Rémi Verschelde
17e472fb9b
Merge pull request #61995 from Calinou/gles3-shader-compilation-default-asynchronous-cache
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Enable asynchronous shader compilation + cache by default in GLES3
2022-06-16 00:13:43 +02:00
Rémi Verschelde
2cad0055fa
Merge pull request #60806 from pfertyk/issue-60466-nan-in-windows-size
2022-06-15 14:55:01 +02:00
Rémi Verschelde
78fdb26a6b
Merge pull request #62068 from akien-mga/3.x-fixup-62021
2022-06-15 14:47:34 +02:00
Paweł Fertyk
b3f822eaae
Fix set_window_size
crash when using NaN
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Fixes #60466 .
2022-06-15 13:43:41 +02:00
Rémi Verschelde
118302d01c
GLES3: Fix async shader compilation after #62021
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Fixes #62047 .
2022-06-15 13:40:58 +02:00
Rémi Verschelde
0c5c5381d7
Merge pull request #61980 from KoBeWi/obliterate_scroll
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Disable scroll when dragging at edges of TextEdit
2022-06-14 23:47:17 +02:00
kobewi
053fdb8872
Disable scroll when dragging at edges of TextEdit
2022-06-14 23:36:54 +02:00
Rémi Verschelde
eda10e3a89
Merge pull request #62021 from RandomShaper/fix_signedness_mess_3.5
2022-06-14 12:33:49 +02:00
Rémi Verschelde
54a4806a06
Merge pull request #62018 from lawnjelly/fti_fix_unhiding_stale
2022-06-14 12:28:08 +02:00
Pedro J. Estébanez
1d01acb486
Fix issues with unsigned types in GL ES 3 shader class
2022-06-14 11:43:58 +02:00
lawnjelly
991687cc10
Physics Interpolation - fix stale interpolation data when unhiding
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A previous optimization prevented instances being added to the interpolation lists when hidden to save processing. This caused a regression when unhiding nodes outside of the physics tick - the interpolated transforms would be stale until the next physics tick, causing a glitch.
This PR readds instances immediately to the interpolation lists when they are unhidden, preventing this glitch.
2022-06-14 10:25:23 +01:00
Rémi Verschelde
a0f70c5819
Merge pull request #61946 from RandomShaper/async_info_3.x
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[3.5] Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 rasterizer info
2022-06-13 21:07:34 +02:00
Rémi Verschelde
95aeb57ec2
Merge pull request #62004 from Calinou/texture-import-detect-3d-print-3.x
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Print messages when textures are detected as used in 3D/normal map
2022-06-13 21:02:22 +02:00
Hugo Locurcio
f702828c37
Print messages when textures are detected as used in 3D/normal map
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This detection automatically changes some import options, so it's
important that users are aware of this.
2022-06-13 20:13:30 +02:00
Pedro J. Estébanez
f46d7583ff
Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info
2022-06-13 18:53:15 +02:00
kobewi
2a7d60111f
Improve description of move_to_trash()
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(cherry picked from commit 1c90b066dd
)
2022-06-13 17:44:27 +02:00
Hugo Locurcio
4c9dc78f19
Update name of Convert to MeshInstance2D button in MeshInstance2D doc
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(cherry picked from commit 857e5a3bb0
)
2022-06-13 17:44:06 +02:00
Hugo Locurcio
70d8e71b0e
Enable asynchronous shader compilation + cache by default in GLES3
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This reduces stuttering when a material is displayed for the first
time, and prevents stuttering from occurring entirely after the
project is restarted when a similar situation is encountered.
2022-06-13 16:32:19 +02:00
Rémi Verschelde
a77192a5bc
Merge pull request #61992 from Calinou/doc-curvetexture-3.x
2022-06-13 14:58:46 +02:00
Hugo Locurcio
87f22083af
Improve CurveTexture documentation
2022-06-13 14:06:34 +02:00
Rémi Verschelde
0d2be435ea
Merge pull request #61989 from Faless/js/3.x_threads_gdnative_export
2022-06-13 12:08:48 +02:00
Fabio Alessandrelli
65dc01bd8e
[HTML5] Add GDNative+Threads build.
2022-06-13 11:46:08 +02:00
Rémi Verschelde
606ec57d2c
Merge pull request #61985 from bruvzg/win_net_share3
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[Windows, 3.x] Add support for handling network share paths.
