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/*************************************************************************/
/* node.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "node.h"
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# include "core/core_string_names.h"
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# include "core/io/resource_loader.h"
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# include "core/object/message_queue.h"
# include "core/string/print_string.h"
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# include "instance_placeholder.h"
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# include "scene/animation/tween.h"
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# include "scene/debugger/scene_debugger.h"
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# include "scene/resources/packed_scene.h"
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# include "scene/scene_string_names.h"
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# include "viewport.h"
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# ifdef TOOLS_ENABLED
# include "editor/editor_settings.h"
# endif
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# include <stdint.h>
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VARIANT_ENUM_CAST ( Node : : ProcessMode ) ;
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int Node : : orphan_node_count = 0 ;
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void Node : : _notification ( int p_notification ) {
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switch ( p_notification ) {
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case NOTIFICATION_PROCESS : {
if ( get_script_instance ( ) ) {
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Variant time = get_process_delta_time ( ) ;
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get_script_instance ( ) - > call ( SceneStringNames : : get_singleton ( ) - > _process , time ) ;
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}
} break ;
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case NOTIFICATION_PHYSICS_PROCESS : {
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if ( get_script_instance ( ) ) {
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Variant time = get_physics_process_delta_time ( ) ;
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get_script_instance ( ) - > call ( SceneStringNames : : get_singleton ( ) - > _physics_process , time ) ;
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}
} break ;
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case NOTIFICATION_ENTER_TREE : {
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ERR_FAIL_COND ( ! get_viewport ( ) ) ;
ERR_FAIL_COND ( ! get_tree ( ) ) ;
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if ( data . process_mode = = PROCESS_MODE_INHERIT ) {
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if ( data . parent ) {
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data . process_owner = data . parent - > data . process_owner ;
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} else {
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data . process_owner = nullptr ;
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}
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} else {
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data . process_owner = this ;
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}
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if ( data . input ) {
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add_to_group ( " _vp_input " + itos ( get_viewport ( ) - > get_instance_id ( ) ) ) ;
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}
if ( data . unhandled_input ) {
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add_to_group ( " _vp_unhandled_input " + itos ( get_viewport ( ) - > get_instance_id ( ) ) ) ;
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}
if ( data . unhandled_key_input ) {
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add_to_group ( " _vp_unhandled_key_input " + itos ( get_viewport ( ) - > get_instance_id ( ) ) ) ;
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}
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get_tree ( ) - > node_count + + ;
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orphan_node_count - - ;
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} break ;
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case NOTIFICATION_EXIT_TREE : {
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ERR_FAIL_COND ( ! get_viewport ( ) ) ;
ERR_FAIL_COND ( ! get_tree ( ) ) ;
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get_tree ( ) - > node_count - - ;
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orphan_node_count + + ;
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if ( data . input ) {
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remove_from_group ( " _vp_input " + itos ( get_viewport ( ) - > get_instance_id ( ) ) ) ;
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}
if ( data . unhandled_input ) {
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remove_from_group ( " _vp_unhandled_input " + itos ( get_viewport ( ) - > get_instance_id ( ) ) ) ;
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}
if ( data . unhandled_key_input ) {
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remove_from_group ( " _vp_unhandled_key_input " + itos ( get_viewport ( ) - > get_instance_id ( ) ) ) ;
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}
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data . process_owner = nullptr ;
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if ( data . path_cache ) {
memdelete ( data . path_cache ) ;
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data . path_cache = nullptr ;
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}
} break ;
case NOTIFICATION_PATH_CHANGED : {
if ( data . path_cache ) {
memdelete ( data . path_cache ) ;
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data . path_cache = nullptr ;
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}
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} break ;
case NOTIFICATION_READY : {
if ( get_script_instance ( ) ) {
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if ( get_script_instance ( ) - > has_method ( SceneStringNames : : get_singleton ( ) - > _input ) ) {
set_process_input ( true ) ;
}
if ( get_script_instance ( ) - > has_method ( SceneStringNames : : get_singleton ( ) - > _unhandled_input ) ) {
set_process_unhandled_input ( true ) ;
}
if ( get_script_instance ( ) - > has_method ( SceneStringNames : : get_singleton ( ) - > _unhandled_key_input ) ) {
set_process_unhandled_key_input ( true ) ;
}
if ( get_script_instance ( ) - > has_method ( SceneStringNames : : get_singleton ( ) - > _process ) ) {
set_process ( true ) ;
}
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if ( get_script_instance ( ) - > has_method ( SceneStringNames : : get_singleton ( ) - > _physics_process ) ) {
set_physics_process ( true ) ;
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}
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get_script_instance ( ) - > call ( SceneStringNames : : get_singleton ( ) - > _ready ) ;
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}
} break ;
case NOTIFICATION_POSTINITIALIZE : {
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data . in_constructor = false ;
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} break ;
case NOTIFICATION_PREDELETE : {
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set_owner ( nullptr ) ;
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while ( data . owned . size ( ) ) {
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data . owned . front ( ) - > get ( ) - > set_owner ( nullptr ) ;
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}
if ( data . parent ) {
data . parent - > remove_child ( this ) ;
}
// kill children as cleanly as possible
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while ( data . children . size ( ) ) {
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Node * child = data . children [ data . children . size ( ) - 1 ] ; //begin from the end because its faster and more consistent with creation
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remove_child ( child ) ;
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memdelete ( child ) ;
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}
} break ;
}
}
void Node : : _propagate_ready ( ) {
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data . ready_notified = true ;
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data . blocked + + ;
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for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
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data . children [ i ] - > _propagate_ready ( ) ;
}
data . blocked - - ;
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notification ( NOTIFICATION_POST_ENTER_TREE ) ;
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if ( data . ready_first ) {
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data . ready_first = false ;
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notification ( NOTIFICATION_READY ) ;
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emit_signal ( SceneStringNames : : get_singleton ( ) - > ready ) ;
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}
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}
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void Node : : _propagate_enter_tree ( ) {
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// this needs to happen to all children before any enter_tree
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if ( data . parent ) {
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data . tree = data . parent - > data . tree ;
data . depth = data . parent - > data . depth + 1 ;
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} else {
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data . depth = 1 ;
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}
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data . viewport = Object : : cast_to < Viewport > ( this ) ;
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if ( ! data . viewport & & data . parent ) {
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data . viewport = data . parent - > data . viewport ;
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}
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data . inside_tree = true ;
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for ( Map < StringName , GroupData > : : Element * E = data . grouped . front ( ) ; E ; E = E - > next ( ) ) {
E - > get ( ) . group = data . tree - > add_to_group ( E - > key ( ) , this ) ;
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}
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notification ( NOTIFICATION_ENTER_TREE ) ;
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if ( get_script_instance ( ) ) {
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get_script_instance ( ) - > call ( SceneStringNames : : get_singleton ( ) - > _enter_tree ) ;
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}
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emit_signal ( SceneStringNames : : get_singleton ( ) - > tree_entered ) ;
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data . tree - > node_added ( this ) ;
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data . blocked + + ;
//block while adding children
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for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
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if ( ! data . children [ i ] - > is_inside_tree ( ) ) { // could have been added in enter_tree
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data . children [ i ] - > _propagate_enter_tree ( ) ;
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}
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}
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data . blocked - - ;
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# ifdef DEBUG_ENABLED
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SceneDebugger : : add_to_cache ( data . filename , this ) ;
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# endif
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// enter groups
}
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void Node : : _propagate_after_exit_tree ( ) {
data . blocked + + ;
for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
data . children [ i ] - > _propagate_after_exit_tree ( ) ;
}
data . blocked - - ;
emit_signal ( SceneStringNames : : get_singleton ( ) - > tree_exited ) ;
}
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void Node : : _propagate_exit_tree ( ) {
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//block while removing children
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# ifdef DEBUG_ENABLED
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SceneDebugger : : remove_from_cache ( data . filename , this ) ;
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# endif
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data . blocked + + ;
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for ( int i = data . children . size ( ) - 1 ; i > = 0 ; i - - ) {
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data . children [ i ] - > _propagate_exit_tree ( ) ;
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}
data . blocked - - ;
if ( get_script_instance ( ) ) {
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get_script_instance ( ) - > call ( SceneStringNames : : get_singleton ( ) - > _exit_tree ) ;
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}
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emit_signal ( SceneStringNames : : get_singleton ( ) - > tree_exiting ) ;
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notification ( NOTIFICATION_EXIT_TREE , true ) ;
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if ( data . tree ) {
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data . tree - > node_removed ( this ) ;
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}
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// exit groups
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for ( Map < StringName , GroupData > : : Element * E = data . grouped . front ( ) ; E ; E = E - > next ( ) ) {
data . tree - > remove_from_group ( E - > key ( ) , this ) ;
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E - > get ( ) . group = nullptr ;
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}
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data . viewport = nullptr ;
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if ( data . tree ) {
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data . tree - > tree_changed ( ) ;
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}
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data . inside_tree = false ;
data . ready_notified = false ;
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data . tree = nullptr ;
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data . depth = - 1 ;
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}
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void Node : : move_child ( Node * p_child , int p_pos ) {
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ERR_FAIL_NULL ( p_child ) ;
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ERR_FAIL_INDEX_MSG ( p_pos , data . children . size ( ) + 1 , vformat ( " Invalid new child position: %d. " , p_pos ) ) ;
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ERR_FAIL_COND_MSG ( p_child - > data . parent ! = this , " Child is not a child of this node. " ) ;
ERR_FAIL_COND_MSG ( data . blocked > 0 , " Parent node is busy setting up children, move_child() failed. Consider using call_deferred( \" move_child \" ) instead (or \" popup \" if this is from a popup). " ) ;
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// Specifying one place beyond the end
// means the same as moving to the last position
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if ( p_pos = = data . children . size ( ) ) {
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p_pos - - ;
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}
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if ( p_child - > data . pos = = p_pos ) {
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return ; //do nothing
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}
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int motion_from = MIN ( p_pos , p_child - > data . pos ) ;
int motion_to = MAX ( p_pos , p_child - > data . pos ) ;
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data . children . remove ( p_child - > data . pos ) ;
data . children . insert ( p_pos , p_child ) ;
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if ( data . tree ) {
data . tree - > tree_changed ( ) ;
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}
data . blocked + + ;
//new pos first
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for ( int i = motion_from ; i < = motion_to ; i + + ) {
data . children [ i ] - > data . pos = i ;
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}
// notification second
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move_child_notify ( p_child ) ;
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for ( int i = motion_from ; i < = motion_to ; i + + ) {
data . children [ i ] - > notification ( NOTIFICATION_MOVED_IN_PARENT ) ;
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}
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for ( const Map < StringName , GroupData > : : Element * E = p_child - > data . grouped . front ( ) ; E ; E = E - > next ( ) ) {
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if ( E - > get ( ) . group ) {
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E - > get ( ) . group - > changed = true ;
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}
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}
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data . blocked - - ;
}
void Node : : raise ( ) {
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if ( ! data . parent ) {
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return ;
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}
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data . parent - > move_child ( this , data . parent - > data . children . size ( ) - 1 ) ;
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}
void Node : : add_child_notify ( Node * p_child ) {
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// to be used when not wanted
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}
void Node : : remove_child_notify ( Node * p_child ) {
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// to be used when not wanted
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}
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void Node : : move_child_notify ( Node * p_child ) {
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// to be used when not wanted
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}
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void Node : : set_physics_process ( bool p_process ) {
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if ( data . physics_process = = p_process ) {
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return ;
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}
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data . physics_process = p_process ;
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if ( data . physics_process ) {
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add_to_group ( " physics_process " , false ) ;
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} else {
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remove_from_group ( " physics_process " ) ;
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}
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}
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bool Node : : is_physics_processing ( ) const {
