virtualx-engine/editor/import/resource_importer_scene.cpp

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/*************************************************************************/
/* resource_importer_scene.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource_importer_scene.h"
#include "core/io/resource_saver.h"
#include "editor/editor_node.h"
#include "editor/import/scene_import_settings.h"
#include "scene/3d/area_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/vehicle_body_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/importer_mesh.h"
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#include "scene/resources/packed_scene.h"
#include "scene/resources/resource_format_text.h"
#include "scene/resources/separation_ray_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/world_boundary_shape_3d.h"
uint32_t EditorSceneFormatImporter::get_import_flags() const {
int ret;
if (GDVIRTUAL_CALL(_get_import_flags, ret)) {
return ret;
}
ERR_FAIL_V(0);
}
void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const {
Vector<String> arr;
if (GDVIRTUAL_CALL(_get_extensions, arr)) {
for (int i = 0; i < arr.size(); i++) {
r_extensions->push_back(arr[i]);
}
return;
}
ERR_FAIL();
}
Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Object *ret;
if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, p_bake_fps, ret)) {
return Object::cast_to<Node>(ret);
}
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ERR_FAIL_V(nullptr);
}
Ref<Animation> EditorSceneFormatImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
Ref<Animation> ret;
if (GDVIRTUAL_CALL(_import_animation, p_path, p_flags, p_bake_fps, ret)) {
return ret;
}
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ERR_FAIL_V(nullptr);
}
//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
//and you want to load the resulting file
Node *EditorSceneFormatImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps);
}
Ref<Animation> EditorSceneFormatImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps);
}
void EditorSceneFormatImporter::_bind_methods() {
ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_scene_from_other_importer);
ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_animation_from_other_importer);
GDVIRTUAL_BIND(_get_import_flags);
GDVIRTUAL_BIND(_get_extensions);
GDVIRTUAL_BIND(_import_scene, "path", "flags", "bake_fps");
GDVIRTUAL_BIND(_import_animation, "path", "flags", "bake_fps");
BIND_CONSTANT(IMPORT_SCENE);
BIND_CONSTANT(IMPORT_ANIMATION);
BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
BIND_CONSTANT(IMPORT_USE_NAMED_SKIN_BINDS);
}
/////////////////////////////////
void EditorScenePostImport::_bind_methods() {
GDVIRTUAL_BIND(_post_import, "scene")
ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
}
Node *EditorScenePostImport::post_import(Node *p_scene) {
Object *ret;
if (GDVIRTUAL_CALL(_post_import, p_scene, ret)) {
return Object::cast_to<Node>(ret);
}
return p_scene;
}
String EditorScenePostImport::get_source_file() const {
return source_file;
}
void EditorScenePostImport::init(const String &p_source_file) {
source_file = p_source_file;
}
EditorScenePostImport::EditorScenePostImport() {
}
///////////////////////////////////////////////////////
Variant EditorScenePostImportPlugin::get_option_value(const StringName &p_name) const {
ERR_FAIL_COND_V_MSG(current_options == nullptr && current_options_dict == nullptr, Variant(), "get_option_value called from a function where option values are not available.");
ERR_FAIL_COND_V_MSG(current_options && !current_options->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
ERR_FAIL_COND_V_MSG(current_options_dict && !current_options_dict->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
if (current_options) {
(*current_options)[p_name];
}
if (current_options_dict) {
(*current_options_dict)[p_name];
}
return Variant();
}
void EditorScenePostImportPlugin::add_import_option(const String &p_name, Variant p_default_value) {
ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option() can only be called from get_import_options()");
add_import_option_advanced(p_default_value.get_type(), p_name, p_default_value);
}
void EditorScenePostImportPlugin::add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint, const String &p_hint_string, int p_usage_flags) {
ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option_advanced() can only be called from get_import_options()");
current_option_list->push_back(ResourceImporter::ImportOption(PropertyInfo(p_type, p_name, p_hint, p_hint_string, p_usage_flags), p_default_value));
}
void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
current_option_list = r_options;
GDVIRTUAL_CALL(_get_internal_import_options, p_category);
current_option_list = nullptr;
}
Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
current_options = &p_options;
Variant ret;
GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_option, ret);
current_options = nullptr;
return ret;
}
Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
current_options = &p_options;
Variant ret;
GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret);
current_options = nullptr;
return ret;
}
void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options) {
current_options_dict = &p_options;
GDVIRTUAL_CALL(_internal_process, p_category, p_base_scene, p_node, p_resource);
current_options_dict = nullptr;
}
void EditorScenePostImportPlugin::get_import_options(List<ResourceImporter::ImportOption> *r_options) {
current_option_list = r_options;
GDVIRTUAL_CALL(_get_import_options);
current_option_list = nullptr;
}
Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
current_options = &p_options;
Variant ret;
GDVIRTUAL_CALL(_get_option_visibility, p_option, ret);
current_options = nullptr;
return ret;
}
void EditorScenePostImportPlugin::pre_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
current_options = &p_options;
GDVIRTUAL_CALL(_pre_process, p_scene);
current_options = nullptr;
}
void EditorScenePostImportPlugin::post_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
current_options = &p_options;
GDVIRTUAL_CALL(_post_process, p_scene);
current_options = nullptr;
}
void EditorScenePostImportPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_option_value", "name"), &EditorScenePostImportPlugin::get_option_value);
ClassDB::bind_method(D_METHOD("add_import_option", "name", "value"), &EditorScenePostImportPlugin::add_import_option);
ClassDB::bind_method(D_METHOD("add_import_option_advanced", "type", "name", "default_value", "hint", "hint_string", "usage_flags"), &EditorScenePostImportPlugin::add_import_option_advanced, DEFVAL(PROPERTY_HINT_NONE), DEFVAL(""), DEFVAL(PROPERTY_USAGE_DEFAULT));
GDVIRTUAL_BIND(_get_internal_import_options, "category");
GDVIRTUAL_BIND(_get_internal_option_visibility, "category", "option");
GDVIRTUAL_BIND(_get_internal_option_update_view_required, "category", "option");
GDVIRTUAL_BIND(_internal_process, "category", "base_node", "node", "resource");
GDVIRTUAL_BIND(_get_import_options);
GDVIRTUAL_BIND(_get_option_visibility, "option");
GDVIRTUAL_BIND(_pre_process, "scene");
GDVIRTUAL_BIND(_post_process, "scene");
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_NODE);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MATERIAL);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE);
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MAX);
}
/////////////////////////////////////////////////////////
String ResourceImporterScene::get_importer_name() const {
return "scene";
}
String ResourceImporterScene::get_visible_name() const {
return "Scene";
}
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
E->get()->get_extensions(p_extensions);
}
}
String ResourceImporterScene::get_save_extension() const {
return "scn";
}
String ResourceImporterScene::get_resource_type() const {
return "PackedScene";
}
int ResourceImporterScene::get_format_version() const {
return 1;
}
