Fabio Alessandrelli
63abe3dcd0
Add shortcut to reset cursor position in 3D Editor ( #166 )
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The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.
Closes #166
2016-10-04 21:42:11 +02:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
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-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde
803ccb5c7f
Merge pull request #6684 from Hinsbart/save_all
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Fix "Save All" option in Script editor.
2016-10-03 12:10:25 +02:00
Rémi Verschelde
ad280e7bfc
Merge pull request #6640 from Hinsbart/color_picker
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Add inline ColorPicker to Script text editor.
2016-10-03 12:00:10 +02:00
Andreas Haas
ac80e68d2f
Fix "Save All" option in Script editor.
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Also removes some old code.
fixes #6667
2016-10-02 20:39:15 +02:00
Andreas Haas
f81d009525
Add inline ColorPicker to Script text editor.
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Adds an option to the script editor context menu that lets you open
a ColorPicker in order to easily edit `Color()` constructors.
To do this, right click on the word `Color` and select `Pick Color`.
A side effect of this change is that the script editor now has its own
context menu instead of re-using the one from TextEdit.
It's now possible to indent left/right and to toggle comments via this menu.
I also felt free to make it more context-sensitive than before:
Now "Cut" and "Copy" will only be shown if text has actually been selected.
I also added default shortcuts for indent left/right. (alt + left/right)
Closes #6232
2016-09-29 09:12:45 +02:00
Geequlim
fd236a4b6c
More custom theme support for editor
2016-09-20 20:41:57 +08:00
Rémi Verschelde
c47fd20cc6
Merge pull request #6498 from Paulb23/current_script_highlight_fix
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Fix highlight current script when script temperature is disabled
2016-09-17 18:36:23 +02:00
Rémi Verschelde
80861b7d59
Merge pull request #6414 from RandomShaper/improve-shader-shadow
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Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
Paulb23
fbd0b6f995
Fix highlight current script when script temputure is disabled
2016-09-15 17:34:32 +01:00
Rémi Verschelde
dc6eefdbf2
Merge pull request #6465 from Paulb23/script_highlight_color_update
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Update current script color on change
2016-09-12 16:33:28 +02:00
Paulb23
a0136838b3
Update current script color on change
2016-09-12 15:19:30 +01:00
Juan Linietsky
37f1e86108
Do ctrl-click on any code identifier to go to definiton or help page.
2016-09-12 10:53:31 -03:00
Juan Linietsky
c40ab446c9
Changed default assignment of shorcut for alt-left/right to history next/prev, which is more standard and useful.
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Indent can be done with tab and shift-tab anyway.
If you don't like this, feel free to reassign them manually in the editor settings :P
2016-09-11 12:27:14 -03:00
Juan Linietsky
95eb7466df
-Added a ColorFrame control, kind of like Texture but for color.
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-Added dropping nodes to text editor for them to become a path
-Fixed issues with font not properly being set in code editor
2016-09-11 11:28:01 -03:00
Juan Linietsky
1bf684cea2
-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
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-Fixed a bug related to theme propagation, may be able to solve #6443 , #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky
65b93d177e
-Added bindings to the resource filesystem for editor
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-Added set_child_rect, which was unavailable for script
2016-09-10 17:34:27 -03:00
Juan Linietsky
491dde2eb4
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
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Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
3c30a3b1aa
Merge pull request #6137 from supaiku-o/master
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Add a Close All files option to script editor
2016-09-10 12:07:39 -03:00
Paulb23
a82ecf6d80
Added customisable grid color, issue 3781
2016-09-08 14:53:39 +01:00
Rémi Verschelde
633f940c96
Merge pull request #6368 from Garmelon/issue-6320
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Tilemap editor: Bucket tool - allow deleting and replacing of tiles
2016-09-08 07:58:06 +02:00
George Marques
6aedff7968
Merge pull request #6418 from RandomShaper/canvas-show-hide-bones
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Add show bones checkable menu item
2016-09-07 23:53:46 -03:00
Paulb23
9e92fcaef9
Added setting to change current script background color, issue 5450
2016-09-07 17:54:20 +01:00
Pedro J. Estébanez
17c5fc5955
Add show bones checkable menu item
2016-09-07 11:10:28 +02:00
Pedro J. Estébanez
0960887625
Expose light shadow color to canvas item shaders
2016-09-07 01:52:54 +02:00
Joscha
acd41d964a
Tilemap editor: Bucket tool - allow deleting and replacing of tiles
2016-09-02 12:04:52 +00:00
Rémi Verschelde
ace2ad961c
Merge pull request #6228 from manokara/tilemap-someinfo
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Add mouse position information in TileMap.
