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/*************************************************************************/
/* os_osx.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "os_osx.h"
#include "dir_access_osx.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "main/main.h"
#include "os/keyboard.h"
#include "print_string.h"
#include "sem_osx.h"
#include "servers/visual/visual_server_raster.h"
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
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#include "version_generated.gen.h"
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#include <mach-o/dyld.h>
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#include <Carbon/Carbon.h>
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#import <Cocoa/Cocoa.h>
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#include <IOKit/IOCFPlugIn.h>
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#include <IOKit/IOKitLib.h>
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#include <IOKit/hid/IOHIDKeys.h>
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#include <IOKit/hid/IOHIDLib.h>
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
#include <os/log.h>
#endif
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#include <dlfcn.h>
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#include <fcntl.h>
#include <libproc.h>
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#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
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#include <sys/types.h>
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#include <unistd.h>
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
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#define NSEventMaskAny NSAnyEventMask
#define NSEventTypeKeyDown NSKeyDown
#define NSEventTypeKeyUp NSKeyUp
#define NSEventModifierFlagShift NSShiftKeyMask
#define NSEventModifierFlagCommand NSCommandKeyMask
#define NSEventModifierFlagControl NSControlKeyMask
#define NSEventModifierFlagOption NSAlternateKeyMask
#define NSWindowStyleMaskTitled NSTitledWindowMask
#define NSWindowStyleMaskResizable NSResizableWindowMask
#define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
#define NSWindowStyleMaskClosable NSClosableWindowMask
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#define NSWindowStyleMaskBorderless NSBorderlessWindowMask
#endif
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static NSRect convertRectToBacking(NSRect contentRect) {
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return [OS_OSX::singleton->window_view convertRectToBacking:contentRect];
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}
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static void get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> state) {
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state->set_shift((p_osx_state & NSEventModifierFlagShift));
state->set_control((p_osx_state & NSEventModifierFlagControl));
state->set_alt((p_osx_state & NSEventModifierFlagOption));
state->set_metakey((p_osx_state & NSEventModifierFlagCommand));
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}
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static void push_to_key_event_buffer(const OS_OSX::KeyEvent &p_event) {
Vector<OS_OSX::KeyEvent> &buffer = OS_OSX::singleton->key_event_buffer;
if (OS_OSX::singleton->key_event_pos >= buffer.size()) {
buffer.resize(1 + OS_OSX::singleton->key_event_pos);
}
buffer[OS_OSX::singleton->key_event_pos++] = p_event;
}
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static int mouse_x = 0;
static int mouse_y = 0;
static int prev_mouse_x = 0;
static int prev_mouse_y = 0;
static int button_mask = 0;
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static bool mouse_down_control = false;
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static Vector2 get_mouse_pos(NSEvent *event) {
const NSRect contentRect = [OS_OSX::singleton->window_view frame];
const NSPoint p = [event locationInWindow];
mouse_x = p.x * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
mouse_y = (contentRect.size.height - p.y) * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
return Vector2(mouse_x, mouse_y);
}
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@interface GodotApplication : NSApplication
@end
@implementation GodotApplication
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- (void)sendEvent:(NSEvent *)event {
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// special case handling of command-period, which is traditionally a special
// shortcut in macOS and doesn't arrive at our regular keyDown handler.
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if ([event type] == NSEventTypeKeyDown) {
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if (([event modifierFlags] & NSEventModifierFlagCommand) && [event keyCode] == 0x2f) {
Ref<InputEventKey> k;
k.instance();
get_key_modifier_state([event modifierFlags], k);
k->set_pressed(true);
k->set_scancode(KEY_PERIOD);
k->set_echo([event isARepeat]);
OS_OSX::singleton->push_input(k);
}
}
// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
// This works around an AppKit bug, where key up events while holding
// down the command key don't get sent to the key window.
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if ([event type] == NSEventTypeKeyUp && ([event modifierFlags] & NSEventModifierFlagCommand))
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[[self keyWindow] sendEvent:event];
else
[super sendEvent:event];
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}
@end
@interface GodotApplicationDelegate : NSObject
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- (void)forceUnbundledWindowActivationHackStep1;
- (void)forceUnbundledWindowActivationHackStep2;
- (void)forceUnbundledWindowActivationHackStep3;
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@end
@implementation GodotApplicationDelegate
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- (void)forceUnbundledWindowActivationHackStep1 {
// Step1: Switch focus to macOS Dock.
// Required to perform step 2, TransformProcessType will fail if app is already the in focus.
for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) {
[app activateWithOptions:NSApplicationActivateIgnoringOtherApps];
break;
}
[self performSelector:@selector(forceUnbundledWindowActivationHackStep2) withObject:nil afterDelay:0.02];
}
- (void)forceUnbundledWindowActivationHackStep2 {
// Step 2: Register app as foreground process.
ProcessSerialNumber psn = { 0, kCurrentProcess };
(void)TransformProcessType(&psn, kProcessTransformToForegroundApplication);
[self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02];
}
- (void)forceUnbundledWindowActivationHackStep3 {
// Step 3: Switch focus back to app window.
[[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps];
}
- (void)applicationDidFinishLaunching:(NSNotification *)notice {
NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
if (nsappname == nil) {
// If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
[self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02];
}
}
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- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename {
// Note: called before main loop init!
char *utfs = strdup([filename UTF8String]);
OS_OSX::singleton->open_with_filename.parse_utf8(utfs);
return YES;
}
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender {
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if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
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return NSTerminateCancel;
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}
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- (void)applicationDidHide:(NSNotification *)notification {
/*
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_Godotwindow* window;
for (window = _Godot.windowListHead; window; window = window->next)
_GodotInputWindowVisibility(window, GL_FALSE);
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*/
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}
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- (void)applicationDidUnhide:(NSNotification *)notification {
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/*
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_Godotwindow* window;
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for (window = _Godot.windowListHead; window; window = window->next) {
if ([window_object isVisible])
_GodotInputWindowVisibility(window, GL_TRUE);
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}
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*/
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}
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- (void)applicationDidChangeScreenParameters:(NSNotification *)notification {
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//_GodotInputMonitorChange();
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}
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- (void)showAbout:(id)sender {
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT);
}
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@end
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@interface GodotWindowDelegate : NSObject {
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//_Godotwindow* window;
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}
@end
@implementation GodotWindowDelegate
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- (BOOL)windowShouldClose:(id)sender {
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//_GodotInputWindowCloseRequest(window);
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if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
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return NO;
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}
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- (void)windowDidEnterFullScreen:(NSNotification *)notification {
OS_OSX::singleton->zoomed = true;
}
- (void)windowDidExitFullScreen:(NSNotification *)notification {
OS_OSX::singleton->zoomed = false;
}
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- (void)windowDidChangeBackingProperties:(NSNotification *)notification {
if (!OS_OSX::singleton)
return;
NSWindow *window = (NSWindow *)[notification object];
CGFloat newBackingScaleFactor = [window backingScaleFactor];
CGFloat oldBackingScaleFactor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue];
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[OS_OSX::singleton->window_view setWantsBestResolutionOpenGLSurface:YES];
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if (newBackingScaleFactor != oldBackingScaleFactor) {
//Set new display scale and window size
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float newDisplayScale = OS_OSX::singleton->is_hidpi_allowed() ? newBackingScaleFactor : 1.0;
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const NSRect contentRect = [OS_OSX::singleton->window_view frame];
const NSRect fbRect = contentRect; //convertRectToBacking(contentRect);
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OS_OSX::singleton->window_size.width = fbRect.size.width * newDisplayScale;
OS_OSX::singleton->window_size.height = fbRect.size.height * newDisplayScale;
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//Update context
if (OS_OSX::singleton->main_loop) {
[OS_OSX::singleton->context update];
//Force window resize ???
NSRect frame = [OS_OSX::singleton->window_object frame];
[OS_OSX::singleton->window_object setFrame:NSMakeRect(frame.origin.x, frame.origin.y, 1, 1) display:YES];
[OS_OSX::singleton->window_object setFrame:frame display:YES];
}
}
}
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- (void)windowDidResize:(NSNotification *)notification {
[OS_OSX::singleton->context update];
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const NSRect contentRect = [OS_OSX::singleton->window_view frame];
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const NSRect fbRect = contentRect; //convertRectToBacking(contentRect);
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float displayScale = OS_OSX::singleton->_display_scale();
OS_OSX::singleton->window_size.width = fbRect.size.width * displayScale;
OS_OSX::singleton->window_size.height = fbRect.size.height * displayScale;
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if (OS_OSX::singleton->main_loop) {
Main::force_redraw();
//Event retrieval blocks until resize is over. Call Main::iteration() directly.
