Commit graph

14517 commits

Author SHA1 Message Date
Michael Alexsander
b56774b5bf
Fix regression in auto translation overhaul 2024-02-18 19:33:08 -03:00
Mounir Tohami
451b198c40 Fix dragging scene files to the CanvasItemEditor 2024-02-18 21:55:14 +02:00
Septian
34210e812a Add screen size check on popup 2024-02-19 00:25:02 +07:00
Silc Lizard (Tokage) Renew
3d6d5a6a36 Make CallbackModeDiscrete.Dominant be default for AnimationPlayer 2024-02-18 20:02:20 +09:00
Bastiaan Olij
5a98845655 Implement hooks into renderer 2024-02-18 21:54:21 +11:00
Silc Lizard (Tokage) Renew
c9fc29ae86 Fix some condition for BezierTrack to distinguish between ValueTrack 2024-02-18 19:42:46 +09:00
Rémi Verschelde
e8755b380a
Merge pull request #84792 from scriptsengineer/distance-fog
Add optional depth fog to Environment
2024-02-18 11:23:29 +01:00
passivestar
c2a4a0d4cb Fix LineEdit delete all the way to the left/right when something is selected 2024-02-18 11:58:37 +04:00
jsjtxietian
b7028e5f94 Tweak property order in the inspector for TabBar 2024-02-18 12:54:51 +08:00
Markus Sauermann
8de39911c8 Fix global position for InputEventMouse in viewport::push_input
Global position doesn't get adjusted within `InputEventMouse::xformed_by()`.
2024-02-18 03:26:09 +01:00
Eidolon
08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
Malcolm Nixon
7d1a1abe76 Initial XRFaceTrackingProvider and XRFaceTracker work.
Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
Sabs, like Sobs
3475156ae3 Expose pixel snapping settings add pixel-art notes
This small in-engine documentation change aims to make it easier to
discover ways to handle pixel art aesthetics.

- I have moved 2D pixel snapping settings out of "Advanced." This now matches other pixel-art-friendly settings for
GUI Snapping and Default Texture filtering.
- I've added notes to the project settings and Sprite/AnimatedSprite sources to hint users towards better understanding of why pixelated sprites may not work correctly and what to do about it. This should help users make informed decisions for their needs.

Context: Proper handling of pixel art in Godot is routinely frustrating for new users: I, like others, assumed that Godot would act on pixels, not subpixels, when I was working a pixel art game. I was confused when my interpolations would appear blurry, and when pixel textures would be distorted for no apparent reason (this was because of centering).
I had naively thought that setting Linear interpolation would be the single "it's a pixel art game" toggle, but that only hid the underlying issues until later. I had no idea there was a snap-to-pixel option because it was hidden in the Advanced options, since my default assumption was that a pixel art game would want no subpixels at all.

Some references for the frustration:

- https://github.com/godotengine/godot/issues/82696
- https://www.reddit.com/r/godot/comments/fah25e/best_way_to_achieve_pixel_perfect_rendering/
- https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/
2024-02-17 23:40:53 +00:00
Rémi Verschelde
92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
This reverts commit bf37a9bac6.
2024-02-17 19:04:18 +01:00
Rémi Verschelde
21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
This reverts commit d3852deaa4.
2024-02-17 19:03:21 +01:00
Rémi Verschelde
02f4a66c1f
Merge pull request #88145 from Ratamacue9112/tweak-option-button-property-order
Tweak property order in the inspector for OptionButton
2024-02-17 18:31:47 +01:00
Silc Lizard (Tokage) Renew
4659090543 Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
Rémi Verschelde
2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
Rework the auto translation system
2024-02-17 15:54:31 +01:00
Ratamacue9112
45b9cbd904 Tweak property order in the inspector for OptionButton 2024-02-17 11:03:16 +00:00
Silc Lizard (Tokage) Renew
bc20fdf16f Add CallbackModeDiscrete to AnimationMixer 2024-02-17 18:25:56 +09:00
Rémi Verschelde
cde454434f
Merge pull request #88403 from Mickeon/VisibleOnScreenNotifier-is-differently-abled
Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-17 00:27:17 +01:00
Rémi Verschelde
d094b86d20
Merge pull request #88402 from mihe/double-soft-body
Fix `SoftBody3D` for double-precision builds
2024-02-17 00:27:11 +01:00
Rémi Verschelde
22ebfb72e2
Merge pull request #88378 from KoBeWi/internal_internal_children
Make TileMapLayers internal
2024-02-17 00:24:02 +01:00
Rémi Verschelde
ebf00b86ed
Merge pull request #87694 from jsjtxietian/cube-layer
Add check in `CompressedTextureLayered::get_layer_data` to prevent crash
2024-02-17 00:22:58 +01:00
Rémi Verschelde
b6ef996eb7
Merge pull request #86608 from TokageItLab/add-warn-setting-anim
Add some options to Project Settings to silence warnings in AnimationMixer caching
2024-02-17 00:22:52 +01:00
Rémi Verschelde
e45cc1781b
Merge pull request #82306 from KoBeWi/tween_literally_anything
Add `set_custom_interpolator()` to PropertyTweener
2024-02-17 00:22:45 +01:00
Micky
445b1e9c5f Allow VisibleOnScreenNotifier2D/3D to have empty enable_node_path 2024-02-16 17:34:02 +01:00
Mikael Hermansson
701ecd3a0d Fix SoftBody3D for double-precision builds 2024-02-16 15:49:56 +01:00
jsjtxietian
1b2a838e21 Add check in CompressedTextureLayered::get_layer_data to prevent crash 2024-02-16 22:41:05 +08:00
Arman Elgudzhyan
ec6518d9cd Custom ("visiblity") AABB support for CPUParticles
- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
Arman Elgudzhyan
7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
kobewi
2c2480ea4e Make TileMapLayers internal 2024-02-15 21:28:04 +01:00
Michael Alexsander
7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Rémi Verschelde
d48c450c62
Merge pull request #88347 from davthedev/itemlist-click-gap-fix
Fix ItemList click detection gaps
2024-02-15 17:35:54 +01:00
Rémi Verschelde
7e14974d07
Merge pull request #88185 from bruvzg/font_draw_no_ellipsis
[Font] Do not use trim with ellipsis in the basic Font string drawing functions.
2024-02-15 17:35:44 +01:00
Rémi Verschelde
eac054f1cc
Merge pull request #87971 from bruvzg/font_no_image_dup
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-15 17:35:36 +01:00
Rémi Verschelde
4859f8090f
Merge pull request #85455 from xiongyaohua/fix_CSGPolygon_not_following_Path3D
Notify CSGPolygon about transform changes in Path3D
2024-02-15 15:44:39 +01:00
David Giardi
c892fd8691 Fix ItemList click detection gaps 2024-02-15 12:16:31 +01:00
Rémi Verschelde
ca733a4bf8
Merge pull request #88019 from mihe/wrong-contact-count
Fix `get_contact_count` sometimes being incorrect in `_process`
2024-02-14 10:59:45 +01:00
Rémi Verschelde
92951b0295
Merge pull request #86952 from ryevdokimov/fix-selecting-popup-menu-items-on-mouse-release
Fix selecting popup menu items on mouse release
2024-02-14 10:59:40 +01:00
Silc Lizard (Tokage) Renew
dc4b7bc364 Add option to silence some warnings in AnimationMixer caching 2024-02-14 14:48:02 +09:00
Rémi Verschelde
cea77f81ea
Merge pull request #88293 from WhalesState/tab_bar
Fix `TabBar` size when theme changes
2024-02-13 23:43:50 +01:00
Rémi Verschelde
d40931b942
Merge pull request #87721 from clayjohn/TextureRD-render-thread
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-02-13 23:43:25 +01:00
Rémi Verschelde
921b656f33
Merge pull request #86781 from KoBeWi/scenes_that_are_no_longer_with_us
Allow opening scenes with missing scene dependency
2024-02-13 23:43:14 +01:00
kobewi
be4cbee873 Allow opening scenes with missing scene dependency 2024-02-13 19:46:35 +01:00
Mounir Tohami
fdba051a40 Fix TabBar size when theme changes 2024-02-13 18:04:31 +00:00
Rémi Verschelde
aab55ef57c
Merge pull request #88280 from groud/fix_tileset_duplication
Fix TileSet sources duplication
2024-02-13 17:24:31 +01:00
Rémi Verschelde
ace0aeaf4f
Merge pull request #88265 from Calinou/tree-fix-recursive-expand-collapse-shortcuts
Fix recursive Tree expand/collapse shortcuts not working
2024-02-13 17:24:25 +01:00
Rémi Verschelde
40f6dcd4d3
Merge pull request #88162 from KoBeWi/PropertyListHelper_strikes_again
Add PropertyListHelper to PopupMenu
2024-02-13 17:24:22 +01:00
Rémi Verschelde
768ab25562
Merge pull request #88057 from passivestar/cmd-backspace-lineedit
Fix LineEdit behavior for deleting all the way to the left/right
2024-02-13 17:24:18 +01:00
Rémi Verschelde
48e2f43ccf
Merge pull request #87479 from kitbdev/apply-ime
Fix TextEdit IME issues
2024-02-13 17:23:55 +01:00
Rémi Verschelde
eb77418075
Merge pull request #87006 from AThousandShips/frame_fix
Fix member names of `AudioFrame` to match extension
2024-02-13 17:23:37 +01:00
Rémi Verschelde
f5cfc7f203
Merge pull request #86322 from bruvzg/mac_global_index
[MenuBar] Store and use global menu item indices.
2024-02-13 17:23:14 +01:00
Rémi Verschelde
32b0834609
Merge pull request #84763 from KoBeWi/all-knowing_theme_editor
Fetch theme editor items from ThemeDB
2024-02-13 17:23:07 +01:00
Rémi Verschelde
473c27904a
Merge pull request #80233 from xiongyaohua/fix_pathfollower3d_rotation_mode
Fix PathFollow3D update issues
2024-02-13 17:22:59 +01:00
A Thousand Ships
d8b29efe66
Fix member names of AudioFrame to match extension 2024-02-13 15:37:09 +01:00
bruvzg
8da36031e4
Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
Gilles Roudière
320fc73647 Fix tile_set duplication 2024-02-13 14:44:17 +01:00
Rémi Verschelde
dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Rémi Verschelde
8b72165b5f
Merge pull request #88190 from Eoin-ONeill-Yokai/bugfix/materials-tilemap2d
Fix regression where a tile's custom material was ignored
2024-02-13 11:25:06 +01:00
Rémi Verschelde
50e72516c1
Merge pull request #86458 from smix8/navpoly_sourcegroup
Fix default NavigationPolygon source geometry group name
2024-02-13 11:24:45 +01:00
Silc Lizard (Tokage) Renew
67e38709fd Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
Erik Johnson
eab95698cd
Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
Hugo Locurcio
6de0eca6c1
Fix recursive Tree expand/collapse shortcuts not working
This also moves them to use Shift instead of Alt, as was already
done for mouse interactions.

