Commit graph

1600 commits

Author SHA1 Message Date
Rémi Verschelde
3fd23da5ee Rename the version's "revision" to "build"
That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".

It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Leon Krause
ae859fb81e Export boot splash and add custom HTML file option in HTML5 export 2017-11-20 00:06:11 +01:00
Rémi Verschelde
6ace4011e4
Merge pull request #13045 from akien-mga/gles2-cleanup
Cleanup old references to GLES2 renderer
2017-11-19 21:36:00 +01:00
Rémi Verschelde
6e3f2f44af Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
Rémi Verschelde
32c12a92a5 Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
2017-11-19 20:54:24 +01:00
Rémi Verschelde
f0795ae2fe
Merge pull request #13044 from eska014/enginejs
Change HTML5 start-up API
2017-11-19 20:18:00 +01:00
Rémi Verschelde
d629a753ec
Merge pull request #13033 from MednauN/master
Add currency code to iOS product details response
2017-11-19 18:16:38 +01:00
Rémi Verschelde
9f134aa5d1 Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.

The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19 17:52:18 +01:00
Rémi Verschelde
992a40a50d
Merge pull request #12961 from eska014/platform-doc
Facilitate documenting platform-exclusive classes
2017-11-19 16:19:47 +01:00
Leon Krause
35adf718cf Change HTML5 start-up API
Rename engine.start() to startGame(), new start() takes string arguments
handed directly to main(). Rename Engine.loadEngine() to load().

Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and
preloadFile().
2017-11-19 15:39:57 +01:00
Evgeny Zuev
785f364bb0 Add currency code to iOS product details response 2017-11-19 15:47:27 +07:00
Leon Krause
ddf21ca016 Remove asm.js support from HTML5 platform
Since WebGL 2.0 is required, requiring WebAssembly support as well has
little impact on compatibility.
2017-11-18 05:52:14 +01:00
Leon Krause
63b1a096eb Facilitate exposing platform-exclusive interfaces to all platforms
This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.

Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.

Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-18 03:54:21 +01:00
Rémi Verschelde
ad199c3964 EditorSettings: Rename settings_path to settings_dir
Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Rémi Verschelde
73049d115e Rename OS::get_data_dir to OS::get_user_data_dir
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Rémi Verschelde
d629fd9a36
Merge pull request #12606 from rraallvv/window_position
Fix window position on macOS (master)
2017-11-17 00:36:16 +01:00
Leon Krause
6b34f10ab1 Fix HTML5 HTTPClient includes 2017-11-15 23:02:36 +01:00
Rémi Verschelde
61a693cf78
Merge pull request #12922 from eska014/engine-singletons
Singleton management changes
2017-11-14 20:44:55 +01:00
Leon Krause
9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Rhody Lugo
2355f545ec fix window position computation on macOS 2017-11-14 08:59:22 -04:00
Rémi Verschelde
ba7e00dfef
Merge pull request #12885 from rraallvv/osx_android_travis
travis: caching Android, iOS, macOS (cross-compile) (master)
2017-11-13 21:44:23 +01:00
Rhody Lugo
7f3ecd4227 change matrix and enable caching for Android, iOS and macOS (cross-compile) 2017-11-13 15:05:26 -04:00
Juan Linietsky
2e3a1caa06 Disable OpenGL warnings unless running with -v, closes #7171 2017-11-13 13:40:07 -03:00
Leon Krause
159c2ec69c Fix HTML5 mouse button release events 2017-11-13 16:14:08 +01:00
Rémi Verschelde
0dd96bccd3
Merge pull request #12867 from eska014/html5-http
Implement HTTPClient in HTML5 platform
2017-11-13 08:32:32 +01:00
Leon Krause
2970061a73 Implement HTTPClient in HTML5 platform
Limitations:

 - Subject to same-origin policy
 - No persistent connection (but simulated for compatibility)
 - No blocking mode
 - No StreamPeer access
 - No chunked responses
 - Cannot disable host verification
2017-11-13 00:58:29 +01:00
Bastiaan Olij
6205eb40e7 Align sensors and implement gravity sensor for Android 2017-11-11 09:42:23 +11:00
Rémi Verschelde
ed57f0a0d4 Remove get_default_video_mode definition on OSX/iOS
It had been missed in d09160a8b6 and broke compilation
for those platforms.

Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
George Marques
a3387a9e22
UWP: Update to build with Windows SDK 10.16229.0
- Update the OpenSSL shim to work with the new SDK
- Change the ARM platform detection to work with VS2017
2017-11-09 16:06:44 -02:00
Rémi Verschelde
2507818f05
Merge pull request #12782 from rraallvv/unified_headers_fix
add missing distutils.version.LooseVersion import
2017-11-09 17:17:35 +01:00
Juan Linietsky
d09160a8b6 Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
Rhody Lugo
7957bbf558 add missing distutils.version.LooseVersion import 2017-11-09 11:58:29 -04:00
Rhody Lugo
7664a0feac unified headers fix 2017-11-09 09:46:43 -04:00
AndreaCatania
e44408f653 Compile Android with STL enabled by default 2017-11-08 12:51:35 +01:00
Rémi Verschelde
9437db7bc5
Merge pull request #12604 from rraallvv/unified_headers
add support for Android NDK unified headers (master)
2017-11-06 16:07:00 +01:00
Rhody Lugo
ec31b23b33 add support for Android NDK unified headers 2017-11-06 07:51:09 -04:00
volzhs
00ce629bc6 Prevent to stop music in another background app on iOS 2017-11-06 20:16:34 +09:00
Rémi Verschelde
e20241c02c
Merge pull request #12691 from eska014/webaudio
Fix WebAudio and HTML5 build
2017-11-06 09:36:13 +01:00
Leon Krause
1a5d3c26db Fix WebAudio and HTML5 build 2017-11-06 00:25:57 +01:00
Rémi Verschelde
5bc2cf257b Convert DOS line endings to Unix line endings
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-11-05 11:37:59 +01:00
Juan Linietsky
7715a261d5
Merge pull request #12262 from AndreaCatania/pplug
Physics server plug
2017-11-03 23:39:44 -03:00
AndreaCatania
7a9ca08f16 Implemented physics plug
Moved init_physics

Implemented physics 2D plug

Fix clang

Fix clang

Fix static check

Fix clang

Fix static check

Moved physics server initialization

Moved physics server settings initialization
2017-11-04 03:25:51 +01:00
Rémi Verschelde
cefdb34f6c SCons: make use_lto a global option and opt-in for iphone
Supersedes #12553, see discussion in #12552.
2017-11-02 09:11:50 +01:00
N0hbdy
f3fc07272c Add Colemak keybindings to editor for osx 2017-10-30 22:51:02 +01:00
Marcelo Fernandez
be6ac69f75 Implemented OS get_latin_keyboard_variant on x11 2017-10-30 12:14:40 -03:00
Rémi Verschelde
62a3dcdc72
Merge pull request #12467 from marcelofg55/emscripten_detect
Detect javascript platform using EMSCRIPTEN env as well