2016-08-31 07:42:14 +02:00
Mark Nokalt
cd71fcb097
editor: Add mouse position information in TileMap
2016-08-30 19:58:17 -03:00
Rémi Verschelde
e51d59ed98
Merge pull request #6188 from TheHX/undo-redo
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Implemented UndoRedo mergeable modes
2016-08-29 19:04:42 +02:00
Daniel J. Ramirez
70c9979cce
Double click on scene tree element to focus currently selected node
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In 3D it will focus in the first viewport
Enable double click for trees
2016-08-27 17:15:49 -05:00
Rémi Verschelde
1b01246731
Merge pull request #6186 from TheHX/pr-issue-5878
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Fix editor glitches when the mesh/material preview is shown
2016-08-27 22:01:20 +02:00
Rémi Verschelde
475b944f9c
Merge pull request #6094 from djrm/texure_region_zoom_by_scroll
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Zoom texture region using mouse wheel
2016-08-27 21:43:55 +02:00
Juan Linietsky
9c6175db11
More visual script work
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-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Juan Linietsky
dc7139c90d
Making bits of docs appear in different dialogues is made easier with EditorHelpBit
2016-08-23 23:15:16 -03:00
Franklin Sobrinho
debf574df3
Implemented UndoRedo mergeable modes
2016-08-17 17:14:51 -03:00
Franklin Sobrinho
a4c3d2dc89
Fix editor glitches when the mesh/material preview is shown
2016-08-16 12:10:44 -03:00
Franklin Sobrinho
0fa26cd850
Small usability improvements on the TileMap editor tile palette.
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* The column width changes with the zoom, now the icons don't overlap.
* Added a tile hsepation setting.
* Added a setting to show/hide tile names.
2016-08-16 06:00:47 -03:00
Johan Manuel
cec1c48a7e
Fix various warnings
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The warnings fixed were about things like unused variables, misleading
indentation, missing default cases in switches and better grouping of
conditions in if statements.
2016-08-13 13:21:35 +02:00
supaiku
3d84849e03
Added CLOSE_ALL files option to script editor
2016-08-13 02:56:38 +02:00
Daniel J. Ramirez
1e7d0c6ac1
Zoom texture region via mouse wheel
2016-08-09 17:28:40 -05:00
Juan Linietsky
9890c1d2ca
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
Saracen
b578cf4da8
TextureRegionEditor snap_mode fix.
2016-08-04 19:49:11 +01:00
Paulb23
e8780d9d32
Added missing license and quotation typo
2016-08-03 16:16:20 +01:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
Saracen
5035edb7fd
Explicitly initialize 'pending_auto_reload' to false.
2016-07-29 13:51:26 +01:00
Daniel J. Ramirez
213a57ccaf
Stop baking process if there is no geometry in the BakedLightInstance.
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moved missing baked light warning to BakedLightInstance configuration warning
2016-07-25 21:45:20 -05:00
MarianoGNU
6622a3d110
Prevent crash in TextureRegionEditor. Fixes #5862
2016-07-22 21:11:12 -03:00
Juan Linietsky
3aeafcae04
Removed support for saving paths as relative, closes #5728
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Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-22 10:39:46 -03:00
Juan Linietsky
12472534ec
Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799
2016-07-22 09:42:12 -03:00
Juan Linietsky
124e3591a5
Some optimizations and limits for extreme zoom in and out in editor, fixes #5820
2016-07-21 10:11:53 -03:00
Rémi Verschelde
750b973ee4
Merge pull request #5200 from neikeq/sc-CanvasItemEditor
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Implement ShortCuts in CanvasItemEditor
2016-07-21 09:02:01 +02:00
Ignacio Etcheverry
4e82f9ffcf
Implement missing ShortCuts in CanvasItemEditor