Shortcuts in Tree were also made non-exact matches so they still
work if modifiers are held. This is important for up/down
shortcuts, especially once support for selecting with
Shift + up/down is implemented.
2024-02-13 02:30:48 +01:00
smix8
2dfa023135 Show revert button for MeshInstance3D blendshape values
Shows revert button for MeshInstance3D blendshape values.
2024-02-13 00:43:05 +01:00
smix8
c349c935c3 Fix default NavigationPolygon source geometry group name
Fixes default NavigationPolygon source geometry group name.
2024-02-13 00:12:30 +01:00
Rémi Verschelde
9050ee1542
Merge pull request #87297 from adamscott/2d-pixel-art-stability
Stabilize snapping 2D transforms to pixel
2024-02-12 23:53:51 +01:00
Rémi Verschelde
e57fee9962
Merge pull request #88247 from KoBeWi/warning_pinpointer_20000
Improve AnimationMixer warnings
2024-02-12 23:29:50 +01:00
Rémi Verschelde
5306b917e6
Merge pull request #87164 from 0x0ACB/camera_fix
Rename camera `near` and `far` private members to avoid conflict with `Windows.h` defines
2024-02-12 23:29:22 +01:00
Adam Scott
35b640107f
Stabilize snapping 2D transforms to pixel
Co-authored-by: Danni <34800072+KeyboardDanni@users.noreply.github.com>
2024-02-12 11:04:01 -05:00
kobewi
154b4a51f2 Improve AnimationMixer warnings 2024-02-12 16:24:23 +01:00
Rémi Verschelde
effb35dfa7
Merge pull request #88164 from smix8/fix_region_signals
Fix NavigationRegion errors from signal changes
2024-02-12 13:34:53 +01:00
Rémi Verschelde
a1aca7e5c9
Merge pull request #88157 from kleonc/tilemap-move-layer-fix-moving-child-nodes
Fix `TileMap::move_layer` incorrectly moving child `TileMapLayer` nodes
2024-02-12 13:34:46 +01:00
Rémi Verschelde
d2f69ce872
Merge pull request #88156 from DaZang/parsed-collision-mask-2d-layer-hints
Fix property hints for parsed collision mask
2024-02-12 13:34:44 +01:00
Rémi Verschelde
821bf4b533
Merge pull request #88105 from AThousandShips/tile_duplicate_fix
Fix duplicating/copying `TileMap`
2024-02-12 13:34:34 +01:00
Rémi Verschelde
24bd30716e
Merge pull request #87959 from Scony/fix-navi-sync-errors
Add means for fixing navmap synchronization errors
2024-02-12 13:34:30 +01:00
Rémi Verschelde
27575c4d4b
Merge pull request #87817 from Dheatly23/fix-87813
Fix quaternion keyframe optimization for collinear rotation over 180 degrees
2024-02-12 13:34:22 +01:00
Rémi Verschelde
687f840354
Merge pull request #87379 from groud/change_tilemap_editor_to_tilemaplayer_editor
Change TileMapEditor to TileMapLayerEditor
2024-02-12 13:34:04 +01:00
Rémi Verschelde
2853b579a6
Merge pull request #86884 from Mickeon/autocompletion-AnimationNodeStateMachine
Add Autocompletion for AnimationNodeStateMachine & AnimationNodeBlendTree
2024-02-12 13:33:44 +01:00
Rémi Verschelde
9b189d24fe
Merge pull request #86715 from TokageItLab/revive-capture
Add `AnimationMixer::capture()` and `AnimationPlayer::play_with_capture()` as substitute of update mode capture
2024-02-12 13:33:39 +01:00
Rémi Verschelde
966a3ffbba
Merge pull request #86659 from MajorMcDoom/live-debug-local-transform
Improved synchronization of Transforms during live debug sessions
2024-02-12 13:33:35 +01:00
Rémi Verschelde
860dbdfaed
Merge pull request #86210 from kleonc/tilemap-animated-tile-unnormalize-random-start-time
Fix animated tile random start time not scaled to animation duration
2024-02-12 13:33:30 +01:00
Rémi Verschelde
2b36dcf70a
Merge pull request #75688 from mnemoli/pickone
Add setting for picking only top-most overlapping collision object
2024-02-12 13:33:08 +01:00
Gilles Roudière
5a999d67ec Change TileMapEditor to TileMapLayerEditor 2024-02-12 10:11:45 +01:00
Silc Lizard (Tokage) Renew
85d66cb4e8 Add capture() and play_with_capture() as substitute of update capture 2024-02-12 17:02:05 +09:00
Pawel Lampe
9ea8d4fa38 Add means for fixing navmap synchronization errors 2024-02-11 21:06:47 +01:00
kleonc
7dfd0c45e9 Fix animated tile random start time not scaled to animation duration 2024-02-11 13:15:52 +01:00
kobewi
4f29ef82db Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
Eoin O'Neill
f50e6c80c7 Fix regression where tile-specific materials were ignored.
Regression stemmed from commit 48bed5050b

