HolonProduction
e253250814
Filter groups and categories from autocompletion
2023-12-04 15:48:29 +01:00
bruvzg
56579f397d
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
DmitriySalnikov
8cdbec0434
Update cached singletons when reloading GDScripts
2023-11-30 04:07:21 +03:00
Rémi Verschelde
d76c1d0e51
Bump version to 4.3-dev
...
The essential doesn't change.
-- Samuel Beckett, Waiting for Godot
2023-11-29 23:00:27 +01:00
George Marques
39e8cf891d
GDScript: Make annotations register statically in parser
...
So it only register the annotations once per run instead of doing it
every time a script is parsed.
2023-11-28 17:16:21 -03:00
Sandy Gutierrez
11e63d244e
Do not use travel cost for minimum when re-selecting end point
2023-11-28 07:23:58 -05:00
Ivan Shakhov
7f63f4a6bf
bump the PackageReference "JetBrains.Rider.PathLocator" to 1.0.8
2023-11-28 11:13:30 +01:00
smix8
cd07e73812
Remove GridMap navigation_layers leftover
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Removes GridMap navigation_layers leftover.
2023-11-28 00:05:50 +01:00
Pedro J. Estébanez
cfa7e72057
Fix GDScript thread-exit routine assuming thread-enter was called
2023-11-27 13:01:37 +01:00
Aaron Franke
a8dc34b8f0
Rename ImportSettings dialogs to have "Dialog" in the name
2023-11-26 22:59:01 -06:00
HolonProduction
8cc85515af
Suggest scene unique nodes in get_node
autocompletion
2023-11-26 15:41:29 +01:00
Pedro J. Estébanez
bfe66ab7cd
Fixup thread-owned lambda bookkeeping on thread exit (take 2)
2023-11-23 18:50:20 +01:00
Yuri Sizov
bc1949d797
Correctly check scripts that must inherit EditorPlugin
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Also updates some error messages related to this kind of check
across the codebase.
2023-11-23 16:24:43 +01:00
Pedro J. Estébanez
f26328e9a3
Revert recently added approach to cross-thread lambda survival
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Commits reverted:
- 1ed6919148
- 271511726b
2023-11-22 20:07:01 +01:00
Rémi Verschelde
c2f8fb3015
Merge pull request #85039 from RandomShaper/mingwthreads
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Use mingw-std-threads in MinGW builds
2023-11-21 15:44:18 +01:00
Rémi Verschelde
fa259a77cd
Codestyle: Fix some comment issues
2023-11-21 15:26:53 +01:00
Pedro J. Estébanez
1ed6919148
Fix leak in the bookkeeping of GDScript lambdas
2023-11-21 12:52:55 +01:00
HolonProduction
4883a12a13
Autocomplete properties in tween_property
2023-11-19 22:18:06 +01:00
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
Bastiaan Olij
3af0176e8c
Remove unused grip touch action from default OpenXR action map
2023-11-18 20:17:28 +11:00
Pawel Lampe
a4b3546577
Fix memory leak in 'NavigationServer3D' involving static obstacles
2023-11-17 21:20:14 +01:00
Alistair Leslie-Hughes
f912a5aa56
Fix memory leak on error paths in tinyexr loader
2023-11-17 17:40:26 +11:00
bruvzg
a92511fec3
[iOS] Fix dotnet export.
2023-11-16 15:05:44 +02:00
Rémi Verschelde
c455cb6555
Merge pull request #84897 from raulsntos/dotnet/callp-when-invalid
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C#: Fail `callp` silently if script is not valid
2023-11-14 19:31:55 +01:00
Raul Santos
3936871077
C#: Fail callp
silently if script is not valid
2023-11-14 16:56:16 +01:00
Rémi Verschelde
70ec97aadf
Merge pull request #84844 from Calinou/doc-runtime-loading-image
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Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:17:31 +01:00
Hugo Locurcio
e5270c0db2
Link to runtime loading/saving tutorial and improve Image documentation
2023-11-14 12:05:54 +01:00
smix8
3f26191d16
Fix NavigationObstacle height
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Fixes NavigationObstacle height.
2023-11-13 21:32:22 +01:00
smix8
fc4cc27e66
Fix NavigationObstacle elevation
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FixesNavigationObstacle elevation.
2023-11-13 06:55:31 +01:00
Rémi Verschelde
5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
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Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Rémi Verschelde
bc80776618
Merge pull request #84659 from RandomShaper/fix_lambda_cross_thread
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Fix lambda cross-thread dynamics
2023-11-12 12:14:42 +01:00
Rémi Verschelde
8928b2044b
Merge pull request #80281 from KoBeWi/unacceptable
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Assign temporary path to preloaded resources
2023-11-12 12:13:55 +01:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
Rémi Verschelde
bfa687ae55
Merge pull request #84758 from timothyqiu/decompress
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Fix crash when saving compressed image as JPG & WebP
2023-11-11 23:06:00 +01:00
Rémi Verschelde
ba713c80df
Fix various typos with codespell
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Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Haoyu Qiu
c07cd406cb
Fix crash when saving compressed image as JPG & WebP
2023-11-12 00:15:49 +08:00
Rémi Verschelde
e38686f85b
Merge pull request #84723 from lawnjelly/fix_vorbis_inf_loop
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Fix OGG Vorbis infinite error spam with corrupt file.
2023-11-10 21:56:59 +01:00
Rémi Verschelde
313bffc205
Merge pull request #83357 from raulsntos/dotnet/ConvertCallableToNative(default)
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C#: Fix converting default Callables to native
2023-11-10 21:55:22 +01:00
Rémi Verschelde
61b62fc047
Merge pull request #81438 from 0xafbf/patch-2
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Fix subpixel layouts in text rendering
2023-11-10 21:52:48 +01:00
lawnjelly
188266af47
Fix OGG Vorbis infinite error spam with corrupt file.