2016-07-21 03:28:41 +02:00
Rémi Verschelde
13fe615ea3
Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-option
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Script Editor: adding close all docs menu option
2016-07-19 07:35:20 +02:00
Juan Linietsky
3e3108abe2
Always soft reload editor plugins. Closes #5273
2016-07-18 19:24:38 -03:00
Siyuan Gao
0c3b1b51b8
Script Editor: adding close all docs menu option
2016-07-18 10:09:42 -07:00
Franklin Sobrinho
3ca6e584e5
Fix ScriptEditor don't saving the layout when opening a help page
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- Use ScriptEditor::_update_script_names just once when re-creating the layout
2016-07-18 12:30:43 -03:00
Rémi Verschelde
62eae7cbe2
Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
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Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
2016-07-18 00:52:36 +02:00
Rémi Verschelde
3183834c5d
Merge pull request #5657 from Paulb23/block_caret
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Added block caret to TextEdit
2016-07-18 00:44:45 +02:00
Ignacio Etcheverry
2bba1bf770
CanvasItemEditor: Changed Frame Selection shortcut
2016-07-15 21:38:43 +02:00
Paulb23
b550471a14
Fixed breakpoint gutter toggle not updating when game is running, issue 5712
2016-07-15 15:02:55 +01:00
Paulb23
54f720ac06
Added block caret to TextEdit
2016-07-12 16:07:17 +01:00
Paulb23
a9956be63d
Added completion font colors
2016-07-11 14:25:56 +01:00
Paulb23
8e5c40b364
Added completion scroll color
2016-07-11 14:11:34 +01:00
Juan Linietsky
46bb02991f
Merge pull request #5270 from lonesurvivor/master
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Added Tile Origin = Bottom Left option to the TileMap
2016-07-10 13:41:33 -03:00
Juan Linietsky
7bfb84af08
Merge pull request #5611 from TheHX/spatial-gizmo
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Fix EditorSpatialGizmo virtual functions not being called
2016-07-10 13:08:13 -03:00
Juan Linietsky
5dd6530acf
Merge pull request #5563 from opmana/fix-convert-tileset
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Respect frame property when converting to TileSet.
2016-07-10 13:02:55 -03:00
Rémi Verschelde
d23d40cfbd
Merge pull request #5612 from TheHX/collision-polygon-plugin
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Fix CollisionPolygon gizmo showing error icons instead of the 3d handles
2016-07-09 18:27:29 +02:00
Franklin Sobrinho
7cad11e108
Fix CollisionPolygon gizmo showing error icons instead of the 3d handles
2016-07-09 13:18:16 -03:00
Franklin Sobrinho
914d670a71
Fix EditorSpatialGizmo virtual functions not being called
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* Bind EditorSpatialGizmo::clear method
2016-07-09 13:10:13 -03:00
Juan Linietsky
b0f0ae0723
Finally fixes the infamous bug #4444 , hoping to never see you again.
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Closes #4444 .
2016-07-09 12:12:03 -03:00
Juan Linietsky
d8c31e0e74
remove warnings if a script is missing and can't be opened
2016-07-07 21:27:20 -03:00
Rémi Verschelde
3fcb9b1ec1
Removed unused variables (second pass) + dead code
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Juan Linietsky
a78226c32c
Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403
2016-07-06 20:36:37 -03:00
Andrii Skrynnyk
0a8d6de0c3
Respect frame property when converting to TileSet.
2016-07-05 11:40:22 -07:00
Juan Linietsky
1e095cf397
fix to the fix, and removed some conflicting shorcuts
2016-07-03 19:50:52 -03:00
Rémi Verschelde
e0c7ffc65a
Merge pull request #5508 from djrm/spatial_editor_shortcuts
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Added spatial editor shortcuts
2016-07-03 19:17:01 +02:00
Rémi Verschelde
37ec0ad35c
Merge pull request #5504 from djrm/canvas_item_editor_shortcuts