bool ResourceImporterScene::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option.begins_with("animation/")) {
if (p_option != "animation/import" && !bool(p_options["animation/import"])) {
return false;
}
}
if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 3) {
return false;
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_option, p_options);
if (ret.get_type() == Variant::BOOL) {
return ret;
}
}
return true;
}
int ResourceImporterScene::get_preset_count() const {
return 0;
}
String ResourceImporterScene::get_preset_name(int p_idx) const {
return String();
}
static bool _teststr(const String &p_what, const String &p_str) {
String what = p_what;
//remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
what = what.substr(0, what.length() - 1);
}
if (what.findn("$" + p_str) != -1) { //blender and other stuff
return true;
}
if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
return true;
}
if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
return true;
}
return false;
}
static String _fixstr(const String &p_what, const String &p_str) {
String what = p_what;
//remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
what = what.substr(0, what.length() - 1);
}
String end = p_what.substr(what.length(), p_what.length() - what.length());
if (what.findn("$" + p_str) != -1) { //blender and other stuff
return what.replace("$" + p_str, "") + end;
}
if (what.to_lower().ends_with("-" + p_str)) { //collada only supports "_" and "-" besides letters
return what.substr(0, what.length() - (p_str.length() + 1)) + end;
}
if (what.to_lower().ends_with("_" + p_str)) { //collada only supports "_" and "-" besides letters
return what.substr(0, what.length() - (p_str.length() + 1)) + end;
}
return what;
}
static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
if (!p_convex) {
Ref<Shape3D> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);
} else {
Vector<Ref<Shape3D>> cd;
cd.push_back(mesh->get_mesh()->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
if (cd.size()) {
for (int i = 0; i < cd.size(); i++) {
r_shape_list.push_back(cd[i]);
}
}
}
}
Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map);
if (!r) {
i--; //was erased
}
}
String name = p_node->get_name();
bool isroot = p_node == p_root;
if (!isroot && _teststr(name, "noimp")) {
memdelete(p_node);
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return nullptr;
}
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> m = mi->get_mesh();
if (m.is_valid()) {
for (int i = 0; i < m->get_surface_count(); i++) {
Ref<BaseMaterial3D> mat = m->get_surface_material(i);
if (!mat.is_valid()) {
continue;
}
if (_teststr(mat->get_name(), "alpha")) {
mat->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
mat->set_name(_fixstr(mat->get_name(), "alpha"));
}
if (_teststr(mat->get_name(), "vcol")) {
mat->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(BaseMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_name(_fixstr(mat->get_name(), "vcol"));
}
}
}
}
if (Object::cast_to<AnimationPlayer>(p_node)) {
//remove animations referencing non-importable nodes
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
List<StringName> anims;
ap->get_animation_list(&anims);
for (const StringName &E : anims) {
Ref<Animation> anim = ap->get_animation(E);
ERR_CONTINUE(anim.is_null());
for (int i = 0; i < anim->get_track_count(); i++) {
NodePath path = anim->track_get_path(i);
for (int j = 0; j < path.get_name_count(); j++) {
String node = path.get_name(j);
if (_teststr(node, "noimp")) {
anim->remove_track(i);
i--;
break;
}
}
}
String animname = E;
const int loop_string_count = 3;
static const char *loop_strings[loop_string_count] = { "loops", "loop", "cycle" };
for (int i = 0; i < loop_string_count; i++) {
if (_teststr(animname, loop_strings[i])) {
anim->set_loop(true);
animname = _fixstr(animname, loop_strings[i]);
ap->rename_animation(E, animname);
}
}
}
}
if (_teststr(name, "colonly") || _teststr(name, "convcolonly")) {
if (isroot) {
return p_node;
}
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
if (mi) {
Ref<ImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
Vector<Ref<Shape3D>> shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(name, "colonly")) {
_pre_gen_shape_list(mesh, shapes, false);
collision_map[mesh] = shapes;
} else if (_teststr(name, "convcolonly")) {
_pre_gen_shape_list(mesh, shapes, true);
collision_map[mesh] = shapes;
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}
if (_teststr(name, "colonly")) {
fixed_name = _fixstr(name, "colonly");
} else if (_teststr(name, "convcolonly")) {
fixed_name = _fixstr(name, "convcolonly");
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}
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ERR_FAIL_COND_V(fixed_name == String(), nullptr);
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
col->set_transform(mi->get_transform());
col->set_name(fixed_name);
p_node->replace_by(col);
memdelete(p_node);
p_node = col;
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_add_shapes(col, shapes);
}
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}
} else if (p_node->has_meta("empty_draw_type")) {
String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
StaticBody3D *sb = memnew(StaticBody3D);
sb->set_name(_fixstr(name, "colonly"));
Object::cast_to<Node3D>(sb)->set_transform(Object::cast_to<Node3D>(p_node)->get_transform());
p_node->replace_by(sb);
memdelete(p_node);
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p_node = nullptr;
CollisionShape3D *colshape = memnew(CollisionShape3D);
if (empty_draw_type == "CUBE") {
BoxShape3D *boxShape = memnew(BoxShape3D);
boxShape->set_size(Vector3(2, 2, 2));
colshape->set_shape(boxShape);
} else if (empty_draw_type == "SINGLE_ARROW") {
SeparationRayShape3D *rayShape = memnew(SeparationRayShape3D);
rayShape->set_length(1);
colshape->set_shape(rayShape);
Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2);
} else if (empty_draw_type == "IMAGE") {
WorldBoundaryShape3D *world_boundary_shape = memnew(WorldBoundaryShape3D);
colshape->set_shape(world_boundary_shape);
} else {
SphereShape3D *sphereShape = memnew(SphereShape3D);
sphereShape->set_radius(1);
colshape->set_shape(sphereShape);
}
sb->add_child(colshape);
colshape->set_owner(sb->get_owner());
}
} else if (_teststr(name, "rigid") && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
if (isroot) {
return p_node;
}
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
Vector<Ref<Shape3D>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else {
Fix Static & Rigid body generation on mesh import. The function `_gen_shape_list` is using the resource `Res<Mesh>`, but during the import phase the resource used is instead `Ref<EditorSceneImporterMesh>`. Note: the `Ref<EditorSceneImporterMesh>` is an intermediate resource, that will be used to create a `Res<Mesh>` at the end of the import process. `Ref<EditorSceneImporterMesh>` and `Ref<Mesh>` are not inheriting each other, so the internal cast done by `Ref<>` during the assignment, is always null: ```c++ Ref<EditorSceneImporterMesh> import_mesh(/* Assume it's initialized */); CRASH_NOW(import_mesh.is_null()); Ref<Mesh> mesh = import_mesh; CRASH_NOW(mesh.is_null()); // <--- Here we have a crash, since it's impossible perform the above cast, and the `mesh` is always null. ``` Here the full list of call to `_gen_shape_list`, where we can notice that a `Ref<EditorSceneImporterMesh>` is passed: - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L428 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L454-L458 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L512-L516 As you can notice, we always pass the following mesh: `Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();`. We already have the function `_pre_gen_shape_list` that executes the exact same job but using the correct type; Since there is no further usage of the function `_gen_shape_list` in the code base, I think it's just some leftover code, so I removed it entirely to use the proper function.