The material assigned to a tile is completely ignored in master unless
this line is changed.
2024-02-10 18:08:02 -08:00
bruvzg
1a5bae9adc
[Font] Do not use trim with ellipsis in the basic Font string drawing functions. 2024-02-11 00:23:35 +02:00
smix8
c914e63464 Fix NavigationRegion errors from signal changes
Fixes NavigationRegion errors from signal changes.
2024-02-10 03:04:24 +01:00
kleonc
858eaafc23 Fix TileMap::move_layer incorrectly moving child TileMapLayer nodes 2024-02-09 20:59:36 +01:00
David Zang
0831ea0c52
Fix property hints for parsed collision mask
In NavigationPolygon use PROPERTY_HINT_LAYERS_2D_PHYSICS instead of PROPERTY_HINT_LAYERS_3D_PHYSICS to display the correct property hints.

Fixes #88154.
2024-02-09 20:44:14 +01:00
Rémi Verschelde
b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
A Thousand Ships
684752e75b
Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
Rémi Verschelde
4966b22fc5
Merge pull request #88110 from RedMser/fix-compat-bindings
Fix wrongly named compat binding
2024-02-09 12:36:16 +01:00
Rémi Verschelde
dd275238d1
Merge pull request #86907 from aaronfranke/getter-const
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-09 12:33:09 +01:00
Rémi Verschelde
58a8eb8617
Merge pull request #84824 from Rindbee/fix-double-internal-node
Fix duplicating sub-scene may get two copies of internal node
2024-02-09 12:14:29 +01:00
Rémi Verschelde
0bda868f40
Merge pull request #84635 from KoBeWi/all_hail_PropertyListHelper
Add PropertyListHelper
2024-02-09 12:14:01 +01:00
RedMser
d3852deaa4 Update Node::get_configuration_warnings signature 2024-02-08 23:05:20 +01:00
RedMser
bf37a9bac6 Allow configuration warnings to refer to a property
This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
RedMser
1715f96434 Fix wrongly named compat binding 2024-02-08 20:05:05 +01:00
Aaron Franke
35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
A Thousand Ships
85d9c23baa
Fix duplicating/copying TileMap
Using `force_parent_owned` to prevent issues duplicating
2024-02-08 17:02:56 +01:00
Rémi Verschelde
9484a3776b
Merge pull request #87583 from milkiq/master
Modify display and documentation of attenuation for Light3D
2024-02-08 10:53:40 +01:00
Rémi Verschelde
261952a4c7
Merge pull request #87378 from smix8/navmesh_bordersize
Add NavigationMesh `border_size` property for tile baking
2024-02-08 10:53:30 +01:00
Rémi Verschelde
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Mounir Tohami
e6a42e3fc5 Fix Slider's drag mouse position when grabber is centered 2024-02-07 17:19:13 +00:00
passivestar
2c0d0c1473 Fix LineEdit behavior for deleting all the way to the left/right 2024-02-07 16:29:32 +04:00
Rémi Verschelde
8daa633d0d
Merge pull request #87961 from smix8/navmesh2d_bordersize
Add NavigationPolygon `border_size` property for tile baking
2024-02-07 11:01:42 +01:00
Rémi Verschelde
251d5b3669
Merge pull request #87715 from Scony/add-is-baking
Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Mikael Hermansson
f2d615cdc7 Fix contact count sometimes being incorrect in _process 2024-02-06 14:29:43 +01:00
nikitalita
3fbbc3bbd6 Fix Skeleton3D deprecated format missing pose 2024-02-05 23:36:31 -08:00
milkiq
cf453ae8d9 Modify display and documentation of attenuation for Light3D 2024-02-06 12:41:30 +08:00
Pawel Lampe
c2cfc0d409 Expose is_baking method in navigation servers and region nodes. 2024-02-05 22:04:22 +01:00
Hugo Locurcio
93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).

