Commit graph

32749 commits

Author SHA1 Message Date
Sergey Minakov
e3cd47f6cc [iOS] Fix multitouch not working correctly
(cherry picked from commit 15ef056997)
2022-03-02 11:00:26 +01:00
Haoyu Qiu
7e07d4781a Fix AnimatedSprite infinite loop
(cherry picked from commit 3a439a9c03)
2022-03-02 11:00:26 +01:00
Hugo Locurcio
824eaabd7b Print every file exported with PCKPacker.flush()s verbose parameter
Previously, only one line per 100 files was printed.

This also refactors the print statement to use Godot methods and
make it more informative overall.

(cherry picked from commit 8e57e5dc6a)
2022-03-02 11:00:26 +01:00
jfons
e66003b09a Upgrade stb_rect_pack to 1.01
Enables large rectangle support by default.

(cherry picked from commit 0395b5e414)
2022-03-02 11:00:26 +01:00
janglee
a1155b86e4 Fixed 0 width issue of rich text label
Fixes #37746

(cherry picked from commit 5e64c146bc)
2022-03-02 11:00:26 +01:00
janglee
8bbcc624fd Fixed underlines and striketrough not respecting visible character
(cherry picked from commit 9c2c2ab2b0)
2022-03-02 11:00:26 +01:00
Nova
c4041ca8c0 Added or improved documentation to a few more String methods
(cherry picked from commit f159e7e5ab)
2022-03-02 11:00:26 +01:00
Markus Sauermann
54eac2aba5 Update doc for match: empty argument doesn't match anything
(cherry picked from commit 70ae6c21de)
2022-03-02 11:00:26 +01:00
Rémi Verschelde
a58ae4c368
Merge pull request #58678 from timothyqiu/feature-profile-desc 2022-03-02 10:59:53 +01:00
Haoyu Qiu
e5102872c0 Translate class brief description in Editor Feature Profile dialog 2022-03-02 16:23:48 +08:00
Rémi Verschelde
195b7374b2
Merge pull request #58650 from lawnjelly/portals_fix_prefix_duplication
Portals - fix duplication of instanced scenes during conversion
2022-03-01 19:56:20 +01:00
Rémi Verschelde
29d78f20de
Merge pull request #58642 from rburing/joints_fix_signals_3.x 2022-03-01 11:01:35 +01:00
lawnjelly
4ec4b5a60d Portals - fix duplication of instanced scenes during conversion
During room conversion, if a prefixed Spatial is converted to a Room / RoomGroup etc, when using instanced scenes the owner was incorrectly set, resulting in the instanced scene objects being duplicated.

This PR corrects this.
2022-03-01 09:44:40 +00:00
Fredia Huya-Kouadio
19ec1c2456
Merge pull request #58627 from timothyqiu/i18n-multiline
[3.x] Make string inside `TTR()` single-line
2022-03-01 01:43:48 -08:00
Ricardo Buring
322e3a9567 Joint2D and Joint: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:51:40 +01:00
Ricardo Buring
f197e5eebb Joint2D and Joint: update joint on NOTIFICATION_POST_ENTER_TREE
This allows reparenting, etc.
2022-02-28 22:48:48 +01:00
Rémi Verschelde
706d282cd5
Merge pull request #58381 from lawnjelly/fti_fix_double_ticks
Fix get_global_transform_interpolated() with multiple ticks per frame
2022-02-28 21:13:48 +01:00
Haoyu Qiu
1348f868c9 Make string inside TTR() single-line 2022-02-28 20:09:34 +08:00
Rémi Verschelde
a76316c0f0
Merge pull request #58557 from lawnjelly/bvh_fix_area_area 2022-02-26 12:52:07 +01:00
lawnjelly
036bace9e9 BVH - Fix area-area collision regression
Minimal approach to fixing regression whereby static areas where not detect dynamic areas.
2022-02-26 11:36:27 +00:00
Rémi Verschelde
6ca309e058
Merge pull request #58531 from rburing/area_call_queries_fix_premature_return
[3.x] Godot Physics `AreaSW` and `Area2DSW`: fix premature return in `call_queries`
2022-02-26 09:36:14 +01:00
Ricardo Buring
89ce63a84f AreaSW and Area2DSW: fix premature return in call_queries 2022-02-25 14:41:34 +01:00
lawnjelly
688dc534e5 Fix get_global_transform_interpolated() with multiple ticks per frame
The previous and current transforms in the interpolation data were not being correctly updated in cases where two or more physics ticks occurred on a frame. This PR introduces a simple mechanism to ensure updates on interpolated spatials.
2022-02-25 11:22:00 +00:00
jfons
0959ff2fe4 Add sanity checks to lightmap unwrap texel size
(cherry picked from commit d0fd5fd3c7)
2022-02-24 13:31:17 +01:00
Rémi Verschelde
76de874f01 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
CakHuri, floppyhammer, rafallus, Sauermann, Scony, trollodel,
winterpixelgames