2021-07-24 08:39:18 +02:00
_pre_gen_shape_list(mesh, shapes, true);
}
RigidDynamicBody3D *rigid_body = memnew(RigidDynamicBody3D);
rigid_body->set_name(_fixstr(name, "rigid_body"));
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
mi->set_transform(Transform3D());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
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_add_shapes(rigid_body, shapes);
}
} else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
Vector<Ref<Shape3D>> shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(name, "col")) {
Fix Static & Rigid body generation on mesh import. The function `_gen_shape_list` is using the resource `Res<Mesh>`, but during the import phase the resource used is instead `Ref<EditorSceneImporterMesh>`. Note: the `Ref<EditorSceneImporterMesh>` is an intermediate resource, that will be used to create a `Res<Mesh>` at the end of the import process. `Ref<EditorSceneImporterMesh>` and `Ref<Mesh>` are not inheriting each other, so the internal cast done by `Ref<>` during the assignment, is always null: ```c++ Ref<EditorSceneImporterMesh> import_mesh(/* Assume it's initialized */); CRASH_NOW(import_mesh.is_null()); Ref<Mesh> mesh = import_mesh; CRASH_NOW(mesh.is_null()); // <--- Here we have a crash, since it's impossible perform the above cast, and the `mesh` is always null. ``` Here the full list of call to `_gen_shape_list`, where we can notice that a `Ref<EditorSceneImporterMesh>` is passed: - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L428 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L454-L458 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L512-L516 As you can notice, we always pass the following mesh: `Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();`. We already have the function `_pre_gen_shape_list` that executes the exact same job but using the correct type; Since there is no further usage of the function `_gen_shape_list` in the code base, I think it's just some leftover code, so I removed it entirely to use the proper function.
2021-07-24 08:39:18 +02:00
_pre_gen_shape_list(mesh, shapes, false);
collision_map[mesh] = shapes;
} else if (_teststr(name, "convcol")) {
Fix Static & Rigid body generation on mesh import. The function `_gen_shape_list` is using the resource `Res<Mesh>`, but during the import phase the resource used is instead `Ref<EditorSceneImporterMesh>`. Note: the `Ref<EditorSceneImporterMesh>` is an intermediate resource, that will be used to create a `Res<Mesh>` at the end of the import process. `Ref<EditorSceneImporterMesh>` and `Ref<Mesh>` are not inheriting each other, so the internal cast done by `Ref<>` during the assignment, is always null: ```c++ Ref<EditorSceneImporterMesh> import_mesh(/* Assume it's initialized */); CRASH_NOW(import_mesh.is_null()); Ref<Mesh> mesh = import_mesh; CRASH_NOW(mesh.is_null()); // <--- Here we have a crash, since it's impossible perform the above cast, and the `mesh` is always null. ``` Here the full list of call to `_gen_shape_list`, where we can notice that a `Ref<EditorSceneImporterMesh>` is passed: - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L428 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L454-L458 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L512-L516 As you can notice, we always pass the following mesh: `Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();`. We already have the function `_pre_gen_shape_list` that executes the exact same job but using the correct type; Since there is no further usage of the function `_gen_shape_list` in the code base, I think it's just some leftover code, so I removed it entirely to use the proper function.
2021-07-24 08:39:18 +02:00
_pre_gen_shape_list(mesh, shapes, true);
collision_map[mesh] = shapes;
}
if (_teststr(name, "col")) {
fixed_name = _fixstr(name, "col");
} else if (_teststr(name, "convcol")) {
fixed_name = _fixstr(name, "convcol");
}
if (fixed_name != String()) {
if (mi->get_parent() && !mi->get_parent()->has_node(fixed_name)) {
mi->set_name(fixed_name);
}
}
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
mi->add_child(col);
col->set_owner(mi->get_owner());
2021-03-23 08:08:06 +01:00
_add_shapes(col, shapes);
}
}
} else if (_teststr(name, "navmesh") && Object::cast_to<ImporterMeshInstance3D>(p_node)) {
if (isroot) {
return p_node;
}
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> mesh = mi->get_mesh();
2020-04-02 01:20:12 +02:00
ERR_FAIL_COND_V(mesh.is_null(), nullptr);
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
nmi->set_name(_fixstr(name, "navmesh"));
Ref<NavigationMesh> nmesh = mesh->create_navigation_mesh();
nmi->set_navigation_mesh(nmesh);
Object::cast_to<Node3D>(nmi)->set_transform(mi->get_transform());
p_node->replace_by(nmi);
memdelete(p_node);
p_node = nmi;
} else if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
//last attempt, maybe collision inside the mesh data
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
Vector<Ref<Shape3D>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(mesh->get_name(), "col")) {
Fix Static & Rigid body generation on mesh import. The function `_gen_shape_list` is using the resource `Res<Mesh>`, but during the import phase the resource used is instead `Ref<EditorSceneImporterMesh>`. Note: the `Ref<EditorSceneImporterMesh>` is an intermediate resource, that will be used to create a `Res<Mesh>` at the end of the import process. `Ref<EditorSceneImporterMesh>` and `Ref<Mesh>` are not inheriting each other, so the internal cast done by `Ref<>` during the assignment, is always null: ```c++ Ref<EditorSceneImporterMesh> import_mesh(/* Assume it's initialized */); CRASH_NOW(import_mesh.is_null()); Ref<Mesh> mesh = import_mesh; CRASH_NOW(mesh.is_null()); // <--- Here we have a crash, since it's impossible perform the above cast, and the `mesh` is always null. ``` Here the full list of call to `_gen_shape_list`, where we can notice that a `Ref<EditorSceneImporterMesh>` is passed: - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L428 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L454-L458 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L512-L516 As you can notice, we always pass the following mesh: `Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();`. We already have the function `_pre_gen_shape_list` that executes the exact same job but using the correct type; Since there is no further usage of the function `_gen_shape_list` in the code base, I think it's just some leftover code, so I removed it entirely to use the proper function.
2021-07-24 08:39:18 +02:00
_pre_gen_shape_list(mesh, shapes, false);
collision_map[mesh] = shapes;
mesh->set_name(_fixstr(mesh->get_name(), "col"));
} else if (_teststr(mesh->get_name(), "convcol")) {
Fix Static & Rigid body generation on mesh import. The function `_gen_shape_list` is using the resource `Res<Mesh>`, but during the import phase the resource used is instead `Ref<EditorSceneImporterMesh>`. Note: the `Ref<EditorSceneImporterMesh>` is an intermediate resource, that will be used to create a `Res<Mesh>` at the end of the import process. `Ref<EditorSceneImporterMesh>` and `Ref<Mesh>` are not inheriting each other, so the internal cast done by `Ref<>` during the assignment, is always null: ```c++ Ref<EditorSceneImporterMesh> import_mesh(/* Assume it's initialized */); CRASH_NOW(import_mesh.is_null()); Ref<Mesh> mesh = import_mesh; CRASH_NOW(mesh.is_null()); // <--- Here we have a crash, since it's impossible perform the above cast, and the `mesh` is always null. ``` Here the full list of call to `_gen_shape_list`, where we can notice that a `Ref<EditorSceneImporterMesh>` is passed: - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L428 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L454-L458 - https://github.com/AndreaCatania/godot/blob/master/editor/import/resource_importer_scene.cpp#L512-L516 As you can notice, we always pass the following mesh: `Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();`. We already have the function `_pre_gen_shape_list` that executes the exact same job but using the correct type; Since there is no further usage of the function `_gen_shape_list` in the code base, I think it's just some leftover code, so I removed it entirely to use the proper function.