return data . physics_process ;
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}
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void Node : : set_physics_process_internal ( bool p_process_internal ) {
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if ( data . physics_process_internal = = p_process_internal ) {
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return ;
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}
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data . physics_process_internal = p_process_internal ;
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if ( data . physics_process_internal ) {
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add_to_group ( " physics_process_internal " , false ) ;
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} else {
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remove_from_group ( " physics_process_internal " ) ;
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}
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}
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bool Node : : is_physics_processing_internal ( ) const {
return data . physics_process_internal ;
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}
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void Node : : set_process_mode ( ProcessMode p_mode ) {
if ( data . process_mode = = p_mode ) {
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return ;
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}
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if ( ! is_inside_tree ( ) ) {
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data . process_mode = p_mode ;
return ;
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}
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bool prev_can_process = can_process ( ) ;
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bool prev_enabled = _is_enabled ( ) ;
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data . process_mode = p_mode ;
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if ( data . process_mode = = PROCESS_MODE_INHERIT ) {
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if ( data . parent ) {
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data . process_owner = data . parent - > data . owner ;
} else {
data . process_owner = nullptr ;
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}
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} else {
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data . process_owner = this ;
}
bool next_can_process = can_process ( ) ;
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bool next_enabled = _is_enabled ( ) ;
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int pause_notification = 0 ;
if ( prev_can_process & & ! next_can_process ) {
pause_notification = NOTIFICATION_PAUSED ;
} else if ( ! prev_can_process & & next_can_process ) {
pause_notification = NOTIFICATION_UNPAUSED ;
}
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int enabled_notification = 0 ;
if ( prev_enabled & & ! next_enabled ) {
enabled_notification = NOTIFICATION_DISABLED ;
} else if ( ! prev_enabled & & next_enabled ) {
enabled_notification = NOTIFICATION_ENABLED ;
}
_propagate_process_owner ( data . process_owner , pause_notification , enabled_notification ) ;
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# ifdef TOOLS_ENABLED
// This is required for the editor to update the visibility of disabled nodes
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// It's very expensive during runtime to change, so editor-only
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if ( Engine : : get_singleton ( ) - > is_editor_hint ( ) ) {
get_tree ( ) - > emit_signal ( " tree_process_mode_changed " ) ;
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}
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# endif
}
void Node : : _propagate_pause_notification ( bool p_enable ) {
bool prev_can_process = _can_process ( ! p_enable ) ;
bool next_can_process = _can_process ( p_enable ) ;
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if ( prev_can_process & & ! next_can_process ) {
notification ( NOTIFICATION_PAUSED ) ;
} else if ( ! prev_can_process & & next_can_process ) {
notification ( NOTIFICATION_UNPAUSED ) ;
}
for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
data . children [ i ] - > _propagate_pause_notification ( p_enable ) ;
}
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}
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Node : : ProcessMode Node : : get_process_mode ( ) const {
return data . process_mode ;
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}
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void Node : : _propagate_process_owner ( Node * p_owner , int p_pause_notification , int p_enabled_notification ) {
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data . process_owner = p_owner ;
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if ( p_pause_notification ! = 0 ) {
notification ( p_pause_notification ) ;
}
if ( p_enabled_notification ! = 0 ) {
notification ( p_enabled_notification ) ;
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}
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for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
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Node * c = data . children [ i ] ;
if ( c - > data . process_mode = = PROCESS_MODE_INHERIT ) {
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c - > _propagate_process_owner ( p_owner , p_pause_notification , p_enabled_notification ) ;
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}
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}
}
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void Node : : set_network_master ( int p_peer_id , bool p_recursive ) {
data . network_master = p_peer_id ;
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if ( p_recursive ) {
for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
data . children [ i ] - > set_network_master ( p_peer_id , true ) ;
}
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}
}
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int Node : : get_network_master ( ) const {
return data . network_master ;
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}
bool Node : : is_network_master ( ) const {
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ERR_FAIL_COND_V ( ! is_inside_tree ( ) , false ) ;
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return get_multiplayer ( ) - > get_network_unique_id ( ) = = data . network_master ;
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}
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/***** RPC CONFIG ********/
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uint16_t Node : : rpc_config ( const StringName & p_method , MultiplayerAPI : : RPCMode p_rpc_mode , MultiplayerPeer : : TransferMode p_transfer_mode , int p_channel ) {
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for ( int i = 0 ; i < data . rpc_methods . size ( ) ; i + + ) {
if ( data . rpc_methods [ i ] . name = = p_method ) {
MultiplayerAPI : : RPCConfig & nd = data . rpc_methods . write [ i ] ;
nd . rpc_mode = p_rpc_mode ;
nd . transfer_mode = p_transfer_mode ;
nd . channel = p_channel ;
return i | ( 1 < < 15 ) ;
}
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}
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// New method
MultiplayerAPI : : RPCConfig nd ;
nd . name = p_method ;
nd . rpc_mode = p_rpc_mode ;
nd . transfer_mode = p_transfer_mode ;
nd . channel = p_channel ;
data . rpc_methods . push_back ( nd ) ;
return ( ( uint16_t ) data . rpc_methods . size ( ) - 1 ) | ( 1 < < 15 ) ;
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}
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/***** RPC FUNCTIONS ********/
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void Node : : rpc ( const StringName & p_method , VARIANT_ARG_DECLARE ) {
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VARIANT_ARGPTRS ;
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int argc = 0 ;
for ( int i = 0 ; i < VARIANT_ARG_MAX ; i + + ) {
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if ( argptr [ i ] - > get_type ( ) = = Variant : : NIL ) {
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break ;
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}
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argc + + ;
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}
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rpcp ( 0 , p_method , argptr , argc ) ;
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}
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void Node : : rpc_id ( int p_peer_id , const StringName & p_method , VARIANT_ARG_DECLARE ) {
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VARIANT_ARGPTRS ;
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int argc = 0 ;
for ( int i = 0 ; i < VARIANT_ARG_MAX ; i + + ) {
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if ( argptr [ i ] - > get_type ( ) = = Variant : : NIL ) {
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break ;
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}
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argc + + ;
}
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rpcp ( p_peer_id , p_method , argptr , argc ) ;
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}
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Variant Node : : _rpc_bind ( const Variant * * p_args , int p_argcount , Callable : : CallError & r_error ) {
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if ( p_argcount < 1 ) {
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r_error . error = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ;
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r_error . argument = 1 ;
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return Variant ( ) ;
}
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if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : STRING_NAME ) {
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r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
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r_error . argument = 0 ;
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r_error . expected = Variant : : STRING_NAME ;
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return Variant ( ) ;
}
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StringName method = * p_args [ 0 ] ;
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rpcp ( 0 , method , & p_args [ 1 ] , p_argcount - 1 ) ;
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r_error . error = Callable : : CallError : : CALL_OK ;
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return Variant ( ) ;
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}
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Variant Node : : _rpc_id_bind ( const Variant * * p_args , int p_argcount , Callable : : CallError & r_error ) {
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if ( p_argcount < 2 ) {
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r_error . error = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ;
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r_error . argument = 2 ;
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return Variant ( ) ;
}
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if ( p_args [ 0 ] - > get_type ( ) ! = Variant : : INT ) {
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r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
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r_error . argument = 0 ;
r_error . expected = Variant : : INT ;
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return Variant ( ) ;
}
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if ( p_args [ 1 ] - > get_type ( ) ! = Variant : : STRING_NAME ) {
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r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
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r_error . argument = 1 ;
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r_error . expected = Variant : : STRING_NAME ;
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return Variant ( ) ;
}
int peer_id = * p_args [ 0 ] ;
StringName method = * p_args [ 1 ] ;
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rpcp ( peer_id , method , & p_args [ 2 ] , p_argcount - 2 ) ;
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r_error . error = Callable : : CallError : : CALL_OK ;
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return Variant ( ) ;
}
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void Node : : rpcp ( int p_peer_id , const StringName & p_method , const Variant * * p_arg , int p_argcount ) {
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ERR_FAIL_COND ( ! is_inside_tree ( ) ) ;
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get_multiplayer ( ) - > rpcp ( this , p_peer_id , true , p_method , p_arg , p_argcount ) ;
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}
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Ref < MultiplayerAPI > Node : : get_multiplayer ( ) const {
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if ( multiplayer . is_valid ( ) ) {
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return multiplayer ;
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}
if ( ! is_inside_tree ( ) ) {
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return Ref < MultiplayerAPI > ( ) ;
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}
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return get_tree ( ) - > get_multiplayer ( ) ;
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}
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Ref < MultiplayerAPI > Node : : get_custom_multiplayer ( ) const {
return multiplayer ;
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}
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void Node : : set_custom_multiplayer ( Ref < MultiplayerAPI > p_multiplayer ) {
multiplayer = p_multiplayer ;
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}
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Vector < MultiplayerAPI : : RPCConfig > Node : : get_node_rpc_methods ( ) const {
return data . rpc_methods ;
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}
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//////////// end of rpc
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bool Node : : can_process_notification ( int p_what ) const {
switch ( p_what ) {
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case NOTIFICATION_PHYSICS_PROCESS :
return data . physics_process ;
case NOTIFICATION_PROCESS :
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return data . process ;
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case NOTIFICATION_INTERNAL_PROCESS :
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return data . process_internal ;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS :
return data . physics_process_internal ;
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}
return true ;
}
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bool Node : : can_process ( ) const {
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ERR_FAIL_COND_V ( ! is_inside_tree ( ) , false ) ;
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return _can_process ( get_tree ( ) - > is_paused ( ) ) ;
}
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bool Node : : _can_process ( bool p_paused ) const {
ProcessMode process_mode ;
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if ( data . process_mode = = PROCESS_MODE_INHERIT ) {
if ( ! data . process_owner ) {
process_mode = PROCESS_MODE_PAUSABLE ;
} else {
process_mode = data . process_owner - > data . process_mode ;
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}
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} else {
process_mode = data . process_mode ;
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}
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if ( process_mode = = PROCESS_MODE_DISABLED ) {
return false ;
} else if ( process_mode = = PROCESS_MODE_ALWAYS ) {
return true ;
}
if ( p_paused ) {
return process_mode = = PROCESS_MODE_WHEN_PAUSED ;
} else {
return process_mode = = PROCESS_MODE_PAUSABLE ;
}
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}
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bool Node : : _is_enabled ( ) const {
ProcessMode process_mode ;
if ( data . process_mode = = PROCESS_MODE_INHERIT ) {
if ( ! data . process_owner ) {
process_mode = PROCESS_MODE_PAUSABLE ;
} else {
process_mode = data . process_owner - > data . process_mode ;
}
} else {
process_mode = data . process_mode ;
}
return ( process_mode ! = PROCESS_MODE_DISABLED ) ;
}
bool Node : : is_enabled ( ) const {
ERR_FAIL_COND_V ( ! is_inside_tree ( ) , false ) ;
return _is_enabled ( ) ;
}
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float Node : : get_physics_process_delta_time ( ) const {
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if ( data . tree ) {
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return data . tree - > get_physics_process_time ( ) ;
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} else {
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return 0 ;
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}
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}
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float Node : : get_process_delta_time ( ) const {
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if ( data . tree ) {
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return data . tree - > get_process_time ( ) ;
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} else {
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return 0 ;
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}
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}
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void Node : : set_process ( bool p_process ) {
if ( data . process = = p_process ) {
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return ;
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}
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data . process = p_process ;
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if ( data . process ) {
add_to_group ( " process " , false ) ;
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} else {
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remove_from_group ( " process " ) ;
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}
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}
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bool Node : : is_processing ( ) const {
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return data . process ;
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}
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void Node : : set_process_internal ( bool p_process_internal ) {
if ( data . process_internal = = p_process_internal ) {
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return ;
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}
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data . process_internal = p_process_internal ;
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if ( data . process_internal ) {
add_to_group ( " process_internal " , false ) ;
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} else {
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remove_from_group ( " process_internal " ) ;
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}
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}
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bool Node : : is_processing_internal ( ) const {
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return data . process_internal ;
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}
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void Node : : set_process_priority ( int p_priority ) {
data . process_priority = p_priority ;
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// Make sure we are in SceneTree.