[ci skip]
2017-10-30 11:43:03 +01:00
Rémi Verschelde
87694d1884 Disable logging until the logs location is sorted out
Temporary workaround for #12277.
2017-10-29 15:50:27 +01:00
Marcelo Fernandez
33daf4d8bc Detect javascript platform using EMSCRIPTEN env as well 2017-10-28 16:24:44 -03:00
Rémi Verschelde
0c043bc257
Merge pull request #12442 from mhilbrunner/patch-1
detect.py: Fix KeyError if using MinGW and LTO
2017-10-27 21:22:37 +02:00
mhilbrunner
0407c2ac46 detect.py: Fix KeyError if using MinGW and LTO 2017-10-27 21:04:27 +02:00
Rémi Verschelde
37f1bb3298 Travis: Simplify matrix, disable iphone and add X11 tools=no/clang
Travis always has massive backlog of macOS builds, so we can't rely on them
too much.
The iphone build was mostly useful to spot tools=no or target=release_debug
issues, so replacing it by an appropriate X11 build.
2017-10-27 19:56:37 +02:00
Juan Linietsky
b8ac700046 Sound support for Javascript (untested). 2017-10-26 22:35:40 -03:00
santouits
55fae24710 Fix x11 boot logo position in fullscreen and in maximized 2017-10-26 01:06:26 +03:00
Marcelo Fernandez
ad4000d376 Implemented vsync OS functions for OS X 2017-10-23 13:26:33 -03:00
George Marques
58b849800e
Add WindowsTerminalLogger to UWP build 2017-10-22 12:15:59 -02:00
Rémi Verschelde
6361e24f29 Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
Rémi Verschelde
5bc44fe000 Merge pull request #12252 from MednauN/master
iOS GameCenter fixes
2017-10-20 21:37:14 +02:00
sersoong
771b742047 update GKScore init function
(cherry picked from commit 5ed8826dd0)
2017-10-20 13:01:07 +02:00
Evgeny Zuev
fe02180feb Fix iOS GameCenter connection flow
Add method for secure authentication to GameCenter
2017-10-20 16:24:52 +07:00
Marcelo Fernandez
2baf54526b Fix BSD compile issues 2017-10-17 16:50:41 +00:00
Rémi Verschelde
1b2e09355e SCons: Disable server platform as it does not build
See #8361. [ci skip]
2017-10-17 07:56:04 +02:00
Ruslan Mustakov
011d997840 Sign iOS dylibs before packaging
These changes allow to open the exported project in XCode and Run it
immediately to begin debugging. Before these changes you'd have to
sign GDNative libs and change Build Configuration manually.
2017-10-16 10:35:58 +07:00
Rémi Verschelde
a851546845 Merge pull request #12074 from J08nY/fix/use-bin-name
Use binary names instead of absolute paths in calls to OS::execute.
2017-10-15 20:20:34 +02:00
Ramesh Ravone
55784b0c38
export onBackPress for Android Module 2017-10-15 10:35:13 +05:30
Indah Sylvia
53facb07cf Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073) 2017-10-14 15:41:57 +07:00
J08nY
b1252caa10
Use binary names instead of absolute paths in calls to OS::execute.
Now that #12009 is merged, we should let the system find the binary on
the users $PATH and don't assume we know where to look for them in
different distributions.
2017-10-13 16:45:24 +02:00
Rémi Verschelde
79e247d74e Drop unusued LEGACYGL_ENABLED check
[ci skip]
2017-10-13 00:18:04 +02:00
Rémi Verschelde
3e681227ab Merge pull request #12010 from eska014/jseval
Improve JavaScript calls, allow passing byte arrays to GDScript
2017-10-11 22:36:52 +02:00
Leon Krause
5e06d3d814 Improve JavaScript calls
- Allow returning ArrayBuffer and views as PoolByteArray
 - Return real_t for integral numbers
 - Read all color channels as 0.0 - 1.0 floating point numbers
2017-10-11 01:14:07 +02:00
Andreas Haas
547cc8b7ab Merge pull request #11775 from endragor/android-keyboard-input
Improve input handling on Android
2017-10-10 20:22:06 +02:00
Rémi Verschelde
cb7e4aa6d4 Merge pull request #11926 from RameshRavone/patch-11
flatDir support [Android] (Master)

[ci skip]
2017-10-09 15:05:47 +02:00
Rémi Verschelde
321ae21d5f Merge pull request #11878 from endragor/gradle-repository-urls
Use additional repositories for gradle build dependencies too

