2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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/* node.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 14:16:55 +02:00
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/* https://godotengine.org */
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2014-02-10 02:10:30 +01:00
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/*************************************************************************/
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2022-01-03 21:27:34 +01:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 02:10:30 +01:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-05 00:50:27 +01:00
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2014-02-10 02:10:30 +01:00
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#ifndef NODE_H
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#define NODE_H
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2020-11-07 23:33:38 +01:00
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#include "core/string/node_path.h"
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2022-05-13 15:04:37 +02:00
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#include "core/templates/rb_map.h"
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2020-11-07 23:33:38 +01:00
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#include "core/variant/typed_array.h"
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2017-06-27 03:58:03 +02:00
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#include "scene/main/scene_tree.h"
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2014-02-10 02:10:30 +01:00
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2014-04-10 05:18:27 +02:00
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class Viewport;
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2015-10-10 14:09:09 +02:00
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class SceneState;
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2020-09-05 03:05:30 +02:00
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class Tween;
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class PropertyTweener;
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2014-02-10 02:10:30 +01:00
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class Node : public Object {
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2017-03-05 16:44:50 +01:00
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GDCLASS(Node, Object);
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2016-03-09 00:00:52 +01:00
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2014-02-10 02:10:30 +01:00
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public:
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2021-02-18 19:52:29 +01:00
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enum ProcessMode {
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PROCESS_MODE_INHERIT, // same as parent node
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PROCESS_MODE_PAUSABLE, // process only if not paused
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PROCESS_MODE_WHEN_PAUSED, // process only if paused
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PROCESS_MODE_ALWAYS, // process always
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PROCESS_MODE_DISABLED, // never process
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2014-02-10 02:10:30 +01:00
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};
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2017-02-20 20:05:01 +01:00
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enum DuplicateFlags {
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2017-03-05 16:44:50 +01:00
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DUPLICATE_SIGNALS = 1,
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DUPLICATE_GROUPS = 2,
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DUPLICATE_SCRIPTS = 4,
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2017-11-19 14:32:10 +01:00
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DUPLICATE_USE_INSTANCING = 8,
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#ifdef TOOLS_ENABLED
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DUPLICATE_FROM_EDITOR = 16,
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#endif
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2017-02-20 20:05:01 +01:00
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};
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2021-07-29 06:26:34 +02:00
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enum NameCasing {
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NAME_CASING_PASCAL_CASE,
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NAME_CASING_CAMEL_CASE,
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NAME_CASING_SNAKE_CASE
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};
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2021-08-25 15:49:30 +02:00
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enum InternalMode {
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INTERNAL_MODE_DISABLED,
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INTERNAL_MODE_FRONT,
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INTERNAL_MODE_BACK,
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};
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2014-02-10 02:10:30 +01:00
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struct Comparator {
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2017-03-05 16:44:50 +01:00
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bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
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2014-02-10 02:10:30 +01:00
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};
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2018-07-02 07:30:40 +02:00
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struct ComparatorWithPriority {
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2018-07-25 16:48:18 +02:00
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bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.process_priority == p_a->data.process_priority ? p_b->is_greater_than(p_a) : p_b->data.process_priority > p_a->data.process_priority; }
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2018-07-02 07:30:40 +02:00
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};
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2019-04-17 22:46:21 +02:00
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static int orphan_node_count;
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2016-03-09 00:00:52 +01:00
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private:
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2014-02-10 02:10:30 +01:00
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struct GroupData {
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2020-12-08 19:58:49 +01:00
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bool persistent = false;
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SceneTree::Group *group = nullptr;
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2014-02-10 02:10:30 +01:00
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};
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2016-03-09 00:00:52 +01:00
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2014-02-10 02:10:30 +01:00
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struct Data {
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2021-09-30 16:30:55 +02:00
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String scene_file_path;
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2015-10-10 14:09:09 +02:00
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Ref<SceneState> instance_state;
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Ref<SceneState> inherited_state;
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2020-12-11 15:54:03 +01:00
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Node *parent = nullptr;
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Node *owner = nullptr;
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Vector<Node *> children;
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2022-04-16 12:23:32 +02:00
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HashMap<StringName, Node *> owned_unique_nodes;
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bool unique_name_in_owner = false;
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2021-08-25 15:49:30 +02:00
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int internal_children_front = 0;
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int internal_children_back = 0;
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2020-12-11 15:54:03 +01:00
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int pos = -1;
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int depth = -1;
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int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
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2014-02-10 02:10:30 +01:00
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StringName name;
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2020-12-11 15:54:03 +01:00
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SceneTree *tree = nullptr;
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bool inside_tree = false;
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bool ready_notified = false; // This is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification.