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if ( data . tree = = nullptr ) {
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return ;
}
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if ( is_processing ( ) ) {
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data . tree - > make_group_changed ( " process " ) ;
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}
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if ( is_processing_internal ( ) ) {
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data . tree - > make_group_changed ( " process_internal " ) ;
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}
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if ( is_physics_processing ( ) ) {
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data . tree - > make_group_changed ( " physics_process " ) ;
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}
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if ( is_physics_processing_internal ( ) ) {
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data . tree - > make_group_changed ( " physics_process_internal " ) ;
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}
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}
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int Node : : get_process_priority ( ) const {
return data . process_priority ;
}
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void Node : : set_process_input ( bool p_enable ) {
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if ( p_enable = = data . input ) {
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return ;
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}
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data . input = p_enable ;
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if ( ! is_inside_tree ( ) ) {
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return ;
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}
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if ( p_enable ) {
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add_to_group ( " _vp_input " + itos ( get_viewport ( ) - > get_instance_id ( ) ) ) ;
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} else {
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remove_from_group ( " _vp_input " + itos ( get_viewport ( ) - > get_instance_id ( ) ) ) ;
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}
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}
bool Node : : is_processing_input ( ) const {
return data . input ;
}
void Node : : set_process_unhandled_input ( bool p_enable ) {
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if ( p_enable = = data . unhandled_input ) {
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return ;
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}
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data . unhandled_input = p_enable ;
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if ( ! is_inside_tree ( ) ) {
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return ;
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}
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if ( p_enable ) {
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add_to_group ( " _vp_unhandled_input " + itos ( get_viewport ( ) - > get_instance_id ( ) ) ) ;
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} else {
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remove_from_group ( " _vp_unhandled_input " + itos ( get_viewport ( ) - > get_instance_id ( ) ) ) ;
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}
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}
bool Node : : is_processing_unhandled_input ( ) const {
return data . unhandled_input ;
}
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void Node : : set_process_unhandled_key_input ( bool p_enable ) {
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if ( p_enable = = data . unhandled_key_input ) {
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return ;
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}
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data . unhandled_key_input = p_enable ;
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if ( ! is_inside_tree ( ) ) {
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return ;
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}
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if ( p_enable ) {
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add_to_group ( " _vp_unhandled_key_input " + itos ( get_viewport ( ) - > get_instance_id ( ) ) ) ;
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} else {
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remove_from_group ( " _vp_unhandled_key_input " + itos ( get_viewport ( ) - > get_instance_id ( ) ) ) ;
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}
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}
bool Node : : is_processing_unhandled_key_input ( ) const {
return data . unhandled_key_input ;
}
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StringName Node : : get_name ( ) const {
return data . name ;
}
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void Node : : _set_name_nocheck ( const StringName & p_name ) {
data . name = p_name ;
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}
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void Node : : set_name ( const String & p_name ) {
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String name = p_name . validate_node_name ( ) ;
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ERR_FAIL_COND ( name = = " " ) ;
data . name = name ;
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if ( data . parent ) {
data . parent - > _validate_child_name ( this ) ;
}
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propagate_notification ( NOTIFICATION_PATH_CHANGED ) ;
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if ( is_inside_tree ( ) ) {
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emit_signal ( " renamed " ) ;
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get_tree ( ) - > node_renamed ( this ) ;
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get_tree ( ) - > tree_changed ( ) ;
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}
}
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static bool node_hrcr = false ;
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static SafeRefCount node_hrcr_count ;
void Node : : init_node_hrcr ( ) {
node_hrcr_count . init ( 1 ) ;
}
void Node : : set_human_readable_collision_renaming ( bool p_enabled ) {
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node_hrcr = p_enabled ;
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}
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# ifdef TOOLS_ENABLED
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String Node : : validate_child_name ( Node * p_child ) {
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StringName name = p_child - > data . name ;
_generate_serial_child_name ( p_child , name ) ;
return name ;
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}
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# endif
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void Node : : _validate_child_name ( Node * p_child , bool p_force_human_readable ) {
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/* Make sure the name is unique */
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if ( node_hrcr | | p_force_human_readable ) {
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//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
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StringName name = p_child - > data . name ;
_generate_serial_child_name ( p_child , name ) ;
p_child - > data . name = name ;
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} else {
//this approach to autoset node names is fast but not as readable
//it's the default and reserves the '@' character for unique names.
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bool unique = true ;
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if ( p_child - > data . name = = StringName ( ) ) {
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//new unique name must be assigned
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unique = false ;
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} else {
//check if exists
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Node * * children = data . children . ptrw ( ) ;
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int cc = data . children . size ( ) ;
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for ( int i = 0 ; i < cc ; i + + ) {
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if ( children [ i ] = = p_child ) {
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continue ;
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}
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if ( children [ i ] - > data . name = = p_child - > data . name ) {
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unique = false ;
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break ;
}
}
}
if ( ! unique ) {
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ERR_FAIL_COND ( ! node_hrcr_count . ref ( ) ) ;
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String name = " @ " + String ( p_child - > get_name ( ) ) + " @ " + itos ( node_hrcr_count . get ( ) ) ;
p_child - > data . name = name ;
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}
}
}
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// Return s + 1 as if it were an integer
String increase_numeric_string ( const String & s ) {
String res = s ;
bool carry = res . length ( ) > 0 ;
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for ( int i = res . length ( ) - 1 ; i > = 0 ; i - - ) {
if ( ! carry ) {
break ;
}
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char32_t n = s [ i ] ;
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if ( n = = ' 9 ' ) { // keep carry as true: 9 + 1
res [ i ] = ' 0 ' ;
} else {
res [ i ] = s [ i ] + 1 ;
carry = false ;
}
}
if ( carry ) {
res = " 1 " + res ;
}
return res ;
}
void Node : : _generate_serial_child_name ( const Node * p_child , StringName & name ) const {
if ( name = = StringName ( ) ) {
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//no name and a new name is needed, create one.
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name = p_child - > get_class ( ) ;
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// Adjust casing according to project setting. The current type name is expected to be in PascalCase.
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switch ( ProjectSettings : : get_singleton ( ) - > get ( " editor/node_naming/name_casing " ) . operator int ( ) ) {
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case NAME_CASING_PASCAL_CASE :
break ;
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case NAME_CASING_CAMEL_CASE : {
String n = name ;
n [ 0 ] = n . to_lower ( ) [ 0 ] ;
name = n ;
} break ;
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case NAME_CASING_SNAKE_CASE :
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name = String ( name ) . camelcase_to_underscore ( true ) ;
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break ;
}
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}
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//quickly test if proposed name exists
int cc = data . children . size ( ) ; //children count
const Node * const * children_ptr = data . children . ptr ( ) ;
{
bool exists = false ;
for ( int i = 0 ; i < cc ; i + + ) {
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if ( children_ptr [ i ] = = p_child ) { //exclude self in renaming if it's already a child
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continue ;
}
if ( children_ptr [ i ] - > data . name = = name ) {
exists = true ;
}
}
if ( ! exists ) {
return ; //if it does not exist, it does not need validation
}
}
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// Extract trailing number
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String name_string = name ;
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String nums ;
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for ( int i = name_string . length ( ) - 1 ; i > = 0 ; i - - ) {
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char32_t n = name_string [ i ] ;
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if ( n > = ' 0 ' & & n < = ' 9 ' ) {
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nums = String : : chr ( name_string [ i ] ) + nums ;
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} else {
break ;
}
}
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String nnsep = _get_name_num_separator ( ) ;
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int name_last_index = name_string . length ( ) - nnsep . length ( ) - nums . length ( ) ;
// Assign the base name + separator to name if we have numbers preceded by a separator
if ( nums . length ( ) > 0 & & name_string . substr ( name_last_index , nnsep . length ( ) ) = = nnsep ) {
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name_string = name_string . substr ( 0 , name_last_index + nnsep . length ( ) ) ;
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} else {
nums = " " ;
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}
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for ( ; ; ) {
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StringName attempt = name_string + nums ;
bool exists = false ;
for ( int i = 0 ; i < cc ; i + + ) {
if ( children_ptr [ i ] = = p_child ) {
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continue ;
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}
if ( children_ptr [ i ] - > data . name = = attempt ) {
exists = true ;
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}
}
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if ( ! exists ) {
name = attempt ;
return ;
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} else {
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if ( nums . length ( ) = = 0 ) {
// Name was undecorated so skip to 2 for a more natural result
nums = " 2 " ;
name_string + = nnsep ; // Add separator because nums.length() > 0 was false
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} else {
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nums = increase_numeric_string ( nums ) ;
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}
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}
}
}
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void Node : : _add_child_nocheck ( Node * p_child , const StringName & p_name ) {
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//add a child node quickly, without name validation
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p_child - > data . name = p_name ;
p_child - > data . pos = data . children . size ( ) ;
data . children . push_back ( p_child ) ;
p_child - > data . parent = this ;
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p_child - > notification ( NOTIFICATION_PARENTED ) ;
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if ( data . tree ) {
p_child - > _set_tree ( data . tree ) ;
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}
/* Notify */
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//recognize children created in this node constructor
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p_child - > data . parent_owned = data . in_constructor ;
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add_child_notify ( p_child ) ;
}
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void Node : : add_child ( Node * p_child , bool p_legible_unique_name ) {
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ERR_FAIL_NULL ( p_child ) ;
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ERR_FAIL_COND_MSG ( p_child = = this , vformat ( " Can't add child '%s' to itself. " , p_child - > get_name ( ) ) ) ; // adding to itself!
ERR_FAIL_COND_MSG ( p_child - > data . parent , vformat ( " Can't add child '%s' to '%s', already has a parent '%s'. " , p_child - > get_name ( ) , get_name ( ) , p_child - > data . parent - > get_name ( ) ) ) ; //Fail if node has a parent
# ifdef DEBUG_ENABLED
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ERR_FAIL_COND_MSG ( p_child - > is_ancestor_of ( this ) , vformat ( " Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'. " , p_child - > get_name ( ) , get_name ( ) , p_child - > get_name ( ) , get_name ( ) ) ) ;
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# endif
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ERR_FAIL_COND_MSG ( data . blocked > 0 , " Parent node is busy setting up children, add_node() failed. Consider using call_deferred( \" add_child \" , child) instead. " ) ;
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/* Validate name */
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_validate_child_name ( p_child , p_legible_unique_name ) ;
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_add_child_nocheck ( p_child , p_child - > data . name ) ;
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}
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void Node : : add_sibling ( Node * p_sibling , bool p_legible_unique_name ) {
ERR_FAIL_NULL ( p_sibling ) ;
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ERR_FAIL_COND_MSG ( p_sibling = = this , vformat ( " Can't add sibling '%s' to itself. " , p_sibling - > get_name ( ) ) ) ; // adding to itself!
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ERR_FAIL_COND_MSG ( data . blocked > 0 , " Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred( \" add_sibling \" , sibling) instead. " ) ;
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get_parent ( ) - > add_child ( p_sibling , p_legible_unique_name ) ;
get_parent ( ) - > move_child ( p_sibling , this - > get_index ( ) + 1 ) ;
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}
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void Node : : _propagate_validate_owner ( ) {
if ( data . owner ) {
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bool found = false ;
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Node * parent = data . parent ;
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while ( parent ) {
if ( parent = = data . owner ) {
found = true ;
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break ;
}
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parent = parent - > data . parent ;
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}
if ( ! found ) {
data . owner - > data . owned . erase ( data . OW ) ;
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data . owner = nullptr ;
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}
}
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for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
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data . children [ i ] - > _propagate_validate_owner ( ) ;
}
}
void Node : : remove_child ( Node * p_child ) {
ERR_FAIL_NULL ( p_child ) ;
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ERR_FAIL_COND_MSG ( data . blocked > 0 , " Parent node is busy setting up children, remove_node() failed. Consider using call_deferred( \" remove_child \" , child) instead. " ) ;
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int child_count = data . children . size ( ) ;
Node * * children = data . children . ptrw ( ) ;
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int idx = - 1 ;
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if ( p_child - > data . pos > = 0 & & p_child - > data . pos < child_count ) {
if ( children [ p_child - > data . pos ] = = p_child ) {
idx = p_child - > data . pos ;
}
}
if ( idx = = - 1 ) { //maybe removed while unparenting or something and index was not updated, so just in case the above fails, try this.
for ( int i = 0 ; i < child_count ; i + + ) {
if ( children [ i ] = = p_child ) {
idx = i ;
break ;
}
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}
}
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ERR_FAIL_COND_MSG ( idx = = - 1 , vformat ( " Cannot remove child node '%s' as it is not a child of this node. " , p_child - > get_name ( ) ) ) ;
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//ERR_FAIL_COND( p_child->data.blocked > 0 );
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//if (data.scene) { does not matter
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p_child - > _set_tree ( nullptr ) ;
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//}
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remove_child_notify ( p_child ) ;
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p_child - > notification ( NOTIFICATION_UNPARENTED ) ;
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data . children . remove ( idx ) ;
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//update pointer and size
child_count = data . children . size ( ) ;
children = data . children . ptrw ( ) ;
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for ( int i = idx ; i < child_count ; i + + ) {
children [ i ] - > data . pos = i ;
children [ i ] - > notification ( NOTIFICATION_MOVED_IN_PARENT ) ;
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}
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p_child - > data . parent = nullptr ;
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p_child - > data . pos = - 1 ;
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// validate owner
p_child - > _propagate_validate_owner ( ) ;
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if ( data . inside_tree ) {
p_child - > _propagate_after_exit_tree ( ) ;
}
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}
int Node : : get_child_count ( ) const {
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return data . children . size ( ) ;
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}
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Node * Node : : get_child ( int p_index ) const {
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if ( p_index < 0 ) {
p_index + = data . children . size ( ) ;
}
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ERR_FAIL_INDEX_V ( p_index , data . children . size ( ) , nullptr ) ;
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return data . children [ p_index ] ;
}
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Node * Node : : _get_child_by_name ( const StringName & p_name ) const {
int cc = data . children . size ( ) ;
Node * const * cd = data . children . ptr ( ) ;
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for ( int i = 0 ; i < cc ; i + + ) {
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if ( cd [ i ] - > data . name = = p_name ) {
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return cd [ i ] ;
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}
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}
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return nullptr ;
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}
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Node * Node : : get_node_or_null ( const NodePath & p_path ) const {
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if ( p_path . is_empty ( ) ) {
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return nullptr ;
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}
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ERR_FAIL_COND_V_MSG ( ! data . inside_tree & & p_path . is_absolute ( ) , nullptr , " Can't use get_node() with absolute paths from outside the active scene tree. " ) ;
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Node * current = nullptr ;
Node * root = nullptr ;
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if ( ! p_path . is_absolute ( ) ) {
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current = const_cast < Node * > ( this ) ; //start from this
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} else {
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root = const_cast < Node * > ( this ) ;
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while ( root - > data . parent ) {
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root = root - > data . parent ; //start from root
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}
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}
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for ( int i = 0 ; i < p_path . get_name_count ( ) ; i + + ) {
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StringName name = p_path . get_name ( i ) ;
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Node * next = nullptr ;
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if ( name = = SceneStringNames : : get_singleton ( ) - > dot ) { // .