[ci skip]
2017-10-09 12:40:31 +02:00
Rémi Verschelde
7e05d249e6 Merge pull request #11826 from endragor/fix-game-center-player-id
Fix returning Game Center player ID
2017-10-09 12:23:48 +02:00
Rémi Verschelde
ad85acfe31 Merge pull request #11824 from endragor/ios-logging
Fix logging on iOS
2017-10-09 12:23:34 +02:00
Rémi Verschelde
e8b9cca614 Merge pull request #11810 from marcelofg55/osx_export_improv
OS X export code improvements
2017-10-09 12:20:39 +02:00
Rémi Verschelde
2e0c7bb22a Merge pull request #11718 from poke1024/retina
Fixes some retina problems on multi monitor setups
2017-10-09 11:04:46 +02:00
Ramesh Ravone
a4cee286e6
flatDir support [Android] 2017-10-07 15:10:17 +05:30
N0hbdy
a0c6fa68fb Fix python 3 build in osx-specific platform 2017-10-07 00:01:36 -07:00
Ruslan Mustakov
a6625221d2 Use additional repositories for gradle build dependencies too 2017-10-06 16:08:57 +07:00
Juan Linietsky
3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
Bernhard Liebl
a7f18798aa fixes several scaling problems on multi monitor retina/non-retina setups on OS X 2017-10-05 08:12:17 +02:00
Gilles Roudiere
5b9b158354 Merge pull request #11823 from endragor/virtual-keyboard-height
Allow to obtain virtual keyboard height
2017-10-04 18:16:28 +02:00
Ruslan Mustakov
f4c77b9ad5 Fix logging on iOS
RotatedFileLogger needs data_dir on iOS to be initialized, so setting
data_dir has been moved to initialize_core.
2017-10-04 23:06:23 +07:00
Ruslan Mustakov
275e537058 Allow to obtain virtual keyboard height
On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
2017-10-04 17:21:05 +07:00
Ruslan Mustakov
c8191d04c9 Fix returning Game Center player ID 2017-10-04 17:18:09 +07:00
Ruslan Mustakov
ca7447daf6 Improve input handling on Android
- Dispatch input immediately as it comes, instead of delaying it to the
   next step().

 - Fix text box input handling when caret is at the middle of the text.

 - Minimize queueEvent calls on Java side.
2017-10-04 16:14:29 +07:00
Juan Linietsky
3cadecf17b fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
Marcelo Fernandez
b6daa94a80 Improvements on the export code on OS X 2017-10-03 15:09:57 -03:00
Marcelo Fernandez
4b695c3bdf OS::execute can now read from stderr too when executing with a pipe 2017-10-03 15:09:04 -03:00
Hein-Pieter van Braam
2bece6bbd3 Merge pull request #11782 from eska014/persistent-userfs-test
Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
2017-10-03 12:24:11 +02:00
Andreas Haas
132ba0ed97 Merge pull request #11568 from endragor/loggers
Extract logging logic
2017-10-02 23:51:26 +02:00
Leon Krause
7b23665e72 Add OS::is_userfs_persistent to check user:// persistence
Allows starting HTML5 export when IndexedDB is not available.
2017-10-02 21:07:05 +02:00
Poommetee Ketson
478fd21e07 Merge pull request #11575 from marcelofg55/move_path_to_trash
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
2017-10-02 23:52:09 +07:00
Poommetee Ketson
3f4e973a60 Merge pull request #11716 from marcelofg55/coreaudio_driver
Merged iphone and osx audio drivers into drivers/coreaudio
2017-10-02 23:37:55 +07:00
Leon Krause
11ab7b6efc Use primary WebAssembly.instantiate overload
Previously WebAssembly.compile was used along with the secondary
WebAssembly.instantiate overload. Using only the primary overload is
recommended to get best performance.
2017-10-02 13:09:59 +02:00
Marcelo Fernandez
12d40fa03f Merged iphone and osx audio drivers into drivers/coreaudio 2017-09-30 02:16:42 -03:00
Felix M. Cobos
ec644ccb69 Reduce gcc lto build time by telling the linker to
use the number of jobs indicated by -j
2017-09-26 17:04:04 +02:00
Marcelo Fernandez
20918587d3 FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash 2017-09-25 21:49:01 -03:00
Rémi Verschelde
78aa7b382a Merge pull request #11567 from QuLogic/scons-var-types
Add types to scons command-line options
2017-09-25 22:44:05 +02:00
Elliott Sales de Andrade
3e69d19116 Use BoolVariable in platform-specific options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
5be675eb03 Use BoolVariable for module options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
45a9a680a3 Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
ffab67b8da Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
Elliott Sales de Andrade
f9e463bce2 Use EnumVariable for choice-based build options. 2017-09-25 14:36:01 -04:00
Ruslan Mustakov
f5b3b24c22 Enhance iOS export
- The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
2017-09-26 00:18:08 +07:00
Ruslan Mustakov
1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
Rémi Verschelde
4ac7f5acf9 Merge pull request #11519 from hpvb/fix-gcc-lto
Fix gcc lto