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bool ready_first = true;
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2014-06-19 07:23:03 +02:00
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#ifdef TOOLS_ENABLED
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2020-12-11 15:54:03 +01:00
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NodePath import_path; // Path used when imported, used by scene editors to keep tracking.
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2014-06-19 07:23:03 +02:00
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#endif
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2021-02-18 19:52:29 +01:00
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String editor_description;
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2014-02-10 02:10:30 +01:00
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2020-12-11 15:54:03 +01:00
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Viewport *viewport = nullptr;
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2014-04-10 05:18:27 +02:00
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2022-05-13 15:04:37 +02:00
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HashMap<StringName, GroupData> grouped;
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2020-12-11 15:54:03 +01:00
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List<Node *>::Element *OW = nullptr; // Owned element.
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2017-03-05 16:44:50 +01:00
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List<Node *> owned;
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2016-03-09 00:00:52 +01:00
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2021-02-18 19:52:29 +01:00
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ProcessMode process_mode = PROCESS_MODE_INHERIT;
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Node *process_owner = nullptr;
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2016-08-14 23:49:50 +02:00
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2021-09-07 23:35:19 +02:00
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int multiplayer_authority = 1; // Server by default.
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2022-07-12 23:12:42 +02:00
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Variant rpc_config;
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2016-08-14 23:49:50 +02:00
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2020-12-11 15:54:03 +01:00
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// Variables used to properly sort the node when processing, ignored otherwise.
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// TODO: Should move all the stuff below to bits.
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bool physics_process = false;
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2020-12-22 10:50:29 +01:00
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bool process = false;
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2020-12-11 15:54:03 +01:00
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int process_priority = 0;
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2014-02-10 02:10:30 +01:00
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2020-12-11 15:54:03 +01:00
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bool physics_process_internal = false;
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2020-12-22 10:50:29 +01:00
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bool process_internal = false;
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2017-01-10 22:02:19 +01:00
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2020-12-11 15:54:03 +01:00
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bool input = false;
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2022-01-11 14:59:52 +01:00
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bool shortcut_input = false;
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2020-12-11 15:54:03 +01:00
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bool unhandled_input = false;
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bool unhandled_key_input = false;
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2014-02-10 02:10:30 +01:00
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2020-12-11 15:54:03 +01:00
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bool parent_owned = false;
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bool in_constructor = true;
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bool use_placeholder = false;
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2015-10-17 00:11:23 +02:00
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2020-12-11 15:54:03 +01:00
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bool display_folded = false;
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2021-01-17 23:37:40 +01:00
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bool editable_instance = false;
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2015-10-10 14:09:09 +02:00
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2020-12-11 15:54:03 +01:00
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mutable NodePath *path_cache = nullptr;
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2016-08-14 23:49:50 +02:00
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2014-02-10 02:10:30 +01:00