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next = current ;
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} else if ( name = = SceneStringNames : : get_singleton ( ) - > doubledot ) { // ..
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if ( current = = nullptr | | ! current - > data . parent ) {
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return nullptr ;
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}
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next = current - > data . parent ;
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} else if ( current = = nullptr ) {
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if ( name = = root - > get_name ( ) ) {
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next = root ;
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}
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} else {
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next = nullptr ;
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for ( int j = 0 ; j < current - > data . children . size ( ) ; j + + ) {
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Node * child = current - > data . children [ j ] ;
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if ( child - > data . name = = name ) {
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next = child ;
break ;
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}
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}
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if ( next = = nullptr ) {
return nullptr ;
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} ;
}
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current = next ;
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}
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return current ;
}
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Node * Node : : get_node ( const NodePath & p_path ) const {
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Node * node = get_node_or_null ( p_path ) ;
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if ( p_path . is_absolute ( ) ) {
ERR_FAIL_COND_V_MSG ( ! node , nullptr ,
vformat ( R " (Node not found: " % s " (absolute path attempted from " % s " ).) " , p_path , get_path ( ) ) ) ;
} else {
ERR_FAIL_COND_V_MSG ( ! node , nullptr ,
vformat ( R " (Node not found: " % s " (relative to " % s " ).) " , p_path , get_path ( ) ) ) ;
}
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return node ;
}
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bool Node : : has_node ( const NodePath & p_path ) const {
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return get_node_or_null ( p_path ) ! = nullptr ;
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}
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Node * Node : : find_node ( const String & p_mask , bool p_recursive , bool p_owned ) const {
Node * const * cptr = data . children . ptr ( ) ;
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int ccount = data . children . size ( ) ;
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for ( int i = 0 ; i < ccount ; i + + ) {
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if ( p_owned & & ! cptr [ i ] - > data . owner ) {
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continue ;
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}
if ( cptr [ i ] - > data . name . operator String ( ) . match ( p_mask ) ) {
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return cptr [ i ] ;
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}
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if ( ! p_recursive ) {
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continue ;
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}
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Node * ret = cptr [ i ] - > find_node ( p_mask , true , p_owned ) ;
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if ( ret ) {
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return ret ;
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}
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}
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return nullptr ;
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}
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Node * Node : : get_parent ( ) const {
return data . parent ;
}
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Node * Node : : find_parent ( const String & p_mask ) const {
Node * p = data . parent ;
while ( p ) {
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if ( p - > data . name . operator String ( ) . match ( p_mask ) ) {
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return p ;
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}
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p = p - > data . parent ;
}
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return nullptr ;
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}
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bool Node : : is_ancestor_of ( const Node * p_node ) const {
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ERR_FAIL_NULL_V ( p_node , false ) ;
Node * p = p_node - > data . parent ;
while ( p ) {
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if ( p = = this ) {
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return true ;
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}
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p = p - > data . parent ;
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}
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return false ;
}
bool Node : : is_greater_than ( const Node * p_node ) const {
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ERR_FAIL_NULL_V ( p_node , false ) ;
ERR_FAIL_COND_V ( ! data . inside_tree , false ) ;
ERR_FAIL_COND_V ( ! p_node - > data . inside_tree , false ) ;
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ERR_FAIL_COND_V ( data . depth < 0 , false ) ;
ERR_FAIL_COND_V ( p_node - > data . depth < 0 , false ) ;
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# ifdef NO_ALLOCA
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Vector < int > this_stack ;
Vector < int > that_stack ;
this_stack . resize ( data . depth ) ;
that_stack . resize ( p_node - > data . depth ) ;
# else
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int * this_stack = ( int * ) alloca ( sizeof ( int ) * data . depth ) ;
int * that_stack = ( int * ) alloca ( sizeof ( int ) * p_node - > data . depth ) ;
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# endif
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const Node * n = this ;
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int idx = data . depth - 1 ;
while ( n ) {
ERR_FAIL_INDEX_V ( idx , data . depth , false ) ;
this_stack [ idx - - ] = n - > data . pos ;
n = n - > data . parent ;
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}
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ERR_FAIL_COND_V ( idx ! = - 1 , false ) ;
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n = p_node ;
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idx = p_node - > data . depth - 1 ;
while ( n ) {
ERR_FAIL_INDEX_V ( idx , p_node - > data . depth , false ) ;
that_stack [ idx - - ] = n - > data . pos ;
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n = n - > data . parent ;
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}
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ERR_FAIL_COND_V ( idx ! = - 1 , false ) ;
idx = 0 ;
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bool res ;
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while ( true ) {
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// using -2 since out-of-tree or nonroot nodes have -1
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int this_idx = ( idx > = data . depth ) ? - 2 : this_stack [ idx ] ;
int that_idx = ( idx > = p_node - > data . depth ) ? - 2 : that_stack [ idx ] ;
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if ( this_idx > that_idx ) {
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res = true ;
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break ;
} else if ( this_idx < that_idx ) {
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res = false ;
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break ;
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} else if ( this_idx = = - 2 ) {
res = false ; // equal
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break ;
}
idx + + ;
}
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return res ;
}
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void Node : : get_owned_by ( Node * p_by , List < Node * > * p_owned ) {
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if ( data . owner = = p_by ) {
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p_owned - > push_back ( this ) ;
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}
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for ( int i = 0 ; i < get_child_count ( ) ; i + + ) {
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get_child ( i ) - > get_owned_by ( p_by , p_owned ) ;
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}
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}
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void Node : : _set_owner_nocheck ( Node * p_owner ) {
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if ( data . owner = = p_owner ) {
2017-03-15 12:28:57 +01:00
return ;
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}
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2015-10-17 00:11:23 +02:00
ERR_FAIL_COND ( data . owner ) ;
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data . owner = p_owner ;
data . owner - > data . owned . push_back ( this ) ;
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data . OW = data . owner - > data . owned . back ( ) ;
}
void Node : : set_owner ( Node * p_owner ) {
if ( data . owner ) {
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data . owner - > data . owned . erase ( data . OW ) ;
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data . OW = nullptr ;
data . owner = nullptr ;
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}
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ERR_FAIL_COND ( p_owner = = this ) ;
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if ( ! p_owner ) {
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return ;
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}
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Node * check = this - > get_parent ( ) ;
bool owner_valid = false ;
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while ( check ) {
if ( check = = p_owner ) {
owner_valid = true ;
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break ;
}
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check = check - > data . parent ;
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}
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ERR_FAIL_COND ( ! owner_valid ) ;
_set_owner_nocheck ( p_owner ) ;
}
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2014-02-10 02:10:30 +01:00
Node * Node : : get_owner ( ) const {
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return data . owner ;
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}
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Node * Node : : find_common_parent_with ( const Node * p_node ) const {
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if ( this = = p_node ) {
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return const_cast < Node * > ( p_node ) ;
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}
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Set < const Node * > visited ;
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const Node * n = this ;
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while ( n ) {
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visited . insert ( n ) ;
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n = n - > data . parent ;
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}
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const Node * common_parent = p_node ;
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while ( common_parent ) {
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if ( visited . has ( common_parent ) ) {
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break ;
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}
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common_parent = common_parent - > data . parent ;
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}
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if ( ! common_parent ) {
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return nullptr ;
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}
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return const_cast < Node * > ( common_parent ) ;
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}
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NodePath Node : : get_path_to ( const Node * p_node ) const {
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ERR_FAIL_NULL_V ( p_node , NodePath ( ) ) ;
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if ( this = = p_node ) {
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return NodePath ( " . " ) ;
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}
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Set < const Node * > visited ;
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const Node * n = this ;
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while ( n ) {
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visited . insert ( n ) ;
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n = n - > data . parent ;
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}
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const Node * common_parent = p_node ;
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while ( common_parent ) {
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if ( visited . has ( common_parent ) ) {
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break ;
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}
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common_parent = common_parent - > data . parent ;
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}
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ERR_FAIL_COND_V ( ! common_parent , NodePath ( ) ) ; //nodes not in the same tree
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
visited . clear ( ) ;
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Vector < StringName > path ;
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n = p_node ;
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while ( n ! = common_parent ) {
path . push_back ( n - > get_name ( ) ) ;
n = n - > data . parent ;
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}
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n = this ;
StringName up = String ( " .. " ) ;
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while ( n ! = common_parent ) {
path . push_back ( up ) ;
n = n - > data . parent ;
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}
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path . reverse ( ) ;
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return NodePath ( path , false ) ;
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}
NodePath Node : : get_path ( ) const {
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ERR_FAIL_COND_V_MSG ( ! is_inside_tree ( ) , NodePath ( ) , " Cannot get path of node as it is not in a scene tree. " ) ;
2016-08-14 23:49:50 +02:00
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if ( data . path_cache ) {
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return * data . path_cache ;
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}
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const Node * n = this ;
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Vector < StringName > path ;
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while ( n ) {
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path . push_back ( n - > get_name ( ) ) ;
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n = n - > data . parent ;
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}
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path . reverse ( ) ;
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data . path_cache = memnew ( NodePath ( path , true ) ) ;
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return * data . path_cache ;
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}
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bool Node : : is_in_group ( const StringName & p_identifier ) const {
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return data . grouped . has ( p_identifier ) ;
}
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void Node : : add_to_group ( const StringName & p_identifier , bool p_persistent ) {
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ERR_FAIL_COND ( ! p_identifier . operator String ( ) . length ( ) ) ;
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if ( data . grouped . has ( p_identifier ) ) {
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return ;
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}
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
GroupData gd ;
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if ( data . tree ) {
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gd . group = data . tree - > add_to_group ( p_identifier , this ) ;
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} else {
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gd . group = nullptr ;
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}
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gd . persistent = p_persistent ;
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data . grouped [ p_identifier ] = gd ;
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}