2021-07-24 08:39:18 +02:00
_pre_gen_shape_list(mesh, shapes, true);
collision_map[mesh] = shapes;
mesh->set_name(_fixstr(mesh->get_name(), "convcol"));
}
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
p_node->add_child(col);
col->set_owner(p_node->get_owner());
2021-03-23 08:08:06 +01:00
_add_shapes(col, shapes);
}
}
}
return p_node;
}
Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
if (!r) {
i--; //was erased
}
}
bool isroot = p_node == p_root;
String import_id;
if (p_node->has_meta("import_id")) {
import_id = p_node->get_meta("import_id");
} else {
import_id = "PATH:" + p_root->get_path_to(p_node);
}
Dictionary node_settings;
if (p_node_data.has(import_id)) {
node_settings = p_node_data[import_id];
}
if (!isroot && (node_settings.has("import/skip_import") && bool(node_settings["import/skip_import"]))) {
memdelete(p_node);
return nullptr;
}
{
ObjectID node_id = p_node->get_instance_id();
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, RES(), node_settings);
if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
break;
}
}
}
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ObjectID node_id = p_node->get_instance_id();
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, RES(), node_settings);
if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
break;
}
}
}
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> m = mi->get_mesh();
if (m.is_valid()) {
if (!r_scanned_meshes.has(m)) {
for (int i = 0; i < m->get_surface_count(); i++) {
Ref<Material> mat = m->get_surface_material(i);
if (mat.is_valid()) {
String mat_id;
if (mat->has_meta("import_id")) {
mat_id = mat->get_meta("import_id");
} else {
mat_id = mat->get_name();
}
if (mat_id != String() && p_material_data.has(mat_id)) {
Dictionary matdata = p_material_data[mat_id];
for (int j = 0; j < post_importer_plugins.size(); j++) {
post_importer_plugins.write[j]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, p_root, p_node, mat, matdata);
}
if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) {
String path = matdata["use_external/path"];
Ref<Material> external_mat = ResourceLoader::load(path);
if (external_mat.is_valid()) {
m->set_surface_material(i, external_mat);
}
}
}
}
}
r_scanned_meshes.insert(m);
}
if (node_settings.has("generate/physics")) {
int mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_DISABLED;
const bool generate_collider = node_settings["generate/physics"];
if (generate_collider) {
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
if (node_settings.has("physics/body_type")) {
const BodyType body_type = (BodyType)node_settings["physics/body_type"].operator int();
switch (body_type) {
case BODY_TYPE_STATIC:
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
break;
case BODY_TYPE_DYNAMIC:
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_RIGID_BODY_AND_MESH;
break;
case BODY_TYPE_AREA:
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_AREA_ONLY;
break;
}
}
}
if (mesh_physics_mode != MeshPhysicsMode::MESH_PHYSICS_DISABLED) {
Vector<Ref<Shape3D>> shapes;
if (collision_map.has(m)) {
shapes = collision_map[m];
} else {
shapes = get_collision_shapes(
m->get_mesh(),
node_settings);
}
if (shapes.size()) {
CollisionObject3D *base = nullptr;
switch (mesh_physics_mode) {
case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
StaticBody3D *col = memnew(StaticBody3D);
p_node->add_child(col);
col->set_owner(p_node->get_owner());
col->set_transform(get_collision_shapes_transform(node_settings));
base = col;
} break;
case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
RigidDynamicBody3D *rigid_body = memnew(RigidDynamicBody3D);
rigid_body->set_name(p_node->get_name());
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
p_node = rigid_body;
mi->set_transform(Transform3D());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
base = rigid_body;
} break;
case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
StaticBody3D *col = memnew(StaticBody3D);
col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
col->set_name(p_node->get_name());
p_node->replace_by(col);
memdelete(p_node);
p_node = col;
base = col;
} break;
case MESH_PHYSICS_AREA_ONLY: {
Area3D *area = memnew(Area3D);
area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
area->set_name(p_node->get_name());
p_node->replace_by(area);
memdelete(p_node);
p_node = area;
base = area;
} break;
}
int idx = 0;
for (const Ref<Shape3D> &E : shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
base->add_child(cshape);
cshape->set_owner(base->get_owner());
idx++;
}
}
}
}
}
}
//navmesh (node may have changed type above)
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
Ref<ImporterMesh> m = mi->get_mesh();
if (m.is_valid()) {
if (node_settings.has("generate/navmesh")) {
int navmesh_mode = node_settings["generate/navmesh"];
if (navmesh_mode != NAVMESH_DISABLED) {
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
Ref<NavigationMesh> nmesh = m->create_navigation_mesh();
nmi->set_navigation_mesh(nmesh);
if (navmesh_mode == NAVMESH_NAVMESH_ONLY) {
nmi->set_transform(mi->get_transform());
p_node->replace_by(nmi);
memdelete(p_node);
p_node = nmi;
} else {
mi->add_child(nmi);
nmi->set_owner(mi->get_owner());
}
}
}
}
}
if (Object::cast_to<AnimationPlayer>(p_node)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
{
//make sure this is unique
node_settings = node_settings.duplicate(true);
//fill node settings for this node with default values
List<ImportOption> iopts;
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
for (const ImportOption &E : iopts) {
if (!node_settings.has(E.option.name)) {
node_settings[E.option.name] = E.default_value;
}
}
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, RES(), node_settings);
}
bool use_optimizer = node_settings["optimizer/enabled"];
float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"];
float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
float anim_optimizer_maxang = node_settings["optimizer/max_angle"];
if (use_optimizer) {
_optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
}
Array animation_clips;
{
int clip_count = node_settings["clips/amount"];
for (int i = 0; i < clip_count; i++) {
String name = node_settings["clip_" + itos(i + 1) + "/name"];
int from_frame = node_settings["clip_" + itos(i + 1) + "/start_frame"];
int end_frame = node_settings["clip_" + itos(i + 1) + "/end_frame"];
bool loop = node_settings["clip_" + itos(i + 1) + "/loops"];
bool save_to_file = node_settings["clip_" + itos(i + 1) + "/save_to_file/enabled"];
bool save_to_path = node_settings["clip_" + itos(i + 1) + "/save_to_file/path"];
bool save_to_file_keep_custom = node_settings["clip_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
animation_clips.push_back(name);
animation_clips.push_back(from_frame / p_animation_fps);
animation_clips.push_back(end_frame / p_animation_fps);
animation_clips.push_back(loop);
animation_clips.push_back(save_to_file);
animation_clips.push_back(save_to_path);
animation_clips.push_back(save_to_file_keep_custom);
}
}
if (animation_clips.size()) {
_create_clips(ap, animation_clips, true);
} else {
List<StringName> anims;
ap->get_animation_list(&anims);
for (const StringName &name : anims) {
Ref<Animation> anim = ap->get_animation(name);
if (p_animation_data.has(name)) {
Dictionary anim_settings = p_animation_data[name];
{
//fill with default values
List<ImportOption> iopts;
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
for (const ImportOption &F : iopts) {
if (!anim_settings.has(F.option.name)) {
anim_settings[F.option.name] = F.default_value;
}
}
}
anim->set_loop(anim_settings["settings/loops"]);
bool save = anim_settings["save_to_file/enabled"];
String path = anim_settings["save_to_file/path"];
bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"];
Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom);
if (saved_anim != anim) {
ap->add_animation(name, saved_anim); //replace
}
}
}
AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
AnimationImportTracks(int(node_settings["import_tracks/position"])),
AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
AnimationImportTracks(int(node_settings["import_tracks/scale"]))
};
if (anims.size() > 1 && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
_optimize_track_usage(ap, import_tracks_mode);
}
}
if (post_importer_plugins.size()) {
List<StringName> anims;
ap->get_animation_list(&anims);
for (const StringName &name : anims) {
if (p_animation_data.has(name)) {
Ref<Animation> anim = ap->get_animation(name);
Dictionary anim_settings = p_animation_data[name];
{
//fill with default values
List<ImportOption> iopts;
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
for (const ImportOption &F : iopts) {
if (!anim_settings.has(F.option.name)) {
anim_settings[F.option.name] = F.default_value;
}
}
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, node_settings);
}
}
}
}
}
return p_node;
}
Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks) {
if (!p_save_to_file || !p_save_to_path.is_resource_file()) {
return anim;
}
if (FileAccess::exists(p_save_to_path) && p_keep_custom_tracks) {
// Copy custom animation tracks from previously imported files.