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} data;
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2018-05-08 10:51:04 +02:00
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Ref<MultiplayerAPI> multiplayer;
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2018-03-03 18:30:11 +01:00
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2019-07-10 11:54:12 +02:00
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void _print_tree_pretty(const String &prefix, const bool last);
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2016-03-09 00:00:52 +01:00
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void _print_tree(const Node *p_node);
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2017-03-05 16:44:50 +01:00
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Node *_get_child_by_name(const StringName &p_name) const;
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2014-02-10 02:10:30 +01:00
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2017-03-05 16:44:50 +01:00
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void _replace_connections_target(Node *p_new_target);
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2015-06-08 05:33:10 +02:00
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2017-03-05 16:44:50 +01:00
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void _validate_child_name(Node *p_child, bool p_force_human_readable = false);
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2019-01-10 22:52:47 +01:00
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void _generate_serial_child_name(const Node *p_child, StringName &name) const;
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2014-02-10 02:10:30 +01:00
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2016-03-09 00:00:52 +01:00
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void _propagate_reverse_notification(int p_notification);
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2014-02-10 02:10:30 +01:00
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void _propagate_deferred_notification(int p_notification, bool p_reverse);
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2014-11-06 01:20:42 +01:00
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void _propagate_enter_tree();
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2014-02-10 02:10:30 +01:00
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void _propagate_ready();
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2014-11-06 01:20:42 +01:00
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void _propagate_exit_tree();
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2018-09-07 20:31:19 +02:00
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void _propagate_after_exit_tree();
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2022-03-27 19:30:49 +02:00
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void _print_orphan_nodes();
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2021-06-18 03:09:40 +02:00
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void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
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2022-05-31 20:28:04 +02:00
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void _propagate_groups_dirty();
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2017-03-05 16:44:50 +01:00
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Array _get_node_and_resource(const NodePath &p_path);
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2014-02-10 02:10:30 +01:00
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2017-03-05 16:44:50 +01:00
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void _duplicate_signals(const Node *p_original, Node *p_copy) const;
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2022-05-13 15:04:37 +02:00
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Node *_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap = nullptr) const;
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2016-07-07 02:43:31 +02:00
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2021-08-25 15:49:30 +02:00
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TypedArray<Node> _get_children(bool p_include_internal = true) const;
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2014-06-16 15:22:26 +02:00
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Array _get_groups() const;
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2014-02-10 02:10:30 +01:00
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2022-07-12 23:12:42 +02:00
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Error _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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Error _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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2016-08-14 23:49:50 +02:00
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2021-08-25 15:49:30 +02:00
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_FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; }
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_FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; }
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2017-03-05 16:44:50 +01:00
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friend class SceneTree;