[ci skip]
2017-09-24 13:32:00 +02:00
BastiaanOlij
9d04f89beb Removed get_resource_dir from osx platform 2017-09-24 19:37:22 +10:00
Rémi Verschelde
df5dab738a Merge pull request #11527 from QuLogic/system-zstd
Enable building against system zstd.
2017-09-24 08:58:38 +02:00
Elliott Sales de Andrade
00c03bdd2b Add support for OpenSSL 1.1.0.
This release hides many struct members which provides easier forward
compatibility but is a break from previous releases. A few small macros
provide compatibility between both 1.1.0 and 1.0.x.

Fixes #8624.
2017-09-24 02:11:02 -04:00
Elliott Sales de Andrade
a408388623 Enable building against system zstd. 2017-09-23 23:46:47 -04:00
Hein-Pieter van Braam
43757fcc85 Fix gcc lto
This repairs LTO on X11 and adds it to MingW targets. The difference in
linktime is substantial, but runtime performance is quite a bit better.
2017-09-23 22:55:26 +02:00
BastiaanOlij
86c66597f3 Comment out code that is causing project loading to fail on osx 2017-09-22 13:05:53 +10:00
George Marques
d595b79c62
UWP: Fix build issue about Object ambiguity 2017-09-21 22:47:52 -03:00
Rémi Verschelde
4664d03a0e Merge pull request #11458 from volzhs/fix-trustmanager-master
Fix TrustManager for Android

[ci skip]
2017-09-21 14:06:55 +02:00
volzhs
1a704d7676 Fix TrustManager for Android 2017-09-21 20:56:38 +09:00
Rémi Verschelde
e8a0c5da77 Merge pull request #11243 from hpvb/add-debug-info-on-release
Create separate debug info files by default
2017-09-21 10:30:17 +02:00
Rémi Verschelde
0eec37e247 Merge pull request #11141 from fcobos/x11_borderless_switch_fix
X11 - Adding borders back to a borderless window was not working.
2017-09-21 10:23:52 +02:00
letheed
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
96882c7224 Merge pull request #11432 from endragor/min-sdk-version-18
Set Android minSdkVersion to 18

[ci skip]
2017-09-20 09:30:46 +02:00
Ruslan Mustakov
ea7223d181 Set Android minSdkVersion to 18
It's the minimum version where GLES 3 API is available. It is already
the version Godot binary is compiled with for Android, but the config
files were not updated in time.
2017-09-20 11:49:46 +07:00
Ruslan Mustakov
a84093559c Return player ID after connecting to Game Center 2017-09-20 11:48:10 +07:00
Leon Krause
d1ecc25db4 Fix mouse button state in HTML5 platform
Regression from 844c5e12e6
2017-09-19 19:27:52 +02:00
Marcelo Fernandez
9a0aa45d5c Fix crash handler not including stdlib.h 2017-09-19 11:21:45 -03:00
Marcelo Fernandez
ff1e0a3e2c Prevent running the crash_handler when a debugger is present on windows 2017-09-18 16:29:23 -03:00
Rémi Verschelde
53bbc046ee Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Fix crash when no audio driver is available
2017-09-17 22:48:22 +02:00
Marcelo Fernandez
3528b1e571 Fix x11 exported executables not getting the +x flag 2017-09-17 14:40:58 -03:00
Hein-Pieter van Braam
88be952fc9 Create separate debug info files by default
Now that we have a built-in stacktrace on a segfault it would be useful
to have debug information on debug_release builds so that bugreports can
include this information. Without this debug info we will still get
function names in the backtrace but not file location.