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void Node : : remove_from_group ( const StringName & p_identifier ) {
ERR_FAIL_COND ( ! data . grouped . has ( p_identifier ) ) ;
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Map < StringName , GroupData > : : Element * E = data . grouped . find ( p_identifier ) ;
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ERR_FAIL_COND ( ! E ) ;
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if ( data . tree ) {
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data . tree - > remove_from_group ( E - > key ( ) , this ) ;
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}
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data . grouped . erase ( E ) ;
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}
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Array Node : : _get_groups ( ) const {
Array groups ;
List < GroupInfo > gi ;
get_groups ( & gi ) ;
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for ( List < GroupInfo > : : Element * E = gi . front ( ) ; E ; E = E - > next ( ) ) {
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groups . push_back ( E - > get ( ) . name ) ;
}
return groups ;
}
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void Node : : get_groups ( List < GroupInfo > * p_groups ) const {
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for ( const Map < StringName , GroupData > : : Element * E = data . grouped . front ( ) ; E ; E = E - > next ( ) ) {
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GroupInfo gi ;
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gi . name = E - > key ( ) ;
gi . persistent = E - > get ( ) . persistent ;
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p_groups - > push_back ( gi ) ;
}
}
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int Node : : get_persistent_group_count ( ) const {
int count = 0 ;
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2017-03-05 16:44:50 +01:00
for ( const Map < StringName , GroupData > : : Element * E = data . grouped . front ( ) ; E ; E = E - > next ( ) ) {
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if ( E - > get ( ) . persistent ) {
count + = 1 ;
}
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}
2019-08-16 22:30:31 +02:00
return count ;
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}
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void Node : : _print_tree_pretty ( const String & prefix , const bool last ) {
2018-02-28 10:12:06 +01:00
String new_prefix = last ? String : : utf8 ( " ┖╴ " ) : String : : utf8 ( " ┠╴ " ) ;
print_line ( prefix + new_prefix + String ( get_name ( ) ) ) ;
for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
new_prefix = last ? String : : utf8 ( " " ) : String : : utf8 ( " ┃ " ) ;
data . children [ i ] - > _print_tree_pretty ( prefix + new_prefix , i = = data . children . size ( ) - 1 ) ;
}
}
void Node : : print_tree_pretty ( ) {
_print_tree_pretty ( " " , true ) ;
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}
void Node : : print_tree ( ) {
_print_tree ( this ) ;
}
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void Node : : _print_tree ( const Node * p_node ) {
print_line ( String ( p_node - > get_path_to ( this ) ) ) ;
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for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
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data . children [ i ] - > _print_tree ( p_node ) ;
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}
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}
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void Node : : _propagate_reverse_notification ( int p_notification ) {
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data . blocked + + ;
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for ( int i = data . children . size ( ) - 1 ; i > = 0 ; i - - ) {
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data . children [ i ] - > _propagate_reverse_notification ( p_notification ) ;
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}
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notification ( p_notification , true ) ;
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data . blocked - - ;
}
void Node : : _propagate_deferred_notification ( int p_notification , bool p_reverse ) {
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ERR_FAIL_COND ( ! is_inside_tree ( ) ) ;
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data . blocked + + ;
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if ( ! p_reverse ) {
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MessageQueue : : get_singleton ( ) - > push_notification ( this , p_notification ) ;
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}
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for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
data . children [ i ] - > _propagate_deferred_notification ( p_notification , p_reverse ) ;
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}
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if ( p_reverse ) {
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MessageQueue : : get_singleton ( ) - > push_notification ( this , p_notification ) ;
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}
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data . blocked - - ;
}
void Node : : propagate_notification ( int p_notification ) {
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data . blocked + + ;
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notification ( p_notification ) ;
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for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
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data . children [ i ] - > propagate_notification ( p_notification ) ;
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}
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data . blocked - - ;
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}
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void Node : : propagate_call ( const StringName & p_method , const Array & p_args , const bool p_parent_first ) {
data . blocked + + ;
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if ( p_parent_first & & has_method ( p_method ) ) {
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callv ( p_method , p_args ) ;
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}
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for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
data . children [ i ] - > propagate_call ( p_method , p_args , p_parent_first ) ;
}
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if ( ! p_parent_first & & has_method ( p_method ) ) {
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callv ( p_method , p_args ) ;
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}
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data . blocked - - ;
}
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void Node : : _propagate_replace_owner ( Node * p_owner , Node * p_by_owner ) {
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if ( get_owner ( ) = = p_owner ) {
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set_owner ( p_by_owner ) ;
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}
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2014-02-10 02:10:30 +01:00
data . blocked + + ;
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for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
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data . children [ i ] - > _propagate_replace_owner ( p_owner , p_by_owner ) ;
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}
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data . blocked - - ;
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}
int Node : : get_index ( ) const {
return data . pos ;
}
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Ref < Tween > Node : : create_tween ( ) {
ERR_FAIL_COND_V_MSG ( ! data . tree , nullptr , " Can't create Tween when not inside scene tree. " ) ;
Ref < Tween > tween = get_tree ( ) - > create_tween ( ) ;
tween - > bind_node ( this ) ;
return tween ;
}
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void Node : : remove_and_skip ( ) {
ERR_FAIL_COND ( ! data . parent ) ;
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Node * new_owner = get_owner ( ) ;
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List < Node * > children ;
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while ( true ) {
bool clear = true ;
for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
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Node * c_node = data . children [ i ] ;
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if ( ! c_node - > get_owner ( ) ) {
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continue ;
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}
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remove_child ( c_node ) ;
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c_node - > _propagate_replace_owner ( this , nullptr ) ;
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children . push_back ( c_node ) ;
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clear = false ;
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break ;
}
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if ( clear ) {
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break ;
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}
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}
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while ( ! children . is_empty ( ) ) {
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Node * c_node = children . front ( ) - > get ( ) ;
data . parent - > add_child ( c_node ) ;
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c_node - > _propagate_replace_owner ( nullptr , new_owner ) ;
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children . pop_front ( ) ;
}
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2014-02-10 02:10:30 +01:00
data . parent - > remove_child ( this ) ;
}
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void Node : : set_filename ( const String & p_filename ) {
data . filename = p_filename ;
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}
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String Node : : get_filename ( ) const {
return data . filename ;
}
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void Node : : set_editor_description ( const String & p_editor_description ) {
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data . editor_description = p_editor_description ;
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}
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String Node : : get_editor_description ( ) const {
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return data . editor_description ;
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}
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void Node : : set_editable_instance ( Node * p_node , bool p_editable ) {
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ERR_FAIL_NULL ( p_node ) ;
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ERR_FAIL_COND ( ! is_ancestor_of ( p_node ) ) ;
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if ( ! p_editable ) {
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p_node - > data . editable_instance = false ;
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// Avoid this flag being needlessly saved;
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// also give more visual feedback if editable children are re-enabled
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set_display_folded ( false ) ;
} else {
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p_node - > data . editable_instance = true ;
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}
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}
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bool Node : : is_editable_instance ( const Node * p_node ) const {
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if ( ! p_node ) {
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return false ; // Easier, null is never editable. :)
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}
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ERR_FAIL_COND_V ( ! is_ancestor_of ( p_node ) , false ) ;
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return p_node - > data . editable_instance ;
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}
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Node * Node : : get_deepest_editable_node ( Node * p_start_node ) const {
ERR_FAIL_NULL_V ( p_start_node , nullptr ) ;
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ERR_FAIL_COND_V ( ! is_ancestor_of ( p_start_node ) , p_start_node ) ;
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Node const * iterated_item = p_start_node ;
Node * node = p_start_node ;
while ( iterated_item - > get_owner ( ) & & iterated_item - > get_owner ( ) ! = this ) {
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if ( ! is_editable_instance ( iterated_item - > get_owner ( ) ) ) {
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node = iterated_item - > get_owner ( ) ;
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}
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iterated_item = iterated_item - > get_owner ( ) ;
}
return node ;
}
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String Node : : to_string ( ) {
if ( get_script_instance ( ) ) {
bool valid ;
String ret = get_script_instance ( ) - > to_string ( & valid ) ;
if ( valid ) {
return ret ;
}
}
return ( get_name ( ) ? String ( get_name ( ) ) + " : " : " " ) + Object : : to_string ( ) ;
}
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void Node : : set_scene_instance_state ( const Ref < SceneState > & p_state ) {
data . instance_state = p_state ;
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}
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Ref < SceneState > Node : : get_scene_instance_state ( ) const {
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return data . instance_state ;
}
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void Node : : set_scene_inherited_state ( const Ref < SceneState > & p_state ) {
data . inherited_state = p_state ;
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}
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Ref < SceneState > Node : : get_scene_inherited_state ( ) const {
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return data . inherited_state ;
}
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void Node : : set_scene_instance_load_placeholder ( bool p_enable ) {
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data . use_placeholder = p_enable ;
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}
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bool Node : : get_scene_instance_load_placeholder ( ) const {
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return data . use_placeholder ;
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}
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Node * Node : : _duplicate ( int p_flags , Map < const Node * , Node * > * r_duplimap ) const {
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Node * node = nullptr ;
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bool instantiated = false ;
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if ( Object : : cast_to < InstancePlaceholder > ( this ) ) {
const InstancePlaceholder * ip = Object : : cast_to < const InstancePlaceholder > ( this ) ;
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InstancePlaceholder * nip = memnew ( InstancePlaceholder ) ;
nip - > set_instance_path ( ip - > get_instance_path ( ) ) ;
node = nip ;
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} else if ( ( p_flags & DUPLICATE_USE_INSTANCING ) & & get_filename ( ) ! = String ( ) ) {
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Ref < PackedScene > res = ResourceLoader : : load ( get_filename ( ) ) ;
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ERR_FAIL_COND_V ( res . is_null ( ) , nullptr ) ;
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PackedScene : : GenEditState ges = PackedScene : : GEN_EDIT_STATE_DISABLED ;
# ifdef TOOLS_ENABLED
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if ( p_flags & DUPLICATE_FROM_EDITOR ) {
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ges = PackedScene : : GEN_EDIT_STATE_INSTANCE ;
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}
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# endif
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node = res - > instantiate ( ges ) ;
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ERR_FAIL_COND_V ( ! node , nullptr ) ;
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instantiated = true ;
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} else {
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Object * obj = ClassDB : : instantiate ( get_class ( ) ) ;
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ERR_FAIL_COND_V ( ! obj , nullptr ) ;
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node = Object : : cast_to < Node > ( obj ) ;
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if ( ! node ) {
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memdelete ( obj ) ;
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}
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ERR_FAIL_COND_V ( ! node , nullptr ) ;
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}
2014-02-10 02:10:30 +01:00
2017-10-14 00:03:33 +02:00
if ( get_filename ( ) ! = " " ) { //an instance
node - > set_filename ( get_filename ( ) ) ;
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node - > data . editable_instance = data . editable_instance ;
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}
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StringName script_property_name = CoreStringNames : : get_singleton ( ) - > _script ;
