Rémi Verschelde
0ac3687d6f
Merge pull request #28766 from pgoral/editor_validation_issue
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Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
Rémi Verschelde
363705e687
Merge pull request #29781 from Faless/ws/set_buffers_internal
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Allow setting websocket buffers sizes internally.
2019-06-17 11:27:23 +02:00
Rémi Verschelde
f6f9f89078
Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support
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Setup Godot to support the Oculus Mobile SDK.
2019-06-16 10:37:57 +02:00
Rémi Verschelde
baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
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CameraServer class
2019-06-16 10:22:26 +02:00
Rémi Verschelde
182b1fb9f1
Merge pull request #29797 from akien-mga/fix-warnings
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Fix compilation warnings in JS and Windows builds
2019-06-15 22:52:35 +02:00
Rémi Verschelde
89ce9a6f46
Mono: Fix -Wduplicated-branches warning
2019-06-15 18:01:34 +02:00
Fabio Alessandrelli
5b2f098ed4
Expose WebSocket set_buffers and document it.
2019-06-15 17:21:08 +02:00
Fabio Alessandrelli
ee90da4acb
Allow setting websocket buffers sizes internally.
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Needed by LSP.
2019-06-15 16:57:23 +02:00
Rémi Verschelde
68735d2a88
Fix compilation warnings in JS and Windows builds
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Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0.
JS can now build with `werror=yes warnings=extra`.
MinGW64 still has a few warnings to resolve with `warnings=extra`,
and only one with `warnings=all`.
Part of #29033 and #29801 .
2019-06-15 14:40:45 +02:00
BastiaanOlij
02ea99129e
Adding a new Camera Server implementation to Godot.
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This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
Rémi Verschelde
63b8c00d55
Merge pull request #29793 from Faless/enet/bind
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Fix ENet incorrectly binding to wildcard.
2019-06-15 10:28:49 +02:00
Fabio Alessandrelli
abe2c22966
Fix ENet incorrectly binding to wildcard.
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Values were not properly initialized, and wildcard would evaluate to
true in most cases.
2019-06-15 05:59:50 +02:00
Rémi Verschelde
9a173e5814
doc: Fix formatting, typos and some descriptions in new docstrings
2019-06-15 00:11:41 +02:00
Rémi Verschelde
146c1612ed
Merge pull request #29755 from Faless/webrtc/multiplayer_server_pr
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WebRTC Multiplayer peer, documentation
2019-06-14 15:01:51 +02:00
Fabio Alessandrelli
c72b78a6eb
Add documentation for WebRTC classes.
2019-06-14 10:35:00 +02:00
jfons
051ef5ead2
Take CSG into account for nav-mesh generation
2019-06-13 13:44:41 +02:00
Rémi Verschelde
082f398481
Merge pull request #28735 from aqnuep/dss_loader_fixes
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Fixes to the DDS loader
2019-06-12 14:36:26 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
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Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
4043c8a8c9
Merge pull request #29678 from akien-mga/err-macros-semicolon
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Fix error macro calls not ending with semicolon
2019-06-11 19:01:26 +02:00
Rémi Verschelde
c205f25e17
Merge pull request #29578 from mrcdk/export_layers_gdscript
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Added export hint to 2D and 3D physics and render layers.
2019-06-11 15:09:01 +02:00
Rémi Verschelde
7842f4ca5c
Merge pull request #29262 from DarknessCatt/issue-27476
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Automatically add new line to scripts
2019-06-11 15:07:09 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
99acec63f1
bullet: Sync with current upstream master branch
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This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909 ).
To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.
Fixes #29503 .
2019-06-11 13:19:42 +02:00
Ignacio Roldán Etcheverry
abbbde87e2
Merge pull request #29606 from neikeq/remove-unneeded-mono-patches
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Remove obsolete mono patch for pthread_mutexattr_setprotocol
2019-06-08 21:14:15 +02:00
Ignacio Etcheverry
26f9d907d4
Remove obsolete mono patch for pthread_mutexattr_setprotocol
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This has already been fixed in Mono both master and 2019-06 (no other branch other than the skipped 2019-04 branch uses pthread_mutexattr_setprotocol).
