Pedro J. Estébanez
31af5a31fb
Skip asserts on non-debug builds at compiler level
2017-03-13 00:25:29 +01:00
AlexHolly
3f78f1f17d
fix remove_and_skip()
2017-03-12 18:50:43 +01:00
Juan Linietsky
6d15e15732
converted skeletons from uniform to texture
2017-03-12 13:08:56 -03:00
Ignacio Etcheverry
d210ac66ef
Fix connection errors when replacing node
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- Avoid connecting the signals to nonexistent methods
- Preserve only persistent connections
2017-03-11 20:21:04 +01:00
Hugo Locurcio
335d96a0ab
Improve directional shadow filtering by using linear interpolation
2017-03-11 12:24:54 +01:00
Pedro J. Estébanez
a0ecbb5ac0
Fixes for TouchScreenButton
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- getting stuck on pause
- handling input when not visible
2017-03-10 14:10:29 +01:00
Rémi Verschelde
b043f0e77d
Merge pull request #7997 from eska014/webbuild
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Fix web export build
2017-03-10 07:22:30 +01:00
eska
1abf478eb9
Fix web export build
2017-03-10 05:09:54 +01:00
Pedro J. Estébanez
383dea5796
Fix node duplication in scene sub-inheritance
2017-03-09 01:19:40 +01:00
Fabio Alessandrelli
5bdbc0f762
Convert ENetAddress host to 16 bytes to accomote IPv6
2017-03-08 21:16:26 +01:00
Fabio Alessandrelli
4cc1b04586
Add godot socket implementation
2017-03-08 21:16:20 +01:00
Pedro J. Estébanez
5ff0924a93
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-08 02:07:59 +01:00
Andreas Haas
9080232f17
Editor: Dim UI when a WindowDialog is shown.
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Darkens the editor on WindowDialog popup.
This adds the following new Editor settings:
- interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming
- interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1)
- interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant.
Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all
windows of the editor :P
2017-03-06 20:14:41 +01:00
Rémi Verschelde
15c4d5006e
Fix build issue with MSVC
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windows.h is a mess.
2017-03-06 09:11:03 +01:00
Rémi Verschelde
4d8840bba7
Merge pull request #7963 from RandomShaper/fix-kb-2d-motion
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Complement KinematicBody2D fix
2017-03-06 09:09:17 +01:00
Pedro J. Estébanez
32eb2cc61e
Complement KinematicBody2D fix
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>> which was done at 5fc084c28e
2017-03-06 05:25:22 +01:00
Rémi Verschelde
6163343118
Make that Whole New World great again
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Fix regression from 5dbf180
that broke Windows build.
2017-03-05 19:12:22 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
45438e9918
Style: prevent bogus macro formatting by clang-format
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Also prevent formatting of thirdparty snippet
2017-03-05 16:29:53 +01:00
Rémi Verschelde
131631b009
Merge pull request #7959 from karroffel/powerstate-ptrcall-fix
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really fixed PTRCALL now
2017-03-05 16:29:19 +01:00
Karroffel
1531f6fe01
really fixed PTRCALL now
2017-03-05 16:20:20 +01:00
Rémi Verschelde
07df8a02e6
Merge pull request #7547 from akien-mga/clang-format-base
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Style: Add .clang-format based on LLVM style
2017-03-05 15:59:48 +01:00
Rémi Verschelde
f4fb19d11a
Merge pull request #7958 from karroffel/powerstate-ptrcall-fix
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Added PowerState casting operator to Variant
2017-03-05 15:48:06 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Karroffel
15838f3702
Added PowerState casting operator to Variant
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Without it Godot does not build with PTRCALL_ENABLED
2017-03-05 15:32:16 +01:00
Rémi Verschelde
481e511082
iphone: Drop unused Appirater thirdparty API
2017-03-05 14:53:56 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Rémi Verschelde
532f6d4b43
Merge pull request #7954 from Hinsbart/tilemap_self_modulate
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TileMap: Respect self_modulate property
2017-03-05 12:05:16 +01:00
Rémi Verschelde
e6952cad3a
Merge pull request #7950 from RandomShaper/expose-more-geom
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Expose uncapped versions of closest-point-to-segment utilities
2017-03-05 12:04:23 +01:00
Rémi Verschelde
630158c992
Merge pull request #7916 from RebelliousX/tab_container
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TabContainer's signal changes (v3)
2017-03-05 12:03:09 +01:00
Andreas Haas
962243f931
TileMap: Respect self_modulate property
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Now `TileMap`s make use of the `self_modulate` property.
There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate`
in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..)
I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
2017-03-05 11:42:01 +01:00
Ramesh Mani Maran
aa7490ffd0
support for multiple maven url
2017-03-05 15:46:55 +05:30
Thaer Razeq
c9bda06dfd
- tab_changed
signal emits only by selecting a different tab.
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- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 02:47:09 -06:00
Pedro J. Estébanez
0e0b6ec443
Expose uncapped versions of closest-point-to-segment utilities
2017-03-04 23:02:27 +01:00
Julian Murgia
94103c0c02
Add API to access battery power state
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Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
Daniel J. Ramirez
ef174abf6d
Added AppImage structure
2017-03-04 17:38:29 +01:00
Geequlim
886f646cba
Implements modules documents
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Editor can generate documents for modules in thier own xml files
2017-03-04 17:20:36 +01:00
Rémi Verschelde
81a393a2b4
Merge pull request #7508 from lonesurvivor/area2d-fix
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Fix two problems with Area2D and remove_child()
2017-03-04 17:19:04 +01:00
Rémi Verschelde
723f74c851
Merge pull request #7929 from RayKoopa/editor_resizable_dialogs
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Resizable editor / project settings dialogs & save their bounds
2017-03-04 17:04:27 +01:00
Rémi Verschelde
de530c1b23
Merge pull request #7940 from RandomShaper/expose-geometry
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Expose Geometry::get_closest_point_to_segment_2d()
2017-03-04 17:00:34 +01:00
Rémi Verschelde
91e986104e
Merge pull request #7937 from volzhs/fix-input-android
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Fix handling input for Android
2017-03-04 17:00:06 +01:00
Rémi Verschelde
51f1a56d20
Merge pull request #7927 from volzhs/wrong-ref-treeitem
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Fix wrong TreeItem reference after reconstructing
2017-03-04 16:48:02 +01:00
Rémi Verschelde
c850e620cc
Merge pull request #7923 from WalasPrime/fix_7922_peer_present
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Added a SceneTree.is_network_peer_present, closes #7922
2017-03-04 16:47:44 +01:00
Karol Walasek
29908d32ba
Added a SceneTree.has_network_peer, closes #7922
2017-03-04 11:35:44 +01:00
Pedro J. Estébanez
eaa6433b3b
Expose Geometry::get_closest_point_to_segment_2d()
2017-03-04 01:55:12 +01:00
Ray Koopa
7623fd10bf
Make Editor, Export and Project settings dialogs resizable and store their bounds
2017-03-03 18:45:53 +01:00
volzhs
4866ea828a
Fix handling input for Android
2017-03-04 00:15:26 +09:00
Rémi Verschelde
d7d4bcbf47
Merge pull request #7930 from tagcup/missing_fixme_comments
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Added missing FIXMEs in PR #7878
[ci skip]
2017-03-02 23:32:48 +01:00
Ferenc Arn
790611ef26
Added missing FIXMEs in PR #7878
2017-03-02 16:13:01 -06:00
volzhs
66b7586fb0
Fix wrong TreeItem reference after reconstructing
2017-03-03 04:01:04 +09:00