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When OGG Vorbis encountered unreadable file, it emitted infinite error spam.
This PR returns the full number of frames in the case of error, to prevent infinite loop.
2023-11-10 15:48:28 +00:00
Rémi Verschelde
a9c864dc35
Merge pull request #83039 from KoBeWi/it's_always_the_cache
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Fix GDScript cache assigning UID as scene path
2023-11-10 10:44:33 +01:00
kobewi
a3627b6e37
Assign temporary path to preloaded resources
2023-11-10 00:43:30 +01:00
Pedro J. Estébanez
271511726b
Fixup thread-owned lambda bookkeeping on thread exit
2023-11-10 00:05:38 +01:00
Aaron Franke
6d8f029df4
Use the Blender file name instead of the generated GLTF file name
2023-11-09 12:11:39 -06:00
A Thousand Ships
668761fa8e
Rename Vector2/3/4I.Min/Max
to MinValue/MaxValue
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More consistent with the `Mathf` constants they reference
2023-11-09 14:16:53 +01:00
Rémi Verschelde
26f1c503ec
Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs
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Fix node names of submenu items across the editor
2023-11-09 11:47:24 +01:00
Rémi Verschelde
ce53362f98
Merge pull request #83670 from raulsntos/notification-predelete-cleanup
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Add `NOTIFICATION_PREDELETE_CLEANUP` notification to fix C# `Dispose()`
2023-11-09 11:45:49 +01:00
Haoyu Qiu
cc3984f359
Avoid punning enum names in documentation
2023-11-09 17:16:30 +08:00
Rémi Verschelde
84e16de8eb
Merge pull request #84099 from BastiaanOlij/fix_openxr_samplecount
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Fix OpenXR sample count
2023-11-08 19:08:48 +01:00
Yuri Sizov
b04b546092
Fix node names of submenu items across the editor
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Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Wilson E. Alvarez
62cbd6805c
Do not mutate source Image in Image::save_jpg and use encoder return value
2023-11-06 16:51:41 -05:00
Yuri Sizov
4c96e9676b
Merge pull request #84494 from Calinou/fastnoiselite-tweak-property-hints
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Tweak FastNoiseLite property hints for better slider usability
2023-11-06 15:43:28 +01:00
Yuri Sizov
3c68ab679a
Merge pull request #84271 from aaronfranke/gltf-compat-version
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Implement glTF compat version system for files from older Godot versions
2023-11-06 13:23:07 +01:00
Yuri Sizov
a8bcbff59f
Merge pull request #82133 from MewPurPur/svg-tweaks
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Optimize and tweak some SVGs, improve consistency between icons, and fix broken masks in light mode
2023-11-06 13:22:59 +01:00
Hugo Locurcio
6b7ec62b96
Tweak FastNoiseLite property hints for better slider usability
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- Mark Frequency as exponential to make low frequency values easier
to control when dragging the slider. The default now
conveniently appears halfway in the middle.
- Reduce range hint for Offset to make "absolute"
slider dragging more controllable, but allow lower/greater
values to be entered manually.
2023-11-05 23:25:05 +01:00
MewPurPur
03d1830176
Optimize, tweak, improve consistency in SVG icons, and fix masks in light mode
2023-11-04 17:36:18 +02:00
Aaron Franke
58076b9ccb
Implement glTF compat version system for files from older Godot versions
2023-11-03 12:07:25 -05:00
smix8
0cba21f2da
Fix CSGShape debug_collision_shape crash
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Fixes CSGShape debug_collision_shape crash.
2023-11-02 11:23:47 +01:00
Rémi Verschelde
44a54f4500
Merge pull request #84252 from clayjohn/ensure_tangents
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Enhance checks and user experience around tangent arrays in meshes.
2023-11-02 09:11:32 +01:00
clayjohn
d1043a5f93
Enhance checks and user experience around tangents.
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Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.
Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.
Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
bruvzg
5e55c6c611
ICU4C: Update to version 74.1
2023-11-01 08:56:12 +02:00
bruvzg
9ad55dc32d
[TextServer] Fix line breaks for dropcap and resizing embedded objects.
2023-10-31 22:39:42 +02:00
Rémi Verschelde
6afd320984
Merge pull request #78157 from RedworkDE/net-shutting-down-abruptly
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C#: Fix crash with `DisposablesTracker_OnGodotShuttingDown`
2023-10-31 20:52:27 +01:00
Rémi Verschelde
8c7f836c19
Merge pull request #84191 from akien-mga/scons-gdscript-fix-no-lsp-build
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SCons: Fix build with GDScript LSP disabled
2023-10-31 20:15:53 +01:00
bruvzg
f52559bf98
[TextServer] Fix glyph comparator ambiguous output, causing "bad comparison function" error spam when processing text with excessive use of combining diacritics.
2023-10-31 08:41:35 +02:00
Rémi Verschelde
67941551ca
Merge pull request #83809 from raulsntos/dotnet/free-dialogs
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C#: Free dialogs when exiting the editor
2023-10-30 16:26:15 +01:00
Rémi Verschelde
bfd7a50036
SCons: Fix build with GDScript LSP disabled
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Fixes #83947 .
2023-10-30 15:28:34 +01:00
Rémi Verschelde
5dc10b5aa5
Merge pull request #84181 from jsjtxietian/fix-FastNoiseLite.get_image-crash
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Fix `FastNoiseLite.get_image` crashes with bad param
2023-10-30 13:58:06 +01:00
Rémi Verschelde
23bcb702ec
Merge pull request #84174 from jsjtxietian/hide_debug_collision_shape_when_csgshape_invisible
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Hide CSGShape's `debug_collision_shape` when it is invisible
2023-10-30 13:57:42 +01:00
jsjtxietian
ff45c08143
Fix FastNoiseLite.get_image crashes with bad param
2023-10-30 18:44:44 +08:00
jsjtxietian
173e2c7f29
Hide CSGShape's debug_collision_shape when it is invisible
2023-10-30 14:53:09 +08:00
Bastiaan Olij
c512e85082
Fix OpenXR sample count
2023-10-28 17:17:13 +11:00
Saracen
4b671eec0e
Reimport bone attachment fixes:
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Assign bone_idx to GLTF importer to fix serialization.