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List < const Node * > hidden_roots ;
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List < const Node * > node_tree ;
node_tree . push_front ( this ) ;
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if ( instantiated ) {
// Since nodes in the instantiated hierarchy won't be duplicated explicitly, we need to make an inventory
// of all the nodes in the tree of the instantiated scene in order to transfer the values of the properties
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Vector < const Node * > instance_roots ;
instance_roots . push_back ( this ) ;
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for ( List < const Node * > : : Element * N = node_tree . front ( ) ; N ; N = N - > next ( ) ) {
for ( int i = 0 ; i < N - > get ( ) - > get_child_count ( ) ; + + i ) {
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Node * descendant = N - > get ( ) - > get_child ( i ) ;
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// Skip nodes not really belonging to the instantiated hierarchy; they'll be processed normally later
// but remember non-instantiated nodes that are hidden below instantiated ones
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if ( ! instance_roots . has ( descendant - > get_owner ( ) ) ) {
if ( descendant - > get_parent ( ) & & descendant - > get_parent ( ) ! = this & & descendant - > data . owner ! = descendant - > get_parent ( ) ) {
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hidden_roots . push_back ( descendant ) ;
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}
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continue ;
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}
2017-11-25 21:13:52 +01:00
2017-12-08 15:05:15 +01:00
node_tree . push_back ( descendant ) ;
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if ( descendant - > get_filename ( ) ! = " " & & instance_roots . has ( descendant - > get_owner ( ) ) ) {
instance_roots . push_back ( descendant ) ;
}
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}
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}
}
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for ( List < const Node * > : : Element * N = node_tree . front ( ) ; N ; N = N - > next ( ) ) {
Node * current_node = node - > get_node ( get_path_to ( N - > get ( ) ) ) ;
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ERR_CONTINUE ( ! current_node ) ;
2017-02-20 20:05:01 +01:00
2017-10-14 00:03:33 +02:00
if ( p_flags & DUPLICATE_SCRIPTS ) {
bool is_valid = false ;
Variant script = N - > get ( ) - > get ( script_property_name , & is_valid ) ;
if ( is_valid ) {
current_node - > set ( script_property_name , script ) ;
}
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}
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List < PropertyInfo > plist ;
N - > get ( ) - > get_property_list ( & plist ) ;
for ( List < PropertyInfo > : : Element * E = plist . front ( ) ; E ; E = E - > next ( ) ) {
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if ( ! ( E - > get ( ) . usage & PROPERTY_USAGE_STORAGE ) ) {
2017-10-14 00:03:33 +02:00
continue ;
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}
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String name = E - > get ( ) . name ;
2020-05-14 16:41:43 +02:00
if ( name = = script_property_name ) {
2017-10-14 00:03:33 +02:00
continue ;
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}
2017-10-14 00:03:33 +02:00
2018-03-09 20:16:08 +01:00
Variant value = N - > get ( ) - > get ( name ) . duplicate ( true ) ;
2017-10-14 00:03:33 +02:00
2018-01-11 19:50:33 +01:00
if ( E - > get ( ) . usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE ) {
Resource * res = Object : : cast_to < Resource > ( value ) ;
2018-07-02 20:08:35 +02:00
if ( res ) { // Duplicate only if it's a resource
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current_node - > set ( name , res - > duplicate ( ) ) ;
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}
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} else {
current_node - > set ( name , value ) ;
}
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}
2014-02-10 02:10:30 +01:00
}
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if ( get_name ( ) ! = String ( ) ) {
node - > set_name ( get_name ( ) ) ;
}
2014-02-10 02:10:30 +01:00
2017-11-19 14:32:10 +01:00
# ifdef TOOLS_ENABLED
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if ( ( p_flags & DUPLICATE_FROM_EDITOR ) & & r_duplimap ) {
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r_duplimap - > insert ( this , node ) ;
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}
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# endif
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if ( p_flags & DUPLICATE_GROUPS ) {
List < GroupInfo > gi ;
get_groups ( & gi ) ;
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for ( List < GroupInfo > : : Element * E = gi . front ( ) ; E ; E = E - > next ( ) ) {
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# ifdef TOOLS_ENABLED
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if ( ( p_flags & DUPLICATE_FROM_EDITOR ) & & ! E - > get ( ) . persistent ) {
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continue ;
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}
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# endif
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node - > add_to_group ( E - > get ( ) . name , E - > get ( ) . persistent ) ;
}
2016-01-20 00:08:04 +01:00
}
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for ( int i = 0 ; i < get_child_count ( ) ; i + + ) {
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if ( get_child ( i ) - > data . parent_owned ) {
2014-02-10 02:10:30 +01:00
continue ;
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}
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if ( instantiated & & get_child ( i ) - > data . owner = = this ) {
2015-08-02 17:29:37 +02:00
continue ; //part of instance
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}
2015-08-02 17:29:37 +02:00
2017-11-19 14:32:10 +01:00
Node * dup = get_child ( i ) - > _duplicate ( p_flags , r_duplimap ) ;
2014-02-10 02:10:30 +01:00
if ( ! dup ) {
memdelete ( node ) ;
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return nullptr ;
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}
node - > add_child ( dup ) ;
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if ( i < node - > get_child_count ( ) - 1 ) {
node - > move_child ( dup , i ) ;
}
}
for ( List < const Node * > : : Element * E = hidden_roots . front ( ) ; E ; E = E - > next ( ) ) {
Node * parent = node - > get_node ( get_path_to ( E - > get ( ) - > data . parent ) ) ;
if ( ! parent ) {
memdelete ( node ) ;
2020-04-02 01:20:12 +02:00
return nullptr ;
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}
Node * dup = E - > get ( ) - > _duplicate ( p_flags , r_duplimap ) ;
if ( ! dup ) {
memdelete ( node ) ;
2020-04-02 01:20:12 +02:00
return nullptr ;
2017-12-08 15:05:15 +01:00
}
parent - > add_child ( dup ) ;
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int pos = E - > get ( ) - > get_index ( ) ;
2017-12-08 15:05:15 +01:00
if ( pos < parent - > get_child_count ( ) - 1 ) {
parent - > move_child ( dup , pos ) ;
}
2014-02-10 02:10:30 +01:00
}
return node ;
}
2017-11-19 13:05:18 +01:00
Node * Node : : duplicate ( int p_flags ) const {
Node * dupe = _duplicate ( p_flags ) ;
if ( dupe & & ( p_flags & DUPLICATE_SIGNALS ) ) {
_duplicate_signals ( this , dupe ) ;
}
return dupe ;
}
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# ifdef TOOLS_ENABLED
Node * Node : : duplicate_from_editor ( Map < const Node * , Node * > & r_duplimap ) const {
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return duplicate_from_editor ( r_duplimap , Map < RES , RES > ( ) ) ;
}
Node * Node : : duplicate_from_editor ( Map < const Node * , Node * > & r_duplimap , const Map < RES , RES > & p_resource_remap ) const {
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Node * dupe = _duplicate ( DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR , & r_duplimap ) ;
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// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
if ( ! p_resource_remap . is_empty ( ) ) {
remap_node_resources ( dupe , p_resource_remap ) ;
}
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// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
_duplicate_signals ( this , dupe ) ;
return dupe ;
}
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void Node : : remap_node_resources ( Node * p_node , const Map < RES , RES > & p_resource_remap ) const {
List < PropertyInfo > props ;
p_node - > get_property_list ( & props ) ;
for ( List < PropertyInfo > : : Element * E = props . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! ( E - > get ( ) . usage & PROPERTY_USAGE_STORAGE ) ) {
continue ;
}
Variant v = p_node - > get ( E - > get ( ) . name ) ;
if ( v . is_ref ( ) ) {
RES res = v ;
if ( res . is_valid ( ) ) {
if ( p_resource_remap . has ( res ) ) {
p_node - > set ( E - > get ( ) . name , p_resource_remap [ res ] ) ;
remap_nested_resources ( res , p_resource_remap ) ;
}
}
}
}
for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
remap_node_resources ( p_node - > get_child ( i ) , p_resource_remap ) ;
}
}
void Node : : remap_nested_resources ( RES p_resource , const Map < RES , RES > & p_resource_remap ) const {
List < PropertyInfo > props ;
p_resource - > get_property_list ( & props ) ;
for ( List < PropertyInfo > : : Element * E = props . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! ( E - > get ( ) . usage & PROPERTY_USAGE_STORAGE ) ) {
continue ;
}
Variant v = p_resource - > get ( E - > get ( ) . name ) ;
if ( v . is_ref ( ) ) {
RES res = v ;
if ( res . is_valid ( ) ) {
if ( p_resource_remap . has ( res ) ) {
p_resource - > set ( E - > get ( ) . name , p_resource_remap [ res ] ) ;
remap_nested_resources ( res , p_resource_remap ) ;
}
}
}
}
}
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# endif
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// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
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void Node : : _duplicate_signals ( const Node * p_original , Node * p_copy ) const {
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if ( ( this ! = p_original ) & & ! ( p_original - > is_ancestor_of ( this ) ) ) {
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return ;
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}
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List < const Node * > process_list ;
process_list . push_back ( this ) ;
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while ( ! process_list . is_empty ( ) ) {
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const Node * n = process_list . front ( ) - > get ( ) ;
process_list . pop_front ( ) ;
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List < Connection > conns ;
n - > get_all_signal_connections ( & conns ) ;
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for ( List < Connection > : : Element * E = conns . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) . flags & CONNECT_PERSIST ) {
//user connected
NodePath p = p_original - > get_path_to ( n ) ;
Node * copy = p_copy - > get_node ( p ) ;
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Node * target = Object : : cast_to < Node > ( E - > get ( ) . callable . get_object ( ) ) ;
if ( ! target ) {
continue ;
}
NodePath ptarget = p_original - > get_path_to ( target ) ;
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Node * copytarget = target ;
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// Attempt to find a path to the duplicate target, if it seems it's not part
// of the duplicated and not yet parented hierarchy then at least try to connect
// to the same target as the original
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if ( p_copy - > has_node ( ptarget ) ) {
copytarget = p_copy - > get_node ( ptarget ) ;
}
if ( copy & & copytarget ) {
const Callable copy_callable = Callable ( copytarget , E - > get ( ) . callable . get_method ( ) ) ;
if ( ! copy - > is_connected ( E - > get ( ) . signal . get_name ( ) , copy_callable ) ) {
copy - > connect ( E - > get ( ) . signal . get_name ( ) , copy_callable , E - > get ( ) . binds , E - > get ( ) . flags ) ;
}
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}
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}
}
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for ( int i = 0 ; i < n - > get_child_count ( ) ; i + + ) {
process_list . push_back ( n - > get_child ( i ) ) ;
}
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}
}
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static void find_owned_by ( Node * p_by , Node * p_node , List < Node * > * p_owned ) {
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if ( p_node - > get_owner ( ) = = p_by ) {
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p_owned - > push_back ( p_node ) ;
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}
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for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
find_owned_by ( p_by , p_node - > get_child ( i ) , p_owned ) ;
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}
}
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void Node : : replace_by ( Node * p_node , bool p_keep_groups ) {
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ERR_FAIL_NULL ( p_node ) ;
ERR_FAIL_COND ( p_node - > data . parent ) ;
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List < Node * > owned = data . owned ;
List < Node * > owned_by_owner ;
Node * owner = ( data . owner = = this ) ? p_node : data . owner ;
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if ( p_keep_groups ) {
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List < GroupInfo > groups ;
get_groups ( & groups ) ;
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for ( List < GroupInfo > : : Element * E = groups . front ( ) ; E ; E = E - > next ( ) ) {
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p_node - > add_to_group ( E - > get ( ) . name , E - > get ( ) . persistent ) ;
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}
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}
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_replace_connections_target ( p_node ) ;
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if ( data . owner ) {
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for ( int i = 0 ; i < get_child_count ( ) ; i + + ) {
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find_owned_by ( data . owner , get_child ( i ) , & owned_by_owner ) ;
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}
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}
Node * parent = data . parent ;
int pos_in_parent = data . pos ;
if ( data . parent ) {
parent - > remove_child ( this ) ;
parent - > add_child ( p_node ) ;
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parent - > move_child ( p_node , pos_in_parent ) ;
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}
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while ( get_child_count ( ) ) {
Node * child = get_child ( 0 ) ;
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remove_child ( child ) ;
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if ( ! child - > is_owned_by_parent ( ) ) {
// add the custom children to the p_node
p_node - > add_child ( child ) ;
}
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}
p_node - > set_owner ( owner ) ;
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for ( int i = 0 ; i < owned . size ( ) ; i + + ) {
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owned [ i ] - > set_owner ( p_node ) ;
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}
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for ( int i = 0 ; i < owned_by_owner . size ( ) ; i + + ) {
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owned_by_owner [ i ] - > set_owner ( owner ) ;
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}
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p_node - > set_filename ( get_filename ( ) ) ;
}
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void Node : : _replace_connections_target ( Node * p_new_target ) {
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List < Connection > cl ;
get_signals_connected_to_this ( & cl ) ;
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for ( List < Connection > : : Element * E = cl . front ( ) ; E ; E = E - > next ( ) ) {
Connection & c = E - > get ( ) ;
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if ( c . flags & CONNECT_PERSIST ) {
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c . signal . get_object ( ) - > disconnect ( c . signal . get_name ( ) , Callable ( this , c . callable . get_method ( ) ) ) ;
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bool valid = p_new_target - > has_method ( c . callable . get_method ( ) ) | | Ref < Script > ( p_new_target - > get_script ( ) ) . is_null ( ) | | Ref < Script > ( p_new_target - > get_script ( ) ) - > has_method ( c . callable . get_method ( ) ) ;
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ERR_CONTINUE_MSG ( ! valid , vformat ( " Attempt to connect signal '%s.%s' to nonexistent method '%s.%s'. " , c . signal . get_object ( ) - > get_class ( ) , c . signal . get_name ( ) , c . callable . get_object ( ) - > get_class ( ) , c . callable . get_method ( ) ) ) ;
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c . signal . get_object ( ) - > connect ( c . signal . get_name ( ) , Callable ( p_new_target , c . callable . get_method ( ) ) , c . binds , c . flags ) ;
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}
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}
}
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Vector < Variant > Node : : make_binds ( VARIANT_ARG_DECLARE ) {
Vector < Variant > ret ;