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Canvas item editor shortcuts
2016-07-03 19:13:10 +02:00
Juan Linietsky
b9326e3f2b
Properly show the sample and play it back, also closes #5288
2016-06-30 18:29:47 -03:00
Daniel J. Ramirez
96c9f11aad
Added spatial editor shortcuts
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for now it does not support the emulate numpad setting
2016-06-30 15:54:34 -05:00
Paulb23
050a514799
Fixed signal connection prints when moving docks, issue 5498
2016-06-30 15:12:14 +01:00
Rémi Verschelde
0233c69bdc
Merge pull request #5474 from samuelgrigolato/tile-map-idx
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Add tile index prefixes in tile map editor plugin
2016-06-30 08:06:54 +02:00
Rémi Verschelde
da2f7e3c38
Merge pull request #5419 from djrm/shortcuts
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Shortcuts for script switching in script Mode
2016-06-30 08:04:26 +02:00
Juan Linietsky
ff11401441
Allow animation name to be clipped, closes #5246
2016-06-29 20:11:14 -03:00
Juan Linietsky
22d5227663
AnimatedSprite and AnimatedSprite 3D adapt the name of the current animation if the one in SpriteFrames is removed/added or renamed. Closes #5152
2016-06-29 17:51:55 -03:00
Daniel J. Ramirez
66ab096c49
Canvas item editor shortcuts
2016-06-29 15:02:26 -05:00
MarianoGNU
ea8292c1c0
Initialize missing variables. Fixes #5461
2016-06-28 23:51:13 -03:00
Samuel Grigolato
afab4168fd
Add tile index prefixes in tile map editor plugin. #5420
2016-06-28 20:14:30 -03:00
Juan Linietsky
e2d208f122
Ability to rotate controls using tool, closes #3800
2016-06-27 10:47:51 -03:00
Daniel J. Ramirez
8f259ff5ca
Shortcuts for script switching in script Mode
2016-06-26 10:21:02 -05:00
Rémi Verschelde
b02d67be30
Merge pull request #5307 from MarianoGnu/master
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TextureRegion improvements
2016-06-26 09:43:45 +02:00
Paulb23
c68e4e8cbe
Fixed save as not working with scripts
2016-06-22 17:39:02 +01:00
Rémi Verschelde
87cb3629f2
Merge pull request #5344 from Paulb23/code_completion_colors
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Code completion box colors
2016-06-22 07:51:33 +02:00
Paulb23
45f0dec55c
Added code completion existing color setting
2016-06-21 17:34:38 +01:00
Paulb23
706895a922
Added code completion selected color setting
2016-06-21 17:21:55 +01:00
Paulb23
a40cb680ca
Added code completion background color setting
2016-06-21 16:50:31 +01:00
Rémi Verschelde
67a29bab74
Merge pull request #5326 from MarianoGnu/issues
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Don't create outlines from dummy meshes. Fixes #4718
2016-06-21 12:24:44 +02:00
sunnystormy
b3b1fdae85
Renamed Trackpad Hint to Emulate 3 Button Mouse. ( #5258 )
2016-06-21 12:16:06 +02:00
Juan Linietsky
9b8f2741ae
do not crash when generating preview of very large sound files, fixes #4123
2016-06-20 22:38:31 -03:00
MarianoGNU
6d19d905cf
Don't create outlines from dummy meshes. Fixes #4718
2016-06-20 20:03:16 -03:00
MarianoGNU
79c500bee1
Modify margins with mouse input
2016-06-20 17:06:19 -03:00
Juan Linietsky
f1af0fd25c
Changed save all scripts shortcut to avoid collision, fixes #4278
2016-06-20 16:18:12 -03:00
MarianoGNU
38843a67a9
Chance Snap for SnapMode and add AutoSlice option.
2016-06-20 14:37:01 -03:00
Juan Linietsky
a1e32a6f7d
-Improved theme editor, when a new class is added, the members are created empty, closes #4619
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-Made theme editor take less vertical space by using a scroll area
2016-06-20 11:33:51 -03:00
Patrick Reh
fff4d5867c
Added Tile Origin = Bottom Left option to the TileMap
2016-06-20 12:18:53 +02:00
MarianoGNU
0f1a717c64
Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.
