Commit graph

173 commits

Author SHA1 Message Date
reduz
d7b93c3776 Merge pull request #237 from marynate/PR-maya-nav
Maya and modo style navigation
2014-04-05 09:28:13 -03:00
reduz
368a14b500 Merge pull request #239 from sanikoyes/hotfix-add-new-anchor-options
Add anchor options "Center"
2014-04-05 09:27:43 -03:00
reduz
d7b7d1ead6 Merge pull request #241 from marynate/PR-viewport-hotkey
Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05 09:27:23 -03:00
reduz
3261b0db72 Merge pull request #242 from marynate/PR-fix-matrix3-binding
Add missing Matrix3::get_scale() binding
2014-04-05 09:26:23 -03:00
reduz
1f5457b2ab Merge pull request #243 from marynate/PR-fix-touchscreenbutton-released
Fix #240 TouchScreenButton release signal is not valid
2014-04-05 09:24:28 -03:00
reduz
64671eb6fb Merge pull request #247 from marynate/PR-path-editor-ui
Path Editor UI Improvment
2014-04-05 09:07:03 -03:00
reduz
1b325a130e Merge pull request #246 from marynate/PR-path2d-editor
Path2D editor bug fix and improvement
2014-04-05 09:06:56 -03:00
marynate
e7463b2b16 Make secondary handle 50% transparent in Path editor to distinguish from
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03 18:41:43 +08:00
marynate
1076ee12d4 Add close curve icon source image 2014-04-03 18:41:33 +08:00
marynate
9902c80593 Add close curve icon 2014-04-03 18:41:25 +08:00
marynate
a2bd3a1f41 Move point in Path2D edtitor now respect snap configure; Press Alt when
moving point to activate view base snapping; Path2D editor inherits from
HBoxContainer now"
2014-04-03 16:36:01 +08:00
marynate
4c2183bf23 Use shift for control point in Paht2D editor (to be consistent with Path editor) 2014-04-03 16:36:01 +08:00
marynate
f07a377624 Fixed delete path2d node will crash editor 2014-04-03 16:36:01 +08:00
marynate
3b3c4b7585 Fix #244 no path2d handles visible 2014-04-03 16:35:58 +08:00
marynate
4676aac335 Fix #240 TouchScreenButton release signal is not valid 2014-04-02 15:48:02 +08:00
marynate
0a8d2fc6dc Add Matrix3::get_scale() binding 2014-04-01 23:12:17 +08:00
marynate
465f81a37a Space to toggle maximize viewport
Cleanup debug output
2014-04-01 19:09:44 +08:00
marynate
a0fcab0a94 Add hotkey for switching viewports
Hotkey added
2014-04-01 16:49:10 +08:00
marynate
145d069da0 Hold shift to speedup pan/zoom in maya navigation scheme 2014-04-01 00:53:19 +08:00
marynate
4dbf26cba2 Keep selection from been cleared when navigating in 3d viewport
Conflicts:
	tools/editor/plugins/spatial_editor_plugin.cpp
2014-04-01 00:52:47 +08:00
marynate
35bf23859a Fix bug in 3d navigation scheme selection; Add modo navigation scheme 2014-04-01 00:50:15 +08:00
marynate
eb294bb6ea Disable transform operation when navigation 2014-04-01 00:49:48 +08:00
marynate
5ed527d8b8 Add maya style navigation scheme to 3d vieewport 2014-04-01 00:49:26 +08:00
sanikoyes
9174ac7386 Add anchor options "Center" 2014-03-31 19:02:21 +08:00
reduz
e20e3c9525 Merge pull request #198 from gamedevsam/master
Fixing compile error related to missing return value from input.cpp
2014-03-13 21:14:58 -07:00
Samuel Batista
c573adb829 Fixing compile error related to missing return value from input.cpp 2014-03-14 00:01:27 -04:00
reduz
bdb5d68e77 Update GodotLib.java 2014-03-13 20:26:38 -07:00
Juan Linietsky
0a717ffee2 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/multiscript/register_types.cpp
	platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13 23:14:35 -03:00
Juan Linietsky
31ce3c5fd0 -fix bug in cache for atlas import/export
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00
reduz
81757d2e97 Merge pull request #168 from mogemimi/fix/empty-body
Fix if statement with empty body.
2014-03-12 08:58:14 -07:00
reduz
188a892195 Merge pull request #169 from bibby/makedoc
Closes bb-code tags, allowing make_doc.sh to finish
2014-03-12 08:58:00 -07:00
reduz
bb7f586842 Merge pull request #170 from mutantgames/master.fork
Solved bug to select external editor url
2014-03-12 08:56:39 -07:00
reduz
3dcfdc057c Merge pull request #175 from MysticTreeGames/master
Engine build improvements
2014-03-12 08:53:59 -07:00
reduz
30aaca25d6 Merge pull request #187 from marynate/PR-fix-windows-utf8
Fixed bug: Godot wont start in windows when inside non-ascii directory
2014-03-12 08:47:10 -07:00
reduz
777c045bfc Merge pull request #189 from sanikoyes/hotfix-ime
Merging!
2014-03-12 08:45:07 -07:00
reduz
c7a03a0648 Merge pull request #188 from marynate/PR-fix-compression-return
Fix Compression bug: wrong premature return.
2014-03-12 08:37:14 -07:00
reduz
cbcba776c1 Merge pull request #192 from sanikoyes/hotfix-android-text-input
fix android input doe's not work(line edit/text edit)
2014-03-12 08:36:04 -07:00
sanikoyes
cf9d97018f fix android input doe's not work(line edit/text edit) 2014-03-12 20:41:09 +08:00
sanikoyes
4927acd7ad export a unicode font may crash because chunks out of range...
set MemoryPoolDynamicStatic::MAX_CHUNKS to 65536
2014-03-11 13:57:59 +08:00
sanikoyes
87fd153215 fixed editor NodePath property 2014-03-11 13:38:30 +08:00
sanikoyes
cde48d0c9c fix gdscript path parse error 2014-03-11 13:30:33 +08:00
sanikoyes
101112d6fd fix-multi-char-ime-input-chinese 2014-03-11 13:21:18 +08:00
marynate
1be5d6f665 Fix Compression bug: wrong premature return. 2014-03-11 13:18:57 +08:00
marynate
f7cef6d617 remove unnecessary error check when converting ascii to unicode 2014-03-11 13:09:24 +08:00
marynate
0552b76475 Convert windows main entry arguments to UTF8; Set locale to system default for locale-awared console output;
memery clearnup
2014-03-11 13:09:09 +08:00
Moritz Wundke
caa1586480 Adding CodeLite hidden folder to .gitignore 2014-03-08 20:46:04 +01:00
Moritz Wundke
5634da9934 Adding CodeLite and KDE files to .gitignore 2014-03-08 20:44:18 +01:00
Moritz Wundke
f1b1a38af9 Do not set number of jobs if already specified 2014-03-08 18:50:24 +01:00
Moritz Wundke
1fd08ad1ac Fixed typo 2014-03-07 20:31:17 +01:00
Moritz Wundke
12a3989cd7 Speed build time up by 6 using multiple jobs
Adding aggresive build mode that spawns num_core+1 jobs. This speeds up
build time by 6. On my 8 core machine I'm down from 6m:16s to 1m:34s.
2014-03-07 20:20:06 +01:00