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if ( p_arg1 . get_type ( ) = = Variant : : NIL ) {
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return ret ;
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} else {
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ret . push_back ( p_arg1 ) ;
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}
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if ( p_arg2 . get_type ( ) = = Variant : : NIL ) {
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return ret ;
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} else {
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ret . push_back ( p_arg2 ) ;
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}
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if ( p_arg3 . get_type ( ) = = Variant : : NIL ) {
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return ret ;
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} else {
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ret . push_back ( p_arg3 ) ;
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}
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if ( p_arg4 . get_type ( ) = = Variant : : NIL ) {
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return ret ;
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} else {
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ret . push_back ( p_arg4 ) ;
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}
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if ( p_arg5 . get_type ( ) = = Variant : : NIL ) {
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return ret ;
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} else {
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ret . push_back ( p_arg5 ) ;
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}
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return ret ;
}
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bool Node : : has_node_and_resource ( const NodePath & p_path ) const {
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if ( ! has_node ( p_path ) ) {
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return false ;
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}
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RES res ;
Vector < StringName > leftover_path ;
Node * node = get_node_and_resource ( p_path , res , leftover_path , false ) ;
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return node ;
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}
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Array Node : : _get_node_and_resource ( const NodePath & p_path ) {
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RES res ;
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Vector < StringName > leftover_path ;
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Node * node = get_node_and_resource ( p_path , res , leftover_path , false ) ;
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Array result ;
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if ( node ) {
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result . push_back ( node ) ;
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} else {
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result . push_back ( Variant ( ) ) ;
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}
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if ( res . is_valid ( ) ) {
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result . push_back ( res ) ;
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} else {
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result . push_back ( Variant ( ) ) ;
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}
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result . push_back ( NodePath ( Vector < StringName > ( ) , leftover_path , false ) ) ;
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return result ;
}
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Node * Node : : get_node_and_resource ( const NodePath & p_path , RES & r_res , Vector < StringName > & r_leftover_subpath , bool p_last_is_property ) const {
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Node * node = get_node ( p_path ) ;
r_res = RES ( ) ;
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r_leftover_subpath = Vector < StringName > ( ) ;
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if ( ! node ) {
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return nullptr ;
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}
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if ( p_path . get_subname_count ( ) ) {
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int j = 0 ;
// If not p_last_is_property, we shouldn't consider the last one as part of the resource
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for ( ; j < p_path . get_subname_count ( ) - ( int ) p_last_is_property ; j + + ) {
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Variant new_res_v = j = = 0 ? node - > get ( p_path . get_subname ( j ) ) : r_res - > get ( p_path . get_subname ( j ) ) ;
if ( new_res_v . get_type ( ) = = Variant : : NIL ) { // Found nothing on that path
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return nullptr ;
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}
RES new_res = new_res_v ;
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if ( new_res . is_null ( ) ) { // No longer a resource, assume property
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break ;
}
r_res = new_res ;
}
for ( ; j < p_path . get_subname_count ( ) ; j + + ) {
// Put the rest of the subpath in the leftover path
r_leftover_subpath . push_back ( p_path . get_subname ( j ) ) ;
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}
}
return node ;
}
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void Node : : _set_tree ( SceneTree * p_tree ) {
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SceneTree * tree_changed_a = nullptr ;
SceneTree * tree_changed_b = nullptr ;
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//ERR_FAIL_COND(p_scene && data.parent && !data.parent->data.scene); //nobug if both are null
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if ( data . tree ) {
_propagate_exit_tree ( ) ;
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tree_changed_a = data . tree ;
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}
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data . tree = p_tree ;
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if ( data . tree ) {
_propagate_enter_tree ( ) ;
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if ( ! data . parent | | data . parent - > data . ready_notified ) { // No parent (root) or parent ready
_propagate_ready ( ) ; //reverse_notification(NOTIFICATION_READY);
}
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tree_changed_b = data . tree ;
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}
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if ( tree_changed_a ) {
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tree_changed_a - > tree_changed ( ) ;
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}
if ( tree_changed_b ) {
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tree_changed_b - > tree_changed ( ) ;
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}
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}
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# ifdef DEBUG_ENABLED
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static void _Node_debug_sn ( Object * p_obj ) {
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Node * n = Object : : cast_to < Node > ( p_obj ) ;
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if ( ! n ) {
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return ;
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}
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if ( n - > is_inside_tree ( ) ) {
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return ;
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}
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Node * p = n ;
while ( p - > get_parent ( ) ) {
p = p - > get_parent ( ) ;
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}
String path ;
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if ( p = = n ) {
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path = n - > get_name ( ) ;
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} else {
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path = String ( p - > get_name ( ) ) + " / " + p - > get_path_to ( n ) ;
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}
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print_line ( itos ( p_obj - > get_instance_id ( ) ) + " - Stray Node: " + path + " (Type: " + n - > get_class ( ) + " ) " ) ;
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}
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# endif // DEBUG_ENABLED
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void Node : : _print_stray_nodes ( ) {
print_stray_nodes ( ) ;
}
void Node : : print_stray_nodes ( ) {
# ifdef DEBUG_ENABLED
ObjectDB : : debug_objects ( _Node_debug_sn ) ;
# endif
}
void Node : : queue_delete ( ) {
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if ( is_inside_tree ( ) ) {
get_tree ( ) - > queue_delete ( this ) ;
} else {
SceneTree : : get_singleton ( ) - > queue_delete ( this ) ;
}
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}
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TypedArray < Node > Node : : _get_children ( ) const {
TypedArray < Node > arr ;
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int cc = get_child_count ( ) ;
arr . resize ( cc ) ;
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for ( int i = 0 ; i < cc ; i + + ) {
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arr [ i ] = get_child ( i ) ;
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}
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return arr ;
}
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void Node : : set_import_path ( const NodePath & p_import_path ) {
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# ifdef TOOLS_ENABLED
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data . import_path = p_import_path ;
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# endif
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}
NodePath Node : : get_import_path ( ) const {
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# ifdef TOOLS_ENABLED
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return data . import_path ;
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# else
return NodePath ( ) ;
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# endif
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}
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static void _add_nodes_to_options ( const Node * p_base , const Node * p_node , List < String > * r_options ) {
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# ifdef TOOLS_ENABLED
const String quote_style = EDITOR_DEF ( " text_editor/completion/use_single_quotes " , 0 ) ? " ' " : " \" " ;
# else
const String quote_style = " \" " ;
# endif
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if ( p_node ! = p_base & & ! p_node - > get_owner ( ) ) {
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return ;
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}
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String n = p_base - > get_path_to ( p_node ) ;
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r_options - > push_back ( quote_style + n + quote_style ) ;
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for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
_add_nodes_to_options ( p_base , p_node - > get_child ( i ) , r_options ) ;
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}
}
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void Node : : get_argument_options ( const StringName & p_function , int p_idx , List < String > * r_options ) const {
String pf = p_function ;
if ( ( pf = = " has_node " | | pf = = " get_node " ) & & p_idx = = 0 ) {
_add_nodes_to_options ( this , this , r_options ) ;
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}
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Object : : get_argument_options ( p_function , p_idx , r_options ) ;
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}
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void Node : : clear_internal_tree_resource_paths ( ) {
clear_internal_resource_paths ( ) ;
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for ( int i = 0 ; i < data . children . size ( ) ; i + + ) {
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data . children [ i ] - > clear_internal_tree_resource_paths ( ) ;
}
}
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TypedArray < String > Node : : get_configuration_warnings ( ) const {
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if ( get_script_instance ( ) & & get_script_instance ( ) - > get_script ( ) . is_valid ( ) & &
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get_script_instance ( ) - > get_script ( ) - > is_tool ( ) & & get_script_instance ( ) - > has_method ( " _get_configuration_warnings " ) ) {
return get_script_instance ( ) - > call ( " _get_configuration_warnings " ) ;
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}
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return Array ( ) ;
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}
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String Node : : get_configuration_warnings_as_string ( ) const {
TypedArray < String > warnings = get_configuration_warnings ( ) ;
String all_warnings = String ( ) ;
for ( int i = 0 ; i < warnings . size ( ) ; i + + ) {
if ( i > 0 ) {
all_warnings + = " \n \n " ;
}
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// Format as a bullet point list to make multiple warnings easier to distinguish
// from each other.
all_warnings + = String : : utf8 ( " • " ) + String ( warnings [ i ] ) ;
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}
return all_warnings ;
}
void Node : : update_configuration_warnings ( ) {
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# ifdef TOOLS_ENABLED
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if ( ! is_inside_tree ( ) ) {
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return ;
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}
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if ( get_tree ( ) - > get_edited_scene_root ( ) & & ( get_tree ( ) - > get_edited_scene_root ( ) = = this | | get_tree ( ) - > get_edited_scene_root ( ) - > is_ancestor_of ( this ) ) ) {
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get_tree ( ) - > emit_signal ( SceneStringNames : : get_singleton ( ) - > node_configuration_warning_changed , this ) ;
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}
# endif
}
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bool Node : : is_owned_by_parent ( ) const {
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return data . parent_owned ;
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}
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void Node : : set_display_folded ( bool p_folded ) {
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data . display_folded = p_folded ;
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}
bool Node : : is_displayed_folded ( ) const {
return data . display_folded ;
}
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void Node : : request_ready ( ) {
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data . ready_first = true ;
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}
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void Node : : _bind_methods ( ) {
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GLOBAL_DEF ( " editor/node_naming/name_num_separator " , 0 ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " editor/node_naming/name_num_separator " , PropertyInfo ( Variant : : INT , " editor/node_naming/name_num_separator " , PROPERTY_HINT_ENUM , " None,Space,Underscore,Dash " ) ) ;
GLOBAL_DEF ( " editor/node_naming/name_casing " , NAME_CASING_PASCAL_CASE ) ;
ProjectSettings : : get_singleton ( ) - > set_custom_property_info ( " editor/node_naming/name_casing " , PropertyInfo ( Variant : : INT , " editor/node_naming/name_casing " , PROPERTY_HINT_ENUM , " PascalCase,camelCase,snake_case " ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " add_sibling " , " sibling " , " legible_unique_name " ) , & Node : : add_sibling , DEFVAL ( false ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_name " , " name " ) , & Node : : set_name ) ;
ClassDB : : bind_method ( D_METHOD ( " get_name " ) , & Node : : get_name ) ;
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ClassDB : : bind_method ( D_METHOD ( " add_child " , " node " , " legible_unique_name " ) , & Node : : add_child , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_child " , " node " ) , & Node : : remove_child ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_child_count " ) , & Node : : get_child_count ) ;
ClassDB : : bind_method ( D_METHOD ( " get_children " ) , & Node : : _get_children ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_child " , " idx " ) , & Node : : get_child ) ;
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ClassDB : : bind_method ( D_METHOD ( " has_node " , " path " ) , & Node : : has_node ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_node " , " path " ) , & Node : : get_node ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_node_or_null " , " path " ) , & Node : : get_node_or_null ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_parent " ) , & Node : : get_parent ) ;
ClassDB : : bind_method ( D_METHOD ( " find_node " , " mask " , " recursive " , " owned " ) , & Node : : find_node , DEFVAL ( true ) , DEFVAL ( true ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " find_parent " , " mask " ) , & Node : : find_parent ) ;