Main::iteration();
}
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/*
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_GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
_GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height);
_GodotInputWindowDamage(window);
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if (window->cursorMode == Godot_CURSOR_DISABLED)
centerCursor(window);
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*/
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}
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- (void)windowDidMove:(NSNotification *)notification {
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/*
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[window->nsgl.context update];
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int x, y;
_GodotPlatformGetWindowPos(window, &x, &y);
_GodotInputWindowPos(window, x, y);
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if (window->cursorMode == Godot_CURSOR_DISABLED)
centerCursor(window);
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*/
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}
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- (void)windowDidBecomeKey:(NSNotification *)notification {
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//_GodotInputWindowFocus(window, GL_TRUE);
//_GodotPlatformSetCursorMode(window, window->cursorMode);
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if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
}
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- (void)windowDidResignKey:(NSNotification *)notification {
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//_GodotInputWindowFocus(window, GL_FALSE);
//_GodotPlatformSetCursorMode(window, Godot_CURSOR_NORMAL);
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if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
}
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- (void)windowDidMiniaturize:(NSNotification *)notification {
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OS_OSX::singleton->wm_minimized(true);
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
};
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- (void)windowDidDeminiaturize:(NSNotification *)notification {
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OS_OSX::singleton->wm_minimized(false);
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
};
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@end
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@interface GodotContentView : NSView <NSTextInputClient> {
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NSTrackingArea *trackingArea;
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NSMutableAttributedString *markedText;
bool imeMode;
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}
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- (void)cancelComposition;
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@end
@implementation GodotContentView
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+ (void)initialize {
if (self == [GodotContentView class]) {
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// nothing left to do here at the moment..
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}
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}
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- (id)init {
self = [super init];
trackingArea = nil;
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imeMode = false;
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[self updateTrackingAreas];
[self registerForDraggedTypes:[NSArray arrayWithObject:NSFilenamesPboardType]];
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markedText = [[NSMutableAttributedString alloc] init];
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return self;
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}
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- (void)dealloc {
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[trackingArea release];
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[markedText release];
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[super dealloc];
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}
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static const NSRange kEmptyRange = { NSNotFound, 0 };
- (BOOL)hasMarkedText {
return (markedText.length > 0);
}
- (NSRange)markedRange {
return (markedText.length > 0) ? NSMakeRange(0, markedText.length - 1) : kEmptyRange;
}
- (NSRange)selectedRange {
return kEmptyRange;
}
- (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange {
if ([aString isKindOfClass:[NSAttributedString class]]) {
[markedText initWithAttributedString:aString];
} else {
[markedText initWithString:aString];
}
if (OS_OSX::singleton->im_callback) {
imeMode = true;
String ret;
ret.parse_utf8([[markedText mutableString] UTF8String]);
OS_OSX::singleton->im_callback(OS_OSX::singleton->im_target, ret, Point2(selectedRange.location, selectedRange.length));
}
}
- (void)doCommandBySelector:(SEL)aSelector {
if ([self respondsToSelector:aSelector])
[self performSelector:aSelector];
}
- (void)unmarkText {
imeMode = false;
[[markedText mutableString] setString:@""];
if (OS_OSX::singleton->im_callback)
OS_OSX::singleton->im_callback(OS_OSX::singleton->im_target, "", Point2());
}
- (NSArray *)validAttributesForMarkedText {
return [NSArray array];
}
- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange {
return nil;
}
- (NSUInteger)characterIndexForPoint:(NSPoint)aPoint {
return 0;
}
- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange {
const NSRect contentRect = [OS_OSX::singleton->window_view frame];
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float displayScale = OS_OSX::singleton->_display_scale();
NSRect pointInWindowRect = NSMakeRect(OS_OSX::singleton->im_position.x / displayScale, contentRect.size.height - (OS_OSX::singleton->im_position.y / displayScale) - 1, 0, 0);
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NSPoint pointOnScreen = [[OS_OSX::singleton->window_view window] convertRectToScreen:pointInWindowRect].origin;
return NSMakeRect(pointOnScreen.x, pointOnScreen.y, 0, 0);
}
- (void)cancelComposition {
[self unmarkText];
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NSTextInputContext *currentInputContext = [NSTextInputContext currentInputContext];
[currentInputContext discardMarkedText];
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}
- (void)insertText:(id)aString {
[self insertText:aString replacementRange:NSMakeRange(0, 0)];
}
- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange {
NSEvent *event = [NSApp currentEvent];
NSString *characters;
if ([aString isKindOfClass:[NSAttributedString class]]) {
characters = [aString string];
} else {
characters = (NSString *)aString;
}
NSUInteger i, length = [characters length];
NSCharacterSet *ctrlChars = [NSCharacterSet controlCharacterSet];
NSCharacterSet *wsnlChars = [NSCharacterSet whitespaceAndNewlineCharacterSet];
if ([characters rangeOfCharacterFromSet:ctrlChars].length && [characters rangeOfCharacterFromSet:wsnlChars].length == 0) {
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NSTextInputContext *currentInputContext = [NSTextInputContext currentInputContext];
[currentInputContext discardMarkedText];
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[self cancelComposition];
return;
}
for (i = 0; i < length; i++) {
const unichar codepoint = [characters characterAtIndex:i];
if ((codepoint & 0xFF00) == 0xF700)
continue;
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OS_OSX::KeyEvent ke;
ke.osx_state = [event modifierFlags];
ke.pressed = true;
ke.echo = false;
ke.scancode = 0;
ke.unicode = codepoint;
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push_to_key_event_buffer(ke);
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}
[self cancelComposition];
}
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- (NSDragOperation)draggingEntered:(id<NSDraggingInfo>)sender {
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return NSDragOperationCopy;
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}
- (NSDragOperation)draggingUpdated:(id<NSDraggingInfo>)sender {
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return NSDragOperationCopy;
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}
- (BOOL)performDragOperation:(id<NSDraggingInfo>)sender {
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NSPasteboard *pboard = [sender draggingPasteboard];
NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType];
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Vector<String> files;
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for (int i = 0; i < filenames.count; i++) {
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NSString *ns = [filenames objectAtIndex:i];
char *utfs = strdup([ns UTF8String]);
String ret;
ret.parse_utf8(utfs);
free(utfs);
files.push_back(ret);
}
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if (files.size()) {
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OS_OSX::singleton->main_loop->drop_files(files, 0);
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OS_OSX::singleton->move_window_to_foreground();
}
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return NO;
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}
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- (BOOL)isOpaque {
return YES;
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}
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- (BOOL)canBecomeKeyView {
return YES;
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}
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- (BOOL)acceptsFirstResponder {
return YES;
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}
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- (void)cursorUpdate:(NSEvent *)event {
//setModeCursor(window, window->cursorMode);
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}
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static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) {
if (pressed) {
button_mask |= mask;
} else {
button_mask &= ~mask;
}
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Ref<InputEventMouseButton> mb;
mb.instance();
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get_key_modifier_state([event modifierFlags], mb);
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mb->set_button_index(index);
mb->set_pressed(pressed);
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mb->set_position(Vector2(mouse_x, mouse_y));
mb->set_global_position(Vector2(mouse_x, mouse_y));
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mb->set_button_mask(button_mask);
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if (index == BUTTON_LEFT && pressed) {
mb->set_doubleclick([event clickCount] == 2);
}
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OS_OSX::singleton->push_input(mb);
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}
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- (void)mouseDown:(NSEvent *)event {
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if (([event modifierFlags] & NSEventModifierFlagControl)) {
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mouse_down_control = true;
_mouseDownEvent(event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true);
} else {
mouse_down_control = false;
_mouseDownEvent(event, BUTTON_LEFT, BUTTON_MASK_LEFT, true);
}
}
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- (void)mouseDragged:(NSEvent *)event {