Ref<Animation> old_anim = ResourceLoader::load(p_save_to_path, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE);
if (old_anim.is_valid()) {
for (int i = 0; i < old_anim->get_track_count(); i++) {
if (!old_anim->track_is_imported(i)) {
old_anim->copy_track(i, anim);
}
}
anim->set_loop(old_anim->has_loop());
}
}
if (ResourceCache::has(p_save_to_path)) {
Ref<Animation> old_anim = Ref<Resource>(ResourceCache::get(p_save_to_path));
if (old_anim.is_valid()) {
old_anim->copy_from(anim);
anim = old_anim;
}
}
anim->set_path(p_save_to_path, true); // Set path to save externally.
Error err = ResourceSaver::save(p_save_to_path, anim, ResourceSaver::FLAG_CHANGE_PATH);
ERR_FAIL_COND_V_MSG(err != OK, anim, "Saving of animation failed: " + p_save_to_path);
return anim;
}
void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all) {
if (!anim->has_animation("default")) {
return;
}
Ref<Animation> default_anim = anim->get_animation("default");
for (int i = 0; i < p_clips.size(); i += 7) {
String name = p_clips[i];
float from = p_clips[i + 1];
float to = p_clips[i + 2];
bool loop = p_clips[i + 3];
bool save_to_file = p_clips[i + 4];
String save_to_path = p_clips[i + 5];
bool keep_current = p_clips[i + 6];
if (from >= to) {
continue;
}
Ref<Animation> new_anim = memnew(Animation);
for (int j = 0; j < default_anim->get_track_count(); j++) {
List<float> keys;
int kc = default_anim->track_get_key_count(j);
int dtrack = -1;
for (int k = 0; k < kc; k++) {
float kt = default_anim->track_get_key_time(j, k);
if (kt >= from && kt < to) {
//found a key within range, so create track
if (dtrack == -1) {
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (kt > (from + 0.01) && k > 0) {
if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
default_anim->position_track_interpolate(j, from, &p);
new_anim->position_track_insert_key(dtrack, 0, p);
} else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
Quaternion r;
default_anim->rotation_track_interpolate(j, from, &r);
new_anim->rotation_track_insert_key(dtrack, 0, r);
} else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
default_anim->scale_track_interpolate(j, from, &s);
new_anim->scale_track_insert_key(dtrack, 0, s);
} else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
} else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
float interp;
default_anim->blend_shape_track_interpolate(j, from, &interp);
new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
}
}
}
if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
default_anim->position_track_get_key(j, k, &p);
new_anim->position_track_insert_key(dtrack, kt - from, p);
} else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
Quaternion r;
default_anim->rotation_track_get_key(j, k, &r);
new_anim->rotation_track_insert_key(dtrack, kt - from, r);
} else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
default_anim->scale_track_get_key(j, k, &s);
new_anim->scale_track_insert_key(dtrack, kt - from, s);
} else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->track_get_key_value(j, k);
new_anim->track_insert_key(dtrack, kt - from, var);
} else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
float interp;
default_anim->blend_shape_track_get_key(j, k, &interp);
new_anim->blend_shape_track_insert_key(dtrack, kt - from, interp);
}
}
if (dtrack != -1 && kt >= to) {
if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
default_anim->position_track_interpolate(j, to, &p);
new_anim->position_track_insert_key(dtrack, to - from, p);
} else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
Quaternion r;
default_anim->rotation_track_interpolate(j, to, &r);
new_anim->rotation_track_insert_key(dtrack, to - from, r);
} else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
default_anim->scale_track_interpolate(j, to, &s);
new_anim->scale_track_insert_key(dtrack, to - from, s);
} else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, var);
} else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
float interp;
default_anim->blend_shape_track_interpolate(j, to, &interp);
new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
}
if (dtrack == -1 && p_bake_all) {
new_anim->add_track(default_anim->track_get_type(j));
dtrack = new_anim->get_track_count() - 1;
new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
if (default_anim->track_get_type(j) == Animation::TYPE_POSITION_3D) {
Vector3 p;
default_anim->position_track_interpolate(j, from, &p);
new_anim->position_track_insert_key(dtrack, 0, p);
default_anim->position_track_interpolate(j, to, &p);
new_anim->position_track_insert_key(dtrack, to - from, p);
} else if (default_anim->track_get_type(j) == Animation::TYPE_ROTATION_3D) {
Quaternion r;
default_anim->rotation_track_interpolate(j, from, &r);
new_anim->rotation_track_insert_key(dtrack, 0, r);
default_anim->rotation_track_interpolate(j, to, &r);
new_anim->rotation_track_insert_key(dtrack, to - from, r);
} else if (default_anim->track_get_type(j) == Animation::TYPE_SCALE_3D) {
Vector3 s;
default_anim->scale_track_interpolate(j, from, &s);
new_anim->scale_track_insert_key(dtrack, 0, s);
default_anim->scale_track_interpolate(j, to, &s);
new_anim->scale_track_insert_key(dtrack, to - from, s);
} else if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) {
Variant var = default_anim->value_track_interpolate(j, from);
new_anim->track_insert_key(dtrack, 0, var);
Variant to_var = default_anim->value_track_interpolate(j, to);
new_anim->track_insert_key(dtrack, to - from, to_var);
} else if (default_anim->track_get_type(j) == Animation::TYPE_BLEND_SHAPE) {
float interp;
default_anim->blend_shape_track_interpolate(j, from, &interp);
new_anim->blend_shape_track_insert_key(dtrack, 0, interp);
default_anim->blend_shape_track_interpolate(j, to, &interp);
new_anim->blend_shape_track_insert_key(dtrack, to - from, interp);
}
}
}
new_anim->set_loop(loop);
new_anim->set_length(to - from);
anim->add_animation(name, new_anim);
Ref<Animation> saved_anim = _save_animation_to_file(new_anim, save_to_file, save_to_path, keep_current);
if (saved_anim != new_anim) {
anim->add_animation(name, saved_anim);
}
}
anim->remove_animation("default"); //remove default (no longer needed)
}
void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for (const StringName &E : anim_names) {
Ref<Animation> a = anim->get_animation(E);
a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle));
}
}
void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const {
switch (p_category) {
case INTERNAL_IMPORT_CATEGORY_NODE: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
} break;
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type", PROPERTY_HINT_ENUM, "Static,Dynamic,Area"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
// Decomposition
Mesh::ConvexDecompositionSettings decomposition_default;
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/advanced", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/precision", PROPERTY_HINT_RANGE, "1,10,1"), 5));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/max_concavity", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_concavity));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/symmetry_planes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.symmetry_planes_clipping_bias));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/revolution_axes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.revolution_axes_clipping_bias));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/min_volume_per_convex_hull", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.min_volume_per_convex_hull));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/resolution", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.resolution));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_num_vertices_per_convex_hull", PROPERTY_HINT_RANGE, "5,512,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_num_vertices_per_convex_hull));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/plane_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.plane_downsampling));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/convexhull_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.convexhull_downsampling));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/normalize_mesh", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.normalize_mesh));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/mode", PROPERTY_HINT_ENUM, "Voxel,Tetrahedron", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), static_cast<int>(decomposition_default.mode)));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/convexhull_approximation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.convexhull_approximation));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_convex_hulls));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/project_hull_vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.project_hull_vertices));
// Primitives: Box, Sphere, Cylinder, Capsule.