2019-06-08 17:00:02 +02:00
MrCdK
74d336d0f4
Added export hint to 2D and 3D physics and render layers.
2019-06-07 16:30:54 +02:00
Fabio Alessandrelli
61cd8ed441
Normalize WebRTCDataChannel properties.
2019-06-05 18:10:51 +02:00
Fabio Alessandrelli
0bccf96c73
Add WebRTCMultiplayer
2019-06-05 18:08:54 +02:00
Rémi Verschelde
1c950415b0
Merge pull request #29473 from neikeq/fix-envvars-mono
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Mono: Fix SCons options added to the wrong environment
2019-06-04 22:31:58 +02:00
Ignacio Etcheverry
ff0c863cb1
Mono: Fix SCons options added to the wrong environment
2019-06-04 16:15:00 +02:00
qarmin
8245db869f
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-03 21:52:50 +02:00
Rémi Verschelde
8cc8383a7f
Merge pull request #29433 from bojidar-bg/29406-dictionary-constant
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Properly catch certain errors in Dictionary and Array declarations
2019-06-03 20:53:02 +02:00
Ignacio Etcheverry
14df9e5cb2
Android build and export for the mono module
2019-06-03 17:09:24 +02:00
Bojidar Marinov
b5bbedb45a
Properly catch certain errors in Dictionary declarations
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Fixes #29406
2019-06-03 17:29:05 +03:00
Rémi Verschelde
b9dc2e7e4d
Merge pull request #28099 from lupoDharkael/fix-completion
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Fix code completion not working with class_name
2019-06-03 14:01:07 +02:00
geequlim
eed5967c02
Fix GDSCript inner classes be freed after compile
2019-06-02 19:57:33 +08:00
Rémi Verschelde
3c4fab295b
Merge pull request #27789 from Giacom/move_towards
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Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
fhuya
2c3536810a
Setup Godot to support the Oculus Mobile SDK.
2019-05-30 16:35:50 -07:00
Rémi Verschelde
24dd8e29ea
Merge pull request #29296 from jbuck3/cleanup
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Remove some redundant lines
2019-05-30 12:52:23 +02:00
Matheus Lima Cunha
7fbb6d986f
Automatically add new line to scripts
2019-05-29 18:13:29 -03:00
Goral
aabd9980d1
Changing method signature in other class in not recognized in working class in typed GDScript #28685
2019-05-29 22:27:16 +02:00
James Buck
4f4513f99c
Remove some redundant lines
2019-05-29 15:20:39 -05:00
Ignacio Roldán Etcheverry
8c923fc617
Merge pull request #29290 from ShyRed/godefquo
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Escape quote char for non-Windows OS
2019-05-29 21:01:29 +02:00
ShyRed
5dc50327cf
Escape quote char for non-Windows OS
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Quote char appears to be ignored by ProcessStartInfo on non-Windows operating systems, so it needs to be escaped.
2019-05-29 19:13:16 +02:00
Rémi Verschelde
36591b1ae8
Merge pull request #28416 from JellyWX/binary-literals
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Support for binary literals in GDScript
2019-05-29 08:41:05 +02:00
qarmin
66a36ba474
Fix some unincialised variables
2019-05-28 19:12:19 +02:00
Giacom
c00427add3
Added move_toward functions for float, Vector2 and Vector3
2019-05-28 11:39:35 +01:00
Rémi Verschelde
633af46a66
Merge pull request #27987 from lupoDharkael/classname-duplicate
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Prevent using multiple class_name in a class
2019-05-28 11:56:21 +02:00
Rémi Verschelde
e3735a5d5a
Merge pull request #28606 from bojidar-bg/25889-indexed-set-defaults
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Fix default values not being read correctly in VS, take two
2019-05-28 10:54:49 +02:00
Rémi Verschelde
1f72126ad0
Merge pull request #28762 from Lisapple/gridmap-release-floor-field
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Release GridMap floor field focus when mouse exited
2019-05-28 10:35:55 +02:00