This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
HolonProduction
da6bacbc4a Allow dragging selection when selecting whole words in LineEdit 2024-02-05 20:30:53 +01:00
A Thousand Ships
fb1662b939
Fix crash with PhysicsBody2D/3D::get_gravity with invalid state 2024-02-05 16:40:49 +01:00
Rémi Verschelde
43a8351263
Merge pull request #87943 from 0x0ACB/tree_recursion
Only recurse depth wise in `Tree::_count_selected_items`
2024-02-05 14:53:46 +01:00
Rémi Verschelde
fbd203401b
Merge pull request #87881 from smix8/height_min_max_helpers
Add HeightMapShape3D functions to get min / max height
2024-02-05 14:51:02 +01:00
Rémi Verschelde
c23cc08b1c
Merge pull request #87880 from kitbdev/fix-textedit-freeze
Fix freeze in TextEdit with `scroll_past_end_of_file` and `fit_content_height`
2024-02-05 14:50:33 +01:00
Rémi Verschelde
acde2a81ff
Merge pull request #84640 from aaronfranke/gravity-get
Expose a method to get gravity for any physics body
2024-02-05 14:48:31 +01:00
bruvzg
19f1d5afa9
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding. 2024-02-05 10:38:32 +02:00
smix8
085bc9504b Add NavigationPolygon border_size property for tile baking
Adds NavigationPolygon border_size property for tile baking. Also adds baking Rect2 bounds.
2024-02-05 00:38:28 +01:00
ACB
43038bbfcb Only recurse depth wise in Tree::_count_selected_items 2024-02-04 14:21:03 +01:00
smix8
0a485fc30a Add HeightMapShape3D functions to get min / max height
Adds HeightMapShape3D functions to get min / max height.
2024-02-04 01:23:30 +01:00
A Thousand Ships
6d3c987808
Fix max_collisions not being passed in PhysicsBody3D::test_move 2024-02-03 16:19:09 +01:00
Dheatly23
9862056fa5 Fix Quaternion Keyframe Optimization 2024-02-03 16:16:21 +07:00
kit
8ddd27ce1e Fix freeze in TextEdit with scroll_past_end_of_file and fit_content_height 2024-02-02 16:45:06 -05:00
Rémi Verschelde
10e111477d
Merge pull request #87856 from bruvzg/transpbg
Automatically set viewport background to transparent when window flag is set.
2024-02-02 12:06:29 +01:00
Rémi Verschelde
0d1fa8d657
Merge pull request #87854 from jsjtxietian/Placeholder
Update visuals immediately after resizing `Placeholder*` textures
2024-02-02 12:06:05 +01:00
Rémi Verschelde
88df5b871f
Merge pull request #87318 from ckaiser/feature/indeterminate_progressbar
Add indeterminate mode to ProgressBar
2024-02-02 12:02:19 +01:00
Rémi Verschelde
7de27ea56a
Merge pull request #84643 from rsburke4/top-level-problem-fix
Fix `Node3D` children using `top_level` in different position in-editor versus runtime
2024-02-02 12:01:25 +01:00
Rémi Verschelde
d714e7b60a
Merge pull request #82933 from aaronfranke/orthonormal-phys-bone-transf
Orthonormalize PhysicalBone3D transforms when resetting them
2024-02-02 12:00:59 +01:00
Rémi Verschelde
58ffe0958a
Merge pull request #74195 from TheSecondReal0/flow-top-to-bottom
Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)
2024-02-02 12:00:07 +01:00
bruvzg
0d88aadd53
Automatically set viewport background to transparent when window flag is set. 2024-02-02 10:40:26 +02:00
jsjtxietian
e896fbb638 Support immediately update ui after resizing placeholder* texture 2024-02-02 14:56:05 +08:00
kobewi
56bf379fd9 Fix wrong process method in AudioStreamPlayer 2024-02-01 20:30:06 +01:00
TheSecondReal0
b8a7270567 Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left) 2024-02-01 10:41:31 -07:00
Christian Kaiser
c00bd0008a Add indeterminate mode to ProgressBar 2024-01-31 18:11:18 -03:00
kobewi
e86750dcaa Fetch theme editor items from ThemeDB 2024-01-31 13:17:11 +01:00
Aaron Franke
b015fba2c8
Orthonormalize PhysicalBone3D transforms 2024-01-31 00:10:01 -06:00
Aaron Franke
aed5ea9460
Expose a method to get gravity for any physics body 2024-01-30 23:57:38 -06:00
Silc Lizard (Tokage) Renew
a5dffe7804 Fix cubic interpolation wrong argument for the time 2024-01-31 14:02:42 +09:00
Rémi Verschelde
07df0a7ae5
Merge pull request #87732 from aaronfranke/fix-audio-player-3d-autoplay-notif
Fix AudioStreamPlayer3D autoplay and internal notifications
2024-01-30 17:48:15 +01:00
Rémi Verschelde
f390b86acd
Merge pull request #87194 from kitbdev/tab-deselect
Allow no tabs to be selected in TabBar and TabContainer
2024-01-30 17:47:54 +01:00
Aaron Franke
52aa5668fe
Fix AudioStreamPlayer3D autoplay and internal notifications 2024-01-30 00:56:12 -06:00
clayjohn
83241ab139 Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
Rémi Verschelde
86f6811752
Merge pull request #87701 from KoBeWi/extratreestial_tweens
Allow `Node.create_tween()` outside SceneTree
2024-01-29 21:34:13 +01:00
Rémi Verschelde
6c2f412cc7
Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded
Fetch override list from ThemeDB
2024-01-29 21:32:10 +01:00
kit
a6af442b05 Apply TextEdit IME on most actions 2024-01-29 15:07:19 -05:00
kit
6e965f6c83 Allow tab deselection 2024-01-29 14:30:34 -05:00
kobewi
0de8a736da Allow Node.create_tween() outside SceneTree 2024-01-29 20:18:43 +01:00
kobewi
7d6ded2027 Fetch override list from ThemeDB 2024-01-29 16:41:57 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
e59e58a68a
Merge pull request #87686 from radzo73/get_button_color
[TreeItem] Add `get_button_color()`
2024-01-29 13:18:05 +01:00
Rémi Verschelde
5c61803971
Merge pull request #87668 from bruvzg/add_baseline_offset
[TextServer / Font] Add support for customizable baseline offset.
2024-01-29 13:17:52 +01:00
Rémi Verschelde
9a789adff2
Merge pull request #87632 from Sauermann/fix-remove-unused-group-variable
Remove unused internal Variable `Viewport::gui_input_group`
2024-01-29 13:17:48 +01:00
Rémi Verschelde
563364d93e
Merge pull request #87603 from jsjtxietian/_property_get_revert
Fix `ShaderMaterial::_property_get_revert` crash when given non-existing `p_name`
2024-01-29 13:17:25 +01:00
Rémi Verschelde
ef9cb3dfa5
Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
Rémi Verschelde
440d8cd989
Merge pull request #87167 from 0x0ACB/public_character_body
Make CharacterBody properties public
2024-01-29 13:16:48 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
jsjtxietian
f04b584ed3 Fix ShaderMaterial::_property_get_revert crash when given non-exist p_name 2024-01-29 10:39:51 +08:00
radzo73
de5b0d7103 Add get_button_color(column, id)
Docs should point to Color constuctor instead of just the class, but I unfortunately cannot.
2024-01-28 19:09:20 -05:00
bruvzg
85df221610
[TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
Micky
3e4e0f08c4 Improve appearance of Node configuration warnings 2024-01-27 13:03:07 +01:00
Markus Sauermann
36c2c4bf0d Remove unused Variable Viewport::gui_input_group
The gui input group is not needed during the gui input step.
2024-01-26 23:37:30 +01:00
Yuri Sizov
815038962f Improve error reporting in the asset library and in related types
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Rémi Verschelde
0f6e68a44d
Merge pull request #87587 from bruvzg/rtl_image_update_connect
[RTL] Connect image update signals.
2024-01-26 11:49:29 +01:00
Rémi Verschelde
d3dfcc5977