Notifies Skeletons and BoneAttachments when reimporting.
Removes usage of NOTIFICATION_NODE_RECACHE_REQUESTED
2023-10-27 20:34:01 +01:00
Rémi Verschelde
c05341e048
Merge pull request #83984 from akien-mga/openxr-1.0.31
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openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table
2023-10-27 11:38:08 +02:00
Rémi Verschelde
bf41c6bd34
Merge pull request #82918 from raulsntos/dotnet/only-node-can-export-node
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C#: Report diagnostic for Node exports in a type that doesn't derive from Node
2023-10-27 11:36:33 +02:00
Rémi Verschelde
adcd16c710
Merge pull request #83569 from vnen/gdscript-no-opt-division-modulo
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GDScript: Don't optimize division and modulo on debug
2023-10-26 15:59:44 +02:00
Rémi Verschelde
7443fb2cf2
Merge pull request #83978 from jsjtxietian/fix-FastNoiseLite.get_seamless_image-crash-on-bad-input
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Fix `FastNoiseLite.get_seamless_image` function crash with bad param
2023-10-26 12:10:08 +02:00
jsjtxietian
1fafca56a6
Fix FastNoiseLite.get_seamless_image function will crashes with bad param
2023-10-26 17:13:04 +08:00
Rémi Verschelde
f0b6677906
openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table
2023-10-26 10:01:48 +02:00
Danil Alexeev
b04263644c
Core: Allow methods of built-in Variant
types to be used as Callables
2023-10-25 15:53:52 +03:00
smix8
5e4ff965cc
Fix potential crashes with TileMap navmesh baking
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Fixes potential crashes with TileMap navmesh baking.
2023-10-24 14:51:52 +02:00
Rémi Verschelde
adc4566b1e
Merge pull request #83829 from akien-mga/openxr-revert-1.0.28-fix-mingw-crash
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openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
2023-10-24 10:54:38 +02:00
Rémi Verschelde
9d4fe33dd9
Merge pull request #83792 from ryanabx/fixes/gdscript-parser-typo
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Fix comment typo in `gdscript_parser.h`
2023-10-24 10:54:35 +02:00
Rémi Verschelde
398b254f27
Merge pull request #83325 from raulsntos/dotnet/find-latest-sdk
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C#: Fallback to the latest SDK
2023-10-24 10:54:04 +02:00
ryanabx
e945a8fbad
Fix typo in gdscript_parser.h and gdscript_translation_parser_plugin.cpp
2023-10-23 08:48:36 -05:00
Rémi Verschelde
c21c2706ad
Merge pull request #83827 from bruvzg/icu_data_keep
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[TextServerAdvanced] Keep dynamically loaded ICU data in memory.
2023-10-23 12:44:02 +02:00
Rémi Verschelde
5e8bf6addf
Merge pull request #83815 from timothyqiu/as
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Fix "as" capitalization in editor strings
2023-10-23 12:43:15 +02:00
Rémi Verschelde
2079bbabfd
openxr: Revert to 1.0.28, newer versions crash on Windows/Mingw-GCC
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Reverts #82582 .
Works around #83674 .
Users tested 1.0.29, 1.0.30, and 1.0.31, which all triggered the same issue,
with both mingw-gcc from Fedora 36 and Fedora 39.
2023-10-23 11:10:31 +02:00
bruvzg
0fb5d53feb
[TextServerAdvanced] Keep dynamically loaded ICU data in memory.
2023-10-23 11:21:13 +03:00
DennisManaa
1a1c542836
Implement automatic translation for ItemList
2023-10-23 10:14:08 +02:00
Haoyu Qiu
2413952a4c
Fix "as" capitalization in editor strings
2023-10-23 16:10:05 +08:00
Raul Santos
48edcc3b34
C#: Free dialogs when exiting the editor
2023-10-23 02:10:06 +02:00
smix8
9416f0c266
Fix hole in heightmap navigation mesh baking
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Fixes hole in heightmap navigation mesh baking.
2023-10-22 18:23:43 +02:00
smix8
ade4d3cf28
Fix NavigationLink enabled toggle
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Fixes NavigationLink enabled toggle.
2023-10-21 03:11:37 +02:00
Rémi Verschelde
46efe48386
Merge pull request #83683 from YuriSizov/random-cleanup
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Clean up some Editor, OpenXR, VideoStream code
2023-10-20 22:03:14 +02:00
Danil Alexeev
7f4721a941
GDScript: Fix non-static call is allowed in static var lambda body
2023-10-20 20:43:07 +03:00
Yuri Sizov
cd31407cb3
Clean up some Editor, OpenXR, VideoStream code
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- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
Rémi Verschelde
78e47a4523
Merge pull request #83663 from jsjtxietian/prevent-invalid-gltf-crash-godot
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Prevent godot crash from importing a certain kind of invalid gltf
2023-10-20 15:13:50 +02:00
Rémi Verschelde
a63bff4ce4
Merge pull request #83619 from YuriSizov/core-our-vessel-only-has-one-node-left
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Fix StringName leaks in VariantParser
2023-10-20 15:11:24 +02:00
Rémi Verschelde
7270da76ba
Merge pull request #83540 from mattbork/get_shallow_script_fix
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Fix `GDScriptCache::get_full_script` eating parsing errors because of early exit
2023-10-20 15:09:04 +02:00
Rémi Verschelde
db493ede00
Merge pull request #83284 from DarioSamo/lightmapper-grid-clusters
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Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-20 15:08:17 +02:00
Rémi Verschelde
aa3beb5f11
Merge pull request #81628 from rune-scape/rune-lambda-hotswap
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GDScript: Fix lambda hot reloading
2023-10-20 15:07:05 +02:00
Raul Santos
9750e49c57
Add NOTIFICATION_PREDELETE_CLEANUP
notification
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New notification sent after `NOTIFICATION_PREDELETE` to let Objects cleanup at the very end, it should be the last notification sent.