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2014-02-10 02:10:30 +01:00
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2014-11-06 01:20:42 +01:00
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void _set_tree(SceneTree *p_tree);
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2021-02-18 19:52:29 +01:00
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void _propagate_pause_notification(bool p_enable);
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_FORCE_INLINE_ bool _can_process(bool p_paused) const;
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2021-06-18 03:09:40 +02:00
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_FORCE_INLINE_ bool _is_enabled() const;
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2014-02-10 02:10:30 +01:00
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2022-04-16 12:23:32 +02:00
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void _release_unique_name_in_owner();
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void _acquire_unique_name_in_owner();
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2017-03-05 16:44:50 +01:00
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protected:
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2014-02-10 02:10:30 +01:00
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void _block() { data.blocked++; }
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2017-03-05 16:44:50 +01:00
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void _unblock() { data.blocked--; }
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2014-02-10 02:10:30 +01:00
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2016-03-09 00:00:52 +01:00
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void _notification(int p_notification);
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2014-02-10 02:10:30 +01:00
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virtual void add_child_notify(Node *p_child);
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virtual void remove_child_notify(Node *p_child);
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2014-12-03 05:17:23 +01:00
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virtual void move_child_notify(Node *p_child);
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2022-06-23 08:19:18 +02:00
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virtual void owner_changed_notify();
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2016-03-09 00:00:52 +01:00
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2017-03-05 16:44:50 +01:00
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void _propagate_replace_owner(Node *p_owner, Node *p_by_owner);
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2016-03-09 00:00:52 +01:00
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2014-02-10 02:10:30 +01:00
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static void _bind_methods();
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2016-10-07 20:25:29 +02:00
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static String _get_name_num_separator();
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2014-02-10 02:10:30 +01:00
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2017-03-05 16:44:50 +01:00
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friend class SceneState;
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2014-02-10 02:10:30 +01:00
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2017-03-05 16:44:50 +01:00
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void _add_child_nocheck(Node *p_child, const StringName &p_name);
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void _set_owner_nocheck(Node *p_owner);
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void _set_name_nocheck(const StringName &p_name);
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2014-02-10 02:10:30 +01:00
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2021-08-22 17:37:22 +02:00
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//call from SceneTree
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void _call_input(const Ref<InputEvent> &p_event);
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2022-01-11 14:59:52 +01:00
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void _call_shortcut_input(const Ref<InputEvent> &p_event);
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2021-08-22 17:37:22 +02:00
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void _call_unhandled_input(const Ref<InputEvent> &p_event);
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void _call_unhandled_key_input(const Ref<InputEvent> &p_event);
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protected:
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virtual void input(const Ref<InputEvent> &p_event);
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2022-01-11 14:59:52 +01:00
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virtual void shortcut_input(const Ref<InputEvent> &p_key_event);
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2021-08-22 17:37:22 +02:00
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virtual void unhandled_input(const Ref<InputEvent> &p_event);
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virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event);
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2021-08-22 03:52:44 +02:00
