dzil123
c86f4c7f58
Ignore node rename if already exited blend tree
...
(cherry picked from commit f9bee90994
)
2022-09-20 10:26:17 +02:00
Rémi Verschelde
c8a748e7b6
VCS plugin: SSH key dialog defaults to HOME
...
Fixes #65691 .
(cherry picked from commit fc227ea919
)
2022-09-20 10:26:17 +02:00
kobewi
577b562428
Add more clarifications about Tween processing
...
(cherry picked from commit 038cb677cb
)
2022-09-20 10:26:17 +02:00
Rémi Verschelde
d5c1baa288
SCons: Refactor handling of production
flag and per-platform LTO defaults
...
Fixup to #63288 .
See #65583 for the bug report.
Co-authored-by: Cyberrebell <chainsaw75@web.de>
(cherry picked from commit 35a15e6191
)
2022-09-20 10:26:17 +02:00
Rémi Verschelde
713e83ecd7
Merge pull request #65974 from dzil123/highlight_types_incorrect
2022-09-20 10:20:51 +02:00
Rémi Verschelde
89e9c3d991
Merge pull request #66115 from lawnjelly/cpuparticles_set_amount
2022-09-20 08:43:59 +02:00
Matthew
485b2ab45e
Merge pull request #66140 from timothyqiu/in-the-the
...
[3.x] Fix typo in `CollisionObject` documentation
2022-09-19 22:21:32 -04:00
Haoyu Qiu
4bc1ea0ac4
Fix typo in CollisionObject documentation
2022-09-20 08:55:18 +08:00
lawnjelly
fdd82f4754
CPUParticles initialize data on set_amount
...
Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning.
2022-09-19 16:53:01 +01:00
kleonc
0a64c2eba5
SpriteBase3D
Fix drawing AtlasTextures with vertical margins differently than in 2D
2022-09-18 20:27:23 +02:00
kleonc
0bf2b8e813
Move duplicated drawing code from Sprite3D
/AnimatedSprite3D
to SpriteBase3D
2022-09-18 20:27:09 +02:00
dzil123
1e4f47ffe0
Fix variables highlighting as types
2022-09-17 01:24:19 -07:00
Clay John
cf157a804f
Merge pull request #65826 from lawnjelly/multimesh2D_zero_amount
...
Prevent drawing MultiMesh with zero instance count
2022-09-15 08:48:45 -07:00
lawnjelly
a300505066
Prevent drawing MultiMesh with zero instance count
...
Issuing a driver drawcall for MultiMesh with zero instances crashes some drivers.
2022-09-15 13:20:12 +01:00
Rémi Verschelde
5600be9571
Merge pull request #63085 from m4gr3d/update_android_editor_menus_3x
...
[3.x] Disable menus and functionality that are not relevant on the Android Editor port
2022-09-13 23:59:41 +02:00
Fredia Huya-Kouadio
1f23bac645
Disable menus and functionality that are not relevant on the Android Editor port
2022-09-13 07:38:07 -07:00
Rémi Verschelde
fd1af84bf5
Merge pull request #64358 from kleonc/sprite-frames-dialog-deselect-frame-lmb-3x
2022-09-13 10:41:41 +02:00
Rémi Verschelde
faafde7e83
Merge pull request #65683 from m4gr3d/update_editor_versioning_3x
2022-09-13 10:38:37 +02:00
Fredia Huya-Kouadio
da332d69c0
Exclude small screens from the set of supported devices.
2022-09-12 08:00:23 -07:00
Fredia Huya-Kouadio
f37390cbc5
Update the versioning logic for the Godot Android Editor
...
This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 07:59:45 -07:00
Rémi Verschelde
a10c2d4a38
Merge pull request #65686 from lawnjelly/portals_show_raycast
...
Portals - Show RayCast debug helper
2022-09-12 11:34:25 +02:00
Rémi Verschelde
f6d3a78921
Merge pull request #65684 from lawnjelly/portals_debug_helper_doc
...
Portals - clarify docs VisualInstances only
2022-09-12 11:34:15 +02:00
Rémi Verschelde
5ff2c773aa
Merge pull request #65663 from lawnjelly/vital_updates_animated_sprite
...
Low priority redraw request for AnimatedSprite
2022-09-12 11:33:14 +02:00
lawnjelly
09befec1ed
Portals - Show RayCast debug helper
...
Switches the raycast helper to global portal_mode, allowing it to show when portals are active.
2022-09-12 06:46:48 +01:00
lawnjelly
dcf52103a6
Portals - clarify docs VisualInstances only
...
Makes it more clear in the documentation that some debugger features are expected not to show when portals are active.
2022-09-12 06:29:55 +01:00
lawnjelly
54a939a029
Low priority redraw request for AnimatedSprite
...