[self mouseMoved:event];
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}
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- (void)mouseUp:(NSEvent *)event {
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if (mouse_down_control) {
_mouseDownEvent(event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false);
} else {
_mouseDownEvent(event, BUTTON_LEFT, BUTTON_MASK_LEFT, false);
}
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}
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- (void)mouseMoved:(NSEvent *)event {
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Ref<InputEventMouseMotion> mm;
mm.instance();
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mm->set_button_mask(button_mask);
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prev_mouse_x = mouse_x;
prev_mouse_y = mouse_y;
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const Vector2 pos = get_mouse_pos(event);
mm->set_position(pos);
mm->set_global_position(pos);
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Vector2 relativeMotion = Vector2();
relativeMotion.x = [event deltaX] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
relativeMotion.y = [event deltaY] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
mm->set_relative(relativeMotion);
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get_key_modifier_state([event modifierFlags], mm);
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OS_OSX::singleton->input->set_mouse_position(Point2(mouse_x, mouse_y));
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OS_OSX::singleton->push_input(mm);
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}
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- (void)rightMouseDown:(NSEvent *)event {
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_mouseDownEvent(event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true);
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}
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- (void)rightMouseDragged:(NSEvent *)event {
[self mouseMoved:event];
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}
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- (void)rightMouseUp:(NSEvent *)event {
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_mouseDownEvent(event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false);
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}
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- (void)otherMouseDown:(NSEvent *)event {
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if ((int)[event buttonNumber] != 2)
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return;
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_mouseDownEvent(event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, true);
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}
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- (void)otherMouseDragged:(NSEvent *)event {
[self mouseMoved:event];
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}
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- (void)otherMouseUp:(NSEvent *)event {
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if ((int)[event buttonNumber] != 2)
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return;
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_mouseDownEvent(event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, false);
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}
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- (void)mouseExited:(NSEvent *)event {
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if (!OS_OSX::singleton)
return;
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if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode != OS::MOUSE_MODE_CAPTURED)
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OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT);
if (OS_OSX::singleton->input)
OS_OSX::singleton->input->set_mouse_in_window(false);
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}
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- (void)mouseEntered:(NSEvent *)event {
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if (!OS_OSX::singleton)
return;
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if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode != OS::MOUSE_MODE_CAPTURED)
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OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_ENTER);
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if (OS_OSX::singleton->input) {
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OS_OSX::singleton->input->set_mouse_in_window(true);
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OS_OSX::singleton->cursor_shape = OS::CURSOR_MAX;
OS_OSX::singleton->set_cursor_shape(OS::CURSOR_ARROW);
}
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}
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- (void)magnifyWithEvent:(NSEvent *)event {
Ref<InputEventMagnifyGesture> ev;
ev.instance();
get_key_modifier_state([event modifierFlags], ev);
ev->set_position(get_mouse_pos(event));
ev->set_factor([event magnification] + 1.0);
OS_OSX::singleton->push_input(ev);
}
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- (void)viewDidChangeBackingProperties {
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// nothing left to do here
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}
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- (void)updateTrackingAreas {
if (trackingArea != nil) {
[self removeTrackingArea:trackingArea];
[trackingArea release];
}
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NSTrackingAreaOptions options =
NSTrackingMouseEnteredAndExited |
NSTrackingActiveInKeyWindow |
NSTrackingCursorUpdate |
NSTrackingInVisibleRect;
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trackingArea = [[NSTrackingArea alloc]
initWithRect:[self bounds]
options:options
owner:self
userInfo:nil];
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[self addTrackingArea:trackingArea];
[super updateTrackingAreas];
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}
// Translates a OS X keycode to a Godot keycode
//
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static int translateKey(unsigned int key) {
// Keyboard symbol translation table
static const unsigned int table[128] = {
/* 00 */ KEY_A,
/* 01 */ KEY_S,
/* 02 */ KEY_D,
/* 03 */ KEY_F,
/* 04 */ KEY_H,
/* 05 */ KEY_G,
/* 06 */ KEY_Z,
/* 07 */ KEY_X,
/* 08 */ KEY_C,
/* 09 */ KEY_V,
/* 0a */ KEY_UNKNOWN,
/* 0b */ KEY_B,
/* 0c */ KEY_Q,
/* 0d */ KEY_W,
/* 0e */ KEY_E,
/* 0f */ KEY_R,
/* 10 */ KEY_Y,
/* 11 */ KEY_T,
/* 12 */ KEY_1,
/* 13 */ KEY_2,
/* 14 */ KEY_3,
/* 15 */ KEY_4,
/* 16 */ KEY_6,
/* 17 */ KEY_5,
/* 18 */ KEY_EQUAL,
/* 19 */ KEY_9,
/* 1a */ KEY_7,
/* 1b */ KEY_MINUS,
/* 1c */ KEY_8,
/* 1d */ KEY_0,
/* 1e */ KEY_BRACERIGHT,
/* 1f */ KEY_O,
/* 20 */ KEY_U,
/* 21 */ KEY_BRACELEFT,
/* 22 */ KEY_I,
/* 23 */ KEY_P,
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/* 24 */ KEY_ENTER,
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/* 25 */ KEY_L,
/* 26 */ KEY_J,
/* 27 */ KEY_APOSTROPHE,
/* 28 */ KEY_K,
/* 29 */ KEY_SEMICOLON,
/* 2a */ KEY_BACKSLASH,
/* 2b */ KEY_COMMA,
/* 2c */ KEY_SLASH,
/* 2d */ KEY_N,
/* 2e */ KEY_M,
/* 2f */ KEY_PERIOD,
/* 30 */ KEY_TAB,
/* 31 */ KEY_SPACE,
/* 32 */ KEY_QUOTELEFT,
/* 33 */ KEY_BACKSPACE,
/* 34 */ KEY_UNKNOWN,
/* 35 */ KEY_ESCAPE,
/* 36 */ KEY_META,
/* 37 */ KEY_META,
/* 38 */ KEY_SHIFT,
/* 39 */ KEY_CAPSLOCK,
/* 3a */ KEY_ALT,
/* 3b */ KEY_CONTROL,
/* 3c */ KEY_SHIFT,
/* 3d */ KEY_ALT,
/* 3e */ KEY_CONTROL,
/* 3f */ KEY_UNKNOWN, /* Function */
/* 40 */ KEY_UNKNOWN,
/* 41 */ KEY_KP_PERIOD,
/* 42 */ KEY_UNKNOWN,
/* 43 */ KEY_KP_MULTIPLY,
/* 44 */ KEY_UNKNOWN,
/* 45 */ KEY_KP_ADD,
/* 46 */ KEY_UNKNOWN,
/* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */
/* 48 */ KEY_UNKNOWN, /* VolumeUp */
/* 49 */ KEY_UNKNOWN, /* VolumeDown */
/* 4a */ KEY_UNKNOWN, /* Mute */
/* 4b */ KEY_KP_DIVIDE,
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/* 4c */ KEY_KP_ENTER,
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/* 4d */ KEY_UNKNOWN,
/* 4e */ KEY_KP_SUBTRACT,
/* 4f */ KEY_UNKNOWN,
/* 50 */ KEY_UNKNOWN,
/* 51 */ KEY_EQUAL, //wtf equal?
/* 52 */ KEY_KP_0,
/* 53 */ KEY_KP_1,
/* 54 */ KEY_KP_2,
/* 55 */ KEY_KP_3,
/* 56 */ KEY_KP_4,
/* 57 */ KEY_KP_5,
/* 58 */ KEY_KP_6,
/* 59 */ KEY_KP_7,
/* 5a */ KEY_UNKNOWN,
/* 5b */ KEY_KP_8,
/* 5c */ KEY_KP_9,
/* 5d */ KEY_UNKNOWN,
/* 5e */ KEY_UNKNOWN,
/* 5f */ KEY_UNKNOWN,
/* 60 */ KEY_F5,
/* 61 */ KEY_F6,
/* 62 */ KEY_F7,
/* 63 */ KEY_F3,
/* 64 */ KEY_F8,
/* 65 */ KEY_F9,
/* 66 */ KEY_UNKNOWN,
/* 67 */ KEY_F11,
/* 68 */ KEY_UNKNOWN,
/* 69 */ KEY_F13,
/* 6a */ KEY_F16,
/* 6b */ KEY_F14,
/* 6c */ KEY_UNKNOWN,
/* 6d */ KEY_F10,
/* 6e */ KEY_UNKNOWN,
/* 6f */ KEY_F12,
/* 70 */ KEY_UNKNOWN,
/* 71 */ KEY_F15,
/* 72 */ KEY_INSERT, /* Really Help... */
/* 73 */ KEY_HOME,
/* 74 */ KEY_PAGEUP,
/* 75 */ KEY_DELETE,
/* 76 */ KEY_F4,
/* 77 */ KEY_END,
/* 78 */ KEY_F2,
/* 79 */ KEY_PAGEDOWN,
/* 7a */ KEY_F1,
/* 7b */ KEY_LEFT,
/* 7c */ KEY_RIGHT,
/* 7d */ KEY_DOWN,
/* 7e */ KEY_UP,
/* 7f */ KEY_UNKNOWN,
};
if (key >= 128)
return KEY_UNKNOWN;
return table[key];
}
- (void)keyDown:(NSEvent *)event {
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//disable raw input in IME mode
if (!imeMode) {
OS_OSX::KeyEvent ke;
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ke.osx_state = [event modifierFlags];
ke.pressed = true;
ke.echo = [event isARepeat];
ke.scancode = latin_keyboard_keycode_convert(translateKey([event keyCode]));
ke.unicode = 0;
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push_to_key_event_buffer(ke);
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}
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if ((OS_OSX::singleton->im_position.x != 0) && (OS_OSX::singleton->im_position.y != 0))
[self interpretKeyEvents:[NSArray arrayWithObject:event]];
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}
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- (void)flagsChanged:(NSEvent *)event {
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if (!imeMode) {
OS_OSX::KeyEvent ke;
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ke.echo = false;
int key = [event keyCode];
int mod = [event modifierFlags];
if (key == 0x36 || key == 0x37) {
if (mod & NSEventModifierFlagCommand) {
mod &= ~NSEventModifierFlagCommand;
ke.pressed = true;
} else {
ke.pressed = false;
}
} else if (key == 0x38 || key == 0x3c) {
if (mod & NSEventModifierFlagShift) {
mod &= ~NSEventModifierFlagShift;
ke.pressed = true;
} else {
ke.pressed = false;
}
} else if (key == 0x3a || key == 0x3d) {
if (mod & NSEventModifierFlagOption) {
mod &= ~NSEventModifierFlagOption;
ke.pressed = true;
} else {
ke.pressed = false;
}
} else if (key == 0x3b || key == 0x3e) {
if (mod & NSEventModifierFlagControl) {
mod &= ~NSEventModifierFlagControl;
ke.pressed = true;
} else {
ke.pressed = false;
}
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} else {
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return;
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}
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ke.osx_state = mod;
ke.scancode = latin_keyboard_keycode_convert(translateKey(key));
ke.unicode = 0;
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push_to_key_event_buffer(ke);
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}
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}
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- (void)keyUp:(NSEvent *)event {