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GDVIRTUAL1(_process, double)
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GDVIRTUAL1(_physics_process, double)
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GDVIRTUAL0(_enter_tree)
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GDVIRTUAL0(_exit_tree)
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GDVIRTUAL0(_ready)
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GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings)
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2021-08-22 17:37:22 +02:00
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GDVIRTUAL1(_input, Ref<InputEvent>)
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2022-01-11 14:59:52 +01:00
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GDVIRTUAL1(_shortcut_input, Ref<InputEvent>)
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2021-08-22 17:37:22 +02:00
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GDVIRTUAL1(_unhandled_input, Ref<InputEvent>)
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GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>)
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2014-02-10 02:10:30 +01:00
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public:
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enum {
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// you can make your own, but don't use the same numbers as other notifications in other nodes
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2017-03-05 16:44:50 +01:00
|
|
|
NOTIFICATION_ENTER_TREE = 10,
|
|
|
|
NOTIFICATION_EXIT_TREE = 11,
|
|
|
|
NOTIFICATION_MOVED_IN_PARENT = 12,
|
|
|
|
NOTIFICATION_READY = 13,
|
|
|
|
NOTIFICATION_PAUSED = 14,
|
|
|
|
NOTIFICATION_UNPAUSED = 15,
|
2017-09-30 16:19:07 +02:00
|
|
|
NOTIFICATION_PHYSICS_PROCESS = 16,
|
2014-02-10 02:10:30 +01:00
|
|
|
NOTIFICATION_PROCESS = 17,
|
2017-03-05 16:44:50 +01:00
|
|
|
NOTIFICATION_PARENTED = 18,
|
|
|
|
NOTIFICATION_UNPARENTED = 19,
|
|
|
|
NOTIFICATION_INSTANCED = 20,
|
|
|
|
NOTIFICATION_DRAG_BEGIN = 21,
|
|
|
|
NOTIFICATION_DRAG_END = 22,
|
2021-09-04 00:12:37 +02:00
|
|
|
NOTIFICATION_PATH_RENAMED = 23,
|
2019-04-04 15:34:03 +02:00
|
|
|
//NOTIFICATION_TRANSLATION_CHANGED = 24, moved below
|
2017-01-10 22:02:19 +01:00
|
|
|
NOTIFICATION_INTERNAL_PROCESS = 25,
|
2017-09-30 16:19:07 +02:00
|
|
|
NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
|
2018-05-15 22:12:35 +02:00
|
|
|
NOTIFICATION_POST_ENTER_TREE = 27,
|
2021-06-18 03:09:40 +02:00
|
|
|
NOTIFICATION_DISABLED = 28,
|
|
|
|
NOTIFICATION_ENABLED = 29,
|
2019-04-04 15:34:03 +02:00
|
|
|
//keep these linked to node
|
2020-03-04 17:36:09 +01:00
|
|
|
|
|
|
|
NOTIFICATION_WM_MOUSE_ENTER = 1002,
|
|
|
|
NOTIFICATION_WM_MOUSE_EXIT = 1003,
|
2020-06-30 01:47:18 +02:00
|
|
|
NOTIFICATION_WM_WINDOW_FOCUS_IN = 1004,
|
|
|
|
NOTIFICATION_WM_WINDOW_FOCUS_OUT = 1005,
|
2020-03-04 17:36:09 +01:00
|
|
|
NOTIFICATION_WM_CLOSE_REQUEST = 1006,
|
|
|
|
NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
|
2020-03-06 18:00:16 +01:00
|
|
|
NOTIFICATION_WM_SIZE_CHANGED = 1008,
|
2020-03-07 17:02:54 +01:00
|
|
|
NOTIFICATION_WM_DPI_CHANGE = 1009,
|
2022-02-15 22:14:39 +01:00
|
|
|
NOTIFICATION_VP_MOUSE_ENTER = 1010,
|
|
|
|
NOTIFICATION_VP_MOUSE_EXIT = 1011,
|
2020-03-04 17:36:09 +01:00
|
|
|
|
2019-04-04 15:34:03 +02:00
|
|
|
NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
|
|
|
|
NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
|
|
|
|
NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT,
|
|
|
|
NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH,
|
2019-09-09 23:42:17 +02:00
|
|
|
NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE,
|
2020-06-30 01:47:18 +02:00
|
|
|
NOTIFICATION_APPLICATION_RESUMED = MainLoop::NOTIFICATION_APPLICATION_RESUMED,
|
|
|
|
NOTIFICATION_APPLICATION_PAUSED = MainLoop::NOTIFICATION_APPLICATION_PAUSED,
|
|
|
|
NOTIFICATION_APPLICATION_FOCUS_IN = MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN,
|
2020-09-03 13:22:16 +02:00
|
|
|
NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT,
|
|
|
|
NOTIFICATION_TEXT_SERVER_CHANGED = MainLoop::NOTIFICATION_TEXT_SERVER_CHANGED,
|
New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
* This resource is the base where all IK code is written and executed
* Has a function for clamping angles, since it is so commonly used
* Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
* This resource manages a series of SkeletonModification2Ds
* This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in its own file
* There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
* Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
* Skeleton2D now holds a single SkeletonModificationStack2D for IK
* Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
* The default_length property has been changed to length. Length is the length of the bone to its child bone node
* New bone_angle property, which is the angle the bone has to its first child bone node
* Bone2D caches its transform when not modified by IK for IK interpolation purposes
* Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
* Bone2D gizmo drawing code removed
* The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
* These notifications only are called in the editor right before and after saving a scene
* Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2020-08-03 20:02:24 +02:00