2022-06-13 09:16:13 +02:00
Rémi Verschelde
8c53dd2171
Merge pull request #61904 from bruvzg/table_line_break
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[3.x] Improve RTL table fill.
2022-06-13 09:15:30 +02:00
bruvzg
64a107508a
[3.x] Improve RTL table fill.
2022-06-13 09:57:35 +03:00
bruvzg
11a7997a67
[Windows, 3.x] Add support for handling network share paths.
2022-06-13 09:24:35 +03:00
Rémi Verschelde
cda6ea06f9
Merge pull request #61965 from lawnjelly/vital_updates_missing
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More low priority redraw request cases
2022-06-12 12:36:04 +02:00
Rémi Verschelde
57489f4da6
Merge pull request #61964 from timothyqiu/add-focus
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[3.x] Fix scene tree dock focus after using "Add Child Node" button
2022-06-12 10:38:46 +02:00
Rémi Verschelde
0267c05441
Merge pull request #61962 from timothyqiu/codeblock
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[3.x] Remove extra codeblock tag from `ProximityGroup` classref
2022-06-12 08:18:30 +02:00
lawnjelly
f8df04ed50
More low priority redraw request cases
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Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
2022-06-12 06:44:59 +01:00
Haoyu Qiu
512b70858c
Fix scene tree dock focus after using "Add Child Node" button
2022-06-12 13:03:01 +08:00
Haoyu Qiu
c197e11363
Remove extra codeblock tag from ProximityGroup classref
2022-06-12 11:10:16 +08:00
Rémi Verschelde
40963cc920
Merge pull request #61940 from Calinou/editor-rename-meshinstance2d-actions
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Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
2022-06-11 21:14:54 +02:00
Hugo Locurcio
dccd925aff
Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
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These actions create MeshInstance2D nodes, not Mesh2D resources.
2022-06-11 20:26:56 +02:00
Rémi Verschelde
5dd602de83
Merge pull request #61912 from lyuma/allow_more_than_four_weights
2022-06-11 11:21:22 +02:00
Lyuma
7d970b967e
gltf: Allow more than 4 joints but warn and ignore them.
2022-06-10 18:41:14 -07:00
kobewi
4f133d2d72
Don't handle pending clicks outside scene tree
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(cherry picked from commit ec6bbd486f
)
2022-06-10 15:46:01 +02:00
Rémi Verschelde
0b048b6d73
SoftBody: Fix attachments property names after #61180
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Fixes #61581 .
(cherry picked from commit 5c3081dae2
)
2022-06-10 14:42:05 +02:00
Rémi Verschelde
04c83c0e66
Merge pull request #61895 from bruvzg/macos_live_resize_fix_3
2022-06-10 14:26:18 +02:00
Rémi Verschelde
4987cd43bf
Merge pull request #61346 from AaronRecord/fix-scrollbars-initializing
2022-06-10 14:24:27 +02:00
bruvzg
e75e1f3231
[macOS, 3.x] Fix unresponsive redraw during live resizing.
2022-06-10 14:11:12 +03:00
Haoyu Qiu
4da772d5c9
Add tooltips to Export dialog icon buttons
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(cherry picked from commit f78943b08b
)
2022-06-10 12:58:41 +02:00
Haoyu Qiu
5569d4d2de
Fix description about SceneTreeTimer auto free
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(cherry picked from commit 5a011f5999
)
2022-06-10 12:53:31 +02:00
Rémi Verschelde
dad7502b8a
Merge pull request #61348 from AndreaCatania/expose_bullet_physics
2022-06-10 12:02:50 +02:00
Rémi Verschelde
278cdd08a0
Merge pull request #61886 from timothyqiu/input-props
2022-06-10 12:00:08 +02:00
AndreaCatania
6b08a22968
Exposes the BulletSpace internals.
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This change is really useful to use internal bullet physics features not supported by godot.
2022-06-10 11:47:30 +02:00
FireForge
53c01540d9
Make Input mouse_mode and use_accumulated_input properties
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Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-06-10 17:33:12 +08:00
Rémi Verschelde
a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
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VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Nikola Whallon
1b6ac2afb3
added info on microphone sample format
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(cherry picked from commit eb5a42d0bc
)
2022-06-10 10:25:37 +02:00
Fredia Huya-Kouadio
5946b4bdc6
Migrate the Godot Editor java source file to Kotlin.
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(cherry picked from commit 6b9a81900e
)
2022-06-10 10:25:37 +02:00