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if (!imeMode) {
OS_OSX::KeyEvent ke;
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ke.osx_state = [event modifierFlags];
ke.pressed = false;
ke.echo = false;
ke.scancode = latin_keyboard_keycode_convert(translateKey([event keyCode]));
ke.unicode = 0;
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push_to_key_event_buffer(ke);
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}
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}
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inline void sendScrollEvent(int button, double factor, int modifierFlags) {
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Ref<InputEventMouseButton> sc;
sc.instance();
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get_key_modifier_state(modifierFlags, sc);
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sc->set_button_index(button);
sc->set_factor(factor);
sc->set_pressed(true);
Vector2 mouse_pos = Vector2(mouse_x, mouse_y);
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sc->set_position(mouse_pos);
sc->set_global_position(mouse_pos);
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sc->set_button_mask(button_mask);
OS_OSX::singleton->push_input(sc);
sc->set_pressed(false);
OS_OSX::singleton->push_input(sc);
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}
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inline void sendPanEvent(double dx, double dy, int modifierFlags) {
Ref<InputEventPanGesture> pg;
pg.instance();
get_key_modifier_state(modifierFlags, pg);
Vector2 mouse_pos = Vector2(mouse_x, mouse_y);
pg->set_position(mouse_pos);
pg->set_delta(Vector2(-dx, -dy));
OS_OSX::singleton->push_input(pg);
}
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- (void)scrollWheel:(NSEvent *)event {
double deltaX, deltaY;
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deltaX = [event scrollingDeltaX];
deltaY = [event scrollingDeltaY];
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if ([event hasPreciseScrollingDeltas]) {
deltaX *= 0.03;
deltaY *= 0.03;
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}
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if ([event phase] != NSEventPhaseNone || [event momentumPhase] != NSEventPhaseNone) {
sendPanEvent(deltaX, deltaY, [event modifierFlags]);
} else {
if (fabs(deltaX)) {
sendScrollEvent(0 > deltaX ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]);
}
if (fabs(deltaY)) {
sendScrollEvent(0 < deltaY ? BUTTON_WHEEL_UP : BUTTON_WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]);
}
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}
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}
@end
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@interface GodotWindow : NSWindow {
}
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@end
@implementation GodotWindow
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- (BOOL)canBecomeKeyWindow {
// Required for NSBorderlessWindowMask windows
return YES;
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}
@end
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void OS_OSX::set_ime_intermediate_text_callback(ImeCallback p_callback, void *p_inp) {
im_callback = p_callback;
im_target = p_inp;
if (!im_callback) {
[window_view cancelComposition];
}
}
void OS_OSX::set_ime_position(const Point2 &p_pos) {
im_position = p_pos;
}
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int OS_OSX::get_video_driver_count() const {
return 1;
}
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const char *OS_OSX::get_video_driver_name(int p_driver) const {
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return "GLES3";
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}
void OS_OSX::initialize_core() {
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crash_handler.initialize();
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OS_Unix::initialize_core();
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DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_FILESYSTEM);
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SemaphoreOSX::make_default();
}
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static bool keyboard_layout_dirty = true;
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static void keyboard_layout_changed(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef user_info) {
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keyboard_layout_dirty = true;
}
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static bool displays_arrangement_dirty = true;
static void displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info) {
displays_arrangement_dirty = true;
}
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Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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/*** OSX INITIALIZATION ***/
/*** OSX INITIALIZATION ***/
/*** OSX INITIALIZATION ***/
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keyboard_layout_dirty = true;
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displays_arrangement_dirty = true;
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// Register to be notified on keyboard layout changes
CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(),
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NULL, keyboard_layout_changed,
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kTISNotifySelectedKeyboardInputSourceChanged, NULL,
CFNotificationSuspensionBehaviorDeliverImmediately);
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// Register to be notified on displays arrangement changes
CGDisplayRegisterReconfigurationCallback(displays_arrangement_changed, NULL);
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window_delegate = [[GodotWindowDelegate alloc] init];
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// Don't use accumulation buffer support; it's not accelerated
// Aux buffers probably aren't accelerated either
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unsigned int styleMask;
if (p_desired.borderless_window) {
styleMask = NSWindowStyleMaskBorderless;
} else {
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styleMask = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | (p_desired.resizable ? NSWindowStyleMaskResizable : 0);
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}
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window_object = [[GodotWindow alloc]
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initWithContentRect:NSMakeRect(0, 0, p_desired.width, p_desired.height)
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styleMask:styleMask
backing:NSBackingStoreBuffered
defer:NO];
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ERR_FAIL_COND_V(window_object == nil, ERR_UNAVAILABLE);
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window_view = [[GodotContentView alloc] init];
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float displayScale = 1.0;
if (is_hidpi_allowed()) {
// note that mainScreen is not screen #0 but the one with the keyboard focus.
NSScreen *screen = [NSScreen mainScreen];
if ([screen respondsToSelector:@selector(backingScaleFactor)]) {
displayScale = fmax(displayScale, [screen backingScaleFactor]);
}
}
window_size.width = p_desired.width * displayScale;
window_size.height = p_desired.height * displayScale;
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if (displayScale > 1.0) {
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[window_view setWantsBestResolutionOpenGLSurface:YES];
//if (current_videomode.resizable)
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[window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
}
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//[window_object setTitle:[NSString stringWithUTF8String:"GodotEnginies"]];
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[window_object setContentView:window_view];
[window_object setDelegate:window_delegate];
[window_object setAcceptsMouseMovedEvents:YES];
[window_object center];
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[window_object setRestorable:NO];
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unsigned int attributeCount = 0;
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// OS X needs non-zero color size, so set reasonable values
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int colorBits = 32;
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// Fail if a robustness strategy was requested
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#define ADD_ATTR(x) \
{ attributes[attributeCount++] = x; }
#define ADD_ATTR2(x, y) \
{ \
ADD_ATTR(x); \
ADD_ATTR(y); \
}
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// Arbitrary array size here
NSOpenGLPixelFormatAttribute attributes[40];
ADD_ATTR(NSOpenGLPFADoubleBuffer);
ADD_ATTR(NSOpenGLPFAClosestPolicy);
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//we now need OpenGL 3 or better, maybe even change this to 3_3Core ?
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ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
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ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
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/*
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if (fbconfig->alphaBits > 0)
ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
*/
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ADD_ATTR2(NSOpenGLPFADepthSize, 24);
ADD_ATTR2(NSOpenGLPFAStencilSize, 8);
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/*
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if (fbconfig->stereo)
ADD_ATTR(NSOpenGLPFAStereo);
*/
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/*
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if (fbconfig->samples > 0) {
ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
}
*/
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// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
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// framebuffer, so there's no need (and no way) to request it
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ADD_ATTR(0);
#undef ADD_ATTR
#undef ADD_ATTR2
pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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ERR_FAIL_COND_V(pixelFormat == nil, ERR_UNAVAILABLE);
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context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
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ERR_FAIL_COND_V(context == nil, ERR_UNAVAILABLE);
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[context setView:window_view];
[context makeCurrentContext];
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set_use_vsync(p_desired.use_vsync);
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[NSApp activateIgnoringOtherApps:YES];
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_update_window();
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[window_object makeKeyAndOrderFront:nil];
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if (p_desired.fullscreen)
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zoomed = true;
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/*** END OSX INITIALIZATION ***/
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bool use_gl2 = p_video_driver != 1;
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AudioDriverManager::add_driver(&audio_driver);
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// only opengl support here...