|
|
|
|
|
|
|
// Editor specific node notifications
|
|
|
|
NOTIFICATION_EDITOR_PRE_SAVE = 9001,
|
|
|
|
NOTIFICATION_EDITOR_POST_SAVE = 9002,
|
2014-02-10 02:10:30 +01:00
|
|
|
};
|
2016-03-09 00:00:52 +01:00
|
|
|
|
|
|
|
/* NODE/TREE */
|
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
StringName get_name() const;
|
2017-03-05 16:44:50 +01:00
|
|
|
void set_name(const String &p_name);
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2021-08-25 15:49:30 +02:00
|
|
|
void add_child(Node *p_child, bool p_legible_unique_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED);
|
2020-05-12 08:12:08 +02:00
|
|
|
void add_sibling(Node *p_sibling, bool p_legible_unique_name = false);
|
2014-02-10 02:10:30 +01:00
|
|
|
void remove_child(Node *p_child);
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2021-08-25 15:49:30 +02:00
|
|
|
int get_child_count(bool p_include_internal = true) const;
|
|
|
|
Node *get_child(int p_index, bool p_include_internal = true) const;
|
2017-03-05 16:44:50 +01:00
|
|
|
bool has_node(const NodePath &p_path) const;
|
|
|
|
Node *get_node(const NodePath &p_path) const;
|
2019-01-29 17:15:34 +01:00
|
|
|
Node *get_node_or_null(const NodePath &p_path) const;
|
2022-04-25 15:16:44 +02:00
|
|
|
Node *find_child(const String &p_pattern, bool p_recursive = true, bool p_owned = true) const;
|
|
|
|
TypedArray<Node> find_children(const String &p_pattern, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
|
2017-03-05 16:44:50 +01:00
|
|
|
bool has_node_and_resource(const NodePath &p_path) const;
|
2022-05-03 01:43:50 +02:00
|
|
|
Node *get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
Node *get_parent() const;
|
2022-04-25 15:16:44 +02:00
|
|
|
Node *find_parent(const String &p_pattern) const;
|
2018-09-15 18:22:06 +02:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
_FORCE_INLINE_ SceneTree *get_tree() const {
|
2020-04-02 01:20:12 +02:00
|
|
|
ERR_FAIL_COND_V(!data.tree, nullptr);
|
2017-03-05 16:44:50 +01:00
|
|
|
return data.tree;
|
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2014-11-06 01:20:42 +01:00
|
|
|
_FORCE_INLINE_ bool is_inside_tree() const { return data.inside_tree; }
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2021-06-19 00:02:50 +02:00
|
|
|
bool is_ancestor_of(const Node *p_node) const;
|
2014-02-10 02:10:30 +01:00
|
|
|
bool is_greater_than(const Node *p_node) const;
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
NodePath get_path() const;
|
|
|
|
NodePath get_path_to(const Node *p_node) const;
|
2017-03-05 16:44:50 +01:00
|
|
|
Node *find_common_parent_with(const Node *p_node) const;
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void add_to_group(const StringName &p_identifier, bool p_persistent = false);
|
|
|
|
void remove_from_group(const StringName &p_identifier);
|
|
|
|
bool is_in_group(const StringName &p_identifier) const;
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
struct GroupInfo {
|
2015-10-10 14:09:09 +02:00
|
|
|
StringName name;
|
2021-02-09 18:24:36 +01:00
|
|
|
bool persistent = false;
|
2014-02-10 02:10:30 +01:00
|
|
|
};
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
void get_groups(List<GroupInfo> *p_groups) const;
|
2019-08-16 22:30:31 +02:00
|
|
|
int get_persistent_group_count() const;
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void move_child(Node *p_child, int p_pos);
|
2021-08-25 15:49:30 +02:00
|
|
|
void _move_child(Node *p_child, int p_pos, bool p_ignore_end = false);
|
2014-02-10 02:10:30 +01:00
|
|
|
void raise();
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
void set_owner(Node *p_owner);
|
|
|
|
Node *get_owner() const;
|
2017-03-05 16:44:50 +01:00
|
|
|
void get_owned_by(Node *p_by, List<Node *> *p_owned);
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2022-04-16 12:23:32 +02:00
|
|
|
void set_unique_name_in_owner(bool p_enabled);
|
|
|
|
bool is_unique_name_in_owner() const;
|
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
void remove_and_skip();
|
2021-08-25 15:49:30 +02:00
|
|
|
int get_index(bool p_include_internal = true) const;
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2020-09-05 03:05:30 +02:00
|
|
|
Ref<Tween> create_tween();
|
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
void print_tree();
|
2018-02-28 10:12:06 +01:00
|
|
|
void print_tree_pretty();
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2021-09-30 16:30:55 +02:00
|
|
|
void set_scene_file_path(const String &p_scene_file_path);
|
|
|
|
String get_scene_file_path() const;
|
2015-10-10 14:09:09 +02:00
|
|
|
|
2019-08-15 14:50:26 +02:00
|
|
|
void set_editor_description(const String &p_editor_description);
|
|
|
|
String get_editor_description() const;
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void set_editable_instance(Node *p_node, bool p_editable);
|
2018-10-29 20:36:31 +01:00
|
|
|
bool is_editable_instance(const Node *p_node) const;
|
2021-02-21 09:19:48 +01:00
|
|
|
Node *get_deepest_editable_node(Node *p_start_node) const;
|
2015-10-17 00:11:23 +02:00
|
|
|
|
2021-10-26 21:12:25 +02:00
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
void set_property_pinned(const String &p_property, bool p_pinned);
|
|
|
|
bool is_property_pinned(const StringName &p_property) const;
|
|
|
|
virtual StringName get_property_store_alias(const StringName &p_property) const;
|
|
|
|
#endif
|
2022-05-19 17:00:06 +02:00