This commit will by default build all targets with minimal debug info
and then strip the information into separate files. On MacOS this is a
.dSYM file, on Linux/MingW this is a .debug file. MacOSX will
automatically load a dSYM file if it exists in its debugger. On
Linux/MingW we create a 'gnu debuglink' meaning that gdb and friends
will automatically find the debug symbols if they exist.

Existing workflow for developers does not change at all, except that we
now create two instead of one build artifact by default.

This commit also adds a 'debug_symbols' option to X11, MacOS, and MingW
targets. The default is 'yes' which corresponds to -g1. The alternatives
are 'no' (don't generate debug infos at all) or 'full' which runs with
-g2. A target=debug build will now build with -g3.
2017-09-16 12:00:46 +02:00
Thomas Herzog
7dffed485b Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Fix enums bindings
2017-09-15 08:43:35 +02:00
Andreas Haas
9488f06e4a
X11: Fix gamepads not being added whith udev.
Seems like this property isn't present on some gamepads...
Fixes #10958
2017-09-14 22:50:40 +02:00
Marcelo Fernandez
7a4c0ff35e Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
Rémi Verschelde
f48a1c9ebf Buildsystem: Windows cross-compilation on Linux defaults to 64-bit 2017-09-13 22:36:15 +02:00
Maxim Sheronov
0fffa45158 Fix enums bindings
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Marcelo Fernandez
83fe937362 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
Rémi Verschelde
42504ef0d4 Merge pull request #11062 from BastiaanOlij/osx_datapack
Fixed loading package from resource folder, exporting textures to bun…
2017-09-13 11:11:01 +02:00
Rémi Verschelde
e73e00d369 Style: Apply clang-format to @reduz's changes
[ci skip]
2017-09-13 09:13:34 +02:00
Marcelo Fernandez
730d36f350 Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
Felix M. Cobos
2e74bf488b Adding borders back to a borderless window was not working. 2017-09-12 18:53:34 +02:00
Hein-Pieter van Braam
647a914155 Merge pull request #11111 from marcelofg55/drive_funcs_osx
Implemented DirAccess get_drive and get_drive_count for OS X
2017-09-12 17:17:55 +02:00
Juan Linietsky
eb0f9651b3 HiDPI support on Windows.. yes this is all it took. 2017-09-12 11:18:16 -03:00
Andreas Haas
d0f0d2916f Merge pull request #11123 from fcobos/x11_bypass_compositor
X11 - Hint the window manager to disable desktop compositing in fullscreen mode
2017-09-12 15:17:04 +02:00
Rémi Verschelde
aabbd00284 Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35 Merge pull request #11026 from hpvb/fix-assign-in-if
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Marcelo
fb871b5ada Implemented DirAccess get_drive and get_drive_count for OS X 2017-09-11 23:46:34 -03:00
Poommetee Ketson
8bf8cf1316 Merge pull request #11154 from eska014/html5-startup-revamp
HTML5 start-up overhaul with download progress display
2017-09-12 04:35:30 +07:00
Leon Krause
4db801aaea HTML5 start-up overhaul
- Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME,
   $GODOT_TMEM -> $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11 20:56:29 +02:00
Felix M. Cobos
3b5ee014bd Hint the window manager to disable desktop compositing in fullscreen mode. 2017-09-09 23:24:19 +02:00
Hein-Pieter van Braam
b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
BastiaanOlij
099546ac00 Fixed loading package from resource folder, exporting textures to bundle and added a bit of feedback for a debug compile 2017-09-08 11:39:32 +10:00
Rémi Verschelde
6a08f8288e Merge pull request #10914 from eska014/html5-main-notif
Prevent sending MainLoop notifications before initialized
2017-09-03 11:28:03 +02:00
Leon Krause
8c4fb4cec8 HTML5: Prevent sending MainLoop notifications before initialized 2017-09-03 04:13:24 +02:00
Poommetee Ketson
459f526119 Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
Hein-Pieter van Braam
9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a Merge pull request #10846 from hpvb/fix-sign-compare
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Rémi Verschelde
3694c58d3c Merge pull request #10775 from marcelofg55/buffersize_fixes
Corrections to audio buffer size calculations
2017-09-01 21:41:24 +02:00
Marcelo Fernandez
f231eadc9e Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
Poommetee Ketson
ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Hein-Pieter van Braam
f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Rémi Verschelde
6f762ad709 Merge pull request #10422 from endragor/gdnative-android
Make GDNative work on Android
2017-08-31 13:51:10 +02:00
Rémi Verschelde
0cee288c11 Merge pull request #10148 from leezh/pcre2
Replacement of internal RegEx with PCRE2
2017-08-31 11:56:19 +02:00
Rémi Verschelde
b86aa5614f Merge pull request #10793 from RandomShaper/fix-android-dbg-pre-21
Fix pre-Lollipop Android debug
2017-08-31 11:00:01 +02:00
Rémi Verschelde
433d4ada05 Merge pull request #10765 from poke1024/osx-system-dir
Implements OS_OSX::get_system_dir()
2017-08-31 10:58:02 +02:00
Pedro J. Estébanez
d5447a90cc Fix pre-Lollipop (21) Android debug
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise.