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RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
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visual_server = memnew(VisualServerRaster);
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
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}
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visual_server->init();
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AudioDriverManager::initialize(p_audio_driver);
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input = memnew(InputDefault);
joypad_osx = memnew(JoypadOSX);
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power_manager = memnew(power_osx);
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_ensure_user_data_dir();
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restore_rect = Rect2(get_window_position(), get_window_size());
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return OK;
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}
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void OS_OSX::finalize() {
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CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
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CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL);
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delete_main_loop();
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memdelete(joypad_osx);
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memdelete(input);
visual_server->finish();
memdelete(visual_server);
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//memdelete(rasterizer);
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}
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void OS_OSX::set_main_loop(MainLoop *p_main_loop) {
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main_loop = p_main_loop;
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input->set_main_loop(p_main_loop);
}
void OS_OSX::delete_main_loop() {
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if (!main_loop)
return;
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memdelete(main_loop);
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main_loop = NULL;
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}
String OS_OSX::get_name() {
return "OSX";
}
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
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class OSXTerminalLogger : public StdLogger {
public:
virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR) {
if (!should_log(true)) {
return;
}
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const char *err_details;
if (p_rationale && p_rationale[0])
err_details = p_rationale;
else
err_details = p_code;
switch (p_type) {
case ERR_WARNING:
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if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) {
os_log_info(OS_LOG_DEFAULT,
"WARNING: %{public}s: %{public}s\nAt: %{public}s:%i.",
p_function, err_details, p_file, p_line);
}
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logf_error("\E[1;33mWARNING: %s: \E[0m\E[1m%s\n", p_function,
err_details);
logf_error("\E[0;33m At: %s:%i.\E[0m\n", p_file, p_line);
break;
case ERR_SCRIPT:
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if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) {
os_log_error(OS_LOG_DEFAULT,
"SCRIPT ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.",
p_function, err_details, p_file, p_line);
}
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logf_error("\E[1;35mSCRIPT ERROR: %s: \E[0m\E[1m%s\n", p_function,
err_details);
logf_error("\E[0;35m At: %s:%i.\E[0m\n", p_file, p_line);
break;
case ERR_SHADER:
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if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) {
os_log_error(OS_LOG_DEFAULT,
"SHADER ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.",
p_function, err_details, p_file, p_line);
}
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logf_error("\E[1;36mSHADER ERROR: %s: \E[0m\E[1m%s\n", p_function,
err_details);
logf_error("\E[0;36m At: %s:%i.\E[0m\n", p_file, p_line);
break;
case ERR_ERROR:
default:
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if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) {
os_log_error(OS_LOG_DEFAULT,
"ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.",
p_function, err_details, p_file, p_line);
}
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logf_error("\E[1;31mERROR: %s: \E[0m\E[1m%s\n", p_function, err_details);
logf_error("\E[0;31m At: %s:%i.\E[0m\n", p_file, p_line);
break;
}
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}
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};
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#else
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typedef UnixTerminalLogger OSXTerminalLogger;
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#endif
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void OS_OSX::alert(const String &p_alert, const String &p_title) {
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// Set OS X-compliant variables
NSAlert *window = [[NSAlert alloc] init];
NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()];
NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()];
[window addButtonWithTitle:@"OK"];
[window setMessageText:ns_title];
[window setInformativeText:ns_alert];
[window setAlertStyle:NSWarningAlertStyle];
// Display it, then release
[window runModal];
[window release];
}
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Error OS_OSX::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
String path = p_path;
if (!FileAccess::exists(path)) {
//this code exists so gdnative can load .dylib files from within the executable path
path = get_executable_path().get_base_dir().plus_file(p_path.get_file());
}
if (!FileAccess::exists(path)) {
//this code exists so gdnative can load .dylib files from a standard macOS location
path = get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(p_path.get_file());
}
p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
if (!p_library_handle) {
ERR_EXPLAIN("Can't open dynamic library: " + p_path + ". Error: " + dlerror());
ERR_FAIL_V(ERR_CANT_OPEN);
}
return OK;
}
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void OS_OSX::set_cursor_shape(CursorShape p_shape) {
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if (cursor_shape == p_shape)
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return;
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if (cursors[p_shape] != NULL) {
[cursors[p_shape] set];
} else {
switch (p_shape) {
case CURSOR_ARROW: [[NSCursor arrowCursor] set]; break;
case CURSOR_IBEAM: [[NSCursor IBeamCursor] set]; break;
case CURSOR_POINTING_HAND: [[NSCursor pointingHandCursor] set]; break;
case CURSOR_CROSS: [[NSCursor crosshairCursor] set]; break;
case CURSOR_WAIT: [[NSCursor arrowCursor] set]; break;
case CURSOR_BUSY: [[NSCursor arrowCursor] set]; break;
case CURSOR_DRAG: [[NSCursor closedHandCursor] set]; break;
case CURSOR_CAN_DROP: [[NSCursor openHandCursor] set]; break;
case CURSOR_FORBIDDEN: [[NSCursor arrowCursor] set]; break;
case CURSOR_VSIZE: [[NSCursor resizeUpDownCursor] set]; break;
case CURSOR_HSIZE: [[NSCursor resizeLeftRightCursor] set]; break;
case CURSOR_BDIAGSIZE: [[NSCursor arrowCursor] set]; break;
case CURSOR_FDIAGSIZE: [[NSCursor arrowCursor] set]; break;
case CURSOR_MOVE: [[NSCursor arrowCursor] set]; break;
case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break;
case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break;
case CURSOR_HELP: [[NSCursor arrowCursor] set]; break;
default: {};
}
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}
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cursor_shape = p_shape;
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}
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void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
if (p_cursor.is_valid()) {
Ref<Texture> texture = p_cursor;
Ref<Image> image = texture->get_data();
int image_size = 32 * 32;
ERR_FAIL_COND(texture->get_width() != 32 || texture->get_height() != 32);
NSBitmapImageRep *imgrep = [[[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:NULL
pixelsWide:image->get_width()
pixelsHigh:image->get_height()
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSDeviceRGBColorSpace
bytesPerRow:image->get_width() * 4
bitsPerPixel:32] autorelease];
ERR_FAIL_COND(imgrep == nil);
uint8_t *pixels = [imgrep bitmapData];
int len = image->get_width() * image->get_height();
PoolVector<uint8_t> data = image->get_data();
PoolVector<uint8_t>::Read r = data.read();
/* Premultiply the alpha channel */
for (int i = 0; i < len; i++) {
uint8_t alpha = r[i * 4 + 3];
pixels[i * 4 + 0] = (uint8_t)(((uint16_t)r[i * 4 + 0] * alpha) / 255);
pixels[i * 4 + 1] = (uint8_t)(((uint16_t)r[i * 4 + 1] * alpha) / 255);
pixels[i * 4 + 2] = (uint8_t)(((uint16_t)r[i * 4 + 2] * alpha) / 255);
pixels[i * 4 + 3] = alpha;
}
NSImage *nsimage = [[[NSImage alloc] initWithSize:NSMakeSize(image->get_width(), image->get_height())] autorelease];
[nsimage addRepresentation:imgrep];
NSCursor *cursor = [[NSCursor alloc] initWithImage:nsimage hotSpot:NSMakePoint(p_hotspot.x, p_hotspot.y)];
cursors[p_shape] = cursor;
if (p_shape == CURSOR_ARROW) {
[cursor set];
}
}
}
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void OS_OSX::set_mouse_show(bool p_show) {
}
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void OS_OSX::set_mouse_grab(bool p_grab) {
}
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bool OS_OSX::is_mouse_grab_enabled() const {
return mouse_grab;
}
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void OS_OSX::warp_mouse_position(const Point2 &p_to) {
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//copied from windows impl with osx native calls
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if (mouse_mode == MOUSE_MODE_CAPTURED) {
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mouse_x = p_to.x;
mouse_y = p_to.y;
} else { //set OS position
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//local point in window coords
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const NSRect contentRect = [window_view frame];
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float displayScale = _display_scale();
NSRect pointInWindowRect = NSMakeRect(p_to.x / displayScale, contentRect.size.height - (p_to.y / displayScale) - 1, 0, 0);
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NSPoint pointOnScreen = [[window_view window] convertRectToScreen:pointInWindowRect].origin;
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//point in scren coords
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CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y };
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//do the warping
CGEventSourceRef lEventRef = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState);
CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0);
CGAssociateMouseAndMouseCursorPosition(false);
CGWarpMouseCursorPosition(lMouseWarpPos);