|
|
|
void get_storable_properties(HashSet<StringName> &r_storable_properties) const;
|
2021-10-26 21:12:25 +02:00
|
|
|
|
2021-07-11 16:40:18 +02:00
|
|
|
virtual String to_string() override;
|
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
/* NOTIFICATIONS */
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
void propagate_notification(int p_notification);
|
2016-03-09 00:00:52 +01:00
|
|
|
|
2017-08-19 15:17:06 +02:00
|
|
|
void propagate_call(const StringName &p_method, const Array &p_args = Array(), const bool p_parent_first = false);
|
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
/* PROCESSING */
|
2017-09-30 16:19:07 +02:00
|
|
|
void set_physics_process(bool p_process);
|
2021-02-02 03:16:37 +01:00
|
|
|
double get_physics_process_delta_time() const;
|
2017-09-30 16:19:07 +02:00
|
|
|
bool is_physics_processing() const;
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2020-12-22 10:50:29 +01:00
|
|
|
void set_process(bool p_process);
|
2021-02-02 03:16:37 +01:00
|
|
|
double get_process_delta_time() const;
|
2014-02-10 02:10:30 +01:00
|
|
|
bool is_processing() const;
|
|
|
|
|
2017-09-30 16:19:07 +02:00
|
|
|
void set_physics_process_internal(bool p_process_internal);
|
|
|
|
bool is_physics_processing_internal() const;
|
2017-01-10 22:02:19 +01:00
|
|
|
|
2020-12-22 10:50:29 +01:00
|
|
|
void set_process_internal(bool p_process_internal);
|
2017-01-10 22:02:19 +01:00
|
|
|
bool is_processing_internal() const;
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2018-07-02 07:30:40 +02:00
|
|
|
void set_process_priority(int p_priority);
|
2019-11-16 22:07:02 +01:00
|
|
|
int get_process_priority() const;
|
2018-07-02 07:30:40 +02:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
void set_process_input(bool p_enable);
|
|
|
|
bool is_processing_input() const;
|
|
|
|
|
2022-01-11 14:59:52 +01:00
|
|
|
void set_process_shortcut_input(bool p_enable);
|
|
|
|
bool is_processing_shortcut_input() const;
|
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
void set_process_unhandled_input(bool p_enable);
|
|
|
|
bool is_processing_unhandled_input() const;
|
|
|
|
|
2014-04-10 05:18:27 +02:00
|
|
|
void set_process_unhandled_key_input(bool p_enable);
|
|
|
|
bool is_processing_unhandled_key_input() const;
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
|
2017-11-19 14:32:10 +01:00
|
|
|
#ifdef TOOLS_ENABLED
|
2022-05-13 15:04:37 +02:00
|
|
|
Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const;
|
|
|
|
Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
|
|
|
|
void remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
|
|
|
|
void remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
|
2017-11-19 14:32:10 +01:00
|
|
|
#endif
|
2015-08-02 17:29:37 +02:00
|
|
|
|
2014-02-10 02:10:30 +01:00
|
|
|
// used by editors, to save what has changed only
|
2017-03-05 16:44:50 +01:00
|
|
|
void set_scene_instance_state(const Ref<SceneState> &p_state);
|
2015-10-10 14:09:09 +02:00
|
|
|
Ref<SceneState> get_scene_instance_state() const;
|
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void set_scene_inherited_state(const Ref<SceneState> &p_state);
|
2015-10-10 14:09:09 +02:00
|
|
|
Ref<SceneState> get_scene_inherited_state() const;
|
|
|
|
|
2015-10-17 00:11:23 +02:00
|
|
|
void set_scene_instance_load_placeholder(bool p_enable);
|
|
|
|
bool get_scene_instance_load_placeholder() const;
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2022-03-09 14:58:40 +01:00
|
|
|
template <typename... VarArgs>
|
|
|
|
Vector<Variant> make_binds(VarArgs... p_args) {
|
|
|
|
Vector<Variant> binds = { p_args... };
|
|
|
|
return binds;
|
|
|
|
}
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-03-05 16:44:50 +01:00
|
|
|
void replace_by(Node *p_node, bool p_keep_data = false);
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2021-02-18 19:52:29 +01:00
|
|
|
void set_process_mode(ProcessMode p_mode);
|
|
|
|
ProcessMode get_process_mode() const;
|
2014-02-10 02:10:30 +01:00
|
|
|
bool can_process() const;
|
2018-07-30 02:20:41 +02:00
|
|
|
bool can_process_notification(int p_what) const;
|
2021-06-18 03:09:40 +02:00
|
|
|
bool is_enabled() const;
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2017-01-10 22:02:19 +01:00
|
|
|
void request_ready();
|
|
|
|
|
2022-03-27 19:30:49 +02:00
|
|
|
static void print_orphan_nodes();
|
2014-02-10 02:10:30 +01:00
|
|
|
|
2016-10-07 20:25:29 +02:00
|
|
|
#ifdef TOOLS_ENABLED
|
2017-03-05 16:44:50 +01:00
|
|
|
String validate_child_name(Node *p_child);
|
2016-10-07 20:25:29 +02:00
|
|
|
#endif
|
2015-08-02 17:29:37 +02:00
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2014-02-10 02:10:30 +01:00
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void queue_delete();
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2018-02-17 14:00:39 +01:00
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//hacks for speed
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2014-02-23 00:28:19 +01:00
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static void init_node_hrcr();
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2017-03-05 16:44:50 +01:00
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void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes
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2014-04-05 17:39:30 +02:00
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2017-03-05 16:44:50 +01:00
