added a map to keep track of external images during import, and used
that map to instance the textures using the resource loader instead of
creating a new texture from scratch
2024-07-22 17:10:19 -03:00
Rémi Verschelde
2cc5ca43ef
Merge pull request #94559 from rsubtil/bugfix-popup_menu_size_calculations
[3.x] Fix `PopupMenu` size calculations not taking into account control/canvas scale
2024-07-20 15:49:42 +02:00
Ricardo Subtil
1cf50364c1 Fix PopupMenu size calculations not taking into account control/canvas scale 2024-07-20 12:46:33 +01:00
lawnjelly
9a6b424c94
Merge pull request #93571 from Alex2782/g3.x_fix_GLSurfaceView
[3.x] Fix lost old callback when continuous call `requestRenderAndNotify`
2024-07-18 11:26:14 +01:00
Rémi Verschelde
863ab17e9c
Merge pull request #94470 from AThousandShips/cache_improve_3_x
[3.x] [CI] Upload build cache before running tests
2024-07-17 15:23:24 +02:00
Rémi Verschelde
9bbed7bb3c
Merge pull request #94386 from lawnjelly/revert_inner_parse
[3.x] Revert "Fix parsing inner class declaration"
2024-07-17 12:29:46 +02:00
lawnjelly
49339fd9ec
Merge pull request #94421 from lawnjelly/fix_action_press_tick
[3.x] Fix physics tick count in `Input.action_press` and `Input.action_rele…
2024-07-16 08:35:50 +01:00
lawnjelly
9221e6a466 Fix physics tick count in Input.action_press and Input.action_release
The physics tick count was not yet updated there.
2024-07-16 07:11:27 +01:00
lawnjelly
02fa77eb30 Revert "Fix parsing inner class declaration when "pass" keyword is on the same line"
This reverts commit 5bcc3d476c.
2024-07-15 10:37:21 +01:00
lawnjelly
ff77fe81d1
Merge pull request #94281 from mertkasar/3.x-ssr-orthogonal-warp-fix
[3.x] Fix SSR warp when using orthogonal camera
2024-07-14 17:59:46 +01:00
A Thousand Ships
078210bce1
[CI] Upload build cache before running tests 2024-07-13 17:50:46 +02:00
Mert Kasar
5543f56ce2 Fix SSR warp when using orthogonal camera 2024-07-11 20:38:06 +03:00
Rémi Verschelde
cfc4a0eff0
Bump version to 3.6-rc 2024-07-02 13:06:42 +02:00
lawnjelly
47a27839cb
Merge pull request #93842 from raulsntos/3.x-gltf-document-extension-2
[3.x] Fix type hints in GLTFDocumentExtension virtual methods
2024-07-02 11:59:58 +01:00
lawnjelly
d500046684
Merge pull request #93857 from kleonc/atlas-texture-fix-draw-rect-flipping-3x
[3.x] Fix `AtlasTexture::draw_rect` flipping for non-zero margin
2024-07-02 11:58:39 +01:00
lawnjelly
c2a43cb8bd
Merge pull request #93851 from lawnjelly/fti_fix_interpolate_with_2D
[3.x] Physics Interpolation - Fix `Transform2D::interpolate_with()`
2024-07-02 11:58:00 +01:00
kleonc
66d1ab0459 [3.x] Fix AtlasTexture::draw_rect flipping for non-zero margin 2024-07-02 11:26:23 +02:00
lawnjelly
250a7d8788 Physics Interpolation - Fix Transform2D::interpolate_with()
Ports the `interpolate_with()` routine from 4.x which works correctly with skew.
2024-07-02 07:42:08 +01:00
Raul Santos
a8980fbd78
Fix type hints in GLTFDocumentExtension virtual methods 2024-07-02 04:19:10 +02:00
lawnjelly
98e24835ee
Merge pull request #92941 from lawnjelly/fix_physics_tickcounter
[3.x] Fix physics tick counter
2024-07-01 12:30:22 +01:00
lawnjelly
f137eb3929
Merge pull request #92105 from lawnjelly/merging_storage_refactor
[3.x] Mesh merging - refactor to be backward compatible for CPU / GPU storage
2024-07-01 12:21:23 +01:00
lawnjelly
40961d62e2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than the end.
2024-07-01 08:58:02 +01:00
lawnjelly
e2c7073b4e
Merge pull request #92719 from lawnjelly/doc_mipmap_warning
[3.x] `ImageTexture` - document workaround for mipmap generation
2024-06-30 12:13:52 +01:00
lawnjelly
e962aaf33d
Merge pull request #93382 from lawnjelly/fti_fix_pause
[3.x] Physics Interpolation - Fix behaviour on pause
2024-06-30 12:10:02 +01:00
lawnjelly
fc78fa7ec5 ImageTexture - document workaround for mipmap generation 2024-06-27 17:04:02 +01:00
Rémi Verschelde
ece8b38dd1
Merge pull request #91610 from bruvzg/web_ime_3
[Web, 3.x] Add IME input support.
2024-06-25 08:59:43 +02:00
Alexander Hartmann
e482dcbc68 fix lost old callback when continuous call requestRenderAndNotify 2024-06-24 20:56:12 +02:00
lawnjelly
49d3161ce0 Physics Interpolation - Fix behaviour on pause 2024-06-20 10:50:30 +01:00
lawnjelly
b2be47e6fc
Merge pull request #93339 from lawnjelly/fti_move_client_pump
[3.x] Physics Interpolation - refactor client interpolation pump
2024-06-19 18:44:57 +01:00
lawnjelly
d80b206643 Physics Interpolation - refactor client interpolation pump
* Move client interpolation pump to earlier in the iteration before 3D physics synced
* Allow `get_global_transform_interpolated()` to prime the client interpolation inside a physics tick
2024-06-19 08:44:33 +01:00
lawnjelly
12781e4554
Merge pull request #93309 from lawnjelly/fti_skinning
[3.x] Physics Interpolation - Fix 2D skinning
2024-06-19 06:50:44 +01:00
Rémi Verschelde
30fa2e3c95
Merge pull request #92784 from lawnjelly/fti_camera_to_scene
[3.x] Physics Interpolation - refactor `Camera` and fix `get_camera_transform()`
2024-06-18 23:14:31 +02:00
lawnjelly
44f6042e6b Physics Interpolation - Fix 2D skinning
2D skinning required the interpolated skeleton base transform to be updated when using interpolation.
2024-06-18 15:01:20 +01:00
lawnjelly
72aac8135c
Merge pull request #92725 from lawnjelly/faster_editor_grid
[3.x] Faster editor grid
2024-06-13 08:49:03 +01:00
lawnjelly
0b30d77384 Physics Interpolation - refactor Camera and fix get_camera_transform()
* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
2024-06-09 12:08:27 +01:00
lawnjelly
b203829361
Merge pull request #92721 from aaronfranke/3.x-rv-warn-sysv-abi
[3.x] GDNative: Fix Linux riscv warning about ignored `sysv_abi`
2024-06-03 20:53:19 +01:00
lawnjelly
4ec07e8beb Optimize Editor _init_grid()
Use static `LocalVectors` instead of `PoolVectors` for temporaries.
2024-06-03 14:07:38 +01:00