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3(2.0, 2.0, 2.0)));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/height", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/make_streamable"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_split_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 25.0f));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "lods/normal_merge_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), 60.0f));
} break;
case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/path", PROPERTY_HINT_FILE, "*.material,*.res,*.tres"), ""));
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "settings/loops"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks"), ""));
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_linear_error"), 0.05));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error"), 0.01));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angle"), 22));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/position", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/rotation", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "import_tracks/scale", PROPERTY_HINT_ENUM, "IfPresent,IfPresentForAll,Never"), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
for (int i = 0; i < 256; i++) {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/loops"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
}
} break;
default: {
}
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->get_internal_import_options(EditorScenePostImportPlugin::InternalImportCategory(p_category), r_options);
}
}
bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_options.has("import/skip_import") && p_option != "import/skip_import" && bool(p_options["import/skip_import"])) {
return false; //if skip import
}
switch (p_category) {
case INTERNAL_IMPORT_CATEGORY_NODE: {
} break;
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
const bool generate_physics =
p_options.has("generate/physics") &&
p_options["generate/physics"].operator bool();
if (
p_option == "physics/body_type" ||
p_option == "physics/shape_type") {
// Show if need to generate collisions.
return generate_physics;
}
if (p_option.find("decomposition/") >= 0) {
// Show if need to generate collisions.
if (generate_physics &&
// Show if convex is enabled.
p_options["physics/shape_type"] == Variant(SHAPE_TYPE_DECOMPOSE_CONVEX)) {
if (p_option == "decomposition/advanced") {
return true;
}
const bool decomposition_advanced =
p_options.has("decomposition/advanced") &&
p_options["decomposition/advanced"].operator bool();
if (p_option == "decomposition/precision") {
return !decomposition_advanced;
} else {
return decomposition_advanced;
}
}
return false;
}
if (p_option == "primitive/position" || p_option == "primitive/rotation") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
physics_shape >= SHAPE_TYPE_BOX;
}
if (p_option == "primitive/size") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
physics_shape == SHAPE_TYPE_BOX;
}
if (p_option == "primitive/radius") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics && (physics_shape == SHAPE_TYPE_SPHERE ||
physics_shape == SHAPE_TYPE_CYLINDER ||
physics_shape == SHAPE_TYPE_CAPSULE);
}
if (p_option == "primitive/height") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
(physics_shape == SHAPE_TYPE_CYLINDER ||
physics_shape == SHAPE_TYPE_CAPSULE);
}
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") {
return p_options["save_to_file/enabled"];
}
} break;
case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
if (p_option == "use_external/path") {
return p_options["use_external/enabled"];
}
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks") {
return p_options["save_to_file/enabled"];
}
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) {
return false;
}
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if (p_option.begins_with("animation/slice_")) {
int max_slice = p_options["animation/slices/amount"];
int slice = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1;
if (slice >= max_slice) {
return false;
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}
}
} break;
default: {
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}
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
Variant ret = post_importer_plugins.write[i]->get_internal_option_visibility(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
if (ret.get_type() == Variant::BOOL) {
return ret;
}
}
return true;
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}
bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
switch (p_category) {
case INTERNAL_IMPORT_CATEGORY_NODE: {
} break;
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
if (
p_option == "generate/physics" ||
p_option == "physics/shape_type" ||
p_option.find("decomposition/") >= 0 ||
p_option.find("primitive/") >= 0) {
return true;
}
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
} break;
case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
} break;
default: {
}
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
Variant ret = post_importer_plugins.write[i]->get_internal_option_update_view_required(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
if (ret.get_type() == Variant::BOOL) {
return ret;
}
}
return false;
}
void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D"));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
List<String> script_extentions;
ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions);
String script_ext_hint;
for (const String &E : script_extentions) {
if (script_ext_hint != "") {
script_ext_hint += ",";
}
script_ext_hint += "*." + E;
}
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static,Static Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 2));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), Dictionary()));
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->get_import_options(r_options);
}
}
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void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
if (p_node != p_new_owner && p_node->get_owner() == p_scene) {
p_node->set_owner(p_new_owner);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *n = p_node->get_child(i);
_replace_owner(n, p_scene, p_new_owner);
}
}
Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
Ref<EditorSceneFormatImporter> importer;
String ext = p_path.get_extension().to_lower();
for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception) {
continue;
}
List<String> extensions;
E->get()->get_extensions(&extensions);
for (const String &F : extensions) {
if (F.to_lower() == ext) {
importer = E;
break;
}
}
if (importer.is_valid()) {
break;
}
}
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ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
List<String> missing;
Error err;
return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err);
}
Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
Ref<EditorSceneFormatImporter> importer;
String ext = p_path.get_extension().to_lower();
for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception) {
continue;
}
List<String> extensions;
E->get()->get_extensions(&extensions);
for (const String &F : extensions) {
if (F.to_lower() == ext) {
importer = E;
break;
}
}
if (importer.is_valid()) {
break;
}
}
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ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
return importer->import_animation(p_path, p_flags, p_bake_fps);
}
void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) {
ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
if (src_mesh_node) {
//is mesh
MeshInstance3D *mesh_node = memnew(MeshInstance3D);
mesh_node->set_name(src_mesh_node->get_name());
