Commit graph

432 commits

Author SHA1 Message Date
Fredia Huya-Kouadio
5cf0ba88e3 Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
Follow-up code cleanup for https://github.com/godotengine/godot/pull/78130
2023-06-15 21:45:30 -07:00
Fredia Huya-Kouadio
ee07f60b07 Fix issue causing the last edited project to open while switching to another one.
Fixes https://github.com/godotengine/godot/issues/76562
2023-06-11 23:19:02 -07:00
Fredia Huya-Kouadio
f3026c2aa0
Merge pull request #78085 from m4gr3d/fix_multitouch_detection_spatial_viewport_3x
[3.x] Fix spatial viewport multitouch detection support
2023-06-11 18:08:30 -07:00
Fredia Huya-Kouadio
8f44765831 Fix spatial viewport multitouch detection support
Regression introduced by https://github.com/godotengine/godot/pull/77497
2023-06-10 08:52:26 -07:00
Fredia Huya-Kouadio
b5a908c985 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
2023-06-07 18:20:14 -07:00
Fredia Huya-Kouadio
9c334fa242 Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
Fixes https://github.com/godotengine/godot/issues/73801
2023-05-31 00:21:57 -07:00
Rémi Verschelde
b71701714f
Merge pull request #77497 from m4gr3d/improve_keyboard_mouse_support_3x
[3.x] Improve touchpad and mouse support for the Android editor
2023-05-28 12:03:09 +02:00
bruvzg
18ee8da7d6
Add audio/general/text_to_speech project setting to enable/disable TTS. 2023-05-26 20:57:29 +03:00
Fredia Huya-Kouadio
ccd36e0dbe Improve touchpad and mouse support for the Android editor 2023-05-25 20:09:35 -07:00
Fredia Huya-Kouadio
3bef5f29ec Update the format for the app version code and name 2023-05-24 14:40:37 -07:00
Rémi Verschelde
e5e73e7068
Merge pull request #74583 from m4gr3d/setup_play_store_builds_3x
[3.x] Update the gradle build tasks to generate play store builds.
2023-05-17 18:21:36 +02:00
Fredia Huya-Kouadio
f9ae38d87c
Merge pull request #73692 from m4gr3d/update_touchscreen_editor_settings_3x
[3.x] Enable granular control of touchscreen related settings
2023-05-08 09:10:36 -07:00
Fredia Huya-Kouadio
30e3e301e0 Update the gradle build tasks to generate play store builds.
Configure the gradle builds to sign and build the release version of the Godot Android Editor
2023-04-27 22:13:00 -07:00
Fredia Huya-Kouadio
3943de2e6c
Merge pull request #71875 from m4gr3d/editor_optimization_3x
[3.x] Add benchmark logic
2023-04-22 20:18:45 -07:00
Fredia Huya-Kouadio
837db0b051 Downgrade android gradle plugin to version 7.2.1.
Version 7.3.0 changes the build layout which causes updates to the generated shared libraries to not be picked up.
2023-04-21 13:19:45 -07:00
Jason Knight
cec8e09948 Fix null in android text entry system. 2023-04-12 09:20:44 -06:00
Rémi Verschelde
2c2ae757a8
Merge pull request #75205 from m4gr3d/bump_target_sdk_33_3x
[3.x] Bump the target SDK version to 33 (Android 13)
2023-04-11 10:53:39 +02:00
Fredia Huya-Kouadio
61e41facc7 Enable granular control of touchscreen related settings 2023-04-05 10:11:53 -07:00
Fredia Huya-Kouadio
2803c471e8 Bump the target SDK version to 33 (Android 13) 2023-03-21 19:24:39 -07:00
Fredia Huya-Kouadio
f3cdff46fc Add benchmark logic
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-03-20 23:29:36 -07:00
Fredia Huya-Kouadio
e2c7d3e6c0 Fix directory access when the running app has the All files access permission 2023-03-20 09:00:48 -07:00
Rémi Verschelde
d2ac29abe3
Merge pull request #74469 from m4gr3d/configure_snapshot_publish_version_3x
[3.x] Configure maven central snapshot versions for the Godot Android library
2023-03-06 12:38:49 +01:00
Fredia Huya-Kouadio
0e2292f341 Configure maven central snapshot versions for the Godot Android library
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:29:41 -08:00
necrashter
9bdb585318
Use the new API for virtual keyboard height detection on Android, bugfix 2023-03-06 00:24:09 +03:00
Fredia Huya-Kouadio
b04c9a71f4 Implement file provider capabilities
The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-02-01 01:01:20 -08:00
Fredia Huya-Kouadio
aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
Fredia Huya-Kouadio
48a55ffad3 Provide a delegate implementation for the killProcess logic on Android
The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
2023-01-26 03:33:22 -08:00
Fredia Huya-Kouadio
e59752bcb7 Update the Godot Android Editor name from Godot Editor to Godot Editor 3
Keep things consistent with the label used for `Godot Editor 4`, and avoid user confusion regarding the different versions of the engine.
2023-01-24 05:11:08 -08:00
Fredia Huya-Kouadio
8170b7ae1e Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-22 07:09:48 -08:00
Fredia Huya-Kouadio
48aedb239e Update the logic to calculate the screen scale on Android
Takes into account the ratio between the screen size and the default window dimensions.
2023-01-21 22:47:02 -08:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
Fredia Huya-Kouadio
4110d48b63 Add boot splash for the Godot Editor 2022-12-16 09:54:50 -08:00
Dennis Ranke
55441f2301
handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.