Prevents animated sprite from creating continuous redraws in vital_redraws_only mode.
2022-09-11 19:09:07 +01:00
Rémi Verschelde
13d99d1676
Merge pull request #65568 from YuriSizov/docs-theme-no-param-woes-3.x
2022-09-09 16:11:21 +02:00
Rémi Verschelde
46104d4886
i18n: Sync classref translations with Weblate (3.5 branch)
...
(cherry picked from commit 26a28d6bbd
)
2022-09-09 14:51:33 +02:00
Rémi Verschelde
74097dc3ab
i18n: Sync editor translations with Weblate (3.5 branch)
...
(cherry picked from commit 367ffd10c8
)
2022-09-09 14:51:14 +02:00
Rémi Verschelde
2aee09c6bc
Merge pull request #65428 from lawnjelly/input_uninit
2022-09-09 14:28:06 +02:00
Rémi Verschelde
d52a25fdec
CI: Downgrade Emscripten to 3.1.18
...
Emscripten 3.1.19 and 3.1.20 have a showstopping regression that breaks
calling our main function for the editor build.
(cherry picked from commit b353336037
)
2022-09-09 14:25:26 +02:00
Micky
93943bc1b9
Prevent HTTPRequest from polling invalid client
...
(cherry picked from commit 9e284f68ec
)
2022-09-09 14:17:24 +02:00
Rémi Verschelde
7957dc7755
SCons: Fix compilation database generation with MSVC
...
Fixes #54434 .
Co-authored-by: Daniel Moody <daniel.moody@mongodb.com>
(cherry picked from commit 22381d9d07
)
2022-09-09 14:15:39 +02:00
Micky
b21a3418f4
Fix tool script button color overriding custom type color
...
Also adds a small note on the tooltip noting the custom type.
(cherry picked from commit 65cc721eb9
)
2022-09-09 14:13:49 +02:00
Andres Hernandez
477c7f9b74
Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo
...
(cherry picked from commit 9054399900
)
2022-09-09 14:11:50 +02:00
volokh0x
36bda802e5
Fix typos in Dictionary.xml
...
(cherry picked from commit ff23defaf8
)
2022-09-09 14:11:35 +02:00
kobewi
884f368c24
Improve the description of follow_viewport_enabled
...
(cherry picked from commit 229e764290
)
2022-09-09 14:10:33 +02:00
Yuri Sizov
9496254737
Fix parameter references in Theme documentation
2022-09-09 14:52:24 +03:00
Rémi Verschelde
58d04399d4
Merge pull request #65556 from timothyqiu/xml-parser-fixes-3.x
...
[3.x] Fix parsing of XML CDATA and add test cases
2022-09-09 07:53:08 +02:00
Haoyu Qiu
7ed2b09bc0
Fix parsing of XML CDATA and add test cases
2022-09-09 10:16:36 +08:00
Rémi Verschelde
5e3f403ddb
Merge pull request #65500 from migeran/fix-utf8-checks-3x
2022-09-08 13:30:33 +02:00
Rémi Verschelde
953dea1227
Merge pull request #63309 from akien-mga/3.x-scons-refactor-lto
2022-09-08 11:24:54 +02:00
Rémi Verschelde
05e7275fce
Merge pull request #65365 from akien-mga/3.x-html5-emsdk-3.1.20
2022-09-08 10:11:06 +02:00
Rémi Verschelde
dc5bf3b22e
Merge pull request #65459 from akien-mga/3.x-changelog-shader-1f-illegal
2022-09-08 09:51:26 +02:00
Rémi Verschelde
bfe60393f5
Merge pull request #65503 from m4gr3d/fix_invalid_project_manager_path_3x
2022-09-08 09:48:43 +02:00
Rémi Verschelde
973457e215
Merge pull request #65398 from m4gr3d/cleanup_input_logic_3x
2022-09-08 09:18:39 +02:00
Gergely Kis
13d9a8c88f
Fix UTF-8 validation in static checks
...
Use isutf8 instead of recode to detect invalid UTF-8 sequences.
Also add the necessary dependencies to run the static checks locally
using act (https://github.com/nektos/act ) with the Medium size image.
2022-09-08 00:07:21 +02:00
Fredia Huya-Kouadio
4be7c91cd9
Fix issue causing the project manager to crash because of missing path argument
...
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:25:22 -07:00
Fredia Huya-Kouadio
63df48a59c
Enable long press, pan and scale gestures for the Godot Android Editor
...
Fix the bug causing the editor to crash when running the project.
2022-09-07 13:29:31 -07:00
Fredia Huya-Kouadio
440fa10246
Cleanup the Android input logic implementation
2022-09-07 13:29:31 -07:00