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 093b46ddf0)
2022-02-24 13:29:01 +01:00
skyace65
310adf533d Add more information on triangulate polygon
(cherry picked from commit bcc4d26c48)
2022-02-24 10:33:52 +01:00
Rémi Verschelde
ae9fa90091
Merge pull request #58470 from Calinou/doc-glow-mobile 2022-02-23 18:31:41 +01:00
Hugo Locurcio
595d67ae8b
Document glow rendering caveats when using GLES3 on mobile 2022-02-23 17:47:16 +01:00
Rémi Verschelde
74b698b817
Merge pull request #58135 from timothyqiu/shortcut-zoom-mouse-pos-3.x 2022-02-23 13:26:21 +01:00
Rémi Verschelde
8fb81fd7cd
Merge pull request #58355 from timothyqiu/gridmap-export-3.x 2022-02-23 13:05:53 +01:00
Rémi Verschelde
f35a680aa5
Merge pull request #58428 from lawnjelly/giprobe_gizmo_fix
Fix GIProbe gizmo out of bounds crash
2022-02-22 19:51:54 +01:00
lawnjelly
e3f84916de Fix GIProbe gizmo out of bounds crash
The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message.

This PR removes the Vector2s as they were unused.
2022-02-22 17:37:31 +00:00
Rémi Verschelde
24713a27ae
Merge pull request #51316 from Chaosus/fix_shader_test 2022-02-22 13:53:53 +01:00
Rémi Verschelde
bc82747629
Merge pull request #58425 from akien-mga/3.x-ci-mono-static 2022-02-22 13:38:40 +01:00
Yuri Roubinsky
4c2ffa7af3 Fix test_shader_lang (for 3.x) 2022-02-22 15:24:34 +03:00
Rémi Verschelde
6475c676a8 CI: Use mono_static=yes for Mono builds
This removes the dependency on shared libmonosgen installed locally
and makes the artifacts usable as standalone for testing without
needing a full Mono install.
2022-02-22 13:10:17 +01:00
Rémi Verschelde
c8e7e89e8d
Merge pull request #58422 from lawnjelly/portals_improve_static_bounds 2022-02-22 12:14:33 +01:00
lawnjelly
cb108fb4f8 Portals - improve STATIC bounds on conversion
Introduces fallback path for geometry types that are not recognised.
Allows STATIC mode for CPUParticles (using expansion margin)
Allows STATIC mode for Particles (using "visibility_aabb")
2022-02-22 10:00:17 +00:00
Rémi Verschelde
1bbf46bfba
Merge pull request #58391 from rburing/cull_aabb_for_body_once_3.x 2022-02-21 15:16:59 +01:00
Ricardo Buring
e6f1a44b4d In final phase of test_body_motion, move and cull AABB for body once instead of for every shape 2022-02-21 15:03:09 +01:00
Rémi Verschelde
4e44a15176
Merge pull request #58386 from KoBeWi/fix3bility 2022-02-21 12:33:28 +01:00
Rémi Verschelde
c221539207
Merge pull request #58387 from lawnjelly/fti_jitter_fix 2022-02-21 12:18:26 +01:00
lawnjelly
b90f1a3ec0 Disable jitter fix when physics interpolation is enabled. 2022-02-21 10:32:42 +00:00
kobewi
fdded6b44d Fix 2D instance drop position
(cherry picked from commit 3a9fb3aff0)
2022-02-21 11:14:54 +01:00
Markus Sauermann
156d9d1643 simplify calculation of max in grayscale
(cherry picked from commit 79a75cd683)
2022-02-21 11:12:54 +01:00
Rémi Verschelde
0d8fa9baca Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@94b76208bc

(cherry picked from commit e3d89a76f7)
2022-02-21 11:11:36 +01:00
kobewi
642591b6a9 Fix CanvasItem visibility propagation 2022-02-21 11:11:03 +01:00
Powerbyte7
52ce161787 [HTML5] Add Stadia controller to database
Add web support for the Stadia controller.

(cherry picked from commit b8a7ea034c)
2022-02-21 11:10:35 +01:00
Rémi Verschelde
fe8ea0de5b
Merge pull request #58295 from Pineapple/ustring-optimizations
Optimize String concatenation and copy functions
2022-02-21 08:45:23 +01:00
Haoyu Qiu
2e75471a48 Fix GLTF exporter crash when using GridMap 2022-02-20 22:02:23 +08:00