2023-10-20 13:43:42 +02:00
jsjtxietian
1c70a7ae6a
Prevent godot crash from importing a certain kind of invalid gltf
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invalid type: mistach interpolation CUBICSPLINE and value size
2023-10-20 16:58:11 +08:00
Yuri Sizov
4952d37f4b
Fix StringName leaks in VariantParser
2023-10-19 17:13:15 +02:00
Matthew Borkowski
2d262c072b
Fix GDScriptCache::get_full_script
eating parsing errors because of early exit
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Fixes #75545 .
2023-10-18 18:21:59 -04:00
smix8
36146258de
Fix NavRegion sync error messages
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Fixes NavRegion sync error messages
2023-10-18 21:09:48 +02:00
George Marques
08e3f30299
GDScript: Don't optimize division and modulo on debug
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Since the validated operators don't have checks for division by zero,
use the regular evaluator in debug which has those checks.
2023-10-18 14:12:51 -03:00
Rémi Verschelde
49f492d54b
Merge pull request #83532 from raulsntos/dotnet/nested-class-generation
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C#: Fix generated nested class order
2023-10-18 16:54:58 +02:00
Raul Santos
fe078219fc
C#: Fix generated nested class order
2023-10-18 03:37:57 +02:00
Raul Santos
e6ebde8408
Fix C# docs to use the proper XML
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Replaces some BBCode that was accidentally left in the C# documentation
with the proper XML syntax.
2023-10-18 01:56:25 +02:00
Rémi Verschelde
dce1aab174
Merge pull request #83514 from kleonc/docs-multiplication-operators-doing-xform_inv-csharp
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Clarify C# docs for operators performing `xform_inv`
2023-10-18 00:06:02 +02:00
Rémi Verschelde
ca09afd530
Merge pull request #80489 from raulsntos/dotnet/diagnostics
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C#: Improve diagnostic messages and add help link
2023-10-17 23:59:17 +02:00
rune-scape
9fb8862d73
GDScript: Lambda hot reloading
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Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2023-10-17 15:52:52 -04:00
kleonc
408de3b091
Clarify C# docs for operators performing xform_inv
2023-10-17 19:49:42 +02:00
Raul Santos
aa4dba5b56
C#: Improve diagnostic messages and add help link
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- Reword diagnostic messages.
- Add help link to diagnostics.
2023-10-17 19:45:09 +02:00
Rémi Verschelde
109cb8e697
Merge pull request #83455 from Lunarisnia/fix/gdscript-error-typo
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Fix grammar typo in GDScript error message
2023-10-17 16:13:02 +02:00
Rémi Verschelde
94810115fe
openxr: Sync with upstream 1.0.30
2023-10-17 15:46:01 +02:00
Lunarisnia
981c6c94c0
Fix grammar typo in GDScript error message
2023-10-17 01:33:37 +07:00
Rémi Verschelde
ddb7969cb6
Merge pull request #83257 from dalexeev/gds-fix-unresolved-type-for-incomplete-expressions
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GDScript: Fix unresolved datatype for incomplete expressions
2023-10-16 18:44:27 +02:00
Rémi Verschelde
6a0716dedd
Merge pull request #83123 from astillich/82998-propagate-base-class-exports
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Fix modifying base script exports not propagating to derived scripts
2023-10-16 18:43:39 +02:00
Rémi Verschelde
50212ecfdb
Merge pull request #78882 from dalexeev/gds-fix-utility-func-err-msg
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GDScript: Fix incorrect error message for utility functions
2023-10-16 18:43:11 +02:00
Alexander Stillich
99f8751878
Fix editing exports in a base script not propagating the change to the opened property editor
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This patch fixes the user having to navigate away from the selected node which has the derived script attached and back to see the changes of the base script exports reflected in the property editor.
2023-10-16 17:55:19 +02:00
Martin Capitanio
0983022e0c
ThorVG: Update to v0.11.1
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https://github.com/thorvg/thorvg/releases/tag/v0.11.1
Godot related:
+ [SwEngine] Enhanced the quality of the dash line corners.
+ [SVG] Fixed a regression bug related to maskContentUnit,
userSpaceOnUse/objectBoundingBox.
Fixes #82982 icons.
Fixes #83198 svg ← png/jpg.
2023-10-16 13:48:22 +02:00
Danil Alexeev
0c2202c56e
GDScript: Fix incorrect error message for utility functions
2023-10-16 14:09:57 +03:00
Raul Santos
be1dfd3b3a
C#: Allow exporting games without C#
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When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
Raul Santos
d525a45e5c
C#: Fix converting default Callables to native
2023-10-15 02:02:58 +02:00
Raul Santos
a186343abd
C#: Fallback to the latest SDK
2023-10-14 14:21:48 +02:00
Dario
47214ea9f5
Optimize lightmapper using triangle clusters on the acceleration structure.
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Add an additional layer of indirection to the grid used by the lightmapper to store fixed-size triangle clusters. Greatly speeds up baking times on scenes with high triangle density, as the clusters will help to avoid unnecessary checks when the triangle density is high on the scene.
2023-10-13 17:57:25 -03:00
Rémi Verschelde
a574c0296b
Merge pull request #80452 from strellydev/ogg-loop-offset-pop-fix
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Fix OGG audio loop offset pop
2023-10-13 22:45:59 +02:00
Rémi Verschelde
325cc0178e
Merge pull request #83279 from Faless/mp/fix_delta_indexed
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[MP] Fix "on change" indexed properties
2023-10-13 22:20:21 +02:00
Rémi Verschelde
56a0f22391
Merge pull request #83264 from Faless/mp/timer_and_reset_fixes
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[MP] Fix synchronizer init and reset
2023-10-13 22:18:37 +02:00
Rémi Verschelde
68cc80ee58
Merge pull request #83249 from zaevi/fix_csharp_lookup_singleton_instance
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C#: Fix lookup for singleton instance types.