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void set_import_path(const NodePath &p_import_path); //path used when imported, used by scene editors to keep tracking
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2014-06-19 07:23:03 +02:00
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NodePath get_import_path() const;
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2016-06-21 03:57:07 +02:00
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bool is_owned_by_parent() const;
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2020-07-10 12:34:39 +02:00
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void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
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2014-06-19 07:23:03 +02:00
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2015-06-22 05:03:19 +02:00
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void clear_internal_tree_resource_paths();
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2014-04-10 05:18:27 +02:00
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_FORCE_INLINE_ Viewport *get_viewport() const { return data.viewport; }
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2020-10-29 11:01:28 +01:00
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virtual TypedArray<String> get_configuration_warnings() const;
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String get_configuration_warnings_as_string() const;
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2016-05-17 23:27:15 +02:00
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2020-10-29 11:01:28 +01:00
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void update_configuration_warnings();
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2016-05-17 23:27:15 +02:00
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2016-06-28 18:10:15 +02:00
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void set_display_folded(bool p_folded);
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bool is_displayed_folded() const;
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2016-08-14 23:49:50 +02:00
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/* NETWORK */
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2021-10-08 14:13:06 +02:00
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virtual void set_multiplayer_authority(int p_peer_id, bool p_recursive = true);
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2021-09-07 23:35:19 +02:00
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int get_multiplayer_authority() const;
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bool is_multiplayer_authority() const;
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2016-08-14 23:49:50 +02:00
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2022-07-12 23:12:42 +02:00
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void rpc_config(const StringName &p_method, const Variant &p_config); // config a local method for RPC
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const Variant get_node_rpc_config() const;
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2016-08-14 23:49:50 +02:00
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2022-03-09 14:58:40 +01:00
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template <typename... VarArgs>
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2022-07-12 23:12:42 +02:00
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Error rpc(const StringName &p_method, VarArgs... p_args);
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2022-03-09 14:58:40 +01:00
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template <typename... VarArgs>
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2022-07-12 23:12:42 +02:00
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Error rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args);
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2022-03-09 14:58:40 +01:00
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2022-07-12 23:12:42 +02:00
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Error rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
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2016-08-14 23:49:50 +02:00
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2018-05-08 10:51:04 +02:00
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Ref<MultiplayerAPI> get_multiplayer() const;
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2020-02-12 11:51:50 +01:00
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2014-02-10 02:10:30 +01:00
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Node();
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~Node();
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};
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2017-08-20 17:45:01 +02:00
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VARIANT_ENUM_CAST(Node::DuplicateFlags);
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2022-05-19 17:00:06 +02:00
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typedef HashSet<Node *, Node::Comparator> NodeSet;
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2014-02-10 02:10:30 +01:00
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2022-07-23 23:41:51 +02:00
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#endif // NODE_H
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