Merge pull request #87555 from EIREXE/video_player_unfunny
Replace internal usage of ImageTexture in VideoStreamPlayer for Texture2D
2024-01-26 11:48:42 +01:00
Rémi Verschelde
e96030ecb4
Merge pull request #87506 from mihe/soft-body-without-attachment
Fix error when pinning soft body point without attachment
2024-01-26 11:46:13 +01:00
Rémi Verschelde
2a861ab5a2
Merge pull request #87459 from jsjtxietian/tween-from
Fix passing int to tween's `from` with float property will be forced to interpolate as int
2024-01-26 11:45:25 +01:00
Rémi Verschelde
1ce40ebb44
Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-26 11:44:37 +01:00
Rémi Verschelde
c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
Rémi Verschelde
23275074cb
Merge pull request #86304 from OverloadedOrama/fix-menubar-scaling
Fix `MenuBar` and `MenuButton` hover position scaling properly with the scale factor multiplier
2024-01-26 11:42:59 +01:00
bruvzg
6d17fc1f73
[RTL] Connect image update signals. 2024-01-26 12:18:24 +02:00
Yuri Sizov
68d5043e88 Merge pull request #87541 from clayjohn/TextureRD-property
Avoid saving the texture_rd_rid property of TextureRD resources
2024-01-25 16:27:17 +01:00
Yuri Sizov
91ac53ec1b Merge pull request #87385 from Sauermann/fix-subviewport-physics-picking
Fix SubViewport physics picking
2024-01-25 16:27:02 +01:00
Yuri Sizov
672b034076 Merge pull request #87303 from bruvzg/fd_options_no_editor
[Native File Dialog] Add support for adding custom options to the dialogs (w/o editor changes).
2024-01-25 16:26:58 +01:00
ACB
9d0302d708 Make CharacterBody properties public 2024-01-25 10:31:16 +01:00
jsjtxietian
ff089f8cea Check is the ref shader valid in visual shader's update_option_menu 2024-01-25 11:54:23 +08:00
clayjohn
efb1cbaad4 Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00
Álex Román Núñez
c892582779 Replace internal usage of ImageTexture in VideoStreamPlayer for Texture2D 2024-01-24 23:44:46 +01:00
clayjohn
c6316bff65 Avoid saving the texture_rd_rid property of TextureRD resources
RIDs do not persist between runs, so they should not be saved
2024-01-24 10:34:51 -08:00
Emmanouil Papadeas
e864b26e54 Fix MenuBar hover position scaling properly with the scale factor multiplier 2024-01-24 15:22:16 +02:00
Yuri Sizov
9c9a00f3a8 Merge pull request #87432 from Rindbee/fix-set_global_position-in-control
Fix issue where `set_global_position(global_position)` in `Control` resulted in a different result than `global_position`
2024-01-24 14:08:40 +01:00
Yuri Sizov
a32a2eaedc Merge pull request #87417 from AThousandShips/tree_clear
Use callable for `TreeItem` custom draw
2024-01-24 14:08:36 +01:00
Yuri Sizov
d454fccdb3 Merge pull request #87395 from mrcdk/popupmenu_get_state
Expose `PopupMenu` `get_item_multistate()` and `set/get_item_multistate_max()`
2024-01-24 14:08:32 +01:00
Yuri Sizov
adcfe3d1a0 Merge pull request #87252 from ajreckof/Fix-renaming-a-node-to-the-name-of-its-siblings-breaking-NodePath
Fix renaming a node to the name of its siblings breaking NodePath
2024-01-24 14:08:20 +01:00
Yuri Sizov
54deaafef6 Merge pull request #85660 from Maran23/theme-basic
Mark `gui/theme/custom` and `gui/theme/custom_font` as basic properties
2024-01-24 14:07:58 +01:00
Yuri Sizov
2ce450f8bc Merge pull request #84894 from clayjohn/tangent-error-message
Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
bruvzg
a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
Giwayume
bb83c4adec Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
Mikael Hermansson
a3f07ad858 Fix error when pinning soft body point without attachment 2024-01-23 16:37:48 +01:00
A Thousand Ships
257d03681c
Use callable for TreeItem custom draw
Deprecating old functionality
2024-01-23 12:07:43 +01:00
Yuri Sizov
a07df648ec Merge pull request #87474 from Rindbee/fix-forgetting-h_separation-when-internal_elements-exist
Fix forgetting `h_separation` when internal elements exist
2024-01-22 20:39:36 +01:00
Yuri Sizov
fc25ff021a Merge pull request #87415 from AThousandShips/tree_font
Redraw `TreeItem` on more changes
2024-01-22 20:39:29 +01:00
Yuri Sizov
36f5050c34 Merge pull request #87050 from nikitalita/convert-3.x-skeletons
Skeleton3D: Convert 3.x skeletons
2024-01-22 20:38:51 +01:00
Yuri Sizov
0eb11e52ea Merge pull request #86221 from TokageItLab/fix-blend-left
Make default `blend_left` consider current blend amount
2024-01-22 20:38:42 +01:00
Yuri Sizov
e95456b7f3 Merge pull request #86073 from m4rr5/add_reflection_mask
Add a reflection mask to the reflection probes
2024-01-22 20:38:37 +01:00
Yuri Sizov
feb1157276 Merge pull request #83510 from Geometror/vs-connection-ops
Add connection related functionality to VisualShader (deleting, dropping/inserting a node)
2024-01-22 20:38:30 +01:00
Yuri Sizov
e0f8cf4acb Merge pull request #77730 from Jummit/fix-subviewport-1
Fix `push_input` events not going through after first pressed mouse event
2024-01-22 20:38:22 +01:00
mrcdk
c9bdccf7f2 Expose PopupMenu get_item_multistate(), get_item_multistate_max() and set_item_multistate_max() 2024-01-22 20:07:19 +01:00
风青山
0c6b6fe749 Fix issue where set_global_position(global_position) in Control resulted in a different result than global_position
Previously, the case where the pivot point was not at the origin was ignored.
2024-01-23 00:05:11 +08:00
风青山
567e76f935 Fix forgetting h_separation when internal elements exist 2024-01-22 22:20:01 +08:00
A Thousand Ships
552594ffdc
Redraw TreeItem on more changes
* Custom font changes
* Custom draw changes
* Custom as button
2024-01-22 13:51:20 +01:00
jsjtxietian
3c596094ab Fix pass int to tween's from with float property will be forced to interpolate as int 2024-01-22 10:47:52 +08:00
Marcel Offermans
25f573ca63 Add a reflection mask to the reflection probes.
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-01-20 08:07:31 +01:00
nikitalita
bcad569ed9 Skeleton3D: Convert 3.x skeletons 2024-01-19 17:43:09 -08:00
Markus Sauermann
7b00c136a1 Fix SubViewport physics picking
Apply the logic of `handle_input_locally` for physics picking.
2024-01-19 21:42:41 +01:00
kobewi
2c14c0885f Add PropertyListHelper 2024-01-19 20:32:04 +01:00
smix8
d6c31017a6 Add NavigationMesh border_size property for tile baking
Adds NavigationMesh border_size property for tile baking.
2024-01-19 17:31:36 +01:00
Hendrik Brucker
f59419bfe0 Add connection-related VisualShader operations
- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection
2024-01-19 11:38:59 +01:00
Yuri Sizov
66b0bd9203 Merge pull request #86158 from Geometror/ge-connection-rework
Rework `GraphEdit` connections (drawing, API, optimizations)
2024-01-18 19:26:56 +01:00
Yuri Sizov
bc88d771e6 Merge pull request #64351 from Rindbee/fix-button-draw
Make the drawing logic clearer in `Button`
2024-01-18 19:26:48 +01:00
Hendrik Brucker
9d7c2978f4 Rework GraphEdit connections (drawing, API, optimizations)
- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
Rindbee
f29a7d302e Make the drawing logic clearer in Button
The drawing logic follows the calculation logic in `Button::get_minimum_size`.