2023-10-13 22:17:50 +02:00
strellydev
9c9f1154f8
Fix OGG audio loop offset pop.
...
Co-authored-by: MJacred <loesch.benny92@gmx.de>
Co-authored-by: Ellen Poe <ellen.h.poe@gmail.com>
Co-authored-by: Michael Wörner <mwoerner@semw-software.com>
2023-10-13 19:54:24 +01:00
Dario
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Fabio Alessandrelli
9d44954a3f
[MP] Fix "on change" indexed properties
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Watchers were still using Object::get instead of Object::get_indexed.
2023-10-13 16:53:24 +02:00
ocean (they/them)
f870711739
GDScript: add module description in markdown
2023-10-13 10:46:24 -04:00
Fabio Alessandrelli
f79b90a6c0
[MP] Fix synchronizer init and reset
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Fix set_multiplayer_authority not resetting the synchronizer.
Fix the reset function not clearing the watchers state.
Skip wrap around check for the first sync packet after reset.
2023-10-13 14:03:40 +02:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
Danil Alexeev
3ac61aadd7
GDScript: Fix unresolved datatype for incomplete expressions
2023-10-13 12:52:14 +03:00
Rémi Verschelde
cd9fd6ddfd
Merge pull request #83216 from dalexeev/code-editor-fix-region-doc-comment
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Code Editor: Fix regression with using doc comments for code regions
2023-10-13 11:46:44 +02:00
Rémi Verschelde
85e508b570
Merge pull request #80182 from mikemar10/mikemar10/update_documentation_enetconnection_eventreceive
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Fix packet details of ENetConnection EventType EVENT_RECEIVE documentation
2023-10-13 11:43:11 +02:00
Rémi Verschelde
5e9d096f06
Merge pull request #79407 from zaevi/fix_web_websocket-close-reason
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[Web] Fix WebSocket returning empty close-reason.
2023-10-13 11:42:41 +02:00
Zae
55f74d99f4
C#: Fix lookup for singleton instance types.
2023-10-13 16:40:46 +08:00
Danil Alexeev
881fe67d94
Code Editor: Fix regression with using doc comments for code regions
2023-10-13 09:38:03 +03:00
Jakub Marcowski
cb954c6bab
Implement Vector2i/3i/4i
methods: distance_to
and distance_squared_to
2023-10-12 13:46:49 +02:00
Rémi Verschelde
2c79bc686e
Merge pull request #83150 from dalexeev/gds-autocomplete-static-var-on-class
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GDScript: Add autocompletion for static variables accessed via class
2023-10-11 22:44:35 +02:00
Rémi Verschelde
25fa5eadd5
Merge pull request #82986 from OmarShehata/fix-external-editor-hot-reload
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Fix external editor hot reload for GDScript
2023-10-11 22:38:42 +02:00
bruvzg
899e56de5d
Re-add optional OIDN denoise as an external executable.
2023-10-11 19:52:18 +03:00
Danil Alexeev
496bee3bc7
GDScript: Add autocompletion for static variables accessed via class
2023-10-11 17:10:16 +03:00
Danil Alexeev
668ba2d1a5
GDScript: Allow empty parentheses for property getter declaration
2023-10-11 09:54:17 +03:00
Fabio Alessandrelli
5df7577a05
[MP] Optimize internal SceneReplicationConfig access
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Use direct pointer addressing to avoid unnecessary refs/unrefs
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli
311a27281f
[MP] Avoid unnecessary internal ref/unrefs
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Access the various internal components (cache/replicator) via pointer,
to avoid unnecessary overhead.
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli
9ce423914e
[MP] Optimize internal authority checks
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We already know which MultiplayerAPI a certain Node uses, so we don't
need to retrieve it via SceneTree every time.
2023-10-10 14:42:54 +02:00
Fabio Alessandrelli
61cf7d180c
[MP] Optimize multiplayer NodePath caching
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Only use paths during network transfer.
Use ObjectID instead of NodePaths for storing the Node <-> NetID
relations locally.
2023-10-10 14:42:48 +02:00
Rémi Verschelde
53c6c387ef
Merge pull request #83050 from k0T0z/fix-unnecessary-include
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Deleting unnecessary include in GDScriptParser
2023-10-10 12:33:58 +02:00
Rémi Verschelde
7f5be552ec
Merge pull request #83049 from dalexeev/gds-docgen-fix-return-metatype-regression
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GDScript DocGen: Fix regression with return metatypes
2023-10-10 12:33:34 +02:00
Raul Santos
cea77d0b48
C#: Add checks to Android export
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- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
2023-10-10 00:35:08 +02:00
Rémi Verschelde
6b727ebdd2
Merge pull request #83068 from AThousandShips/null_fix
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Fix incorrect null check
2023-10-09 23:27:17 +02:00
Rémi Verschelde
9694f1d48c
Merge pull request #83051 from Repiteo/c#-untyped-to-typed-argumentnullexception
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C#: Untyped to typed `ArgumentNullException`
2023-10-09 23:24:52 +02:00
Rémi Verschelde
e0ea86f0a0
Merge pull request #83040 from DarioSamo/lightmapper-dda-fix
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Fix `trace_ray()` function in the lightmapper missing hits with large triangles.