mesh_node->set_transform(src_mesh_node->get_transform());
mesh_node->set_skin(src_mesh_node->get_skin());
mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
if (src_mesh_node->get_mesh().is_valid()) {
Ref<ArrayMesh> mesh;
if (!src_mesh_node->get_mesh()->has_mesh()) {
//do mesh processing
bool generate_lods = p_generate_lods;
float split_angle = 25.0f;
float merge_angle = 60.0f;
bool create_shadow_meshes = p_create_shadow_meshes;
bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS;
String save_to_file;
String mesh_id;
if (src_mesh_node->get_mesh()->has_meta("import_id")) {
mesh_id = src_mesh_node->get_mesh()->get_meta("import_id");
} else {
mesh_id = src_mesh_node->get_mesh()->get_name();
}
if (mesh_id != String() && p_mesh_data.has(mesh_id)) {
Dictionary mesh_settings = p_mesh_data[mesh_id];
if (mesh_settings.has("generate/shadow_meshes")) {
int shadow_meshes = mesh_settings["generate/shadow_meshes"];
if (shadow_meshes == MESH_OVERRIDE_ENABLE) {
create_shadow_meshes = true;
} else if (shadow_meshes == MESH_OVERRIDE_DISABLE) {
create_shadow_meshes = false;
}
}
if (mesh_settings.has("generate/lightmap_uv")) {
int lightmap_uv = mesh_settings["generate/lightmap_uv"];
if (lightmap_uv == MESH_OVERRIDE_ENABLE) {
bake_lightmaps = true;
} else if (lightmap_uv == MESH_OVERRIDE_DISABLE) {
bake_lightmaps = false;
}
}
if (mesh_settings.has("generate/lods")) {
int lods = mesh_settings["generate/lods"];
if (lods == MESH_OVERRIDE_ENABLE) {
generate_lods = true;
} else if (lods == MESH_OVERRIDE_DISABLE) {
generate_lods = false;
}
}
if (mesh_settings.has("lods/normal_split_angle")) {
split_angle = mesh_settings["lods/normal_split_angle"];
}
if (mesh_settings.has("lods/normal_merge_angle")) {
merge_angle = mesh_settings["lods/normal_merge_angle"];
}
if (mesh_settings.has("save_to_file/enabled") && bool(mesh_settings["save_to_file/enabled"]) && mesh_settings.has("save_to_file/path")) {
save_to_file = mesh_settings["save_to_file/path"];
if (!save_to_file.is_resource_file()) {
save_to_file = "";
}
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, src_mesh_node->get_mesh(), mesh_settings);
}
}
if (generate_lods) {
src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle);
}
if (create_shadow_meshes) {
src_mesh_node->get_mesh()->create_shadow_mesh();
}
if (bake_lightmaps) {
Transform3D xf;
Node3D *n = src_mesh_node;
while (n) {
xf = n->get_transform() * xf;
n = n->get_parent_node_3d();
}
Vector<uint8_t> lightmap_cache;
src_mesh_node->get_mesh()->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache);
if (!lightmap_cache.is_empty()) {
if (r_lightmap_caches.is_empty()) {
r_lightmap_caches.push_back(lightmap_cache);
} else {
String new_md5 = String::md5(lightmap_cache.ptr()); // MD5 is stored at the beginning of the cache data
for (int i = 0; i < r_lightmap_caches.size(); i++) {
String md5 = String::md5(r_lightmap_caches[i].ptr());
if (new_md5 < md5) {
r_lightmap_caches.insert(i, lightmap_cache);
break;
}
if (new_md5 == md5) {
break;
}
}
}
}
}
if (save_to_file != String()) {
Ref<Mesh> existing = Ref<Resource>(ResourceCache::get(save_to_file));
if (existing.is_valid()) {
//if somehow an existing one is useful, create
existing->reset_state();
}
mesh = src_mesh_node->get_mesh()->get_mesh(existing);
ResourceSaver::save(save_to_file, mesh); //override
mesh->set_path(save_to_file, true); //takeover existing, if needed
} else {
mesh = src_mesh_node->get_mesh()->get_mesh();
}
} else {
mesh = src_mesh_node->get_mesh()->get_mesh();
}
if (mesh.is_valid()) {
mesh_node->set_mesh(mesh);
for (int i = 0; i < mesh->get_surface_count(); i++) {
mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i));
}
}
}
switch (p_light_bake_mode) {
case LIGHT_BAKE_DISABLED: {
mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DISABLED);
} break;
case LIGHT_BAKE_DYNAMIC: {
mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DYNAMIC);
} break;
case LIGHT_BAKE_STATIC:
case LIGHT_BAKE_STATIC_LIGHTMAPS: {
mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_BAKED);
} break;
}
p_node->replace_by(mesh_node);
memdelete(p_node);
p_node = mesh_node;
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_lightmap_caches);
}
}
void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes) {
for (const Ref<Shape3D> &E : p_shapes) {
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CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
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p_node->add_child(cshape);
cshape->set_owner(p_node->get_owner());
}
}
void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions) {
List<StringName> anims;
p_player->get_animation_list(&anims);
Node *parent = p_player->get_parent();
ERR_FAIL_COND(parent == nullptr);
OrderedHashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
bool tracks_to_add = false;
static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D, Animation::TYPE_BLEND_SHAPE };
for (const StringName &I : anims) {
Ref<Animation> anim = p_player->get_animation(I);
for (int i = 0; i < anim->get_track_count(); i++) {
for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
if (anim->track_get_type(i) != track_types[j]) {
continue;
}
switch (p_track_actions[j]) {
case ANIMATION_IMPORT_TRACKS_IF_PRESENT: {
// Do Nothing.
} break;
case ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL: {
used_tracks[j].insert(anim->track_get_path(i), 0);
tracks_to_add = true;
} break;
case ANIMATION_IMPORT_TRACKS_NEVER: {
anim->remove_track(i);
i--;
} break;
}
}
}
}
if (!tracks_to_add) {
return;
}
uint32_t pass = 0;
for (const StringName &I : anims) {
Ref<Animation> anim = p_player->get_animation(I);
for (int j = 0; j < TRACK_CHANNEL_MAX; j++) {
if (p_track_actions[j] != ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL) {
continue;
}
pass++;
for (int i = 0; i < anim->get_track_count(); i++) {
if (anim->track_get_type(i) != track_types[j]) {
continue;
}
NodePath path = anim->track_get_path(i);
ERR_CONTINUE(!used_tracks[j].has(path)); // Should never happen.
used_tracks[j][path] = pass;
}
for (OrderedHashMap<NodePath, uint32_t>::Element J = used_tracks[j].front(); J; J = J.next()) {
if (J.get() == pass) {
continue;
}
NodePath path = J.key();
Node *n = parent->get_node(path);
if (j == TRACK_CHANNEL_BLEND_SHAPE) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
if (mi && path.get_subname_count() > 0) {
StringName bs = path.get_subname(0);
bool valid;
float value = mi->get(bs, &valid);
if (valid) {
int track_idx = anim->add_track(track_types[j]);
anim->track_set_path(track_idx, path);
anim->track_set_imported(track_idx, true);
anim->blend_shape_track_insert_key(track_idx, 0, value);
}
}
} else {
Skeleton3D *skel = Object::cast_to<Skeleton3D>(n);
Node3D *n3d = Object::cast_to<Node3D>(n);
Vector3 loc;
Quaternion rot;
Vector3 scale;
if (skel && path.get_subname_count() > 0) {
StringName bone = path.get_subname(0);
int bone_idx = skel->find_bone(bone);
if (bone_idx == -1) {
continue;
}
skel->get_bone_pose(bone_idx);
loc = skel->get_bone_pose_position(bone_idx);
rot = skel->get_bone_pose_rotation(bone_idx);
scale = skel->get_bone_pose_scale(bone_idx);
} else if (n3d) {
loc = n3d->get_position();
rot = n3d->get_transform().basis.get_rotation_quaternion();
scale = n3d->get_scale();
} else {
continue;
}
// Ensure insertion keeps tracks together and ordered by type (loc/rot/scale)
int insert_at_pos = -1;
for (int k = 0; k < anim->get_track_count(); k++) {
NodePath tpath = anim->track_get_path(k);
if (path == tpath) {
Animation::TrackType ttype = anim->track_get_type(k);
if (insert_at_pos == -1) {
// First insert, determine whether replacing or kicking back
if (track_types[j] < ttype) {
insert_at_pos = k;
break; // No point in continuing.