According to the order of `stylebox`, `icon`, and `text`, and follow properties
such as alignment mode, to fill the display space of the button.

Add a `Button::_set_h_separation_is_valid_when_no_text` for Button derived
classes (like `OptionButton`) that expects a `h_separation` between `icon`
and theme icon even if the `text` is empty.
2024-01-18 22:57:22 +08:00
Gilles Roudière
9dfc012369 Remove unecessary _set_global_invalid added by mistake 2024-01-18 10:48:23 +01:00
Rémi Verschelde
8f9c815ddb
Merge pull request #87061 from KoBeWi/shadow_of_the_former_self
Add AudioStreamPlayerInternal to unify stream players
2024-01-18 09:34:42 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
Yuri Sizov
788aab3a96 Merge pull request #87115 from groud/tilemap_layers_as_nodes
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 18:53:12 +01:00
Yuri Sizov
0724506cdd Merge pull request #86841 from groud/fix_global_transform_in_enter_tree
Fixes global transform being wrong on entering tree
2024-01-17 18:52:59 +01:00
Yuri Sizov
28cf7fe2f6 Merge pull request #85384 from HolonProduction/unique-name-completion
Suggest scene unique nodes in `get_node` autocompletion
2024-01-17 18:52:31 +01:00
Yuri Sizov
2e1f4f4a9d Merge pull request #84610 from jsjtxietian/update-gizmo-right-after-assign
Fix CollisionObject3D Gizmo not updated after calling `shape_owner_*` functions
2024-01-17 18:52:26 +01:00
Gilles Roudière
48bed5050b Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
kobewi
0c7db3cdad Add AudioStreamPlayerInternal to unify stream players 2024-01-17 13:12:02 +01:00
jsjtxietian
80a488a242 Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions 2024-01-17 10:43:16 +08:00
Gilles Roudière
0a726d692a Fixes global transform being wrong on entering tree 2024-01-16 16:02:37 +01:00
ajreckof
2f697926b0 Fix renaming a node to the name of its siblings breaking NodePath
Also fix cases where node name was not visually updated because name was not changed