CGAssociateMouseAndMouseCursorPosition(true);
}
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}
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Point2 OS_OSX::get_mouse_position() const {
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return Vector2(mouse_x, mouse_y);
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}
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int OS_OSX::get_mouse_button_state() const {
return button_mask;
}
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void OS_OSX::set_window_title(const String &p_title) {
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title = p_title;
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[window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]];
}
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void OS_OSX::set_icon(const Ref<Image> &p_icon) {
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Ref<Image> img = p_icon;
img = img->duplicate();
img->convert(Image::FORMAT_RGBA8);
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NSBitmapImageRep *imgrep = [[[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:NULL
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pixelsWide:img->get_width()
pixelsHigh:img->get_height()
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bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSDeviceRGBColorSpace
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bytesPerRow:img->get_width() * 4
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bitsPerPixel:32] autorelease];
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ERR_FAIL_COND(imgrep == nil);
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uint8_t *pixels = [imgrep bitmapData];
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int len = img->get_width() * img->get_height();
PoolVector<uint8_t> data = img->get_data();
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PoolVector<uint8_t>::Read r = data.read();
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/* Premultiply the alpha channel */
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for (int i = 0; i < len; i++) {
uint8_t alpha = r[i * 4 + 3];
pixels[i * 4 + 0] = (uint8_t)(((uint16_t)r[i * 4 + 0] * alpha) / 255);
pixels[i * 4 + 1] = (uint8_t)(((uint16_t)r[i * 4 + 1] * alpha) / 255);
pixels[i * 4 + 2] = (uint8_t)(((uint16_t)r[i * 4 + 2] * alpha) / 255);
pixels[i * 4 + 3] = alpha;
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}
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NSImage *nsimg = [[[NSImage alloc] initWithSize:NSMakeSize(img->get_width(), img->get_height())] autorelease];
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ERR_FAIL_COND(nsimg == nil);
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[nsimg addRepresentation:imgrep];
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[NSApp setApplicationIconImage:nsimg];
}
MainLoop *OS_OSX::get_main_loop() const {
return main_loop;
}
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
String OS_OSX::get_config_path() const {
if (has_environment("XDG_CONFIG_HOME")) {
return get_environment("XDG_CONFIG_HOME");
} else if (has_environment("HOME")) {
return get_environment("HOME").plus_file("Library/Application Support");
} else {
return ".";
}
}
String OS_OSX::get_data_path() const {
if (has_environment("XDG_DATA_HOME")) {
return get_environment("XDG_DATA_HOME");
} else {
return get_config_path();
}
}
String OS_OSX::get_cache_path() const {
if (has_environment("XDG_CACHE_HOME")) {
return get_environment("XDG_CACHE_HOME");
} else if (has_environment("HOME")) {
return get_environment("HOME").plus_file("Library/Caches");
} else {
return get_config_path();
}
}
// Get properly capitalized engine name for system paths
String OS_OSX::get_godot_dir_name() const {
2017-11-19 21:18:01 +01:00
return String(VERSION_SHORT_NAME).capitalize();
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 17:11:41 +01:00
}
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String OS_OSX::get_system_dir(SystemDir p_dir) const {
NSSearchPathDirectory id = 0;
switch (p_dir) {
case SYSTEM_DIR_DESKTOP: {
id = NSDesktopDirectory;
} break;
case SYSTEM_DIR_DOCUMENTS: {
id = NSDocumentDirectory;
} break;
case SYSTEM_DIR_DOWNLOADS: {
id = NSDownloadsDirectory;
} break;
case SYSTEM_DIR_MOVIES: {
id = NSMoviesDirectory;
} break;
case SYSTEM_DIR_MUSIC: {
id = NSMusicDirectory;
} break;
case SYSTEM_DIR_PICTURES: {
id = NSPicturesDirectory;
} break;
}
String ret;
if (id) {
NSArray *paths = NSSearchPathForDirectoriesInDomains(id, NSUserDomainMask, YES);
if (paths && [paths count] >= 1) {
char *utfs = strdup([[paths firstObject] UTF8String]);
ret.parse_utf8(utfs);
free(utfs);
}
}
return ret;
}
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bool OS_OSX::can_draw() const {
return true;
}
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void OS_OSX::set_clipboard(const String &p_text) {
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NSArray *types = [NSArray arrayWithObjects:NSStringPboardType, nil];
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NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
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[pasteboard declareTypes:types owner:nil];
[pasteboard setString:[NSString stringWithUTF8String:p_text.utf8().get_data()]
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forType:NSStringPboardType];
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}
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String OS_OSX::get_clipboard() const {
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NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
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if (![[pasteboard types] containsObject:NSStringPboardType]) {
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return "";
}
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NSString *object = [pasteboard stringForType:NSStringPboardType];
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if (!object) {
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return "";
}
char *utfs = strdup([object UTF8String]);
String ret;
ret.parse_utf8(utfs);
free(utfs);
return ret;
}
void OS_OSX::release_rendering_thread() {
[NSOpenGLContext clearCurrentContext];
}
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void OS_OSX::make_rendering_thread() {
[context makeCurrentContext];
}
Error OS_OSX::shell_open(String p_uri) {
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[[NSWorkspace sharedWorkspace] openURL:[[NSURL alloc] initWithString:[[NSString stringWithUTF8String:p_uri.utf8().get_data()] stringByAddingPercentEncodingWithAllowedCharacters:[NSCharacterSet URLFragmentAllowedCharacterSet]]]];
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return OK;
}
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String OS_OSX::get_locale() const {
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NSString *locale_code = [[NSLocale currentLocale] localeIdentifier];
return [locale_code UTF8String];
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}
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void OS_OSX::swap_buffers() {
[context flushBuffer];
}
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void OS_OSX::wm_minimized(bool p_minimized) {
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minimized = p_minimized;
};
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void OS_OSX::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
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}
OS::VideoMode OS_OSX::get_video_mode(int p_screen) const {
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VideoMode vm;
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vm.width = window_size.width;
vm.height = window_size.height;
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return vm;
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}
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void OS_OSX::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
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}
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int OS_OSX::get_screen_count() const {
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NSArray *screenArray = [NSScreen screens];
return [screenArray count];
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};
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// Returns the native top-left screen coordinate of the smallest rectangle
// that encompasses all screens. Needed in get_screen_position(),
// get_window_position, and set_window_position()
// to convert between OS X native screen coordinates and the ones expected by Godot
Point2 OS_OSX::get_screens_origin() const {
static Point2 origin;
if (displays_arrangement_dirty) {
origin = Point2();
for (int i = 0; i < get_screen_count(); i++) {
Point2 position = get_native_screen_position(i);
if (position.x < origin.x) {
origin.x = position.x;
}
if (position.y > origin.y) {
origin.y = position.y;
}
}
displays_arrangement_dirty = false;
}
return origin;
}
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static int get_screen_index(NSScreen *screen) {
const NSUInteger index = [[NSScreen screens] indexOfObject:screen];
return index == NSNotFound ? 0 : index;
}
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int OS_OSX::get_current_screen() const {
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if (window_object) {
return get_screen_index([window_object screen]);
} else {
return get_screen_index([NSScreen mainScreen]);
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}
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};
void OS_OSX::set_current_screen(int p_screen) {
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Vector2 wpos = get_window_position() - get_screen_position(get_current_screen());
set_window_position(wpos + get_screen_position(p_screen));
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};
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Point2 OS_OSX::get_native_screen_position(int p_screen) const {
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if (p_screen == -1) {
p_screen = get_current_screen();
}
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NSArray *screenArray = [NSScreen screens];
if (p_screen < [screenArray count]) {
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float display_scale = _display_scale([screenArray objectAtIndex:p_screen]);
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NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
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// Return the top-left corner of the screen, for OS X the y starts at the bottom
return Point2(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * display_scale;
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}
return Point2();
}
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Point2 OS_OSX::get_screen_position(int p_screen) const {
Point2 position = get_native_screen_position(p_screen) - get_screens_origin();
// OS X native y-coordinate relative to get_screens_origin() is negative,
