Rémi Verschelde
13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
...
Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde
279bfb3503
Merge pull request #25557 from kaadmy/master
...
Allow usage of depth texture when contact shadows are disabled
2019-02-12 11:38:44 +01:00
JFonS
076a342a4e
Make LIGHT_VEC affect 2D shadows again
2019-02-10 21:14:32 +01:00
KaadmY
d116705538
Allow usage of depth texture when contact shadows are disabled
2019-02-01 12:46:43 -08:00
Hein-Pieter van Braam
d308eb091a
Fix many asan and ubsan reported issues
...
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.
This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde
b77b536582
Cleanup and identify ShaderCompilerGLES[23] differences
2019-01-28 19:28:00 +01:00
Konrad Nowakowski
a0bdd9605a
Fix polygon drawing on WebGL1
2019-01-27 23:09:18 +00:00
Juan Linietsky
0c60d4c682
Properly get proxy texture size for canvas light, fixes #17067
2019-01-27 16:57:05 -03:00
Juan Linietsky
953cd03ea6
Use transparent framebuffer only when set to transparent, closes #21827
2019-01-27 15:47:17 -03:00
Juan Linietsky
18c3ed245a
Further fixes to avoid memory corruption, closes #25336
2019-01-26 10:47:04 -03:00
Juan Linietsky
973b68f396
Properly dispose of custom shaders, closes #19300
2019-01-25 19:28:27 -03:00
Juan Linietsky
6d4d55cd42
Do not use depth prepass if effects are disabled, fixes #25267
2019-01-25 15:58:07 -03:00
Bastiaan Olij
fe72e69c79
Revert "Fix GLES3 error 502 on iOS"
2019-01-26 01:51:41 +11:00
Juan Linietsky
677d4400de
Ensure contact shadows are only used when lights use them.
2019-01-25 11:41:25 -03:00
Bastiaan Olij
da7f9e1ed1
Fix GLES3 error 502 on iOS
2019-01-26 00:52:54 +11:00
Juan Linietsky
42764ed252
Revert "Fix errors on iOS"
2019-01-24 17:15:52 -03:00
Rémi Verschelde
148e62102b
Merge pull request #25257 from karroffel/tex3d-get-data-fix
...
implemented texture_get_data() for TextureLayered
2019-01-24 16:19:21 +01:00
thomas.herzog
dddfe9a2df
implemented texture_get_data() for TextureLayered
2019-01-23 16:12:29 +01:00
Bastiaan Olij
cab45f2f26
Fix errors on iOS
2019-01-23 13:38:19 +11:00
Juan Linietsky
46af4b0a4b
Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
2019-01-22 10:05:23 -03:00
Rémi Verschelde
d4ab9d1d6e
Merge pull request #25115 from marxin/fix-19633-proper
...
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
2019-01-21 17:40:56 +01:00
Rémi Verschelde
769341e180
Cleanup after @reduz :)
...
Fixes #25172 .
2019-01-21 11:12:55 +01:00
marxin
d9eb6a5b20
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
...
It is not valid in C++ to store into shadow_matrix1[16] with shadow_matrix1[16 * j]
(for j > 0). Even though there's a valid space in a struct after shadow_matrix1.
Knowing that GCC performs aggressive optimizations that eventually lead
to a wrong code. Code has been changed into union where one can either
use shadow_matrix[4 * 16], or individual shadow_matrix1, shadow_matrix2, etc. GCC pragma
is not needed any longer.
2019-01-19 10:25:01 +01:00
Rémi Verschelde
50c8019dcd
Fix excluding GCC pragmas from Clang
...
Why the heck does Clang define __GNUC__...
2019-01-19 08:17:32 +01:00
Rémi Verschelde
a9fcd574f4
Only define GCC pragmas for GCC
2019-01-19 08:00:17 +01:00
Juan Linietsky
e3ef52a270
Merge pull request #25101 from hpvb/fix-19633
...