Co-Authored-By: Nông Văn Tình <53887662+nongvantinh@users.noreply.github.com>
2024-01-16 15:18:30 +01:00
Rémi Verschelde
04eafd557f
Merge pull request #87249 from bruvzg/macos_menu_clear
[macOS] Do not unbind PopupMenu from global menu on `clear` call.
2024-01-16 15:07:47 +01:00
Rémi Verschelde
0f4bc9c085
Merge pull request #84312 from nickyfoo/fix-remove-paragraph-crash
[RichTextLabel] Fix `remove_paragraph` crash by popping current
2024-01-16 15:07:33 +01:00
bruvzg
5a61fecd0e
[macOS] Do not unbind PopupMenu from global menu on clear call. 2024-01-16 15:33:14 +02:00
Nicholas Foo
c0f8e0061d
Fix RichTextLabel.remove_paragraph crash by popping current 2024-01-16 13:52:19 +02:00
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
3df0c5be6a
Merge pull request #86473 from reduz/audio-playback-parameters
Implement audio stream playback parameters.
2024-01-16 10:35:36 +01:00
Rémi Verschelde
039379d272
Merge pull request #84193 from kitbdev/dock-manager-extract
Extract `EditorDockManager` from `EditorNode`
2024-01-16 10:35:11 +01:00
Juan Linietsky
a40fe16866 Implement audio stream playback parameters.
Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].

Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).

This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:

* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394) this allows editing and animating audio graph parameters.

In any case, this PR is required to complete #64488.

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update doc/classes/AudioStream.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
kit
2323f040e9 Extract editor dock manager 2024-01-15 15:15:42 -05:00
Rémi Verschelde
fe76b61743
Merge pull request #87160 from kleonc/tilemap-fix-debug-drawing-truncations-to-ints
Fix some `TileMap` debug drawing truncating to ints
2024-01-15 13:31:04 +01:00
Rémi Verschelde
3482da422d
Merge pull request #87012 from TheSofox/line-edit-undo-caret-fix
Fix `LineEdit` caret rendering/positioning on Undo.
2024-01-15 13:27:02 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde
c1da69d8f2
Merge pull request #86141 from Maran23/popup-hover-height-calc
Fix Popup hover and height calculation are off by some pixels
2024-01-15 13:23:42 +01:00
Rémi Verschelde
ebc30b93ac
Merge pull request #84465 from KeyboardDanni/deferred_camera
Fix Camera2D frame delay (port from 3.x)
2024-01-15 13:22:28 +01:00
ACB
96b8016a35 Rename camera near and far private members to avoid conflict with Windows.h defines 2024-01-15 12:31:15 +01:00
Robert Yevdokimov
06c2cda848 Fix selecting popup menu items on mouse release 2024-01-14 17:45:52 -05:00
Juan Linietsky
15144c24bd Implement a transient_to_focused mode
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.

This deprecates the "unparent_when_invisible" function introduced by #76025.
2024-01-14 18:51:44 +01:00
kleonc
baa5504700 Fix some TileMap debug drawing truncating to ints 2024-01-14 02:02:46 +01:00
Jakub Marcowski
06534f8ad5 Add deprecation notice to a duplicate method of class Window 2024-01-12 18:18:28 +01:00
Rémi Verschelde
1b25b4ca5f
Merge pull request #83397 from thiagola92/readability_skeleton_2d_calculate_length_and_rotation
Refactor function `calculate_length_and_rotation()` from Skeleton2D
2024-01-11 20:44:26 +01:00