} else {
insert_at_pos = k + 1;
}
} else if (ttype < track_types[j]) {
// Kick back.
insert_at_pos = k + 1;
}
} else if (insert_at_pos >= 0) {
break;
}
}
int track_idx = anim->add_track(track_types[j], insert_at_pos);
anim->track_set_path(track_idx, path);
anim->track_set_imported(track_idx, true);
switch (j) {
case TRACK_CHANNEL_POSITION: {
anim->position_track_insert_key(track_idx, 0, loc);
} break;
case TRACK_CHANNEL_ROTATION: {
anim->rotation_track_insert_key(track_idx, 0, rot);
} break;
case TRACK_CHANNEL_SCALE: {
anim->scale_track_insert_key(track_idx, 0, scale);
} break;
default: {
}
}
}
}
}
}
}
Node *ResourceImporterScene::pre_import(const String &p_source_file) {
Ref<EditorSceneFormatImporter> importer;
String ext = p_source_file.get_extension().to_lower();
EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0);
progress.step(TTR("Importing Scene..."), 0);
for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
for (const String &F : extensions) {
if (F.to_lower() == ext) {
importer = E->get();
break;
}
}
if (importer.is_valid()) {
break;
}
}
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
Error err = OK;
Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err);
if (!scene || err != OK) {
return nullptr;
}
Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
_pre_fix_node(scene, scene, collision_map);
return scene;
}
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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const String &src_path = p_source_file;
Ref<EditorSceneFormatImporter> importer;
String ext = src_path.get_extension().to_lower();
EditorProgress progress("import", TTR("Import Scene"), 104);
progress.step(TTR("Importing Scene..."), 0);
for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
for (const String &F : extensions) {
if (F.to_lower() == ext) {
importer = E->get();
break;
}
}
if (importer.is_valid()) {
break;
}
}
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
float fps = p_options["animation/fps"];
int import_flags = 0;
if (bool(p_options["animation/import"])) {
import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
}
if (bool(p_options["skins/use_named_skins"])) {
import_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
}
bool ensure_tangents = p_options["meshes/ensure_tangents"];
if (ensure_tangents) {
import_flags |= EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
}
Error err = OK;
List<String> missing_deps; // for now, not much will be done with this
Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);
if (!scene || err != OK) {
return err;
}
Dictionary subresources = p_options["_subresources"];
Dictionary node_data;
if (subresources.has("nodes")) {
node_data = subresources["nodes"];
}
Dictionary material_data;
if (subresources.has("materials")) {
material_data = subresources["materials"];
}
Dictionary animation_data;
if (subresources.has("animations")) {
animation_data = subresources["animations"];
}
Set<Ref<ImporterMesh>> scanned_meshes;
Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
_pre_fix_node(scene, scene, collision_map);
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->pre_process(scene, p_options);
}
_post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
String root_type = p_options["nodes/root_type"];
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
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Ref<Script> root_script = nullptr;
if (ScriptServer::is_global_class(root_type)) {
root_script = ResourceLoader::load(ScriptServer::get_global_class_path(root_type));
root_type = ScriptServer::get_global_class_base(root_type);
}
if (root_type != "Node3D") {
Node *base_node = Object::cast_to<Node>(ClassDB::instantiate(root_type));
if (base_node) {
scene->replace_by(base_node);
memdelete(scene);
scene = base_node;
}
}
if (root_script.is_valid()) {
scene->set_script(Variant(root_script));
}
float root_scale = 1.0;
if (Object::cast_to<Node3D>(scene)) {
root_scale = p_options["nodes/root_scale"];
Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
}
if (p_options["nodes/root_name"] != "Scene Root") {
scene->set_name(p_options["nodes/root_name"]);
} else {
scene->set_name(p_save_path.get_file().get_basename());
}
bool gen_lods = bool(p_options["meshes/generate_lods"]);
bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]);
int light_bake_mode = p_options["meshes/light_baking"];
float texel_size = p_options["meshes/lightmap_texel_size"];
float lightmap_texel_size = MAX(0.001, texel_size);
Vector<uint8_t> src_lightmap_cache;
Vector<Vector<uint8_t>> mesh_lightmap_caches;
{
src_lightmap_cache = FileAccess::get_file_as_array(p_source_file + ".unwrap_cache", &err);
if (err != OK) {
src_lightmap_cache.clear();
}
}
Dictionary mesh_data;
if (subresources.has("meshes")) {
mesh_data = subresources["meshes"];
}
_generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, mesh_lightmap_caches);
if (mesh_lightmap_caches.size()) {
FileAccessRef f = FileAccess::open(p_source_file + ".unwrap_cache", FileAccess::WRITE);
if (f) {
f->store_32(mesh_lightmap_caches.size());
for (int i = 0; i < mesh_lightmap_caches.size(); i++) {
String md5 = String::md5(mesh_lightmap_caches[i].ptr());
f->store_buffer(mesh_lightmap_caches[i].ptr(), mesh_lightmap_caches[i].size());
}
f->close();
}
}
err = OK;
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progress.step(TTR("Running Custom Script..."), 2);
String post_import_script_path = p_options["import_script/path"];
Ref<EditorScenePostImport> post_import_script;
if (post_import_script_path != "") {
Ref<Script> scr = ResourceLoader::load(post_import_script_path);
if (!scr.is_valid()) {
EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
} else {
post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
post_import_script->set_script(scr);
if (!post_import_script->get_script_instance()) {
EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
post_import_script.unref();
return ERR_CANT_CREATE;
}
}
}
if (post_import_script.is_valid()) {
post_import_script->init(p_source_file);
scene = post_import_script->post_import(scene);
if (!scene) {
EditorNode::add_io_error(
TTR("Error running post-import script:") + " " + post_import_script_path + "\n" +
TTR("Did you return a Node-derived object in the `_post_import()` method?"));
return err;
}
}
for (int i = 0; i < post_importer_plugins.size(); i++) {
post_importer_plugins.write[i]->post_process(scene, p_options);
}
progress.step(TTR("Saving..."), 104);
Ref<PackedScene> packer = memnew(PackedScene);
packer->pack(scene);
print_verbose("Saving scene to: " + p_save_path + ".scn");
err = ResourceSaver::save(p_save_path + ".scn", packer); //do not take over, let the changed files reload themselves
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ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
memdelete(scene);
//this is not the time to reimport, wait until import process is done, import file is saved, etc.
//EditorNode::get_singleton()->reload_scene(p_source_file);
return OK;
}
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ResourceImporterScene *ResourceImporterScene::singleton = nullptr;
bool ResourceImporterScene::ResourceImporterScene::has_advanced_options() const {
return true;
}
void ResourceImporterScene::ResourceImporterScene::show_advanced_options(const String &p_path) {
SceneImportSettings::get_singleton()->open_settings(p_path);
}
ResourceImporterScene::ResourceImporterScene() {
singleton = this;
}
///////////////////////////////////////
uint32_t EditorSceneFormatImporterESCN::get_import_flags() const {
return IMPORT_SCENE;
}
void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("escn");
}
Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
Error error;
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
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ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
Node *scene = ps->instantiate();
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ERR_FAIL_COND_V(!scene, nullptr);
return scene;
}
Ref<Animation> EditorSceneFormatImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
ERR_FAIL_V(Ref<Animation>());
}