(cherry picked from commit 408000752c)
2022-12-15 12:18:41 +01:00
Fredia Huya-Kouadio
de45636fd3
Upgrade Android gradle plugin to version 7.2.1
(cherry picked from commit 151233b702)
2022-12-12 14:49:23 +01:00
Fredia Huya-Kouadio
d08e057194
Fix parsing of the keep_screen_on display setting
(cherry picked from commit 3c75887d41)
2022-11-30 15:52:10 +01:00
Fredia Huya-Kouadio
5aab84befb Fix 'save & restart' logic for the Android Editor 2022-11-16 03:29:40 -08:00
Fredia Huya-Kouadio
5149311316 Add support for pointer capture 2022-11-07 08:38:28 -08:00
Fredia Huya-Kouadio
be4b07c3e4 Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-20 11:56:11 -07:00
Fredia Huya-Kouadio
71c76a4ff2 Update the clean task configuration
Running `gradlew clean` will now properly delete the generated build artifacts
2022-10-18 20:37:23 -07:00
Fredia Huya-Kouadio
6f153593dc
Merge pull request #66945 from m4gr3d/add_mouse_cursor_shape_support_3x
Add cursor shape support for the Android platform
2022-10-05 13:06:58 -07:00
Fredia Huya-Kouadio
46f091a803 Add cursor shape support for the Android platform 2022-10-05 12:08:54 -07:00
Jason Knight
31fe6848e8 Fix null in android keyboard handling. 2022-10-05 11:18:39 -06:00
Fredia Huya-Kouadio
da332d69c0 Exclude small screens from the set of supported devices. 2022-09-12 08:00:23 -07:00
Fredia Huya-Kouadio
f37390cbc5 Update the versioning logic for the Godot Android Editor
This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 07:59:45 -07:00
Rémi Verschelde
bfe60393f5
Merge pull request #65503 from m4gr3d/fix_invalid_project_manager_path_3x 2022-09-08 09:48:43 +02:00
Fredia Huya-Kouadio
4be7c91cd9 Fix issue causing the project manager to crash because of missing path argument
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:25:22 -07:00
Fredia Huya-Kouadio
63df48a59c Enable long press, pan and scale gestures for the Godot Android Editor
Fix the bug causing the editor to crash when running the project.
2022-09-07 13:29:31 -07:00
Fredia Huya-Kouadio
440fa10246 Cleanup the Android input logic implementation 2022-09-07 13:29:31 -07:00
Fredia Huya-Kouadio
30479543b0 Fix issue preventing the Android Editor from displaying the project content
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:21:34 -07:00
Fredia Huya-Kouadio
ef44e63f22 Fix GodotTTS native initialization 2022-08-14 22:01:31 -07:00