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Fixes #4678 && #4745
2016-06-20 00:50:33 -03:00
Juan Linietsky
00bc06b50b
Make sure that scripts are reloaded if needed when they enter editing, fixes #4456
2016-06-19 22:07:07 -03:00
Rémi Verschelde
e76f744c36
Merge pull request #5283 from djrm/remove_prints
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Removed lots of prints
2016-06-19 13:10:23 +02:00
Rémi Verschelde
f70aa176e5
Merge pull request #5166 from djrm/shortcuts
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Added customizable shortcuts for tile map editor
2016-06-19 12:50:35 +02:00
Juan Linietsky
7c20c386c5
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
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-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
Daniel J. Ramirez
422fac5066
Removed lots of prints
2016-06-18 18:01:06 -05:00
Rémi Verschelde
2ca331d959
Merge pull request #5236 from djrm/fix_#5228
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Visible path editor icons, fixes #5228
2016-06-19 00:17:31 +02:00
Rémi Verschelde
c3bf11d4d4
Drop fully commented-out files
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Part of #5272
2016-06-18 20:23:49 +02:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
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Part of #5272
2016-06-18 19:46:30 +02:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky
f0d9245ecf
-added missing .inc files
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-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
Daniel J. Ramirez
cb013e8703
Visible path editor icons, fixes #5228
2016-06-15 15:26:52 -05:00
Rémi Verschelde
2345f7fcae
Merge pull request #5163 from Paulb23/script_editor_shortcuts
2016-06-15 08:34:39 +02:00
Juan Linietsky
99e5bb56d1
Merge pull request #5137 from nunodonato/fixaxismessages
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show correct message when transforming with axis-constraint (fixes #4870 )
2016-06-14 08:34:22 -03:00
Juan Linietsky
b46bffd7ef
Merge pull request #5138 from Geequlim/TextureRegionEditor
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Edit the region of AtlasTexture by TextureRegionEditorPlugin
2016-06-13 15:48:54 -03:00
Juan Linietsky
dca382647e
Merge pull request #5165 from neikeq/pr-issue-5116
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ConnectionsDock: Double click to create and go to signal connection
2016-06-13 15:46:41 -03:00
Paulb23
907100337e
Added shader editor shortcuts
2016-06-13 15:14:55 +01:00
Paulb23
52d2d52c31
Added script editor shortcuts
2016-06-13 15:14:55 +01:00
Juan Linietsky
45443a1651
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756
2016-06-13 10:58:32 -03:00
Daniel J. Ramirez
5524bcd2b5
Completed shortcuts for Tile Map Editor
2016-06-12 17:19:18 -05:00
Daniel J. Ramirez
7427cbee7b
Added some shortcutable actions for animation player editor
2016-06-12 16:39:12 -05:00
Daniel J. Ramirez
7c9e68ed7e
Added customizable shortcuts for tile map editor
2016-06-12 16:39:12 -05:00
Juan Linietsky
be223c91f9
fixed tile map editor plugin, all previews are now the same size, closes #4983
2016-06-12 17:10:34 -03:00
Juan Linietsky
4667f9e61e
Changed how min/max icon size in ItemList works and replaced it by a fixed size. Fixes many issues, closes #4907
2016-06-12 16:52:22 -03:00
Juan Linietsky
83bf8036de
rewrote LineEdit window repositioning code so it does not eat the last character, closes #4992
2016-06-12 12:05:21 -03:00
Juan Linietsky
482b21a5a4
apply built-in scripts when running the game, closes #4987
2016-06-11 21:59:35 -03:00
Ignacio Etcheverry
10881802ba
ConnectionsDock: Double click to create and go to signal connection
2016-06-12 01:05:54 +02:00
Geequlim
3f3798811d
Add support for AtlasTexture resources
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Add undo/redo support for texture region of stylebox and atlas texture resources.
2016-06-10 18:31:38 +08:00
Nuno Donato
a713188388
* fix messages when modifying on switching the active axis
2016-06-10 10:42:13 +01:00
volzhs
990956c4e0
add line spacing option to script and shader editor ( #5105 )
2016-06-09 20:43:19 +02:00
Juan Linietsky
f8f30662d9
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
Paulb23
d66b034bd1
Improved breakpoint marker position, and scales with font size
2016-06-07 16:59:16 +01:00
Geequlim
5894060abb
Enhanced StyleBoxTexture:
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Add texture region support for StyleBoxTexture.
Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim
9546b2ffd4
Add plugin to pick texture region and patch margins for Patch9Frame
2016-06-05 00:45:53 +08:00
Błażej Szczygieł
bff77d731f
SampleLibraryEditor: Initialize "is_playing" variable
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Fixes crash caused by jumping to wrong place due to uninitialized
variable.
Closes #4703
(cherry picked from commit 9acb666320
)
2016-06-03 20:07:46 +02:00
Juan Linietsky
2ca4995a6f
Cleaned up remote menu
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-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
DimOkGamer
f7d0110cdf
Added 3 more translatable strings
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and fixed russian localization based on user feedback.
Added strings already contained in the current version of the
localization.
2016-06-01 14:32:20 +03:00
DimOkGamer
0fc4f1bcf4
Added more translatable strings in code. Updated template tools.pot.
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also improved Russian localization.
2016-05-30 21:47:53 +03:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
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-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Rémi Verschelde
c2b1315689
Merge pull request #4847 from Hinsbart/fix_icon_scale_new
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Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
Rémi Verschelde
a2fee79459
Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
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Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
Rémi Verschelde
d3b46b6bf2
Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
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Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde
6a7530c718
Merge pull request #4812 from neikeq/pr-search-bar
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ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Ignacio Etcheverry
51be9beec9
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 14:26:19 +02:00