A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
2017-08-30 20:39:01 +02:00
Pedro J. Estébanez
a464659d5b Fix parsing of Android API level
And renaming the `Device.release` field to `api_level` for correctness.
2017-08-30 20:21:26 +02:00
Ruslan Mustakov
5ccdeccb6e Make GDNative work on Android
The changes include work done to ensure that GDNative apps and Nim
integration specifically can run on Android. The changes have been
tested on our WIP game, which uses godot-nim and depends on several
third-party .so libs, and Platformer demo to ensure nothing got broken.

 - .so libraries are exported to lib/ folder in .apk, instead of assets/,
   because that's where Android expects them to be and it resolves the
   library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching
   the current device. So we establish the convention that Android .so
   files in the project must be located in the folder corresponding to
   the ABI they were compiled for.

 - Godot callbacks (event handlers) are now called from the same thread
   from which Main::iteration is called. It is also what Godot now
   considers to be the main thread, because Main::setup is also called
   from there. This makes threading on Android more consistent with
   other platforms, making the code that depends on Thread::get_main_id
   more portable (GDNative has such code).

 - Sizes of GDNative API types have been fixed to work on 32-bit
   platforms.
2017-08-30 18:14:19 +07:00
Hein-Pieter van Braam
d44414c711 Disable -ffast-math for etc2comp
Apparently -ffast-math generates incorrect code with recent versions of
GCC and Clang. The manual page for GCC warns about this possibility.

In my tests it doesn't actually appear to be measurably slower in this
case, and this is used in a batch process so it seems safe to disable
this.