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ClassDB : : bind_method ( D_METHOD ( " has_node_and_resource " , " path " ) , & Node : : has_node_and_resource ) ;
ClassDB : : bind_method ( D_METHOD ( " get_node_and_resource " , " path " ) , & Node : : _get_node_and_resource ) ;
ClassDB : : bind_method ( D_METHOD ( " is_inside_tree " ) , & Node : : is_inside_tree ) ;
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ClassDB : : bind_method ( D_METHOD ( " is_ancestor_of " , " node " ) , & Node : : is_ancestor_of ) ;
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ClassDB : : bind_method ( D_METHOD ( " is_greater_than " , " node " ) , & Node : : is_greater_than ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_path " ) , & Node : : get_path ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_path_to " , " node " ) , & Node : : get_path_to ) ;
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ClassDB : : bind_method ( D_METHOD ( " add_to_group " , " group " , " persistent " ) , & Node : : add_to_group , DEFVAL ( false ) ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_from_group " , " group " ) , & Node : : remove_from_group ) ;
ClassDB : : bind_method ( D_METHOD ( " is_in_group " , " group " ) , & Node : : is_in_group ) ;
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ClassDB : : bind_method ( D_METHOD ( " move_child " , " child_node " , " to_position " ) , & Node : : move_child ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_groups " ) , & Node : : _get_groups ) ;
ClassDB : : bind_method ( D_METHOD ( " raise " ) , & Node : : raise ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_owner " , " owner " ) , & Node : : set_owner ) ;
ClassDB : : bind_method ( D_METHOD ( " get_owner " ) , & Node : : get_owner ) ;
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ClassDB : : bind_method ( D_METHOD ( " remove_and_skip " ) , & Node : : remove_and_skip ) ;
ClassDB : : bind_method ( D_METHOD ( " get_index " ) , & Node : : get_index ) ;
ClassDB : : bind_method ( D_METHOD ( " print_tree " ) , & Node : : print_tree ) ;
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ClassDB : : bind_method ( D_METHOD ( " print_tree_pretty " ) , & Node : : print_tree_pretty ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_filename " , " filename " ) , & Node : : set_filename ) ;
ClassDB : : bind_method ( D_METHOD ( " get_filename " ) , & Node : : get_filename ) ;
ClassDB : : bind_method ( D_METHOD ( " propagate_notification " , " what " ) , & Node : : propagate_notification ) ;
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ClassDB : : bind_method ( D_METHOD ( " propagate_call " , " method " , " args " , " parent_first " ) , & Node : : propagate_call , DEFVAL ( Array ( ) ) , DEFVAL ( false ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_physics_process " , " enable " ) , & Node : : set_physics_process ) ;
ClassDB : : bind_method ( D_METHOD ( " get_physics_process_delta_time " ) , & Node : : get_physics_process_delta_time ) ;
ClassDB : : bind_method ( D_METHOD ( " is_physics_processing " ) , & Node : : is_physics_processing ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_process_delta_time " ) , & Node : : get_process_delta_time ) ;
ClassDB : : bind_method ( D_METHOD ( " set_process " , " enable " ) , & Node : : set_process ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_process_priority " , " priority " ) , & Node : : set_process_priority ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_process_priority " ) , & Node : : get_process_priority ) ;
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ClassDB : : bind_method ( D_METHOD ( " is_processing " ) , & Node : : is_processing ) ;
ClassDB : : bind_method ( D_METHOD ( " set_process_input " , " enable " ) , & Node : : set_process_input ) ;
ClassDB : : bind_method ( D_METHOD ( " is_processing_input " ) , & Node : : is_processing_input ) ;
ClassDB : : bind_method ( D_METHOD ( " set_process_unhandled_input " , " enable " ) , & Node : : set_process_unhandled_input ) ;
ClassDB : : bind_method ( D_METHOD ( " is_processing_unhandled_input " ) , & Node : : is_processing_unhandled_input ) ;
ClassDB : : bind_method ( D_METHOD ( " set_process_unhandled_key_input " , " enable " ) , & Node : : set_process_unhandled_key_input ) ;
ClassDB : : bind_method ( D_METHOD ( " is_processing_unhandled_key_input " ) , & Node : : is_processing_unhandled_key_input ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_process_mode " , " mode " ) , & Node : : set_process_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " get_process_mode " ) , & Node : : get_process_mode ) ;
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ClassDB : : bind_method ( D_METHOD ( " can_process " ) , & Node : : can_process ) ;
ClassDB : : bind_method ( D_METHOD ( " print_stray_nodes " ) , & Node : : _print_stray_nodes ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_display_folded " , " fold " ) , & Node : : set_display_folded ) ;
ClassDB : : bind_method ( D_METHOD ( " is_displayed_folded " ) , & Node : : is_displayed_folded ) ;
ClassDB : : bind_method ( D_METHOD ( " set_process_internal " , " enable " ) , & Node : : set_process_internal ) ;
ClassDB : : bind_method ( D_METHOD ( " is_processing_internal " ) , & Node : : is_processing_internal ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_physics_process_internal " , " enable " ) , & Node : : set_physics_process_internal ) ;
ClassDB : : bind_method ( D_METHOD ( " is_physics_processing_internal " ) , & Node : : is_physics_processing_internal ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_tree " ) , & Node : : get_tree ) ;
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ClassDB : : bind_method ( D_METHOD ( " create_tween " ) , & Node : : create_tween ) ;
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ClassDB : : bind_method ( D_METHOD ( " duplicate " , " flags " ) , & Node : : duplicate , DEFVAL ( DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " replace_by " , " node " , " keep_groups " ) , & Node : : replace_by , DEFVAL ( false ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_scene_instance_load_placeholder " , " load_placeholder " ) , & Node : : set_scene_instance_load_placeholder ) ;
ClassDB : : bind_method ( D_METHOD ( " get_scene_instance_load_placeholder " ) , & Node : : get_scene_instance_load_placeholder ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_viewport " ) , & Node : : get_viewport ) ;
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ClassDB : : bind_method ( D_METHOD ( " queue_free " ) , & Node : : queue_delete ) ;
ClassDB : : bind_method ( D_METHOD ( " request_ready " ) , & Node : : request_ready ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_network_master " , " id " , " recursive " ) , & Node : : set_network_master , DEFVAL ( true ) ) ;
ClassDB : : bind_method ( D_METHOD ( " get_network_master " ) , & Node : : get_network_master ) ;
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ClassDB : : bind_method ( D_METHOD ( " is_network_master " ) , & Node : : is_network_master ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_multiplayer " ) , & Node : : get_multiplayer ) ;
ClassDB : : bind_method ( D_METHOD ( " get_custom_multiplayer " ) , & Node : : get_custom_multiplayer ) ;
ClassDB : : bind_method ( D_METHOD ( " set_custom_multiplayer " , " api " ) , & Node : : set_custom_multiplayer ) ;
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ClassDB : : bind_method ( D_METHOD ( " rpc_config " , " method " , " rpc_mode " , " transfer_mode " , " channel " ) , & Node : : rpc_config , DEFVAL ( MultiplayerPeer : : TRANSFER_MODE_RELIABLE ) , DEFVAL ( 0 ) ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_editor_description " , " editor_description " ) , & Node : : set_editor_description ) ;
ClassDB : : bind_method ( D_METHOD ( " get_editor_description " ) , & Node : : get_editor_description ) ;
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ClassDB : : bind_method ( D_METHOD ( " _set_import_path " , " import_path " ) , & Node : : set_import_path ) ;
ClassDB : : bind_method ( D_METHOD ( " _get_import_path " ) , & Node : : get_import_path ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : NODE_PATH , " _import_path " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL ) , " _set_import_path " , " _get_import_path " ) ;
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{
MethodInfo mi ;
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mi . arguments . push_back ( PropertyInfo ( Variant : : STRING_NAME , " method " ) ) ;
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mi . name = " rpc " ;
ClassDB : : bind_vararg_method ( METHOD_FLAGS_DEFAULT , " rpc " , & Node : : _rpc_bind , mi ) ;
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mi . arguments . push_front ( PropertyInfo ( Variant : : INT , " peer_id " ) ) ;
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mi . name = " rpc_id " ;
ClassDB : : bind_vararg_method ( METHOD_FLAGS_DEFAULT , " rpc_id " , & Node : : _rpc_id_bind , mi ) ;
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}
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ClassDB : : bind_method ( D_METHOD ( " update_configuration_warnings " ) , & Node : : update_configuration_warnings ) ;
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BIND_CONSTANT ( NOTIFICATION_ENTER_TREE ) ;
BIND_CONSTANT ( NOTIFICATION_EXIT_TREE ) ;
BIND_CONSTANT ( NOTIFICATION_MOVED_IN_PARENT ) ;
BIND_CONSTANT ( NOTIFICATION_READY ) ;
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BIND_CONSTANT ( NOTIFICATION_PAUSED ) ;
BIND_CONSTANT ( NOTIFICATION_UNPAUSED ) ;
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BIND_CONSTANT ( NOTIFICATION_PHYSICS_PROCESS ) ;
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BIND_CONSTANT ( NOTIFICATION_PROCESS ) ;
BIND_CONSTANT ( NOTIFICATION_PARENTED ) ;
BIND_CONSTANT ( NOTIFICATION_UNPARENTED ) ;
BIND_CONSTANT ( NOTIFICATION_INSTANCED ) ;
BIND_CONSTANT ( NOTIFICATION_DRAG_BEGIN ) ;
BIND_CONSTANT ( NOTIFICATION_DRAG_END ) ;
BIND_CONSTANT ( NOTIFICATION_PATH_CHANGED ) ;
BIND_CONSTANT ( NOTIFICATION_INTERNAL_PROCESS ) ;
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BIND_CONSTANT ( NOTIFICATION_INTERNAL_PHYSICS_PROCESS ) ;
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BIND_CONSTANT ( NOTIFICATION_POST_ENTER_TREE ) ;
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BIND_CONSTANT ( NOTIFICATION_DISABLED ) ;
BIND_CONSTANT ( NOTIFICATION_ENABLED ) ;
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New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
* This resource is the base where all IK code is written and executed
* Has a function for clamping angles, since it is so commonly used
* Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
* This resource manages a series of SkeletonModification2Ds
* This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in its own file
* There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
* Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
* Skeleton2D now holds a single SkeletonModificationStack2D for IK
* Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
* The default_length property has been changed to length. Length is the length of the bone to its child bone node
* New bone_angle property, which is the angle the bone has to its first child bone node
* Bone2D caches its transform when not modified by IK for IK interpolation purposes
* Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
* Bone2D gizmo drawing code removed
* The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
* These notifications only are called in the editor right before and after saving a scene
* Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
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BIND_CONSTANT ( NOTIFICATION_EDITOR_PRE_SAVE ) ;
BIND_CONSTANT ( NOTIFICATION_EDITOR_POST_SAVE ) ;
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BIND_CONSTANT ( NOTIFICATION_WM_MOUSE_ENTER ) ;
BIND_CONSTANT ( NOTIFICATION_WM_MOUSE_EXIT ) ;
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BIND_CONSTANT ( NOTIFICATION_WM_WINDOW_FOCUS_IN ) ;
BIND_CONSTANT ( NOTIFICATION_WM_WINDOW_FOCUS_OUT ) ;
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BIND_CONSTANT ( NOTIFICATION_WM_CLOSE_REQUEST ) ;
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BIND_CONSTANT ( NOTIFICATION_WM_GO_BACK_REQUEST ) ;
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BIND_CONSTANT ( NOTIFICATION_WM_SIZE_CHANGED ) ;
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BIND_CONSTANT ( NOTIFICATION_OS_MEMORY_WARNING ) ;
BIND_CONSTANT ( NOTIFICATION_TRANSLATION_CHANGED ) ;
BIND_CONSTANT ( NOTIFICATION_WM_ABOUT ) ;
BIND_CONSTANT ( NOTIFICATION_CRASH ) ;
BIND_CONSTANT ( NOTIFICATION_OS_IME_UPDATE ) ;
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BIND_CONSTANT ( NOTIFICATION_APPLICATION_RESUMED ) ;
BIND_CONSTANT ( NOTIFICATION_APPLICATION_PAUSED ) ;
BIND_CONSTANT ( NOTIFICATION_APPLICATION_FOCUS_IN ) ;
BIND_CONSTANT ( NOTIFICATION_APPLICATION_FOCUS_OUT ) ;
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BIND_CONSTANT ( NOTIFICATION_TEXT_SERVER_CHANGED ) ;
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BIND_ENUM_CONSTANT ( PROCESS_MODE_INHERIT ) ;
BIND_ENUM_CONSTANT ( PROCESS_MODE_PAUSABLE ) ;
BIND_ENUM_CONSTANT ( PROCESS_MODE_WHEN_PAUSED ) ;
BIND_ENUM_CONSTANT ( PROCESS_MODE_ALWAYS ) ;
BIND_ENUM_CONSTANT ( PROCESS_MODE_DISABLED ) ;
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BIND_ENUM_CONSTANT ( DUPLICATE_SIGNALS ) ;
BIND_ENUM_CONSTANT ( DUPLICATE_GROUPS ) ;
BIND_ENUM_CONSTANT ( DUPLICATE_SCRIPTS ) ;
BIND_ENUM_CONSTANT ( DUPLICATE_USE_INSTANCING ) ;
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ADD_SIGNAL ( MethodInfo ( " ready " ) ) ;
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ADD_SIGNAL ( MethodInfo ( " renamed " ) ) ;
ADD_SIGNAL ( MethodInfo ( " tree_entered " ) ) ;
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ADD_SIGNAL ( MethodInfo ( " tree_exiting " ) ) ;
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ADD_SIGNAL ( MethodInfo ( " tree_exited " ) ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : STRING_NAME , " name " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NONE ) , " set_name " , " get_name " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : STRING , " filename " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NONE ) , " set_filename " , " get_filename " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " owner " , PROPERTY_HINT_RESOURCE_TYPE , " Node " , PROPERTY_USAGE_NONE ) , " set_owner " , " get_owner " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " multiplayer " , PROPERTY_HINT_RESOURCE_TYPE , " MultiplayerAPI " , PROPERTY_USAGE_NONE ) , " " , " get_multiplayer " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " custom_multiplayer " , PROPERTY_HINT_RESOURCE_TYPE , " MultiplayerAPI " , PROPERTY_USAGE_NONE ) , " set_custom_multiplayer " , " get_custom_multiplayer " ) ;
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ADD_GROUP ( " Process " , " process_ " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " process_mode " , PROPERTY_HINT_ENUM , " Inherit,Pausable,When Paused,Always,Disabled " ) , " set_process_mode " , " get_process_mode " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " process_priority " ) , " set_process_priority " , " get_process_priority " ) ;
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ADD_GROUP ( " Editor Description " , " editor_ " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : STRING , " editor_description " , PROPERTY_HINT_MULTILINE_TEXT , " " , PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL ) , " set_editor_description " , " get_editor_description " ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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BIND_VMETHOD ( MethodInfo ( " _process " , PropertyInfo ( Variant : : FLOAT , " delta " ) ) ) ;
BIND_VMETHOD ( MethodInfo ( " _physics_process " , PropertyInfo ( Variant : : FLOAT , " delta " ) ) ) ;
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BIND_VMETHOD ( MethodInfo ( " _enter_tree " ) ) ;
BIND_VMETHOD ( MethodInfo ( " _exit_tree " ) ) ;
BIND_VMETHOD ( MethodInfo ( " _ready " ) ) ;
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BIND_VMETHOD ( MethodInfo ( " _input " , PropertyInfo ( Variant : : OBJECT , " event " , PROPERTY_HINT_RESOURCE_TYPE , " InputEvent " ) ) ) ;
BIND_VMETHOD ( MethodInfo ( " _unhandled_input " , PropertyInfo ( Variant : : OBJECT , " event " , PROPERTY_HINT_RESOURCE_TYPE , " InputEvent " ) ) ) ;
BIND_VMETHOD ( MethodInfo ( " _unhandled_key_input " , PropertyInfo ( Variant : : OBJECT , " event " , PROPERTY_HINT_RESOURCE_TYPE , " InputEventKey " ) ) ) ;
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BIND_VMETHOD ( MethodInfo ( PropertyInfo ( Variant : : ARRAY , " " , PROPERTY_HINT_ARRAY_TYPE , " String " ) , " _get_configuration_warnings " ) ) ;
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}
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String Node : : _get_name_num_separator ( ) {
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switch ( ProjectSettings : : get_singleton ( ) - > get ( " editor/node_naming/name_num_separator " ) . operator int ( ) ) {
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case 0 :
return " " ;
case 1 :
return " " ;
case 2 :
return " _ " ;
case 3 :
return " - " ;
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}
return " " ;
}
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Node : : Node ( ) {
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orphan_node_count + + ;
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}
Node : : ~ Node ( ) {
data . grouped . clear ( ) ;
data . owned . clear ( ) ;
data . children . clear ( ) ;
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ERR_FAIL_COND ( data . parent ) ;
ERR_FAIL_COND ( data . children . size ( ) ) ;
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orphan_node_count - - ;
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}
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////////////////////////////////