2023-10-09 23:24:23 +02:00
Rémi Verschelde
4a5801b44a
Merge pull request #82729 from shana/shana/ios-csharp
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Add C# iOS support
2023-10-09 23:23:11 +02:00
Rémi Verschelde
a28dab7e82
Merge pull request #79711 from adamscott/web-non-blocking-main-thread
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Add `proxy_to_pthread` option to `platform=web`
2023-10-09 23:22:22 +02:00
Rémi Verschelde
71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
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Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
A Thousand Ships
2eef0ffb77
Fix incorrect null check
2023-10-09 23:21:30 +02:00
Andreia Gaita
ee9a735c26
Add C# iOS support
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This support is experimental and requires .NET 8
Known issues:
- Requires macOS due to use of lipo and xcodebuild
- arm64 simulator templates are not currently included
in the official packaging
2023-10-09 18:22:56 +02:00
Adam Scott
78c2a08fae
Add proxy_to_pthread
option to platform=web
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Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-10-09 11:50:01 -04:00
Saif Kandil
3e57279be2
removing unnecessary include of gdscript_warning.h as it is already included in the header file
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Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-09 18:00:44 +03:00
Thaddeus Crews
d0cd726310
C#: untyped to typed handle null exception
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• Add some missing exception/return documentation
2023-10-09 09:53:21 -05:00
Danil Alexeev
faa066f9e5
GDScript DocGen: Fix regression with return metatypes
2023-10-09 17:38:54 +03:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde
336260b7b3
Merge pull request #83002 from AThousandShips/safety_check
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Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
Dario
94c60ae556
Fix trace_ray() function in the lightmapper missing hits with large triangles.
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The DDA traversal had a conceptual error where it did an early termination of the search if it hit a triangle, but it didn't check if the hit position was inside the bounds of the cell being traversed. This can aid to fix light leaks such as the ones found in issue #75440 .
2023-10-09 09:44:40 -03:00
kobewi
6849cf48d1
Fix GDScript cache assigning UID as scene path
2023-10-09 13:57:31 +02:00
Danil Alexeev
de7cbe8789
Highlight doc comments in a different color
2023-10-08 19:26:10 +03:00
A Thousand Ships
f18aa00e85
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
A Thousand Ships
034c0f1624
Replace sanity
with safety
for checks
2023-10-08 16:22:24 +02:00
Thaddeus Crews
d5d5af653e
C# - Fix inheritdoc links in Compat.cs
2023-10-08 09:14:28 -05:00
Omar Shehata
c25a2d832b
Fix external editor hot reload
2023-10-07 22:14:54 -04:00
Raul Santos
bfe1a93023
C#: Report diagnostic for Node exports in a type that doesn't derive from Node
2023-10-06 19:03:18 +02:00
George Marques
4a7d49a89a
GDScript: Replace ptrcalls on MethodBind to validated calls
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This improves the performance of typed calls to engine methods when the
argument types are exact.
Using validated calls delegate more of the work the core instead of
doing argument unpacking in the VM. It also does not need different
instructions for each return type, simplifying the code.
2023-10-06 11:15:44 -03:00
Rémi Verschelde
7f8c3124a8
Merge pull request #82752 from decacis/openxr_swapchain_error
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OpenXR - Properly skip frame render when the XR runtime is not yet ready to let us acquire the next image from the swapchain
2023-10-06 12:52:52 +02:00
Rémi Verschelde
373c4b22d3
Fix various typos with codespell
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Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
jsjtxietian
b0ccd5c84f
Prompt require editor restart to user when gizmo color changed
2023-10-06 15:02:03 +08:00
Rémi Verschelde
1edf0f35b1
Merge pull request #82326 from adeneve/gdscript_dict_highlighter_fix
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Fix for GDScriptHighlighter dictionaries as function arguments
2023-10-05 22:49:47 +02:00
Andrew de Neve
978fcaf1b4
Fix for gdscript_highlighter dictionaries as arguments
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Fix for gdscript_highlighter. When passing a dictionary
as a function argument, the dictionary values were being
highlighted green as if they were types.
2023-10-05 12:38:39 -07:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
...
This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde
cd7c50fdf1
Merge pull request #82843 from dalexeev/gds-export-node-only-in-nodes
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GDScript: Add error when exporting node in non `Node`-derived classes
2023-10-05 16:33:04 +02:00
Danil Alexeev
9e2273abc7
GDScript: Add error when exporting node in non [Node]-derived classes
2023-10-05 13:50:26 +03:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
Rémi Verschelde
7c1abe8599
Merge pull request #82789 from dalexeev/gds-fix-unresolved-type-for-incomplete-bin-op
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GDScript: Fix unresolved datatype for incomplete binary operator
2023-10-05 10:10:33 +02:00
Rémi Verschelde
a05c800a56
Merge pull request #82784 from dalexeev/gds-fix-empty-native-class
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GDScript: Fix `native_type` is empty for autoload without script
2023-10-05 10:10:09 +02:00
Rémi Verschelde
5cee7b0264
Merge pull request #82767 from dalexeev/core-make-object-has-method-virtual
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Core: Fix `Object::has_method()` for script static methods
2023-10-05 10:09:45 +02:00
Rémi Verschelde
5c26550b86
Merge pull request #82715 from BastiaanOlij/openxr_hand_joint_validity_flags
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OpenXR - add access to hand joint validity flags
2023-10-05 10:09:22 +02:00
Rémi Verschelde
b9bf46de9e
Merge pull request #82067 from dalexeev/gds-docgen-fix-metatypes-and-values
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GDScript DocGen: Fix and improve appearance of metatypes and values
2023-10-05 10:07:43 +02:00
Daniel Castellanos
771ec958af
Fixing incorrect swapchain release timing
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Applied a couple of checks suggested by @dhoverml for when the
XrResult is not XR_SUCCESS but is also not a failure. Also simplified
checks from @BastiaanOlij feedback.