// Godot expects a positive value
position.y *= -1;
return position;
}
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int OS_OSX::get_screen_dpi(int p_screen) const {
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if (p_screen == -1) {
p_screen = get_current_screen();
}
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NSArray *screenArray = [NSScreen screens];
if (p_screen < [screenArray count]) {
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float displayScale = _display_scale([screenArray objectAtIndex:p_screen]);
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NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription];
NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
CGSize displayPhysicalSize = CGDisplayScreenSize(
[[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
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return (displayPixelSize.width * 25.4f / displayPhysicalSize.width) * displayScale;
}
return 72;
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}
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Size2 OS_OSX::get_screen_size(int p_screen) const {
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if (p_screen == -1) {
p_screen = get_current_screen();
}
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NSArray *screenArray = [NSScreen screens];
if (p_screen < [screenArray count]) {
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float displayScale = _display_scale([screenArray objectAtIndex:p_screen]);
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// Note: Use frame to get the whole screen size
NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
return Size2(nsrect.size.width, nsrect.size.height) * displayScale;
}
return Size2();
}
2015-04-02 06:32:02 +02:00
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void OS_OSX::_update_window() {
bool borderless_full = false;
if (get_borderless_window()) {
NSRect frameRect = [window_object frame];
NSRect screenRect = [[window_object screen] frame];
// Check if our window covers up the screen
if (frameRect.origin.x <= screenRect.origin.x && frameRect.origin.y <= frameRect.origin.y &&
frameRect.size.width >= screenRect.size.width && frameRect.size.height >= screenRect.size.height) {
borderless_full = true;
}
}
if (borderless_full) {
// If the window covers up the screen set the level to above the main menu and hide on deactivate
[window_object setLevel:NSMainMenuWindowLevel + 1];
[window_object setHidesOnDeactivate:YES];
} else {
// Reset these when our window is not a borderless window that covers up the screen
[window_object setLevel:NSNormalWindowLevel];
[window_object setHidesOnDeactivate:NO];
}
}
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float OS_OSX::_display_scale() const {
if (window_object) {
return _display_scale([window_object screen]);
} else {
return _display_scale([NSScreen mainScreen]);
}
}
float OS_OSX::_display_scale(id screen) const {
if (is_hidpi_allowed()) {
if ([screen respondsToSelector:@selector(backingScaleFactor)]) {
return fmax(1.0, [screen backingScaleFactor]);
}
}
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return 1.0;
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}
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Point2 OS_OSX::get_native_window_position() const {
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NSRect nsrect = [window_object frame];
Point2 pos;
float display_scale = _display_scale();
// Return the position of the top-left corner, for OS X the y starts at the bottom
pos.x = nsrect.origin.x * display_scale;
pos.y = (nsrect.origin.y + nsrect.size.height) * display_scale;
return pos;
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};
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Point2 OS_OSX::get_window_position() const {
Point2 position = get_native_window_position() - get_screens_origin();
// OS X native y-coordinate relative to get_screens_origin() is negative,
// Godot expects a positive value
position.y *= -1;
return position;
}
void OS_OSX::set_native_window_position(const Point2 &p_position) {
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NSPoint pos;
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float displayScale = _display_scale();
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pos.x = p_position.x / displayScale;
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pos.y = p_position.y / displayScale;
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[window_object setFrameTopLeftPoint:pos];
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_update_window();
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};
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void OS_OSX::set_window_position(const Point2 &p_position) {
Point2 position = p_position;
// OS X native y-coordinate relative to get_screens_origin() is negative,
// Godot passes a positive value
position.y *= -1;
set_native_window_position(get_screens_origin() + position);
};
2015-03-24 06:07:03 +01:00
Size2 OS_OSX::get_window_size() const {
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return window_size;
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};
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Size2 OS_OSX::get_real_window_size() const {
NSRect frame = [window_object frame];
return Size2(frame.size.width, frame.size.height);
}
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void OS_OSX::set_window_size(const Size2 p_size) {
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Size2 size = p_size;
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if (get_borderless_window() == false) {
// NSRect used by setFrame includes the title bar, so add it to our size.y
CGFloat menuBarHeight = [[[NSApplication sharedApplication] mainMenu] menuBarHeight];
if (menuBarHeight != 0.f) {
size.y += menuBarHeight;
} else {
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
if (floor(NSAppKitVersionNumber) < NSAppKitVersionNumber10_12) {
#else
{
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#endif
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size.y += [[NSStatusBar systemStatusBar] thickness];
}
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}
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}
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NSRect frame = [window_object frame];
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[window_object setFrame:NSMakeRect(frame.origin.x, frame.origin.y, size.x, size.y) display:YES];
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_update_window();
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};
void OS_OSX::set_window_fullscreen(bool p_enabled) {
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if (zoomed != p_enabled) {
[window_object toggleFullScreen:nil];
}
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zoomed = p_enabled;
};
bool OS_OSX::is_window_fullscreen() const {
return zoomed;
};
void OS_OSX::set_window_resizable(bool p_enabled) {
if (p_enabled)
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[window_object setStyleMask:[window_object styleMask] | NSWindowStyleMaskResizable];
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else
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[window_object setStyleMask:[window_object styleMask] & ~NSWindowStyleMaskResizable];
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};
bool OS_OSX::is_window_resizable() const {
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return [window_object styleMask] & NSWindowStyleMaskResizable;
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};
void OS_OSX::set_window_minimized(bool p_enabled) {
if (p_enabled)
[window_object performMiniaturize:nil];
else
[window_object deminiaturize:nil];
};
bool OS_OSX::is_window_minimized() const {
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if ([window_object respondsToSelector:@selector(isMiniaturized)])
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return [window_object isMiniaturized];
return minimized;
};
void OS_OSX::set_window_maximized(bool p_enabled) {
if (p_enabled) {
restore_rect = Rect2(get_window_position(), get_window_size());
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[window_object setFrame:[[[NSScreen screens] objectAtIndex:get_current_screen()] visibleFrame] display:YES];
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} else {
set_window_size(restore_rect.size);
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set_window_position(restore_rect.position);
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};
maximized = p_enabled;
};
bool OS_OSX::is_window_maximized() const {
// don't know
return maximized;
};
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void OS_OSX::move_window_to_foreground() {
[window_object orderFrontRegardless];
}
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void OS_OSX::set_window_always_on_top(bool p_enabled) {
if (is_window_always_on_top() == p_enabled)
return;
if (p_enabled)
[window_object setLevel:NSFloatingWindowLevel];
else
[window_object setLevel:NSNormalWindowLevel];
}
bool OS_OSX::is_window_always_on_top() const {
return [window_object level] == NSFloatingWindowLevel;
}
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void OS_OSX::request_attention() {
[NSApp requestUserAttention:NSCriticalRequest];
}
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void OS_OSX::set_borderless_window(bool p_borderless) {
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// OrderOut prevents a lose focus bug with the window
[window_object orderOut:nil];
if (p_borderless) {
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[window_object setStyleMask:NSWindowStyleMaskBorderless];
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} else {
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[window_object setStyleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable];
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// Force update of the window styles
NSRect frameRect = [window_object frame];
[window_object setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:NO];
[window_object setFrame:frameRect display:NO];
// Restore the window title
[window_object setTitle:[NSString stringWithUTF8String:title.utf8().get_data()]];
}
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_update_window();
[window_object makeKeyAndOrderFront:nil];
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}
bool OS_OSX::get_borderless_window() {
return [window_object styleMask] == NSWindowStyleMaskBorderless;
}
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String OS_OSX::get_executable_path() const {
int ret;
pid_t pid;
char pathbuf[PROC_PIDPATHINFO_MAXSIZE];
pid = getpid();
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ret = proc_pidpath(pid, pathbuf, sizeof(pathbuf));
if (ret <= 0) {
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return OS::get_executable_path();
} else {
String path;
path.parse_utf8(pathbuf);
return path;
}
}
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// Returns string representation of keys, if they are printable.