This fixes #10758 and fixes #10070
2017-08-30 11:51:24 +02:00
poke1024
9d841b5336 Implements OS_OSX::get_system_dir() 2017-08-29 20:31:03 +02:00
Henrik Andersson
230de5bc9c Fix export of 32 Bits Framebuffer option 2017-08-29 02:36:41 +02:00
Rémi Verschelde
a91d12ab94 Merge pull request #10531 from RandomShaper/remove-old-android-setting
Sanitize Android debug
2017-08-29 00:09:27 +02:00
Rémi Verschelde
9a8a0e20e5 Merge pull request #10552 from RandomShaper/improve-posix
Improve Mac/UNIX conformance/reliability
2017-08-29 00:07:07 +02:00
Rémi Verschelde
3ce6972d2c Merge pull request #10692 from marcelofg55/wasapi_driver
Added new WASAPI driver for Windows
2017-08-28 22:53:53 +02:00
Matthias Hoelzl
b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Rémi Verschelde
7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Marcelo Fernandez
8e814774b1 Added new WASAPI driver for Windows 2017-08-27 15:26:15 -03:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde
c90bfcb1c6 Re-apply clang-format to all files
Some badly formatted code has managed to pass through our CI...
2017-08-27 14:16:32 +02:00
Rémi Verschelde
612099e377 Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
Added/Fixed null pointer checks
2017-08-27 02:10:56 +02:00
Rémi Verschelde
ea55b400d9 Merge pull request #10598 from Rubonnek/free-memory
Free memory when Main::setup returns an error
2017-08-27 02:10:41 +02:00
Rémi Verschelde
5976e8d7de Merge pull request #10625 from Rubonnek/fixed-leaks
Fixed several memory leaks
2017-08-27 02:10:32 +02:00
Wilson E. Alvarez
7a07895920 Added/Fixed null pointer checks 2017-08-26 16:58:47 -04:00
Henrik Andersson
3cd3c1da5f Fix refactored Object::cast_to in NO_SAFE_CAST branch 2017-08-26 18:59:37 +02:00
Wilson E. Alvarez
bd257153dc Free memory when Main::setup returns an error 2017-08-25 21:12:19 -04:00
Wilson E. Alvarez
1577f41653 Fixed several memory leaks 2017-08-25 08:47:05 -04:00
Hein-Pieter van Braam
cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Pedro J. Estébanez
d806ad4a3d Implement custom thread numbering for POSIX
For every UNIX-derived (Android, Linux, macOS, iOS) flavor, a global counter is atomically incremented on thread start. That id is kept as thread-local storage.

Therefore, thread ids are sequential numbers, trivially comparable. This improves the previous state of things, in which `pthread_t` were casted to `Thread::ID` and unportabily compared. Also big, ugly thread ids appeared.
2017-08-24 07:02:55 +02:00
Fabio Alessandrelli
d7f08ead4e Allow building fat binaries with osxcross 2017-08-23 15:44:22 +02:00
Rémi Verschelde
582a97fc2c Merge pull request #10575 from henkz1/android_quit_error
fix UnsatisfiedLinkError when quitting on android
2017-08-23 08:11:34 +02:00
Henrik Andersson
16de3835fa fix UnsatisfiedLinkError when quitting 2017-08-23 03:14:51 +02:00
Wilson E. Alvarez
baa94a3758 Removed unnecessary returns and break statements 2017-08-22 13:01:57 -04:00
Pedro J. Estébanez
2a5ee5dec9 Fix Android remote debug not hitting breakpoints
A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
2017-08-22 17:24:20 +02:00
Pedro J. Estébanez
39c6b3d942 Make Android debug over USB the only option
'Remote debug over ADB' is removed as that will be always the case.
2017-08-22 17:17:42 +02:00
Rémi Verschelde
7f49e2a7a0 Merge pull request #10487 from marcelofg55/curscr_as_default
p_screen param from get_screen_* funcs now default to the current screen
2017-08-22 08:12:04 +02:00
Rémi Verschelde
df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Rémi Verschelde
13f879587d Merge pull request #10254 from marcelofg55/master
Added notification const NOTIFICATION_WM_ABOUT
2017-08-22 00:56:31 +02:00
Marcelo Fernandez
63f847b306 p_screen param from get_screen_* funcs now default to the current screen 2017-08-21 18:28:29 -03:00
Wilson E. Alvarez
738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Rémi Verschelde
4717d37bfa Merge pull request #10471 from akien-mga/args-doubledash
Third take at making command-line arguments more UNIX-like + main.cpp and help cleanup
2017-08-21 21:01:19 +02:00