2023-10-05 01:34:51 -06:00
Bastiaan Olij
50693a5420
OpenXR - add access to hand joint validity flags
2023-10-05 13:37:26 +11:00
Danil Alexeev
ed0b3c08e1
Core: Fix Object::has_method()
for script static methods
2023-10-04 19:44:32 +03:00
Danil Alexeev
2c5636c135
GDScript: Fix unresolved datatype for incomplete binary operator
2023-10-04 17:07:37 +03:00
Rémi Verschelde
bfd78bb917
Merge pull request #82779 from emacser0/typo
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Fix some typos in source
2023-10-04 15:46:29 +02:00
Rémi Verschelde
46b8f4a859
Merge pull request #82740 from raulsntos/dotnet/compat4.2
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Add C# compat members for 4.2 changes
2023-10-04 15:44:05 +02:00
Rémi Verschelde
d7bca20359
Merge pull request #82722 from BastiaanOlij/openxr_fix_hand_tracking_issues
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OpenXR: Fix small hand tracking issues
2023-10-04 15:43:18 +02:00
Rémi Verschelde
1e544505be
Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
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Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
Rémi Verschelde
a874344938
Merge pull request #82683 from raulsntos/dotnet/fix-transient-parent-or-something-idk
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Fix C# editor dialogs
2023-10-04 15:36:47 +02:00
Danil Alexeev
6767de9b69
GDScript: Fix native_type
is empty for autoload without script
2023-10-04 16:09:18 +03:00
emacser0
4c65ff52e4
Fix some typos in source.
2023-10-04 19:55:11 +09:00
Bastiaan Olij
c60ef33175
OpenXR Fix small hand tracking issues
2023-10-04 13:18:31 +11:00
Raul Santos
1dbecc3ff1
Add C# compat members for 4.2 changes
2023-10-03 19:34:39 +02:00
Rémi Verschelde
3a5d524287
Merge pull request #82614 from m4gr3d/openxr_eye_gaze_interaction
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Add support for the OpenXR Eye gaze interaction extension
2023-10-03 17:25:52 +02:00
Rémi Verschelde
e41582f42f
Merge pull request #82547 from dalexeev/gds-fix-unsafe-call-arg-variant-constructors
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GDScript: Fix `UNSAFE_CALL_ARGUMENT` warning for `Variant` constructors
2023-10-03 17:25:28 +02:00
Rémi Verschelde
2af3229ce7
Merge pull request #82516 from dalexeev/gds-improve-hl-types
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GDScript: Improve highlighting of types
2023-10-03 17:24:32 +02:00
Rémi Verschelde
9af1983af2
Merge pull request #82475 from bruvzg/ts_spacing_var
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[TextServer] Store font extra spacing variations without making a full copy of font.
2023-10-03 17:23:43 +02:00
Rémi Verschelde
6de06138c0
Merge pull request #79425 from vnen/gdscript-load-classes-for-debug-tests
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GDScript: Load global classes when running debug tests
2023-10-03 17:11:01 +02:00
Danil Alexeev
e750c59cf8
GDScript: Improve highlighting of types
2023-10-03 17:32:27 +03:00
Yuri Sizov
cc0eebd9d8
Validate code
tags for class and member references
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This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.
Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
Bastiaan Olij
9e56e7a3ce
Add support for the OpenXR Eye gaze interaction extension
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
Rémi Verschelde
5efbed51cc
GDScript: Improve error messages for invalid indexing
...
These errors are very common when using an invalid property name
or calling on an object of the wrong type, and the previous message
was a bit cryptic for users.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: golfinq <golfinqz@gmail.com>
2023-10-02 14:23:11 -04:00
Raul Santos
404fd0b2dc
Fix C# editor dialogs
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- Use `EditorInterface` to open C# editor dialogs.
- Ensure C# editor dialogs are open after `EditorProgress` finishes.
2023-10-02 17:50:33 +02:00
Jakub Janšta
74c937079c
Add type_string() utility
2023-10-02 17:41:20 +02:00
Rémi Verschelde
6bebd9c961
Merge pull request #82664 from hackerzhuli/master
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Fixed an error in `Vector3.BezierDerivative` in mono module
2023-10-02 13:17:02 +02:00
Rémi Verschelde
3cf17679ca
Merge pull request #81194 from rcorre/blend-import-76338
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Update blender export flags for 3.6.
2023-10-02 13:16:11 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
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Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
Rémi Verschelde
7588e3ff0d
Merge pull request #80225 from ettiSurreal/rotate-toward
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Add `rotate_toward` and `angle_difference` methods.
2023-10-02 13:15:49 +02:00
朱力
bceba81b54
Fixed an error in Vector3.BezierDerivative in mono module
2023-10-02 15:00:05 +08:00
etti
3a39de4e2f
Add rotate_toward and angle_difference to GDScript and C#
2023-10-01 22:19:42 +02:00
Ithamar R. Adema
36ff0591f2
Add build option for MP1/MP2 audio format support.
...
Enabling this adds 3.5k to the template size (Win/64bits).
Co-authored-by: Riteo <riteo@posteo.net>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-09-30 21:46:59 +02:00
Ryan Roden-Corrent
7e64c6c399
Update blender export flags for 3.6.
...
Fixes #76338 .
Blender 3.6 imports fail with:
```
TypeError: Converting py args to operator properties: : keyword "export_nla_strips" unrecognized
```
The `export_nla_strips` flag was removed and replaced with `export_animation_mode`.
In 3.6.0-3.6.21, this option does not exist at all and causes the failure above.
In 3.6.22, this option was re-added, but does nothing.
See 96a73cb664
.
We now need to check the blender version to determine what flags to use.
This adds an additional shell command before every import.
We might consider caching the version, but we'd have to invalidate the cache if the blender version or path changes.
As an aside, the "group animations" setting in Godot does the opposite of what I'd expect.
When `group_tracks=true`, each animation is exported individually.
When `group_tracks=false`, all animations are exported as a single track.
This seems backwards, but I've kept the 3.6 behavior consistent with 3.5.
From https://docs.blender.org/api/3.6/bpy.ops.export_scene.html :
> ACTIONS Actions – Export actions (actives and on NLA tracks) as separate animations.