//
static NSString *createStringForKeys(const CGKeyCode *keyCode, int length) {
TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource();
if (!currentKeyboard)
return nil;
CFDataRef layoutData = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData);
if (!layoutData)
return nil;
const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout *)CFDataGetBytePtr(layoutData);
OSStatus err;
CFMutableStringRef output = CFStringCreateMutable(NULL, 0);
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for (int i = 0; i < length; ++i) {
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UInt32 keysDown = 0;
UniChar chars[4];
UniCharCount realLength;
err = UCKeyTranslate(keyboardLayout,
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keyCode[i],
kUCKeyActionDisplay,
0,
LMGetKbdType(),
kUCKeyTranslateNoDeadKeysBit,
&keysDown,
sizeof(chars) / sizeof(chars[0]),
&realLength,
chars);
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if (err != noErr) {
CFRelease(output);
return nil;
}
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CFStringAppendCharacters(output, chars, 1);
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}
//CFStringUppercase(output, NULL);
return (NSString *)output;
}
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OS::LatinKeyboardVariant OS_OSX::get_latin_keyboard_variant() const {
static LatinKeyboardVariant layout = LATIN_KEYBOARD_QWERTY;
if (keyboard_layout_dirty) {
layout = LATIN_KEYBOARD_QWERTY;
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CGKeyCode keys[] = { kVK_ANSI_Q, kVK_ANSI_W, kVK_ANSI_E, kVK_ANSI_R, kVK_ANSI_T, kVK_ANSI_Y };
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NSString *test = createStringForKeys(keys, 6);
if ([test isEqualToString:@"qwertz"]) {
layout = LATIN_KEYBOARD_QWERTZ;
} else if ([test isEqualToString:@"azerty"]) {
layout = LATIN_KEYBOARD_AZERTY;
} else if ([test isEqualToString:@"qzerty"]) {
layout = LATIN_KEYBOARD_QZERTY;
} else if ([test isEqualToString:@"',.pyf"]) {
layout = LATIN_KEYBOARD_DVORAK;
} else if ([test isEqualToString:@"xvlcwk"]) {
layout = LATIN_KEYBOARD_NEO;
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} else if ([test isEqualToString:@"qwfpgj"]) {
layout = LATIN_KEYBOARD_COLEMAK;
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}
[test release];
keyboard_layout_dirty = false;
return layout;
}
return layout;
}
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void OS_OSX::process_events() {
while (true) {
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NSEvent *event = [NSApp
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nextEventMatchingMask:NSEventMaskAny
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untilDate:[NSDate distantPast]
inMode:NSDefaultRunLoopMode
dequeue:YES];
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if (event == nil)
break;
[NSApp sendEvent:event];
}
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process_key_events();
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[autoreleasePool drain];
autoreleasePool = [[NSAutoreleasePool alloc] init];
}
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void OS_OSX::process_key_events() {
Ref<InputEventKey> k;
for (int i = 0; i < key_event_pos; i++) {
KeyEvent &ke = key_event_buffer[i];
if ((i == 0 && ke.scancode == 0) || (i > 0 && key_event_buffer[i - 1].scancode == 0)) {
k.instance();
get_key_modifier_state(ke.osx_state, k);
k->set_pressed(ke.pressed);
k->set_echo(ke.echo);
k->set_scancode(0);
k->set_unicode(ke.unicode);
push_input(k);
}
if (ke.scancode != 0) {
k.instance();
get_key_modifier_state(ke.osx_state, k);
k->set_pressed(ke.pressed);
k->set_echo(ke.echo);
k->set_scancode(ke.scancode);
if (i + 1 < key_event_pos && key_event_buffer[i + 1].scancode == 0) {
k->set_unicode(key_event_buffer[i + 1].unicode);
}
push_input(k);
}
}
key_event_pos = 0;
}
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void OS_OSX::push_input(const Ref<InputEvent> &p_event) {
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Ref<InputEvent> ev = p_event;
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input->parse_input_event(ev);
}
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void OS_OSX::force_process_input() {
process_events(); // get rid of pending events
joypad_osx->process_joypads();
}
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void OS_OSX::run() {
force_quit = false;
if (!main_loop)
return;
main_loop->init();
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if (zoomed) {
zoomed = false;
set_window_fullscreen(true);
}
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//uint64_t last_ticks=get_ticks_usec();
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//int frames=0;
//uint64_t frame=0;
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while (!force_quit) {
process_events(); // get rid of pending events
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joypad_osx->process_joypads();
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if (Main::iteration() == true)
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break;
};
main_loop->finish();
}
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void OS_OSX::set_mouse_mode(MouseMode p_mode) {
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if (p_mode == mouse_mode)
return;
if (p_mode == MOUSE_MODE_CAPTURED) {
// Apple Docs state that the display parameter is not used.
// "This parameter is not used. By default, you may pass kCGDirectMainDisplay."
// https://developer.apple.com/library/mac/documentation/graphicsimaging/reference/Quartz_Services_Ref/Reference/reference.html
CGDisplayHideCursor(kCGDirectMainDisplay);
CGAssociateMouseAndMouseCursorPosition(false);
} else if (p_mode == MOUSE_MODE_HIDDEN) {
CGDisplayHideCursor(kCGDirectMainDisplay);
CGAssociateMouseAndMouseCursorPosition(true);
} else {
CGDisplayShowCursor(kCGDirectMainDisplay);
CGAssociateMouseAndMouseCursorPosition(true);
}
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mouse_mode = p_mode;
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}
OS::MouseMode OS_OSX::get_mouse_mode() const {
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return mouse_mode;
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}
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String OS_OSX::get_joy_guid(int p_device) const {
return input->get_joy_guid_remapped(p_device);
}
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OS::PowerState OS_OSX::get_power_state() {
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return power_manager->get_power_state();
}
int OS_OSX::get_power_seconds_left() {
return power_manager->get_power_seconds_left();
}
int OS_OSX::get_power_percent_left() {
return power_manager->get_power_percent_left();
}
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Error OS_OSX::move_to_trash(const String &p_path) {
NSFileManager *fm = [NSFileManager defaultManager];
NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())];
NSError *err;
if (![fm trashItemAtURL:url resultingItemURL:nil error:&err]) {
ERR_PRINTS("trashItemAtURL error: " + String(err.localizedDescription.UTF8String));
return FAILED;
}
return OK;
}
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void OS_OSX::_set_use_vsync(bool p_enable) {
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CGLContextObj ctx = CGLGetCurrentContext();
if (ctx) {
GLint swapInterval = p_enable ? 1 : 0;
CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
}
}
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/*
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bool OS_OSX::is_vsync_enabled() const {
GLint swapInterval = 0;
CGLContextObj ctx = CGLGetCurrentContext();
if (ctx) {
CGLGetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
}
return swapInterval ? true : false;
}
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*/
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OS_OSX *OS_OSX::singleton = NULL;
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OS_OSX::OS_OSX() {
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key_event_pos = 0;
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mouse_mode = OS::MOUSE_MODE_VISIBLE;
main_loop = NULL;
singleton = this;
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im_position = Point2();
im_callback = NULL;
im_target = NULL;
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autoreleasePool = [[NSAutoreleasePool alloc] init];
eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
ERR_FAIL_COND(!eventSource);
CGEventSourceSetLocalEventsSuppressionInterval(eventSource, 0.0);
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/*
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if (pthread_key_create(&_Godot.nsgl.current, NULL) != 0) {
_GodotInputError(Godot_PLATFORM_ERROR, "NSGL: Failed to create context TLS");
return GL_FALSE;
}
*/
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framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
ERR_FAIL_COND(!framework);
// Implicitly create shared NSApplication instance
[GodotApplication sharedApplication];
// In case we are unbundled, make us a proper UI application
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
// Menu bar setup must go between sharedApplication above and
// finishLaunching below, in order to properly emulate the behavior
// of NSApplicationMain
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NSMenuItem *menu_item;
NSString *title;
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NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
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if (nsappname == nil)
nsappname = [[NSProcessInfo processInfo] processName];
// Setup Apple menu
NSMenu *apple_menu = [[NSMenu alloc] initWithTitle:@""];
title = [NSString stringWithFormat:NSLocalizedString(@"About %@", nil), nsappname];
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[apple_menu addItemWithTitle:title action:@selector(showAbout:) keyEquivalent:@""];
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[apple_menu addItem:[NSMenuItem separatorItem]];
NSMenu *services = [[NSMenu alloc] initWithTitle:@""];
menu_item = [apple_menu addItemWithTitle:NSLocalizedString(@"Services", nil) action:nil keyEquivalent:@""];
[apple_menu setSubmenu:services forItem:menu_item];
[NSApp setServicesMenu:services];
[services release];
[apple_menu addItem:[NSMenuItem separatorItem]];
title = [NSString stringWithFormat:NSLocalizedString(@"Hide %@", nil), nsappname];
[apple_menu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menu_item = [apple_menu addItemWithTitle:NSLocalizedString(@"Hide Others", nil) action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
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[menu_item setKeyEquivalentModifierMask:(NSEventModifierFlagOption | NSEventModifierFlagCommand)];
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[apple_menu addItemWithTitle:NSLocalizedString(@"Show all", nil) action:@selector(unhideAllApplications:) keyEquivalent:@""];
[apple_menu addItem:[NSMenuItem separatorItem]];
title = [NSString stringWithFormat:NSLocalizedString(@"Quit %@", nil), nsappname];
[apple_menu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
// Setup menu bar
NSMenu *main_menu = [[NSMenu alloc] initWithTitle:@""];
menu_item = [main_menu addItemWithTitle:@"" action:nil keyEquivalent:@""];
[main_menu setSubmenu:apple_menu forItem:menu_item];
[NSApp setMainMenu:main_menu];
[main_menu release];
[apple_menu release];
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[NSApp finishLaunching];
delegate = [[GodotApplicationDelegate alloc] init];
ERR_FAIL_COND(!delegate);
[NSApp setDelegate:delegate];
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cursor_shape = CURSOR_ARROW;
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maximized = false;
minimized = false;
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window_size = Vector2(1024, 600);
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zoomed = false;
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Vector<Logger *> loggers;
loggers.push_back(memnew(OSXTerminalLogger));
_set_logger(memnew(CompositeLogger(loggers)));
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//process application:openFile: event
while (true) {
NSEvent *event = [NSApp
nextEventMatchingMask:NSEventMaskAny
untilDate:[NSDate distantPast]
inMode:NSDefaultRunLoopMode
dequeue:YES];
if (event == nil)
break;
[NSApp sendEvent:event];
}
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}
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bool OS_OSX::_check_internal_feature_support(const String &p_feature) {
return p_feature == "pc" || p_feature == "s3tc";
}
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void OS_OSX::disable_crash_handler() {
crash_handler.disable();
}
bool OS_OSX::is_disable_crash_handler() const {
return crash_handler.is_disabled();
}