Work around a GCC optimizer bug at -O3
2019-01-18 12:32:30 -03:00
Hein-Pieter van Braam
6793908a3f
Work around a GCC optimizer bug at -O3
...
This bug has been reported upstream, once it gets fixed we'll add some
version guards to only disable this for specific GCC versions.
This fixes #19633
2019-01-18 16:31:37 +01:00
Rémi Verschelde
6384dd8f2c
Merge pull request #25070 from RedMser/shader_errors_linefix
...
Fix shader compile error line numbers starting at 0
2019-01-18 11:15:44 +01:00
Emanuele Fornara
e1be09d8fd
Fix enum scope
2019-01-17 20:29:01 +01:00
RedMser
a285a1cfdf
Fix shader compile error line numbers starting at 0.
2019-01-17 19:25:08 +01:00
Juan Linietsky
7478f468b2
Fixes to 2D lights, closes #24750
2019-01-17 10:40:36 -03:00
Juan Linietsky
ca03d7e0d7
Ensure canvas copy texscreen will not crash if render target is configured without copy buffers. Closes #24749 .
2019-01-15 15:14:43 -03:00
Juan Linietsky
9ed34d4423
Use GLES2 approach to vertex shading in GLES3, which has been more developed. Fixes #21852
2019-01-14 20:41:12 -03:00
Rémi Verschelde
d8f0087dc8
Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
...
Fix wrong default target for sampler2DArray
2019-01-04 16:14:29 +01:00
Rémi Verschelde
1504c96112
Merge pull request #24539 from BastiaanOlij/override_gl_position
...
Override GL_position
2019-01-04 15:40:05 +01:00
Rémi Verschelde
99c4faf837
Merge pull request #24575 from nekomatata/android-curve-texture
...
Fixed CurveTexture with GLES3 on Android
2019-01-04 15:31:08 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
PouleyKetchoupp
a1160ff8e7
Fixed CurveTexture with GLES3 on Android
2018-12-30 19:49:55 +01:00
Bastiaan Olij
9f266cf7e5
Override GL_position
2018-12-29 23:56:50 +11:00
Bastiaan Olij
9055386de9
Fix texture type not being initialised
2018-12-29 23:44:28 +11:00
Juan Linietsky
a366d45856
-Implented 2D Mesh support for GLES2
...
-Implemented 2D Skeleton deform for GLES2
-Implement Multimesh support for GLES2, closes #20524 , closes #21839
2018-12-27 20:41:04 -03:00
Shinryuuji
7bfddbec3a
Fix wrong default target for sampler2DArray
2018-12-23 15:25:46 +01:00
PouleyKetchoupp
ab7759dbd1
Fixed fragment shader compilation error on android (S0001: Cannot compare 'float' with 'int')
2018-12-21 20:31:10 +01:00
Bastiaan Olij
f3dd3c0830
Adding option to re-orient our sky
2018-12-15 19:41:34 +11:00
QbieShay
7c55228f5c
fixed uv missing in vertex shader of canvas.
2018-12-13 07:48:30 +01:00
Rémi Verschelde
c8a5400654
Merge pull request #24241 from Rubonnek/move-to-initializer-list
...
Moved member variables to initializer list
2018-12-12 09:25:34 +01:00
Wilson E. Alvarez
08f22f1cf0
Moved member variables to initializer list
2018-12-11 18:33:01 -05:00
Rémi Verschelde
37e198c320
Merge pull request #23483 from clayjohn/fragment_camera_view
...
Make VIEW vector available in fragment shader
2018-12-11 20:44:41 +01:00
clayjohn
2042d6214e
make VIEW vector available in fragment
2018-12-11 09:44:38 -08:00
Rémi Verschelde
022ae53191
Merge pull request #23126 from QbieShay/nine_uv
...
UV for ninepatch now maps to the proper ninepatch mapped UV.
2018-12-11 16:05:20 +01:00