> ACTIVE_ACTIONS Active actions merged – All the currently assigned actions become one glTF animation.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-30 11:32:21 -04:00
Danil Alexeev
ba96d4f631
GDScript: Fix UNSAFE_CALL_ARGUMENT
warning for Variant
constructors
2023-09-30 13:57:09 +03:00
Rémi Verschelde
2566cbec5c
Merge pull request #82542 from capnm/update_godot4.2_tip_from_0.10.7_revision_to_thorvg_0.11.0_release
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ThorVG: update to v0.11.0 release.
2023-09-30 11:03:32 +02:00
Martin Capitanio
aab650f2ef
ThorVG: update to v0.11.0 release.
...
See https://github.com/thorvg/thorvg/releases/tag/v0.11.0
+ Infrastructure
Repository folder structure was make it more intuitive and coherent.
"thorvg/src/lib" -> "thorvg/src/common"
(providing essential common functionalities
used internally among the renderer and sub-modules)
"thorvg/src/lib" -> "thorvg/src/renderer"
(for vector drawing features)
+ SVG related
Fix stroke regression https://github.com/thorvg/thorvg/issues/1670
Support stroke dash offset function https://github.com/thorvg/thorvg/issues/1591#issuecomment-1681319321
Support Focal property in Radial Gradient https://github.com/thorvg/thorvg/issues/1558
2023-09-29 19:50:19 +02:00
Rémi Verschelde
dd3dda797c
Merge pull request #82533 from DarioSamo/no-dilate-before-denoise
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Make the lightmapper not dilate before denoising.
2023-09-29 19:47:29 +02:00
Danil Alexeev
aff767ef07
Fix expected argument count for Callable
call errors
2023-09-29 20:00:10 +03:00
Dario
ac90ca714c
Make the lightmapper not dilate before denoising.
...
Dilating noisy data caused issues for the denoiser. Fixes #82526 .
2023-09-29 12:36:36 -03:00
Hugo Locurcio
d6d640f158
Disable lightmapper_rd
module in non-editor builds (and in Android editor)
...
This is consistent with `xatlas_unwrap`, which isn't enabled in non-editor
builds and the Android editor either. There is currently no way to
use the lightmapper in a non-editor build anyway, as it doesn't expose
any methods (and even if there was, there would be no way to perform
UV2 unwrapping in the exported project).
This reduces binary size of a stripped Linux x86_64 export template
build by ~164 KB.
This also moves the PrimitiveMesh texel size project setting
so that it's defined when the module is disabled,
and adds a property hint to it.
2023-09-29 11:30:15 +02:00
Aaron Franke
7bd894ba7a
Fix skeletons when generating multiple Godot scenes from one GLTF
2023-09-28 17:48:33 -05:00
Yuri Sizov
b25f1f9c79
Merge pull request #82477 from dalexeev/gds-covariance-and-contravariance
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GDScript: Add return type covariance and parameter type contravariance
2023-09-28 20:04:37 +02:00
Yuri Sizov
4c95ebddd6
Merge pull request #82291 from bitsawer/fix_occlusion_culling_leak
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Fix RaycastOcclusionCull World3D scenario memory leak
2023-09-28 20:04:25 +02:00
Yuri Sizov
78483a1df2
Merge pull request #82186 from dalexeev/gds-fix-property-duplication
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GDScript: Fix duplication of inherited script properties
2023-09-28 20:04:18 +02:00
Yuri Sizov
73252669b1
Merge pull request #82030 from dalexeev/gds-make-for-loop-array-literal-typed
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GDScript: Make array literal typed if `for` loop variable type is specified
2023-09-28 20:04:12 +02:00
Yuri Sizov
813cd1dfc8
Merge pull request #80085 from vnen/gdscript-pattern-guards
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GDScript: Implement pattern guards for match statement
2023-09-28 20:03:57 +02:00
Danil Alexeev
cb8b89fd95
GDScript: Add return type covariance and parameter type contravariance
2023-09-28 12:27:36 +03:00
bruvzg
4a167fc740
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-09-28 10:45:09 +03:00
Yuri Sizov
aa82cccc41
Merge pull request #81659 from DarioSamo/nlm-denoiser
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Replace OIDN denoiser in Lightmapper with a JNLM denoiser compute shader.
2023-09-27 19:08:01 +02:00
Yuri Sizov
aa474c9feb
Merge pull request #75988 from dalexeev/gds-unsafe-call-argument
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GDScript: Improve call analysis
2023-09-27 19:07:46 +02:00
George Marques
54a1414500
GDScript: Implement pattern guards for match statement
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Within a match statement, it is now possible to add guards in each
branch:
var a = 0
match a:
0 when false: print("does not run")
0 when true: print("but this does")
This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 -03:00
Rémi Verschelde
214c978f4b
Merge pull request #81862 from akien-mga/thorvg-0.10.6
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thorvg: Update to 0.10.7
2023-09-27 14:03:38 +02:00
Rémi Verschelde
3228f73127
Merge pull request #82413 from Calinou/3d-editor-gizmos-ignore-fog
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Make 3D editor gizmos and debug shapes ignore fog
2023-09-27 09:21:35 +02:00
Rémi Verschelde
c7a5a284d3
Merge pull request #80260 from raulsntos/dotnet/msbuild-panel
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C#: Redesign MSBuild panel
2023-09-27 09:20:19 +02:00
Raul Santos
f19694a8d6
C#: Redesign MSBuild panel
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- Redesign panel to look closer to the look of other Godot panels such as Output and Debugger.
- Moved list of problems and output log to separate tabs instead of using a HSplit.
- Added Tree/List layouts to the problems tab.
- Added search box to filter problems tab.
- Added `FileTree` icon, made from `FileList`. Both are used for the button that toggles the Tree/List layouts.
2023-09-27 02:53:27 +02:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
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This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00